Chapter 1: The Road to Hope

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Feb 17, 2021 9:47 pm
OOC:
I'll be out for 10 hours so I'm going to say what my action is now.
Not wanting Alfrey to take a hail of crossbow bolts, Naeris fires an arrow through the group of bandits at bandit B2, then moves to cover behind the tree roots at M15.

Rolls

Attack - (1d20+5)

(2) + 5 = 7

Len

Feb 17, 2021 9:57 pm
UPDATE: Here's how the setup is progressing with people's choices and rolls! Using the first letter of the character's name and the predominant color of their portrait to determine your token. I'll be consistent with this whenever we do combat with a map.

Just waiting on Kaa and Alfrey. In the meantime, Naeris and Euphoria will get to act ahead of anyone so you can probably choose your actions safely right now. The way the sleep spell works is based on hit points, so the fewer HP the bandits have the more will be put to sleep by the spell.

BATTLE MAP
http://otfbm.io/16x24/G13k-B1/h13k-B2/O14g-N/I13-B3/P13o-H/M13pk-E/M14w-A/K8r-K/I14-B4?bg=https://i.imgur.com/9soiVAT.png

INITIATIVE ORDER:

1a. Kaa
1b. Naeris
1c. Alfrey
1d. Euphoria

2a. B1: AC 11
2b. B2: AC 11
2c. B3: AC 11
2d. B4: AC 11

3a. Hilmar
[ +- ] How To Proceed (copied from above)
Feb 17, 2021 11:00 pm
TWANG!,- she heard to her left, as Naeris shot her bow, followed by a quiet SWISH of a flying arrow. Not wasting any time, Euphoria quickly drew her shortbow and took a shot at another bandit, letting her own arrow loose.
As the sharp arrowhead cuts through the top leaves of the bush, the tiefling’s already fleeing to the north, toward a large rock. Running as fast as she could, she jumped to climb the rock and take cover there, on top of it, laying flat.

Attack Bandit B3, move to M10, climb the rock and/or take cover
OOC:
Is climbing rocks allowed? Also, did I mess up my rolls? I feel like I forgot something...
OOC:
UPD: Added athletics roll
OOC:
Not just one. ZERO. LMAO! Looking forward to see what happens! xD
OOC:
Wait do I need both acrobatics AND athletics?
Last edited February 17, 2021 11:49 pm

Rolls

Attack - (1d20+4)

(15) + 4 = 19

Damage - (1d6+2)

(1) + 2 = 3

Acrobatics (Expertise +6) - (1d20+6)

(15) + 6 = 21

Athletics - (1d20-1)

(1) - 1 = 0

Len

Feb 17, 2021 11:42 pm
Jusika says:
Is climbing rocks allowed? Also, did I mess up my rolls? I feel like I forgot something...
OOC:
Yep, climbing rocks, trees, and the log are allowed once combat has begun! I'll set the difficulty class at rolling 10+ on an check to succeed (roll a d20 and add your athletics skill). Your roll of a 15 should cover you! Being on top of a rock will keep you safe from melee attacks unless they climb up, and being prone (lying flat) will give ranged attacks disadvantage.

Your rolls look great! Definitely a hit. I'll wait for everyone to set up their positions before resolving.
Feb 18, 2021 1:18 am
OOC:
Start on M14, just south of Euphoria. And it might make sense to draw Alfrey's token in white -- you know, because of his name :)

Rolls

Initiative - (1d20+0)

(16) = 16

Feb 18, 2021 1:38 am
OOC:
So, it looks like I’ll get a turn before the sleep spell is cast, right? In that case, here’s what I want to do:
Despite his vexation at having been so easily seen, Alfrey keeps his wits about him and, using his free hand, deftly unhooks the shield from his belt. Anticipating a volley of crossbow bolts, he raises it in front of him and tries to shrink into the brush as best he can.
OOC:
Yep, just getting out the shield. An action well-spent!
Feb 18, 2021 7:15 am
OOC:
I realise that Hilmar goes last given his unlucky intiative roll. However, I understand he remains hidden until casting a spell, so should be able to cast it once the bandits have had their go. I intend to postion it from wherever B1 is to try and catch all of them within the area of effect. I'm going to be out of action due to working hours so will roll now.
Hilmar cast the sleep spell.

