Chapter 2: Into The Temple...

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Nov 3, 2021 5:54 am
That's what I am going after...if we're gonna be blundering through these ruins making much fuss especially if we bring in the workers to dig, it's better to see beforehand if these skeletons will react. Now, this corridor...if only we have someone to see if it's trapped. Have to make do then...

with that, Sardonius picked up a small chunk of rubble in the corner then threw it across the corridor hoping it will trigger some hidden trap mechanism.
OOC:
So is there a check for that?
Last edited November 3, 2021 5:55 am
Nov 4, 2021 4:42 am
Krenmuth turns to let the rock past him into the corridor, then steadies himself in the doorway, hammer and shield ready. Without turning around, he says, "Everyone please watch you nearest doorway. I don't want us to be outflanked by an attack from another door."

"Outflanked. That's more military jargon for you, Melianne."
Last edited November 8, 2021 5:19 am
Nov 4, 2021 7:30 pm
Sardonius' piece of rubble bounces a few times on the ground. Everyone holds their breath but nothing happens
Sardonius can't spot any traps or unusual movement of the chunk.
The corridor seems to be safe...
mormegil says:
OOC:
So is there a check for that?
OOC:

If you are just throwing a rock, there's no check involved. The rock either triggers a trap or not.
Usually watching for a trap is a perception roll. I included one for Sardonius.
If in doubt you can always add a roll for a skill that you think should apply. If I don't think that the skill fits I'll just change the modifier

Rolls

Perception (Sardonius; Watching for traps) - (1d20+4)

(2) + 4 = 6

Nov 6, 2021 6:35 am
Sardonius almost didn't notice he was holding his breath as the wayward stone made its scouting foray into the empty room. As it clattered to a stop, he waited for a few heartbeats to see if any hidden mechanism was triggered. After a few silent moments, he concluded that the room is 'clear' for now.

Right. now no one's gonna move into that room yet before we check what each door has in store for us. If the adventurers here would be so kind to check the two other rooms near them, I and Krenmuth will go clear the upper right door...
Nov 7, 2021 3:21 pm
Melianne watches the proceedings with a sparkle in her eyes, clearly delighted by the novelty of having military commanders in her group and a chance to observe their mannerism - and learn more terms, thanks to the Wavewarden. She even claps in a playful manner after Krenmuth's mighty blow demolishes the door, impressed by the show of raw strength, and holds her breath as Tenebra checks the corridor for traps. And the moment the captain tells them to check the other doors, she enthusistically turns towards the one to her right and pulls at Hjalmar's arm.

"Come on, mister archaeologist, let's see if there is anything for you to study over here!" She strolls towards the door and cautiously pushes at it, checking if it's open and will allow her to peer inside without crossing the doorstep.
OOC:
Perception check in advance, if it is actually open?
Edit: wow, we're not good at checking for traps, are we.
Last edited November 7, 2021 3:21 pm

Rolls

Perception - (1d20+1)

(5) + 1 = 6

Nov 8, 2021 6:04 am
"Captain, I suggest that, as a group, we check one door at time so we can better support each other." Krenmuth turns to watch Melianne and Hjalmar at the door.
Nov 8, 2021 10:16 pm
"Whatever you big folk are gonna do up front, jes knew that I am watching yer backs." Korrin keeps pace with the group as he scans the room.

Rolls

Perception w/ advantage - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (17) + 4 = 21

Nov 9, 2021 2:41 am
"Nothing moving in either of those rooms? Good, let's continue."

Annika strides towards the larger doors.
Nov 9, 2021 9:20 am
rpgventurer says:
"Captain, I suggest that, as a group, we check one door at time so we can better support each other." Krenmuth turns to watch Melianne and Hjalmar at the door.
Duly noted Wavewarden. However, it is more imperative that we look at these openings fast and efficiently besides we're close enough to each other to communicate effectively whatever everyone has found. Now on that right door. let's move...
Last edited November 9, 2021 9:21 am
Nov 10, 2021 2:36 am
OOC:
Assuming the door Melianne checked is safe . . .
"Aye Captain. May Valkur guide my hammer." Krenmuth whacks the right door with a might swing.

Rolls

Krenmuth's hammer vs. door (to hit/damage) - (1d20+3, 1d8+1)

1d20+3 : (20) + 3 = 23

1d8+1 : (7) + 1 = 8

Nov 10, 2021 12:20 pm
OOC:
I'm a bit lost on which doors are being opened, tbh. The atrium has the entry we came in through, one door along each side, and the big main door at the end. Krenmuth opened one side door and Scags chucked a rock in, Melianne and Hjalmar opened the other side door. Annika was heading for the big door. Which door are Krenmuth and Scags now attacking?

