Chapter 2 - Phandalin

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Jul 10, 2021 12:59 am
"Uhh.. ok." Belanor closes the doors we entered and attempts to find a way to secure it.
OOC:
is there a way to secure the door? Like handle and rope or could i bar it closed?
Jul 10, 2021 1:03 am
OOC:
There are three closed caskets that can be opened and searched and some rib bones from one of the skeleman.
Jul 10, 2021 1:05 am
OOC:
so not really a good way to secure it other than put stuff infront of the door?
Jul 10, 2021 1:07 am
OOC:
Or jam something between the floor and the door. Dagger, splintered wood, etc.
Jul 10, 2021 4:57 pm
Belanor would look to jame something under the doors. If able he'll take the coffin lids that rib bone or whatever else he can find to shimmy under the door. "Ah There! Those things should be coming back this way." He says confidently with sweat pouring down his face from both fear and his quick paced work.

"Now what was that about a door?" He says with genuine inquiry.
Jul 11, 2021 3:51 am
Gerbo sweeps his rapier at the eastern door in the room. "I'm thinking this one, but you're probably not going to be first in there and I'm not sure I'm the one to lead the pack either. I suppose I can open the door and make way for the rest of you, though."

Gerbo will crack his knuckles, look to the rest of the party to make sure they're ready.
[ +- ] If everyone is ready and wants me to open the door

Rolls

Perception: check door for traps - (1d20+2)

(10) + 2 = 12

Thieves Tools, if door is locked - (1d20+8)

(12) + 8 = 20

Jul 11, 2021 3:16 pm
[Super Secret Roll(s)]

Rolls

Secret Roll

Jul 11, 2021 3:24 pm
Confident there are no traps to worry about Gerbo easily swings the door towards him. The stench of the room is the first thing that the rogue notices before his eyes quickly catch what appears to be barred walls to both the north and south of the room. A large pile of old clothing sits against the far wall.
OOC:
I have everyone outside of the new room, Gerbo being closest to the entrance.
szemely sent a note to szemely
Jul 11, 2021 4:14 pm
OOC:
sounds good.
Belanor coughs as he goes to cover his nose & mouth with his arm.
Belanor would cast presto to help with the stench & perhaps clean up what's making the stench by the door.
"What's making that horrible smell?" he asks through muffled sleeve
Jul 13, 2021 12:15 am
OOC:
Sorry, thought I had posted the map.
https://i.imgur.com/VifVc8H.png
Jul 13, 2021 12:30 am
While Gerbo and the others set about the doors Karma has a quick search of the coffins before join them and entering the room.
Last edited July 13, 2021 12:51 am

Rolls

Perception check on coffins - (1d20+2)

(5) + 2 = 7

Jul 13, 2021 5:41 pm
The stench hits Kerisha but the tough barbarian has lived in much worse conditions. She shakes off the smell and carefully enters the room with her sword at the ready.
Last edited July 13, 2021 5:42 pm

Rolls

Constitution save - (1d20+3)

(13) + 3 = 16

Jul 13, 2021 11:36 pm
[MORE ROLLS]

Rolls

Secret Roll

Initiatives RB#1, RB#2 - (1d20+2, 1d20+2)

1d20+2 : (20) + 2 = 22

1d20+2 : (14) + 2 = 16

Initiatives Kerisha, Gerbo, Belanor, Karma - (1d20, 1d20+4, 1d20+4, 1d20+1)

1d20 : (18) = 18

1d20+4 : (15) + 4 = 19

1d20+4 : (4) + 4 = 8

1d20+1 : (19) + 1 = 20

RBR Attack #1 on Kerisha - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (5) + 2 = 7

RBR Attack #2 on Kerisha - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (2) + 2 = 4

Jul 13, 2021 11:49 pm
Rummaging quickly through the dusty bones and scraps of clothing Karma doesn't find anything of interest with the exception of a lone platinum signet ring on a silver chain.
Just as Kerisha is about to enter the room she catches movement in the shadows just out of the corner of her eye. Before she can react a scarlet cloaked man springs out from the opposite side and is able to land a quick blow to the barbarian's thigh.
OOC:
Ring is worth 50GP / Chain is worth 5GP

Kerisha takes 4HP of damage.

RBR#1 is engaged with Kerisha.
RBR#2 is still in the room and can't be seen.
Kerisha and RBR#1 are in the doorway blocking entry/exit.

Round 1:
RBR#1,
Gerbo, Karma, Kerisha (any order)
RBR#2,
Belanor
szemely sent a note to szemely
Jul 14, 2021 3:09 am
Acting quickly, Gerbo leaps forward to make a stab at the sudden attacker. Failing to hit the man, he swears, before leaping back to his previous position.
OOC:
Cunning Action Disengage
Last edited July 14, 2021 3:14 am

Rolls

Rapier attack - (1d20+6)

(2) + 6 = 8

Rapier damage - (1d8+4)

(8) + 4 = 12

Sneak attack damage - (1d6)

(3) = 3

Jul 14, 2021 6:21 am
Karma seeing the sneaky attack bowls into the room to protect Kerisha’s flank, holding his shield high he strikes at the attacker with his Warhammer.
OOC:
Action: Attack with Warhammer.
[ +- ] Barksmoker

Rolls

Warhammer vs RB#1 - (1d20+3)

(9) + 3 = 12

Damage - (1d8+1)

(8) + 1 = 9

Jul 14, 2021 10:16 am
Kerisha winces at the blow to her thigh. Her leg gives slightly as she steadies herself against the pain. In retaliation, she arcs her blade up and across the chest of the cloaked foe
OOC:
Currently at 10/21hp
Last edited July 14, 2021 10:17 am

Rolls

Greatsword - (1d20+4)

(12) + 4 = 16

Greatsword damage - (2d6+2)

(63) + 2 = 11

Jul 15, 2021 1:46 am
[Attack Rolls]

Rolls

Attack #1 on Karma - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (5) + 2 = 7

Attack #2 on Karma - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (2) + 2 = 4

Jul 15, 2021 1:53 am
As Karma bursts into the room a loud scream rings out from a cell to his right. It's enough of a surprise that it throws off the timing of his strike and the cloaked man is able to avoid the blow.

"Nilsa! Back of the celll! Now!

The second cloaked man jumps into action and takes a couple of quick swings at the musty dwarf. Karma is able to deflect the first with his shield, but the second attack finds a weak spot in his armor and the blade finds flesh.
Swift on her counterattack Kerisha is able to defeat her attacker with a single blow with her heavy sword. The man hits the ground hard and the gruesome sight triggers another scream from the cell.

"Don't watch, Children!"
OOC:
RBR#1 has been deaded.
RBR#2 is engaged with Karma
Kerisha and RBR#1 are in the doorway blocking entry/exit.
4HP to Karma

Belanor is up, then everyone else can slide into the top of round 2.

Round 1:
Gerbo, Karma, Kerisha (any order)
RBR#2
Belanor
szemely sent a note to szemely
Jul 16, 2021 1:09 am
OOC:
man their all being nice to the prisoners idk how to feel. lol \< the boulder is conflicted \>
If Belanor can see an aggressor then Belanor will cast Chill touch otherwise #dodge.
OOC:
Glad to see that the roll didn't post either :(
Last edited July 16, 2021 1:10 am

Rolls

Litch Slap damage (if other didn't post) - (1d8)

(4) = 4

Litch Slap - (1d20+5)

(14) + 5 = 19

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