Chapter 1: The Knaves Visit the Spudfields

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Sep 21, 2021 7:30 pm
Clomm's attack gives Endrei time to catch a breath and resettle his grip on the war hammer. Wincing against the weird thing's bellow, Endrei swings hard at the back of its head. The brute hopes to crack his opponent's skull like a steel-encased melon...
OOC:
That's a hit! Meh damage for 1d10, but there we are.
Last edited September 21, 2021 7:31 pm

Rolls

Attack w/ Strength 1 (Advantage) - (1d20+5)

(19) + 5 = 24

Attack w/ Strength 2 (Advantage) - (1d20+5)

(13) + 5 = 18

Potential Damage - (1d10)

(4) = 4

Sep 21, 2021 11:17 pm
OOC:
I'll narrate the result shortly, but someone give me 1d6 for initiative, please. To be clear, you want a 4, a 5, or a 6. Not a 1, a 2, or a 3. Roll high, not low. You want the three highest numbers on the die, not those nasty low ones. 4-6, not 1-3.

DON'T ROLL LOW! 💀
Sep 22, 2021 1:29 pm
OOC:
I feel like Audree should roll this. It's tradition!
Sep 22, 2021 2:28 pm
OOC:
Rolling! Edit: Hahaha
[ +- ] GM Note
Last edited September 22, 2021 2:32 pm

Rolls

Initiative - (1d6)

(3) = 3

Sep 23, 2021 4:26 pm
The unhallowed fiend is battered as Audree stikes her blow, as Clomm jabs forward with his terrible and magical staff, and was Endrei brings his hammer down on the back of the thing's head. There is the sound of heavy wood striking metal, though, and the remnants of the warlord's half-helm hold. The mundane weapons hardly seem to affect the creature as it puts its back to the damp stone wall so that it can face all three of its determined foes. Then its maw, filled with broken teeth and some kind of softly glowing fungus, stretches wide.

From deep within the monster comes a boiling, writhing, steaming mass of black bile, sticky and loathsome. Wriggling white worms are all through the reeking putrescence, which the vile brother sprays at his foes with force!
OOC:
Right! Everyone takes 1d4 damage -- make a Dexterity save vs. 15 for 1/2 damage. Endrei, he's running out of his vomit as he sprays you, so save at advantage.

Please also make Con saves, also vs. 15. Advantage there too, Endrei.

Rolls

Who gets a little less? Audree 1, Clomm 2, Endrei 3 - (1d3)

(3) = 3

Sep 24, 2021 12:21 am
Audree attempts to dodge out of the way.

Rolls

Constitution - (1d20+3)

(16) + 3 = 19

Dexterity - (1d20+3)

(5) + 3 = 8

damage taken - (1d4)

(1) = 1

Sep 24, 2021 12:41 am
OOC:
Ew. So Endrei made the Dexterity save, and takes... 2 damage? Are we rounding up?

I'm not sure what the target on the Constitution save is, or what the effect of failure might be. But there's the roll!
Last edited September 24, 2021 12:42 am

Rolls

Dexterity 1 (Adv.) - (1d20+1)

(18) + 1 = 19

Dexterity 2 (Adv.) - (1d20+1)

(2) + 1 = 3

Constitution 1 (Adv.) - (1d20+3)

(2) + 3 = 5

Constitution 2 (Adv.) - (1d20+3)

(10) + 3 = 13

Damage - (1d4)

(3) = 3

Sep 24, 2021 3:14 am
OOC:
DEX check

Rolls

1d20+1 - (1d20+1)

(12) + 1 = 13

CON - (1d20+3)

(13) + 3 = 16

Damage - (1d4)

(3) = 3

Sep 24, 2021 5:03 am
OOC:
All saves in Knave are vs. a target of 15. Looks like Watters made her Con save, but took 1 damage. Endrei made his Dex save and took 2 damage (round normally), then missed his Con save. Clomm, you've missed your Dex save so please roll a d4 to see how damage you take, then make a Con save as well.
Sep 25, 2021 9:38 pm
OOC:
Updated my previous post with my rolls. Passed my CON save.
Sep 26, 2021 4:14 pm
OOC:
Alright, looks like this:
Audree -- makes Dex save and takes 1 damage; makes Con save and is not Diseased
Endrei -- makes Dex save, and takes 2 damage; fails Con save and is Diseased
Clomm -- fails Dex save and takes 3 damage; makes Con save and is not diseased

