Chapter 1: The Knaves Visit the Spudfields

Mar 3, 2021 7:34 am
When the four weary travelers came within sight of an old and dilapidated roadhouse, it was cause for considerable excitement. They had been too long on the muddy and unmaintained road east, too many nights without a roof o'er their heads, too uncertain of what laid before them, and what came behind.

The Bellowing Bear, the worn and once colorful sign read, and not one of those companions hesitated before going inside for a hot meal and the promise of the first restful sleep in more than a fortnight. After they greeted the owner and the few locals present who were talking quietly and drinking in that dim, smoky room full of benches and rough-hewn tables, the quartet got down to the business of eating a hot potato stew, one flavored with onions and a bit of chicken. It was delicious, and brought to them by the cook, a hunched man with a squint, a scarred bald head and an unwillingness or inability to speak.

"And where are you all goin'," the spindly proprietor Ogden asks, while at the same time hefting earthenware pitchers of both ale and what was surely a terrible wine. "An' more importantly, what're ye drinkin'?"
OOC:
Introduce your characters! What do they look like? Tell us a little about what they think of the trip so far, about the fact that they might actually sleep indoors tonight, about who might be chasing them, and any other concerns they might have.

Remember there are a few setting details here if you need them.
Mar 3, 2021 12:45 pm
"Ophirae. And I'll have whatever the local wine is," Audree says in her mellifluous voice. She could have been a world-renowned singer if she wasn't also tone-deaf. She couldn't carry a tune in a bucket, but many a man (and fair share of women) loved to hear her talk.

Audree untied her kerchief and let her filthy hair tumble down around her bony face. She really should wash it first, but after days on the road she wanted to relax a bit. She would also need to wash her flamboyant and colorful clothes. The way she wore them on her stout but well-muscled body made her look like a peacock who swallowed a bear. Maybe this place will have baths, she thought.
Mar 3, 2021 12:53 pm
Elius was relieved to settle for a little bit in a civilized place. The last stop in a while probably.
But at least the trip was pleasant, and it was fun to play dice and cards every evening. Audree was very lively during these occasions, it reminded him of his past travels in the high seas. What a time it was. But it was another life indeed.
Though he still didn't understand why instead of waking up in his cabin three months ago, he woke up with many other sailors in a dark chapel with a loosely tied rope around his ankles. Someone was haranguing loudly, speaking of war and Elius left at the first opportunity, taking advantage of the loose watch.
He still had his nice mariner coat but he missed the sea.
At least, he found a group of down-on-their-lucks nobodies like him and until now they had been alright.

"Ale for me" he says in a dry and unpleasant sound, clumsily moving his aging body toward a stool.
Last edited March 3, 2021 1:02 pm
Mar 4, 2021 12:58 pm
Clomm peered around his taller compatriots as they entered the tavern, trying to get a sense of the place. His boyish face was expressionless despite his intense curiosity (and hope) that the food was good. His stomach grumbled eagerly, and he shuffled his rotten boots and cleared his throat to cover the noise. Clomm couldn’t stand being perceived as weak.

He ran his fingers through his thick curly mohawk, which sprung back up — giving him a few extra inches of "much needed" height. As they walked through the Bear and were eventually seated, the stiff collar of his bloodstained and too big gambeson (the man who died in it was a whole head taller than Clomm) chafed against his neck. He subconsciously pulled it down as he nestled against the table.

He judged the other diners around the inn; more importantly judged what they were eating. He never chose to be a cook, but he had a damn fine knack for it. He was always alert to anyone who might make a better meal than he could. As the stew was plopped down in front of him — a hearty concoction of chicken and potatoes — he was begrudgingly impressed and ate it quickly. Despite his small stature he ran hot, and his unusually thick torso belied that he weighed nearly as much as a man a foot taller.

"Whatever’s free," he mumbled over a slurp of his stew.
Last edited March 4, 2021 12:59 pm
Mar 4, 2021 8:08 pm
Filling Watters' cup with a dark red fluid made by a local farmer who'd found a patch of wild grapes and dabbled in wine-making, Ogden then measures two pours of the frothy, pale beer he brews himself, grinning crookedly at Clomm as he finishes. "Free?" he says with a snort. "Nothing's free, mate. You've some coppers in them pants you took off someone, I trust. Someone bigger n'you, looks. You're the wily one o' this crew, I'd wager. I've my eye on you."

Suddenly, it's apparent that Ogden has, in fact, one good eye -- the other, slightly milky, points off to the side.

Before the fourth traveler can voice his preference for a beverage, another voice joins the conversation, a mustachioed man with a high forehead, dark, slicked-back hair and quite a pointed nose. In the man's hand a pair of bone dice click softly, and he admonishes the owner of the Bellowing Bear. "Ogden, are you trying to drive off the first travelers we've seen since the last moon? You wouldn't last a day in a village where another innkeeper knew how to treat his patrons."

"Well then I'll count myself lucky the Bear here is the only game in town, then," the proprietor says, looking at Endrei, waiting for the big man to speak up or simply gesture.

"Well speaking of games," the man with the oily hair and the thin mustache says as he gets to his feet, "do any of you gentlemen -- or the lady -- throw dice? Care for a friendly wager?"
OOC:
Not to preempt your response, Endrei... I think you still have lots of room to respond here.
Mar 4, 2021 11:56 pm
"I'm afraid all of my coin is going towards this meal and a good room tonight. I have a pair of dice I can wager..." Audree tries not to appear too eager as she hopes she can pawn off the haunted dice to this man. She couldn't throw them away since they always mysteriously turned back up in her belongings, but if the guy won the dice fair and square...
Mar 5, 2021 12:22 am
Endrei thrust his feet out beneath the table, and they emerged on the far side, up to his great, bony ankles. It had been a long trudge to get this far, and his feet ached. He was grateful for the bench beneath his bottom, which, while stiff as the boards from which it was fashioned, was a fair sight better than the meager bedroll that had been afforded him in the camp of King Markos' army. He was also grateful for the soup, especially as there had been no discussion about how much, or indeed whether, they must pay for it. The brute huddled over his bowl and spooned softened potatoes into his maw.

Endrei had arrived at the Bellowing Bear more by chance than design. He'd decided that the army life was not for him, and that he would register his displeasure by abandoning his watch in the dark of one quiet and opportune night. If the army was marching west, why then Endrei would march east, and peace be with you, sir. He'd fallen in with the others along the road, and learned from them that employment might be had in distant Ophirae. At the moment, Endrei cared only that Ohpirae was not back the way he had come.

When the innkeeper offered drink, Endrei merely waved at the ale flagon with his free hand and slapped the table, still spooning soup with the other. At the mention of coppers, the big man leaned forward and wolfed his food down faster, like a dog whose find might at any moment be snatched away.
Last edited March 5, 2021 12:23 am
Mar 5, 2021 4:18 am
Clomm grumbled something about keeping eyes off of him, but he only continued to eat his soup. As the stranger approached with the dice, the short cook shifted his satchel instinctively; it held his only prized possession, a massive book that granted him magical power and extreme luck. He’d rather not even be tempted to gamble it away, but... maybe he could use it?

The flickering flame in the inn highlighted his deeply scarred pocks as he contemplated how he could pay for this stew and a room for the night.
OOC:
Is there an obvious kitchen?
Mar 5, 2021 7:26 am
"Dice?" the greasy stranger said as he reached the table. "Well that would be something, wagering a pair of dice in a game of dice!"

When no one laughed at his humor, the man pulled up a chair and placed his six-sided, ivory-colored gaming pieces on the worn tabletop. "Hungry lot," he commented as at least two of the travelers seemed to be focused on putting away as much stew as they could. Four shining copper coins appeared near the edge of the table, seemingly just with a pass of the man's hand.

"I've a coin for each of you," he went on, clearly ignoring Audree. "All you need do is roll higher than me, it's yours."

Ogden was back behind the bar, close to the open door which led to the kitchen, which looked better lit than the low-ceilinged common room. The hearth took up one whole corner of the place, and looked to have an oven that opened to the kitchen on the other side of the wall. "Don't you be robbing them that needs to pay of all their worldly goods, Theo. That's a copper for a place on the floor tonight by the fire, your four, and two a day for your meals while you're here."

"I'm offering some of them means to pay, I think," Theo said with a smile.

Several others in the Bellowing Bear looked over now, interested to see what might unfold. There was an old man in the corner who had previously looked asleep, a man and a woman enjoying a bowl of stew as they chances looks towards the group, and an overweight, middle-aged man with lank grey hair and an unruly beard. He lacked a mustache and as a result his upper lip looked tall and constantly disapproving; on his head he wore a broad-rimmed hat, and seemed to look on with a skeptical eye.
OOC:
We're switching tenses a bit here, or at least I am. Anyone have a preference / married to first or third person past tense? And yes, there is indeed a visible kitchen.
Mar 5, 2021 7:41 am
OOC:
I prefer present tense, but not married to it. Present tense feels more immediate and participating as events are unfolding rather than narrating stuff that's already happened.
"I'll take you up on your offer. I assume we will be using your dice?"
Mar 5, 2021 7:42 am
"Color me interested!" Elius says in a loud rasp.
He had planned to feign naivety, but the prospect of a free warm meal with alcohol was sending shivers to his spine and his scheming gears were already going into motion. After all, he only had 2 coppers left.
"But what if you win?"
OOC:
I edited my post because I began writing it before Harrigan's answer.
Apparently I failed at rolling the dice with the modifier, apologies.
Regarding tenses, I think both may have a place? I didn't notice while reading your posts. In my case, I try to use third person present, but that may not be extremely consistent.
Last edited March 5, 2021 8:12 am

Rolls

Purse - (1d6)

(4) = 4

Mar 6, 2021 12:20 am
Endrei ignored the mustachioed fellow. Anyone who could conjure coins out the air was not someone Endrei wanted to throw dice with. Instead, as he ate-- and ate-- the giant stole a sidelong glance at the other patrons whose attention had been attracted by a wager in the offing.

Endrei's eye lingered on the man with the broad-rimmed hat and broadly disapproving lip. No gambler, that one. Endrei wondered if the local might have similar compunctions about welcoming strangers. Especially those meditating how to shirk payment for their porridge.
OOC:
I don't have a strong preference as to tense. Past tense is more comfortable for me, and feels more novelistic; present tense can be a little more awkward, but feels more game-like. I'm happy to write in either.
Last edited March 6, 2021 12:40 am
Mar 6, 2021 1:26 am
Clomm’s eyes glazed over as he tried to pay close attention to the gamble at hand, but without looking like he was paying too close attention.
Mar 7, 2021 5:33 pm
"All right, good!" the lank-haired man says to Audree and Elius. Nodding at both of them, he places a pair of bone-colored dice on the wooden surface in front of him. "Just put your wagers on the table, minimum one copper, natch, then roll the pair of dice three times! I will do the same, and whoever has the highest total wins!"

The man's smile remains as he nudges the dice toward the travelers. "Go on. I'll help you keep count if need be."
OOC:

Right. Choose a wager (1 coin or 2, I imagine), then roll 2d6 three times. The total of all three rolls will be your score. (And indeed, you can just roll 6d6 if you want.)

For those focused on eating, if you'll allow this quick gambling divergence...
Mar 7, 2021 6:01 pm
Elius places one coin on the table before taking the dice. He checks them for anything suspicious before rolling them three times.
"Here we go ... 19" he grumbles.

Hardened by years of playing at the sea, he will then pay attention to Audree when her turn to roll comes. But he will mostly focus on this Theo fellow that he finds very suspicious and doesn't trust one bit. Elius wouldn't be surprised if he tried to cheat by swapping or loading the dice.
OOC:
I don't know if I'm supposed to list exhaustively all the way to cheat with dice and check for them.
Last edited March 7, 2021 6:02 pm

Rolls

Roll 1 - (2d6)

(15) = 6

Roll 2 - (2d6)

(36) = 9

Roll 3 - (2d6)

(22) = 4

Mar 7, 2021 7:08 pm
OOC:
It's all good! Although this does raise a question. I think that games are more fun when there's a little 'table talk' to accompany play. Would you prefer to have that here, in-line with our posts, within OOC tags? I think that makes the most sense. Or would you prefer that we react in the OOC thread?
Mar 8, 2021 1:08 am
Audree places her haunted dice on the table. They look to be carved out of a strange green soapstone. The pips are in the shape of teeth.

"I'll wager these. I'm sure they are worth more than a few copper." She picks up the man's dice and rolls three times. "18."
Last edited March 8, 2021 1:08 am

Rolls

Rolls - (6d6)

(542214) = 18

Mar 8, 2021 3:28 am
Clomm finishes his bowl of stew and starts looking for more food discarded or disregarded by the others distracted by the game. He’d gambled too many times in the past and it always blew up in his face, quite literally once or twice.
Mar 9, 2021 7:56 am
"Alright, alright," Theo says, scooping up the dice in his broad and surprisingly agile hands. "I wager a copper for each of you, for that coin and those dice. Soa nineteen, and an eighteen. Great rolls! I'll be hard pressed to beat those, but let's just see..."

Shaking his hand, the man proceeds to roll, gather and reroll the dice until he's thrown the pair three times...

Rolls

Secret Roll

Secret Roll

Secret Roll

Mar 9, 2021 8:13 am
Theo's dice come up seven... then four... and then five. Totaling sixteen, he's lost!

The man grimaces and makes a guttural sound in his chest as Odgen, back behind the bar, laughs. "I know that look, Theonin! Lost your knack today?"

Picking up his dice and frowning at them as he tucks them away, the man, surely enough, slides a coin to both Watters and Wax.

"Sixteen. Your table. Again?" the man asks, raising an eyebrow. "Surely it's only fair to give me a chance to earn back my copper..."
Outside the roadhouse, on the muddy trail that leads to the three farms occupying the north fields, a young woman in a long, homespun skirt hurries into the little village of Snodswick. Endrei and Clomm and the others hadn't even noticed the name of the humble community as they'd walked into town from the west, not seeing the sign for the overgrown grasses that had covered it.
OOC:

Elius, please roll 1d20 + your Wisdom mod, trying to match or beat a 13.
Mar 9, 2021 9:24 am
"I'll let you keep your coin if you can tell us any interesting news or rumors. We've just arrived and don't know much about the area." She leaves the coin on the table, waiting for his response.
Mar 9, 2021 9:34 am
OOC:
Alright

Rolls

Am I wise enough ? - (1d20+2)

(14) + 2 = 16

Mar 9, 2021 5:31 pm
Elius narrows his eyes as Audree asks Theo about local rumors. The man did something with the dice before he rolled... did he switch them for a second pair?

That thought, and Audree's offer, are both left dangling as the door to the inn bursts open and a brown-haired, teenaged farmgirl scrambles into the room, out of breath.

"Reeve Morbin! You... you must come quickly! There's a -- a creature! In our cellar! Mum saw it! Eyes in the gloom!"

The man seated alone, the one with the broad-rimmed hat and the cruel lip, looks up at the girl, drinks deeply from his cup, then wipes his mouth with his sleeve. His eyes, hard and dark, fix the girl in place. There's a history between them, it's not difficult to see, and he smiles slightly before finally speaking.

"What now? Conrad and Eliza Spudfield want my help, want the help of the King's Reeve -- having not paid their levy? Did your father put you up to this, girl? Was he not man enough to come and look me in the eye to ask for my help?"

The girl -- more a young woman, really -- gulps air to calm her breathing. She wrings her hands as she responds. "I... he... it was mum what asked me to come fetch you. She was hoping--"

"Fetch me?!" the man blurted, interrupting the desperate teen. "Girl, I represent the King's authority here. I won't be fetched by the likes of you, not when your family can't even pay their taxes. Go back home, child. Go tell your father he needs to come see me himself if he expects my help, and he better have silver with him. Silver, not copper!"

As everyone watches the heated exchange, Theo quietly pockets the coin that Audree refused.
Mar 10, 2021 1:21 am
"I'll help you, dear. No harm in taking a look in a dark basement." Audree stands up and approaches the young woman.
Mar 10, 2021 2:42 am
Clomm watched the exchange with bemused interest. When Audree leaps into action, he rolled his eyes but swung his leg over the bench and clutched at his satchel in preparation. He looked to the others and beckoned with a jerk of his chin. "Let’s go."
Mar 10, 2021 8:50 am
Elius stares at Theo and pick his coins. There is something fishy with this man, but one copper probably isn't worth the drama. There seems to be enough in the town.
He grabs his pack and follows Audree, mumbling "For lack of silver, I hope they'll have at least some copper"
Last edited March 10, 2021 8:51 am
Mar 10, 2021 2:54 pm
Endrei abandons his surreptitious study of Morbin and stares down at his bowl. His tangle of hair falls about his face.

The King's Reeve? As a deserter from Markos' army, Endrei has no desire to traffic with anyone whose title begins with 'King's.' Normally he might complain that poking around this peasant poppet's basement would involve effort with no sure prospect of reward. Given the present company, however, he's happy to go elsewhere. Pretty much any elsewhere.

Endrei hesitates a moment, then shovels the last of the potato soup into his mouth. For the road, and all. Then the man slides out of his seat and casually follows the others towards the peasant girl and the door. As casual as a near-on seven foot, ropy troll of a man can be, at any rate.
Mar 11, 2021 4:16 am
The farmgirl flinches a little as the town's Reeve berates her in front of everyone, but Audree's quick and reassuring words brighten the teen's face. "You will?!" she says hopefully, and then when the other three gather round -- one of them towering over everyone else as he finishes chewing -- she grasps Watters's hands.

"There are four of you! We will be so grateful! My parents will reward you for this, I am sure!"

Turning, the slim brunette makes for the door, intending to lead the way back to the Spudfield farmstead.

"I will collect payment for your lodging and food tonight," Odgen calls out as the troupe exits his humble establishment, and Reeve Morbin narrows his dark and judging eyes as he too raises his voice.

"Tell your father I will visit the farm tonight to collect what's owed, after you've dealt with this terrible monster in your cellar, girl. Tell him!"
Outside the Bellowing Bear, a light drizzle is falling as the Spudfield girl pulls up the hood of her cloak and leads the quartet off to the north, away from the half-dozen old buildings and road that comprise the heart of Snodswick.

"Thank you again, all of you," she says again as she makes her way through the tall grass of an increasingly wet field. The lands surrounding the village on both sides of the road are largely old fields marked by low and partially robbed stone walls that look like they were built centuries before. "It's not far, not even half a league pa says, just past the old burying grounds."
Mar 11, 2021 6:15 am
"What's the story with the man demanding payment?" Audree asks nonchalantly.
Mar 11, 2021 9:18 am
"There seems to be a lot of tension and animosity in this last outpost of civilization before the wilderness. We'd better be careful" thinks Elius, paying conscious attention to his surroundings while eagerly waiting for the answer to Audree's question
Mar 11, 2021 3:34 pm
Clomm has no qualms about killing that damned Reeve if he must, but he can’t help but feel as though he’s cursed. Everywhere he goes in these forsaken lands is nothing but bad luck. Of course he would help the penniless peasant that is indebted to local law. Of course his damned conscience would force him to reject payment instead of causing them to starve. And of course he’s likely to get gutted by some fell beast in a cellar.

He sighed and trudged on, pulling the collar of his gambeson down as it chafed his neck.
Mar 12, 2021 2:36 am
Endrei curls an arm over his head to protect against the spitting rain. Half a league sounds like rather a long way to him, especially when that half a league passes a village cemetery. And the reward for trudging that half a league can't be much, not when these humble folk can't scrape together enough coin to pay the king's tax.

He watches the peasant girl glumly as he lumbers along behind the others. Slowly, the wheels of thought turn behind his troubled brow.

At last, the giant rumbles, "Do you suppose, little girl... do you suppose that if we help your parents, they might put us up for the night and put breakfast in front of us in the morning? We're only passing through, and we'd be glad of a place to stay."

A place that wouldn't charge Endrei a copper piece to sleep on the floor, and two more for meals.
Last edited March 12, 2021 2:40 am
Mar 12, 2021 4:09 am
The young Spudfield sets a good pace through the northern fields that border the village, leading her rather unusual companions to an overgrown path that takes them past the broken and rotten-looking remains of a collapsed building and a pile of lichen-covered fieldstones. They navigate a boggy patch of ground that results in a few wet boots, and finally cross a sparse line of stunted, wind-bent trees once used as a property line.

"That was Morbin, the King's taxman and Reeve," the girl says to the brightly dressed woman. "He has the run of Snodswick, dad says, and abuses his authority. My father doesn't like him, and didn't want to ask for his help."

As Clomm trudges, and as Elius Wax keeps an ever-wary eye out, the diminutive brunette in the homespun dress looks over her shoulder at Endrei when the big man rumbles out his own question.

"Of that I have no doubt, Mister... oh. My! I haven't even asked your names, nor told you mine." Turning so that she is walking backwards as she talks, it is plain to see that this girl is sure-footed and knows the terrain. Behind her, the shape of a farmhouse is emerging from the light mist, and some distance closer the ground is hummocked and unevenly mounded in places, looking quite unlike the rest of the potato fields surrounding the Spudfield farm.

"Call me Daece," the teen says, turning round again after names are exchanged. "And I am sure my parents will feed and house you if you can root the fiend my mother saw out of the cellar!"
Mar 12, 2021 6:11 pm
"Hmm. Can you tell us a bit more about this creature? Did it suddenly appear from nowhere a few days ago?"
Then, pointing his bony hand toward the uneven ground, Elius adds in a rasp "Also, what kind of stuff do you grow in those fields?"
Mar 13, 2021 12:53 am
"Just last night," the girl answers, "mum went into the root cellar to fetch vegetables for our dinner. It's dark down there, so she brought a candle to light the lamp -- and she saw this figure, this hunched, shadowy thing. She can describe it better than I can, but it sounds frightful, like a thing crawled from a grave. She ran and slammed the cellar door behind her, and when she and dad heard growling from down there, they bolted it. My pa wanted to check on it this morning, to get some food for breakfast, but she wouldn't let him. They argued about what to do about it until she finally told me to get the Reeve... and here we are."

