Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. "Accept your fate, learn to obey, and you may survive." Her words echo in your memory, even as you plot your escape.
As prisoners of the drow, you have all been stripped of everything but your underclothing and are wearing thick iron slave collars along with manacles connected to iron belts by a short length of chain. You have spent most of your time in the slave pen with your fellow prisoners, emerging only occasionally under heavy guard to perform menial chores for your captors’ amusement. There are no comforts in the slave pen, aside from the clay chamber pots, and you are sore and aching from having to sit or lie on the stone floor to rest. Once each day, the drow guards provide you with a thin mushroom broth served in small clay bowls--your only means of sustenance.
In your days in the prison, you have managed to glean some information from your fellow prisoners, all of whom have been here longer than you.
Eldeth Feldrun is, perhaps, the most welcome face among the prisoners. A dwarven woman with long red hair tied up into two braids, she has done her best to keep spirits high even under the cruel rule of the drow. Fluent in Common, she’s also one of the easiest to speak to and is steadfast in her determination to escape the drow.
While less familiar looking to many of you than Eldeth, Jimjar also speaks fluent Common. He’s a gnomish man with gray leathery skin and a stout body. Unlike what you might have expected from a gnome native to the Underdark, Jimjar is fairly outgoing and eager for a wager.
Buppido is surprisingly gregarious and talkative for a derro, a humanoid resembling a small dwarf with blue-gray skin, an unruly white beard, and unnerving white eyes that lack both irises and pupils. Communication with him can be difficult, as he only speaks Undercommon, but he’s pleasantly willing to try for as long as you’re willing.
Topsy and Turvy, twin deep gnomes, are similarly challenging to speak to, considering they are fluent only in Undercommon. Topsy has been fairly social--or as social as deep gnomes can be--and she will often try to repeat what her brother, Turvy, says as he only mutters darkly to himself.
Shuushar is a strange-looking fishlike humanoid, but his peaceful demeanor is calming given your present situation. He’s remarkably stable, given how long he has been a captive here, and if questioned in Undercommon, he’s perfectly willing to speak with you.
Three of the prisoners have so-far been given a wide berth by everyone else. One, a large hulking blue-skinned quaggoth, will respond to questions only in Elvish, but his menacing appearance has left many to shy away from him. He sits on the opposite side of the cell from a male orc, a bully among the prisoners, always cracking his knuckles and threatening the smaller prisoners. A lone drow sits cross-legged by himself, rebuffing all attempts to talk to him, even ignoring the jeering of the drow guards who come to gawk at the prisoners.
And strangest of all, a small, ambulatory fungus sits quivering and shaking the corner.