You have us paying money for the people you took, and that is slavery... and I will have none of it [i]As sheedin, hand gripping tighter on the hilt of his axe[ continues to press forward./i]
Prologue: The Jolly Wanderer
You have us paying money for the people you took, and that is slavery... and I will have none of it [i]As sheedin, hand gripping tighter on the hilt of his axe[ continues to press forward./i]
While Melianne warns Kruux, Phann runs from Rhys towards your "army" and hides in the middle of the people.
The emporer points at you and with a voice that is so deep that you can feel a vibration in your chest it yells
Guards! *CROAX* Seize the troublemakers. Whoever catches one of the puny humans can keep it as slave!
The two guards that are riding the toads are lowering their spears at you, while the four frog people around you are doing the same.
Your makeshift army with Raskell as its leader is readying their weapons. Fear is written on their faces as they clearly never have been to a battle.
Annika, on the other side of the palace, can hear the turmoil going on and hurries the people to get out of the pit. Unfortunatly only three people managed to get out of the pit at this time. One of them found a spear, the others are unarmed
Annika hurries them but she realizes that she only has the choice to hurry to the fight with three people now, or more a bit later.
Annika is on the other side of the palace. She can reach the others if she chooses the dash action. But she will only be able to bring three people with one of them wielding a spear. She can wait a round to accrue more fighters or can try to get to the other side of the palace right now
The two mounted frog people are in front of you while four frog foot soldiers are at your sides, two at each one. Raskell with his army is in the back and it seems as if the army can occupy two of the foot soldiers, one from each side.
Melianne is at the front, near the mounted guards as that's where Kruux was a moment before. The others are a few steps behind. You can attack any of the enemies you like as the area where the fighting is taking palce isn't very spacious.
Roll your initiative (1d20+Dex modifier) and if you roll higher than the mounted frog guards you can acts immediatly
Rolls
Initiative mounted frog people - (1d20+1)
(20) + 1 = 21
Initiative frog foot soldiers - (1d20+1)
(16) + 1 = 17
Initiative frog emporer - (1d20+1)
(1) + 1 = 2
Initiative Raskell + army - (1d20)
(12) = 12
Initiative Rada - (1d20+2)
(9) + 2 = 11
Rolls
Initiative - (1d20)
(2) = 2
Rolls
Initiative - (1d20+3)
(19) + 3 = 22
Bow Attack - (1d20+5)
(15) + 5 = 20
Bow Damage - (1d6)
(5) = 5
Rolls
Initiative (Dexterity) - (1d20+2)
(12) + 2 = 14
Rolls
Initiative - (1d20+0)
(2) = 2
Rolls
Initiative - (1d20+3)
(17) + 3 = 20
One of the mounted guards positions itself in front of the stairs leading up to the emporer, raising its spear, ready to strike at anyone who nears the ruler. The other one hops in front of Melianne and thrusts its spear at her.
At the same time the four armed frog people begin to attack you.
Two of them attack your 'army' under the lead of Raskell while the other two attack Solra and Shedinn.
Ferociously they stab and bite at you all, willing to protect their emporer but apparently they themselves are surprised by the sudden eruption of battle and only one spear attack on Shedinn and one bite attack Raskell find their intended target.
Just in the middle of all this commotion Annika comes storming on with an armed man in tow.
Soon she will be able to provide help to you all.
Rolls
Mounted guards attack - (1d20+4)
(18) + 4 = 22
Damage - (1d8+1)
(4) + 1 = 5
Attack Shedinn - (1d20+3)
(19) + 3 = 22
Attack Solra - (1d20+3)
(5) + 3 = 8
Attack on Raskell + army 1 - (1d20+3)
(9) + 3 = 12
Attack on Raskell + army 2 - (1d20+3)
(6) + 3 = 9
Bite attack on Shedinn - (1d20+3)
(4) + 3 = 7
Bite attack on Solra - (1d20+3)
(2) + 3 = 5
Bite attack on Raskell + army 1 - (1d20+3)
(14) + 3 = 17
Bite attack on Raskell + army 2 - (1d20+3)
(10) + 3 = 13
Damage on Shedinn - (1d6+1)
(2) + 1 = 3
Damage on Raskell - (1d4+1)
(3) + 1 = 4
Rolls
Attack Guard - (1d20+5)
(12) + 5 = 17
Damage - (1d12+5)
(6) + 5 = 11
Question about Thunderwave still stands.
