Character development

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Jan 31, 2021 7:12 pm
What are your ideas so far?

We could use a full spell caster, maybe a shaman type, druidic or sorcerer or whatnot. We have a warlock and bard, but the rest are half casters. Necromancers or plumaweaver would be ideal. But that's just my wish list. Do what you want to role play.
Jan 31, 2021 7:36 pm
I’m currently considering Circle of Moon Druid or possible Wildfire Circle. I’ll be better able to dive in in about 3 hours. You mentioned circle of spores, I’ll check that out too.
Jan 31, 2021 7:54 pm
I suggest you consider taking a feat of pluma weaving magic. I might be persuaded into giving you a magic item to match.
Jan 31, 2021 9:59 pm
Hey the Jaguar Knight private forum is visible to me.
Jan 31, 2021 10:08 pm
Thanks! I patched that.
Feb 1, 2021 5:02 am
Wow, I've been reading through all the options in the book, some pretty cool stuff! The Maztican Shaman is super tempting, but I think I'm going to stick with Circle of Moon Druid.

I'm thinking a Quetzaldaun and taking you up on the Featherweaving feat. I'd like to swap the standard aarokocra +2 DEX +1 WIS to +2 WIS +1 CON. I'm kind of wanting to lean into both the moon and pluma aspect of the character, so perhaps it would resemble a nocturnal owl more than an eagle. Perhaps swapping out the Eagle Eyes feature for Darkvision?
Last edited February 1, 2021 5:03 am
Feb 1, 2021 4:07 pm
THAT is so cool. Do it.

I have to think where Quetzaldaun would home on the map. It might fit well in the story if they live in the southern mountains of Far Payit and in the jungle canopies there. Maxal would have a thriving community of more urban feathermen, but their culture would mesh better with the conservatories and Skyhome observatories with their telescopes in the wild monasteries in the mountains. The monasteries serves as hermetoriuims and insane asylums and hold a tremendous library and university of the natural and spiritual world.

To be an adventurer, we need to develop some reason for traveling. You may have heard of Qotal's return and his bringing Silver Knights from across the eastern seas where he traveled from Maztica. You are sent by the diviners to find Hualtzihualtimila, an Eagle Knight who is trying to save the Nexal people from the Viperhand in a great exodus. You must warn her that the vampires are disturbing undead legions around the Pyramid of the Gods. There is strife between the vampires. The omens are that the refugee caravans going from Nexal to the new town of Tukon are in danger in this rising civil war. You are charged with restoring order and peace by the priests of Qotal. A secret you shall hold close to your chest is the feeling and fear that your own land and its hermetic institutions are somehow the origin of the troubles.

Develop a character background within this world view or color outside the lines.
Feb 1, 2021 4:39 pm
Great, glad you like it! I'll submit what I have so far so you can keep an eye on it. How would you feel about using some Pluma spells to augment the standard Druid spells?

I like your reason for adventuring, I'll work on the background that should fit in here.

Oh, and characters name (subject to change) is Xoch' which apparently means "barn owl" in Mayan. I'll probably expand it a bit to fit into the naming convention in the book and to flesh out the background.

If I want to be able to fly, I need to keep armor light. Would I still be able to use a shield while in flight? If you don't already have something in mind and you're still willing to consider a magic item, perhaps something to give a boost to AC?
Last edited February 1, 2021 4:58 pm
Feb 1, 2021 7:36 pm
Of course, I want you to use pluma spells as much as possible to color the story and keep the other players on their toes as to your capabilities. The Goliath is constantly coming up with weird magic and descriptions based on his abilities as a Swarm Ranger.

You can craft a pluma magic based armor that is lightweight. That would fit nicely in the tradition.
Feb 1, 2021 7:55 pm
Excellent. I'll put together the spell list and backstory information and magic armor. Any basic stats you'd like me to stick with for the feather-armor?
Feb 1, 2021 8:47 pm
14+DEX MOD+Shield - 13 lbs
Feb 1, 2021 8:50 pm
Cool, thanks. I've got some ideas for it.
Feb 1, 2021 9:04 pm
Yeah, the more detail color and description, the better.
Feb 1, 2021 9:17 pm
Sounds good. I'm going to post some images here for inspiration for what I'm thinking.

Shield:
http://balagan.info/wp-content/uploads/Codex-Mendoza-Rank-4-Priest-Four-Captive-Cicitlallo-Cuextecatl.jpg
https://16139b6aade76687280e-88b044f5fb95ee64838ee56123b5ef7f.ssl.cf1.rackcdn.com/105749503_chimalli-aztec-shield-feathered-mosaic-guillermo-olay-.jpg

Armor:
https://upload.wikimedia.org/wikipedia/commons/0/0d/Aztec_costumes_and_arms_page_99.png
https://holiviantales.files.wordpress.com/2016/02/owlfeather.png?w=144&h=225
https://www.mexicolore.co.uk/images-ans/ans_101_02_2.jpg
https://i.imgur.com/X66TW7F.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Nezahualcoyotl.jpg/220px-Nezahualcoyotl.jpg

art I found that captures pretty close what I'm picturing:
https://i.pinimg.com/originals/ad/ee/58/adee5805270c7fe980662c0d5464fd19.jpg
Last edited February 1, 2021 9:48 pm
Feb 2, 2021 3:47 am
I’ll buy that. Love the owl. I need to give you a glyph as a button or attachment for the luma armor.
Feb 2, 2021 3:49 am
Eagle Knights have round hand knives. Jaguar Knights have obsidian embedded clubs. What indigenous weapon would you have?
Feb 2, 2021 10:06 pm
This is a tricky one, balancing druid proficiencies with available weapons! I landed upon a Tecpatl Esentially a dagger. It would likely have some symbol of the moon on it. Perhaps something like this: https://i.pinimg.com/originals/a8/cf/a6/a8cfa632e5adf9bd7fde8e4cf72a1ce6.jpg
Last edited February 2, 2021 10:10 pm
Feb 2, 2021 10:33 pm
Ok, to complete character sheet I just need to make HP rolls and starting equipment. I'm assuming just standard gear + the magic armor we discussed?
Feb 2, 2021 10:35 pm
HP Rolls
Lvl 1: 8+3 CON = 11
Lvl 2: 4+3 CON = 7
Lvl 3: 5+3 CON = 8
Lvl 4: 8+3 CON = 11
Lvl 5: 6+3 CON = 9
Lvl 6: 4+3 CON = 7
Lvl 7: 4+3 CON = 7

Total HP = 60

Replaced all rolls < 4 with a 4.
Last edited February 2, 2021 10:38 pm

Rolls

HP Rolls - (6d8)

(358612) = 25

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