I think a map update might be in order.
Last edited November 10, 2021 12:21 pm
Nov 10, 2021 7:00 pm
OOC:
Sorry for the delay. Real life confronted me with a lot of quests :D
Melianne checks the door. It doesn't seem to have any obvious traps or alarms attached to it and so she carefully opens the door a bit. Hjalmar seems to be both a bit scared by the situation and impressed with Melianne's boldness. He lights a torch and wants to light up the room when Krenmuth charges forward and bashes the door open. The hinges give way and the door falls to the ground with a loud 'BANG'

No enemies come out of the room and so Hjalmar enters it. Part of the ceiling collapsed and the back of the room is filled with soil from above. He strides around in the room until he makes a hissing noise. Ouch! Seems like some kind of execution or sacrifice took place here.
He points at a pile of headless skeletons and another pile of skulls.

Korrin meanwhile carefully watches the room. He doesn't see any enemies but he spots something glittering on the ground. A clear crystal, glittering in the light of Astrid's torch lies on the floor. If Korrin wouldn't know better he'd think that the crystal is even glowing on its own but it remains dark when he shields it from light.

Astrid nods at Annika Bold and determined! You remind me of me when I was younger. Astrid grabs an iron ring that is fixed to the door and pulls as hard as she can but the door doesn't move.
Erm... it seems as if this door is stuck. Could someone lend me a hand? Astrid says in a slightly frustrated way
https://www.dropbox.com/s/valmjd3ckuh0dei/Temple_Map3.png?dl=1
Nov 10, 2021 8:10 pm
mormegil says:
Right. now no one's gonna move into that room yet before we check what each door has in store for us. If the adventurers here would be so kind to check the two other rooms near them, I and Krenmuth will go clear the upper right door...
OOC:
@Scrol, Krenmuth was actually targeting the upper right door, per Scags instructions.
Last edited November 10, 2021 8:11 pm
Nov 10, 2021 9:11 pm
rpgventurer says:
mormegil says:
Right. now no one's gonna move into that room yet before we check what each door has in store for us. If the adventurers here would be so kind to check the two other rooms near them, I and Krenmuth will go clear the upper right door...
OOC:
@Scrol, Krenmuth was actually targeting the upper right door, per Scags instructions.
OOC:
Oh! Sorry. I think I'm gonna mark the doors with numbers from now on.
@FlyingSucculent Did I interpret your move correctly?
I'm gonna change the post accordingly after she answers
Nov 11, 2021 1:09 am
OOC:
WTH is the upper right door? I see right door, a top door, and a left door so East, North, and West, we came in from the south door, correct?
Last edited November 11, 2021 1:10 am
Nov 11, 2021 3:11 am
OOC:
Numbering the doors sounds like a good idea :)
Annika helps Astrid haul at the iron rings, but the door is stuck fast.

"Ugh. We'll have to get one of the soldiers to handle this one. I'll go see what they're up to."
Last edited November 11, 2021 3:16 am

Rolls

Athletics (advantage) - (1d20+0, 1d20+0)

1d20+0 : (11) = 11

1d20+0 : (8) = 8

Nov 11, 2021 7:01 am
OOC:
I was using the map in the previous page as a reference to what doors to open...I've edited it in paint to put some numbers in...Me and Krenmuth already opened doors numbered 1 and 2...Melianne is currently checking the door to her right so that's gonna be door no. 4 or 6...
https://i.imgur.com/pEKu99S.jpg
Nov 11, 2021 11:19 am
mormegil says:
OOC:
I was using the map in the previous page as a reference to what doors to open...I've edited it in paint to put some numbers in...Me and Krenmuth already opened doors numbered 1 and 2...Melianne is currently checking the door to her right so that's gonna be door no. 4 or 6...
OOC:
oh blimey. The round ones should represent columns, not doors.
Those rectangle shapes are doors.
Marked in pink in the picture
https://i.imgur.com/4vkYO9q.png
Nov 11, 2021 1:44 pm
OOC:
Eh where's the image?
https://ibb.co/ZNPrJcq
Nov 11, 2021 2:57 pm
OOC:
You did interpret my move correctly, yes!
Melianne scrunches up her nose at Hjalmar's exclamation and briefly looks around. "Sacrifices, how unpleasant. I wonder why the ceiling had collapsed, and if there is anything underneath. When was this temple built do you reckon? Thousands of years ago? Hundreds?" The dancer leans to examine the caved in part, but then straightens back up and waves her hand. "Nothing to attack us, at least - unless something crawls out from underneath all this soil. We should go and rejoin the others."
Last edited November 11, 2021 2:58 pm
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