Chapter 1.1: It's Dangerous to go Alone...

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Apr 25, 2016 2:56 pm
OOC:
I'm just waiting on Xulara. If she hasn't made her move by this afternoon, I'll do it for her, since she's technically on vacation. :D
Apr 25, 2016 8:10 pm
I wait in the shadows for the perfect opportunity to catch one of the skeletons off-guard. Then, I will sneak up on him and do my worst.
OOC:
Walking and posting. What can go wrong?

Rolls

Stealth - (1d20+10)

(14) + 10 = 24

Short sword #1 - (1d20+7, 1d6+3)

1d20+7 : (17) + 7 = 24

1d6+3 : (6) + 3 = 9

Short sword #2 - (1d20+7, 1d6+3)

1d20+7 : (16) + 7 = 23

1d6+3 : (5) + 3 = 8

Apr 25, 2016 8:43 pm
Round 1

Everyone bursts into action. Istariel follows Toshi, with Maia on his heels, and tries to slam after Toshi strikes...unfortunately, Toshi's attack completely destroys the skeleton, knocking bones everywhere. Hegy scores a direct hit on her target, and while she sees bone chips fly, all it seems to do is tangle her crossbow bolt in the thing's ribs. Dahlia manages to score what would normally be a hit on someone flesh and blood, but her axe gets tangled in the ribcage for just a moment before she gets it free.

Seven skeletons remaining, they all move to attack. Hegy's target moves in and slashes with sharp claws, dealing a vicious blow (10 damage). Istariel is hit as well, but he manages to dance back before the claws go too deep (3 damage), and dodging another attack from the side. Dahlia and Garn successfully hold off the ones that go against them, fending them off with shield and greatsword respectively.

Xulara strikes from the shadows, her twin short swords a blur of motion. She notes that the sharp edge of her blade aren't as effective as they would be against someone with flesh, but they were still enough to do the job as her foe's bones scatter across the floor. Garn gives a mighty battle cry as he brings his greatsword down upon one foe's head, shattering the skull and spreading bones all over the place.

Begin round 2
OOC:
Everyone notices that, while they seem to be doing some damage, the sharp edges of their weapons aren't doing the normal amount of damage. There's no flesh or muscle for their blades to cut into. /gmhint
Apr 25, 2016 8:46 pm
Trying a hit with the flat of the axe, basically turning it into a mace.

Rolls

Attack - (1d20+7)

(15) + 7 = 22

Damage - (1d10+2)

(3) + 2 = 5

Apr 25, 2016 9:09 pm
Maia yells words of power, imbuing Istariel's muscles with further strength.
OOC:
Casting Bull's Strength on Istariel, using 1/2 2nd level spell slots for the day. His STR is now 21, for +5 STR mod.
Apr 25, 2016 9:10 pm
Istariel lashes out at the nearby skeletons as trails of light arc from his palms.
OOC:
With two enemies near Istariel, is there any reason not to unleash all the attacks? Would I have some defensive issues of any kind? With
Bull's Strength, my attack mod should be +8

Edit: I'll just make all the attacks I did last time.
Last edited April 28, 2016 1:19 pm

Rolls

Slam (attack) - (1d20+8)

(7) + 8 = 15

Slam (damage) - (1d8+5)

(7) + 5 = 12

Claw (attack) - (1d20+8)

(8) + 8 = 16

Claw (damage) - (1d6+5)

(6) + 5 = 11

Claw (attack) - (1d20+8)

(15) + 8 = 23

Claw (damage) - (1d6+5)

(4) + 5 = 9

Apr 26, 2016 12:24 am
Not willing to be clawed to pieces by a skeleton Hegy calls on her innate abilities and starts floating in the air towards the ceiling. Lifting her legs up underneath her she'll get as close to the ceiling as possible in hopes to escape the skeleton's attacks.
OOC:
LEVITATE!!! (Witch's Hex)
Last edited April 28, 2016 12:28 am
Apr 26, 2016 9:45 am
Toshi materializes into view behind the skeleton threatening Istariel and lashes out with his claws.
OOC:
Toshi is in position to grant flanking bonus to Istariel. THat is, if Toshi's attack hasn't already demolished the skeleton!
Last edited April 26, 2016 9:45 am

Rolls

Claw attack, damage. - (1d20+6, 1d6)

1d20+6 : (17) + 6 = 23

1d6 : (3) = 3

Sneak attack adamage (Vicious Claws) - (2d8)

(84) = 12

Apr 26, 2016 12:50 pm
Garn continues attacking the skeletons.

