Haha, great minds must really think alike! I already had similar ideas for a similar vault and a high population of ghouls in the area, but I completely forgot about the swampfolk from Point Lookout! That’s good, I will fit them in, both crazed and perhaps a settlement or two of them.
So, one thing I really love about this rule book, is how much of the fallout games they really crammed into it. Anything you see in a fallout game, you can pretty much do in this 2d20 game. Crafting weapon/armor mods and food, scavenging, getting addicted to Chems, it’s all there. The book doesn’t have specific rules for a "survival mode" like the games do, but I feel like if we leaned into all the stuff in the book, it could get pretty gritty and realistic. For example, injuries are easy to come by, detrimental, and sometimes hard to get fixed. And, it has rules for hunger, thirst, fatigue, exposure to the elements, disease. So yeah lol. I don’t wanna sound like a salesman trying to get you to buy the book, but I really love it lmao.
[edit] I just realized all that stuff is in the "Survival" chapter, so I guess you could say it has survival mechanics in it lmao, I initially missed that