[ +- ] Cities Without Number
Create character
CHARACTER INFO
Name:
Player:
Background:
Class: Operator
Level: 1
XP:
Money:
ATRIBUTES
Ability | Score | Modifier | Roll
|
STR | 10 | | 1d20
|
DEX | 10 | | 1d20
|
CON | 10 | | 1d20
|
INT | 10 | | 1d20
|
WIS | 10 | | 1d20
|
CHR | 10 | | 1d20 |
SAVES
Save | Value | Roll
|
Physical | | 1d20 DC
|
Evasion | | 1d20 DC
|
Mental | | 1d20 DC
|
Luck | | 1d20 DC |
COMBAT
Attribute | Value
|
HP Current / Max | /
|
System Strain | /
|
Melee / Ranged AC | /
|
Armor Soak / Trauma Target | /
|
Attack Bonus | |
SKILLS
Skill | Level | Modifier | Roll
|
Administer | | | 2d6
|
Cast | | | 2d6
|
Connect | | | 2d6
|
Drive | | | 2d6
|
Exert | | | 2d6
|
Fix | | | 2d6
|
Heal | | | 2d6
|
Know | | | 2d6 |
Skill | Level | Modifier | Roll
|
Lead | | | 2d6
|
Notice | | | 2d6
|
Perform | | | 2d6
|
Program | | | 2d6
|
Punch | | | 2d6
|
Shoot | | | 2d6
|
Sneak | | | 2d6
|
Stab | | | 2d6 |
Skill | Level | Modifier | Roll
|
Summon | | | 2d6
|
Survive | | | 2d6
|
Talk | | | 2d6
|
Trade | | | 2d6
|
Work | | | 2d6
|
Blank | | |
|
Blank | | |
|
Skill Points | |
CONTACTS
Name | Relationship | Profession | Description
|
| | |
|
| | |
|
| | |
|
| | | |
READY ITEMS (Max / )
STOWED ITEMS (Max / )
ARMOR
Type | Melee / Ranged AC | Soak | Enc | Trauma Mod
|
| / | | | |
MELEE WEAPONS
Weapon | Damage | Shock | Enc | Trauma Die | Trauma Rating | Roll
|
Unarmed | 1d2 | - | - | 1d6 | x1 | 1d20
|
| 1d | | | | | 1d20
|
| | | | | |
RANGED WEAPONS
Weapon | Damage | Range | Mag | Enc | Trauma Die | Trauma Rating | Roll
|
| 1d | / | | | | | 1d20
|
| | | | | | |
|
| | | | | | | |
CYBERNETICS
Ware | Type | Con/Det | SysStr | Effect
|
| | | | |
MAGIC (Mage Effort: )
Spell | Effort | Duration | Effect
|
| | | |
[2column]
[col]
[img]https://i.imgur.com/LtpwZqh.png[/img]
[/col]
[col]
[f=h1][f=font-neuropol]CHARACTER INFO[/f][/f]
[f=font-neuropol large]Name:[/f] [_=]
[f=font-neuropol large]Player:[/f] [_=]
[f=font-neuropol large]Background:[/f] [_=]
[f=font-neuropol large]Class:[/f] [_=Operator]
[f=font-neuropol large]Level:[/f] [_level=1]
[f=font-neuropol large]XP:[/f] [_=]
[f=font-neuropol large]Money:[/f] [_=]
[/col]
[/2column]
[3column]
[col]
[f=h1][f=font-neuropol]ATRIBUTES[/f][/f]
[table="ht"]
Ability | Score | Modifier | Roll
STR| [_str=10] | [_strMod$=lookupBonus(str,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+strMod]
DEX |[_dex=10] | [_dexMod$=lookupBonus(dex,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+dexMod]
CON | [_con=10] | [_conMod$=lookupBonus(con,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+conMod]
INT | [_int=10] | [_intMod$=lookupBonus(int,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+intMod]