When the man asks about the fields, she shrugs. "Mostly root vegetables. Turnips, onions, carrots, beets -- and lots of potatoes."
Mar 13, 2021 4:11 am
OOC:
Clomm is particularly smart and knows a bit of magic. Does this sound like something he might recognize? Sounds undead to me out of character but I don’t have a good sense of what’s expected knowledge in this universe.
Mar 13, 2021 5:09 am
OOC:
Sounds like sentient demonic onions to me.
Mar 14, 2021 7:22 am
OOC:

Well, the girl did say 'like something crawled from a grave,' and Clomm would know as the learned sort that not only is necromantic magic a thing, but there are rumors of curses that bring spirits back or won't let them go to the afterlife, there are tales of ghosts who linger because of some great wrong, of ancient warriors so evil that they will themselves back from the grave. He's even heard tell of carrion-eaters, ghoulish fiends who feast on the dead and take on their characteristics. There are tales off all manner of this stuff, but certainly no one groups them into "The Undead" in a cheesy D&D way. Once you all find out more or spot something, I might call for rolls to see what you know.

Or indeed, maybe it's the onions!
Mar 14, 2021 12:45 pm
Audree wrinkles her nose at the mention of onions. "I won't turn away a hot meal and a place to stay. I just hope onions won't be involved." She looks over at the young woman. "Any idea on how this thing got into your root cellar? It hasn't tried to escape since you discovered it?"
Mar 14, 2021 6:00 pm
"Good, good," Endrei answers the girl regarding her assurance of room and board. He grins at the back of her head.

Endrei's grin can make children cry, so it's probably best that Daece can't see it.

"Let's call it a deal. I'm sure your parents will agree."

The big man trudges on behind, somewhat more contentedly than before.
Mar 14, 2021 10:23 pm
Clomm seems to stare off as if deep in thought. He clutches at his hip where a weapon might be, if he had one. He clutched his staff instead, and ponders how he could use his spell book. Could it be something nefarious, some form of ghoul? He kept his thoughts to himself, and tried to disappear a bit behind the shadow of the gigantic man in front of him.
Mar 15, 2021 6:20 am
"I've no idea," Daece says when Audree asks about how such a creature might have found its way into the root cellar. "It's not like there's another way into the cellar. And dad barred the trap door pretty much right away... I don't know if the wicked thing has tried to get out or not, but if it has my parents talk about it. Maybe to keep from scaring us?"

As the group walks on, the muddy path beneath their feet smooths out some as they pass a series of earthen hummocks and strange mounds on their right, some distance off the trail. There are what look like tumbledown stones of some sort scattered here and there, and at least two patches of earth that look like they were freshly dug or disturbed.

"There's my father and brother," the girl says as they come within a hundred paces of her farmhouse, gesturing at a man and a boy working in an animal pen, tending to a pig. The man sees that he has visitors, and puts his son on his shoulders as he makes to leave the pen and greet this daughter and four strangers as they approach his house.
Mar 15, 2021 10:28 pm
Endrei has followed the peasant girl's chatter with half an ear. As the little company wanders by, he casts an uneasy look over the hillocks near Daece's farmstead. The brute pauses behind the others, then turns aside into the field.

Nearing one of the fallen stones, Endrei brushes a boot across its surface to clear away any encroaching grass or debris. He scans the rock for graven images, designs or characters.
OOC:
Does the fresh earth appear to be in orderly mounds, like a newly dug grave, or is it scattered about?
Mar 16, 2021 2:34 am
Audree raises a hand in greeting to the family. "Iron and wine, good countrymen. We heard you had a problem in your cellar. The Reeve refused so we volunteered. I'm Audree.
Mar 16, 2021 2:47 am
Clomm tries to stand in the front, looking wise and tough. He remains quiet while Audree takes the lead, as usual.
Mar 16, 2021 6:23 am
Elius tries to stay out of the way while inspecting the father and the brother as they arrive.
OOC:
What do they look like? Are they happy? Tired? Angry? Frightened?
Mar 16, 2021 7:43 am
Lagging behind, long-limbed Endrei makes his way into the unruly green field southeast of the farmhouse. The flat, rectangular stone he examines is worn and weathered, but it looks cut, like it was once worked by a stonemason. It has a front and a back, and traces of something interesting on its pitted and white lichen-covered face. The big man sees concentric rings and unknown glyphs running in tightening circular patterns towards the center. Nearby, two spots of disturbed earth in the side of a hillock are evident. Both look like they might be graves to Endrei, though small ones.

When Watters leads the crew towards Mr. Spudfield, the man puts his son on the ground and shoos him back towards the house. He's a wiry soul with a sharp chin and full head of brown hair, young-looking for someone who has a teenaged daughter. Like Daece, he's dressed in humble but sturdy homespun clothes; his hands are dirty and calloused.

"You know, Audree," the man says with a nod, "yes, we might at that. Has my daughter fetched you here to help, then?"

"I have!" Daece announces. "You've met Audree, and this is Clomm, and Elius! Back there -- see the big one? That's Endrei. Four hardy adventuring types, father, surely enough to forcibly remove the thing in the cellar."

Spudfield takes them all in, and shrugs. "I'm Conrad, and thank you for coming to our aid. We can't afford to pay you much for this service, I'm afraid, but we'll do what we can. You'll always have a place to rest your head when traveling through Snodswick, and I can put in a good word for you at Fourtower Bridge."
The Farmhouse:
https://i.imgur.com/7VLsxZu.jpg
OOC:
Wax, best way to describe Conrad's manner is probably wary but rapidly warming based on his daughter's comfort level.
Mar 16, 2021 4:30 pm
"This is a nice home you have there, Conrad" Elius says with his grating voice. "And thank you for offering us a place to stay. Could you tell use a bit more about this beast in your cellar?".
While talking, Elius surveys at the house, the coop and the outhouse. He is trying to see if there is something out of place without making it too obvious.
OOC:
This is a nice house!
Last edited March 16, 2021 4:32 pm
Mar 16, 2021 10:16 pm
Endrei frowns. The glyphs and circles mean nothing to him, but it's clear enough that some structure of men once stood in this place. Long ago. The graves, however, are of recent date.

The brute shifts his attention to those two fresh piles of earth. He makes a face.

"Mm."

Wandering back to the group, Endrei offers Conrad what he hopes is a friendly smile; he's never had much luck convincing others of his goodwill. "Hello, Master Farmer," he booms, for he has missed the part of the conversation where Conrad gave his name. "Do you know who or what is buried up there? By the carved stones."

Endrei jerks a sausage-thumb back the way he came, to indicate the place.
Mar 17, 2021 4:55 pm
"Only my wife saw the thing," Conrad says, "though we all heard the growling. Come inside, she'll tell you about it. I'm hoping whatever it was is long gone... somehow."

When the giant approaches and grimaces in what looks like considerable pain, the farmer does his best to not wince in return. "Hello, sir," he says simply, but his face falls a little when he's asked about the burials.

"Up there? That's an old burying ground. Goes way back, well beyond the founding of Snodswick and the surrounding farms. It's used as a cemetery for animals now, mostly beloved pets and such. One of the graves you would have just seen was for dear Doris, our dog." The man's chin trembles slightly. "We miss her terribly, I must say."

From the door to the house, the man's son, who sneakily hasn't gone inside and who in fact as been watching and listening, calls out. "She's not dead, dad!" the boy manages, but quick as that Daece is shooing her younger brother inside.

"Sorry," Conrad says, wiping a tear. "She meant a lot to us, and the kids... well, I'm happy to say there hasn't been a lot of death in their lives. They're still coming to grips with it."

Turning, he means to lead the way inside. "Come. I'll show you the cellar."
Mar 17, 2021 5:23 pm
Clomm leans close to the party. "Old burial ground? Dog recently deceased and a grotesque creature in the cellar? Sounds like nefarious witchcraft to me..." He hesitates a moment, gripping the hefty spell book in his satchel. He thinks better of pulling it out at present, and walks cautiously with the rest of the group.
Last edited March 17, 2021 5:24 pm
Mar 18, 2021 2:19 am
Audree can't help but notice the man only explained away one of the two recent graves... But she can't think of a way to tactfully bring it up currently and so follows the others into the house.
Mar 18, 2021 5:07 pm
Watching the children retreat into the farmhouse, Endrei scrunches his monstrous features with unvoiced concern. He casts another glance up at the graves on the hill, there among the ruins of an earlier time.

Then he lumbers inside, along with the others. He's eager to hear what the farmer's wife has to say about the beast in their cellar, since she got a look at the thing.
Mar 18, 2021 10:23 pm
Elius follows the group. Something is not right.
Mar 18, 2021 11:53 pm
Clomm's wondering goes unanswered as Conrad brings them all into his house.

It is a stoutly made building -- a two-story, timber-framed, wattle and daub structure with a steeply pitched roof. The second floor has a jettied overhang, and an addition has been added to the ground floor at some point; it is through this utilitarian front room that the group enter, behind the family patriarch. They walk past a workbench and some washing basins, past some tools and garments that are in need of mending -- and past a trap door in the floor that is secured with a makeshift lock, into the kitchen, which smells of bread and roasting potatoes.

Eliza Spudfield, a friendly-looking brunette in her thirties with a babe in one hand and a wooden spoon in the other, smiles as her son steals a piece of sweetbread from an earthenware platter on a nearby table. "Conrad, Daece, who's this then? You've brought -- oh! There are a lot of you! And you're -- there... there are a lot of you!"

"I found them at the Bellowing Bear!" Daece declares. "The Reeve wouldn't help, just like dad said he wouldn't, but these four travelers -- once hearing about the terrible beast in our cellar -- said they'd have a look, they'd take care of it!"

Eliza looks impressed -- with the height of the one, the hair and wary expression of the pock-marked fellow, the flamboyant clothes of the woman, and the elegant and unusual manner of the bald man. They were a sight... but they were willing to help. Handing her snoozing babe to her husband, smacking the table with her spoon to prevent her greedy-fingered son making off with another sweet, the woman wiped her hands on her apron and came to greet the foursome properly.

"I am Eliza, and I thank you for agreeing to help us. I'm sure Conrad has told you we have no silver to offer, and little copper besides -- at least until we can sell part of our harvest... which is in the root cellar we don't dare go into!"

Daece relays that the four travelers have expressed interest in room and board, and her mother readily agrees to that. "The least we can do," she says as she leads them back towards the trap door in the front room. "Now I didn't get a good look at the thing I saw down in the cellar last night, but it was evil, I'll tell you. It's eyes! It's teeth! It had a kind of... hunger that I could feel. Scared me out of my wits, I ran like I'd seen Death itself! We slammed shut the door and bolted it, and that's when we heard the thing growling -- and what an awful sound!"
Mar 19, 2021 12:35 am
"And there are no entrances or exits in the cellar? It's a very curious thing how it got in there in the first place. I don't suppose you might have left the cellar door open and the creature just happened to have walked in there with everyone unawares?"
Mar 19, 2021 3:24 am
Clomm nods deferentially to the matron of the house. "Do you currently need to keep anything in the cellar? We could smoke it to...uh... put it to rest."
Mar 19, 2021 4:48 pm
While his companions are asking pertinent questions, Elius surveys methodically even though quite awkwardly the cellar door and its surroundings.
"What kind of crops are you storing, right now?" he adds absently.
OOC:
Does he see, hear, smell of feel something that would be out of place?
Last edited March 19, 2021 4:51 pm
Mar 19, 2021 4:53 pm
"That's it?" Endrei blurts. "Teeth and eyes? Everything has teeth and eyes. You have teeth and eyes."

He realizes that he's betrayed his nervousness. Endrei swallows and pointedly avoids looking at the youth who's trying to steal goodies from Eliza's table.

"What I mean is... how big was it? Was it taller than you? Shorter? Did it seem to stand on two legs or, for example... four?"
Mar 19, 2021 10:51 pm
"No, only this way, in and out," Eliza says, gesturing at the trap door. "Perhaps the thing dug its way in, or -- yes. It's possible that it slipped in when we weren't watching. The door is left unbarred normally. It's only held fast now by the haft of an old shovel that my husband used to secure it. You see?"

Elius Wax did -- paying careful attention to the room, he'd already noted that the fastening looked hastily made, and none too secure, really.

To him and Clomm, the woman says, "The cellar's loaded with the harvest! Potatoes, turnips, greens -- bushels and barrels and sacks worth." Swatting at the man with the mohawk, she adds, "There will be no fire, no smoke! This is our house, man! That's our livelihood down there!"

Then, when Endrei says his piece, the woman turns sheepish. "I didn't -- I didn't get a good look at it. It was in the corner, in the shadows -- scared the death out of me with its eyes! Kind of -- they reflected the light from my lamp in this awful way. It was like a man, but not. Upright, yes, and there was a smell, there was this... cold." The woman shivers. "It wasn't like anything I've laid eyes on before."
OOC:
Nothing else seems particularly strange or out of place, Wax.
Mar 20, 2021 1:30 am
Clomm nodded dismissively, as if he knew the idea was poor all along.
Mar 22, 2021 2:00 am
With evident unease, Endrei eyes the cellar door, secured haphazardly with a shovel's handle. He has no desire to face off against Eliza's mystery biped and its reflective eyes, which suggest that the creature can see in the dark much better than Endrei could hope to. However, he's also well aware that his absence would leave a noticeable, troll-sized hole in the party.

Endrei sighs.

"Well, we're going to need torches," he rumbles. "Or lanterns. Lady, do you have any light to lend?"
Mar 22, 2021 2:11 am
"What about a trap? We lure it out into spikes or a ring of spears or...?" Clomm continues to maintain his calm and sagely demeanor.
Mar 22, 2021 2:34 am
"That's not a bad idea but I left my spears in my other skirt," she says with a serious frown.
Mar 22, 2021 4:57 pm
Conrad comes into the front room supporting his cooing youngest with one arm. "In the shed," he says to Daece, and like that the girl darts outside. When she returns with a pair of torches, they are added to what Eliza has gathered as well.

"Two torches, this oil lamp, and these three candlesticks," the ruddy-faced woman says after lighting one of the candles at her stove, so that it can be used to light the other implements. "Be careful with the lamp, please. Tis an antique, belonged to my gran." It's a nice piece -- brass with a glass cylinder that broadcasts light effectively.
OOC:
The torches and lamp offer good light. Anyone with a candlestick will be at Disadvantage for any tests the require having excellent light.
Mar 22, 2021 6:57 pm
OOC:
Just to be sure: the cellar is below us, right?
"Do you use a ladder to go down in the cellar, Ma'am? And what is the size of the cellar?" asks Elius, thinking.
"I should probably stay above to secure your descent. My bow won't be of much use if I'm at your level in a dark and cramped room." he says in his grating voice, unsure.
"If nothing is bursting out of the trapdoor when we open it, you should be safe going down the ladder. I'm open to any other ideas though."
Mar 22, 2021 11:08 pm
Audree hates planning and as soon as they have some light sources, she pulls out the improvsed lock and opens the cellar door.
OOC:
If we all stay together only the brightest light source would matter right?
Mar 23, 2021 7:33 am
"There's a ladder, yes," Eliza answers, then her husband chimes in regarding the size of the basement.

"It's the full size of the building," the man says -- and then he and his wife are exclaiming and darting backwards as Watters unbolts and open the trap door. It creaks as it opens, and lands heavily as it settles on the floor. Cold air wafts out of the blackness, but no monster bursts out, no dark tentacles wrap around Audree's ankles to pull her in...

All is quiet below.
OOC:
There is a trap door in the floor in this front room, so yes, it looks like the cellar is directly beanth you. And light-wise, I don't have hard and fast rules for it (nor will I), but the torches and lamp will typically give you 25-30'ish of darkness denial, a candle maybe 10' or so, and it's just much dimmer in general.
Mar 23, 2021 9:24 pm
"I probably shouldn't take a torch," Endrei muses. He reaches back and curls fingers like fattened garden snakes around the handle of his war hammer, protruding from the hillock of one shoulder. The man brushes the bands of wrapped leather with a certain gentleness of touch.

"This thing requires two hands." He pauses, then adds a little sheepishly, "Even for me."
Mar 24, 2021 12:44 pm
Clomm grips his pole tightly, and holds on to a candle with the other. He makes no indication of entering down below until well after the others.
Mar 24, 2021 12:49 pm
Audree grabs a torch and says "Ladies first," before descending the stairs.
Mar 24, 2021 9:49 pm
Elius covers his companions descent with his bow before following them once they are safely touching the floor.
Mar 25, 2021 12:01 am
Endrei's eyebrows creep up his skull-bones as Audree takes a torch-- and the initiative-- down into the cellar with her.

"After you, madam," he murmurs appreciatively. The brute waits until the lass and her light have made some headway, then turns and begins his descent upon the ladder. Each rung creaks with his weight.

Rolls

Endrei's Ladder Adventure - (1d6)

(4) = 4

Mar 25, 2021 12:37 am
Leading down into the seemingly drafty cellar is a rough-hewn ladder, likely one made by the Spudfields themselves. The angle is such that Audree cannot safely descend it facing forwards, so she has to turn around and climb down the usual way, which means her back is vulnerable as she sinks, rung by rung, into the dark. Carrying a torch slows her down as well, but her initial sweep with her firebrand dispels the shadows quick enough, showing the woman that the space beneath her and the immediate surrounding area at least, seem devoid of monsters, if not jars and sacks and boxes and barrels and such.

As her feet touch the damp, packed earthen floor a chill moves through the woman, making her shiver. There's a smell as well, one reminiscent of rot and decay, but it's faint, not strong. Above, the ladder creaks and moans as Endrei begins descending...
OOC:
Endrei, please roll 1d6. On a 1, the whole ladder straight-up breaks and you fall, suffering 1 damage. On a 2, you break one rung, which will require repair, but you make it down safely. On a 3-6, it's smooth sailing. Also, map coming soon.
Mar 25, 2021 1:40 am
OOC:
The cellar at present. Audree is at the foot of the ladder, Endrei is coming down...
https://i.imgur.com/KbQLgIR.jpg
Mar 25, 2021 1:43 am
The ladder cracks and groans and shifts -- Watters is sure it's going to splinter and shatter under her big companion's mass... but it doesn't. It holds, and soon enough the man joins the torch-wielding woman and pulls out his two-handed weapon as goosebumps and hairs rise on his forearms.
OOC:
Who's next, and what's everyone in the cellar proper now doing?
Mar 25, 2021 2:20 am
Audree walks forward a little bit to the first grouping of crates to make room for her compatriots.
Mar 25, 2021 4:03 pm
Endrei's fingers ripple along the handle of his war hammer as he resettles his grip. The man shuffles forward to stand beside Audree, clearing the way for his fellows to descend. He peers into the murk at the limit of the woman's torchlight, alert for any glimmer of reflection. The farmer's wife told them that whatever she saw down here had reflective eyes, so if it's watching them from the darkness, they should see that first.
Mar 26, 2021 6:26 am
Clomm making no sign of moving, Elius moves down the ladder.
Mar 26, 2021 12:40 pm
Clomm gives a quiet sigh of relief and follows behind the others, holding his pole out ahead of him like a sword. The shadows of the candle cast his pocks and scars in stark relief. He wished he had cast the spell in his book...
Mar 27, 2021 7:16 am
Watters and Endrei inch forward a bit, moving to give the others room as they descend, pushing the dancing shadows back with the woman's torchlight. By the time both Wax and Clomm have joined them, coming carefully down the ladder, there's enough light to illuminate the whole of the cellar. It is as the Spudfields described -- full of root vegetables and grains in bushels and barrels, preserves in jars and bottles, spare stores of various kinds in old crates and worn wooden boxes.

A few things take their attention as they quietly explore. The first is a jagged hole in the far masonry wall, damage or a collapse of some kind. It's a narrow opening, wider at the bottom than the top, and the cold draft coming from it is unmistakable. A quick look shows that beyond the opening lies a tunnel of some sort. Next is a piece of thick leather laying on the ground in the middle of the basement -- what looks like a strap, or perhaps a collar. Near the hole are a few scraps of cloth on the ground, and something that looks dark and sticky on the packed earth floor.

https://i.imgur.com/FKnWtJm.jpg
Mar 27, 2021 7:55 am
Audree calls back to the family, "There's a hole in your cellar wall that leads to a tunnel. It must be how the creature got in. By the by, do you have a pet of some sort?"
Last edited March 27, 2021 7:56 am
Mar 27, 2021 6:16 pm
Endrei sets the haft of his war hammer against the packed earth and kneels to inspect the band of leather. He looks for any eye, clasp or buckle that might indicate its purpose. Does it appear to be torn or sundered?

"The family just buried a dog," he murmurs to Audree, not loud enough to be heard above. He sounds puzzled. Could the creature have killed it? How would a dog have gotten into the cellar, accessible only by way of a ladder?
OOC:
Since Endrei is closely examining the leather item, could I get a little more description? Is it, in fact, an animal collar?
Last edited March 28, 2021 3:12 pm
Mar 28, 2021 8:07 am
All five Spudfields crowd around the open trap door and peer down at the adventurers. Eliza is about to ask 'what do you see?' when Audree calls up to them.

"A hole in the wall?!" Conrad says, gently rocking his infant. "That's new!"

"We have barn cats," Daece adds, before he younger brother chimes in as well.

"And a dog! A big one! Doris is her name!"

"Son," Conrad says in an admonishing tone, "we've told you. Doris is gone. We buried her weeks ago, lad."

