[Gameplay] Part 1: The Lottery & Tomb of Akhentepi

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Jul 23, 2021 11:36 pm
There is little happening tonight at the Tooth & Hookah.

There is a general sort of buzz, many folk discussing the lottery. A few have picked favorites, and are discussing the chances of survival or success.

Quite a few are anxious, a kind of dread best categorized by "that which is dead should remain undisturbed". Almost a state motto in Wati, until today.

Speculation on the motives of the Phasmines and the Pharoah, general excitement about the unknown, and legitimate concern about ancient curses and the living dead.
Jul 25, 2021 1:11 am
Bernard will do his best o listen for information about any of the other groups, and if any are present, try and run a surreptitious eye over them - after all, despite the rules they were told, human nature suggests at least one of the groups will attempt something nefarious.
OOC:
Will roll a couple of checks in case its useful - Diplomacy, Knowledge Local and Sense Motive seem most likely?

Rolls

Knowledge Local - (1d20+9)

(12) + 9 = 21

Sense Motive - (1d20+0)

(6) = 6

Diplomacy - (1d20+0)

(19) = 19

Jul 25, 2021 3:13 am
Gethean has asked around to see if his friends on the watch and his family have heard anything interesting as of late.

Rolls

Knowledge (Local) - (1d20+5)

(9) + 5 = 14

Jul 25, 2021 3:25 am
There are no other adventuring parties in the inn tonight it seems, although the Sand Scorpions were here earlier in the day. The Dog Soldiers were turned away by the innkeeper, Farhaan, because there was no accommodation for the halfling team's 'trained' pack of fighting dogs.

Bernard does hear that a few of the Adventuring teams are planning on coming to the Tooth & Hookah after exploring the tombs. It might be the first night or the second, depending on how they all do.
Jul 25, 2021 11:13 am
Seeing the main floor of the Tooth and Hookah is fairly quiet, Bernard resolves to retire early, do some last minute study of things he considers relevant for tomorrows efforts, and goes to bed, his excitement at the prospect of finally putting his skills to the test becoming an almost palpable thing.
Jul 26, 2021 11:34 pm
Due to the quietness of the Tooth and Hookah, as the rest of her companion retreat Khadi also leaves to go to the haunts more popular with workers and the locals, just enjoying the night bit also trying see if anyone has heard anything about Akentepi or the other groups. Eventually she will return home, ready to rise with the sun to pray and prepare.

Rolls

Diplomacy - (1d20+7)

(1) + 7 = 8

Jul 26, 2021 11:58 pm
Shortly after Bernard retires to the rooms Gethean decides to retire for the night as well.
Last edited July 27, 2021 10:48 pm
Jul 27, 2021 3:29 am
The next morning you arrive. You've paid your custom for your prior night's stay, and packed up all of your belongings for what could potentially be a multi-day trek into the necropolis. You know that you'll be on your own, with no recourse to guard patrols or supply vendors.
[ +- ] The Necropolis Gates
The gates are closed, and at the appointed time, the priests perform a brief ceremony. You hear again the reverence the Pharasmins have for the necropolis, and how reluctant they are for the the place to be treated with anything other than that same reverence. They call upon the adventuring bands to remember their sacred duty, and that anyone caught desecrating or unduly destroying property will have their eligibility withdrawn from future assignments.

When the gates open the various teams enter cautiously, and proceed in one of several directions. You know your assignment is to at the far end, slightly to the left of how you pass through the gates.
How do you proceed? The streets are wide enough for three or four abreast if that is your choice, but give me a base marching order. Also, you can discuss your path, but from the map I will otherwise assume that you will go through 14, head along the road between 2 and 4, toward 26 and then to 23 which is your location.
Jul 27, 2021 10:04 am
Bernard would prefer to adopt a position in the middle area of the party, recognising his fragile nature provides him little semblance of endurance should he be the firs tot come under attack from any particular direction.

Determining route he leaves to the members of the party more expert in that sort of thing.
Jul 27, 2021 2:13 pm
Khadi radiates excitement as she waits for the gates to open. Bouncing on the spot she keeps rotating her shoulders trying to adjust to the weight of the new crossbow slung across her back. She told people not to rely on her aim but quite a few, her fathers included, had insisted on some sort of weapon.

As the gates open she wants to rush forward but resists nodding to the others with a grin. The streets of the necropolis could hold dangers, and with armour interfering with her ability to manipulate positive energy she had begrudgingly accepted maybe she shouldn't go first.

'To adventure new knowledge and proving ourselves then?' She grins even more at her comp anions as she settle in behind some of the others.
OOC:
That route seems good. Khadi likely in the middle of the pack as squishy and also so she can get her healing
to whatever side needs it. Jaware at the back at least seems a good choice, as he can survive a surprise hit better than Khadi or Bernard.
Last edited July 27, 2021 2:16 pm
Jul 27, 2021 8:57 pm
Iseret prefers to remain in the second rank so that she has easy access to doors and traps, but is not in the first wave of fighting. The route is fine with her. She falls into step with the rest of the group, eyes wide with wonder at the necropolis around her.
Jul 27, 2021 10:47 pm
Esmae seeing the party leave the inn, she makes a slight donation to the Clerics of Sarenrae before she meets up with them..
OOC:
Esmae would like to take point
Last edited July 27, 2021 10:48 pm
Jul 27, 2021 10:55 pm
Gethean waits for the party to move out before falling in at the end of the column, from patrolling this city with the watch for decades, he knows trouble can come from anywhere, even below the shifting sands. The route seems like it is reasonable but he is always ready for anything, he hopes.
Jul 31, 2021 4:05 am
You pass quickly through the first square, around Pharasma's Needle, and into the streets.
[ +- ] Pharasmas Needle
Deeper into the necropolis, passing decrepit buildings in largely good repair despite the centuries, but obviously worn by weather, you come across a group of priests. They hail you in the street as you approach.

"Hail, adventurers. Do you have your token?" They eye you suspiciously, but not hostilely. You can tell that they're checking your gear and belongings, but for what, isn't apparent.
Jul 31, 2021 4:21 am
OOC:
Was it announced priests would be checking tokens etc?
'Certainly friend!' Khadi moves to the side of Esme and holds up the token with their destination, but makes sure the paladin is still slightly in front. It was likely silly to be on guard, but the cleric is charged with adrenaline, ready for danger. 'Is everything alright?'
Jul 31, 2021 5:31 am
OOC:
A knowledge(local) or knowledge(reliving) roll would be appropriate
The priests gently accept the token and peer at the rune. He hands it back, asking, "Which site is this for?"
Jul 31, 2021 1:45 pm
'The tomb of Akentepi. Do you know anything about the site?'

Rolls

Religion - (1d20+9)

(6) + 9 = 15

Sense motive (For good measure) - (1d20+3)

(3) + 3 = 6

Jul 31, 2021 3:36 pm
The priest nods and they stand aside. "Safe journey, friends. The road is clear most of the way, but keep an eye out. There are dangers about."

They allow you to pass without any further questions.
[ +- ] Khadi knows...
Aug 1, 2021 12:28 am
Bernard eyes the Priests curiously as Khadi’s curiousity piques his own.

"What sort of dangers? We would be most grateful for any assistance the Eyes of the Spire could provide."
OOC:
Bernard is aware the Pharasmin Priests in the Necropolis are called the Voices of the Spire, but its playing of his status as an ignorant foreigner to do a little test.
Last edited August 1, 2021 12:31 am

Rolls

Knowledge Local - (1d20+9)

(6) + 9 = 15

Perception - (1d20+7)

(1) + 7 = 8

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