Chapter 2 - Phandalin
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"Now what was that about a door?" He says with genuine inquiry.
Gerbo will crack his knuckles, look to the rest of the party to make sure they're ready.
Gerbo strides forward carefully, looking around the door, on the floor, etc, before moving to the door, making eye contact with his compatriots, and throwing the door open, moving quickly out of the way of the door.
Rolls
Perception: check door for traps - (1d20+2)
(10) + 2 = 12
Thieves Tools, if door is locked - (1d20+8)
(12) + 8 = 20
Belanor would cast presto to help with the stench & perhaps clean up what's making the stench by the door.
"What's making that horrible smell?" he asks through muffled sleeve
Rolls
Perception check on coffins - (1d20+2)
(5) + 2 = 7
Rolls
Constitution save - (1d20+3)
(13) + 3 = 16
Rolls
Secret Roll
Initiatives RB#1, RB#2 - (1d20+2, 1d20+2)
1d20+2 : (20) + 2 = 22
1d20+2 : (14) + 2 = 16
Initiatives Kerisha, Gerbo, Belanor, Karma - (1d20, 1d20+4, 1d20+4, 1d20+1)
1d20 : (18) = 18
1d20+4 : (15) + 4 = 19
1d20+4 : (4) + 4 = 8
1d20+1 : (19) + 1 = 20
RBR Attack #1 on Kerisha - (1d20+4, 1d6+2)
1d20+4 : (4) + 4 = 8
1d6+2 : (5) + 2 = 7
RBR Attack #2 on Kerisha - (1d20+4, 1d6+2)
1d20+4 : (15) + 4 = 19
1d6+2 : (2) + 2 = 4
Just as Kerisha is about to enter the room she catches movement in the shadows just out of the corner of her eye. Before she can react a scarlet cloaked man springs out from the opposite side and is able to land a quick blow to the barbarian's thigh.
Kerisha takes 4HP of damage.
RBR#1 is engaged with Kerisha.
RBR#2 is still in the room and can't be seen.
Kerisha and RBR#1 are in the doorway blocking entry/exit.
Round 1:
RBR#1,
Gerbo, Karma, Kerisha (any order)
RBR#2,
Belanor
Rolls
Rapier attack - (1d20+6)
(2) + 6 = 8
Rapier damage - (1d8+4)
(8) + 4 = 12
Sneak attack damage - (1d6)
(3) = 3
Inspiration []
Hp: 16/19
Temp. Hp: 0
Ac: 18
Init: +1
Speed: 25ft
Hit dice (d8): 2/2
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 15(+2) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +2
Senses: Perception 12, Investigation 11, Insight 12
Skills: Acrobatics +1, Animal Handling +4, Arcana +1, Athletics +1, History +3, Insight +2, Investigation +1, Medicine +4, Nature +3, Perception +2, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +2.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
1st level spells 2/3 (+2 Mod +4 Spell Attack 12 save DC)
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Rolls
Warhammer vs RB#1 - (1d20+3)
(9) + 3 = 12
Damage - (1d8+1)
(8) + 1 = 9
Rolls
Greatsword - (1d20+4)
(12) + 4 = 16
Greatsword damage - (2d6+2)
(63) + 2 = 11
Rolls
Attack #1 on Karma - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (5) + 2 = 7
Attack #2 on Karma - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (2) + 2 = 4
"Nilsa! Back of the celll! Now!
The second cloaked man jumps into action and takes a couple of quick swings at the musty dwarf. Karma is able to deflect the first with his shield, but the second attack finds a weak spot in his armor and the blade finds flesh.
Swift on her counterattack Kerisha is able to defeat her attacker with a single blow with her heavy sword. The man hits the ground hard and the gruesome sight triggers another scream from the cell.
"Don't watch, Children!"
RBR#2 is engaged with Karma
Kerisha and RBR#1 are in the doorway blocking entry/exit.
4HP to Karma
Belanor is up, then everyone else can slide into the top of round 2.
Round 1:
Gerbo, Karma, Kerisha (any order)
RBR#2
Belanor
Rolls
Litch Slap damage (if other didn't post) - (1d8)
(4) = 4
Litch Slap - (1d20+5)
(14) + 5 = 19