Manor of Origin
Upon opening the west door, the party can see by the the light of Charlie's candelabra a short hallway ending with a window looking outside.
On the north wall are two doors, they north appear unlocked. One is near the western door, the other near the window at the end of the hall.
On the south wall are two more doors. Both unlocked. One near the western door and the other near the window at the end of the hall.
Not a sound can be heard.
"I can't discern anything, anyone else wants to give it y try?"
Rolls
Investigation - checking around - (1d20+4)
(4) + 4 = 8
Rolls
Investigation - What's over here? - (1d20+0)
(6) = 6
We all clear?"
Rolls
Investigation - checking doors - (1d20+4)
(7) + 4 = 11
"Sounds like a plan."
Rolls
Perception - spooky scary skeletons - (1d20+5)
(14) + 5 = 19
1: upon opening the door you see what appears to be a neglected nursery. Toys are strewn about on the floor, a crib sits in the corner covered in dust.
2: upon opening the door you find would was likely once a child’s bedroom. The walls are covered with faded paintings of pirates and sea monsters. Faded yellow scraps of papers litter the floor, some with childlike drawings, toys and other such things. On the far side of the room is a fairly large bunk bed.
3: upon opening the door you find what was likely a master bedroom. In one corner of the room sits a large vanity with a shattered mirror. On the other a queen sized bed and some end tables.
4: upon entering the room you find a cozy lit fireplace that is surrounded by book shelves and reading chairs. The shelves are floor to ceiling filled on each wall, several are stacked high on the floor.
Not a soul in sight
said Gharn a bit relieved not to be dead already
"Let's search these rooms for any more clues or something."
He focuses on searching the books in the library.
Rolls
Investigation - room 1 - (1d20+4)
(3) + 4 = 7
Investigation - room 2 - (1d20+4)
(2) + 4 = 6
Investigation - room 3 - (1d20+4)
(2) + 4 = 6
Investigation - room 4 - (1d20+4)
(13) + 4 = 17
Rolls
Perception - something about that fireplace... - (1d20+2)
(19) + 2 = 21
Elena, who was struck by the oddity of a lit fireplace in a murder mansion, looks closer within it. She finds that the fire is not being fueled by regular fire wood, but rather pieces of a broken chair and pages that seem to have been torn out of a book.
"Very unsettling." He muttered to himself, scanning the room. He found himself walking towards the crib.
Rolls
Investigation - Children were here?!?!? - (1d20+0)
(20) = 20
Elena reached her hand quickly into the flames, trying to snatch the burning pages from the flames.
The heat becomes too much, and Elena retracts her hand, unfortunately without the pages
Rolls
Sleight of Hand - BURN, BABY, BURN! - (1d20+3)
(5) + 3 = 8
To his surprise he finds a hollowed out compartment, clearly dug into the thick wood of the frame with a knife, it contains an eerie looking leather bound book titled Refinement of Magical Circuitry by Makiri Zolgen, and another letter with the seal of the Doll.
"Savant, I found some more old paper for you." He waved the letter in the air.
Rolls
Sleight of hand - tooquickforyall - (1d20+1)
(9) + 1 = 10