Chapter 1: The Knaves Visit the Spudfields

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Sep 29, 2021 5:21 am
OOC:
You folks are something else with these rolls!
The hammer slams into the undead knight, crushing metal and bone and driving him into the wall. Ancient straps and buckles finally give way and the foul creature's armor crumbles and falls off him, exposing ribs and black, leathery-looking skin stretched over the thing's broken frame. It staggers back towards the man with its green-lit skull sockets and its maw open wide in a silent scream.
OOC:
Dare I say it? Someone needs to roll 1d6 for initiative. You should know the drill, though I'm not sure you actually do...

If you win, you now need to beat a 10 to hit him.
Sep 29, 2021 5:49 pm
OOC:
That's your cue, Audree! Luck be a lady tonight!
Sep 30, 2021 12:30 am
OOC:
Let's keep this streak alive! Dammit haha.
Last edited September 30, 2021 12:30 am

Rolls

Initiative - (1d6)

(5) = 5

Sep 30, 2021 4:52 am
OOC:
Do mine eyes deceive me?! Watters won the initiative!
Your move, you two! Clomm, feel free to post up a good post all about groaning, bring pain-wracked, and writhing on the floor...
Sep 30, 2021 8:17 am
OOC:
Would it take up my action to pick up the staff? Or is it better to just hit it with my axe? Lol
Sep 30, 2021 10:43 pm
Clomm is sure he’s dead. At least he wished he was. As the black bile filled his mouth, nose, and eyes it was as if he was simultaneously burning and decaying. Falling and drowning. It was somehow worse than anything he imagined, and he’d quite the imagination. He was vaguely aware that he was screaming, throat gurgling wetly with the tar of death clogging his airway.
Oct 1, 2021 12:29 am
OOC:
Not to slow things down, I'll just pick up the staff and hit the creature with it. If that isn't possible, we can just use the first damage die for axe damage.
Audree scoops up the fallen staff since it seemed as if the creature is particularly susceptible to it and she swings it with both hands at the rotting corpse's head.

Rolls

Attack - (1d20+1)

(14) + 1 = 15

Damage - (2d8)

(83) = 11

Dex vs 15 - (1d20+3)

(2) + 3 = 5

Attack (disadvantage) - (1d20+2)

(1) + 2 = 3

Oct 1, 2021 4:51 am
OOC:
Love it, Clomm!

On her turn, Audree can indeed use her move to pick up the metal staff, then turn and attack with it. Some things to note:

1. A successful Dex save (vs. 15 as usual) will allow her to grab the weapon and ready it quickly; if she fails, her next action will be at disadvantage.

2. The staff is a heavy thing that brims with power -- harnessing its necro energies is an Int attack. Having used her move, she won't quite be in melee range, but can attack with the staff from short range, say 10' away. Normally that's a standard Int attack roll (vs. 10 in this case); that roll would be at disadvantage if she fails the Dex save in #1.

Make sense?

Edit: And I see I totally missed Audree's second post.

So -- please do me a favor, Watters, and add a Dex save vs. 15, and if that fails, a second attack roll.

Oct 1, 2021 6:04 am
OOC:
Ok edited the original attack post...it's not pretty lol.
Oct 2, 2021 4:40 am
OOC:
Do I see a critical failure with a staff of enormous dark magical power? I think I do...
Oct 2, 2021 6:25 pm
Beset once more by the animated corpse, Endrei widens his eyes and backpedals. He swings madly at the creature with his hammer, partly to shatter its torso and partly to keep it at bay; he doesn't want to feel the chill grasp of those finger bones again.

"Die!" he shouts. "Just die! Or... go back to being dead! Decompose!"
OOC:
Newp.
Last edited October 2, 2021 6:26 pm

Rolls

Attack w/ Strength - (1d20+5)

(3) + 5 = 8

Potential Damage (Hammer) - (1d10)

(4) = 4

Oct 2, 2021 11:21 pm
OOC:
Alright, will resolve this momentarily. First, we need a 1d6 roll from Audree:

1 The staffs feeds on Audree's life force -- she takes 1d8 damage
2 The staff feeds on Clomm (1-3) or Endrei's (4-6 )life force. Roll another d6 to see which one of them takes 1d8 damage.
3 The infant's head begins shrieking and wailing -- everyone make Wis saves or all actions at Disadvantage while it wails
4 The staff does not like Audree and simply refuses to work for her
5 The staff does not like Audree; all future actions with it are at Disadvantage
6 There's a cold and almost electric shock from the staff, which Audree drops
Oct 3, 2021 3:19 am
OOC:
Well we all know how well Audree rolls 1d6s so this should end well...

Ok, not the worst result, but not great either.
Last edited October 3, 2021 3:20 am

Rolls

Crit fail - (1d6)

(3) = 3

Wisdom save - (1d20+2)

(7) + 2 = 9

Oct 3, 2021 3:21 pm
OOC:
Wisdom save. What's the target for this? Is it 15?

Welp. I'm guessing it's not 5. So that's a fail!
Last edited October 3, 2021 3:22 pm

Rolls

Wisdom Save - (1d20+1)

(4) + 1 = 5

Oct 3, 2021 6:25 pm
OOC:
Not sure if I can save while unconscious but here we go.

Rolls

Wis - (1d20)

(16) = 16

Oct 4, 2021 7:40 am
OOC:
Saves in Knave are -always- vs. 15. Clomm's success means that his sudden slumber is undisturbed. =]
Audree steps lightly over Clomm's fallen form, and her hands find the staff he'd wielded with such effectiveness. And she feels the same power he did. The same strange resonance in that cold metal shaft, the same magic that all but unwound the first of the two horrific brothers. The staff, however, does not feel the same about Watters, and she draws it back to strike, the infact's head atop one end of the thing begins to scream. It's a keening wail, it's terrible and it's terrifying -- ear-splitting and off-putting all at once.

Endrei's hammer slams into the wall beside their still-standing foe, shattering stone and causing mortar and dust to fall from the wall and ceiling before the screeching forces him to wince as well. Somewhere below that awful sound, a large dog is barking, getting closer, but there is little time to wonder what that might mean as the decrepit miscreant bares his teeth and tries to grab for Endrei's arm with a skeletal hand as the man grunts and tries to step back and re-shoulder his weapon...
OOC:
Need a Defense roll from Endrei, please. Add your Dex, add +3 from your armor and try to -beat- a 13. At Disadvantage, I would add, because of the keening staff. Should you fail, make a Con Save vs. 15. (Also at Disadvantage.) If -that- fails, lose 1d4 STR as the life is drained out of you.
Oct 4, 2021 1:18 pm
OOC:
Defense roll at Disadvantage...

Woo! I guess it grabs Endrei's armor.
Last edited October 4, 2021 1:20 pm

Rolls

Defense Roll (Dexterity) - (1d20+4)

(12) + 4 = 16

Defense Roll (Dexterity) - (1d20+4)

(10) + 4 = 14

Oct 4, 2021 3:06 pm
OOC:
@#%$@&^@%#$@*! Erm, I mean, nice rolls, damn!
That desperate, grasping hand cannot find a purchase on Endrei's warm flesh. The man retreats a step or two as the thing's freezing cold, sharp fingerbones claw at his moldering, partly decayed brigandine armor. He can tell in that moment what it wants -- the heat in his body, the life in his blood... the breath from his lungs.
OOC:
INITIATIVE, roll a d6!
Oct 5, 2021 12:05 am
OOC:
Let's goooo.

Rolls

Initiative - (1d6)

(6) = 6

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