[IC] Aqua Mortis (Session 1)
That's back around to Nekurr. They'll have her in the chapel next turn at this rate.
Thuggish Human: Adversary 1 (upgrade checks targeting him once); setback on his next check
Priest: Defense 1
Minions: +1 boost on their next check.
PC - Tronus (scathing tirade, missed)
NPC - Priest (Curse spell, missed)
PC - Hildar (counterspelled)
NPC - Human leader (buffed his allies)
NPC - Thuggish Minions (free maneuver to engage w/Jacey, two maneuvers to move to chapel door)
Jacey - (Melee (light) on thugs, missed)
PC - We are here (Nekurr)
Rolls
Melee (Light)
2 Advantage, 2 Threat
Rolls
Blasting card tripping attack in the dark!
6 Success, 3 Advantage, 1 Failure, 2 Threat
Total: 5 Success, 1 Advantage
challenge die
1 Failure
Total: 1 Failure
So, result is 4 Success, 1 Advantage. 8 damage to them! Not enough to trigger knockdown (that takes 2 advantage), but you do hit! Remember that you have the Lucky Strike talent; spend a Story Point to add +4 to any attack. Up to you if you think it's worth it yet.
1 advantage left; will default to a boost to next PC, unless you specify otherwise.
Guess I can hit em with the flat of my sword... Tronus mutters going in to whack-a-thug.
Rolls
Tronus light melee with/boost from Nekurr?
2 Success, 5 Advantage, 2 Failure, 1 Threat
Total: 4 Advantage
The Human then turns his attentions toward Tronus. "As for you, I'll teach you some respect..." He swings his mace in a wide arc, finding an opening around the Dwarf's large shield. The blow strikes Tronus in the shoulder!
By the way: Defense caps out at 4 in this system, so you can't get to 5. The fifth black was from darkness.
Thuggish Human: Adversary 1 (upgrade checks targeting him once); setback on his next check
Priest: Defense 1
Minions: +1 boost on their next check. Disarmed.
PC - Tronus (attacked, missed)
NPC - Leader (attacked Tronus, hit)
PC -
NPC -
NPC -
Jacey -
PC -
Rolls
Melee (Light)
3 Success, 2 Advantage, 2 Failure, 4 Threat
Total: 1 Success, 2 Threat
replace green w/yellow (miscalculated his pool)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
I'm taking 4 Strain this round as I want to use a second maneuver to keep the Counterspell running (I think I can do that) for +2, and another +2 for casting a spell
Wound Threshold: 13, Current: 0
Crits: 0
Natural Used: No
Heroic Used: No
Rolls
Arcane (Attack with Lightning)
3 Success, 6 Advantage, 2 Threat
Total: 3 Success, 4 Advantage
Boost die from Tronus
1 Advantage
Total: 1 Advantage
difficulty adjustment
1 Threat
Total: 1 Threat
Thuggish Human: Adversary 1 (upgrade checks targeting him once); setback on his next check
Priest: Defense 1
Minions: +1 boost on their next check. Disarmed.
PC - Tronus (attacked, missed)
NPC - Leader (attacked Tronus, hit)
PC - Hildar (Counterspell + Lightning attack, dropped one Orc)
NPC - Minions (yanked Tabbins into the chapel, slammed the door)
NPC -
Jacey -
PC -
Rolls
Opposed Brawl vs. Brawl + Story Point + darkness
4 Success, 1 Advantage, 1 Failure
Total: 3 Success, 1 Advantage
She puts one hands on the door and clasps a sigil of Kellos in the other. Her voice takes on an otherwordly tone as her eyes roll back in her head. "Mighty Kellos! May your flames protect the innocents you have placed in our charge!"
The door glows red until it suddenly bursts into divine flames. The heat is palpable! You actually feel your skin and hair being singed just from being nearby. Trying to open that door is likely to be even more painful.
Forgot the Counterspell! Upgrading the first purple.
End result is she succeeds, recovers 1 strain. Triumph to make the heat go out to Short range, so 1 wound to each of you as long as you're in range! (Soak doesn't apply). Milbank gets scorched, too.
Nekurr is up!
Thuggish Human: Adversary 1 (upgrade checks targeting him once); setback on his next check
Priest: Defense 1
Minions: Disarmed.
PC - Tronus (attacked, missed)
NPC - Leader (attacked Tronus, hit)
PC - Hildar (Counterspell + Lightning attack, dropped one Orc)
NPC - Minions (yanked Tabbins into the chapel, slammed the door)
NPC - Priestess (placed a divine augment on the door)
Jacey - now inside
PC - We are here.
Rolls
Divine (Augment)
4 Success, 1 Advantage, 1 Triumph
Total: 4 Success, 1 Advantage, 1 Triumph
boost
Challenge die
1 Failure
Total: 1 Failure