Chapter 1: The Knaves Visit the Spudfields

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Apr 22, 2021 6:51 am
Audree waves the torch at the bugs to kill them or keep them at bay, then sets the rug on fire.
Last edited April 24, 2021 11:19 pm
Apr 22, 2021 12:54 pm
"I wonder..." Clomm trails off as he approaches the statue, following the footsteps of those who went before him around the rug.
Apr 26, 2021 1:23 pm
... Clomm does his best to follow Endrei while watching the statue.
OOC:
I have a plus 1 DEX so that’s a 19. I believe Knave saves are DC 15 so I should be good.
Last edited April 26, 2021 1:25 pm

Rolls

Agility save - (1d20)

(18) = 18

Apr 27, 2021 7:03 am
Clomm follows behind Endrei along the south side of the musty, dank room, slipping quickly past the infested rug and stepping over it to pass the big man and get close to the tall, terrible statue that stands with its back against the western wall. With Endrei still swatting at the biting insects that are swarming around his legs and Wax positioned at the door, Audree stoops and uses her torch to try and set fire to the floor covering.

The fabric flares and catches quickly, and the woman sees with perhaps some satisfaction that dozens, maybe hundreds of the little vermin are crisped and killed almost instantly. Others are scrambling, leaping in all directions, but the heat from Watters's torch is definitely a ward against them.

Standing before the statue as dark, reeking and oily smoke starts filling the air and stinging his eyes, Clomm, candle in hand, feels transfixed by the three eyes set into that green-black, horned head, and the two mouths seem to sneer and mock him. The staff, though, that the statue almost seems to be daring him to take, is beautifully if disturbingly crafted. The metal shaft is pitch black in color, and topped by... by what looks like an ugly, crying infant's misshapen head. It's made of that same strange, dark metal, and the eye sockets are conspicuously vacant, hollows inside the thing's small skull.
OOC:
This smoke will rapidly become a problem, driving you out of the room or otherwise giving you brief in d4 beats / moments...

Rolls

Moments before the smoke becomes an issue... - (1d4)

(2) = 2

Apr 28, 2021 2:32 am
Clomm squints and stifles a cough. "Put that out would you?" he says absentmindedly, barely above a mumble. The staff. This is the kind of arcane power he sought. He licked his lips, willing himself not to just reach out and clutch it. Not completely without scruples, he investigates the statue’s hands to see if there is any sort of mechanism, wire, or arcane sigil.
Apr 28, 2021 10:07 am
"I mean when the carpet burns itself up there won't be anything left to cause smoke, right? Maybe we should head back down the tunnel until it burns itself out and the smoke clears?"
Apr 28, 2021 10:53 pm
Given his height, Endrei can't bend over far enough to get his head out of the smoke. Hacking and wheezing, the giant heeds the advice of the woman he can hear, but not see; he staggers back the way he came. With a tread that would shake a less sturdy floor than this, Endrei lumbers past Elius Wax and returns to the chamber of their entry. As he goes, he keeps swatting at his knees and shins, more for spite now than out of any real hope of dislodging more of the vermin.
Last edited April 28, 2021 10:54 pm
Apr 29, 2021 6:05 am
As flames flicker and the rug smolders, Endrei exits the room down the eastern passage and finds himself back in the chamber the group first entered. The air is clearer here and the room is lit by strange, green-burning candles that cast an eerie light, but the tall man can still smell the stench coming off the burning fabric. If it burns for long, the air here will be poisoned too. The brothers in the painting glower at him and it's hard to not wonder if it is in fact the burning village that smells so awful...

Standing before the looming statue, curiosity itching his fingertips, Clomm does not believe that any mechanism lurks near the staff, waiting to snip off a finger or inject a dark poison...

Rolls

How long will the rug burn? - (1d8)

(4) = 4

Clomm checks for traps on the staff... - (1d20+5)

Apr 29, 2021 8:41 am
Smelling that the burning rug is getting more noxious, Audree stamps on the rug to put it out.
May 1, 2021 2:14 am
Stamping, Watters attempts to put out the fire she started.
OOC:
Make a Strength Save, Audree. Success will mean putting the fire out in a single turn, failure will mean either needing 1d4 turns to put it out, or putting it out in one turn at the cost of your choosing: risk setting your garments alight, become infested with fleas, or make lots of noise.

Wax, waiting on you at the door.
May 1, 2021 12:28 pm
OOC:
Rolling. Strength is +1, not sure if that gets added to the roll or subtracted from the difficulty or what lol.
Last edited May 1, 2021 12:29 pm

Rolls

Strength Save - (1d20)

(14) = 14

May 1, 2021 3:32 pm
Endrei doubles over, with one palm on his thigh and the other curled over the butt of his hammer. He rests his formidable weight on the weapon as if it were a cane. Head down, the man gulps in the sour air of the antechamber and is grateful for it.

At length, his attention wanders past the tangle of his hair to the disapproving faces in the portrait.

"I didn't start the fire," he tells them, guiltily. "I don't want to be here anyway. I thought we'd squash some oversized rat and have a warm bed for our little trouble. How were we to know about your... catacombs, or wherever we are?"
May 3, 2021 5:11 pm
Thoroughly disengaged and distracted by the staff, Clomm barely noticed the ruckus with the fire. After careful consideration and Endrei’s imploring, the young mage slowly and carefully reaches out to the staff. He furrows his brow and sticks out his tongue in concentration as he carefully grasps it and attempts to slide it free from the statue’s embrace.
May 4, 2021 5:53 am
Much is happening beneath the ground at the Spudfield farm.

