mormegil says:
I'm sorry if I haven't posted lately...I'm still getting to grips with how all of this works...
No worries, we’re all learning it and the expectation is 1-2 posts per week anyway:)
mormegil says:
how did I get these resources? you've mentioned I got 10 resources overall (10d2) is that automatically added to me because of the map or because of the card draw?
I just gave you these as starting resources. Should be enough to not have to worry about them too much for now
mormegil says:
what do you mean I can add 1d2 per hero to face a challenge? are the ''heroes'' all the characters mentioned in our introductions?
Yeah, the post probably has some mistakes/typos and, as Remnant mentioned, it would have been a good idea to have an example, but we’re working it out as we go now :D
So, Hero is a term from the original game and is basically any named PC (important character). So anyone you name and send to solve a problem is basically an hero. It’s a good idea to have your
character sheets submitted to track your list of heroes by the way!
To simplify the mechanics and focus on the narrative freedom, everything is abstracted as "resources" (materials, heroes, armies, towns, money, you name it!). Each "resource" is basically equivalent to two sides of a die (1d2).
The way you check the success of the heroes you sent is by rolling the hero die. This is basically the resources invested in the hero. The more resources a hero has, the more likely it is to succeed. So resources basically "add sides" to the hero die (for example, representing a larger army). Since your hero is 1d2 at "creation" (that’s the minimum) you can upgrade it to 1d4 (using 2 resources)
The reason why is because you can only supply each of your heroes with 1 resource per challenge so they struggle as they slowly grow, which is nice for the narrative.
I hope is is a bit clearer now and it gets better once we run through the first scenario :D