Chapter 1: The Knaves Visit the Spudfields

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May 19, 2021 6:14 am
As Watters ponders lighting another series of candles, Endrei makes his way to the ominous-looking trunk resting against the wall. The man doesn't have his own light source, and his body throws massive, long shadows in front of him as he approaches the chest and its iron clasp. Shifting his stance allows more of Audree's light to fall on the clasp, and a flick of the giant's fingers opens it with a brief clatter. When nothing beyond that sound happens, the man kneels and places his hands on the edges of the lid. It complains as it opens, creaking loudly until Endrei rests the lid against the wall.

Inside, the plundering knave finds several items of interest. On top, two moldering but surprisingly intact hooded robes are folded. The garments share the color and intricate patterns of the flea-ridden rug that Watters had set fire to in the other room, and beneath them lie ten of the same purple candles that have now been seen in multiple locations. On a silver tray with gold inlays -- clearly valuable -- rest three other items: a small cloth bag with loose items inside that rattle slightly, a large and weathered-looking leather-bound book, and two unmarked green glass vials holding a water-like fluid.
May 19, 2021 12:13 pm
Clomm, assured that Endrei didn’t stirring some trap, comes to investigate the chest. Seeing the book, he whispers to the giant "Looks like it could be a spell book. I’ll handle that." He extends his hand, waiting for Endrei’s approval or cooperation in handing him the book.
May 22, 2021 5:13 pm
Endrei glances at Clomm, then takes the book in one paw and hands it back to the little fellow. Endrei's not what you'd call a reader, and if Clomm is right about the book's contents, then it isn't something he'd feel comfortable perusing in any case.

Instead, Endrei takes up a corner of one of the robes and swirls the fabric between his meaty thumb and forefinger. "I wonder if these robes belonged to those men in the painting," he muses. "These seem like ceremonial items." But for what fell ceremony? He lets the garment fall, then pokes open the little cloth bag and peers curiously inside.
May 25, 2021 3:28 am
Clomm carefully pinches the book and lays it open across his forearm. He meticulously flips through the pages to get a sense of what’s inside.
May 25, 2021 6:03 am
The book opens with some complaint, its spine stiff and its pages dry and brittle. Clomm recognizes right away it appears to be some sort of religious text, full of troubling symbology, cramped writing, and filled with highly detailed, painstakingly crafted illustrations. The pages are difficult to look away from, drawing the reader in, filling his eyes and mind with dark and mystical knowledge.

Close by, still hovering over the trunk as Watters holds her torch aloft for them all to see, Endrei jostles the cloth bag and examines its contents, which proves to be -- bones. Finger and toe bones... human, if the man had to guess. Cleaned of any soft tissue remains, they clattered lightly when rattled together.
OOC:
A few dozen digits at least, it seems, Endrei. Clomm, please make an INT save vs. 15 to see if you can understand what you're reading without it being harmful to you...
May 25, 2021 6:26 am
OOC:
Did I successfully light the candles? Lol
Last edited May 25, 2021 6:27 am
May 25, 2021 6:56 am
nezzeraj says:
OOC:
Did I successfully light the candles? Lol
OOC:
Yes! Sorry, will edit to include.
Back in the main area of the room, several candles sputter and flicker with green flames that eventually settle -- Audree's handiwork.
May 25, 2021 11:55 am
OOC:
Lol no problem, glad the world didn't end because I lit them.
May 26, 2021 12:51 am
Clomm does his best to maintain his sense of self while reading the esoteric tome.
OOC:
RIP Clomm.
Last edited May 26, 2021 12:51 am

Rolls

INT check to resist brain death - (1d20)

(4) = 4

May 26, 2021 5:49 am
Page after page, Clomm turns, his fingers trembling as he seeks that which he knows must be present in this book... a powerful sorcery, a magical spell that he can command. When he finds it at last, his mind is befuddled slightly -- he cannot tell what the intent of the enchantment is. He can read the words, he can make the gestures, but the former cook has no idea what energies will be loosed.
OOC:
Not quite that dramatic! ;) Clomm has found a spell! However, he doesn't know what it is, or what it does, and won't until either he has someone with more arcane knowledge than he look at it, or until he casts it. Also, he loses a point of Wisdom for his trouble...
May 29, 2021 1:42 pm
Audree wanders over and inspects the green glass vials. If they are stoppered she will pull one and sniff the contents, swirling it around in the candlelight to see if she can discern the contents.
May 29, 2021 3:20 pm
As Watters picks up the green vials, she can see that they are indeed sealed with glass stoppers and a long-ago applied drizzle of wax. She holds one of them delicately, leaving the second on the tray, and a twist of her fingers breaks the seal and allows her to remove the stopper.

