Chapter 1: The Knaves Visit the Spudfields

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Aug 23, 2021 6:45 pm
The taller of the two risen sadists descends the stairs silently as his skull's eerie eye sockets glow faintly. He is on Elius Wax again, drawing that massive, wavy-bladed zweihänder back over his shoulder before swinging it with frightful force. The adventurer has nowhere to go and the result is a tragic and messy one -- his arm, raised instinctively to protect himself, is lopped off and sent flying, but that's not the worst of it. The keen, dark blade cuts the man straight through, from armpit on one side to shoulder on the other. Elius falls in at least two pieces, his body staggering for a moment as the top of the man slides off and slops to the floor with a wet plop. The body topples at the wight's feet next, and there is so much gushing blood...

Rising after the hammer blow crushed so many of its dried and brittle bones, the more vocal of the two brothers hisses again at Endrei, then it turns from him, hurrying around it own stone coffin, limping as it makes for Clomm and the staff.

"Miiine!" it spits. "Give! Miiiiine!"
OOC:
Well, Wax is -extremely- dead. Will update the map below in a moment, but basically, Clomm is face to face with the first brother now (he rose and moved as his action) and the sword-wielding one is dangerously close to Audree and Endrei.

Rolls

Wax defense roll vs. 13 (Base 15 attack reduce by 2 for armor) - (1d20+1)

(7) + 1 = 8

Sword Damage - (1d10+2)

(10) + 2 = 12

Aug 23, 2021 7:18 pm
https://i.imgur.com/5rg2h8P.png
OOC:
Hopefully this roughly jives with how people are seeing the scene. Audree, Endrei and Clomm are up, in any order!
Aug 24, 2021 12:32 am
"Elias, no!" Audree rushes forward to get revenge for Elias.
OOC:
Great at avoiding damage, not so much dealing it -_-
Last edited August 24, 2021 12:33 am

Rolls

Axe attack - (1d20+1)

(3) + 1 = 4

Aug 24, 2021 12:53 am
OOC:
Wow. Her attack rolls have been something else!
Aug 24, 2021 2:35 am
Clomm stares in horror, bug eyed, burned face ashen, mouth agape. He had seen men killed, sure. He even killed before. But nothing prepared him for seeing a man cut in half by a fell demon. He could see the heart still beating as it pumped blood out of split ribs and lungs. Clomm felt disembodied, as if he was watching himself from a distance. Without knowing what he was doing, he cast magic through his staff again trying to finish off the nearest brother.

Rolls

INT check - (1d20+4)

(5) + 4 = 9

INT check two - (1d20+4)

(10) + 4 = 14

Aug 24, 2021 6:01 am
OOC:
How is Clomm attacking? As the thing closes in, he can feel the power in the staff practically vibrating itself out of his hands. Should have given you a little more detail. Attack with it at disadvantage from some distance away, normally at close range (within say 10'), and at advantage if you move in to physically touch him with it -- though that carries risks of its own.
Aug 24, 2021 6:36 pm
OOC:
I wasn’t moving any closer, so maybe just "normal" attack with the staff then.
Aug 25, 2021 2:18 am
OOC:
Sounds good. Any objection to using that first roll? A miss, of course...
Aug 25, 2021 2:25 am
OOC:
nope that’s fine!
Aug 25, 2021 5:42 am
OOC:
Right, we'll just see what Endrei gets up to then.
Aug 25, 2021 2:38 pm
Focused as he is on the first wight, Endrei is spared the worst of Elius Wax's demise. It registers as a cry, a gurgle, motion at the edge of his vision. Perhaps a smear of red. There will be time for disgust later.

If they live.

Despite the giant's best efforts, his quarry is closing on the little fellow Clomm! Endrei hesitates a moment, but then lumbers after the thing. He rears up his great hammer and takes another swing at the bones of its back.