"Beyond that," Eliza calls down to Watters, "just chickens and goats and our sow and other farm animals. Why do you ask?"
Mar 28, 2021 8:58 am
"There's what appears to be a leather collar down here. Did Doris wear a collar?"
Mar 28, 2021 6:27 pm
Clomm’s eyes open wide at the mention of the dog. "We should’ve brought a priest..."
Mar 28, 2021 8:14 pm
"She did," Conrad says with a frown, peering down at the faces looking up at him from the torchlit gloom. Disappearing from sight, the man's footfalls can be heard overhead as he walks to a different part of the house.

Cold air continues to waft from the hole in the drystone cellar wall, and those not actively engaged in conversing with the Spudfields swear something can be heard on that chill zephyr -- a groan, a muttering, a hissed whisper.

The patriarch reappears at the edge of the opening in the ceiling. "I'm not sure how, but her collar is gone from where we'd hung it in the kitchen!"

The man's children exchange glances as Endrei eyes the piece of leather on the ground more carefully, and does believe it looks like it could be a dog's collar -- complete with a metal buckle and a few holes punched along part of its length. It's large. If it once fit a dog, the creature would weigh a dozen stone or more.
Mar 29, 2021 2:52 am
With an unhappy sort of grunt, Endrei grasps his weapon and pulls himself to his feet. If dead and buried dogs are truly abroad below ground, scratching into the cellars of farmhouses, then he wants no part of such unnatural dealings. Even for a hot meal and a soft bed. That three-copper corner back at The Bellowing Bear is starting to look mighty attractive in retrospect.

"Ask your boy when he saw Doris last," Endrei calls up. His grim tone hints at the answer he fears.

Straightening, the brute surveys the gap revealed by Audree's torchlight. "Could we... just move some boxes in front of that, maybe?" he suggests, not very hopefully.
Mar 29, 2021 6:24 am
"I'm afraid it would only be a temporary fix. Shall I go first into the tunnel?"
Mar 29, 2021 7:25 am
"I ain't seen her since before," the boy says, responding to Endrei. "Before Pa buried her. But I heared her! I'd know Doris's bark and growl anywhere, and I heared her down there, where you are, last night and before that too!"

Taking her excitable boy and moving him back behind her skirts, Eliza has heard enough from her son. "Look, I don't know what you're getting at down there, but I can tell you it was no dog I saw last night, dead or alive down there!"
Mar 29, 2021 8:35 am
"Do you think it's a trap? The peasants want to loot our dead bodies?" mutters Elius under his breath.
"Seems unlikely, they must have seen we don't have anything."

Then, louder "Could everyone please stay quiet for a few seconds? I want to check if we hear something. Anything. Afterwards, I'll follow you Audree."
Mar 29, 2021 4:15 pm
OOC:
Chiming in with this here just to avoid having to have each of you type "I quiet down."
Wax nears the dark passage as his companions quiet down, and as he feels the chill from the dark on his exposed skin he listens carefully. It's hard for him -- as it would be for anyone -- to describe what he hears. The deafening silence of being deep underground, punctuated from time to time with a soft, barely audible scraping sound, or more rarely, a thud, like a clod of earth falling. There is something more, though. A noise in the background, almost an absence of sound, like an ever-present wind that the ear has learned to not hear.

Then, from time to time, Wax hears it. A whisper? It's beyond faint and impossible to decipher, but it does sound like someone speaking, ever so softly.
Mar 30, 2021 9:33 pm
Endrei shifts uncomfortably from foot to foot. He really shouldn't let a woman like Audree precede him into danger, despite her obvious courage. Then again, if he goes first, he's going to block the light from her torch and won't be able to see well ahead of him. He could stumble over an obstruction, or step into some hidden hole... or worse.

Endrei almost asks Audree for her thoughts on the matter, but Elius Wax is listening at the tunnel's entrance for any sound of trouble, and so the giant thinks better of speaking. He keeps his worries to himself. Endrei takes up a position behind Watters with his great hammer gripped in both hands, ready to follow her into the darkness.
Mar 31, 2021 2:30 am
With eyes bulging at the strange sounds, Clomm leans his pole against the wall and rifles through his satchel. The spine of the spell book cracks as he flips it open, and begins to read the cryptic runes in a faltering whisper, the candle trembling somewhat. He’d killed men, sure. Beasts even. But this was something else. Something profane. He needed all the luck he could get.
OOC:
Casting my one spell.

Rolls

Lucky d20 one - (1d20)

(2) = 2

Lucky d20 two - (1d20)

(8) = 8

Mar 31, 2021 7:30 am
After the careful listening of Elius Wax, the silent contemplation of Endrei, and the arcane whispers of Clomm, Watters can hold her zeal no longer. She ducks through the hole in the wall, entering the tunnel beyond, and her torch lights the way as her fellows come behind her.

The earthen tunnel looks hastily dug, and the floor, walls, and ceiling are soft. The damp and mottled dirt surrounding them smells strongly; each step squishes a few inches into the ground. Audree cannot stand upright but does not need to crawl... Endrei has considerably worse a time, having to stoop significantly to make progress. It is not easy for the big man to see, as Watter's form and garb block the light she's holding in front of her, and that from behind him seems to do little more than cast shadows.

Anyone looking carefully at the walls of the tunnel can determine easily enough that it looks like it was dug by hand, at least in part. The passageway narrows slightly as they walk, and after fifty feet or so Audree calls a halt. There are tracks before her, muddled and difficult to distinguish, and a few scraps of fabric, similar to those seen back in the cellar.
OOC:
Okay. What order are you walking in? Is it Audree > Endrei > Wax > Clomm? How far apart are each of you?

Speaking of Clomm, correct me if I'm wrong but you now have an 8 and a 2 in a little pool of die results you can use at your leisure. Edit: or actually, just the 8.
Apr 1, 2021 11:33 pm
OOC:
Sounds about right. For distance I'd say 6 feet or so.
Apr 2, 2021 1:06 am
OOC:
Correct, just the 8. And yeah Clomm is definitely in the back.
Apr 2, 2021 2:48 am
OOC:
That marching order and separation sound fine to me.
Apr 3, 2021 7:02 am
OOC:
Alright, order set. What's the approach? Stopping to examine anything I've described, moving on, etc.?
Apr 3, 2021 8:49 am
Not wanting to get distracted lest they be caught unawares, Audree continues on leading the group.
Apr 3, 2021 4:28 pm
Endrei curls in on himself and hunches his shoulders, and still he dislodges loose earth on either side as he trudges along. His beak dangles over the head of his war hammer.

"We won't be able to fight in here," he warns. "If it comes to that."

Endrei hopes that it won't. Admittedly, it's more of an issue for him than for his companions, but if the rough-dug tunnel narrows any further, even Clomm will have some trouble.
Apr 5, 2021 12:04 am
Moving past the disturbed earth, stepping over the scraps of dark cloth, Audree Watters leads the foursome forward, towards the unknown. The smell of being below ground is powerful here, earthy and organic, but each step they take increases the whiff of something bitter, of some smell that seems intermingled with a long-forgotten rot. The cold intensifies as well, until they can each see their breath and a single shiver seems to pass among them.

The quarters are close -- very close. Endrei is right -- the passage is tight and would be a disastrous place to fight. The tunnel is freshly hewn; whatever made it did so in recent days or weeks. The various light sources crackle and snap, lighting the black passage with a flickering orange glow, and finally, after what seems a long time, the delvers come to the end of it.

Two hundred paces down the tunnel, stones litter the floor -- large ones, ones that look like they perhaps came from a wall. And sure enough, just as the Spudfield's cellar wall had been breached, ahead lies another underground structure, one that has been similarly broken into. Or... perhaps broken out of. The hole in this wall is larger, and Audree and Endrei can both see through to the chamber beyond when they reach the threshold.

The stone room is roughly square, perhaps five or six long strides on a side, and passages lead off both on the left and the right. The air is still and dry, the silence oppressive. Any sound made by the adventurers seems strangely muffled, like all the earth above is pressing down, smothering them. The bitter smell is strong here, some kind of herb perhaps, and other than rubble strewn on the floor, only two things catch the eye in this chamber.

Two large candelabras stand against the far wall, silver and holding unlit candles that look to be purple in color, or perhaps dark blue. Behind them, a large oil painting adorns the wall.

For a closer look, the party knows they will have to enter the room.

https://i.imgur.com/LvjpvX7.png

Rolls

Random Roll 1 - (1d6)

(5) = 5

Random Roll 2 - (1d6)

(6) = 6

Apr 5, 2021 8:47 pm
Elius tries to catch the whisper again. Is it clearer?
"We could try to throw some rubble in the middle of the room in case something is waiting for us in a corner. Or would you rather want to move quietly?" he mutters to his companions, pressing behind them.
Apr 6, 2021 12:33 am
"No use," Audree whispers. "They will have seen our light, so the element of surprise is lost. The best plan is to just rush out into the open as quick as possible. Hopefully they won't be expecting that." And equally unexpectedly, Audree does just that, making a bee-line towards the candelabras.
Apr 6, 2021 7:33 pm
"Welp, it was nice knowing you Ms. Watters," Clomm says in a hushed admonition.
Apr 7, 2021 12:56 am
Endrei raises a paw to forestall Audree's departure. "We shouldn't just run--" he tries to say. But by then the sprightly lass has skipped away, into the chamber beyond the tunnel.

Watching her go, his ugly face contorts with anxiety and a pang of guilt. The sensible-- not to say lazy-- part of him wants to wait and see if anything awful happens to Audree before Endrei himself ventures from the relative safety of the passage. The more tender part of him reproaches the sensible part as a coward and a heel.

Also, she has their light.

With a glance back at Clomm and Elius Wax, and an expression almost of apology, Endrei tightens his grip on his hammer and shuffles into the room after mistress Watters.
Apr 7, 2021 6:55 am
The ever wary Elius Wax is trying to listen carefully as Audree makes her declaration and marches into the room. There might have been a whisper, the faint pull of breath through teeth -- but all sounds not coming from the party cease the second Watters steps through the threshold. Her torch lights the room, and as quick as that the painting on the far wall is much easier to see. Nothing erupts from the darkness to eat the woman, so that's a plus at least for those not keen to rifle her skirtpockets when she's dead, but none of them can evade the fact that it seems like there is a... presence in these old stone halls.

The standing candelabras are ornate and look both old and valuable, Audree sees -- they are covered in cobwebs, some of which reach to the rich oil painting that dominates the wall. It is a depiction of two pale, grim-looking men with a family resemblance and dramatic widows' peaks. Both look to be in their fifties, wear red and black robes, and are standing before what appears to be a burning village.

Endrei comes into the room next, and glad news -- nothing attempts to eat him either. Rubble is strewn about the floor, making for unsure footing, but the passages leading off to the east and west look clear.
OOC:
Renamed the Chapter to be a little more appropriate now that I know what I'm doing with the chapters...
Also, let's make sure we all understand your lighting the same way. Audree has a torch, Clomm has a candlestick, Endrei has neither, focused on his two-hand weapon... what about Wax? Is he carrying illumination, or no, because of his bow?
Apr 7, 2021 11:49 am
OOC:
You can rename your threads?? How can I do this? lol
Apr 7, 2021 3:49 pm
OOC:
"Okay, what about the background? An arbor, or maybe a sylvan scene with some cherubim and a few dryads in the distance?"

"A burning village. Please."

That is my understanding of the lighting situation. Also, GM, when we approached the Spudfields' farmhouse, did we see any large dwellings, mansions, keeps, etc. in the area? Anything that would have been clearly visible from their place?
Apr 8, 2021 8:03 am
OOC:
Nezz, I simply edited the first post in the thread. It doesn't retroactively rename any off the existing posts in the series, but new posts seem to pick up the new Subject Line.

Ciri -- lol on the painter. ;)

There were no large structures nearby as you approaches. There were other farms and such in the distance, but nothing closer than say a mile away.
Apr 8, 2021 3:35 pm
OOC:
Regarding the light, there was an oil lamp if I remember correctly. Elius or Endrei could have it on their belt maybe? Otherwise, Elius doesn't have any light source because of his bow, and relies on his companions.
Apr 9, 2021 6:42 am
OOC:
You can have carried the oil lamp with you, lit or unlit -- but hanging it from your belt would not be practical, or safe. Here's an absolutely giant-sized example of what we're talking about:
[ +- ] Lamp
Apr 9, 2021 9:57 am
Harrigan says:
OOC:
You can have carried the oil lamp with you, lit or unlit -- but hanging it from your belt would not be practical, or safe. Here's an absolutely giant-sized example of what we're talking about:
OOC:
So, totally wearable as a hat then :P
Apr 10, 2021 1:57 am
The young cook cautiously creeps out in the chamber, ten foot pole held out in front of them like a spear. Candle light shakes slightly as Clomm nervously shuffles out. This was fascinating, but terrifying. He steeled himself; he came north for opportunity and now he found it.
Apr 10, 2021 3:54 pm
Harrigan says:
OOC:
You can have carried the oil lamp with you, lit or unlit -- but hanging it from your belt would not be practical, or safe. Here's an absolutely giant-sized example of what we're talking about:
OOC:
Alright, no active light source for Elius in that case.
Last edited April 10, 2021 3:55 pm
Apr 10, 2021 4:01 pm
Elius carefully follows his reckless companions in the cramped room, making sure not to trip on the rubble covering the floor.
He intensely scrutinizes the painting, trying to find if the grim looking men could be ancestors of the family above ground.
Is the airstream stronger in a specific direction?
Apr 10, 2021 4:22 pm
When no immediate danger presents itself, Endrei lets his shoulders relax. He drifts towards the painting hung on the chamber's opposite wall, and his brow crumples as he studies its composition. Was it painted from life, with these pale, robed men standing in front of an actual burning village? Or did they sit for the portrait and request that a burning village be painted into the background? Endrei isn't sure which answer would be more unsettling.

"Where are we?" the big man whispers, although given the size of his lungs, his whisper is more like a bass gurgle. "There were no houses this close to the farmhouse, let alone anything that would have a cellar like this."
Apr 11, 2021 5:55 am
While the others inspect the painting, Audree uses her torch to light the candles to give the place more illumination.
Apr 12, 2021 4:32 am
Soon enough all four companions make their way into the stone chamber, and the scent in the air becomes harder to place when Watters uses her torch to light the two candelabras. While the candles themselves are purple in color, she now sees, the flames that start small and quickly grow to three inches in height burn a rather strange green. The odur they give off is greasy and unpleasant, but the coiling smoke shows Elius Wax that there is in fact no breeze or movement of air here. Now that they are all present, the place seems very still indeed.

Endrei whispers his questions as Clomm taps around a bit with his long adventuring pole; those examining the oil painting can't tell much more about it despite the now better light. It looks old -- the paint is cracked and the canvas slightly buckled in places, but it's difficult to tell whether the scene is of some specific place, or more representational. The details -- of the thatches rooves, the stone walls, the animal pens, the style of the hearths and their chimneys -- are plentiful, but could easily come from the mind of the artist as well as any real scene they might have been painting from. The two men themselves bear no resemblance to the Spudfields, with their angular, hawkish faces, dark eyes, and elaborate mustachios.

In the rubble on the floor, near the hole in the wall, Clomm prods a pile of what look like black, rotten cloth -- perhaps the same type of cloth the group saw in both the Spudfield's basement, and also here and there in the tunnel.
OOC:
I think I hit most of the questions people raised, but if I missed something, let me know. So what's the plan now?

Rolls

Who? - (1d4)

(4) = 4

Apr 13, 2021 12:42 pm
"Well looks like we can go right or left. Any preferences? Or should we check out both at the same time?"
Apr 14, 2021 1:17 am
Clomm lifts a bit of the dark cloth with his stick, examining it from a good distance.
Apr 14, 2021 6:35 am
OOC:
Loving all this ten foot pole action!
Lifting up a bit of the cloth on the end of his pole, Clomm could see -- and smell -- that the fabric was old, and rotten. It seemed damp, and like it would stain anything it came into contact with. It was in strips, long and narrow, reminiscent of a wrap or bandage.
Apr 14, 2021 10:41 am
"I'm not sure splitting the group would be wise, especially with the low number of light sources we have. But I have no idea which side we should investigate, they both seem equally unappealing." says Elius, wincing.
"Shouldn't we extinguish at least half of the candles? Just in case we need the light to last?", he adds.
Last edited April 14, 2021 10:44 am
Apr 14, 2021 12:16 pm
"Candles last for hours, so that shouldn't be a problem. At least, I don't intend to stay down here that long. You're probably right about splitting up. But on the other hand, these passageways are so narrow we are just as likely to get jammed up or get in each other's way if we run into danger."
Apr 14, 2021 8:41 pm
Endrei gnaws on his lower lip.

"Let's stay together," he rumbles. "We know that there's something down here, and there's safety in numbers."

The brute shuffles a few steps in the direction of the right-hand passage. He squints ineffectually into the darkness. Then he turns and repeats the process at the verge of the left-hand passage. At last he turns a hapless look upon his companions.

"Maybe this way?" Endrei suggests, gesturing leftward with his hammer. In truth there's little perceptible difference between the black corridors, but there's nothing to be gained from standing here.
Last edited April 14, 2021 8:41 pm
Apr 15, 2021 6:07 am
OOC:
Taking some liberties here just to keep us moving.
Leaving the candles burning with their strange green light, the group briefly investigates the two passages. To the east, right, a wide passage appears to end after twenty feet or so, perhaps continuing on to the left. To the west, where Endrei gestures with his hammer, the passage is narrower -- only five feet across. After only five or six paces, it appears to connect with another chamber, a square, stone-lined room about the same size as the space housing the candelabras and the painting. It does not take Audree long with her torch to light up that room after carefully treading down the connecting passage.

What she -- and anyone else accompanying her -- sees, is startling and unsettling.

A statue stands against the far wall, in an alcove. It has been carved from smooth, green-black stone, and is a blasphemous representation of a naked, horned man. He has three eyes and two mouths, and seems to hold a metal staff or rod of some kind in his open, upturned hands. Muscular, over seven feet tall and simply evil-looking, the thing is disturbing. Is it breathing? No. Surely not -- the thing is just cold stone, given slight movement by the flicking flame.

On the floor in front of it lies a withered, red and black carpet with an intricate, curving, scrolling pattern woven through it. In the north, a wooden door reinforced with iron stands closed.

What will our brave Knaves do?

https://i.imgur.com/JYCsqYg.png
Apr 15, 2021 6:45 am
"What in the bowels of the underworld is that?" Audree wonders aloud. "Let's be extra careful here. That thing gives me the creeps." Audree inspects the rug without stepping on it.
Apr 15, 2021 4:40 pm
Endrei edges around the south wall of the chamber, clearing the entrance for his fellows. Given Audree's warning and evident hesitation, he's careful not to put a foot on the rug. The big man considers the fabric, weave and dye; he glances at mistress Watters, then back down at the rug. Then, feeling a little foolish, he pokes it with the butt of his hammer.

What might the woman fear? Is it going to leap upon them unawares? Endrei's fairly certain that the Spudfields weren't menaced by a carpet.

"Is this some kind of shrine?" Endrei muses, in his rumble that can't quite manage to be a whisper. "Does anyone recognize the figure?" For Endrei surely does not.
Apr 15, 2021 8:59 pm
Clomm inspects the carpet from a distance, trying to decipher any of the markings. If not, he carefully tip toes around the room, careful not to step on or touch anything. "Looks like a shrine alright. Are these farmers members of some cult?"
Last edited April 17, 2021 3:11 am
Apr 17, 2021 8:45 am
"It is the most ominous thing I've seen in my long life" mumbles Elius. Taking care not to touch anything in the room, he follows Clomm. Is there any abnormal smell? Sound from behind the door? Cold or heat irradiating from the statue?
Apr 18, 2021 7:25 am
No one can place the pattern in the rug, and indeed it's so old and moldering and stained that one may no longer exist in it. Audree gets closest to the thing, and sees what she thought was a dark stain... move. Puzzled by what she's seeing, she's still trying to understand it when Endrei gently thumps his hammer on the fabric -- and suddenly that half of the rug is alive with a movement that shimmers in the torch light, with tiny insects swarming and crawling out of the matted nap.

Wax is trying to use his senses to understand more about this ancient place they have found, but it's to no avail. The pungent smell of death drifts faintly in the air, mostly covered by the now slightly stronger smell of herbs, and no sound or source of heat or cold reaches him.
OOC:
Hard to say how many insects we're talking about here, but it appears to be quite a lot.
Apr 18, 2021 7:57 am
Audree jumps back with a look of disgust on her face. She'll stomp her boots on any that get too close.
Apr 18, 2021 2:26 pm
Clomm retreats from the swarm of bugs, waving his candle about like a flaming shield.
Apr 18, 2021 7:59 pm
Endrei makes a face a shuffles a few steps back from the tattered edge of the rug. He watches to see whether the little creatures thereon are scuttling for cover, or heading for his own massive feet. It's quite possible that the insects are more afraid of him than he is of them; it certainly wouldn't be the first time.

"I don't think anyone's lived here in a long time," Endrei murmurs. Which doesn't speak well for whatever dug its way into the Spudfields' cellar.
Apr 18, 2021 11:08 pm
Left alone, the swarming bugs appear to settle. But Endrei, closest to them, sees a number of the pale-bodied little things -- about the size of a pepper seed -- suddenly vanish into thin air. Wait, no -- not vanish, but leap, so fast the eye can't follow them in this light. They are fleas or some other hopping vermin and a handful of the things land on the big man's boots and lower trouser legs as he presses against the southern wall.
Apr 19, 2021 2:28 am
The giant Endrei curls his lip. The infestation is unpleasant, but he'd be lying if he claimed that this is the first time-- in his ill-starred and unbesought career as mercenary, bravo and conscript-- that he's been flea-ridden. He bends and brushes trousers and boots with the expanse of his free palm, trying to dislodge the little beasts before they can get under his clothes.

