Chapter 4 - Raxus Prime

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Nov 4, 2021 6:43 pm
While Pergano flies the Slippery Ghest hard at the TIEs, Ken unleashes a wild barrage of fire from the dorsal laser cannons.
OOC:
So we were at Short range and Pergano has moved us into Close range. Sil 4 for a YT-2400, TIE is 3 so difficulty is 2P. Firing on the TIE that hasn't gone yet and Ken gets a boost from Quick Strike. He will Aimx2 (taking 2 strain) and fire AGL 4G (he has no skill)
OOC:
That's 8 damage which I think is enough to take down a TIE. Unless the 4 advantages are needed to trigger a crit or to fire the linked cannon in order to disable the TIE then I'll take them as one black die for the target and one blue die for the next check (Ken or Pergano)

I wonder whether it'd be better to let Ken act first next round and see if he can take down the other TIE. If he does I'll take all 4 advantage for 2 boost dice.
Last edited November 4, 2021 6:59 pm

Rolls

Gunnery

5 Success, 5 Advantage, 3 Failure, 1 Threat

Total: 2 Success, 4 Advantage

Nov 5, 2021 12:12 pm
Ken's lasers leap out passing the lead TIE and striking the rear one solidly... It explodes in a brilliant ball of flame.

The Barabel on the other turret opens up... and strikes it dead on. Exploding, the on coming TIE showers the ship with itself.
OOC:
Pergano, please make a hard (3P) piloting check to avoid all of the debris.

Rolls

Other turret

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

Nov 5, 2021 12:15 pm
OOC:
Completely forgot about our merc! Nice shooting. Pergano gets a blue die from my advantage at least
Last edited November 5, 2021 12:19 pm
Nov 5, 2021 2:03 pm
Pergano puts on a smile as he maneuvers the ship around the debris that the TIE's left behind. This is the type of flying he really enjoys
OOC:
do I get the boost for the ship handling? I believe so right? ship stuff still fairly new to me edit: but it didn't even matter
Last edited November 5, 2021 2:03 pm

Rolls

Piloting (Hard)

3 Success, 4 Advantage, 4 Threat

Total: 3 Success

Nov 5, 2021 8:23 pm
'Woo hoo!' shouts Ken, 'That's some good shooting and flying.'
Nov 6, 2021 10:37 am
Foess and AD-hoc move the technician to the medical bay where Foess tries to bring him around. What was he doing at that panel?
OOC:
Not sure what to roll against, I'll use 2 blue and 1 purple, correct me as needed!

Rolls

Medicine

4 Success, 2 Advantage, 1 Triumph

Total: 4 Success, 2 Advantage, 1 Triumph

Difficutly

3 Failure, 1 Threat

Total: 3 Failure, 1 Threat

Nov 6, 2021 8:39 pm
OOC:
Sorry, I should have posted the difficulty. It was hard, 3 purple. Also, the blue dice are 'Boost' , you could have one since AD-hoc's last roll had an un-used advantage he could pass to you. To make things interesting, the Triumph counts as a Success, but the Dice roller never counts it. So your final count would still be 1 Success, 1 Threat, 1 Triumph. :)
Working quickly once in Medical, Foess stabilizes the Technician. As he comes to, AD-hoc realizes that a piece of metal that Foess removed from the tech's arm was part of a shattered power coupling. It must have shorted when he was installing it. That would explain the arcing electricity, and probably still needs to be replaced.

A moment later, Reom comes over the ships comms. "Woo hoo, our new friends just dusted that pair of TIEs that was searching for us. There will probably be reinforcements headed this way now. So let's get this ship sealed up, We're going to start take off procedures in 10.
Nov 7, 2021 8:20 pm
Ken hails the corvette, 'We've taken out the TIEs but there are probably more coming, we'll maintain a perimeter but you need to get out of there.' Then over the Slippery Ghest's intercom he says, 'Pergano, keep the scanners active, we need to run interference while Reom's people evacuate. Do you think that electronic countermeasures suite prevented the TIE's from calling for backup?'
OOC:
Since we've taken out the TIEs can I use the 2 advantage to recover some strain for Ken?
Nov 8, 2021 2:50 pm
AD-hoc leaves Foess to finish tending to his patient, the droid had a terrible bedside manner anyway, and starts searching the ship for a suitable power coupling, or something that can temporarily be used to replace one.
OOC:
assuming average difficulty, please add dice if needed.

