[Gameplay] Part 1: The Lottery & Tomb of Akhentepi
Be sure to read and follow the guidelines for our forums.
load previous
Oct 26, 2021 1:13 am
Reposting status table here - map updated.
[ +- ] Status effects
Order | PC | AC | PP | HP | Conditions |
1 | Iseret | 17 | 15 | 10/10 | none |
2 | Tabat | 18 | 10 | 10/12 | none |
3 | Khadi | 10 | 13 | 8/8 | none |
4 | Jaware | 17 | 14 | 10/10 | none |
5 | Bernard | 11 | 10 | 8/8 | thief scar |
6 | Gethean | 17 | 14 | 13/13 | none |
Oct 26, 2021 2:07 am
"Spirals... I seem to recall that they have to do with Pharasma," Iseret muses aloud.
Last edited October 26, 2021 2:07 am
Oct 26, 2021 7:29 am
"Indeed," Tabat says in response to Iseret, "I believe you're right, though I'm certain our Lady Khadi could confirm."
Tabat moves around the room carefully and slowly, pausing only to admire the tapestry before heading to the Western door and placing a hand upon the door gently, applying no pressure. He focuses on what may lie beyond.
"Shall we try this way next?" he asks the group.
Tabat will use Detect Evil and see if there is anything detectable on the other side of the door. I understand Paladins and 'detect evil' can be a nuisance. Qralloq - any way you want to handle that? I can either limit its use so I'm not using it constantly, or maybe handle it passively and consider it 'always on'. Whatever you want.
Tabat moves around the room carefully and slowly, pausing only to admire the tapestry before heading to the Western door and placing a hand upon the door gently, applying no pressure. He focuses on what may lie beyond.
"Shall we try this way next?" he asks the group.
OOC:
First, does the tapestry have any value? Maybe its something we'll want to cart out later. Tabat will use Detect Evil and see if there is anything detectable on the other side of the door. I understand Paladins and 'detect evil' can be a nuisance. Qralloq - any way you want to handle that? I can either limit its use so I'm not using it constantly, or maybe handle it passively and consider it 'always on'. Whatever you want.
Last edited October 26, 2021 7:30 am
Oct 26, 2021 11:17 am
C1NDER says:
"Indeed," Tabat says in response to Iseret, "I believe you're right, though I'm certain our Lady Khadi could confirm." Tabat moves around the room carefully and slowly, pausing only to admire the tapestry before heading to the Western door and placing a hand upon the door gently, applying no pressure. He focuses on what may lie beyond.
"Shall we try this way next?" he asks the group.
OOC:
First, does the tapestry have any value? Maybe its something we'll want to cart out later. Tabat will use Detect Evil and see if there is anything detectable on the other side of the door. I understand Paladins and 'detect evil' can be a nuisance. Qralloq - any way you want to handle that? I can either limit its use so I'm not using it constantly, or maybe handle it passively and consider it 'always on'. Whatever you want.
OOC:
Considering de size of the map it is better to open the western door now, since the space for the dungeon to expand seems bigger behind the northern door and we don't want leave a unopened room behind us. But this is metagaming Last edited October 26, 2021 4:52 pm
Rolls
Spellcraft check if necessary - (1d20+7)
(13) + 7 = 20
Oct 27, 2021 2:05 am
OOC:
Note that Paladin Detect Evil as a Paladin at will ability has one very significant difference from the spell - you need to look at a specific target. It can’t be used radar style like the spell can. It specifically calls out that nothing else will detect while they’re focussing on that particular object or entity also. It’s one of the most commonly misplayed rules in Pathfinder in my experience. This distinction fixes a lot of the issues with it that become controversial.Out of curiousity, would Khadi’s channel have removed the writing on his forehead?
Oct 27, 2021 3:01 am
OOC:
As Bernard indicated, the Detect Evil ability with paladins isn't like radar or something I feel that I need to house rule. Bernard is undoubtedly dismayed that Khadi's channel divinity did not remove the mark on his forehead. He still proudly advertises to the world that he is, in fact, a thief.
Jaware detects no magic beyond the western door, or on the other side of the northern door.
Oct 27, 2021 6:43 pm
OOC:
Similar question as to keeping detect magic up. Which I just spied I didn't prep, but hopefully Bernard did...Oct 27, 2021 9:52 pm
Which door would you like to try? Oh, they're both locked. Which would would you like to try and pick?