This leads to her noticing the return of Annika, and Firebird cheerfully waves at her with the rapier, calling out over the commotion of the battle. "You're just in time! And not alone, it seems? Splendid!" She dives into the crowd of passengers, wondrously avoiding any limbs waving about, and tries to find a position from which she can see the battlefield with minimal risk. There, it would be safe for Melianne to do what she does much better than fighting - play some music. A boisterous tune for the reinforcements, perhaps...
Movement: Retreat towards the allied army, preferrably get myself out of enemy melee range.
Bonus: Bardic Inspiration -> Annika.
Sheddin has to make a DC13 DEX saving throw. If you are not successful you take three damage.
Shedinn in the meantime hits the mounted guard hard with his axe. The giant toad that the guard is riding lets out a squeak, throws of its rider and runs off into the village, making way for anyone who wants to, to ascend to the emporer.
EDIT:
Shedinn hits his frog-foot soldier with his axe and strikes it down with a swift blow.
Sorry I forgot to mention it in my previous post. If you run to Raskell you can now only reach one of the frog people with your thunderwave.
If you move outside of the group you could hit two of them but at the risk of being exposed to enemy attacks.
Solra will conclude this round and Korrin can make his turn too
Rolls
Potential damage - (1d6)
(3) = 3
Animal handling guard - (1d20)
(7) = 7
Rolls
Reflex - (1d20+0)
(12) = 12
21 Frog Folk
20 Annika
17 Frog Foot Soldiers
14 Melianne
12 Raskell + Army
11 Rada
02 Emporer, Shedinn, Solra
Do you want one of us to make the rolls and direct Raskell and the Army? As well as that Spearman that joined Annika and any others that might arrive soon?
Range : Self
Components : V
Duration : Concentration, up to 1 minute
After this spell is cast, the next time the caster hits a creature with their melee weapon during the duration, their weapon flares with white-hot intensity, and the attack deals an extra 1d6 Fire damage to the target and causes the target to ignite into flames. At the start of each of the target's turns until the spell ends, the target must make a Con Save. On a failed Save, it takes 1d6 Fire damage. On a successful Save, the spell ends. If the target or another creature within 5 feet uses an Action to put out the flames, or if some other effect doses the flames, the spell ends.
Rolls
Attack with Axe - (1d20+3)
(5) + 3 = 8
Attack with Mace - (1d20+3)
(3) + 3 = 6
Axe Damage + Searing Smite - (1d8+1, 1d6)
1d8+1 : (4) + 1 = 5
1d6 : (5) = 5
Mace Damage - (1d6)
(6) = 6
Reaction: None
Action: Take Aim
Bonus: Bow Attack on Emporer
Condition: None
Environment: None
Rolls
Stealth - (1d20+5, 1d20+5)
1d20+5 : (6) + 5 = 11
1d20+5 : (17) + 5 = 22
Ranged Attack - (1d20+5)
(15) + 5 = 20
Bow Damage - (1d6)
(2) = 2
Annika and her armed follower are now ready to take on the frog soldiers.
Rada meanwhie jumps at one of the frog foot soldiers who attecked Raskell, swinging her sword in wide arcs and cutting out a significant chunk of flesh out of it, although not enough to kill it.
The mounted guard that attacked Melianne joins its companion at the bottom of the stairs, blocking the way up to the emporer even further
Annika's up next
21 Frog Folk
20 Annika
17 Frog Foot Soldiers
14 Melianne
12 Raskell + Army
11 Rada
02 Emporer, Shedinn, Solra
Do you want one of us to make the rolls and direct Raskell and the Army? As well as that Spearman that joined Annika and any others that might arrive soon?
Secondly I forgot to process the turns for Rada, Raskell and the army.
