Karma looks at the group before saying,
"It might be best if I head in first, thou tunnels are nowhere as sweet as the woods, they do feel like comfortable mum hugs to this dude. Oh and I have excellent darkvision." With that the shaggy Dwarf hefts his shield into place and heads off into the tunnel.
[ +- ] Barksmoker
Inspiration []
Hp: 19/19
Temp. Hp: 0
Ac: 18
Init: +1
Speed: 25ft
Hit dice (d8): 2/2
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 15(+2) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +2
Senses: Perception 12, Investigation 11, Insight 12
Skills: Acrobatics +1, Animal Handling +4, Arcana +1, Athletics +1, History +3, Insight +2, Investigation +1, Medicine +4, Nature +3, Perception +2, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +2.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
1st level spells 3/3 (+2 Mod +4 Spell Attack 12 save DC)
Channel Divinity: Turn Undead/Charm Animals and Plants 1/1
Last edited May 9, 2021 4:49 am