Chapter 4 - Raxus Prime

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Nov 18, 2021 12:29 am
Pergano hits the comms What you got Ken? We have incoming and it doesn't feel like we have the element of surprise anymore
Nov 18, 2021 5:03 pm
AD-hoc walks the ship and looks around, just to make sure there are no more pressing matters, before returinign to Foess and the injured technician.

Rolls

Perception

1 Success, 1 Advantage, 3 Threat

Total: 1 Success, 2 Threat

Nov 18, 2021 10:18 pm
Ken brings up the sensors and sees the four targets incoming, radioing Pergano he says 'Those four bogeys look like they mean business. Any chance we can draw them off the corvette instead of engaging directly?'
Nov 18, 2021 10:49 pm
I like it. If you take some pot shots towards them while I fly away that certainly will help. Once they see us, we make for orbit and hit the jammers. Once we break atmosphere we punch it to the rendezvous point. With any luck, that will keep them from detecting our friends and we can get away without a scratch. Pergano starts hitting some buttons and then does a full spin around in his chair before hitting comms to the corvette How long until takeoff? We will draw them away but you got to get off this rock fast.
OOC:
Is there a good estimate on how long it would take our ship/the corvette to break atmosphere? I assume us faster than them even once they take off.
Nov 19, 2021 1:02 pm
OOC:
You are faster than the corvette, but once they lift, it'll only take a couple minutes to break atmo. As long as your heading 'away' from their path, any intercept would be difficult for your pursuers even without the sensor jammers. Pergano, if you and Ken want to give some relevant rolls, we'll get the shooting started.
Nov 19, 2021 7:45 pm
'Punch it Pergano' says Ken. 'I'm going to lay down enough fire to get their attention.'
OOC:
Ken will open fire on the pursuing craft. If they come into range he'll try and hit them, otherwise he'll fire wildly in their direction to get their attention. He'll use his 4G AGL plus 1 blue for acting first (Quick Strike). I'm just going to guess at difficulty 2P.
OOC:
Don't hit anyone - could those advantage get their attention? Draw them after us?
Last edited November 19, 2021 7:46 pm

Rolls

Gunnery

2 Success, 4 Advantage, 3 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Nov 22, 2021 1:01 pm
AD-hoc wanders the hallways, tightening bolts and securing panels as the rest of the crew hurries to be ready for take off. Finding his way back to Foess, he hears the demo charges that blow away the camouflaging debris from the ship. A moment later, he can detect the deck plates vibrate as the repulsors begin to lift the ship.

Ken fires a couple warning shots across the TIE fighters 'bow'... and they notice.
Nov 24, 2021 10:23 pm
Pergano hits the throttle and flies toward the atmosphere hitting his jammers and keeping an eye on the. You keep their attention Ken. I got the flying handled.
OOC:
M: Accelerate (unless we can still be at the max speed from previous fight)
M:Evasive Maneuvers
[ +- ] Evasive Manuevers
Action: Gain the Advantage on the nearest TIE
[ +- ] Gain the Advantage
I take this as, Pergano keeping the ship in a great firing position while simultaneously evading well. Add the difficulty based on speeds as needed

Rolls

Piloting

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Speed difficulty

Nov 29, 2021 3:05 pm
Pegano points the ship up and burns hard for space. The TIE Fighters, still surprised by Ken's Hello, barely have time to spin towards the Ghest before the sensor jammers blind their scopes. Going into pure pursuit mode, they accelerate hard, not only to close the distance, but to maintain a visual and the rapidly climbing ship.

Back aboard the Corellian corvette, as the sensor jammers bathe the area in white noise, Reom's crew triggers the explosives around the ship causing an avalanche of scrap to fall away from the corvette. The Blockade Bandit rises from Raxus Prime's toxic surface and heads for space.
OOC:
Ken/Pergano, at this point, you've moved out of range for the weapons (on all sides). Ken can always throw shots at them to keep it real, but they'll need to out race you for 2 rounds to get back into firing range. You'll be ready for Hyperspace in 4 rounds (at this speed). Do you want to just run for it?
Nov 29, 2021 4:50 pm
AD-hoc watches with disappointment as so much scrap is destroyed. Who knows what he could have built with it all?
Nov 29, 2021 9:35 pm
Whoo hoo! This is fun! Foess pats AD-hoc on the shoulder. Sorry about that scrap, we will find some more later!
Nov 29, 2021 9:38 pm
'I think we've got their attention' Ken shouts over the comms. 'Now get us out of here Pergano.'
Nov 30, 2021 7:09 pm
Hold on to your butts Pergano keeps the throttle going as he aims to hit Atmosphere.
OOC:
Throwing out a piloting check for the chase. The plan should probably be to keep as much distance with them chasing us for as long as possible before making the jump.

Rolls

Piloting

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Nov 30, 2021 7:28 pm
Ken continues to lay down an ineffectual but very flashy barrage of covering fire. 'Keep going Pergano. If they show signs of slowing down we'll review the plan.' Then he broadcasts to the Blockade Bandit, 'Slippery Ghest here, Imperials on our tail, what's your time to jump?'
Dec 1, 2021 1:40 pm
The Slippery Ghest continues to push hard towards space, Ken can feel the acceleration pushing him into his straps as he faces backwards and fires the Laser Cannons.

"We're out of here in 2, at most. Great job with the distraction and we'll see you on the other side."

The seconds drag by as Ken watches the Tie Fighters creep closer. Pergano can feel the strain in the deck plates as he keeps the throttle full and then some.
OOC:
Pergano, can I get an Average Astrogation check and an Average Piloting check. One for the Hyperspace coordinates and the other to jump from full speed into Hyperspace.
Dec 1, 2021 11:22 pm
Pergano's fingers whirl around the console in a mad dash to do everything he needs to
OOC:
edit: I really need some Astrogating haha
Last edited December 1, 2021 11:23 pm

Rolls

Astrogation

3 Advantage, 1 Failure, 2 Threat

Total: 1 Failure, 1 Advantage

Pioting

3 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 1 Advantage

Dec 1, 2021 11:28 pm
OOC:
I wonder where we're going?
Dec 2, 2021 7:48 am
valdattaMadun says:
Pergano's fingers whirl around the console in a mad dash to do everything he needs to
OOC:
edit: I really need some Astrogating haha
OOC:
You don't know where you're going, but you'll fly there with confidence! :)
Dec 2, 2021 12:56 pm
Both ships slide in to Hyperspace with the familiar swirl of lights. After only 5 hours, Pergano receives the signal that they are approaching their destination. Easing them out of Hyperspace, he finds that they are in the middle of nowhere. Well, that makes sense, since they're going to a secret rendezvous. Checking the coordinates, he zeros in on the exact meeting point and, um yeah, nowhere close... At least the Space Whales look nice.
OOC:
Any body have any 'downtime' requests while you're in hyperspace? Pergano, you probably have time to reorient and make the standard Easy (P) Astrogation check to get back on track.
https://dl.dropbox.com/s/xp1ycbef1y136vi/Purrgil-SWCT.png
Dec 2, 2021 10:19 pm
OOC:
I'd like to recover some Strain

Rolls

Cool

1 Success

Total: 1 Success

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