"Fleas," Endrei rumbles to the others, matter-of-factly. "Our hosts are not so tidy. Keep clear of the rug, if you would not have bites and scabs."
OOC:
My highest roll on the Dexterity save is an 11 (10+1 for Endrei's Dexterity bonus), so that fails to exceed 15.
Last edited April 21, 2021 4:17 pm

Rolls

Dexterity Save w/ Advantage - (2d20)

(510) = 15

Apr 19, 2021 8:55 pm
OOC:
Is there anything here a somewhat learned young mage would recognize as overtly magical? The statue perhaps?
Apr 21, 2021 4:26 am
OOC:
The statue would make sense, but young Clomm would need to get closer...

Also, Endrei, please make a Saving Throw with Agility, at Advantage since you're skirting the rug. Saves are always 15 in Knave, so good luck to you sir! Anyone else who wants to cross the room, to examine that stature or, say, the door, please make that same save.
Apr 22, 2021 6:13 am
Elius takes a deep breath and focus on his uneven footing and the swarm coming from the rug. He is moving toward the door.
OOC:
It should be good? I miswrote the first roll by adding a space before the modifier and it wasn't taken into account.
Last edited April 22, 2021 6:16 am

Rolls

Avoiding the fleas - (1d20)

(9) = 9

Avoiding the fleas #2 - (1d20+1)

(20) + 1 = 21

Apr 22, 2021 6:41 am
Endrei moves past the infested rug along the southern wall, swatting and brushing at the tiny creatures that are now slipping into the folds of his clothing, beginning to bite his legs even as Elius wax goes the other way -- and successfully slips past the moldering floor covering, finding himself at the door in the northern wall. Made of gray-brown wood and furnished with wrought iron, it stands shut, concealing whatever lies beyond it.
OOC:
Clomm and Watters, plans?
Apr 22, 2021 6:51 am
Audree waves the torch at the bugs to kill them or keep them at bay, then sets the rug on fire.
Last edited April 24, 2021 11:19 pm
Apr 22, 2021 12:54 pm
"I wonder..." Clomm trails off as he approaches the statue, following the footsteps of those who went before him around the rug.
Apr 26, 2021 1:23 pm
... Clomm does his best to follow Endrei while watching the statue.
OOC:
I have a plus 1 DEX so that’s a 19. I believe Knave saves are DC 15 so I should be good.
Last edited April 26, 2021 1:25 pm

Rolls

Agility save - (1d20)

(18) = 18

Apr 27, 2021 7:03 am
Clomm follows behind Endrei along the south side of the musty, dank room, slipping quickly past the infested rug and stepping over it to pass the big man and get close to the tall, terrible statue that stands with its back against the western wall. With Endrei still swatting at the biting insects that are swarming around his legs and Wax positioned at the door, Audree stoops and uses her torch to try and set fire to the floor covering.

The fabric flares and catches quickly, and the woman sees with perhaps some satisfaction that dozens, maybe hundreds of the little vermin are crisped and killed almost instantly. Others are scrambling, leaping in all directions, but the heat from Watters's torch is definitely a ward against them.

Standing before the statue as dark, reeking and oily smoke starts filling the air and stinging his eyes, Clomm, candle in hand, feels transfixed by the three eyes set into that green-black, horned head, and the two mouths seem to sneer and mock him. The staff, though, that the statue almost seems to be daring him to take, is beautifully if disturbingly crafted. The metal shaft is pitch black in color, and topped by... by what looks like an ugly, crying infant's misshapen head. It's made of that same strange, dark metal, and the eye sockets are conspicuously vacant, hollows inside the thing's small skull.
OOC:
This smoke will rapidly become a problem, driving you out of the room or otherwise giving you brief in d4 beats / moments...

Rolls

Moments before the smoke becomes an issue... - (1d4)

(2) = 2

Apr 28, 2021 2:32 am
Clomm squints and stifles a cough. "Put that out would you?" he says absentmindedly, barely above a mumble. The staff. This is the kind of arcane power he sought. He licked his lips, willing himself not to just reach out and clutch it. Not completely without scruples, he investigates the statue’s hands to see if there is any sort of mechanism, wire, or arcane sigil.
Apr 28, 2021 10:07 am
"I mean when the carpet burns itself up there won't be anything left to cause smoke, right? Maybe we should head back down the tunnel until it burns itself out and the smoke clears?"
Apr 28, 2021 10:53 pm
Given his height, Endrei can't bend over far enough to get his head out of the smoke. Hacking and wheezing, the giant heeds the advice of the woman he can hear, but not see; he staggers back the way he came. With a tread that would shake a less sturdy floor than this, Endrei lumbers past Elius Wax and returns to the chamber of their entry. As he goes, he keeps swatting at his knees and shins, more for spite now than out of any real hope of dislodging more of the vermin.
Last edited April 28, 2021 10:54 pm
Apr 29, 2021 6:05 am
As flames flicker and the rug smolders, Endrei exits the room down the eastern passage and finds himself back in the chamber the group first entered. The air is clearer here and the room is lit by strange, green-burning candles that cast an eerie light, but the tall man can still smell the stench coming off the burning fabric. If it burns for long, the air here will be poisoned too. The brothers in the painting glower at him and it's hard to not wonder if it is in fact the burning village that smells so awful...

Standing before the looming statue, curiosity itching his fingertips, Clomm does not believe that any mechanism lurks near the staff, waiting to snip off a finger or inject a dark poison...

Rolls

How long will the rug burn? - (1d8)

(4) = 4

Clomm checks for traps on the staff... - (1d20+5)

Apr 29, 2021 8:41 am
Smelling that the burning rug is getting more noxious, Audree stamps on the rug to put it out.
May 1, 2021 2:14 am
Stamping, Watters attempts to put out the fire she started.
OOC:
Make a Strength Save, Audree. Success will mean putting the fire out in a single turn, failure will mean either needing 1d4 turns to put it out, or putting it out in one turn at the cost of your choosing: risk setting your garments alight, become infested with fleas, or make lots of noise.

Wax, waiting on you at the door.
May 1, 2021 12:28 pm
OOC:
Rolling. Strength is +1, not sure if that gets added to the roll or subtracted from the difficulty or what lol.
Last edited May 1, 2021 12:29 pm

Rolls

Strength Save - (1d20)

(14) = 14

May 1, 2021 3:32 pm
Endrei doubles over, with one palm on his thigh and the other curled over the butt of his hammer. He rests his formidable weight on the weapon as if it were a cane. Head down, the man gulps in the sour air of the antechamber and is grateful for it.

At length, his attention wanders past the tangle of his hair to the disapproving faces in the portrait.

"I didn't start the fire," he tells them, guiltily. "I don't want to be here anyway. I thought we'd squash some oversized rat and have a warm bed for our little trouble. How were we to know about your... catacombs, or wherever we are?"
May 3, 2021 5:11 pm
Thoroughly disengaged and distracted by the staff, Clomm barely noticed the ruckus with the fire. After careful consideration and Endrei’s imploring, the young mage slowly and carefully reaches out to the staff. He furrows his brow and sticks out his tongue in concentration as he carefully grasps it and attempts to slide it free from the statue’s embrace.
May 4, 2021 5:53 am
Much is happening beneath the ground at the Spudfield farm.

Endrei utters his excuses and explanations towards the grim painting in the room where his and his fellows entered. Elius Wax carefully examines the door in the chamber with the smoldering rug and the unnerving statue, listening, looking for signs of passage or traps. Audree is comically stamping and swatting at the rug, and for her troubles she extinguishes the flames that she herself had lit. Smoke still wisps from the now ruined mat, but not so much as to do more than sting eyes and lungs a bit.

It is Clomm, though, who is rewarded for his bravery. The black metal staff is cold in his hands, and heavy as he tries to pull it free. The unmistakable sound of iron on stone resounds -- even Endrei hears it -- but the whole length of the thing comes free from the statue's grasp rather easily, like it was meant to be removed.

His tongue still out, the man's eyes flick to the trio of the same that adorn the terrible statue's face, but they do not blink, they do not look back at him. The figure does not stride forward to reclaim the weapon, or plunge a hand into Clomm's chest to squeeze the life from his rapidly beating heart. He simply... has it: a rod with a chilling effigy of a crying infant's head atop it, crafted from the same dark metal as the rest of the thing. It is solid and weighty and should be unwieldy, but something about the staff feels right in Clomm's sweaty hands...
OOC:
Success, Audree. Saves in Knave are always against a target of 15, so you hit it spot-on and extinguished the fire in one
move. Endrei has separated himself from the rest of the group. What do you all do next?
May 4, 2021 8:08 am
Audree sees a tiny flame remaining and uses the toe of her boot to extinguish it. "Worked like a charm," she says. Then she gives a little cough. "Shall we move on to the next room?"
May 4, 2021 2:08 pm
Clomm marvels at the staff in his burn scar and pocked hands. A glimmer of greed flickers in the back of his mind, but his face is stoic. Not trying to push his luck any further, he carefully backs away from the statue and turns his attention to the others. He nods to Audree, grasping the staff firmly in his hand as if it was rightfully his all along.
May 8, 2021 2:40 pm
Pouting in the antechamber, Endrei becomes aware that the acrid scent of burnt fiber is fading from the air. He looks back to find that while there's still a haze in the direction of the strange statue, the smoke no longer twists across the ceiling as it once did. In the next room, Audree is speaking. Did she say something about moving on?

"What was that?" the brute calls. "Going on? Are we going on?"

Endrei's tone makes clear his lack of enthusiasm for this venture. Nonetheless he straightens, shoulders his great hammer, and trudges back to join the others. He glances at Clomm's new staff, then the empty hands of the statue; while his crooked lips press together, he does not comment. Instead, Endrei sidles into place behind Audree and her torch, ready as he will ever be to continue.
May 11, 2021 4:12 am
When nerves are steeled and quiet nods are given, Elius Wax tries the ancient-looking door... and finding it closed tightly, yanks with some fervor to try and open it. It does not budge, but when aid is offered from one of his fellows, the portal becomes unstuck, pulling slowly into the room with the statue. Old hinges whisper faint shrieks, high-pitched and barely audible, but then Audree is there, lighting the way forward.

The well-constructed passage strikes off straight north for fifty feet or more, but small, open rooms are plainly visible on the right and left. A low, intricately carved stone altar occupies what barely passes for a room on the right hand side; seven of the strange purple candles now burning green in the entry room are present on it. To the left, the chamber is deeper and contains a stout-looking chest of black, lacquered wood. An iron clasp holds it shut, but no lock is evident. Northward, at the end of the passage, it looks likely that the tunnel turns to the right and continues. At that far end of the hallway, what look like three burial alcoves are visible in the walls, up off the ground. It is impossible to tell from a distance whether the alcoves contain remains.

As the quartet ponders their next move, Watter's torch -- their sole source of light, flickers and wavers. Endrei's legs and feet itch. Wax twitches his nose towards the burial chambers. Clomm notes that the iron staff in his hands almost seems pulled by some unknown force from time to time. When he sets it butt-first on the ground, the thing rotates slowly so that the head of the staff -- the eyeless, wailing child, gazes down at the end of the hall, towards the alcoves.

https://i.imgur.com/NTZME2h.png

Rolls

Wax STR Check (vs. 15) - (1d20+1)

(8) + 1 = 9

Wax STR Check (vs. 15) with Advantage - (1d20+1)

(15) + 1 = 16

May 11, 2021 8:47 am
Audree looks concernedly at her wavering torch and then spots the candles. The more light the better right?

"Someone want to check the chest? I'm going to light those candles to give us more light."
May 15, 2021 1:12 am
Endrei glances from Watters to the shadowed alcove and the still more shadowy chest. No, he does not want to check it. This is a strange place, too spacious and well-appointed for a mausoleum but too subterranean for a proper residence. It makes Endrei uncomfortable. He has misgivings about Clomm's new staff, and foreboding about what similar treasures might wait in that box in the corner.

Still, no one else seems to be leaping to the task. And so, hunching his great shoulders-- and casting Audree an almost doleful look back over them-- Endrei shuffles up to the black lacquered chest. He surveys the clasp and surface for anything that might seem obviously amiss, before gingerly lifting the lid.
Last edited May 15, 2021 1:12 am
May 19, 2021 6:14 am
As Watters ponders lighting another series of candles, Endrei makes his way to the ominous-looking trunk resting against the wall. The man doesn't have his own light source, and his body throws massive, long shadows in front of him as he approaches the chest and its iron clasp. Shifting his stance allows more of Audree's light to fall on the clasp, and a flick of the giant's fingers opens it with a brief clatter. When nothing beyond that sound happens, the man kneels and places his hands on the edges of the lid. It complains as it opens, creaking loudly until Endrei rests the lid against the wall.

Inside, the plundering knave finds several items of interest. On top, two moldering but surprisingly intact hooded robes are folded. The garments share the color and intricate patterns of the flea-ridden rug that Watters had set fire to in the other room, and beneath them lie ten of the same purple candles that have now been seen in multiple locations. On a silver tray with gold inlays -- clearly valuable -- rest three other items: a small cloth bag with loose items inside that rattle slightly, a large and weathered-looking leather-bound book, and two unmarked green glass vials holding a water-like fluid.
May 19, 2021 12:13 pm
Clomm, assured that Endrei didn’t stirring some trap, comes to investigate the chest. Seeing the book, he whispers to the giant "Looks like it could be a spell book. I’ll handle that." He extends his hand, waiting for Endrei’s approval or cooperation in handing him the book.
May 22, 2021 5:13 pm
Endrei glances at Clomm, then takes the book in one paw and hands it back to the little fellow. Endrei's not what you'd call a reader, and if Clomm is right about the book's contents, then it isn't something he'd feel comfortable perusing in any case.

Instead, Endrei takes up a corner of one of the robes and swirls the fabric between his meaty thumb and forefinger. "I wonder if these robes belonged to those men in the painting," he muses. "These seem like ceremonial items." But for what fell ceremony? He lets the garment fall, then pokes open the little cloth bag and peers curiously inside.
May 25, 2021 3:28 am
Clomm carefully pinches the book and lays it open across his forearm. He meticulously flips through the pages to get a sense of what’s inside.
May 25, 2021 6:03 am
The book opens with some complaint, its spine stiff and its pages dry and brittle. Clomm recognizes right away it appears to be some sort of religious text, full of troubling symbology, cramped writing, and filled with highly detailed, painstakingly crafted illustrations. The pages are difficult to look away from, drawing the reader in, filling his eyes and mind with dark and mystical knowledge.

Close by, still hovering over the trunk as Watters holds her torch aloft for them all to see, Endrei jostles the cloth bag and examines its contents, which proves to be -- bones. Finger and toe bones... human, if the man had to guess. Cleaned of any soft tissue remains, they clattered lightly when rattled together.
OOC:
A few dozen digits at least, it seems, Endrei. Clomm, please make an INT save vs. 15 to see if you can understand what you're reading without it being harmful to you...
May 25, 2021 6:26 am
OOC:
Did I successfully light the candles? Lol
Last edited May 25, 2021 6:27 am
May 25, 2021 6:56 am
nezzeraj says:
OOC:
Did I successfully light the candles? Lol
OOC:
Yes! Sorry, will edit to include.
Back in the main area of the room, several candles sputter and flicker with green flames that eventually settle -- Audree's handiwork.
May 25, 2021 11:55 am
OOC:
Lol no problem, glad the world didn't end because I lit them.
May 26, 2021 12:51 am
Clomm does his best to maintain his sense of self while reading the esoteric tome.
OOC:
RIP Clomm.
Last edited May 26, 2021 12:51 am

Rolls

INT check to resist brain death - (1d20)

(4) = 4

May 26, 2021 5:49 am
Page after page, Clomm turns, his fingers trembling as he seeks that which he knows must be present in this book... a powerful sorcery, a magical spell that he can command. When he finds it at last, his mind is befuddled slightly -- he cannot tell what the intent of the enchantment is. He can read the words, he can make the gestures, but the former cook has no idea what energies will be loosed.
OOC:
Not quite that dramatic! ;) Clomm has found a spell! However, he doesn't know what it is, or what it does, and won't until either he has someone with more arcane knowledge than he look at it, or until he casts it. Also, he loses a point of Wisdom for his trouble...
May 29, 2021 1:42 pm
Audree wanders over and inspects the green glass vials. If they are stoppered she will pull one and sniff the contents, swirling it around in the candlelight to see if she can discern the contents.
May 29, 2021 3:20 pm
As Watters picks up the green vials, she can see that they are indeed sealed with glass stoppers and a long-ago applied drizzle of wax. She holds one of them delicately, leaving the second on the tray, and a twist of her fingers breaks the seal and allows her to remove the stopper.

"Wait!" Elius hisses -- but it is too late. The instant that the liquid inside is exposed to the air, that same instant when Audree is lifting the vial to her nose to sniff at it, the stuff begins vaporizing, turning almost instantly to a gas that rushes from the bottle violently!

The fumes are awful, like nothing any of the adventures have ever experienced, and as eyes begin stinging and watering, as lungs burn and skin blisters, each of them fight to not be overcome by the gas...
OOC:
Watters, make a CON save vs. 15, please. Clomm and Endrei, make the same but at Advantage because you're not as close to the source of the gas. Anyone making saves can post up their next intended action as well, but don't necessarily presume you can complete it...
May 30, 2021 3:54 am
Audree holds the vial out at arm length once the smell hits her nose. She wills her body to not be overwhelmed by the fumes.

Rolls

Con roll - (1d20+3)

(20) + 3 = 23

May 31, 2021 4:35 pm
Clomm waves his staff and book around like fans, trying to bat the gas away.
OOC:
Clomm wants to die.
Last edited May 31, 2021 4:35 pm

Rolls

Save vs gas - (1d20)

(1) = 1

Jun 1, 2021 11:46 am
OOC:
Lol! The dice gods giveth, and they taketh away.
Last edited June 1, 2021 11:46 am
Jun 1, 2021 7:27 pm
OOC:
Regarding the dice: Indeed!
Clomm chokes and sputters as he gets a good, strong whiff of the poisonous gas, feeling his throat constrict as Watters extends her arm and waves the bottled of rapidly evaporating fluid around in the air. Across the room, Elius Wax is coughing and wheezing as well...
OOC:
Clomm, take 1 damage and for your critical fail, kindly roll 1d6:
1: Drop your staff, which knocks both vials onto the ground, shattering them. You don't want this one, Clomm.
2-3: Lose an additional hit point
4-6: Cough and hack and wheeze and generally make a pretty big racket

Also need Endrei to make his save.

Rolls

Wax's Save (+4) vs. 15 - (1d20+4)

(3) + 4 = 7

Jun 2, 2021 1:07 am
Clomm tries to maintain his composure as he inhaled the gas, only to nearly die gagging and choking. Tears streaming over his burn scars as he tries to stumble away.
Last edited June 2, 2021 1:08 am

Rolls

Gas side effect - (1d6)

(4) = 4

Jun 5, 2021 6:09 pm
Endrei's curiosity turns to dismay as he watches strange gas tumble from the vial that Audree has opened. The smell hits his nose, and his face contorts. The giant lurches to his feet, then shuffles away from the alcove, trying to get clear of whatever this vapor might be.

Unfortunately, it's crowded now in the alcove, Endrei is not a small man, and his eyes are swimming from the gas. Unable to pick his way through the others, he staggers into the nearby wall with his shoulder.
OOC:
Failed both rolls. Woo!
Last edited June 5, 2021 6:14 pm

Rolls

CON Save 1 - (1d20+3)

(7) + 3 = 10

CON Save 2 - (1d20+3)

(9) + 3 = 12

Jun 6, 2021 8:30 am
OOC:
Yeek, forgot that Clomm's roll should also have been at Advantage. But we'll just roll on with what we have. ;)
As Endrei, Clomm and Elius all begin choking and gasping desperately, it suddenly dawns on Audree that she's avoiding the ill effects by holding her breath... and that the liquid in the unstoppered bottle is still vaporizing, and is beginning to fill more and more of the underground passage!
OOC:
Endrei, that's one damage which I'll mark in the status thread. Watters, are you trying to stopper the bottle? If so, please make a Dex save vs. 15, at Advantage since you're not actively choking on this gas. Success will mean that the bottle is sealed and the existing gas largely dissipates. If you fail, everyone will need to make another round of Con saves vs. 15 as the noxious fumes worsen and spread.
Jun 7, 2021 12:25 am
Seeing her compatriots having violent reactions, she quicky attempts to stopper the vial.

Rolls

Dex save - (1d20+3)

(7) + 3 = 10

Jun 8, 2021 5:47 am
OOC:
So Audree restoppers the bottle, but not before everyone needs to save again with Con vs. 15.
Jun 8, 2021 1:48 pm
Audree attempts to hold her breath long enough to jam the stopper back in.

Rolls

Con - (1d20+3)

(18) + 3 = 21

Jun 8, 2021 2:27 pm
Gasping and wheezing, Elius Wax retreats out of the room, only stopping when his eyes and lungs no longer burn from the noxious fumes...

Rolls

Wax's Con Save vs. 15 - (1d20+4)

(20) + 4 = 24

Jun 10, 2021 7:31 pm
Clomm brings his sleeve over his mouth and tries to filter his breath as best as he can.
OOC:
With +3 that should be a success.
Last edited June 10, 2021 7:32 pm

Rolls

CON check - (1d20)

(13) = 13

Jun 10, 2021 9:27 pm
OOC:
Go Clomm! Just waiting on Endrei, and I happen to know Ciriaco is swamped with work at the moment. I might just make the save for him in another day or two here...
Jun 11, 2021 11:41 am
OOC:
I think I should become a tank with how well I am rolling Con saves haha.
Jun 14, 2021 5:15 am
Once Watters has the stopper back in the bottle, the noxious fumes dissipate rapidly. The stuff is dangerous in an enclosed space, and eyes are still watering as the four explorers recover.
OOC:
Endrei passes his check. What's next? The map towards the bottom of Page 8 is the latest...

Rolls

Con Save vs. 15 (Poison) - (1d20+3)

(20) + 3 = 23

Jun 14, 2021 3:04 pm
Clomm grapples with the desire to turn back, they clearly bit off more than they could chew. He grasps the staff and book with a white knuckled fist. But there’s so much opportunity for more…
Jun 14, 2021 3:45 pm
Elius is breathing hard, and there are flecks of blood on his lips as he gestures northward, to the alcoves and the shadows beyond. "Should we continue?" he croaks, grabbing one of the green-burning candelabras off the nearby table.
Jun 15, 2021 12:23 am
"Yes. Let's follow this corridor." Watters continues on to the northeast.
Last edited June 15, 2021 12:23 am
Jun 19, 2021 5:50 am
The dungeon -- for what else could it be called at this stage? -- again has that deafening silence, that eerie stillness as the foursome moves up the hallway to the north, carefully. The lights, carried now by Watters and Wax, drive back the shadows, sending them scuttling to the corners of the place.

At the end of the hall, as the passage turns to the right, they see that the three dark but open alcoves are burials -- interments in the wall. Each holds what looks like the shrouded and perhaps mummified remains of a human-sized figure. Down the eastern passage, torch and candlelight reveals a set of steps leading down into darkness on the right, the passage turning to the south after fifty feet or so, and most arresting of all, a huge stone head set into the north wall in a large alcove. It is flanked on either side by the now familiar candelabras, has been carved from some strange, pale yellow stone shot through with veins of green. It's two fist-sized eyes appear to be made of smoky glass... glass perhaps containing some swirling liquid or gas?
OOC:
What's the plan?
https://i.imgur.com/7AT40Og.png
Jun 21, 2021 12:03 am
OOC:
The more light the merrier...
Audree approaches the enormous head carving, fascinated. To get a better look, she lights the candelabra on either side of it and then closely inspects it. Surely nothing can go wrong like last time with the glass tubes...
Jun 23, 2021 11:48 am
Clomm eagerly scans the room, carefully walking around the edge without touching anything. He watches Audree approach the head, clutching his staff in anticipation. He stands clear of the things mouth and eyes, almost as if he thinks it will come alive and try to eat her.
Jun 28, 2021 10:29 pm
OOC:
Ciriaco is still dog-paddling at work, I believe, so just rolling along here.
Watters' footfalls are soft as she approaches the massive head that's set into the north wall, and additional light brightens the room when she lights the eerie green-burning candles to the left and the right of the strange and impassive stone face. The material is unknown to the woman, pale yellow and smooth, but it is heavily veined with a network of green material that might be jade or tourmaline. Set into the thing's eye sockets are fist-sized spheres that appear to be made of glass; within those eyes, there is a murk that seems to shift and swirl of its own accord. Now that she is closer, the woman can also see that the lower part of the face might be hinged. Is the mouth meant to open?

Some distance from Audree, Clomm inspects the rest of the room more carefully now that the lighting is brighter. At his side, Wax holds his torch aloft as well, fully revealing steps that traverse down into the dark, and that end in a landing just at the edge of the adventurer's illumination.
OOC:
What now, you two? Slightly updated map before.
https://i.imgur.com/K26HwO5.png
Jun 29, 2021 6:33 am
Audree takes a closer look at the eyes and mouth, seeing if the glass eyes are removable or if the mouth can open. She doesn't put much effort, just enough to see if they are easily (re)moved.
Jun 29, 2021 6:46 am
Audree keeps her touch light as her fingers move across the face of cold stone, and she finds that she cannot open the mouth despite there being a seam and evidence of some kind of jaw-hinge. The glass eyes she can touch directly, and believes might pry loose with a little persuasion.

Rolls

Secret Roll

Jun 30, 2021 12:21 am
"Hey I think I can remove this eye. I don't have a good track record of touching stuff in here though..." She waits to see if anyone else has any suggestions or wants to attempt the eye removal themselves.
Jun 30, 2021 12:38 am
"Maybe my staff can interact with it…" Clomm points his staff at the head from a distance, concentrating a trickle of magical energy into his hands and out toward the statue. If nothing happens, he will tap the staff cautiously against each eye and see if it somehow activates.
Jul 3, 2021 5:22 am
Clomm assumes the position, pointing his iron staff towards the face, eyeless infant's head-first. And then -- and then he does feel a tremor of power, of energy... in the room, in the staff, in him!

Wax, Watters, and Endrei all watch in surprise as the mouth on the huge and impassive stone face opens with the sound of stone on stone, yawning before the raised staff that the knave wields. In the thing's open lower jaw, a pair of small, purple gemstones twinkle, shining in the torchlight...
Jul 5, 2021 9:30 am
"Well I'll be a hand up a puppet's ass, I didn't think that would actually work. Should we take the stones?"
Jul 5, 2021 1:26 pm
Clomm’s face is blank, but inside he is a mixture of dumbfounded and giddy with power. He gives the others a slow nod, a slight smirk crinkling the burn scars on his cheeks and lips.
Jul 5, 2021 5:32 pm
Endrei and Elius crowd in a little closer, trying to get a look at the pair of gems themselves...
OOC:
What do you do?
Jul 5, 2021 11:40 pm
Audree gently removes both stones.
Jul 6, 2021 5:09 am
Watters's hand might tremble when she reaches into that great maw, in the torchlit gloom... but nothing happens. The mouth does not slam shut, severing or trapping her arm, and no poison darts or blasts of flame result. Instead, she holds the two beautiful gemstones in her palm. They are perhaps amethyst? Beautifully faceted, nearly glowing in the torchlight.
Jul 7, 2021 12:33 am
Audree exhales gratefully. "Well that went better than I expected. Let's just hope they aren't cursed or anything," she mutters. She stares at the face's eyes but she doesn't want to press her luck so soon. "Let's look around the corner and see if we find anything else down here. We can come back to the face later," she suggests.
Jul 10, 2021 3:42 pm
Having already been smoked and gassed during his brief foray into this barrow, Endrei keeps his distance from the giant face and its ominously gaseous eyes. His eyebrows lift in surprise when the hinged mouth falls open; he glances from the gemstones to Clomm's new, baby-faced staff, then back.

Two stones, two empty eye sockets...

The giant clears his throat. "Ms. Watters, are those gems... well, baby-eye-sized? I mean..." Endrei trails off uneasily, then twiddles his sausage fingers at the head of Clomm's staff. "I mean that staff somehow opened the mouth, and in the mouth were those two gems, and the face on the staff doesn't have any eyes, and..."

And what? Should they really tamper with this... ritual implement, or whatever it is? They were just supposed to clear out the Spudfields' cellar, for a hot meal and a comfortable night's rest. No one said anything about subterranean temples.
Last edited July 10, 2021 3:43 pm
Jul 10, 2021 4:56 pm
Clomm sags in relief when the stones are harmlessly retrieved. He nods along with the big man’s thoughts. "Perhaps a brief test at connecting them?" Clomm licks his scarred lips, hungry for more power. He reaches a hand out to Audree, urging her to give him the stones.
Jul 11, 2021 10:18 am
Audree shrugs. "Sure. Whats the worst that can happen?" She hands over one of the stones. No need to hand over both yet.
Jul 16, 2021 5:43 pm
Clomm carefully places the stone in the eye socket.
Jul 16, 2021 10:36 pm
The purple gemstone seats perfectly with a satisfying schuck, and Clomm immediately feels the staff tremor in his hand. Light flickers in that precious stone, illuminating the massive face on the wall as the entire underground structure seems to draw and hold a breath. Dust falls from the ceiling and faint sounds are heard in the distance as mortar crumbles and falls from the walls and ceilings in other rooms.

From down the steps, in the darkness, a rancid wind blows briefly, flicking the torches and candles before it ceases abruptly.
Jul 16, 2021 11:49 pm
Clomm looks around, eyes wide. "Shall we add the other one?"
Jul 18, 2021 3:51 pm
Endrei shuffles to the top of the stairway and peers down into the dark. His nose wrinkles at the smell, although it's hard to tell given the shadows and the usual mess of his features.

"Well something happened," he observes. "Down there. Normally I'd say in for a penny, but..."

The giant chews on his lip. "Maybe we go down, see what that was first, and then put the other stone in?"
Jul 18, 2021 4:13 pm
Clomm shrugs, then nods. It sounded like wisdom. He could wait.
Jul 19, 2021 12:13 am
Audree nods in agreement that this plan has some wisdom.
Jul 19, 2021 5:22 am
OOC:
Let me know the order and manner in which you descend, please...
Jul 21, 2021 2:12 pm
Endrei looks from one companion to the next. Regarding his suggestion, all seem agreeable. None, alas, appear to be in any hurry to descend. The big man glances uneasily down the stairs, then back to the others, then once more at the darkness awaiting them below. He swallows.

"Me first, then," he rumbles, with obvious reluctance. "Ms. Watters, if you could raise that torch up a little behind me..."

Gripping his great hammer in both mitts, Endrei creeps down the stairs. He moves slowly, waiting for their feeble light to reveal each step before sliding a foot onto it. He squints into the murk, wary for any shape that might be moving in the darkness.
Jul 22, 2021 12:16 am
Audree grabs Endrei's forearm to stop him. "It's ok, I'll go first. I have the light anyway." She'll slide past and descend first unless Endrei protests.
Jul 22, 2021 5:40 pm
The repugnant air wafting from the lower room down the stairs where Audree and Endrei are now stopped suddenly ceases, trickling to nothing... like an old man wheezing his last. The silence becomes thick as the big, hammer-wielding adventurer decides to let his female companion go first -- or doesn't. Either way, the air begins to chill and within a span of seconds breath is visible.
OOC:
So Audree, Endrei, Wax, Clomm? Letting Endrei confirm.
Jul 25, 2021 4:52 pm
OOC:
Sorry! That's fine with me.
Jul 25, 2021 7:31 pm
Creeping down the stairs, Audree watches as the shadows shrink and evaporate in the face of her flicking torch. The stone steps only descend one flight before they land in a small stone chamber, perhaps twenty feet on a side. But it's what the chamber holds that grabs the woman's attention -- and indeed, the attention of the three men crowded behind her on the stairs.

A large stone sarcophagus lies in the center of the room, its lid shattered and lying in pieces. Towards the back of the room, another passage leads out, to the east -- and it's there, in that archway, that they all see it.

The figure stands perhaps six and a half feet tall, and is dressed in what looks like ornate ceremonial armor. He is clearly long dead, skeletal beneath the moldering leather and rusting metal, and clearly not -- for terrible green lights burn in his skull's eye sockets, and he hisses through his bare and broken teeth in a way that makes the skin crawl. The remains of his long, dark hair are lank and ropey, and it is immediately clear that he is the source of cold in the room, as well as the hideous smell.

As eye contact is made, the undead warrior takes a step, and then another, coming forward, opening his jaws to loose a low growl that seems to shake the whole chamber!
OOC:
Hopefully will post a pic for this guy tonight. What do you all do!? Watters is up-front, her retreat hampered by Endrei, Wax, and Clomm behind her. You'll all have a moment to react before one of you rolls a single d6 to determine initiative...
Jul 25, 2021 9:18 pm
In a rare burst of emotion, Clomm growls "Give me the damned second stone!"
Jul 27, 2021 6:35 am
OOC:
...Audree? Endrei, whatcha doin'?
Jul 27, 2021 11:56 pm
Audree makes sure the stone gets to Clomm. "Here you are. Let's hope we don't regret this."
Jul 28, 2021 1:52 am
Clomm quickly affixes the stone to the staff. "Hark! Obey me!"
Aug 1, 2021 9:59 pm
Endrei offers up a silent prayer that Clomm's wild idea will work. Unbidden, an image springs to mind: this statuesque, skeletal warrior, clad in its plate, crouched in the corner of the Spudfields' cellar and hissing to scare away the doughty housewife.

No. No, probably not.

Gritting his teeth, the big man shoulders ahead of Audree and places himself between the thing and the rest of the group. His fingers ripple along the haft of his hammer as he resettles his grip.
Aug 2, 2021 4:27 am
The moment that Clomm inserts the second stone, the iron staff reverberates again, thrumming with power in his hands. Both gems blaze and light up brightly, casting eerie, dancing shadows throughout the chamber in front of them... and lighting up the ancient, rotting and terrifying creature advancing towards them. There's the ring of steel as it draws its weapon, a sword that is pitted and rusting, but looks sound enough to strike with...
OOC:
Roll for Initiative! The first one of you to respond, roll 1d6. On a 1-3, your opponent acts first. If the die comes up 4-6, the PCs act first. This will be rerolled each round.
https://i.imgur.com/GDlFSbk.jpg
Aug 2, 2021 12:54 pm
Initiative

Rolls

Initiative - (1d6)

(5) = 5

Aug 3, 2021 4:08 am
OOC:
Round 1: PCs are up first, in any order you all see fit!
"Gods, what is this abomination!?" Wax cries from the rear, where he pulls his bow off his back and nocks and arrow!
OOC:
Audree
Clomm
Elius
Endrei
Crypt Thing
Aug 3, 2021 11:49 am
Audree, more bravery than common sense, rushes forward with her axe swinging.

Rolls

Axe attack - (1d20+1)

(3) + 1 = 4

Axe damage - (1d8)

(8) = 8

Aug 3, 2021 12:45 pm
The smell of the thing as Audree gets closer, axe in one hand and torch in the other... the presence of the thing! The adventurer tries her best, but the chill and her nerves mean that the woman's axe-blow is nowhere near her fiendish target.
Aug 5, 2021 2:09 am
Clomm tries to marshal his magical prowess again as he had earlier. He concentrates on controlling the fell creature.
Aug 8, 2021 3:08 pm
OOC:
Sorry to be lagging here -- just back from some International travel that consumed my days (and nights). I'll ping Ciri over on Discord today to get Endrei's action...
Aug 8, 2021 4:20 pm
Endrei is sizing up their opponent in the eldritch light of Clomm's staff, steeling himself for the fight ahead, when Audree dashes past and closes on the creature with axe swinging.

Endrei's mouth falls open. There are no words.

The brute shambles after the lass, raising his hammer as he goes. Endrei directs a fierce overhand blow, hoping to crush the corpse's exposed skull.

Rolls

Melee Attack - (1d20+5)

(10) + 5 = 15

Hammer Damage - (1d10)

(3) = 3

Aug 9, 2021 6:21 am
Endrei joins Watters in facing off against the looming horror, but where her axe blows do not connect, his swinging hammer comes down of the fiend's gleaming white skull with bone-shattering force.

Or... with what should be bone-shattering force. For when the face of the two-handed weapon -- swung with all of the tall man's considerable might -- makes contact with the crypt-dweller's head, it turns in the warrior's stinging hands and vibrates hard. It feels like striking granite, like striking something that does not and cannot break. The force of the impact does at least drive the skull towards the ground, but when it looks up again, its souless, glowing eyes burn for Endrei. It hisses in its raspy, lipless voice and comes for him, one skeletal hand extended!

Behind the pair, Elius draws an arrow while Clomm steadies the staff and the magical energies he knows course within it. It might not allow him to control the thing, he quickly realizes, but he can see the death magic animating the monster. See it, and possibly unravel it!
OOC:
Clomm, please make an Int attack roll at Disadvantage (roll twice, use the lower) vs. a target of 15. If you succeed, roll 1d8 damage. You can tell that dispelling the magic (by dealing damage) will be easier if you're closer to the thing.
Endrei, please make a Dex defense roll vs. 10. (The 10 factors in +3 from your armor, -3 from his attack). If you fail, make a Con saving throw vs. 15.

Rolls

Lucky Contestant: 1=Audree, 2=Endrei - (1d2)

(2) = 2

Aug 13, 2021 1:14 am
OOC:
I'll go ahead and add both rolls to this post. If I make the defense roll, just ignore the saving throw.

Got a 10 even on the Dexterity roll. Is that a success? Failed the CON save.
Last edited August 13, 2021 1:15 am

Rolls

Dexterity Defense Roll - (1d20+1)

(9) + 1 = 10

Constitution Saving Throw - (1d20+3)

(11) + 3 = 14

Aug 13, 2021 3:45 am
Endrei moves back when the thing lurches towards him, hissing cold breath, eyes blazing and long, bony fingers clicking...
OOC:
Success!
Aug 14, 2021 2:35 pm
OOC:
Sorry for the delay! Looks like I passed, so rolling damage.
Last edited August 14, 2021 2:36 pm

Rolls

INT check - (1d20+3)

(19) + 3 = 22

INT check 2 - (1d20+3)

(16) + 3 = 19

Damage - (1d8)

(3) = 3

Aug 14, 2021 11:26 pm
OOC:
Nicely done, Clomm! This attack seems to have done a lot more damage than Endrei's hammer did.
As Endrei and Audree face off against the graveborn monster, Clomm unlocks the power of the staff! The eyes blaze and the head of the child wails, a keening sound that bothers the wight more than anyone. Bothers it so much, in fact, that pieces of the thing seem to come off, floating in the air like ash from a dying fire. It is disintegrating! Clomm can feel the dread magic animating the thing, and the staff's connection to it.

He can dispel it, he's sure!

And it's during this surge of confidence that Elius Wax exclaims and quails from the top of the stairs, behind the other three. A glance back reveals that a second undead warrior has risen and joined the fray... surely the brother of the first that they still face. It's two men from the horrible painting, everyone suddenly realizes, based on their armor, their rotting garb, their height and the lank, brittle hair still partly attached to their skulls. The second brother, though, is better armed, wielding a dark, wavy-bladed two-handed sword...
OOC:
So now there are two of them -- the second approached from behind, and has Wax in his sights. Need any one of you to roll Initiative, which is just a d6. 1-3, they go first. 4-6, the party goes first. No pressure!

(And if you win, feel free to post your actions.)
Aug 14, 2021 11:36 pm
OOC:
Also, oops. Couple of things I've gotten wrong here, due to Knave being Knave. You have to *beat* the saving throw, defense, or attack number. So Endrei indeed should have been struck. Let's not sweat it now, but I'll try and remember it in the future. (And this reminds me why in my other d20 OSR games I often use 'hit the number exactly' as a partial success!)

Secondly, Clomm, please roll a second d8 for damage! Knave has another damage die added if the weapon is ideally suited for the task... and yours is!
Aug 15, 2021 12:53 am
OOC:
Initiative

Rolls

Initiative - (1d6)

(2) = 2

Aug 15, 2021 2:31 am
OOC:
Oh dear. Post coming tonight or tomorrow. ;)

Edit: or in a few days! Sorry!
Aug 18, 2021 6:04 am
The brother at the top of the stairs moves swiftly, closing in on the surprised Wax with his ancient sword, but the swipe cuts only the air, neglecting to take off the adventurer's head. It is a disappointment for the walking corpse, whose brother staggers forwards as well, reaching for Watters as it advances, eyeing Clomm and the staff that caused it such suffering...
OOC:
Audree, -beat- an 11 to avoid the touch, please. (Meaning 12 or higher.) That's a based of 10, modified by your armor to 8, raised by your foe's attack bonus of 3 to 11.

Also, Clomm, remember your second d8.

(And Wax was defending an 11, not a 13 -- forgot about his armor)

Rolls

Second Brother Attacks Wax -- Wax Defends vs. 13. - (1d20+1)

(17) + 1 = 18

1d6 to Determine whom the first brother attacks, 1-3=Endrei, 4-6=Audree - (1d6)

(6) = 6

Aug 19, 2021 12:28 am
Audree attempts to avoid the grasping claw-like hand.

Rolls

Touch attack - (1d20)

(18) = 18

Aug 19, 2021 1:40 am
OOC:
Y'all are nimble!
"The staffff..." the monster in the lower level, near Watters and Endrei, hisses through broken brown and yellow teeth as it swipes awkwardly at the woman. "Give it to meee!"
OOC:
You're all up in the order of your choosing!
Aug 19, 2021 5:11 pm
OOC:
You can certainly try! Both exits are blocked by the respective brothers, but it's not impossible to move around them. I'll whips up a quick map.

And see above, remember your extra d8 of damage!
Aug 19, 2021 5:28 pm
https://i.imgur.com/ePCBeCy.png
OOC:
Hopefully this makes sense and jives with how people were envisioning the scene. Brother #1 came from the small passage behind him, #2 appeared at the top of the stairs and partially descended to attack Wax.
Aug 19, 2021 8:54 pm
Clomm retreats into the corner farthest away from both ghastly creatures. He maintains his concentration and tries to surge more energy into the undead enemy.
Last edited August 19, 2021 8:55 pm

Rolls

Second d8 of damage - (1d8)

(6) = 6

Aug 19, 2021 10:31 pm
OOC:
Got it, and nice! That d8 was for last round, so if you're intending to attack with the staff again at a distance, that's another attack at disadvantage. His Defense is 15, so you have to beat that with an INT check. (The disadvantage is for the range... you can tell that getting up-close with him will make dispelling the animating death magic easier. If you manage to hit, deal 2d8 damage.)
The creature in the lower chamber, near the sarcophagus, turns and follows Clomm with his glazing green eyes as the man moves. "The stafff!" he garbles out out his lipless mouth.
Aug 19, 2021 10:53 pm
Clomm’s usually stoic face grimaces in concentration and effort. But despite a grunt and beaded brow there seems to be no effect to the evil entity shambling toward him.
Last edited August 19, 2021 10:54 pm

Rolls

INT check 1 - (1d20+4)

(14) + 4 = 18

INT check 2 - (1d20+4)

(5) + 4 = 9

Aug 20, 2021 12:18 am
While the one creature is distracted with Clomm, Audree attempts to hack it with her axe. Unfortunately the creature lunged forward after the staff, causing Audree to strike a large hunk of stone. The impact jars her arm, temporarily numbing it. A large chunk of the axe breaks off.
OOC:
Oof.
Last edited August 22, 2021 10:47 am

Rolls

Axe attack - (1d20+1)

(1) + 1 = 2

Aug 20, 2021 6:22 pm
OOC:
A delicious natural 1! Knave has rules for this but they are a bit boring, so in the OSR spirit, Audree, roll 1d6 and consult the list below, please.