I like DeJoker's idea so we'll do it like this:
On your turn you can command Raskell with his army and the spearman that Annika brought with her, as well as any other people who arrive to help. We'll treat Raskell + army as one unit with two attacks, for the sake of simplicity
It takes no action to yell a simple command at them and they can reach any foe. Of course they can only attack once per turn.
@DeJoker If you want to you can make the attacks for Raskell+army for round 1. The spearman only arrived at round 1 so Solra could only command him in round 2
Stats:
Raskell + army:
You make two attacks, one for Raskell and one for his army.
Longsword attack:
+6 to hit, 1d8+6 slashing damage
Angry mob attack:
+2 to hit, 1d8 slashing damage
Spearman:
Spear attack:
+2 to hit, 1d8 piercing damage
Rolls
Potential damage - (1d8+2)
(1) + 2 = 3
Rada attack - (1d20+4)
(20) + 4 = 24
+ critical damage - (1d8)
(5) = 5
Free: Ordering the spearman to attack alongside her.
Hot damn! That went better than expected. So one frog guard takes 10 damage from Annika's attack, the other takes 12 damage from the spearman's attack and Annika's green flame.
Rolls
Green-Flame Blade (attack, damage) - (1d20+6, 1d8+4)
1d20+6 : (20) + 6 = 26
1d8+4 : (3) + 4 = 7
Critical damage! - (1d8)
(3) = 3
Spearman's attack - (1d20+2, 1d8)
1d20+2 : (17) + 2 = 19
1d8 : (8) = 8
The wounded soldier's left arm dangles down from the body, made useless by the warlock's attck.
It stabs back at her with its functioning arm
The other one stabs and bites at Raskell, who does his best to shield the civilians from harm
While Annika can avoid the frog soldier's attack, Raskell goes down.
Rada screams and attacks Raskell's adversary.
Rada stabs the frog soldier lethally, which prevents further harm to Raskell but his breathing is starting to slow down
One heavily wounded frog soldier is left standing as well as the two guards at the bottom of the stairs, guarding the emporer
Melianne's up next
Rolls
Stab Attack on Annika - (1d20+3)
(7) + 3 = 10
Stab Attack on Raskell - (1d20+3)
(15) + 3 = 18
Bite attack on Raskell - (1d20+3)
(19) + 3 = 22
Piercing damage (Raskell) from stab - (1d8+1)
(8) + 1 = 9
Piercing damage (Raskell) from bite - (1d4+1)
(3) + 1 = 4
Rada attack - (1d20+3)
(14) + 3 = 17
Rada damage - (1d8+2)
(6) + 2 = 8
Death saving throw Raskell - (1d20)
(2) = 2
Also, a reminder just in case: Annika has Bardic Inspiration die. :D
Once the last wisps of magic leave her hands and surround Raskell, Melianne turns her attention back to their opponents, hoping that Rada can protect their friend from further harm. With almost everyone engaged in close combat, there is not much Firebird can do without hurting allies - but, she can be a distraction. "Hey, you, the emporer!" She yells at the frog cowering behind the throne. "Is this what sort of a ruler you are, covering behind your people in a battle you started with your hubris and lack of competence? For shame, you!"
Action: Vicious Mockery -> Emporer
Movement: nope
Melianne | HP 4/9 | AC 13 | Slots: 2x1st (1 used)
Casting Time: 1 bonus action
Range: 60 feet
Components: V
Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Rolls
Healing Word (healing) - (1d4+2)
(1) + 2 = 3
Vicious Mockery (psychic damage) - (1d4)
(1) = 1
Instead it opens a small bottle and drinks it. You see some wounds close on the emporer.
Solra meanwhile charges the remaining frog footman and strikes it down with a swift blow.
This leaves only the emporer and its two mounted guards.
DeJoker apparently left the game and I'll take control of Solra for now
As Raskell is down you can still control the Army but you only have one attack
Angry mob attack:
+2 to hit, 1d8 slashing damage
Rolls
WIS saving throw emporer - (1d20)
(16) = 16
Solra attack roll - (1d20+3)
(16) + 3 = 19
Solra damage roll - (1d8)
(4) = 4
Emporer healing