Character and World Creation

load previous
Feb 9, 2022 8:08 am
Still not bad stats. And work for a woodsman/forester/ranger/(or druid?.

You can type `2d6` and it will add them together, or `1d6,1d6' to roll them separately with no math. `d6+d6` does the same thing as `2d6` but is longer. :)
Feb 9, 2022 9:37 am
Thank you. I will stick to my original forester if that is ok
Feb 9, 2022 11:26 am
'Stick with' as in: go with that original idea? Sure, tell us about them.

We will use the new roll, though, since it was made. When we roll, we take what it says, we don't get to pick after the roll that we would rather keep previous results.

You can create a character using the Custom sheet, and submit it and make it viewable. We can work on the details once they are in. I just accept, the sheets, and then look at it as we work.
Feb 9, 2022 7:41 pm
I have created a forester character
Feb 9, 2022 7:43 pm
Cool. You can submit them to the game on the details page. Then we can take a look.
Feb 9, 2022 11:06 pm
Here we go
Str +1
Dex +1
Con +0
Int +1
Wis+1
Cha +1

Looks like I'm gonna play somebody quite average 😉
Since we already have a cleric, thief and a ranger in the party, maybe a fighter is the way to go?
I could take the skill that augments my hitpoints... What do you think?
Last edited February 9, 2022 11:53 pm

Rolls

Str - (2d6)

(61) = 7

Dex - (2d6)

(26) = 8

Con - (2d6)

(42) = 6

Int - (2d6)

(34) = 7

Wis - (2d6)

(35) = 8

Cha - (2d6)

(61) = 7

Feb 10, 2022 9:07 am
Airshark says:
... Looks like I'm gonna play somebody quite average
...
+0s are 'average'. +1s are quite above average. I would say you are 'well-rounded'.
Airshark says:
... maybe a fighter is the way to go?
Sure, can do... If you want to. With those stats you can be almost anything you desire. :)
Airshark says:
... I could take the skill that augments my hitpoints...
Given that CON is your lowest Stat, that can make sense. Or --and completely optionally, and I am just stpiballing-- you can lean into what the dice are saying and do something else to shore up your HP?

Tough give you +1 Armour, which can add up to more than the +6 HP after 6 hits. It rather depends on how often you think you will be getting hit, if you are a 'fighter' then we will have more fights, so far there has not been a lot of getting hit, (and I doubt the combined PC losses were much more than 6 Hp, total:) But that will change with a fightery character. :)

Skirmish might allow you to kill things faster --ending it early is generally the best way to stay alive in a fight-- and allow you to wear better armour (with the benefits mentioned above). If you are interested in going this route we can talk about how you gained those skirmish skills and possibly how you gained your 'better armour' and who you owe for it.

Or you could take something unexpected. It is up to you, we will adjust the game around your choices.
Feb 10, 2022 9:10 am
Stampman49 says:
I have created a forester character
I see them. Tell us about bit about them.

Incidentally: Your HP should maybe be 4, and definitely not 7. You roll 2, but only keep as many of those dice as your level, so 1 at this level.
Feb 10, 2022 9:34 am
Airshark says:
I could take the skill that augments my hitpoints
vagueGM says:
Or you could take something unexpected.
Remember you can pick any 2 abilities. You don't have to stick to the example builds. (Correct me if I'm wrong, vagueGM)
So even Tough+Cantrips is a valid option, for example.
The skills within the fighter 'class' do work well together, though.
Feb 10, 2022 9:39 am
TheGenerator says:
Remember you can pick any 2 abilities. You don't have to stick to the example builds. (Correct me if I'm wrong, vagueGM)
Quite right. Any two Abilities and any two Skills.
Feb 10, 2022 3:26 pm
vagueGM says:


Given that CON is your lowest Stat, that can make sense. Or --and completely optionally, and I am just stpiballing-- you can lean into what the dice are saying and do something else to shore up your HP?