1: You strike at Endrei accidentally! Roll to hit his Defense of 14 with your axe (STR). On a 15 or higher, deal 1d8 damage to him. If you decide to try and pull the blow or change it's direction at the last moment, you may roll the attack at disadvantage... but your awkward position will allow the undead brother in front of you a free attack.
2: You bring the axe down on the sarcophagus and there's a fierce vibration from striking the stone. Suffer 1 damage yourself and the axe loses 1 point of quality.
3-6: Your errant swing damages the axe, which loses 1 point of quality.
Aug 21, 2021 3:39 am
OOC:
Rolling

Rolls

Fumble bumble - (1d6)

(2) = 2

Aug 21, 2021 6:32 am
OOC:
Got it -- feel free to narrate the miss and your both damaging your weapon and numbing your hands.
Aug 21, 2021 5:01 pm
Endrei hears Elius wail, but he's too busy shambling away from the cold-clawed skeleton in front of him to worry about another. The little scholar seems somehow to have weakened the creature with that baby-headed staff, and Ms. Watters is swinging away with all her might; perhaps if they all press the attack they can best the thing, terrifying as it is.

Gritting his teeth, Endrei brings his great hammer down again. He hopes to shatter ancient bone wherever he may.
Last edited August 21, 2021 5:01 pm

Rolls

Attack w/ Strength - (1d20+5)

(11) + 5 = 16

Potential Damage - (1d10)

(8) = 8

Aug 21, 2021 5:36 pm
Elius flees down the stairs, joining his fellows as the second of the two dread brothers advances after him, its two-handed blade grasped tightly in its skeletal hands. He lets an errant arrow fly at it just as Endrei's hammer comes crashing down on the crypt wight that Audree is swinging so wildly at. Bones and ancient armor crack as the thing collapses in a heap, the magic animating it badly weakened by Clomm and his magical staff.

From the floor of the tomb where it has crumpled beside the sarcophagus it normally rests in, the undead monster before Endrei roars and throws its terrible mouth open wide. Cold still radiates from the thing, and bones pop and snap as it moves to rise, to keep fighting, to rob these interlopers of their very lives...
OOC:
Top of the round, someone please roll that 1d6 for init. 1-3 = the bros. go first, 4-6 = the party goes first.
Edit: Nice blow, Endrei.

Rolls

Wax's Bowshot at Disadvantage vs. Defense 15 - (1d20+1, 1d20+1)

1d20+1 : (10) + 1 = 11

1d20+1 : (5) + 1 = 6

Aug 22, 2021 10:48 am
OOC:
Init

Rolls

Initiative - (1d6)

(1) = 1

Aug 23, 2021 6:45 pm
The taller of the two risen sadists descends the stairs silently as his skull's eerie eye sockets glow faintly. He is on Elius Wax again, drawing that massive, wavy-bladed zweihänder back over his shoulder before swinging it with frightful force. The adventurer has nowhere to go and the result is a tragic and messy one -- his arm, raised instinctively to protect himself, is lopped off and sent flying, but that's not the worst of it. The keen, dark blade cuts the man straight through, from armpit on one side to shoulder on the other. Elius falls in at least two pieces, his body staggering for a moment as the top of the man slides off and slops to the floor with a wet plop. The body topples at the wight's feet next, and there is so much gushing blood...

Rising after the hammer blow crushed so many of its dried and brittle bones, the more vocal of the two brothers hisses again at Endrei, then it turns from him, hurrying around it own stone coffin, limping as it makes for Clomm and the staff.

"Miiine!" it spits. "Give! Miiiiine!"
OOC:
Well, Wax is -extremely- dead. Will update the map below in a moment, but basically, Clomm is face to face with the first brother now (he rose and moved as his action) and the sword-wielding one is dangerously close to Audree and Endrei.

Rolls

Wax defense roll vs. 13 (Base 15 attack reduce by 2 for armor) - (1d20+1)

(7) + 1 = 8

Sword Damage - (1d10+2)

(10) + 2 = 12

Aug 23, 2021 7:18 pm
https://i.imgur.com/5rg2h8P.png
OOC:
Hopefully this roughly jives with how people are seeing the scene. Audree, Endrei and Clomm are up, in any order!
Aug 24, 2021 12:32 am
"Elias, no!" Audree rushes forward to get revenge for Elias.
OOC:
Great at avoiding damage, not so much dealing it -_-
Last edited August 24, 2021 12:33 am

Rolls

Axe attack - (1d20+1)

(3) + 1 = 4

Aug 24, 2021 12:53 am
OOC:
Wow. Her attack rolls have been something else!
Aug 24, 2021 2:35 am
Clomm stares in horror, bug eyed, burned face ashen, mouth agape. He had seen men killed, sure. He even killed before. But nothing prepared him for seeing a man cut in half by a fell demon. He could see the heart still beating as it pumped blood out of split ribs and lungs. Clomm felt disembodied, as if he was watching himself from a distance. Without knowing what he was doing, he cast magic through his staff again trying to finish off the nearest brother.

Rolls

INT check - (1d20+4)

(5) + 4 = 9

INT check two - (1d20+4)

(10) + 4 = 14

Aug 24, 2021 6:01 am
OOC:
How is Clomm attacking? As the thing closes in, he can feel the power in the staff practically vibrating itself out of his hands. Should have given you a little more detail. Attack with it at disadvantage from some distance away, normally at close range (within say 10'), and at advantage if you move in to physically touch him with it -- though that carries risks of its own.
Aug 24, 2021 6:36 pm
OOC:
I wasn’t moving any closer, so maybe just "normal" attack with the staff then.
Aug 25, 2021 2:18 am
OOC:
Sounds good. Any objection to using that first roll? A miss, of course...
Aug 25, 2021 2:25 am
OOC:
nope that’s fine!
Aug 25, 2021 5:42 am
OOC:
Right, we'll just see what Endrei gets up to then.
Aug 25, 2021 2:38 pm
Focused as he is on the first wight, Endrei is spared the worst of Elius Wax's demise. It registers as a cry, a gurgle, motion at the edge of his vision. Perhaps a smear of red. There will be time for disgust later.

If they live.

Despite the giant's best efforts, his quarry is closing on the little fellow Clomm! Endrei hesitates a moment, but then lumbers after the thing. He rears up his great hammer and takes another swing at the bones of its back.

Rolls

Attack w/ Strength - (1d20+5)

(12) + 5 = 17

Potential Damage - (1d10)

(7) = 7

Aug 29, 2021 5:35 am
The blow Endrei strikes is a massive one. Dust and bone and rot fly when he brings down the hammer and it smashes through the crypt thing pursuing Clomm. Backbone, ribs, pelvis -- all shatter to pieces as the hammer punches through and then exits between the suddenly bifurcated fiend's legs, and it screeches and falls largely into two pieces. The remains of it writhe on the floor... finger bones wriggle and grasp, the jaws snap, the limbs twitch and tremor. The monster will not be rising, the bold adventurers are certain, but nor does it look to truly die soon.

Gore drips from the wavy blade of the fearsome sword wielded by the defeated wight's brother, and it comes forward with baleful purpose, eyes blazing and teeth bared in a silent scream.
OOC:
Initiative! Roll a d6, folks! You want 4-6 if you hope to go first.
Aug 29, 2021 10:54 am
OOC:
Rolling! Welp should've seen that coming lol
Last edited August 29, 2021 10:54 am

Rolls

Initiative - (1d6)

(1) = 1

Aug 29, 2021 2:23 pm
OOC:
And yet she keeps rolling it -- that Audree!
Aug 29, 2021 11:33 pm
Stalking forward, descending the last few steps before coming to the floor of the chamber where his brother had been put to rest, the undead warlord loosed a hoary bark of frosty breath towards Endrei -- the intruder who'd just smashed his brother to the ground. Then we went after the hammer-wielding man, limping but moving with speed. But it was not with his sword that he attacked -- a bony hand shot towards Endrei's throat as he closed in!
OOC:
Need a Defense roll from Endrei. That should be DEX-based, vs. a Target of 10. (+3 for your armor, -3 for his attack.) You need to -beat- the value to fully avoid the grasp. If you fail, make a Con saving throw vs. 15.

Will also update the map in a moment.

Rolls

Endrei 1-4, Audree 5-6 - (1d6)

(2) = 2

Aug 29, 2021 11:46 pm
https://i.imgur.com/sWGqB08.png
OOC:
Hopefully this jives with how you folks are seeing this...
Sep 1, 2021 1:50 am
OOC:
Sorry for the pause! Rolling...

Welp. Are there critical failures in this game? I made the Constitution save, but I quite failed the Defense roll.
Last edited September 1, 2021 1:50 am

Rolls

Defense Roll (Dexterity) - (1d20+1)

(1) + 1 = 2

Constitution Save (If Necessary) - (1d20+3)

(18) + 3 = 21

Sep 2, 2021 3:29 pm
OOC:
There -are- critical failures in this game! They are focused on gear degradation, which I sometimes think is a bit boring for a fumble outcome, but I can work with it here. (Were this a "normal" damaging attack it would also do an additional die of damage, but let's roll with damage to your armor. Double damage in fact -- lower its quality by 2, please.)
Endrei nearly manages to step back and avoid the towering fiend's grasp, but the monster manages to grab the man by the shoulder of his brigandine armor. Intense cold radiates from where the thing makes contact, and in a span of seconds a terrible sound and smell fill the air. The leather and cloth of the equally tall adventurer withers and frays and rots before their very eyes, twisting, peeling and dissolving into the chill dungeon air. By the time Endrei pulls himself free, his blackened armor is half-ruined, bits and pieces of it falling from his body.

He struggles to not imagine what will happen if this creature manages to touch flesh!
Sep 2, 2021 4:52 pm
OOC:
Duly noted! I've recorded Endrei's brigandine armor at 2/4 quality on his character sheet. There's no set mechanical effect until all of the quality is depleted, right? Apart from whatever the GM may decide?
Sep 3, 2021 6:02 am
Ciriaco says:
OOC:
Duly noted! I've recorded Endrei's brigandine armor at 2/4 quality on his character sheet. There's no set mechanical effect until all of the quality is depleted, right? Apart from whatever the GM may decide?
OOC:
Correct.
Sep 4, 2021 12:11 am
Clomm, sweat dripping from his ashen face, recoils in fear as he sees Endrei’s decay away. He wants to be nowhere near this… thing! He backs away until his back presses wetly against the stone wall, then runs around the coffin, jumps over the other destroyed corpse, and tries to get as far away as he can from this thing. He hesitates as he reaches the southern hall, looking back over his shoulder at his companions battle the creature. It seems as though he will run.

But he turns, his face hardened, and he casts his staff toward the beast once again!
Last edited September 4, 2021 12:12 am

Rolls

Staff magic - (1d20+4)

(9) + 4 = 13

Second roll for disadvantage - (1d20+4)

(11) + 4 = 15

Sep 4, 2021 7:59 pm
Endrei's brigandine hangs in tatters, like moss from an old, gnarled oak. The brute casts about for some path of escape. The skeletal soldier is between Endrei and the stairs, but there is little Clomm, scuttling towards what seems to be another hallway...

Then the wizard stops and turns. He intends to fight! And Audree Watters has not shown herself to be a person given to caution. Together, they were able to batter down the first of these beasts; perhaps they can do the same to the second.

Rounding on his new foe, Endrei swings his hammer with all the force in his arms.

Rolls

Attack w/ Strength - (1d20+5)

(9) + 5 = 14

Potential Damage (Hammer) - (1d10)

(9) = 9

Sep 5, 2021 11:44 pm
OOC:
Fighting to the end! So be it. ;)
Sep 9, 2021 3:42 pm
Cheered on by the defeat of one of the foul creatures, Audree swings her axe again, hoping the hefty chopping blade will crush through some bones.
OOC:
Typo on +2, should only be +1 but I don't think it matters lol.
Last edited September 9, 2021 3:43 pm

Rolls

Axe attack - (1d20+2)

(5) + 2 = 7

Advantage attack - (1d20+2)

(13) + 2 = 15

Damage - (1d8)

(7) = 7

Sep 11, 2021 5:09 am
OOC:
Audree, with the risen grave wight now focused on Endrei, attack at advantage. One more roll! (Sorry, should have noted that previously.) It's a 15 you're going for, incidentally.
Sep 12, 2021 12:15 am
Clomm's necromantic magics swirl around the fiend, rattling its bones, loosening its teeth, pulling at the wisps of its hair and beard, dimming the sinister light that burns in it eye sockets. This brings a seething hiss from the former warlord, but seems to do no lasting damage. On the heels of that, down comes Endrei's hammer, and it looks it be a mighty blow -- but the two-handed sword rises expertly to meet the adventurer's hammer, deflecting it with a ringing sound that reverberates throughout the chamber.

And then finally -- finally -- Audree steps in with her axe, and lands a solid blow! The monster is focused on Endrei and has its back to her, so the bit of her weapon bites deeply into the thing's back... and it takes some effort to pull it out. Terrifyingly, the ancient warrior does not so much as flinch. Did she wound it at all? It's difficult to know as it roars in the crypt, its hoary breath chilling the air as it howls about the fate of its brother, who still lies on the ground, broken but crawling and weakly grasping.
OOC:
Initiative, please. Roll 1d6 and you want high if that has not been clear to this point. ;)
Sep 12, 2021 1:27 am
OOC:
I'm afraid to roll initiative anymore but here it goes anyway... Ok, I officially ban myself from rolling initiative lol
[ +- ] GM Note
Last edited September 12, 2021 1:28 am

Rolls

Initiative - (1d6)

(3) = 3

Sep 12, 2021 4:01 pm
OOC:
Our good initiative rolls are coming any time now!

Also, nice post, GM!
Last edited September 12, 2021 4:03 pm
Sep 13, 2021 1:12 am
The thing that once answered to the name Gheorj glares at Clomm -- Clomm and his brightly glowing, infant-headed staff. To reach the whelp is no small thing -- the crypt fiend is trapped between the damp wall on one side and his brother's decrepit stone sarcophagus on the other. To his front, the largest of the intruders, wielding a mighty hammer. At his back, some gnat biting at him, a pest, an annoyance. His dread course is clear: cut down the man with the maul, then move to slay the feeble wizard who barely knows how to control the might of the artifact he holds.

"Diiiiiiie!" the monster whispers darkly as it brings up its zweihänder, the weapon that ended Elius Wax in one brutal blow.

Endrei can see it coming -- but can he avoid or defend the strike?!
OOC:
Okay, Endrei -- Defend the sword blow. And I will admit, for being a simple game, Knave could lay out the attack and defend rolls a little more clearly, especially with the player-facing rolls option. Defend with your armor value (+3) vs. the sword blow, which is a 15. I've gone back and forth on ties in this game accidentally... let's start being consistent and say a tie is a partial success for the player. Bottom line, roll 1d20+3 and try to hit, or (better) beat a 15.

Rolls

Who is the lucky recipient? Endrei 1-4, Audree 5-6 - (1d6)

(4) = 4

Sep 14, 2021 12:57 am
Although his arms are tingling from his own blocked blow, Endrei is able to bring his hammer back up in time to catch the revenant's swing. He takes the blow on the hammer's shaft, near the steel housing of the weapon's head. The giant grunts at the impact, then turns at the waist and wrenches the zweihander down to one side.
Last edited September 14, 2021 1:08 am

Rolls

Defense Roll - (1d20+3)

(15) + 3 = 18

Sep 14, 2021 6:57 am
The two-handed blade scrapes the wall on the way down, lighting the room with a shower of bright sparks as Endrei narrowly avoids an almost certain death!

A sound reverberates in the underground chamber then, distant but distinct. It's undoubtedly a dog's bark -- a large dog's bark, based on the deepness of the note...
OOC:
Nice roll! You're all up, all three of you!
Sep 14, 2021 7:53 am
Tiring quickly and with her heart racing in her chest, Audree takes a massive swing in the hopes of ending this terrible fight quickly.
OOC:
Woohoo!
Last edited September 14, 2021 7:53 am

Rolls

Chop - (1d20+1)

(14) + 1 = 15

Damage - (1d8)

(8) = 8

Sep 14, 2021 11:45 am
OOC:
Did we kill it? If not I can post. I plan to charge in and try to touch it with that staff.
Sep 14, 2021 3:08 pm
OOC:
I'll wait to hear whether the thing is still up. If it is, Clomm can go before Endrei.
Sep 14, 2021 11:08 pm
OOC:
Oh no, this brother is looking very much like he's still on a warpath.
Sep 18, 2021 2:48 am
Clomm charges forward, staff held at the hip like a spear. He runs to the creature’s back and thrusts at it with the baby’s head, forcing his malice and will through the arcane instrument.

Rolls

Staff 1 - (1d20+4)

(18) + 4 = 22

Staff adv - (1d20+4)

(2) + 4 = 6

Damage - (2d8)

(12) = 3

Sep 18, 2021 3:28 pm
OOC:
22! That's a nice roll.
Sep 19, 2021 4:04 am
OOC:
It is! Damage is 1d8, and a bonus 1d8 because the weapon is ideally suited for the task at hand... unwinding some terrible necromantic energy. So roll up that 2d8!
Sep 19, 2021 11:10 am
OOC:
ha, of course only 3 damage.
[ +- ] GM Note
Sep 20, 2021 6:22 am
Audree strikes another solid blow to the cold, vile thing looming in front of her -- looming and all but ignoring her as it focuses on her companion with the staff, and on Endrei who still blocks its way. That staff suddenly keens and wails as Clomm rushes back into the fray, charging past Watters, leveling his weapon like a spear. The undead warlord turns towards him at the last second and the jab isn't the final blow Clomm is hoping for... but it affects the evil creature powerfully. Rusted armor, dank, putrid flesh and gleaming bone all part and slough off before the screeching infant's head. The staff might as well be a red-hot blade, and the wight's body made of lard for the effect it has, and this elicits an ear-splitting roar of agony from the thing.

Behind it, Endrei is wide-eyed, his sledge heavy in his hands...
OOC:
Endrei's up. Attack at advantage if you wish, as it has presented its back to you.
Sep 21, 2021 7:30 pm
Clomm's attack gives Endrei time to catch a breath and resettle his grip on the war hammer. Wincing against the weird thing's bellow, Endrei swings hard at the back of its head. The brute hopes to crack his opponent's skull like a steel-encased melon...
OOC:
That's a hit! Meh damage for 1d10, but there we are.
Last edited September 21, 2021 7:31 pm

Rolls

Attack w/ Strength 1 (Advantage) - (1d20+5)

(19) + 5 = 24

Attack w/ Strength 2 (Advantage) - (1d20+5)

(13) + 5 = 18

Potential Damage - (1d10)

(4) = 4

Sep 21, 2021 11:17 pm
OOC:
I'll narrate the result shortly, but someone give me 1d6 for initiative, please. To be clear, you want a 4, a 5, or a 6. Not a 1, a 2, or a 3. Roll high, not low. You want the three highest numbers on the die, not those nasty low ones. 4-6, not 1-3.

DON'T ROLL LOW! 💀
Sep 22, 2021 1:29 pm
OOC:
I feel like Audree should roll this. It's tradition!
Sep 22, 2021 2:28 pm
OOC:
Rolling! Edit: Hahaha
[ +- ] GM Note
Last edited September 22, 2021 2:32 pm

Rolls

Initiative - (1d6)

(3) = 3

Sep 23, 2021 4:26 pm
The unhallowed fiend is battered as Audree stikes her blow, as Clomm jabs forward with his terrible and magical staff, and was Endrei brings his hammer down on the back of the thing's head. There is the sound of heavy wood striking metal, though, and the remnants of the warlord's half-helm hold. The mundane weapons hardly seem to affect the creature as it puts its back to the damp stone wall so that it can face all three of its determined foes. Then its maw, filled with broken teeth and some kind of softly glowing fungus, stretches wide.

From deep within the monster comes a boiling, writhing, steaming mass of black bile, sticky and loathsome. Wriggling white worms are all through the reeking putrescence, which the vile brother sprays at his foes with force!
OOC:
Right! Everyone takes 1d4 damage -- make a Dexterity save vs. 15 for 1/2 damage. Endrei, he's running out of his vomit as he sprays you, so save at advantage.

Please also make Con saves, also vs. 15. Advantage there too, Endrei.

Rolls

Who gets a little less? Audree 1, Clomm 2, Endrei 3 - (1d3)

(3) = 3

Sep 24, 2021 12:21 am
Audree attempts to dodge out of the way.

Rolls

Constitution - (1d20+3)

(16) + 3 = 19

Dexterity - (1d20+3)

(5) + 3 = 8

damage taken - (1d4)

(1) = 1

Sep 24, 2021 12:41 am
OOC:
Ew. So Endrei made the Dexterity save, and takes... 2 damage? Are we rounding up?

