GeneralET Character Discussions

Feb 15, 2021 2:28 pm
This thread is for discussing GeneralET's character please do not post anything here that is not related to GeneralET's character and yes collaborating with GeneralET is consider fair postings.

Please make your rolls in here and outline what your are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Feb 15, 2021 3:42 pm
3d6

( 2, 1, 1 ) = 4

3d6

( 4, 1, 4 ) = 9

3d6

( 6, 5, 1 ) = 12

3d6

( 1, 5, 6 ) = 12

3d6

( 4, 1, 1 ) = 6

3d6

( 3, 1, 4 ) = 8
Feb 15, 2021 3:43 pm
9,
14,
17,
17,
11,
13.
Feb 15, 2021 3:53 pm
Okay I am assuming you do not know how to select the Advanced button to add dice rolls to your post -- but considering these are mediocre results I am comfortable with letting them stand as is -- however you should try the Advanced button and Add a Basic roll just to get familiar with it.

A roll done using the Advanced + Add (Basic) would look as follows
Be sure to fill in the reason and the dice you want Roll-ed

Rolls

Reason - (3d6)

(361) = 10

Feb 15, 2021 4:08 pm
ok I just pasted what came out from the tool dice roller...

I'm working on the character, though I'm also at work.
Thank for the tips I will try that.

Test stats:

Rolls

str - (3d6+6)

(343) + 6 = 16

dex - (3d6+6)

(556) + 6 = 22

con - (3d6+6)

(132) + 6 = 12

Feb 15, 2021 4:20 pm
No rush on creating the character -- but if you can get it done in a day or two I can slip you in without much issue

But also keep in mind I work with players to help them get a character that they want to play so if have an idea that does not quite fit the restrictions of the guidelines thus far just let me know and we will see what can be done.
Feb 15, 2021 4:29 pm
I was planning on going with what the stats were going to be.
So far it will most probably a Rock Gnome - Wizard.

Not sure how Technomancy will work but I'll figure it out sometime :)
Feb 15, 2021 4:36 pm
HP:
LVL 1: 6 + 4 (max) = 10

Rolls

LVL 2 - (1d4+2)

(4) + 2 = 6

LVL 3 - (1d4+2)

(1) + 2 = 3

Feb 15, 2021 4:37 pm
I have altered Technomancy for Artificers which is outlined within the character creation and/or house rules. Basically it is more technomancy now and less techno-magic-something-or-other --- or it (IMO) is better themed and more focused on that theme.
Feb 15, 2021 4:49 pm
From what I could see the tiny clockwork device I have access to, could be of any nature as long as it's roughly the size of a fist?
Feb 15, 2021 8:57 pm
Hey I was planning on selecting the inheritor background from the Sword Coast Adventure Guide.

I was thinking it could be something that was handed to me by my tutor (on behalf of my family I never knew) at an academy of magic or some tattoos/markings that appears at my comming of age or during an unexpected event.

This piece of inheritance could direct me towards the Far Reach for some reason.

I don't know if you would prefer I pick somthing and you make it 'fit' or you would rather hand down the inheritance and it will be for me to make something out of it (which I think could be cool)

Here are the traits and bonds I've rolled

Traits
- I get bored easlily
- I judge people by their action not their words
Ideals
- Tyrants must not be allowed to oppress the people
bonds
- I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaws
- I have a weakness for the vices of the city, especially hard drink.

Once I get your feeedback I'll work on a more official background and try to tie it up to some people of the group.
Feb 15, 2021 9:22 pm
I kind of like to get the players take and/or desires when it comes to the various bits of ones background -- so if you have some thoughts or ideas of what you want the inheritance to be I would be interested in hearing them which I can then play with and see what we come up with.

