Karma regains his breath and composure from the skeleton’s strike,
"In the natural order of things I call upon Thard Harr to drive these body dudes back!" He speaks loudly as he raises his Warhammer skyward. The wooden amulet around he neck blazes with a green light before releasing a wave of light outward from the messy Dwarf.
OOC:
Action: Channel Divinity - Turn Undead.
[ +- ] Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
- A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
[ +- ] Barksmoker
Inspiration []
Hp: 16/19
Temp. Hp: 0
Ac: 18
Init: +1
Speed: 25ft
Hit dice (d8): 2/2
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 15(+2) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +2
Senses: Perception 12, Investigation 11, Insight 12
Skills: Acrobatics +1, Animal Handling +4, Arcana +1, Athletics +1, History +3, Insight +2, Investigation +1, Medicine +4, Nature +3, Perception +2, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +2.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
1st level spells 2/3 (+2 Mod +4 Spell Attack 12 save DC)
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR