The Game

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Mar 19, 2021 1:44 am
Could you terminate the mental connection now, and then attempt the download?
Mar 19, 2021 1:58 am
It would be best to stay linked until the spell ends. There are multiple threats surrounding us, and we do not know when another one may take notice of us. If no further hostiles present themselves, we can spend the remaining linked time examining the Riedran transports and planning our next course of action.
Mar 19, 2021 2:28 am
Good call. Let’s also examine the undead monstrosity. That thing used to be a stone giant, once upon a time.

How on Eberron did they determine how to turn themselves into such an unnatural force, is beyond me.
Mar 19, 2021 2:42 am
If the cause is great enough and the threat seemingly overwhelming, have we not seen horrors unleashed in our own time? W.A.R.P. X asked as it pointed at the huge swath of Khorvaire shrouded in deadly mist: the Mournland. Tamara, let us move off. Leave these fanatics to their prayers and dreams.
Last edited Mar 19, 2021 2:42 am
Mar 19, 2021 3:45 am
I have a vested interested in seeing those animated corpses sent to Dolurrh. It is part of my path. I must have help in studying the cause of the undeath. You may not know this, but the balance of life and death in Eberron is delicate, and undeath (including the Undying Court of the Aerenal) causes an unbalance of life in other parts of the world.

Brush shakes his head, and then says, Sorry, my friends. I am getting ahead of myself. Let’s focus on the task of saving the Aurora first. Then we can investigate the several things we wish to while in space.
Mar 19, 2021 4:17 am
I believe someone with great mental fortitude should interface with the docent. Lest it try to override your mind.
Mar 19, 2021 11:33 am
Please don't meddle with the docent before we have gained some distance from the last problem we just faced. Tamara is doing her rounds on the ship, mending broken parts and equipment.

A bit later she suggests that whoever tries to interface with the docent, should be restrained and unarmed until is it proven to be secure.
Mar 20, 2021 2:13 am
Good point, Tam.

I think we ought to learn everything we can about these skiffs; they may come in handy for our mission to save the Aurora.

Also, each of us should have at least one of these daggers, in case those monstrosities come to assault us.

We should scan ahead towards the location that the Aurora supposedly is marooned, and then do some forward scouting (perhaps you, Whispers).

B-9, can you continue to heal WARP and Tam? They’re going to need some patching up.

WARP, would you be willing to have me tag along to assist with deciphering the craft from the Riedrans?
Mar 20, 2021 3:03 am
Of course you may tag along, Death's Brush. A second pair of heavily armed and armoured eyes is always appreciated. It might be best not to further heal this unit until after the docent implantation, however.

W.A.R.P. X took a crysteel dagger then began a detailed examination of the craft. The wizard was unable to understand the writing yet but the basic functions might be discernible. Purple lenses blinked over W.A.R.P. X's eyes as it investigated the knobs and dials and crystals. Practical tests would provide the best answers but the initial look was vital to having good idea whether the glowing red button started the engine or the self-destruct sequence.
Last edited Mar 20, 2021 3:06 am

Rolls

Arcana (advantage from Goggles of Object Reading) - (1d20+9, 1d20+9)

1d20+9 : (13) + 9 = 22

1d20+9 : (14) + 9 = 23

Investigation - (1d20+9)

(14) + 9 = 23

Perception - (1d20+5)

(20) + 5 = 25

Mar 20, 2021 10:04 pm
Yes, I will scout once we begin our approach Whispers communicates as he also takes a dagger.

Len

Mar 21, 2021 12:22 am
On the way to The Aurora, The Way must descend closer to the The Ring of Siberys. The magical energy around you is almost like a background noise - palpable, but just on the edge of your consciousness. The conn indicates elevated Siberys radiation.

The jagged asteroid is composed of jagged spires of rock that are frozen together in ice. It is big enough for you to approach and touch down out of sight of The Aurora. The jagged landscape is difficult to traverse via foot, but Whispers and Brush are able to teleport easily through the twisted shadows of the jagged rocks.

