Chapter 1 - The Falu Four
"We are going to ask them nicely though, Guy. We'll just happen to be holding guns while doing so."
A Lambda Class shuttle flies overhead towards the open grasslands just beyond your ambush site. Once clear of the buildings the pilot rotates the front end around and lifts the wings into landing position. With the dust settled the ramp lowers and two white armored troopers take position, flaking either side of the ramp. Your contact was right, this is an unusual Resource Team as the first appearance of the feared marksmen known as Stormtroopers in Falu will attest to.
Two more troopers, walking abreast, lead what appear to be two Imperial officers out of the shuttle to join the others. There is some discussion going on with the group as the ramp is raised and the shuttle readies to leave.
The group is led by two troopers walking side by side, followed by the two officers, with the last two troopers bringing up the rear. The shorter of the two officers has her head focused on a data pad as the group moves forward on the street, towards the makeshift barrier.
One of the troopers is the first to spot the junk piled in the road and holds up his hand to bring everyone to a stop.
"Fracking Imps."
He whispers to the others.
"So, how do we handle this?"
I am liking this ops less and less.
The Resource Team is going to hand something over to the Imps. If we are going to stick it to the man, we have to prevent that. A quick attack now and hope we are victories before the Resource Team arrives? Otherwise we are fracked
Rolls
Ranged (Heavy) + Aim
2 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 2 Advantage
Initiative (Cool)
1 Success
Total: 1 Success
"By the Maw, at least count to three or something!"
Rolls
Initiative (Vigilance?)
4 Success
Total: 4 Success
Initiative (Cool)
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Cool: initiative
4 Success, 3 Advantage
Total: 4 Success, 3 Advantage
Perception: making sure we don't have company
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Perception difficulty
1 Failure, 3 Threat
Total: 1 Failure, 3 Threat
Rolls
cool initiative
3 Advantage
Total: 3 Advantage
throw stun granade (agility)
1 Success, 2 Advantage, 2 Threat
Total: 1 Success
Rolls
Storm Troopers
3 Success, 1 Advantage
Total: 3 Success, 1 Advantage
Officers
2 Success, 3 Advantage
Total: 2 Success, 3 Advantage
The female officer points towards the barricade. "Blast them!"
The two lead troopers are down, the two officers and two troopers have yet to act. The PCs have the first slot this round.
Round 1:
PC,
BG, BG,
PC, PC, PC
That will be 8 damage unless there is anything else to come on that (like Adversary)
Rolls
Ranged (Heavy)
3 Success, 2 Advantage, 2 Failure, 2 Threat
Total: 1 Success
Rolls
Officers' Fire on Gurag
2 Success, 1 Advantage, 2 Failure
Total: 1 Advantage
Storm Troopers' Fire on Gurag
2 Advantage, 2 Failure, 2 Threat
Total: 2 Failure