Rolls

Sleep spell - (5d8)

(76584) = 30

Feb 18, 2021 9:20 am
OOC:
Ooo the action got going, nice!
Kaa starts from K8, and peeks out to get a glimpse of what is going on, but has to rely on his earing otherwise to discern what the rest of the group is doing.

He will wait for Hilmar to cast his spell (if I get initiative first then I delay my action until he does so), and then attack whoever is left standing. Rushing in with axe if they are close enough, but if not then just moves to have line of sight and throws a javelin.
OOC:
If I got it right, since I will be attacking from hiding, my surprise attack trait will work, right? Also for lethality if needed, will go with previously stated mechanism for this occasion: odd attack roll means non-lethal.

Rolls

Attack roll - (1d20+5)

(11) + 5 = 16

Axe or Javelin damage - (1d12+3, 1d6+3)

1d12+3 : (4) + 3 = 7

1d6+3 : (3) + 3 = 6

Initiative - (1d20+2)

(20) + 2 = 22

Suprise attack damage - (2d6)

(36) = 9

Len

Feb 19, 2021 1:06 am
BATTLE MAP at the Start of Round 1
http://otfbm.io/16x24/G13k-B1/h13k-B2/O14g-N/I13-B3/P13o-H/M13pk-E/M14w-A/K8r-K/I14-B4?bg=https://i.imgur.com/9soiVAT.png

INITIATIVE ORDER:

1a. Kaa
1b. Naeris
1c. Alfrey
1d. Euphoria

2a. B1: AC 11
2b. B2: AC 11
2c. B3: AC 11
2d. B4: AC 11

3a. Hilmar
OOC:
Okay, here we go!

Len

Feb 19, 2021 1:24 am
As soon as the bandits spot Alfrey, the group springs into action! While Alfrey dons his shield and takes cover, Euphoria springs out of the bushes and puts an arrow in the closest bandit. As she scales a nearby rock for cover, Kaa readies an attack in case anyone withstands Hilmar's spell. Naeris's arrow flies wide but she advances to take up position beside Alfrey.

The bandits return fire, sending crossbow bolts at Alfrey and Euphoria! They bounce harmlessly off of Alfrey's shield and Euphoria's rock.

Halimar then unleashes his spell! He knocks out three of the four bandits, who slump to the ground! Kaa finishes off the remaining bandit with his javelin, sending him spinning into the dirt with a mortal wound.
OOC:
B3 takes 3 damage from Euphoria's attack plus 3 sneak attack damage! Kaa is readying an attack and Hilmar is bracing for attacks and ready to dodge/block. Kaa's javelin hits the remaining bandit for 15 damage.
UPDATED BATTLE MAP
http://otfbm.io/16x24/G13a-B1/G12a-B2/G11a-B3/G10k-B4/M15g-N/P13o-H/M9pk-E/M14w-A/K8r-K?bg=https://i.imgur.com/9soiVAT.png

INITIATIVE ORDER:

1a. ✅ Kaa | Readying Action, hidden
1b. ✅ Naeris | Hidden
1c. ✅ Alfrey | Dodging
1d. ✅ Euphoria | Prone

2a. ✅ B1: AC 11 | unconscious, prone
2b. ✅ B2: AC 11 | unconscious, prone
2c. ✅ B3: AC 11 | unconscious, prone | 6 Damage
2d. ✅ B4: AC 11 | unconscious, prone, dying| 15 Damage

3a. ✅ Hilmar | Hidden

Rolls

adding sneak attack damage - (1d6)

(3) = 3

B1 Attack - (1d20+1, 1d20+1, 1d8+1)

1d20+1 : (13) + 1 = 14

1d20+1 : (14) + 1 = 15

1d8+1 : (4) + 1 = 5

B2 Attack - (1d20+1, 1d20+1, 1d8+1)

1d20+1 : (11) + 1 = 12

1d20+1 : (18) + 1 = 19

1d8+1 : (5) + 1 = 6

B3 Attack - (1d20+1, 1d20+1, 1d8+1)

1d20+1 : (11) + 1 = 12

1d20+1 : (14) + 1 = 15

1d8+1 : (7) + 1 = 8

B4 Attack - (1d20+1, 1d20+1, 1d8+1)