I'm not sure what the target on the Constitution save is, or what the effect of failure might be. But there's the roll!
Last edited September 24, 2021 12:42 am

Rolls

Dexterity 1 (Adv.) - (1d20+1)

(18) + 1 = 19

Dexterity 2 (Adv.) - (1d20+1)

(2) + 1 = 3

Constitution 1 (Adv.) - (1d20+3)

(2) + 3 = 5

Constitution 2 (Adv.) - (1d20+3)

(10) + 3 = 13

Damage - (1d4)

(3) = 3

Sep 24, 2021 3:14 am
OOC:
DEX check

Rolls

1d20+1 - (1d20+1)

(12) + 1 = 13

CON - (1d20+3)

(13) + 3 = 16

Damage - (1d4)

(3) = 3

Sep 24, 2021 5:03 am
OOC:
All saves in Knave are vs. a target of 15. Looks like Watters made her Con save, but took 1 damage. Endrei made his Dex save and took 2 damage (round normally), then missed his Con save. Clomm, you've missed your Dex save so please roll a d4 to see how damage you take, then make a Con save as well.
Sep 25, 2021 9:38 pm
OOC:
Updated my previous post with my rolls. Passed my CON save.
Sep 26, 2021 4:14 pm
OOC:
Alright, looks like this:
Audree -- makes Dex save and takes 1 damage; makes Con save and is not Diseased
Endrei -- makes Dex save, and takes 2 damage; fails Con save and is Diseased
Clomm -- fails Dex save and takes 3 damage; makes Con save and is not diseased

So -- want to make sure I'm tracking hit points correctly here. Clomm goes from 3 to 0, I know that much. In Knave, you're unconscious at 0, dead at -1. Lucky! Audree and Endrei, I want to make sure I haven't already marked these HP off -- don't want to hit you again. I had Audree at 3, and Endrei at 2... but I'm forgetting if I'd already marked off the 1 (Audree) and 2 (Endrei) damage. I think I might have. Either of you remember / know exactly where you are HP-wise? At the end of this, Audree will have 2 or 3 left, Endrei 0 or 2.
Sep 26, 2021 11:31 pm
OOC:
Audree is 3hp currently.
Sep 26, 2021 11:51 pm
nezzeraj says:
OOC:
Audree is 3hp currently.
OOC:
I think that's right, and Endrei is 2. I think I snuck in an update when I was tired and forgot! ;)
Sep 27, 2021 1:17 pm
OOC:
I read back, and I think that prior to this exchange, Endrei had only taken 1 damage from the toxic fumes. So he's taken 3 damage total, and started with 5. He's on 2, yes.
Last edited September 27, 2021 1:19 pm
Sep 27, 2021 8:19 pm
By the time the geyser of scummy gunk has run out, that roiling mix of ancient vomit and mysterious muck has splattered and covered all three of the delving adventurers. Clomm gets it worst, full in the face and eyes, and he collapses as his skin burns and festers beneath the black, seething slime. The staff clatters to the floor as Endrei gets not a small quantity in his mouth, and wretches as his body involuntarily and immediately tries to expel the putrid matter. Not fast enough, the big man will later find out, should he survive...
OOC:
The three of your are up! Well, the two of you, as Clomm is down on the ground with zero hit points.
Sep 27, 2021 11:58 pm
Enraged and disgusted beyond belief, Audree swings her axe at the vile creature, hoping to end its existence.
OOC:
Yay I think that's a hit.
Last edited September 27, 2021 11:58 pm

Rolls

Axe attack - (1d20+1)

(17) + 1 = 18

Damage - (1d8)

(3) = 3

Sep 28, 2021 1:50 am
Audree's axe digs in to the dark warrior's shoulder, and all manner of bone splinters, rotten leather and rusted metal goes flying as she yanks the weapon free. It's weakening!
OOC:
Let's say this turns the nasty towards here -- which would give black-tongued Endrei advantage for an attack, if that's what he plans on doing. There's also the staff on the ground, fleeing, pooping his pants... the options are endless!
Sep 28, 2021 5:18 pm
His eyes still watering, spittle and filth still dripping from his lips, Endrei's vision clears enough for him to take in his surroundings. The death blow he expected has not come down on him; indeed, he finds that the wretched thing has turned its attention towards the absurdly spunky Ms. Watters.

Endrei rears up once more and swings his hammer fiercely at the creature's back. "Why won't you die?!" he sputters through the foulness that falls from his face. "Again?!"
OOC:
Great attack roll, but... 1 damage. Sigh.

Second damage die added... hahahahaha.
Last edited September 28, 2021 7:49 pm

Rolls

Attack w/ Strength 1 (Advantage) - (1d20+5)

(20) + 5 = 25

Attack w/ Strength 2 (Advantage) - (1d20+5)

(10) + 5 = 15

Potential Damage - (1d10)

(1) = 1

Second Damage Die! - (1d10)

(1) = 1

Sep 28, 2021 7:13 pm
OOC:
So on a 20 (nice roll!) the defender loses a point of quality from their armor. This is moldering old armor, so I think this blow destroys it! Perhaps more importantly, you also roll a second damage die, in this case a d10.
Sep 28, 2021 7:49 pm
OOC:
Done! I got it that time!
Sep 29, 2021 5:21 am
OOC:
You folks are something else with these rolls!
The hammer slams into the undead knight, crushing metal and bone and driving him into the wall. Ancient straps and buckles finally give way and the foul creature's armor crumbles and falls off him, exposing ribs and black, leathery-looking skin stretched over the thing's broken frame. It staggers back towards the man with its green-lit skull sockets and its maw open wide in a silent scream.
OOC:
Dare I say it? Someone needs to roll 1d6 for initiative. You should know the drill, though I'm not sure you actually do...

If you win, you now need to beat a 10 to hit him.
Sep 29, 2021 5:49 pm
OOC:
That's your cue, Audree! Luck be a lady tonight!
Sep 30, 2021 12:30 am
OOC:
Let's keep this streak alive! Dammit haha.
Last edited September 30, 2021 12:30 am

Rolls

Initiative - (1d6)

(5) = 5

Sep 30, 2021 4:52 am
OOC:
Do mine eyes deceive me?! Watters won the initiative!
Your move, you two! Clomm, feel free to post up a good post all about groaning, bring pain-wracked, and writhing on the floor...
Sep 30, 2021 8:17 am
OOC:
Would it take up my action to pick up the staff? Or is it better to just hit it with my axe? Lol
Sep 30, 2021 10:43 pm
Clomm is sure he’s dead. At least he wished he was. As the black bile filled his mouth, nose, and eyes it was as if he was simultaneously burning and decaying. Falling and drowning. It was somehow worse than anything he imagined, and he’d quite the imagination. He was vaguely aware that he was screaming, throat gurgling wetly with the tar of death clogging his airway.
Oct 1, 2021 12:29 am
OOC:
Not to slow things down, I'll just pick up the staff and hit the creature with it. If that isn't possible, we can just use the first damage die for axe damage.
Audree scoops up the fallen staff since it seemed as if the creature is particularly susceptible to it and she swings it with both hands at the rotting corpse's head.

Rolls

Attack - (1d20+1)

(14) + 1 = 15

Damage - (2d8)

(83) = 11

Dex vs 15 - (1d20+3)

(2) + 3 = 5

Attack (disadvantage) - (1d20+2)

(1) + 2 = 3

Oct 1, 2021 4:51 am
OOC:
Love it, Clomm!

On her turn, Audree can indeed use her move to pick up the metal staff, then turn and attack with it. Some things to note:

1. A successful Dex save (vs. 15 as usual) will allow her to grab the weapon and ready it quickly; if she fails, her next action will be at disadvantage.

2. The staff is a heavy thing that brims with power -- harnessing its necro energies is an Int attack. Having used her move, she won't quite be in melee range, but can attack with the staff from short range, say 10' away. Normally that's a standard Int attack roll (vs. 10 in this case); that roll would be at disadvantage if she fails the Dex save in #1.

Make sense?

Edit: And I see I totally missed Audree's second post.

So -- please do me a favor, Watters, and add a Dex save vs. 15, and if that fails, a second attack roll.

Oct 1, 2021 6:04 am
OOC:
Ok edited the original attack post...it's not pretty lol.
Oct 2, 2021 4:40 am
OOC:
Do I see a critical failure with a staff of enormous dark magical power? I think I do...
Oct 2, 2021 6:25 pm
Beset once more by the animated corpse, Endrei widens his eyes and backpedals. He swings madly at the creature with his hammer, partly to shatter its torso and partly to keep it at bay; he doesn't want to feel the chill grasp of those finger bones again.

"Die!" he shouts. "Just die! Or... go back to being dead! Decompose!"
OOC:
Newp.
Last edited October 2, 2021 6:26 pm

Rolls

Attack w/ Strength - (1d20+5)

(3) + 5 = 8

Potential Damage (Hammer) - (1d10)

(4) = 4

Oct 2, 2021 11:21 pm
OOC:
Alright, will resolve this momentarily. First, we need a 1d6 roll from Audree:

1 The staffs feeds on Audree's life force -- she takes 1d8 damage
2 The staff feeds on Clomm (1-3) or Endrei's (4-6 )life force. Roll another d6 to see which one of them takes 1d8 damage.
3 The infant's head begins shrieking and wailing -- everyone make Wis saves or all actions at Disadvantage while it wails
4 The staff does not like Audree and simply refuses to work for her
5 The staff does not like Audree; all future actions with it are at Disadvantage
6 There's a cold and almost electric shock from the staff, which Audree drops
Oct 3, 2021 3:19 am
OOC:
Well we all know how well Audree rolls 1d6s so this should end well...

Ok, not the worst result, but not great either.
Last edited October 3, 2021 3:20 am

Rolls

Crit fail - (1d6)

(3) = 3

Wisdom save - (1d20+2)

(7) + 2 = 9

Oct 3, 2021 3:21 pm
OOC:
Wisdom save. What's the target for this? Is it 15?

Welp. I'm guessing it's not 5. So that's a fail!
Last edited October 3, 2021 3:22 pm

Rolls

Wisdom Save - (1d20+1)

(4) + 1 = 5

Oct 3, 2021 6:25 pm
OOC:
Not sure if I can save while unconscious but here we go.

Rolls

Wis - (1d20)

(16) = 16

Oct 4, 2021 7:40 am
OOC:
Saves in Knave are -always- vs. 15. Clomm's success means that his sudden slumber is undisturbed. =]
Audree steps lightly over Clomm's fallen form, and her hands find the staff he'd wielded with such effectiveness. And she feels the same power he did. The same strange resonance in that cold metal shaft, the same magic that all but unwound the first of the two horrific brothers. The staff, however, does not feel the same about Watters, and she draws it back to strike, the infact's head atop one end of the thing begins to scream. It's a keening wail, it's terrible and it's terrifying -- ear-splitting and off-putting all at once.

Endrei's hammer slams into the wall beside their still-standing foe, shattering stone and causing mortar and dust to fall from the wall and ceiling before the screeching forces him to wince as well. Somewhere below that awful sound, a large dog is barking, getting closer, but there is little time to wonder what that might mean as the decrepit miscreant bares his teeth and tries to grab for Endrei's arm with a skeletal hand as the man grunts and tries to step back and re-shoulder his weapon...
OOC:
Need a Defense roll from Endrei, please. Add your Dex, add +3 from your armor and try to -beat- a 13. At Disadvantage, I would add, because of the keening staff. Should you fail, make a Con Save vs. 15. (Also at Disadvantage.) If -that- fails, lose 1d4 STR as the life is drained out of you.
Oct 4, 2021 1:18 pm
OOC:
Defense roll at Disadvantage...

Woo! I guess it grabs Endrei's armor.
Last edited October 4, 2021 1:20 pm

Rolls

Defense Roll (Dexterity) - (1d20+4)

(12) + 4 = 16

Defense Roll (Dexterity) - (1d20+4)

(10) + 4 = 14

Oct 4, 2021 3:06 pm
OOC:
@#%$@&^@%#$@*! Erm, I mean, nice rolls, damn!
That desperate, grasping hand cannot find a purchase on Endrei's warm flesh. The man retreats a step or two as the thing's freezing cold, sharp fingerbones claw at his moldering, partly decayed brigandine armor. He can tell in that moment what it wants -- the heat in his body, the life in his blood... the breath from his lungs.
OOC:
INITIATIVE, roll a d6!
Oct 5, 2021 12:05 am
OOC:
Let's goooo.

Rolls

Initiative - (1d6)

(6) = 6

Oct 5, 2021 5:00 am
OOC:
Holy Macaroni! Two in a row! Post up your actions, and note that the staff head is still screaming, putting a damper on virtually all your actions. Watters could use her action to try and settle the thing... what she's rolling would depend on her approach.
Oct 5, 2021 6:49 am
OOC:
Hm, what would I roll to smash the screaming head against the wall until it shuts up? Haha.
Audree did not expect the baby-headed staff to actually come alive and she drops it in her surprise. She withdraws and scoops her axe back up and swings her axe.
OOC:
Let me know if it requires a roll to withdraw or pick up my axe.
Last edited October 6, 2021 6:12 am

Rolls

Axe attack - (1d20+1)

(17) + 1 = 18

Damage - (1d8)

(5) = 5

Oct 6, 2021 3:54 am
OOC:
Smart play -- dropping the staff will keep it from screaming. No need to roll to withdraw, and in fact you could attack with your axe if you wanted to. Move to grab weapon, attack to... attack.
[ +- ] PC Status Tracker
Oct 6, 2021 6:12 am
OOC:
Ok I edited my post and added an attack. It went very well lol.
Oct 8, 2021 1:18 am
Endrei flinches away from the creature's clutch, and that saves him. Its finger bones brush the arm of Endrei's brigandine jerkin; in their wake, the leather cracks and splinters, and frost spreads like cobwebs over the iron scutes beneath.

Endrei wants to flee, but there's no way he's going to turn his back on those icy claws. Wide-eyed, he swings his war hammer with all the strength of panic.
OOC:
Another fantastic damage roll! GM, I am assuming that because Audrey dropped the staff, we are no longer at Disadvantage due to the screaming. If that's wrong, let me know and I'll roll another to-hit for the Disadvantage.
[ +- ] GM Intrusion
Last edited October 8, 2021 1:23 am

Rolls

Attack w/ Strength - (1d20+5)

(16) + 5 = 21

Potential Damage (Hammer) - (1d10)

(3) = 3

Oct 9, 2021 12:26 am
The wailing staff quiets when Audree drops it and grabs her axe. Clomm sputters and chokes on the floor as the brightly-garbed woman plants the weapon deep in the chest of her frightful foe, breaking its breastbone, smashing its brittle ribs. The axe is stuck for a moment, leaving the brave adventurer closer than she'd like to the rotten teeth and glowing eyes of the sinister warlord. One awful hand comes up, claw-like, reaching for Watters's tender flesh, for her pink cheeks -- before Endrei's hammer comes in like a thunderbolt, smashing the fiend in the face, crushing its skull against the stone wall behind it.

"Nooooooo..." it says with a rasping, reeking gasp, sliding down the wall as its caved-in skull lolls about on its neck sickeningly. As the monster slumps to the floor the two-handed sword clatters on the stones and the light in its broken eye sockets dims. It is defeated but still undying, like its brother, who still writhes and squirms on the floor nearby, like a worm chopped into many pieces.

Breathless, Endrei and Audree dare to share a look with one another. Have they... survived?

And at that moment, a bark resounds in the ancient chamber -- loud, echoing, resounding. At the top of the stairs, the same ones the explorers had descended, a ghostly apparition stands, its ethereal form shifting in the guttering torchlight. It's a mastiff, a big one, and looks alert and on-guard, like it's protecting something as it growls lowly.
[ +- ] The Ghostly Dog
OOC:
You've defeated the brothers and we're out of combat turns. But what do you do now? Clomm lies injured, Wax is dead, the ghostly dog is confronting you...
Oct 9, 2021 1:42 am
"Hey there. Good doggie. I know what you want. A bone right?" Audree reaches down to their now defeated foe and grabs the largest intact bone she can find, probably a femur, and tosses it to the dog.
Oct 10, 2021 3:05 am
OOC:
I assume I can’t act? I suggest we try to get out of here with what loot we can.
Oct 10, 2021 5:19 am
OOC:
It looks to me from the rules like Clomm will be unconscious until he gets a good night's rest, when he'll recover 1d8 hp. So he'll need to be carried out of here if there's no healing magic to be found. Sorry man!

Edit: That's boring, though, so if someone spends a round helping him, we'll say he can at least be conscious and talk. Maybe I'll ask for a Con save... failing will leave him at 0hp but allow him to see and speak and such; passing will restore him to 1hp. Cool?
Oct 11, 2021 3:19 pm
The phantasmal mastiff cocks its head and just looks at Audree for a moment when she crosses the floor, ignoring Clomm's gurgles and wheezing. When she raises the bone, though, the vile remnant that pulls free from one of the defeated brothers with some difficulty and a sickening slurp, the dog growls at her and barks -- a bark loud enough to hurt the woman's ears and cause dust to drift from the ceiling...
Oct 11, 2021 7:08 pm
Endrei is about to stomp the wight's bones into dust for good measure when the spectral dog's bark makes him wince. Instead, he shuffles to the fallen Clomm, with his eyes on the newly arrived beast the whole time. Slowly, slowly, Endrei kneels beside the man; his big hands fumble and slap at Clomm's face and shoulders while Endrei watches the dog for any sign that it means to approach.

"Clomm," Endrei says in a whisper that is more like a grumble. "Clomm, are you alive? You need to get up. This is a bad place to lay."

Endrei looks between Audree with her bone and the ghostly hound, holding his breath. It doesn't seem to appreciate what she's done, but it hasn't attacked them either. Not yet. What does it want?

"Do you think it wants the staff?" he hisses, as if the dog couldn't hear him perfectly well.
Last edited October 11, 2021 7:09 pm
Oct 12, 2021 6:29 am
Audree doesn't take her eyes off the dog but shrugs in response to Endrei's question. "Worth a shot. I think it could be the pet of these skeleton things, in which case it might just be pissed their masters died...again." She tosses the bone, the scoops up the staff and tosses that as well, hoping one will placate the beast.
Last edited October 12, 2021 6:29 am
Oct 12, 2021 8:59 pm
The moment Watters lifts the metal staff, the head of the powerful thing wails again, as though it loathes the woman's touch. The screaming is short-lived as she throws the staff forward, towards the big hound, but even that brief outburst is enough to set the dog off. Barking and growling, it bounds down the steps and stops at the foot of the stairs -- where it keeps on losing it's thundering woof, so loud in the small stone chamber. It's the staff that has raised the ghostly mastiff's ire, and in-between barks another sound comes to the adventurers: a child's calling voice.

"Doris? Doooooris!"

The dog perks an ear, turns, then races up the steps, into the other room and out of sight. It all happens so quickly -- and just as Clomm is coming to...
OOC:
CON save (vs. 15, as usual), Clomm! Success means you have 1hp and are weak but can get up. Failure means you're conscious but still at 0hp and will need help standing or walking.
Oct 13, 2021 12:42 am
"I guess that...worked? I'm beginning to think a staff with a sentient baby head is not as wholesome as I thought. We should probably try do destroy it or something, yeah?"
Oct 16, 2021 1:05 pm
Clomm hacks and coughs, nodding at Endrei. He wheezes and spits out some of the phlegm, but rolls to his side. His shaky grip wraps around Endrei’s broad neck as he helps him to stand. "We’re not leaving without that staff…"
Last edited October 16, 2021 1:06 pm

Rolls

CON - (1d20+3)

(18) + 3 = 21

Oct 16, 2021 5:43 pm
Endrei helps Clomm to his feet.

"It seemed to fear the staff," he rumbles. "We should keep it for now, whatever we choose to do with it..."

Endrei trails off. The escarpment of his brow crumples as he tries to remember something. The child's voice in the darkness is sending prickles up Endrei's spine, but the name it called is familiar.

"Didn't Conrad Spudfield tell us that his dead dog was named Doris?" the big man blurts. Then his eyes widen. "Do you think that's the farmer's son? How did he get down here?"
Oct 21, 2021 2:59 am
A wheezing hiss comes from the floor then, as both brothers claw and snap at the air in what looks like slow motion, their decrepit bodies ruined, but moving and shifting still. The taller of them, the second to fall -- he reaches vainly for his sword, even as his dark sibling stretches pale and hideous fingers for the staff on the floor...
Oct 21, 2021 3:02 am
"Get the staff…" He wheezes and spits. "Let’s leave this place."
Last edited October 21, 2021 3:02 am
Oct 25, 2021 1:55 am
Audree scoops up the staff with a shredded piece of Elias's clothes to hopefully prevent the staff from screeching again. She'll stow her axe and use her other hand to help Clomm get out of this place.
Oct 25, 2021 6:07 am
OOC:
Back the way you came? Which is the way the ghost dog went, btw. There's also the dark passage in the SE of this room... from the last peek at the map:
https://i.imgur.com/sWGqB08.png
Oct 26, 2021 4:10 am
"Let's see if their is another way out of here. Don't want to run into the dog again." Audree tries the path leading to the unexplored area.
Oct 26, 2021 5:06 am
"Good dog, Doris!" comes floating into the chilly lower chamber, just as Watters bundles some cloth around the staff to lift it. It doesn't scream this time, but the child's face is twisted in a fury as the woman takes possession of it.

Clomm is now on his feet, and Endrei helps him towards the exit, past the open sarcophagus as Audree feels the staff vibrate slightly in her hands, almost as though it wants to leap from her grasp towards Clomm...
Oct 27, 2021 11:03 pm
Endrei looks down at their two adversaries. He knows that he should crush what remains of their skeletons to powder, but now that they are no longer a threat, there's something almost pathetic about the way that they're rocking and struggling to creep about by dint of their finger-bones.

The giant heaves a sigh. He can't bring himself to do it.

As Audree advances towards the dark and unknown, the youthful voice sounds again, from back the way they've come. Endrei casts a worried glance up the stairs.

