No posts in the thread yet, but I'll be glad to get it started. [EDIT: looks like there's no thread for me to post in and it won't let me start a new thread]
As for the vote, I voted yes to allow, and I'd like to explain, GM to GM, why I think that's okay.
The core rules are the same - period. The dice are the same, the "building a dice pool" is the same, the combat rules are the same. The main difference between the Core books is one has Obligation and the other has Duty. Another difference is races available, and these are expanded on in the splat (supplement) books in addition to having extra talent trees.
It's been my experience that allowing a mixture only allows for a more varied play experience as it varies the things available to the crew. It shouldn't add anything to the duty of GM, unless you don't trust someone when they say they have enough XP to buy that talent.
The weapons and ships that are available also follow the EXACT SAME RULES and thus just give a more varied pool to pull from.
Since this is not a "rebels" game, though, I would suggest that while any book can be used for race and/or specialization that we ONLY use the Obligation mechanic. If the game evolves in such a way that the PC's join the Rebellion Against the Empire then Duty can be added (that's the way both of my campaigns started - one has gone into SOME rebel activity while the other is too new - they are still trying to get out from under the "long arm of the hutt" :-) ).
Last edited February 5, 2015 2:42 pm