Tough give you +1 Armour, which can add up to more than the +6 HP after 6 hits. It rather depends on how often you think you will be getting hit, if you are a 'fighter' then we will have more fights, so far there has not been a lot of getting hit, (and I doubt the combined PC losses were much more than 6 Hp, total:) But that will change with a fightery character. :)

Skirmish might allow you to kill things faster --ending it early is generally the best way to stay alive in a fight-- and allow you to wear better armour (with the benefits mentioned above). If you are interested in going this route we can talk about how you gained those skirmish skills and possibly how you gained your 'better armour' and who you owe for it.

Or you could take something unexpected. It is up to you, we will adjust the game around your choices.
Here is what I had in mind.

Roald is the son of the town butcher, but he hates his job (though he's fairly good at it) and he hates his father who's always pushing him to get better and never has a kind word. All Roald wants to really do is see the world. He is a friendly person and has a good heart, but a very bad drunk. When he's not working you can find him in a tavern, or drunk in the street next to it, kicked out after another drunk barbrawl. Alcohol has an awful effect on Roald. He has made quite of a name for himself that way, not in a good way.

After kicking someone nearly to death he spend sometime in jail, that's where his eyes opened. He swore never to touch the liqour again and leave town. Starting with a clean slate.


Maybe the skirmish ability is indeed a good idea, I could make Roald the son of a blacksmith, this could explain why he has armour. I would also pick tough. Am i correct that all fighters have athletics and I can choose one more skill? Decipher seems interesting. I would then play it in a way that Roald doesn't even know he is good at code cracking, he never encountered a situation where he needed his intelligence. He probably thinks of himself as a dumb person, given his father always talking him down.

Is this something you can work with?

I hope my English is good enough for this RPG, checking every word in google translate kinda takes out the fun for me.
Feb 10, 2022 4:08 pm
Airshark says:
... son of the town butcher ... drunk ... spend sometime in jail ...
That all sounds most excellent. Butcher skills can transfer to fighting skills, it is all cutting stuff. :)
Airshark says:
... son of a blacksmith, this could explain why he has armour ...
You would OWE someone a serious favour for the armor if you could not already afford it. Nothing comes for free.

Unless you want this to be owed to your estranged father --keeping them in the story-- having it be another NPC who can make demands on you is fine, we can just make someone up, you can tell us about them. This 'loan' is outside the rules, but we can stretch things.
Airshark says:
... all fighters have athletics ...
Treat those 'builds' as examples. You can pick any two Special Abilities and any two Skills, from any list. Mix and match those combinations as you please.
Airshark says:
... Decipher ... never encountered a situation where he needed his intelligence ...
We can do that. With or without Decipher. If you let us know that you are interested in exploring a certain storyline, we can try to make it happen. Opportunities will arise, and you can make your own opportunities.

Tell us --now and/or as we play-- what you are aiming for and we can help. We are on your side, we are fans of your character and want to see them shine.
Airshark says:
... hope my English is good enough ...
It has been fine so far. No worries. Let us know if anything we say is unclear, we will do the same for you.

If it helps, you can also take a look at this thread about games in other languages and using that to learn.
Feb 10, 2022 4:56 pm
Airshark says:
in a tavern, or drunk in the street next to it, kicked out
Sounds like Rook, Dirk and Albert would know him :)
Feb 10, 2022 5:16 pm
TheGenerator says:
Airshark says:
in a tavern, or drunk in the street next to it, kicked out
Sounds like Rook, Dirk and Albert would know him :)
If so, then there will be some mistrust. Roald's reputation might not give him the benefit of the doubt. Maybe we should find a way for him to prove he is a changed man.

@vagueGM I will take another look at the skills and abilities, and adjust my background accordingly.
Feb 10, 2022 5:22 pm
Airshark says:
... find a way for him to prove he is a changed man ...
To ease the inclusion of the character, maybe we can say he already had a chance to prove he is a changed man. Trust is hard to come by out here.