WIS | [_wis=10] | [_wisMod$=lookupBonus(wis,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+wisMod]
CHR | [_cha=10] | [_chaMod$=lookupBonus(cha,3,3,-2,4,7,-1,8,13,0,14,17,+1,18,18,+2)] | 1d20[_$=+chaMod]
[/table]
[/col]
[col]
[f=h1][f=font-neuropol]SAVES[/f][/f]
[table="rolls"]
Save | Value | Roll
Physical | [_pSave$=(16-level)-max(strMod,conMod)] | 1d20 DC [_$=pSave]
Evasion | [_pEva$=(16-level)-max(intMod,dexMod)] | 1d20 DC [_$=pEva]
Mental | [_pMental$=(16-level)-max(wisMod,chaMod)] | 1d20 DC [_$=pMental]
Luck | [_pLuck$=(16-level)] | 1d20 DC [_$=pLuck]
[/table]
[/col]
[col]
[f=h1][f=font-neuropol]COMBAT[/f][/f]
[table="ht"]
Attribute | Value
HP Current / Max | [_=] / [_hpMax=]
System Strain | [_=] / [_=]
Melee / Ranged AC | [_=] / [_=]
Armor Soak / Trauma Target | [_=] / [_=]
Attack Bonus | [_AB$=floor(level/2)]
[/table]
[/col]
[/3column]
[f=h1][f=font-neuropol]SKILLS[/f][/f]
[f=display:none][_blank=][/f]
[3column]
[col]
[table="rolls"]
Skill | Level | Modifier | Roll
Administer | [_adminl=] | [_adminm=] | 2d6[_$=+(adminl===blank)?-1+adminm:adminl+adminm]
[f=color:red]Cast[/f] | [_castl=] | [_castm=] | 2d6[_cast$=+(castl===blank)?-1+castm:castl+castm]
Connect | [_connectl=] | [_connectm=] | 2d6[_$=+(connectl===blank)?-1+connectm:connectl+connectm]
Drive | [_drivel=] | [_drivem=] | 2d6[_$=+(drivel===blank)?-1+drivem:drivel+drivem]
Exert | [_exertl=] | [_exertm=] | 2d6[_$=+(exertl===blank)?-1+exertm:exertl+exertm]
Fix | [_fixl=] | [_fixm=] | 2d6[_$=+(fixl===blank)?-1+fixm:fixl+fixm]
Heal | [_heall=] | [_healm=] | 2d6[_$=+(heall===blank)?-1+healm:heall+healm]
Know | [_knowl=] | [_knowm=] | 2d6[_$=+(knowl===blank)?-1+knowm:knowl+knowm]
[/table][/col]
[col]
[table="rolls"]
Skill | Level | Modifier | Roll
Lead | [_leadl=] | [_leadm=] | 2d6[_$=+(leadl===blank)?-1+leadm:leadl+leadm]
Notice | [_noticel=] | [_noticem=] | 2d6[_$=+(noticel===blank)?-1+noticem:noticel+noticem]
Perform | [_performl=] | [_performm=] | 2d6[_$=+(performl===blank)?-1+performm:performl+performm]
Program | [_programl=] | [_programm=] | 2d6[_$=+(programl===blank)?-1+programm:programl+programm]
Punch | [_punchl=] | [_punchm=] | 2d6[_punch$=+(punchl===blank)?-1+punchm:punchl+punchm]
Shoot | [_shootl=] | [_shootm=] | 2d6[_shoot$=+(shootl===blank)?-1+shootm:shootl+shootm]
Sneak | [_sneakl=] | [_sneakm=] | 2d6[_$=+(sneakl===blank)?-1+sneakm:sneakl+sneakm]
Stab | [_stabl=] | [_stabm=] | 2d6[_stab$=+(stabl===blank)?-1+stabm:stabl+stabm]
[/table][/col]
[col]
[table="rolls"]
Skill | Level | Modifier | Roll
[f=color:red]Summon[/f] | [_summonl=] | [_summonm=] | 2d6[_summon$=+(summonl===blank)?-1+summonm:summonl+summonm]