Endrei utters his excuses and explanations towards the grim painting in the room where his and his fellows entered. Elius Wax carefully examines the door in the chamber with the smoldering rug and the unnerving statue, listening, looking for signs of passage or traps. Audree is comically stamping and swatting at the rug, and for her troubles she extinguishes the flames that she herself had lit. Smoke still wisps from the now ruined mat, but not so much as to do more than sting eyes and lungs a bit.

It is Clomm, though, who is rewarded for his bravery. The black metal staff is cold in his hands, and heavy as he tries to pull it free. The unmistakable sound of iron on stone resounds -- even Endrei hears it -- but the whole length of the thing comes free from the statue's grasp rather easily, like it was meant to be removed.

His tongue still out, the man's eyes flick to the trio of the same that adorn the terrible statue's face, but they do not blink, they do not look back at him. The figure does not stride forward to reclaim the weapon, or plunge a hand into Clomm's chest to squeeze the life from his rapidly beating heart. He simply... has it: a rod with a chilling effigy of a crying infant's head atop it, crafted from the same dark metal as the rest of the thing. It is solid and weighty and should be unwieldy, but something about the staff feels right in Clomm's sweaty hands...
OOC:
Success, Audree. Saves in Knave are always against a target of 15, so you hit it spot-on and extinguished the fire in one
move. Endrei has separated himself from the rest of the group. What do you all do next?
May 4, 2021 8:08 am
Audree sees a tiny flame remaining and uses the toe of her boot to extinguish it. "Worked like a charm," she says. Then she gives a little cough. "Shall we move on to the next room?"
May 4, 2021 2:08 pm
Clomm marvels at the staff in his burn scar and pocked hands. A glimmer of greed flickers in the back of his mind, but his face is stoic. Not trying to push his luck any further, he carefully backs away from the statue and turns his attention to the others. He nods to Audree, grasping the staff firmly in his hand as if it was rightfully his all along.
May 8, 2021 2:40 pm
Pouting in the antechamber, Endrei becomes aware that the acrid scent of burnt fiber is fading from the air. He looks back to find that while there's still a haze in the direction of the strange statue, the smoke no longer twists across the ceiling as it once did. In the next room, Audree is speaking. Did she say something about moving on?

"What was that?" the brute calls. "Going on? Are we going on?"

Endrei's tone makes clear his lack of enthusiasm for this venture. Nonetheless he straightens, shoulders his great hammer, and trudges back to join the others. He glances at Clomm's new staff, then the empty hands of the statue; while his crooked lips press together, he does not comment. Instead, Endrei sidles into place behind Audree and her torch, ready as he will ever be to continue.
May 11, 2021 4:12 am
When nerves are steeled and quiet nods are given, Elius Wax tries the ancient-looking door... and finding it closed tightly, yanks with some fervor to try and open it. It does not budge, but when aid is offered from one of his fellows, the portal becomes unstuck, pulling slowly into the room with the statue. Old hinges whisper faint shrieks, high-pitched and barely audible, but then Audree is there, lighting the way forward.

The well-constructed passage strikes off straight north for fifty feet or more, but small, open rooms are plainly visible on the right and left. A low, intricately carved stone altar occupies what barely passes for a room on the right hand side; seven of the strange purple candles now burning green in the entry room are present on it. To the left, the chamber is deeper and contains a stout-looking chest of black, lacquered wood. An iron clasp holds it shut, but no lock is evident. Northward, at the end of the passage, it looks likely that the tunnel turns to the right and continues. At that far end of the hallway, what look like three burial alcoves are visible in the walls, up off the ground. It is impossible to tell from a distance whether the alcoves contain remains.

As the quartet ponders their next move, Watter's torch -- their sole source of light, flickers and wavers. Endrei's legs and feet itch. Wax twitches his nose towards the burial chambers. Clomm notes that the iron staff in his hands almost seems pulled by some unknown force from time to time. When he sets it butt-first on the ground, the thing rotates slowly so that the head of the staff -- the eyeless, wailing child, gazes down at the end of the hall, towards the alcoves.

https://i.imgur.com/NTZME2h.png

Rolls

Wax STR Check (vs. 15) - (1d20+1)

(8) + 1 = 9

Wax STR Check (vs. 15) with Advantage - (1d20+1)

(15) + 1 = 16

May 11, 2021 8:47 am
Audree looks concernedly at her wavering torch and then spots the candles. The more light the better right?

"Someone want to check the chest? I'm going to light those candles to give us more light."
May 15, 2021 1:12 am
Endrei glances from Watters to the shadowed alcove and the still more shadowy chest. No, he does not want to check it. This is a strange place, too spacious and well-appointed for a mausoleum but too subterranean for a proper residence. It makes Endrei uncomfortable. He has misgivings about Clomm's new staff, and foreboding about what similar treasures might wait in that box in the corner.

Still, no one else seems to be leaping to the task. And so, hunching his great shoulders-- and casting Audree an almost doleful look back over them-- Endrei shuffles up to the black lacquered chest. He surveys the clasp and surface for anything that might seem obviously amiss, before gingerly lifting the lid.
Last edited May 15, 2021 1:12 am
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