Bryn just messaged me with some questions and I figured the answers might be of use to everyone:
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Things like dice rolling - in live DnD I typically wait for the DM to ask for the roll, do we do that here? I imagine that would take a lot of time so maybe pre-emptive rolls? (not that my most recent post needs any rolls, just curious for the future)
Generally, yes, rolling pre-emptively is a useful thing in PBP, but TftL and TftF are, for lack of a better word, stricter with their rolls than for example D&D. Rolls are supposed to move the story forward, both success and failure. And not everything requires a roll necessarily. If you feel like a roll might be appropriate at some point, feel free to add one but I might ignore it if I feel like the situation doesn't require one or if I feel like players are bunching up on rolls (the classic "Person X failed their roll, I'll make one and maybe I'll succeed).
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Similarly cases where I interact with NPC's can I assume and write their answers? - e.g. If we go to a shop to buy something, do we go through multiple posts asking the shop keeper questions about what they have, how much things cost etc. or do we just write out the whole scene. I guess it's dependant on the story - going to a shop to buy a bar of chocolate isn't going to have much impact (and probably doesn't need writing down unless that's a major character trait), whereas going to a shop to buy a gun probably has an impact and would need GM involvement.
Generally, I'll say if it's something minor, like talking to a shopkeeper to buy chocolate, you can just assume. If you're talking to a plot relevant NPC, maybe let me handle them so I can make sure that they include important tid-bits of information in their responses for example. Same as with high-stakes situations like your example of buying a gun (though guns aren't supposed to be a major part of this game :smile: )
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Also whether I should / could read the other characters personal scenes - I guess they're private, but also I'm curious!
Yes, feel free to read them. Your characters all know each other so these threads might give you an idea of what they are like so you can anticipate their characters better and play towards them. Obviously, your character wouldn't necessarily know the details of what's going on with them but you as a player can.