Survive | [_survivel=] | [_survivem=] | 2d6[_$=+(survivel===blank)?-1+survivem:survivel+survivem]
Talk | [_talkl=] | [_talkm=] | 2d6[_$=+(talkl===blank)?-1+talkm:talkl+talkm]
Trade | [_tradel=] | [_tradem=] | 2d6[_$=+(tradel===blank)?-1+tradem:tradel+tradem]
Work | [_workl=] | [_workm=] | 2d6[_$=+(workl===blank)?-1+workm:workl+workm]
[f=color:transparent]Blank[/f]|||
[f=color:transparent]Blank[/f]|||
[b]Skill Points[/b] | [_=]
[/table][/col]
[/3column]
[f=h1][f=font-neuropol]CONTACTS[/f][/f]
[table="ht"]
Name | Relationship | Profession | Description
[_=] | [_=] | [_=] | [_=]
[_=] | [_=] | [_=] | [_=]
[_=] | [_=] | [_=] | [_=]
[_=] | [_=] | [_=] | [_=]
[/table]
[2column][col]
[f=h1][f=font-neuropol]READY ITEMS [f=small](Max [_=] / [_$=floor(str/2)])[/f][/f][/f]
[table="ht"]
Item | Enc | Notes
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[/table]
[f=h1][f=font-neuropol]STOWED ITEMS [f=small](Max [_=] / [_$=str])[/f][/f][/f]
[table="ht"]
Item | Enc | Notes
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[/table]
[/col][col]
[f=h1][f=font-neuropol]ARMOR[/f][/f]
[table="ht center"]
Type | Melee / Ranged AC | Soak | Enc | Trauma Mod
[_=] | [_=] / [_=] | [_=] | [_=] | [_=]
[/table]
[f=h1][f=font-neuropol]MELEE WEAPONS[/f][/f]
[table="rolls center"]
Weapon | Damage | Shock | Enc | Trauma Die | Trauma Rating | Roll
Unarmed | 1d2[_$=+punch+strMod] | - | - | 1d6 | x1 | 1d20[_$=+punch+AB+max(strMod,dexMod)]
[_=] | 1d[_=][_$=+max(strMod,dexMod)] | [_=][_$=+max(strMod,dexMod)] | [_=] | [_=] | [_=] | 1d20[_$=+stab+AB+max(strMod,dexMod)]
[_=] | [_=] | [_=] | [_=] | [_=] | [_=]
[/table]
[f=h1][f=font-neuropol]RANGED WEAPONS[/f][/f]
[table="rolls center"]
Weapon | Damage | Range | Mag | Enc | Trauma Die | Trauma Rating | Roll
[_=] | 1d[_=][_$=+dexMod] | [_=] / [_=] | [_=] | [_=] | [_=] | [_=] | 1d20[_$=+shoot+AB+dexMod]
[_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=]
[_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=] | [_=]
[/table]
[/col][/2column]
[2column]
[col]
[f=h1][f=font-neuropol]FOCI[/f][/f]
[table=ht]
Focus|Level|Description
[_=]|[_=]|[_=]
[_=]|[_=]|[_=]
[/table]
[/col][col]
[f=h1][f=font-neuropol]EDGES[/f][/f]
[table=ht]
Edge|Description
[_=]|[_=]
[_=]|[_=]
[_=]|[_=]
[/table]
[/col][/2column]
[2column]
[col]
[f=h1][f=font-neuropol]CYBERNETICS[/f][/f]
[table=ht]
Ware|Type|Con/Det|SysStr|Effect
[_=]|[_=]|[_=]|[_=]|[_=]
[/table]
[/col]
[col]
[f=h1][f=font-neuropol]MAGIC [f=small](Mage Effort: [_$=max(intMod,wisMod)+castl])[/f][/f][/f]
[table=ht]
Spell|Effort|Duration|Effect
[_=]|[_=]|[_=]|[_=]
[/table]
[/col][/2column]
[2column]
[col]
[f=h1][f=font-neuropol]GOALS[/f][/f]
[_=]
[/col]
[col]
[f=h1][f=font-neuropol]NOTES[/f][/f]
[_=]
[/col]
[/2column]