So -- want to make sure I'm tracking hit points correctly here. Clomm goes from 3 to 0, I know that much. In Knave, you're unconscious at 0, dead at -1. Lucky! Audree and Endrei, I want to make sure I haven't already marked these HP off -- don't want to hit you again. I had Audree at 3, and Endrei at 2... but I'm forgetting if I'd already marked off the 1 (Audree) and 2 (Endrei) damage. I think I might have. Either of you remember / know exactly where you are HP-wise? At the end of this, Audree will have 2 or 3 left, Endrei 0 or 2.
Sep 26, 2021 11:31 pm
OOC:
Audree is 3hp currently.
Sep 26, 2021 11:51 pm
nezzeraj says:
OOC:
Audree is 3hp currently.
OOC:
I think that's right, and Endrei is 2. I think I snuck in an update when I was tired and forgot! ;)
Sep 27, 2021 1:17 pm
OOC:
I read back, and I think that prior to this exchange, Endrei had only taken 1 damage from the toxic fumes. So he's taken 3 damage total, and started with 5. He's on 2, yes.
Last edited September 27, 2021 1:19 pm
Sep 27, 2021 8:19 pm
By the time the geyser of scummy gunk has run out, that roiling mix of ancient vomit and mysterious muck has splattered and covered all three of the delving adventurers. Clomm gets it worst, full in the face and eyes, and he collapses as his skin burns and festers beneath the black, seething slime. The staff clatters to the floor as Endrei gets not a small quantity in his mouth, and wretches as his body involuntarily and immediately tries to expel the putrid matter. Not fast enough, the big man will later find out, should he survive...
OOC:
The three of your are up! Well, the two of you, as Clomm is down on the ground with zero hit points.
Sep 27, 2021 11:58 pm
Enraged and disgusted beyond belief, Audree swings her axe at the vile creature, hoping to end its existence.
OOC:
Yay I think that's a hit.
Last edited September 27, 2021 11:58 pm

Rolls

Axe attack - (1d20+1)

(17) + 1 = 18

Damage - (1d8)

(3) = 3

Sep 28, 2021 1:50 am
Audree's axe digs in to the dark warrior's shoulder, and all manner of bone splinters, rotten leather and rusted metal goes flying as she yanks the weapon free. It's weakening!
OOC:
Let's say this turns the nasty towards here -- which would give black-tongued Endrei advantage for an attack, if that's what he plans on doing. There's also the staff on the ground, fleeing, pooping his pants... the options are endless!
Sep 28, 2021 5:18 pm
His eyes still watering, spittle and filth still dripping from his lips, Endrei's vision clears enough for him to take in his surroundings. The death blow he expected has not come down on him; indeed, he finds that the wretched thing has turned its attention towards the absurdly spunky Ms. Watters.

Endrei rears up once more and swings his hammer fiercely at the creature's back. "Why won't you die?!" he sputters through the foulness that falls from his face. "Again?!"
OOC:
Great attack roll, but... 1 damage. Sigh.

Second damage die added... hahahahaha.
Last edited September 28, 2021 7:49 pm

Rolls

Attack w/ Strength 1 (Advantage) - (1d20+5)

(20) + 5 = 25

Attack w/ Strength 2 (Advantage) - (1d20+5)

(10) + 5 = 15

Potential Damage - (1d10)

(1) = 1

Second Damage Die! - (1d10)

(1) = 1

Sep 28, 2021 7:13 pm
OOC:
So on a 20 (nice roll!) the defender loses a point of quality from their armor. This is moldering old armor, so I think this blow destroys it! Perhaps more importantly, you also roll a second damage die, in this case a d10.
Sep 28, 2021 7:49 pm
OOC:
Done! I got it that time!
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