Rolls

Perception - psearching for parts

4 Advantage, 2 Failure, 1 Threat

Total: 2 Failure, 3 Advantage

Nov 8, 2021 3:06 pm
OOC:
Ken, absolutely - reduce that strain --

AD-hoc - um, this power coupling might be your downfall... :P
Searching until his oil begins to leak, AD-hoc is not finding a power coupling... Moments later he spots several technicians pushing a replusor cart full of parts down the hallway.
Nov 8, 2021 6:46 pm
Ken, well it might have though I don't think we turned it on. Besides, pretty sure a deadspot like that, might have alerted the whole planet of something fishy coming this way....actually that might give me an idea... Pergano fiddles with the controls for a little bit and goes silent
OOC:
The countermeasures alerted the whole planet of the location correct? How big is our time crunch are we in? I am thinking we can actually use that to our advantage to give the ship more time. If we go as far as we can make away from the corvette just at the edge of orbit, turn on the countermeasures, then blast into hyperspace we could distract the Imps to another location.

I think that would take, a quick talk of jump coordinates with the corvette. Some high speed flying (I could use my ability to push the ship one above max speed for a limited time), then an astrogation check after the countermeasures are active?
Nov 8, 2021 8:42 pm
OOC:
blasted converters! Hey Foess and AD-hoc are aboard the ship right? We might need the guys to buy us more time . . .
AD-hoc turns to follow the technicians. 'Pardon, would you happen to have a power coupling, or know when I can expediently acquire one? I fear this vessel won't takeoff without one being replaced.'
Nov 9, 2021 1:48 pm
OOC:
Pergano, you should already have the coordinates for the meet up. No one said they activated the countermeasures, so I was assuming that they are off. If you turn them on, every one on half the planet and ships in low orbit will know about it. But it creates a huge sensor dead zone around you. If you take off in one Direction and turn on the countermeasures, you will probably acquire a following.
One of the techs looks at AD-hoc for a second before replying, "Uh yeah, back down this corridor and left, Maintenence closet should have some.

From over the intercom comes the voice of one of the bridge crew, "Final flight checks beginning, all sections confirm readouts and readiness status."

AD-hoc has no trouble finding a power coupling, returning to the blown panel he sizes it up.
OOC:
Now that you know what part blew up, you scrape away some debris and see the connections. It's an Average (2P) mechanics check to install.
Nov 9, 2021 4:09 pm
AD-hoc works as fast as he can, worried about the time this is costing the group, and what would happen if the ship takes off before he is complete. 'Ship is ready for takeoff' he messages to the bridge, satisfied with his work.
Last edited November 9, 2021 4:11 pm

Rolls

Mechanics - replacing the coupling (+1 adv on repairs due to multi goo gun)

5 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 4 Success, 1 Advantage

Nov 10, 2021 12:20 am
Pergano hits the comms to contact the frigate What is your ETA on take off? We have cleared the skies but they wont stay there for long

He then twirls in his seat and hits the scanners, attempting to see if there are any incoming imperials.
OOC:
Going to call this an Average Computers check?

Rolls

Computers

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Nov 10, 2021 2:48 pm
Pergano levels out the ship and pulls a scan of the area. Sure enough, he's got 4 signals at long range and closing fast. In response to his query, "Slippery Ghest thank you for the assist, we are powering up now. We should be off the ground in less than five minutes."

AD-hoc steps back from his work and his sensors can detect the smoothing of the vibrations as the power levels on the ship rise.

Foess is temporarily trapped in the Medical bay as half a dozen beings start to wander in with minor injuries from the rushed repair efforts.
Nov 10, 2021 6:29 pm
Esidrix says:
Foess is temporarily trapped in the Medical bay as half a dozen beings start to wander in with minor injuries from the rushed repair efforts.
OOC:
Is Medical on the ship or the ground?
Nov 11, 2021 1:12 pm
OOC:
You guys are on the Corvette with Reom, the ship that's about to take off. :)
Nov 11, 2021 1:24 pm
Esidrix says:
OOC:
You guys are on the Corvette with Reom, the ship that's about to take off. :)
OOC:
Thanks, got a little bit lost there! My excuse is that times are busy right now! :)
Nov 17, 2021 8:11 pm
Ken swivels around in the turret, sweeping the sky for targets. 'You still there Pergano? If you've got a good idea now's the time to execute it.'
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