Chapter 1 - The Falu Four

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Jun 15, 2021 7:15 pm
We have time to make a barricade, if we get to work now. No other idears have precentet themselfs, so lets get to work.
Jun 15, 2021 10:21 pm
crazybirdman says:
Guy follows Gurag lead and helps with the makeshift roadblock. 'You know, we could always just ask them nicely to surrender'
Gurag chuckles as he works "Think I'll leave the asking em nice like to you. Folks don't tend ta react well to the way I ask em things"
Jun 15, 2021 11:22 pm
Kip tips over a barrel and rolls it over.

"We are going to ask them nicely though, Guy. We'll just happen to be holding guns while doing so."
Jun 16, 2021 6:24 pm
With out too much effort and a little bit a scrounging you're able to piece together a workable barricade. While it won't hold up a determined Resource Team for long, it will at least slow them down. With the sun just about to peek over the horizon, the sound of a shuttle can be heard approaching from the east.

A Lambda Class shuttle flies overhead towards the open grasslands just beyond your ambush site. Once clear of the buildings the pilot rotates the front end around and lifts the wings into landing position. With the dust settled the ramp lowers and two white armored troopers take position, flaking either side of the ramp. Your contact was right, this is an unusual Resource Team as the first appearance of the feared marksmen known as Stormtroopers in Falu will attest to.

Two more troopers, walking abreast, lead what appear to be two Imperial officers out of the shuttle to join the others. There is some discussion going on with the group as the ramp is raised and the shuttle readies to leave.
OOC:
Four Stormtroopers and what appear to be two officers are just outside of town having a discussion. They are at long range at this point and none of you would have any issue getting into a position along the route without being seen.
Jun 16, 2021 7:37 pm
So the Resource Team is delivering something to these troopers. This might be what they have been digging for all this time. We have to be quick before the troopers can aid the Resource Team.
Jun 16, 2021 7:55 pm
'Well then, let's try not to damage the transport. That will make it easier for us to escape.' Guy says matter-of-factly
Jun 17, 2021 7:42 pm
After several minutes of discussion one of the officers waves off the shuttle which wastes no time in lifting off. Shielding themselves from the debris thrown up by the ship, the four troopers and two officers brush them selves off after it finally departs and start to form up.

The group is led by two troopers walking side by side, followed by the two officers, with the last two troopers bringing up the rear. The shorter of the two officers has her head focused on a data pad as the group moves forward on the street, towards the makeshift barrier.

One of the troopers is the first to spot the junk piled in the road and holds up his hand to bring everyone to a stop.
OOC:
The group is medium distance from the barrier at this point.
Jun 18, 2021 2:13 am
Kip's eyebrows furrow in a frown, displeased at the increased Imperial presence in Falu.

"Fracking Imps."

He whispers to the others.

"So, how do we handle this?"
Jun 18, 2021 8:53 am
Let them investigate, properly dropping their weapons before they try to remove the barricade. When they do, we strike?
I am liking this ops less and less.

The Resource Team is going to hand something over to the Imps. If we are going to stick it to the man, we have to prevent that. A quick attack now and hope we are victories before the Resource Team arrives? Otherwise we are fracked
Jun 19, 2021 4:06 am
"Hold on. Maybe this is the team we're supposed to ambush. Right time, right place."
Jun 19, 2021 4:04 pm
'Well, it wouldn't be the first time we got incomplete intel. Should we try and deal with these guys before anyone else shows up?'
Jun 19, 2021 11:50 pm
"Kriff this, we were told to jump the guys who came this way so that’s what we should do" Gurag levels his rifle at the lead figure and takes a shot.
OOC:
That’s 8 damage and I’ll add a setback to the Imps next check with the Advantages
Last edited June 20, 2021 7:57 am

Rolls

Ranged (Heavy) + Aim

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Initiative (Cool)

1 Success

Total: 1 Success

Jun 20, 2021 12:13 am
Kip jumps a little as Gurag opens fire. Scrambling, he pulls out his blaster pistol and ducks behind a nearby crate for cover.

"By the Maw, at least count to three or something!"
OOC:
Use two maneuvers (converted action to maneuver) to pull out gun and to find cover.
Last edited June 20, 2021 3:44 pm

Rolls

Initiative (Vigilance?)

4 Success

Total: 4 Success

Initiative (Cool)

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Jun 20, 2021 3:40 pm
OOC:
Initiative in this case would be 'Cool' - so along with your actions, roll initiative as well, and after you all have a turn, we'll follow initiative order in the next round. (Basically given all the PCs a free turn due to the nature of the ambush)
Jun 20, 2021 5:05 pm
Never one to jump into a battle, Guy decides to make sure no one else is coming, or hears the commotion.
OOC:
edit, forgot the difficulty for the perception check.
Last edited June 20, 2021 5:07 pm

Rolls

Cool: initiative

4 Success, 3 Advantage

Total: 4 Success, 3 Advantage

Perception: making sure we don't have company

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Perception difficulty

1 Failure, 3 Threat

Total: 1 Failure, 3 Threat

Jun 20, 2021 5:33 pm
Nell had been a bit reluctant, but now the choice was made for her. She takes one of the stunn granades and throws it.

Rolls

cool initiative

3 Advantage

Total: 3 Advantage

throw stun granade (agility)

1 Success, 2 Advantage, 2 Threat

Total: 1 Success

Jun 21, 2021 8:06 pm
Initiative rolls for the baddies:

Rolls

Storm Troopers

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Officers

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

Jun 21, 2021 8:20 pm
The lead Storm Trooper doesn't get a chance to talk before Gurag's slug rips through his helmet, dropping the Imperial where he stood in the middle of the narrow street. More than slightly unnerved by the sight of his partner's demise, the other lead trooper rushes forward, looking to gain some cover behind the barricade. What he finds instead is a grenade detonating directly in front of him. He's thrown back by the blast, his weapon sliding along the street before coming to rest at one of the officer's feet.

The female officer points towards the barricade. "Blast them!"
OOC:
Burning the two Advantage from Gurag's shot to spook the other lead trooper to run towards the barricade. In the future feel free to edit your posts to let us if you'd like to use you Advantages/Triumphs in a particular way - otherwise I'll try to use them to your advantage how I see fit.

The two lead troopers are down, the two officers and two troopers have yet to act. The PCs have the first slot this round.

Round 1:
PC,
BG, BG,
PC, PC, PC
Jun 21, 2021 8:23 pm
Gurag lines up another shot, this time at the Officer....
OOC:
Manoeuvre to Aim, Action to shoot

That will be 8 damage unless there is anything else to come on that (like Adversary)
Last edited June 21, 2021 8:24 pm

Rolls

Ranged (Heavy)

3 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Success

Jun 21, 2021 9:10 pm
Some attack rolls:

Rolls

Officers' Fire on Gurag

2 Success, 1 Advantage, 2 Failure

Total: 1 Advantage

Storm Troopers' Fire on Gurag

2 Advantage, 2 Failure, 2 Threat

Total: 2 Failure

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