So your character does have a family, just they do not know where they are --- why is that --- how did they get separated --- who might this family be?? All questions you should consider answering when finalizing your background
Feb 16, 2021 6:42 pm
** That part is not known by my PC **
Unbeknownst to him Belgar'ath had been designated as a sacrifice to a evil entity by a cult.
Learning that his mother fled the town and left Belgar'ath in the custody of the Academy of magic in Waterdeep.
** ------------------------------- **

Background:
Belgar'ath grew up within the walls of the magic academy in Silverymoon, he never knew who his family was and as such he had been performing
duties for various wizards of the academy to cover for his lodging.
He was not given much attention and was all too eager to pull some puny pranks on the few wizards unfriendly to him.
That was until he started to display some talent for magic which point he became a pupil of the academy and formally started his studies
of the arcanes. While he was assisting an elder wizard for a trivial summoning, a demon unexpectedly appeared.
Upon seeing Belgar'ath he spoke hellish words

"YOU! Your mother thought she could hide you from my master.
She is still paying the price for her foolishness.
Seek us where the snake meets the Wyrm, then perhaps my master will show mercy to her"

Before disappearing, a strange symbol appeared on the gnome's chest as if it was carved by a burning claw.
Against the advices of his tutors at the academy, Balgar'ath packed his things and left for the Far reach in search of answers.


What do you think of this background?
Feb 16, 2021 6:51 pm
Regarding the equipement are there official source for the item price (especially magic items)
I assume that with around 750GP to spend we are expected to have at least a magic item...
Feb 16, 2021 11:20 pm
If you look within the House Rules you will find guidelines for special materials and masterworking for both Armor and Weapons and with a single weapon you can exceed that 750 gp limit so no, permanent magic items are not on the list of acquirable items -- also the pluses to AC, To Hit, and Damage are not based on magic anymore they are based on Masterworking -- magic armor/weapons actually have some kind of magic associated with them -- now you can acquire potions, scrolls, dusts, ointments, and other consumable magic items but not permanent ones.
Feb 17, 2021 12:42 am
And for the background?
Feb 17, 2021 1:06 am
Ah I missed that -- nice write up -- let me mull that over a bit and see if there is anything I might augment it with.
Feb 17, 2021 3:28 pm
As a wizard I'm not proficient with armor and weapons.
it will most likely be spent more on component and such.
I might spend some money on scrolls but the prices seems to be vary much. Any indication on that?
For the brazier required for the find familiar to only thing I could find was here https://forgottenrealms.fandom.com/wiki/Brazier
Any hint on that also? / Should I consider I already have one summoned?

Regarding the carrying capacity do I reduce the weight of items such as backpack, weapons, etc.
Or only armors/clothings. In all cases I round down, up or closest ?
Last edited February 17, 2021 3:45 pm
Feb 17, 2021 5:02 pm
Sorry yes the Brazier costs as much as a Hooded Lantern and weighs 3 lbs I will put a section in Home Rules to cover the base price -- not the current price of various items not listed within the PHB

Also you can purchase Masterwork items -- a Masterwork Quarterstaff Arcane Focus would be rather expensive if taken to a full +2/+2 and you can use other weapons. Further Masterwork can be used to enhance other non-magical features or remove/reduce certain specific aspects.

Also consider a 1st Level Scroll cost 100gp and it costs 50gp to put it into your spell book so for 150gp per spell you could acquire quite a few Ritual Spells (and/or other spells) outside the normal spells that you start with.

Also you can acquire packs of additional material components for the Find Familiar spell (1 lbs each) that you can carry with you in case you wish to cast the spell again later on. You are assumed (if you take Find Familiar as a normal starting spell not a resource acquired one) to have a familiar already summoned.
Feb 17, 2021 8:46 pm
Quick question what speed and knockback is it refferring to:

Partial Dark Wood : Reduce weight by 25%, increase To Hit by +1, reduce Speed by 25%, reduce Knock Down by 1 Step, reduce Required Strength by 2, increase Required Dexterity by +1

As I understand it I could have a customized arcane focus staff
base 5gp 4lbs

Masterwork +2/+2 -> 100gp
Dark Wood -> 50gp, -1lbs
Silvered -> 5gp

Hence a 155gp staff weighting 3lbs

???

Should be ready to submit soon :)
Last edited February 17, 2021 8:46 pm
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