[IC] Aqua Mortis (Session 1)

Simply blame the dwarf :D
Thuggish Human: Adversary 1 (upgrade checks targeting him once); setback on his next check; Cursed (-G on all skill checks), staggered (no actions or downgraded actions to maneuvers)
Priest: Defense 1
Minions: Disarmed.
Sister Mabel: Defense 1
Jacey: Augment + Haste
PC - Nekurr (Charm - bought some time in the chapel)
NPC - Human noble (ran away—disengage, move = now at medium range)
PC - Hildar (cursed Milbank + staggered him)
NPC - Milbank (moved halfway to long range)
NPC - Priestess (Augment on Jacey + Haste)
Jacey - Fright check, two maneuvers to make it through the door.
PC - Tronus (we are here)
NPC -
NPC -
NPC -
Rolls
Fear check vs. door
2 Success, 3 Advantage, 4 Threat
Total: 2 Success, 1 Threat
Just another reminder that fleeing is going to make you fugitives, forcing you to avoid the castle guard and anyone affiliated with the clerics or the baron's court. (Not trying to dissuade you, but want to make consequences clear before we get there!)
Rolls
Avg leadership check with two boost and knack for it.
3 Success, 4 Advantage, 1 Triumph, 2 Threat
Total: 3 Success, 2 Advantage, 1 Triumph
So, we can wrap the session here, I think. Let's assume you all get away from the chapel area and escape. The question is: Where do you escape to? Where would you like to hide out from the castle guard and plan your next move?
What are the options to hide? I guess we're not welcomed back at Argus Inquiries (or that is too obvious/accessible). Not welcome to our "house arrest" castle rooms. We could smuggle little crazy girl into the slums and hide among the Buzzard's folk 🤔 . Maybe we can find shelter among the many nice and welcoming "Fortuna shrines"?
We don't know what she knows or what they really wanted, get back to work or keep quiet about what you saw. We have some inclinations so if it's not within the castle the Thistlerocks?
But I think Hildar has a fancy new teleport spell he hasn't used? If you really want to get way away for a short time (and take Jacey with you), that's a possibility.
Barring flight to Nornholt, though, your best bets to lie low are either with the refugees (Buzzard Town), or in the miner camp. Hildar also has the Mask spell, so you could try that to at least get around for a time. Story Points might open up other possibilities.