As a bartender, I am sure Albert has known plenty of drunks. Both Rook and Dirk are criminal-adjacent (and might even have done time with 'Roald', if they ever did time).
Feb 10, 2022 9:52 pm
Can you explain the awareness skill?
Feb 10, 2022 11:02 pm
Airshark says:
Can you explain the awareness skill?
The Skills are deliberately left vague --as with most of the rules. We are free to interpret how it works, and when it works based on the situation.

If a situation arises where you think you can make the dictionary definition of the word apply, then it probably does. The terms are broad ideas and concepts and should be applicable to many situations.

Mechanically: Skills mean that, when you are doing that thing, a 6- does not mean you 'fail' (but the cost is still similar to all 6-s (the GM makes a Move and something (normally undesirable to the characters) happens)).

If you can't think of situations where your character would use a Skill or are not sure how it would work, then picking it might not be your best bet. We will try to find places where you all can use your characters' abilities, but only you are looking at and thinking about own sheet as a first priority.

'Skills' also justify your character doing things in the fiction, things that might be considered unreasonable for those without the Skill. A classic example is Heal: If you have it you can reasonably attempt to do medicine or medical stuff, if you don't you probably don't know enough to about what the stuff means to examine medicines or bodies for clues, but also you can attempt to make people better. Anyone could attempt to do fist aid, but having Heal would remove some of the risk, and mean it makes sense to come to you for it, NPCs may ask for your help if you are know Healer, for instance.

Things that synergize with the rest of the character are easy to bring into the story, but not required. Our Cleric, for example, also gets flashes of insight from his god, based on the combination of his faith and his Awareness Skill. That is a unique situation and not under the player's control. It makes sense in the fiction, though.
Feb 10, 2022 11:30 pm
I'll go with Athletics and decipher. Skirmish and tough.
Though these are mostly fighting skills, you don't need to adjust the game to my skills, as I said before, it's usually more satisfying to solve a situation without violence.

About the armor. What if I stole the armor from my father who served in the military in his younger days. Maybe he put a bounty on my head when he found out, which results in me never being able to go back to the town as long as I'm wanted.
I'm having a problem with the idea of owing someone, but if you think that's the best way to go, I trust your judgement.

Also: I suspect the armor is something like a breastplate or chainmail and a pot Helmet. Not a full plate one.

Roald is open to embrace a (new) religion. This might give him some credit with Albert later on in the game?
Feb 10, 2022 11:33 pm
Airshark says:
If so, then there will be some mistrust.
vagueGM says:
maybe we can say he already had
a chance to prove he is a changed man
Albert's a pretty nice guy. I'm sure he'd forgive a few broken chairs for a regular customer. Maybe you've helped him "take out the trash" a few times too.
Feb 10, 2022 11:55 pm
Airshark says:
... What if I stole the armor ...
Could do.
Airshark says:
... never being able to go back to the town ...
That presents the problem of your not being able to back to town and limits our ability to play there. Maybe something less overt?
Airshark says:
... father who served in the military ...
There might be something there with it being 'military' armor, and them having expectations of you based on assumptions that you are one of them. But that might not work when they find out you are not one of them.

We will have to think on this.
Airshark says:
... I'm having a problem with the idea of owing someone ...
Then we can just skip it and you can starting spend your money on Light Armor, and save up for Full. Depending on it goes, you you might be able to upgrade what you have to Full Armor instead of needing to sell it and buy new (an in-fiction perk of specialising in armor stuff). If you can upgrade you might also be able to pick and choose which bits you wear when, varying between just a chain shirt at some times, and then adding the breastplate and vambrace and greaves as needed.

Skirmisher would mean you can move as easily in Light Armor as others can in no armor, or sleep in Light while others would need to doff it, which might be even better than being less slowed (but still some) by Heavy. You might not ever want to upgrade.
load next

You do not have permission to post in this thread.