Chapter 1: The Knaves Visit the Spudfields

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Sep 4, 2021 12:11 am
Clomm, sweat dripping from his ashen face, recoils in fear as he sees Endrei’s decay away. He wants to be nowhere near this… thing! He backs away until his back presses wetly against the stone wall, then runs around the coffin, jumps over the other destroyed corpse, and tries to get as far away as he can from this thing. He hesitates as he reaches the southern hall, looking back over his shoulder at his companions battle the creature. It seems as though he will run.

But he turns, his face hardened, and he casts his staff toward the beast once again!
Last edited September 4, 2021 12:12 am

Rolls

Staff magic - (1d20+4)

(9) + 4 = 13

Second roll for disadvantage - (1d20+4)

(11) + 4 = 15

Sep 4, 2021 7:59 pm
Endrei's brigandine hangs in tatters, like moss from an old, gnarled oak. The brute casts about for some path of escape. The skeletal soldier is between Endrei and the stairs, but there is little Clomm, scuttling towards what seems to be another hallway...

Then the wizard stops and turns. He intends to fight! And Audree Watters has not shown herself to be a person given to caution. Together, they were able to batter down the first of these beasts; perhaps they can do the same to the second.

Rounding on his new foe, Endrei swings his hammer with all the force in his arms.

Rolls

Attack w/ Strength - (1d20+5)

(9) + 5 = 14

Potential Damage (Hammer) - (1d10)

(9) = 9

Sep 5, 2021 11:44 pm
OOC:
Fighting to the end! So be it. ;)
Sep 9, 2021 3:42 pm
Cheered on by the defeat of one of the foul creatures, Audree swings her axe again, hoping the hefty chopping blade will crush through some bones.
OOC:
Typo on +2, should only be +1 but I don't think it matters lol.
Last edited September 9, 2021 3:43 pm

Rolls

Axe attack - (1d20+2)

(5) + 2 = 7

Advantage attack - (1d20+2)

(13) + 2 = 15

Damage - (1d8)

(7) = 7

Sep 11, 2021 5:09 am
OOC:
Audree, with the risen grave wight now focused on Endrei, attack at advantage. One more roll! (Sorry, should have noted that previously.) It's a 15 you're going for, incidentally.
Sep 12, 2021 12:15 am
Clomm's necromantic magics swirl around the fiend, rattling its bones, loosening its teeth, pulling at the wisps of its hair and beard, dimming the sinister light that burns in it eye sockets. This brings a seething hiss from the former warlord, but seems to do no lasting damage. On the heels of that, down comes Endrei's hammer, and it looks it be a mighty blow -- but the two-handed sword rises expertly to meet the adventurer's hammer, deflecting it with a ringing sound that reverberates throughout the chamber.

And then finally -- finally -- Audree steps in with her axe, and lands a solid blow! The monster is focused on Endrei and has its back to her, so the bit of her weapon bites deeply into the thing's back... and it takes some effort to pull it out. Terrifyingly, the ancient warrior does not so much as flinch. Did she wound it at all? It's difficult to know as it roars in the crypt, its hoary breath chilling the air as it howls about the fate of its brother, who still lies on the ground, broken but crawling and weakly grasping.
OOC:
Initiative, please. Roll 1d6 and you want high if that has not been clear to this point. ;)
Sep 12, 2021 1:27 am
OOC:
I'm afraid to roll initiative anymore but here it goes anyway... Ok, I officially ban myself from rolling initiative lol
[ +- ] GM Note
Last edited September 12, 2021 1:28 am

Rolls

Initiative - (1d6)

(3) = 3

Sep 12, 2021 4:01 pm
OOC:
Our good initiative rolls are coming any time now!

Also, nice post, GM!
Last edited September 12, 2021 4:03 pm
Sep 13, 2021 1:12 am
The thing that once answered to the name Gheorj glares at Clomm -- Clomm and his brightly glowing, infant-headed staff. To reach the whelp is no small thing -- the crypt fiend is trapped between the damp wall on one side and his brother's decrepit stone sarcophagus on the other. To his front, the largest of the intruders, wielding a mighty hammer. At his back, some gnat biting at him, a pest, an annoyance. His dread course is clear: cut down the man with the maul, then move to slay the feeble wizard who barely knows how to control the might of the artifact he holds.

