Chapter 2 - Phandalin

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May 7, 2021 11:00 pm
"OK. Can someone thump him and we'll head back. We say we saw the wizard, get our pay and move on." Gerbo catches Karma'seye and winks.
May 8, 2021 1:23 am
Karma looks at Gerbo and is about to say something when he spots the wink, "Oh . . . sweet let’s." he stumbles out.
May 8, 2021 3:16 pm
All Kerisha hears is "thump him" and dutifully complies. Admiring the way her new wrist wrap flutters as her fist flies towards his jaw.

Rolls

Knockout blow - rolling for fun - (1d20+4)

(9) + 4 = 13

May 8, 2021 4:28 pm
The man starts to protest but isn’t able to utter a single word before his face meets Kerisha’s fist. He’s knocked unconscious and will likely remain that way for quite some time.
May 8, 2021 5:54 pm
"Well then... hopefully he thinks we're heading back if someone wakes him up and asks him. Shall we continue in? Gerbo adjusts his bow and strolls towards the entrance, looking in the passage for traps and/ or people inside.

Rolls

Investigation - (1d20+6)

(9) + 6 = 15

May 8, 2021 9:11 pm
The first glimpse into the tunnel reveals that it is very crudely constructed. There is obvious signs of water erosion as small crevices have been cut into the sides of the walls and puddles pool along the ground. Rotting wooden support beams run at unequal intervals as far as Gerbo can see. As his eyes start to adjust to the darkness the rogue can make out a light source further in.
OOC:
The tunnel will be of comfortable height for anyone 5' or shorter. Everyone else will have to crouch a bit. There are no signs of people or traps as far as Gerbo can determine.
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May 9, 2021 3:27 am
Gerbo eyes the tunnel a big longer and turns to his companions. "Looks pretty tight for you big types. Seems kinda wet and sloggy. Who wants to go first?" He grins big.
May 9, 2021 4:48 am
Karma looks at the group before saying, "It might be best if I head in first, thou tunnels are nowhere as sweet as the woods, they do feel like comfortable mum hugs to this dude. Oh and I have excellent darkvision." With that the shaggy Dwarf hefts his shield into place and heads off into the tunnel.
[ +- ] Barksmoker
Last edited May 9, 2021 4:49 am
May 10, 2021 6:33 pm
OOC:
What is everyone else doing at this point?
May 10, 2021 7:55 pm
Not wanting a repeat of her last performance in a cave, sliding down a rocky slope on her face, Kerisha hangs back to guard the rear while the others test the footing. Once they are inside, she will stow her greatsword and pull out a hand axe. If she cant fit without stooping, there is now way she will be able to swing her sword.
May 10, 2021 10:49 pm
Belanor will go in prior to Kerisha too opting to stick to the rear.
OOC:
HA! We are putting the non dv guy in the middle of the conga line XDDD

smart move would be if karma goes in first and kerisha is last, gerbo should be 2nd for traps, orel for tank support and the dps in the back XD
May 11, 2021 1:47 am
OOC:
I agree with the caveman, this would be our best marching order.
May 11, 2021 1:54 pm
Gerbo makes a slight bow after Karma goes in and walks in after him, completely unconcerned about the low ceiling. He let's his eyes adjust to the dark and creeps along behind Karma, keeping an eye out for anything that would trip him up or harm him.

Rolls

Perception (check for traps/ dangerous terrain) - (1d20+2)

(17) + 2 = 19

May 11, 2021 10:17 pm
[SOME DICE ROLLS - JUST FOR FUN - PROBABLY]

Rolls

Secret Roll

Secret Roll

Secret Roll

May 11, 2021 10:23 pm
With Karma in the lead and Kerisha watching everyone's back, you slowly work your way through the tunnel. Gerbo is easily able to point out a few crude trip wires well before they become an issue and it isn't too much further down the tunnel before a cold breeze, with just a hint of decaying flesh, washes over the group.

The tunnel empties out into a large, natural cavern, with oil lamps along the walls providing ample light. A crevasse divides the room and is flanked by two large columns that support a twenty foot high ceiling. Two arched wooden bridges span the chasm.

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May 12, 2021 1:36 am
As we draw nearer the cavern Karma turns a quick glance at Gerbo before looking around himself wildly, a look of discomfort is upon his face though will covered by his shaggy hair and beard. Karma will stop at the edge of the tunnel not entering the cavern, keepin close to one side of the tunnel to allow any behind him pass if the wish.

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Rolls

Perception check - (1d20+2)

(11) + 2 = 13

May 12, 2021 6:08 pm
CaveJohnson sent a note to szemely
Belanor will exit the tunnel and stretch a bit. "Well at least there's lights in here. But that smell of decay. It's almost comparable to the goblin cave. Wait!" Belanor stops as if a thought went though his business like brain. "You don't think this is some back entrance to that goblin cave do you?
May 13, 2021 2:33 am
Orel steps into the tunnel, blinking as his eyes readjust to the light, and breathes a sigh of relief. His white-knuckle grip on the hilt of his sword loosens slightly.

"That would have to be a pretty massive network of caves." He glances around. "Goblin involvement would explain the cramped, dark tunnels though..."
May 13, 2021 4:54 pm
Kerisha squeezes her way out of the narrow cave and stretches her arms out wide. A few loud cracks echo around as her spine and shoulders straighten up.

She perks up at the mention of the goblin cave, she may yet get to challenge that bugbear leader...

She looks around to take in the tunnel. "Goblins don't need lights. Must be Human made."
May 13, 2021 6:41 pm
Emptying into the cavern and letting your eyes adjust to the newly found light you can see that there are several exits, all appear to be man-made, in stark contrast to the cavern itself. The crevasse is about 20 or so feet deep, with rough, slightly inclined walls.

Behind the far stone column you catch a quick glimpse of a three-toed, lizard like leg, just before it moves out of sight.

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