[Gameplay] Part 1: The Lottery & Tomb of Akhentepi

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Nov 13, 2021 9:26 am
Would the water be able to fill the entire crypt? I mean, there are a lot of places with cracks and holes in the walls. I think we should open it, maybe just a little bit to see the strength of the water flow.
Nov 13, 2021 9:31 am
"Yeah," Tabat says, "I think you're right. Just be ready to help me shut this door if needed."

He glances back at the others. "You all can swim, right?" he asks, a trace of humor in his voice before reaching and pulling to open the door once again, gently at first, to see how much water might come spilling towards them through the cracks.
Nov 13, 2021 6:46 pm
"Perhaps a hammer and chisel would be in order for our next adventure, then we could have possibly chipped a wider crack in the door, to see how much water come out. I can swim, thankfully, or should I say, hopefully?" Gethean steps forward to assist Tabet at the door.
Nov 14, 2021 2:00 am
The door is firmly braced and does not move at all when you tug on it.
Nov 14, 2021 11:13 am
Tabat glances around at the others and shrugs his shoulders. He retrieves his crowbar and holds it aloft. "Never leave home without one, right?", he asks, taking the tool and attempting to pry the door open a slight amount at first, then wider if they do not find themselves underwater.
Nov 14, 2021 12:35 pm
Bernard starts muttering under his breath, clearly deep in thought and almost oblivious to the world around him.
OOC:
What could Bernard puzzle out with his Knowledge that might be helpful for that room?

Rolls

Knowledge Engineering - (1d20+9)

(18) + 9 = 27

Nov 14, 2021 1:57 pm
Tabat manages to open the tightly sealed door only a sliver and water comes out, spraying through the tight gap. You estimate that there is two feet of water in the next room.

As you watch it for a while, Bernard determines that the water level is dropping faster than expected so that it must be draining inside.

It isn't very long, less than five minutes, before the water has drained completely.

The door is still fastened tightly.
Nov 14, 2021 4:39 pm
Jaware will help Tabat to open the door.
OOC:
Let's everybody do it. Like at the first door.
Last edited November 14, 2021 4:40 pm
Nov 14, 2021 6:33 pm
Tabat pries and pulls at the door with his crowbar and the assistance of the others.
Nov 14, 2021 7:18 pm
Break DC on the door is 30. Crowbar gives a +2 bonus. Can you beat that taking 20?
Nov 14, 2021 7:20 pm
Qralloq says:
Break DC on the door is 30. Crowbar gives a small bonus. Can you beat that taking 20?
Aid another bonuses stack. With everyone we can do it!
Nov 14, 2021 7:24 pm
Tabat asking can manage DC 26, so it two of you Aid Another, he can do it.
Nov 14, 2021 8:47 pm
"Come on!" Tabat days with a grunt, putting all his muscle into the effort. He feels a slight slip and he tries to convince himself that its not the crowbar bending. "Almost got it," he says, hopeful.
Nov 14, 2021 10:22 pm
Several minutes of back breaking labor later...

A small wave of water licks at your boots as you break the door open, internal beams snapping, rendering the door unlockable any further. The room before you remains as you saw it, except electricity buzzes around the four statues around the sarcophagus. And, of course, everything from two feet up the walls and lower is wet.
Nov 14, 2021 11:53 pm
It seems the trap was meant to electrify us, not drown us.

Jaware approach the sarcophagus with caution and greed in his eyes.

Come on guys, let's open it to see the treasure this complicated trap was protecting.
OOC:
Edited to correct the first sentece to match the right description..
Last edited November 15, 2021 5:22 pm
Nov 15, 2021 12:29 am
I should correct myself, the northern doors stand open. This is clearly where the water came from, from a large grate in a small chamber behind the doors, fed by a subterranean aqueduct supplied by the River Sphinx..
Nov 16, 2021 10:44 am
Tabat steps carefully forward after Jaware. "Be careful, the electricity could still be dangerous," he says, approaching the sarcophagus.
Nov 16, 2021 1:56 pm
Three The sarcophagus animates as you get close, coming off of the platform and attacking Tabat.

Initiative please.If you beat is roll, go ahead and act right away.
OOC:
Note: It wasn't clear whether this thing would trigger Detect Magic, so I played it cagey.

Rolls

Sarcophagus Initiative - (1d20)

(12) = 12

Nov 16, 2021 4:51 pm
Dammit! This trap has no end to it! Water, eletricity and now animated sarcophagi!
Last edited November 16, 2021 7:06 pm

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Nov 16, 2021 11:59 pm
Gethean surges into the room shaking his head, thankful he is still ready for the unexpected. "Someone doesn't like us being here it seems."
Last edited November 17, 2021 12:03 am

Rolls

Initiative - (1d20+11)

(12) + 11 = 23

Attack w/ Study - (1d20+6)

(20) + 6 = 26

Curve Blade Damage - (1d10+2)

(2) + 2 = 4

Crit damage - (1d10)

(3) = 3

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