1d20+1 : (14) + 1 = 15

1d20+1 : (10) + 1 = 11

1d8+1 : (3) + 1 = 4

Len

Feb 19, 2021 2:08 am
Combat is over! You vanquished the bandits with smart tactics, but one of the bandits is dying! If anyone wants to, a medicine check will give you a chance to stabilize a dying character. Alternatively, someone could cast a healing spell on him. Or you could let him die, your call.
Feb 19, 2021 2:46 am
"Quick! We must tie up those who are asleep!" says Hilmar emerging from the undergrowth, readying the severed pieces of rope and moving towards the bandits. As he approaches he notes that one of them is wounded from the javelin. He is thinking of stabilising the man.
OOC:
How many rounds are there in a minute? I ask this to ensure we manage to secure those bandits affected by the sleep spell.

Len

Feb 19, 2021 2:51 am
OOC:
10 rounds in a minute. Plenty of time to tie them up, but Halimar's urgency is a nice RP touch.
Feb 19, 2021 2:53 am
Concerned for the man wounded by Kaa’s savage javelin strike, Alfrey approaches the felled bandit swiftly as he dares, drops his belongings at his side and begins to apply first aid.

Rolls

Medicine - (1d20+5)

(2) + 5 = 7

Feb 19, 2021 3:04 am
"Can I assist?" says Hilmar, not wanting to get under Alfrey's feet in his efforts. "I doubt I know as much as you, but I 've had some basic training in medicine."
OOC:
He has a healing kit, which has 10 uses. I understand from the Player's Guide that you don't need to do a medicine check with this.
Feb 19, 2021 3:06 am
Euphoria slid off the rock and approached the bandits. She shot the dying bandit a glance, then moved past him to stop before the one she shot. The tiefling pushed his crossbow away with her foot.
You should probably disarm the others too.
She then squatted beside the bandit and took a long studying look at him.
OOC:
If I were quicker with my posts than you guys my character would look like a big Ahole for ignoring the dying bandit, but now it's like she just shot a glance at a guy who's being treated. And I kind of like it that way, because deep in her mind Euphoria isn't evil. Alright, maybe not that deep. I don't know yet.
Enjoying the roleplay part. ^v^
Last edited February 19, 2021 3:15 am

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Feb 19, 2021 3:10 am
OOC:
I realize I forgot to add proficiency to my medicine roll, but it's still not enough, correct? I can use a spell if normal medicine doesn't work. That's probably better than the medicine kit since my spell slots will recharge. But if Hilmar wants to bind him first, that will ensure he's restrained when the healing magic wakes him up.
Feb 19, 2021 3:18 am
Naeris was waiting for Hilmar's sleep spell and had her rope where she could easily reach it. She ties up the nearest bandit and looks on at the efforts to heal the dying man.
Feb 19, 2021 3:30 am
OOC:
Okay, I'm going for it -- proceeding under the assumption that he gets tied up properly.
"This wound may be too ugly for mundane medicine. But he may yet be saved through divine healing. Though I must ask, can someone with rope bind him first? This will wake him up quite fast."

Alfrey prepares his spell as he waits for the man to be bound. When the time is right, he lays his hand upon the would and recites the incantation, allowing divine magic to flow through him.

Rolls

Cure wounds - (1d8+5)

(3) + 5 = 8

Len

Feb 19, 2021 7:53 am
The party moves in quick to disarm and restrain the bandits. Not wasting any time, Alfrey quickly brings the power of his deity to heal the dying bandit, and he awakens, gasping.

Euphoria stares at the bandits for a moment. Three of them are men, all look like they've worked hard lives and drink too much. The forth is a young woman, undeniably beautiful with no trace of hard labour in her past. Their gear is in good shape and clean, so either it was recently purchased or these bandits are neat-freaks. The cloaks and other black garments look like they might be uniforms given that they are identical except for size.

Loot:
4 Scimitars
4 Crossbows
4 Leather Armor
4 Black hooded cloaks and black face coverings
OOC:
callan - correct, you need 10+ to stabilize with a medicine check.
callan & mike - don't forget to record on your character sheet that you have used up one of your spell slots for the day.
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