Rolls

Attack w/ Strength - (1d20+5)

(12) + 5 = 17

Potential Damage - (1d10)

(7) = 7

Aug 29, 2021 5:35 am
The blow Endrei strikes is a massive one. Dust and bone and rot fly when he brings down the hammer and it smashes through the crypt thing pursuing Clomm. Backbone, ribs, pelvis -- all shatter to pieces as the hammer punches through and then exits between the suddenly bifurcated fiend's legs, and it screeches and falls largely into two pieces. The remains of it writhe on the floor... finger bones wriggle and grasp, the jaws snap, the limbs twitch and tremor. The monster will not be rising, the bold adventurers are certain, but nor does it look to truly die soon.

Gore drips from the wavy blade of the fearsome sword wielded by the defeated wight's brother, and it comes forward with baleful purpose, eyes blazing and teeth bared in a silent scream.
OOC:
Initiative! Roll a d6, folks! You want 4-6 if you hope to go first.
Aug 29, 2021 10:54 am
OOC:
Rolling! Welp should've seen that coming lol
Last edited August 29, 2021 10:54 am

Rolls

Initiative - (1d6)

(1) = 1

Aug 29, 2021 2:23 pm
OOC:
And yet she keeps rolling it -- that Audree!
Aug 29, 2021 11:33 pm
Stalking forward, descending the last few steps before coming to the floor of the chamber where his brother had been put to rest, the undead warlord loosed a hoary bark of frosty breath towards Endrei -- the intruder who'd just smashed his brother to the ground. Then we went after the hammer-wielding man, limping but moving with speed. But it was not with his sword that he attacked -- a bony hand shot towards Endrei's throat as he closed in!
OOC:
Need a Defense roll from Endrei. That should be DEX-based, vs. a Target of 10. (+3 for your armor, -3 for his attack.) You need to -beat- the value to fully avoid the grasp. If you fail, make a Con saving throw vs. 15.

Will also update the map in a moment.

Rolls

Endrei 1-4, Audree 5-6 - (1d6)

(2) = 2

Aug 29, 2021 11:46 pm
https://i.imgur.com/sWGqB08.png
OOC:
Hopefully this jives with how you folks are seeing this...
Sep 1, 2021 1:50 am
OOC:
Sorry for the pause! Rolling...

Welp. Are there critical failures in this game? I made the Constitution save, but I quite failed the Defense roll.
Last edited September 1, 2021 1:50 am

Rolls

Defense Roll (Dexterity) - (1d20+1)

(1) + 1 = 2

Constitution Save (If Necessary) - (1d20+3)

(18) + 3 = 21

Sep 2, 2021 3:29 pm
OOC:
There -are- critical failures in this game! They are focused on gear degradation, which I sometimes think is a bit boring for a fumble outcome, but I can work with it here. (Were this a "normal" damaging attack it would also do an additional die of damage, but let's roll with damage to your armor. Double damage in fact -- lower its quality by 2, please.)
Endrei nearly manages to step back and avoid the towering fiend's grasp, but the monster manages to grab the man by the shoulder of his brigandine armor. Intense cold radiates from where the thing makes contact, and in a span of seconds a terrible sound and smell fill the air. The leather and cloth of the equally tall adventurer withers and frays and rots before their very eyes, twisting, peeling and dissolving into the chill dungeon air. By the time Endrei pulls himself free, his blackened armor is half-ruined, bits and pieces of it falling from his body.

He struggles to not imagine what will happen if this creature manages to touch flesh!
Sep 2, 2021 4:52 pm
OOC:
Duly noted! I've recorded Endrei's brigandine armor at 2/4 quality on his character sheet. There's no set mechanical effect until all of the quality is depleted, right? Apart from whatever the GM may decide?
Sep 3, 2021 6:02 am
Ciriaco says:
OOC:
Duly noted! I've recorded Endrei's brigandine armor at 2/4 quality on his character sheet. There's no set mechanical effect until all of the quality is depleted, right? Apart from whatever the GM may decide?
OOC:
Correct.
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