"Diiiiiiie!" the monster whispers darkly as it brings up its zweihänder, the weapon that ended Elius Wax in one brutal blow.

Endrei can see it coming -- but can he avoid or defend the strike?!
OOC:
Okay, Endrei -- Defend the sword blow. And I will admit, for being a simple game, Knave could lay out the attack and defend rolls a little more clearly, especially with the player-facing rolls option. Defend with your armor value (+3) vs. the sword blow, which is a 15. I've gone back and forth on ties in this game accidentally... let's start being consistent and say a tie is a partial success for the player. Bottom line, roll 1d20+3 and try to hit, or (better) beat a 15.

Rolls

Who is the lucky recipient? Endrei 1-4, Audree 5-6 - (1d6)

(4) = 4

Sep 14, 2021 12:57 am
Although his arms are tingling from his own blocked blow, Endrei is able to bring his hammer back up in time to catch the revenant's swing. He takes the blow on the hammer's shaft, near the steel housing of the weapon's head. The giant grunts at the impact, then turns at the waist and wrenches the zweihander down to one side.
Last edited September 14, 2021 1:08 am

Rolls

Defense Roll - (1d20+3)

(15) + 3 = 18

Sep 14, 2021 6:57 am
The two-handed blade scrapes the wall on the way down, lighting the room with a shower of bright sparks as Endrei narrowly avoids an almost certain death!

A sound reverberates in the underground chamber then, distant but distinct. It's undoubtedly a dog's bark -- a large dog's bark, based on the deepness of the note...
OOC:
Nice roll! You're all up, all three of you!
Sep 14, 2021 7:53 am
Tiring quickly and with her heart racing in her chest, Audree takes a massive swing in the hopes of ending this terrible fight quickly.
OOC:
Woohoo!
Last edited September 14, 2021 7:53 am

Rolls

Chop - (1d20+1)

(14) + 1 = 15

Damage - (1d8)

(8) = 8

Sep 14, 2021 11:45 am
OOC:
Did we kill it? If not I can post. I plan to charge in and try to touch it with that staff.
Sep 14, 2021 3:08 pm
OOC:
I'll wait to hear whether the thing is still up. If it is, Clomm can go before Endrei.
Sep 14, 2021 11:08 pm
OOC:
Oh no, this brother is looking very much like he's still on a warpath.
Sep 18, 2021 2:48 am
Clomm charges forward, staff held at the hip like a spear. He runs to the creature’s back and thrusts at it with the baby’s head, forcing his malice and will through the arcane instrument.

Rolls

Staff 1 - (1d20+4)

(18) + 4 = 22

Staff adv - (1d20+4)

(2) + 4 = 6

Damage - (2d8)

(12) = 3

Sep 18, 2021 3:28 pm
OOC:
22! That's a nice roll.
Sep 19, 2021 4:04 am
OOC:
It is! Damage is 1d8, and a bonus 1d8 because the weapon is ideally suited for the task at hand... unwinding some terrible necromantic energy. So roll up that 2d8!
Sep 19, 2021 11:10 am
OOC:
ha, of course only 3 damage.
[ +- ] GM Note
Sep 20, 2021 6:22 am
Audree strikes another solid blow to the cold, vile thing looming in front of her -- looming and all but ignoring her as it focuses on her companion with the staff, and on Endrei who still blocks its way. That staff suddenly keens and wails as Clomm rushes back into the fray, charging past Watters, leveling his weapon like a spear. The undead warlord turns towards him at the last second and the jab isn't the final blow Clomm is hoping for... but it affects the evil creature powerfully. Rusted armor, dank, putrid flesh and gleaming bone all part and slough off before the screeching infant's head. The staff might as well be a red-hot blade, and the wight's body made of lard for the effect it has, and this elicits an ear-splitting roar of agony from the thing.

Behind it, Endrei is wide-eyed, his sledge heavy in his hands...
OOC:
Endrei's up. Attack at advantage if you wish, as it has presented its back to you.
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