Rising over a cliff as straight as a knife's edge, you come to an equally flat plateau. There, at the plateau's center, you see The Aurora - a large metal ship, careened on her side. A small army of skeletons are crawling all over it, and murky lights float around the hull, illuminating damaged spots. A flight of six flaming skulls have formed a perimeter around the ship and are watching.

Looking at the plateau, you see there is a large crack that crosses it, originating at the cliff's face. It looks large enough for move through, but would require a good deal of climbing
Mar 21, 2021 12:58 am
Brush says, Gods, that is a lot of undead. I wonder how they got here.

I wonder if I could have my soul run out there and distract them, while I call upon the unknown God I worship to help me abjure them.


Brush starts thinking back on the war.
[ +- ] Brush’s Thoughts and Memories
OOC:
If there is a way that we can have Brush hover within 30 feet of these undead, I can use my Channel Divinity power Turn Undead to cause them to flee. We can mop up the rest, and then explore the wreckage.
Mar 21, 2021 3:27 am
lenpelletier says:
Looking at the plateau, you see there is a large crack that crosses it, originating at the cliff's face. It looks large enough for move through, but would require a good deal of climbing
OOC:
Laughs in monk
[ +- ] Unarmored Movement Improvement PHB, pg. 78

Last edited Mar 21, 2021 3:28 am
Mar 21, 2021 5:48 am
"Are we not here to rescue them?" asks B-9.
Mar 21, 2021 7:40 am
I suppose we never asked if the Aurora had a living crew.

B-9, can you call Jenzic and ask for the manifest of the Karrnathi crew?

We should account for them. If these undead are part of their crew, we should then probably find a way to deal with them in a non-hostile manner, if possible.
Mar 21, 2021 8:32 am
We knew that the Aurora was manned by the undead and a few necromancers. But first things first...

Tamara sheathes the crystal dagger that almost killed her in a newly made sheath. Then she picks up their sending stone
Ground control, this is The Way! We have found the Aurora... she then continues to report on their encounter with the titan and the treacherous Riedrans. ...We see undead guarding the downed Aurora, so a land approach could turn violent. A flying approach might trigger the flaming skulls ranged attacks. Please advise
OOC:
I assume we had a short rest. Tamara is good company doing rests and each gain an extra 1d8 hp when spending Hit Dice
Last edited Mar 21, 2021 8:34 am

Rolls

Arcana +9 (Exper) +1D4 (knowledge of undead) - (1d20+9, 1d4)

1d20+9 : (11) + 9 = 20

1d4 : (1) = 1

Mar 21, 2021 4:41 pm
OOC:
Short Rest Hit Dice (using 1d10 from fighter, and 1d8 from Tam)

10+2+3: I’ll take it!
Last edited Mar 21, 2021 4:43 pm

Rolls

Hit dice - (1d10, 1d8)

1d10 : (10) = 10

1d8 : (2) = 2

Mar 21, 2021 7:29 pm
OOC:
Tamara was healed to 49/53 hp
Last edited Mar 21, 2021 7:30 pm

Rolls

2 hit dices + my own song - (3d8)

(855) = 18

an extra hit die for good measure - (1d8)

(5) = 5

Mar 21, 2021 11:38 pm
Whispers meditates quietly.
OOC:
1 hit die putting me to full.

Rolls

Hit die - (1d8+2, 1d8)

1d8+2 : (6) + 2 = 8

1d8 : (6) = 6

Mar 21, 2021 11:50 pm
While investigating the skiff's controls, W.A.R.P. X uttered another equation.

dp/dΨ = const

Strings of letters and numbers and symbols appeared around it, swirling until they formed a suit of armour which quickly became invisible. With that bit of added protection, W.A.R.P. X went about the examination. It began self-repair, too, closing most of the puncture wound inflicted by the very crysteel dagger now in its possession. In case there was more fighting ahead, it chose to conserve its remaining self-repair capacity.
OOC:
Spending one hit die for 1d6 + Tamara's 1d8 + 2 CON.
OOC:
You've got to be kidding me. I refuse to spend any more HD! 50/51 HP!
Last edited Mar 21, 2021 11:54 pm

Rolls

Hit dice - (1d6, 1d8)

1d6 : (1) = 1

1d8 : (1) = 1

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