"That must be the farmer's son," he confirms. "He thinks that ghost dog is his pet. Should... we really leave him alone up there?"
Oct 27, 2021 11:23 pm
Clomm feebly reaches for the staff. "I can… I can carry it… Give it t… to me." Clomm rolls his eyes at Endrei’s question, partially from being in a stupor and partially for his lack of love for the child. He groans a negative but doesn’t articulate further.
Oct 28, 2021 4:28 am
Audree hands the staff over, ready to catch it if Clomm can't keep a grip on it.
Oct 28, 2021 5:27 am
The infant's head calms when Clomm's clammy grasp once again closes around the cold metal staff. The woozy adventurer can feel the power in the thing once more, the nebulous and yet undeniable energy that lies with in. It speaks to the man, somehow, though not in any language spoken by mortal tongues. And he knows, then. Knows that he can dispel the foul sorceries that animated the brothers. He can rob them of the unlife that haunts their broken bones -- with a gesture and an arcane utterance he can put them to rest.
Oct 31, 2021 7:43 pm
Clomm does his best to stand, leaning heavily on the staff. He goes to the nearest undead, and does as the staff whispers.
Nov 1, 2021 4:26 am
The stone chamber, already frigid from the presence of the two fiends that now lay in piles at Clomm's feet, grows colder still as the man speaks and holds the magical staff aloft. Endrei and Audree see their breath as frost suddenly forms on the walls and the open sarcophagus, and there's a terrible chorus of sounds as the brothers wail and keen and thrash, and as the child's head opens it's mouth wide. Vapors, almost impossible to see, flow from the two wights to the yawning maw of the infant, and within seconds the sounds and damned spirits of the pair have been consumed. The light is gone from their eyes... the motion from their bones.

A thick silence descends on the room as the trio finds themselves truly alone.
Nov 1, 2021 5:12 am
"Well if that doesn't end it, I don't know what will. Let's look for a way out of here." and she heads toward the last unexplored area to search for an exit.
Nov 7, 2021 2:22 am
"Let’s get out of here."
Nov 7, 2021 5:28 am
OOC:
Presume Endrei is okay with this as well -- heading into the unknown passage.
Nov 9, 2021 6:37 pm
Endrei casts a worried glance back in the direction of presumed boy and spectral hound, but sighs and follows the others deeper into the crypt.
Nov 11, 2021 7:41 am
Holding her torch high, Audree leads the trio out of the room, away from the remains of the dread brothers. Through the narrow, dark passage they go, into the unknown, into the final recesses of the gloomy tomb.

After perhaps fifty feet, the cramped, low-ceilinged tunnel opens into a room -- one not unlike the chamber where they just fought for their lives. Another broken-open stone sarcophagus rests on the floor, its lid in pieces, and at the opposite end of the room a wooden box and a large, decorated clay urn are visible. At that far end of the room, a few steps can be seen as well, leading up into heavy shadows.
OOC:
You're all near the sarcophagus. Whatcha gon' do?
https://i.imgur.com/dKR35Dd.png
Nov 11, 2021 8:10 am
"Here, rest a moment while I check out this sarcophagus." Audree peers into the broken coffin.
Nov 11, 2021 4:49 pm
Approaching the side of the crumbling stone coffin, Watters sends shadows dancing all about the crypt as she raises her torch over the partially intact remains of the thing. She spies something interesting immediately -- gold! Glinting from beneath the partly fractured bottom of the sarcophagus, it looks like a number of coins... but it will be difficult to say for certain unless the woman climbs in for a better look, or leans in from the side, putting her weight on the edge of the vessel.

While Audree searches, Endrei peers at the shifting shadows, uncertain if some of them are about to take shape and descend on them. For Clomm, more worrying is the suddenly defeating silence that fills the vault. A silence that is broken by Watters's careful movings -- but also by something else. A clicking, perhaps a chittering. Coming from the urn on the far side of the room.
OOC:
Audree hears it too, but she's preoccupied with what looks like treasure!

Rolls

Wisdom Test - (1d20+2)

Secret Roll

Secret Roll

Secret Roll

Nov 11, 2021 5:13 pm
Clomm, barely able to stand, leans heavily against the staff and wall. "Shh. I hear something…"
Nov 12, 2021 12:39 am
"I think I see gold down here! It might take some work to get it though. After hearing Clomm she pauses and takes a listen as well. "What did it sound like?"
Nov 12, 2021 7:36 am
When the group quiets, the sound is unmistakable. A chitter here, the sticky click of insect legs, a tweedle there. All coming from the other end of the chamber, perhaps the clay urn.
Nov 12, 2021 12:52 pm
Audree quietly approaches the urn. If the top is open she will use her sack to quickly cover the urn so nothing can easily get out.
Nov 13, 2021 12:19 am
OOC:
Can Clomm do anything? He seems basically dead.
Nov 13, 2021 12:34 am
Watters, torch in one hand and sack in the other, approaches the urn that seems to be the source of the unsettling noise. When she comes within ten feet of the waist-high clay vessel she sees that is it highly decorated with symbols and strange pictographs... and that it is covered with a dusty wooden lid.
Nov 13, 2021 12:38 am
bdssp says:
OOC:
Can Clomm do anything? He seems basically dead.
OOC:
Actually, when he passed that CON save a couple of pages back, he went to 1 HP. He's absolutely weak and I might hit you with Disadvantage in some situations, but no action is officially off the books for you. I think we've just been playing up and RPing his injuries. So do what you will!
Nov 13, 2021 11:37 pm
"Get away from that!" Clomm hisses. He’s sick of these fools stumbling into things and unleashing gods’ know what. "We’re here for the boy and nothing else."
Last edited November 13, 2021 11:37 pm
Nov 16, 2021 2:38 pm
"The boy is back the other way," Endrei rumbles drily, if indeed the giant's deep and mangled voice can manage acerbity. "I don't know what we're doing down here."

Looking for gold, Endrei figures, and sure enough Audree has found some! He'd like to go and survey her find, but the chittering from the vase worries him, as it does Clomm-- but not, apparently, the indomitable Ms. Watters.

"What he means is that it sounds like there's something dangerous in there," Endrei translates from Clomm-speak to civilized human, for Audree's benefit. "Is the vase closed? If so, let's leave it alone..."

Instead, Endrei edges around towards the box on the floor next to the vase. With Audree and her torch now closer to that end of the room, he peers to see how it might be secured: a latch, a lock or padlock, or perhaps a simple lid, nailed or otherwise?
Last edited November 16, 2021 2:38 pm
Nov 19, 2021 7:53 am
[ +- ] GM Note
Nov 19, 2021 12:31 pm
Audree doesn't have much money left and she needs something to show for the time she spent here, getting injured and seeing traveling companions killed. She decides to try to get some of the gold coins in the coffin.
Nov 20, 2021 7:19 am
Heeding the concerned looks and warnings of her compatriots, Watters eyes the sealed urn, then turns back to the sarcophagus. Retrieving the gold will require climbing into the thing, so that's what she does, hiking her colorful skirts as she gets into the thing and bends to grab the coins. Moving broken pieces of stone aside, she woman finds quite the stash of ancient coins.

Across the room, whatever is in the urn continues to chitter and buzz.
OOC:
Roll 1d100 Audree -- that how many golden coins you find!
Nov 20, 2021 7:28 am
She opens her almost-empty coin purse and begins depositing the coins in. I can share it with the others when we are somewhere safe again. And if there's enough to go around.
OOC:
Lol! Definitely not enough to share >_>
Last edited November 20, 2021 7:28 am

Rolls

Coins! - (1d100)

(8) = 8

Nov 20, 2021 6:09 pm
[ +- ] GM Note
Nov 21, 2021 4:47 pm
OOC:
An 8 on a d100? Ouch. But we're eight gold coins richer than we were before!

Or Audree is, at any rate. ;)
Nov 21, 2021 11:49 pm
There's a slight jingle as Audree plucks something from the broken bottom of the sarcophagus, but otherwise the only sound in the chilly stone tomb is the clicking and chittering coming from the other side of the room.
OOC:
What do you do now, you three?
Nov 22, 2021 12:08 am
OOC:
Clomm feels like the staff is enough of a reward. He wants to get out of here while still alive.
Nov 22, 2021 2:04 am
Feeling slightly bad about keeping all the gold, she passes one coin to each of her compatriots. "Well this job wasn't a total bust then. Let's get out of here and tell the folks to brick up the entrance to this place. I don't want to find out what's in the vase but I don't want it getting into the family's home if it ever escapes. Let's head up those stone steps and see if it leads back to the exit."
Nov 23, 2021 6:39 am
As Watters heads south for the stairs her flickering light makes strange shadows dance behind the urn. The effect is eerie, but the group also gets a better look at the old wooden crate that sits next to the noisome urn, and up the steps. The crate looks like it opens -- there are old and corroded metal hinges, and the flight of stone steps leading up are short... ending in a stout, iron-bound oak door.
[ +- ] Current Map
Nov 23, 2021 8:06 am
"Should we check out the crate first or just try the door?"
Nov 23, 2021 12:30 pm
"The crate. Carefully…" Clomm stifles a wheeze, stands back, and clasps the staff tightly in his clammy hands.
Nov 24, 2021 12:17 am
OOC:
I'm quite enjoying wheezy Clomm just issuing instructions, I have to say...
Nov 24, 2021 3:54 am
Audree nods and sets Clomm down, freeing up her hand. She carefully opens the crate.
Last edited November 24, 2021 3:55 am
Nov 24, 2021 6:27 am
OOC:
@Ciriaco, good with this decision? Don't want to narrate results until I head from you.
Nov 24, 2021 3:48 pm
OOC:
Sorry for the delay! I mentioned in my previous post that Endrei was checking out the crate, so I was waiting for some feedback on that. It's fine with me if Audree opens it.
Nov 25, 2021 8:08 am
OOC:
Oh it had been awhile so I forgot you posted that. If Endrei examined it first we should continue from that.
Nov 25, 2021 10:58 pm
OOC:
I totally missed it too, or more accurately, forgot I'd read it. Sorry!
Endrei is peering at the crate, noting that it looks easy to open as Watters walks over. It has hinges, but all that remains of its hasp closure is a corroded bit of metal that flakes to dust when a knifeblade brushes it aside and then pries the lid up. Inside lies a book -- a massive one, leather and brass-bound, almost two feet tall. Black ink in a flowery hand adorns the well-worn cover, but the few flowing words are in a script neither adventurer recognizes.
OOC:
Writing this so it might have been either of you opening it...
Nov 25, 2021 11:13 pm
"What is it?" Clomm hisses a whisper.
Nov 27, 2021 4:25 pm
OOC:
Not a big deal. Endrei examined the crate, but Audree opened it, so I'll assume she's in front of it. We can proceed from there. I'll wait for Audree's reaction, since she's closer.
Nov 27, 2021 10:32 pm
"The biggest book I've ever seen. No way this is fitting in a pack. One of us will have to carry it. That is, if you want to touch it at all. Something tells me this isn't a book of fairy tales."
Nov 27, 2021 11:46 pm
Clomm reaches his hand out and curls his fingers toward himself, beckoning them to take it.
Nov 30, 2021 6:23 am
OOC:
Anyone taking the book? ;)
Nov 30, 2021 7:56 am
OOC:
Audree will pick it up if no one else does. Endrei?
Dec 1, 2021 4:20 pm
Endrei wrinkles his nose at the crate's contents. In his very limited experience, little good has ever come from books, parchments or papers of any kind, and this one looks especially sinister.

He glances at Clomm-- who clearly feels differently-- and then Audree. His mountainous shoulders lift and fall.

"Clomm wants it," Endrei says, sounding a little relieved that someone else intends to take responsibility for the thing.
OOC:
I have no objection to Audree touching the evil book first!
Dec 2, 2021 12:23 am
Audree nods. "I'll carry it then for now." Audree picks up the book.
Dec 2, 2021 7:50 am
Reaching into the wooden box, Audree curls her fingers around the cool, cracked leather of the book, then carefully lifts the ancient tome free of its resting place. Perhaps surprisingly, it holds together as she hefts it... and then there she is: holding a massive manual in both hands as the clay pot nearby buzzes, and as staff in Clomm's weak hands tremors.
Dec 2, 2021 8:21 am
Audree breathes a sigh of relief. "Well honestly, that went better than I was expecting. Now let's get out of here. Endrei, I think you'll have to help carry Clomm. This book is massive!"
Dec 3, 2021 4:29 pm
OOC:
Audree, how do you play to carry this big book? In two hands? If so, you won't be able to carry your light source. You could carry it under one arm, but it wouldn't be very secure.
Dec 4, 2021 8:15 am
Audree sets the book down for a moment. "Wow this thing is cumbersome. Endrei, I think we should take Clomm back first, and we'll come back for the book. What do you think?"
Dec 4, 2021 2:58 pm
"I can walk!" Clomm coughs and spits up some blood and phlegm. He leans heavily against the staff and does his best to make himself convincingly ambulatory.
Dec 10, 2021 4:15 am
Audree hands Endrei her lantern and picks up the giant book again. "All right, let's get out of here. I miss the feeling of sunshine on my skin already."
Dec 10, 2021 7:46 am
OOC:
Up the stairs to the door? What's your approach, and in what order?
[ +- ] Map
Dec 10, 2021 11:37 am
OOC:
Now that Audree has the book, I think she'd be last since she has no free hands.
Dec 11, 2021 4:28 pm
Endrei accepts Audree's torch, then scrutinizes the door at the top of the stairs above them.

"That's not the way we came," he frets. "But it does seem to lead up..." And 'up' is that way that Endrei would very much like to go.

With a sigh, the big man lumbers up the stairs. He sweeps torchlight over the portal, to see if there's any sort of evident lock.
OOC:
I'm aware that Endrei's war hammer is a two-handed weapon. Can he carry it in one hand, with the torch in the other, as long as he isn't using it? Maybe resting against his shoulder? He'll sling it over his back if he must.
Last edited December 11, 2021 4:32 pm
Dec 11, 2021 5:33 pm
OOC:
The door has a massive metal plate and a keyhole... with a key in it. Looks old and fragile. You can carry the hammer and the torch at the same time, but if you try to *use* the hammer as a weapon you'll be rolling your attack and damage at disadvantage.
Dec 12, 2021 8:29 pm
Endrei quirks a haggard eyebrow at the key protruding from the lock.

"Someone locked himself in here. Or someones," he adds, thinking of the twin skeletons in the crypt behind them. He leans his hammer against the wall by the door, head down, and reaches for the key. His paw is about to grasp it when he pauses.

"Or they locked something in there," Endrei muses, crumpling his lips in concern. The big man casts a worried glance over his shoulder, at the others. Then, gingerly, he takes hold of the key and turns it in the lock. Endrei cracks the door and peers through the small opening he's made, trying to get an idea of what lies beyond without alerting anyone-- or anything-- inside.
Dec 13, 2021 8:09 am
Endrei ascends the steps quietly and stops at the door before trying the key -- which crumbles to dust in his hands.
OOC:
Testing key integrity... not good. Cannot open the lock / door without using some other approach.

Rolls

Crumbles on a 1-3 - (1d6)

(1) = 1

Dec 13, 2021 9:23 am
"Well you have the magic touch it seems. The good news is if the key is old enough to crumble to dust, the lock should be equally as weak. Give it a love tap with your big hammer, Endrei."
Dec 13, 2021 9:09 pm
OOC:
Difficulty 5 to hit the lock mechanism if that's what Endrei does; it only has 2 hit points, but resists 2 damage as well. So 4 damage will smash it!
Dec 15, 2021 1:26 am
Endrei frowns and swirls key dust between his fingertips. "That'll make a lot of noise," he pouts.

But what else are they to do? Neither Audree nor Clomm seems like the lock-picking sort, and Endrei's own sausage fingers are ill-suited to such a delicate task. Endrei sets the torch carefully on the top step, then takes his great hammer in both hands. Wincing a little in anticipation of the racket he's about to make, he swings soundly at the plate of the ancient lock.
OOC:
I think he broke the lock.
Last edited December 15, 2021 1:26 am

Rolls

Attack w/ Strength - (1d20+5)

(20) + 5 = 25

Potential Damage - (1d10)

(6) = 6

Dec 15, 2021 5:15 am
OOC:
And how! Would you like to break the lock reasonably quietly, or would you like Advantage on your next roll?
Dec 15, 2021 3:02 pm
OOC:
I'd prefer to break the lock quietly. As quietly as one can break a metal lock with a war hammer, at any rate.
Dec 16, 2021 8:01 am
Choking up on the hammer, Endrei smashes the lock in one quick blow, a reasonably quiet one. The door opens inward towards the big man after that, revealing... a musty stone corridor beyond. When the trio brought their light to bear, they could see that it stretched off to the right, connecting to the area with the face on the wall, and to the left, which lead almost directly back to the entrance.
[ +- ] The Map Revealed!
Dec 16, 2021 8:43 am
"Nice work, Endrei! Now let's get out of here before we run into anything else!" Audree motions with her chin for everyone to move out and she'll bring up the rear holding the ridiculously large tome.
Dec 18, 2021 4:26 am
Clomm limps as quickly as he can behind Endrei. He can’t wait to be rid of this place, and wonders if it was worth the cost.
Dec 19, 2021 4:08 pm
Endrei's ugly face brightens with a mixture of surprise and relief. He thinks he recognizes the corridor off to their left! At Audree's urging, he reclaims the torch, shoulders his hammer, and leads the way back towards what he hopes is the way they came in.
Dec 21, 2021 4:09 am
With Endrei in the lead and Audree in the rear, the three adventurers slip though the old door and go left, towards the tunnel they entered through. As they take a few steps towards that rubble-strewn entry room, though, the ghostly dog appears at the edge of their torchlight -- standing in the very room they need to move through in order to exit. It makes no sounds this time, though. There is no thunderous bark, no growl. Instead, the beast cocks its head, turns, and pads off into the dark, seeming to evaporate as it goes.
Dec 21, 2021 1:23 pm
Audree breathes a sigh of relief and continues out the tunnel.
Dec 22, 2021 9:53 pm
Endrei wipes a drying smear of bile from the moonscape of his cheek. "That was the boy's dog," he rumbles. "Or what's left of it, anyway. How did it come back?"

Following Audree now, with torch raised high above to light their way, the big man casts an uneasy glance back at the baby-headed monstrosity of a staff that Clomm has insisted on carrying out of the tomb with him.

"I think we woke those dead warriors," Endrei opines. "When we put the jewels into that thing. Maybe the same magic brought the dog back."
Dec 24, 2021 3:50 am
"Best we leave this place quickly then. The ends justify the means, wouldn’t you say?" Clomm’s scarred, stoic face flickers in the torchlight. He seems harder, more desperate now than before.
Dec 27, 2021 2:27 pm
Taking furtive note of Clomm's expression, Endrei looks away. It will be hard to convince the little fellow of the danger or impropriety of removing the baby-headed staff from the crypt. And after all, it isn't Endrei who has hold of the thing, and whatever miseries may arise from it.

He lifts his shoulders. "I just wanted a meal and a bed," he rumbles, and trudges on.
Dec 28, 2021 7:42 am
The crypt, in the end, is a small and cramped affair. For all its forbidding shadows and drafts and eerie sounds and terrible denizens... it now seems very tiny indeed. In a span of seconds, the trio reaches the hole in the wall where they entered. The ghostly mastiff is gone, and the stone tomb has fallen deathly quiet.

Down the earthen tunnel that leads back to the cellar beneath the Spudfield's home, the boy's voice can again be made out.

"Doris's gone to rest now. I don't heared her no mores," the boy says. "Is that you I sees, Domm and Auree, Wacks and Undre?"
Dec 29, 2021 1:49 am
"Indeed it is us. Well, most of us. I'm afraid we lost someone... We'll explain more soon. Do you think you can ask your parents to make us some drinks?"
Dec 29, 2021 3:26 pm
"She was... a good dog," Enrei guesses. He has little experience with children or what might put them at ease. Probably not the news that grave-risen warriors have been shambling not a stone's throw from the boy's cellar.

"All's well down here, now," he calls ahead, and follows Audree down the tunnel.
Dec 30, 2021 7:00 am
"...down here, now," Endrei's voice echoes slightly as the group departs, leaving the damp crypt behind.
Hot cider, biscuits, and fresh cheese are enjoyed by the trio of adventures in the Spudfield's kitchen after the trap door to the cellar is closed and the stories are told.

Conrad's shoulders slump when he hears of Wax's fate. "So... those brothers. Risen from the dead somehow. I'm so sorry they spelled the end of your friend. I'm not sure how we can... repay you for that."

Eliza, more concerned for her family than for some rapscallion's demise, narrows her eyes as she pours more steaming cider. "So... the growling I heard. It was... Doris. Protecting us?"

"I tried to tells you befores, mum!" her boy admonishes her. "She was on guard! I think she kept them grave ghoulies outs of the cellar!"

Conrad shakes his head and his eyes are wet. "Best dog we ever had," he manages with a voice that's cracking. Drawing a deep breath, he steadies himself. "Look... I told you before we didn't have gold or silver to pay you. But we've you to thank for ridding the house of this evil... you and our Doris. Did you at least find something of value down there, in that tomb? Anything that might at least put a good roof over your heads for a few nights?"

Daece, the girl who'd summoned the troupe from the tavern, eyes the staff that Clomm has... but she says nothing.
Dec 31, 2021 2:03 am
Audree pats the giant book she had set down when they sat down to eat and drink. "I think this might be payment enough. Not sure what it is exactly, but any abnormally large book in a crypt with undead must be worth something. Thank you for your kind words about Elias. His memory will be honored."
Dec 31, 2021 2:22 am
Clomm eats greedily while looking silently through his brows. "We’ll be off soon. Your… generosity is more than enough." His voice is flat and humorless, and his deadened smile accentuated by the burn scars on his face.

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