Oct 27, 2021 11:35 pm
Gethean also admires the tapestry closely while continuing to maintain his guard for anything that looks out of place.
Rolls
Knowledge Dungeoneering - (1d20+5)
(16) + 5 = 21
Peeception - (1d20+4)
(1) + 4 = 5
Oct 28, 2021 12:18 am
Iseret will check the west door for traps and then attempt to open it.
[Perception +4]
[Perception +4]
Rolls
Disable device - (1d20+9)
(4) + 9 = 13
Oct 28, 2021 1:04 am
The tapestry may seem interesting but its of no real value or significance. You suspect that it would not survive the journey from the tomb.
The western door isn't trapped. Iseret eventually opens it.
Beyond, a short hallway narrows sharply descending to a set a stairs that abruptly ends at a rough rock wall.
The western door isn't trapped. Iseret eventually opens it.
Beyond, a short hallway narrows sharply descending to a set a stairs that abruptly ends at a rough rock wall.
Rolls
Secret Roll
Oct 28, 2021 3:35 am
Tabat narrows his eyes. "Quiet," he says, "Could be a dead end." Just in case, he unsheathes his sword and steps cautiously forward towards the base of the stairs to inspect the rock wall. "Hrm," he remarks, "I don't see anything of interest."
OOC:
I actually really appreciate the clarification re: Detect Evil. I'm glad it works that way and prefer it to how I thought it worked. Thanks!Last edited October 28, 2021 9:49 am
Rolls
Perception - (1d20+0)
(1) = 1
Oct 29, 2021 12:35 am
Iseret also steps forward to search the dead end, tapping the wall at various points. [Perception +4]
Oct 29, 2021 2:06 am
Though the tapestry has no real significance, Bernard still gives it a good look over while the others check the path ahead, trying to take his mind off his forehead. He mutters some speculation as to what is depicted, but is not really trying to engage with it heavily.
Oct 29, 2021 6:09 pm
As you search the area, Jaware notices very fine cracks that show there is a carefully concealed door just on the right hand side looking in (i.e., map north). He cannot determine any trigger mechanism to open it.
The area at the foot of the stairs was never excavated, although a few small tunnels pockmark the stone, small enough to be inaccessible without a burrow speed.
As you come down the stairs, a pair of large beetles (size small) emerge from the tunnels to attack, as if defending the bottom of the stairs.
Initiative please. If you beat the beetles, you may act at your leisure.
The area at the foot of the stairs was never excavated, although a few small tunnels pockmark the stone, small enough to be inaccessible without a burrow speed.
As you come down the stairs, a pair of large beetles (size small) emerge from the tunnels to attack, as if defending the bottom of the stairs.
Initiative please. If you beat the beetles, you may act at your leisure.
Qralloq sent a note to Qralloq
Rolls
Initiative, beetles - (1d20+2)
(3) + 2 = 5
Oct 30, 2021 8:49 am
Hearing the beginnings of the sounds that would prelude a kerfuffle, Bernards reacts, moving into position with a clear shot but behind the more physically capable, and calls out any handy advice that he can think of from seeing these creatures decribed in some of his texts at the university.
"These are a type of Fire Beetle, regular tactics should prevail!"
"These are a type of Fire Beetle, regular tactics should prevail!"
Last edited October 30, 2021 11:42 pm
Rolls
Initiative - (1d20+10)
(2) + 10 = 12
Knowledge Nature - (1d20+9)
(12) + 9 = 21
Crossbow Shot - (1d20+1)
(4) + 1 = 5
Oct 30, 2021 10:16 am
Tabat wasn't expecting these insects but reacts with speed and discipline nonetheless. He moves upon them, drawing his sword, then laying into the closest one with a mighty swing.
Last edited October 30, 2021 10:28 am
Rolls
Initiative - (1d20+1)
(10) + 1 = 11
Power Attack - (1d20+5)
(6) + 5 = 11
Damage - (1d8+6)
(5) + 6 = 11
Oct 30, 2021 3:57 pm
The creatures are quick but even flatfooted, their thick hard shells protect them from Tabat's blow as Bernard's bolt pings off into the darkness.
Qralloq sent a note to chunky04
load next