Chapter 1: The Knaves Visit the Spudfields

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Aug 14, 2021 11:36 pm
OOC:
Also, oops. Couple of things I've gotten wrong here, due to Knave being Knave. You have to *beat* the saving throw, defense, or attack number. So Endrei indeed should have been struck. Let's not sweat it now, but I'll try and remember it in the future. (And this reminds me why in my other d20 OSR games I often use 'hit the number exactly' as a partial success!)

Secondly, Clomm, please roll a second d8 for damage! Knave has another damage die added if the weapon is ideally suited for the task... and yours is!
Aug 15, 2021 12:53 am
OOC:
Initiative

Rolls

Initiative - (1d6)

(2) = 2

Aug 15, 2021 2:31 am
OOC:
Oh dear. Post coming tonight or tomorrow. ;)

Edit: or in a few days! Sorry!
Aug 18, 2021 6:04 am
The brother at the top of the stairs moves swiftly, closing in on the surprised Wax with his ancient sword, but the swipe cuts only the air, neglecting to take off the adventurer's head. It is a disappointment for the walking corpse, whose brother staggers forwards as well, reaching for Watters as it advances, eyeing Clomm and the staff that caused it such suffering...
OOC:
Audree, -beat- an 11 to avoid the touch, please. (Meaning 12 or higher.) That's a based of 10, modified by your armor to 8, raised by your foe's attack bonus of 3 to 11.

Also, Clomm, remember your second d8.

(And Wax was defending an 11, not a 13 -- forgot about his armor)

Rolls

Second Brother Attacks Wax -- Wax Defends vs. 13. - (1d20+1)

(17) + 1 = 18

1d6 to Determine whom the first brother attacks, 1-3=Endrei, 4-6=Audree - (1d6)

(6) = 6

Aug 19, 2021 12:28 am
Audree attempts to avoid the grasping claw-like hand.

Rolls

Touch attack - (1d20)

(18) = 18

Aug 19, 2021 1:40 am
OOC:
Y'all are nimble!
"The staffff..." the monster in the lower level, near Watters and Endrei, hisses through broken brown and yellow teeth as it swipes awkwardly at the woman. "Give it to meee!"
OOC:
You're all up in the order of your choosing!
Aug 19, 2021 5:11 pm
OOC:
You can certainly try! Both exits are blocked by the respective brothers, but it's not impossible to move around them. I'll whips up a quick map.

And see above, remember your extra d8 of damage!
Aug 19, 2021 5:28 pm
https://i.imgur.com/ePCBeCy.png
OOC:
Hopefully this makes sense and jives with how people were envisioning the scene. Brother #1 came from the small passage behind him, #2 appeared at the top of the stairs and partially descended to attack Wax.
Aug 19, 2021 8:54 pm
Clomm retreats into the corner farthest away from both ghastly creatures. He maintains his concentration and tries to surge more energy into the undead enemy.
Last edited August 19, 2021 8:55 pm

Rolls

Second d8 of damage - (1d8)

(6) = 6

Aug 19, 2021 10:31 pm
OOC:
Got it, and nice! That d8 was for last round, so if you're intending to attack with the staff again at a distance, that's another attack at disadvantage. His Defense is 15, so you have to beat that with an INT check. (The disadvantage is for the range... you can tell that getting up-close with him will make dispelling the animating death magic easier. If you manage to hit, deal 2d8 damage.)
The creature in the lower chamber, near the sarcophagus, turns and follows Clomm with his glazing green eyes as the man moves. "The stafff!" he garbles out out his lipless mouth.
Aug 19, 2021 10:53 pm
Clomm’s usually stoic face grimaces in concentration and effort. But despite a grunt and beaded brow there seems to be no effect to the evil entity shambling toward him.
Last edited August 19, 2021 10:54 pm

Rolls

INT check 1 - (1d20+4)

(14) + 4 = 18

INT check 2 - (1d20+4)

(5) + 4 = 9

Aug 20, 2021 12:18 am
While the one creature is distracted with Clomm, Audree attempts to hack it with her axe. Unfortunately the creature lunged forward after the staff, causing Audree to strike a large hunk of stone. The impact jars her arm, temporarily numbing it. A large chunk of the axe breaks off.
OOC:
Oof.
Last edited August 22, 2021 10:47 am

Rolls

Axe attack - (1d20+1)

(1) + 1 = 2

Aug 20, 2021 6:22 pm
OOC:
A delicious natural 1! Knave has rules for this but they are a bit boring, so in the OSR spirit, Audree, roll 1d6 and consult the list below, please.

1: You strike at Endrei accidentally! Roll to hit his Defense of 14 with your axe (STR). On a 15 or higher, deal 1d8 damage to him. If you decide to try and pull the blow or change it's direction at the last moment, you may roll the attack at disadvantage... but your awkward position will allow the undead brother in front of you a free attack.
2: You bring the axe down on the sarcophagus and there's a fierce vibration from striking the stone. Suffer 1 damage yourself and the axe loses 1 point of quality.
3-6: Your errant swing damages the axe, which loses 1 point of quality.
Aug 21, 2021 3:39 am
OOC:
Rolling

Rolls

Fumble bumble - (1d6)

(2) = 2

Aug 21, 2021 6:32 am
OOC:
Got it -- feel free to narrate the miss and your both damaging your weapon and numbing your hands.
Aug 21, 2021 5:01 pm
Endrei hears Elius wail, but he's too busy shambling away from the cold-clawed skeleton in front of him to worry about another. The little scholar seems somehow to have weakened the creature with that baby-headed staff, and Ms. Watters is swinging away with all her might; perhaps if they all press the attack they can best the thing, terrifying as it is.

Gritting his teeth, Endrei brings his great hammer down again. He hopes to shatter ancient bone wherever he may.
Last edited August 21, 2021 5:01 pm

Rolls

Attack w/ Strength - (1d20+5)

(11) + 5 = 16

Potential Damage - (1d10)

(8) = 8

Aug 21, 2021 5:36 pm
Elius flees down the stairs, joining his fellows as the second of the two dread brothers advances after him, its two-handed blade grasped tightly in its skeletal hands. He lets an errant arrow fly at it just as Endrei's hammer comes crashing down on the crypt wight that Audree is swinging so wildly at. Bones and ancient armor crack as the thing collapses in a heap, the magic animating it badly weakened by Clomm and his magical staff.

From the floor of the tomb where it has crumpled beside the sarcophagus it normally rests in, the undead monster before Endrei roars and throws its terrible mouth open wide. Cold still radiates from the thing, and bones pop and snap as it moves to rise, to keep fighting, to rob these interlopers of their very lives...
OOC:
Top of the round, someone please roll that 1d6 for init. 1-3 = the bros. go first, 4-6 = the party goes first.
Edit: Nice blow, Endrei.

Rolls

Wax's Bowshot at Disadvantage vs. Defense 15 - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (5) + 1 = 6

Aug 22, 2021 10:48 am
OOC:
Init

Rolls

Initiative - (1d6)

(1) = 1

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