"Wait!" Elius hisses -- but it is too late. The instant that the liquid inside is exposed to the air, that same instant when Audree is lifting the vial to her nose to sniff at it, the stuff begins vaporizing, turning almost instantly to a gas that rushes from the bottle violently!

The fumes are awful, like nothing any of the adventures have ever experienced, and as eyes begin stinging and watering, as lungs burn and skin blisters, each of them fight to not be overcome by the gas...
OOC:
Watters, make a CON save vs. 15, please. Clomm and Endrei, make the same but at Advantage because you're not as close to the source of the gas. Anyone making saves can post up their next intended action as well, but don't necessarily presume you can complete it...
May 30, 2021 3:54 am
Audree holds the vial out at arm length once the smell hits her nose. She wills her body to not be overwhelmed by the fumes.

Rolls

Con roll - (1d20+3)

(20) + 3 = 23

May 31, 2021 4:35 pm
Clomm waves his staff and book around like fans, trying to bat the gas away.
OOC:
Clomm wants to die.
Last edited May 31, 2021 4:35 pm

Rolls

Save vs gas - (1d20)

(1) = 1

Jun 1, 2021 11:46 am
OOC:
Lol! The dice gods giveth, and they taketh away.
Last edited June 1, 2021 11:46 am
Jun 1, 2021 7:27 pm
OOC:
Regarding the dice: Indeed!
Clomm chokes and sputters as he gets a good, strong whiff of the poisonous gas, feeling his throat constrict as Watters extends her arm and waves the bottled of rapidly evaporating fluid around in the air. Across the room, Elius Wax is coughing and wheezing as well...
OOC:
Clomm, take 1 damage and for your critical fail, kindly roll 1d6:
1: Drop your staff, which knocks both vials onto the ground, shattering them. You don't want this one, Clomm.
2-3: Lose an additional hit point
4-6: Cough and hack and wheeze and generally make a pretty big racket

Also need Endrei to make his save.

Rolls

Wax's Save (+4) vs. 15 - (1d20+4)

(3) + 4 = 7

Jun 2, 2021 1:07 am
Clomm tries to maintain his composure as he inhaled the gas, only to nearly die gagging and choking. Tears streaming over his burn scars as he tries to stumble away.
Last edited June 2, 2021 1:08 am

Rolls

Gas side effect - (1d6)

(4) = 4

Jun 5, 2021 6:09 pm
Endrei's curiosity turns to dismay as he watches strange gas tumble from the vial that Audree has opened. The smell hits his nose, and his face contorts. The giant lurches to his feet, then shuffles away from the alcove, trying to get clear of whatever this vapor might be.

Unfortunately, it's crowded now in the alcove, Endrei is not a small man, and his eyes are swimming from the gas. Unable to pick his way through the others, he staggers into the nearby wall with his shoulder.
OOC:
Failed both rolls. Woo!
Last edited June 5, 2021 6:14 pm

Rolls

CON Save 1 - (1d20+3)

(7) + 3 = 10

CON Save 2 - (1d20+3)

(9) + 3 = 12

Jun 6, 2021 8:30 am
OOC:
Yeek, forgot that Clomm's roll should also have been at Advantage. But we'll just roll on with what we have. ;)
As Endrei, Clomm and Elius all begin choking and gasping desperately, it suddenly dawns on Audree that she's avoiding the ill effects by holding her breath... and that the liquid in the unstoppered bottle is still vaporizing, and is beginning to fill more and more of the underground passage!
OOC:
Endrei, that's one damage which I'll mark in the status thread. Watters, are you trying to stopper the bottle? If so, please make a Dex save vs. 15, at Advantage since you're not actively choking on this gas. Success will mean that the bottle is sealed and the existing gas largely dissipates. If you fail, everyone will need to make another round of Con saves vs. 15 as the noxious fumes worsen and spread.
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