We could use a full spell caster, maybe a shaman type, druidic or sorcerer or whatnot. We have a warlock and bard, but the rest are half casters. Necromancers or plumaweaver would be ideal. But that's just my wish list. Do what you want to role play.
Character development
We could use a full spell caster, maybe a shaman type, druidic or sorcerer or whatnot. We have a warlock and bard, but the rest are half casters. Necromancers or plumaweaver would be ideal. But that's just my wish list. Do what you want to role play.
I'm thinking a Quetzaldaun and taking you up on the Featherweaving feat. I'd like to swap the standard aarokocra +2 DEX +1 WIS to +2 WIS +1 CON. I'm kind of wanting to lean into both the moon and pluma aspect of the character, so perhaps it would resemble a nocturnal owl more than an eagle. Perhaps swapping out the Eagle Eyes feature for Darkvision?
I have to think where Quetzaldaun would home on the map. It might fit well in the story if they live in the southern mountains of Far Payit and in the jungle canopies there. Maxal would have a thriving community of more urban feathermen, but their culture would mesh better with the conservatories and Skyhome observatories with their telescopes in the wild monasteries in the mountains. The monasteries serves as hermetoriuims and insane asylums and hold a tremendous library and university of the natural and spiritual world.
To be an adventurer, we need to develop some reason for traveling. You may have heard of Qotal's return and his bringing Silver Knights from across the eastern seas where he traveled from Maztica. You are sent by the diviners to find Hualtzihualtimila, an Eagle Knight who is trying to save the Nexal people from the Viperhand in a great exodus. You must warn her that the vampires are disturbing undead legions around the Pyramid of the Gods. There is strife between the vampires. The omens are that the refugee caravans going from Nexal to the new town of Tukon are in danger in this rising civil war. You are charged with restoring order and peace by the priests of Qotal. A secret you shall hold close to your chest is the feeling and fear that your own land and its hermetic institutions are somehow the origin of the troubles.
Develop a character background within this world view or color outside the lines.
I like your reason for adventuring, I'll work on the background that should fit in here.
Oh, and characters name (subject to change) is Xoch' which apparently means "barn owl" in Mayan. I'll probably expand it a bit to fit into the naming convention in the book and to flesh out the background.
If I want to be able to fly, I need to keep armor light. Would I still be able to use a shield while in flight? If you don't already have something in mind and you're still willing to consider a magic item, perhaps something to give a boost to AC?
You can craft a pluma magic based armor that is lightweight. That would fit nicely in the tradition.
Shield:


Armor:





art I found that captures pretty close what I'm picturing:


Lvl 1: 8+3 CON = 11
Lvl 2: 4+3 CON = 7
Lvl 3: 5+3 CON = 8
Lvl 4: 8+3 CON = 11
Lvl 5: 6+3 CON = 9
Lvl 6: 4+3 CON = 7
Lvl 7: 4+3 CON = 7
Total HP = 60
Replaced all rolls < 4 with a 4.
Rolls
HP Rolls - (6d8)
(358612) = 25