Rolls

Attack - (1d20+6, 2d6+12)

1d20+6 : (9) + 6 = 15

2d6+12 : (11) + 12 = 14

Apr 28, 2016 12:50 pm
OOC:
Waiting on our friendly neighborhood half-elf...if Xulara hasn't made an attack before then, I'll move things right along. :)

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Apr 28, 2016 2:06 pm
I turn towards the next closest target and do my worst, trying to keep as many skeletons in my sight as possible so none can sneak up on me.

Rolls

Attack 1 - (1d20+7, 1d6+3)

1d20+7 : (6) + 7 = 13

1d6+3 : (5) + 3 = 8

Attack 2 - (1d20+7, 1d6+3)

1d20+7 : (18) + 7 = 25

1d6+3 : (1) + 3 = 4

Apr 28, 2016 7:01 pm
Toshi and Istariel demolish the skeleton they face, while Dahlia makes a somewhat clumsy swing with the flat of her axe and sends bones flying. Hegy takes to the air, levitating above the skeletons that have come so close to taking her out. The three remaining skeletons have failed miserably in their attacks, with one remaining after Xulara and Garn make their moves.

Player's turn.
Apr 28, 2016 7:36 pm
I'm just gonna assume that they kill this thing before it gets to be my turn on the initiative. So I am going to reserve any action i have as reactionary to stop any further attacks on my party mates.
Apr 28, 2016 10:25 pm
Toshi blindsides Hegy's attacker, claws flying.
OOC:

Oops I think I might have posted out of turn here!
Last edited April 28, 2016 10:52 pm

Rolls

CLaw attack, damage, sneak attack damage - (1d20+6, 1d6+4, 2d8)

1d20+6 : (2) + 6 = 8

1d6+4 : (6) + 4 = 10

2d8 : (24) = 6

Apr 28, 2016 10:38 pm
Trying to find her 'footing' along the ceiling, Hegy will do whatever she can to push or pull herself in any direction she can to get away from the skeletons.
OOC:
Since the levitate is part of her Flight Hex I'll throw in a Fly skill check to see how she's doing along the ceiling.

Rolls

Fly - (1d20+12)

(10) + 12 = 22

May 2, 2016 12:57 pm
OOC:
It's one skeleton. I don't care how many rolls you guys fail, you're not gonna be ended by one measly little 1/3 CR skeleton. If you are, then I'm going to have to ask you to turn in your dice and geek card...
The skeleton falls to the ground in a shattered heap as Toshi, Istariel, Garn, and Dahlia all bash into it with their respective weapons/claws. Everyone gains 100 XP. The weapons and armor the skeletons were carrying are broken and busted beyond repair...you MIGHT get one scimitar and one piece of leather armor by scavenging them and taking them to a smithy, but that's pushing it.

An iron chest sits in the North East corner of the room. There are exits to the North, South, and South East.


irvanovich sent a note to Moofsalot

Rolls

Secret Roll

May 2, 2016 1:04 pm
"This gear is useless, so unless anyone really needs a broken sword or some decrepit leather armor i suggest we leave it. However, that chest looks interesting. Perhaps one of you more nimble folks could persuade it to open for us?"
May 2, 2016 1:57 pm
Toshi crouches in front of the chest, brings out his tools and gets to work.
OOC:
Such a low trap-detection roll! Hold on to your hats! :-D
Last edited May 2, 2016 1:58 pm

Rolls

Search for traps - (1d20+7)

(3) + 7 = 10

Picking the lock if I find no traps. - (1d20+13)

(6) + 13 = 19

May 2, 2016 2:08 pm
Jabes.plays.RPG says:
Toshi crouches in front of the chest, brings out his tools and gets to work.
OOC:
Such a low trap-detection roll! Hold on to your hats! :-D
OOC:
Xulara has a chance to stop Toshi from getting skewered...so I'll give her a chance to step up and save the day.

Rolls

Secret Roll

May 2, 2016 2:30 pm
There's no time to waste. "Toshi, you're standing on a pressure trap. Watch your head and whatever you do, don't move." I work quickly in an attempt to disable it before the javelin launches. If that fails, I will shove him out of the way.

Rolls

Disable device - (1d20+12)

(2) + 12 = 14

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