Chapter 2 - Phandalin

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Jul 3, 2021 4:16 pm
ROLL INITIATIVE SUCKAS!

https://i.imgur.com/HYxgp1o.jpg

Rolls

Skeleman Initiatves - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (4) + 2 = 6

1d20+2 : (10) + 2 = 12

1d20+2 : (16) + 2 = 18

Kerisha, Gerbo, Belanor, Karma - (1d20, 1d20+4, 1d20+4, 1d20+1)

1d20 : (9) = 9

1d20+4 : (20) + 4 = 24

1d20+4 : (17) + 4 = 21

1d20+1 : (13) + 1 = 14

Jul 3, 2021 4:20 pm
Not finding anything that might be harmful to him or his friends in his initial search of the room Gerbo moves towards the door on the east wall. Suddenly the three propped up skeletons start to rattle, each slowly drawing their rust covered weapons from their scabbards.
OOC:
Round 1:
Gerbo, Belanor (any order)
Skeleman 1,
Karma,
Skeleman 2,
Kerisha
Skeleman 3
szemely sent a note to szemely
Jul 4, 2021 1:21 am
Distance from me to the nearest skelly?
Jul 4, 2021 6:06 am
OOC:
Gerbo is within 5’ of the closet skeleman.
Jul 4, 2021 1:53 pm
Just as he was moving over to start working over the door, Gerbo hears a dry grinding as the skeletons creak to a stand in position. Acting quickly, he swings at the nearest with his rapier before making a getaway back behind the rest of the party.
OOC:
Cunning action disengage before moving back by the room entrance.

Rolls

Attack (rapier) - (1d20+6)

(8) + 6 = 14

Damage (rapier) - (1d8+4)

(6) + 4 = 10

Jul 4, 2021 8:22 pm
Belanor shriks as the skeletons begin to move. He quickly makes his way towards the door holding out his sword shaking.
OOC:
i'll take the dodge action for 200 please
Jul 5, 2021 3:25 pm
[ATTACK ROLL]

Rolls

Skeleman attack on Karma - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (1) + 2 = 3

Jul 5, 2021 3:29 pm
The rogue's rapier easily pokes through the skeleman's old mail armor and knocks three of its ribs clean off. As the bones clatter to the ground, Gerbo deftly slips behind the rest of the group to a safer position.

Undeterred the skeleman raises his sword and brings it crashing down on Karma who is able to divert most of the momentum of the blade, but still feels the impact.
OOC:
Karma is up!
Karma takes 3HP of damage.

SK1 - Engaged with Karma and damaged.
SK2 - Undamaged.
SK3 - Undamaged.

Round 1:
Gerbo, Belanor (any order)
Skeleman 1,
Karma,
Skeleman 2,
Kerisha
Skeleman 3
szemely sent a note to szemely
Jul 5, 2021 9:17 pm
Karma regains his breath and composure from the skeleton’s strike, "In the natural order of things I call upon Thard Harr to drive these body dudes back!" He speaks loudly as he raises his Warhammer skyward. The wooden amulet around he neck blazes with a green light before releasing a wave of light outward from the messy Dwarf.
OOC:
Action: Channel Divinity - Turn Undead.
[ +- ] Turn Undead
[ +- ] Barksmoker

Rolls

Wisdom saves (DC12) - skeleton 1, skeleton 2, skeleton 3 - (1d20, 1d20, 1d20)

1d20 : (1) = 1

1d20 : (4) = 4

1d20 : (11) = 11

Jul 5, 2021 9:45 pm
Envoloped by the green light emanating from Karma's amulet, all three of the bony undead turn on their heels and move towards Gerbo and Belanor in attempt to put distance between themseleves and the cleric.
OOC:
All three skelemen have been turned and are heading (or will be heading, on their, uh, turn) to the door (south east) that the group first entered. Gerbo and Belanor can each either allow SK#2 to pass and head out the door or take a Reaction to attack. (Turned who take damage are no longer Turned!)

Kerisha is up.

Round 1:
Gerbo, Belanor (any order)
Skeleman 1,
Karma,
Skeleman 2,
Kerisha
Skeleman 3
https://i.imgur.com/hwFcf64.png

szemely sent a note to szemely
Jul 6, 2021 12:06 am
Gerbo will allow the stricken skeletons to pass, dumbfounded. "I've seen some crazy stuff, but magic like that never ceases to amaze me. You know, I don't care what Belanor says about you, Karma, you're alright in my book." Gerbo puts on the cheesiest grin he can manage.
OOC:
I'm not making a deception check, because I'm not actually trying to convince anyone that Belanor said anything. Just making mischief.
Last edited July 6, 2021 12:06 am
Jul 6, 2021 11:14 am
Belanor will attempt to hide holding out the sword and looking away as they skeletons come toward him.
OOC:
no aoo for me either also not paying attention to the remark of Gerbo XD
Jul 6, 2021 6:08 pm
Kerisha is about to bring down her sword, hoping to shatter the skeletons, until she realises they are walking away. She looks confused at Karma, but the chilled out dudes expression is all she needs to see. Smiling, Kerisha offers up a fist bump.
OOC:
Well played Math!
Jul 6, 2021 8:44 pm
All three of Skelemen exit the double doors at pace and don't stop moving until they reach the end of the large hallway. Once there they turn around and face the doors, but don't move an inch.


https://i.imgur.com/hwFcf64.png

szemely sent a note to szemely
Jul 6, 2021 11:46 pm
OOC:
first time ever I got to use it and bam! If we attack one the fear is removed and will attack us, but the others will remain at the end of the corridor. So I suggest we shot one kill it, then repeat for the remaining two.

Or we just walk away and hope they don’t chase us :)
Jul 7, 2021 1:54 am
OOC:
It is cool when you get to use your special skills like that. I once played a monk that could deflect projectiles and was dying for someone to shoot at her with an arrow or something. 15+ sessions and it never happened. :-/
Jul 8, 2021 1:54 am
Gerbo, seeing the skeletons hanging out in the hallway, will close the doors and walk casually over to the next door, gesturing grandly with a flourish of his rapier, "Would one of you fine folks open this door, please? I think it's time we left. My best guess is our host likely knows we're here, so be careful."
Jul 8, 2021 9:57 pm
OOC:
Two doors - one to the North and one to the East, which one will be opened?
Jul 9, 2021 12:58 am
OOC:
Didn't see the northern door. Gerbo is standing by the eastern door.
Jul 9, 2021 5:11 pm
The door waits patiently to be opened.
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