Chapter 2: Into The Temple...

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Dec 11, 2021 1:33 pm
Scags made an involuntary gasp as one of the walking cadavers sliced his flank. Amidst the pain he still pushed through and made a counter attack with his halberd. Somehow with all the chaos of the ongoing battle he remembered his old drill sergeant's voice:

You are hurting? good! that means you're still alive! pain is your best friend! when you can't feel that anymore then you've become something worse than useless in this company! you've become dead!

And by the Tempus' crotch I won't become dead in this dusty tomb...

With a shout he redoubled his attacks on the skeleton on his left.
OOC:
I don't know how healing works so I'd just assume I got healed for 5? correct me if I'm wrong


HP (Total/Current): 14/24
Temp HP: 0
AC: 16
Actions: Attack Skeleton on my left
Reactions: N/A
Bonus Actions: N/A
Last edited December 11, 2021 1:34 pm

Rolls

Halberd to hit - (1d20+5)

(4) + 5 = 9

Halberd damage - (1d10+3)

(8) + 3 = 11

Dec 13, 2021 8:47 pm
Korrin let's out a loud scream and attacks the skeleton in front of Melianne.

Unfortunatly both attacks miss the skeleton. The scream doesn't seem to phase the skeleton either so Korrin feels a bit useless in the moment

Rolls

Attack main hand - (1d20+3)

(8) + 3 = 11

Attack off hand - (1d20+3)

(6) + 3 = 9

Dec 13, 2021 8:53 pm
https://www.dropbox.com/s/203pie11gp2rs44/Temple_Map6c.png?dl=1

Once again Scags is hit by both of his opponents. In blind rage he swings his halberd back at them but misses.

Annika's attack hits its intended target with a green, roughly bird shaped flame arcing off to one of Krenmuth's opponents

Krenmuth hits his boney opponent on the jaw with his warhammer, sending a few teeth flying across the room. With an elegant step to the side he avoid the counter attack

Melianne's attack chips the shoulder bones of her opponent which in turns swings its axe at her. But this attack too is easily sidestepped by her.
OOC:
Scags takes 8 damage
All of the skeletons are a bit battered, especially the ones in front of Krenmuth and Melianne.
Turn 3.
You may act now

Rolls

Skeleton #1 attack on Scags - (1d20+4)

(17) + 4 = 21

Skeleton #2 attack on Scags - (1d20+4)

(17) + 4 = 21

Skeleton #3 attack on Krenmuth - (1d20+4)

(6) + 4 = 10

Skeleton #4 attack on Melianne - (1d20+4)

(6) + 4 = 10

Skeleton #1 attack damage - (1d6+2)

(3) + 2 = 5

Skeleton #2 attack damage - (1d6+2)

(1) + 2 = 3

Dec 14, 2021 5:31 am
"Hold fast, Captain. I'm circling around." Krenmuth swings at the skeleton in front of him.
OOC:
If Krenmuth destroys the skeleton, he will move into the space.

Rolls

Warhammer attack vs. skeleton - (1d20+3, 1d8+1)

1d20+3 : (5) + 3 = 8

1d8+1 : (7) + 1 = 8

Dec 14, 2021 11:08 am
As new attacks strike true into his armor, Sardonius becomes increasingly tired, his breaths becoming laborious affairs and his sight begins to blur.

I still can feel pain...good...need to get out...flanked...

Those were the thoughts running through his mind. With a last shout he waved his halberd around to disorient the skeletons around him, then scrambled out of the flanking enemies into the rear. Sometimes, tactical withdrawals are the better part of valor.
OOC:
HP (Total/Current): 6/24
Temp HP: 0
AC: 16
Actions: DISENGAGE and reposition behind Krenmuth.
Reactions: N/A
Bonus Actions: N/A
Dec 15, 2021 8:25 am
"Catch your breath, Tenebra. We've got this."

Annika maneuvers past Krenmuth to fill the gap left by Scags' retreat, forcing the skeletons back with her blade.
OOC:
Move: to Scags' former square, drawing her hand crossbow
Action: Attack the left-most skeleton with rapier
Bonus: Attack the left-most skeleton with hand crossbow
Annika | 15/15 (+8) hp | AC 14 | Spells: 1/2 | Concentration: Hex
Last edited December 15, 2021 8:26 am

Rolls

Rapier (attack, piercing damage) - (1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d8+4 : (7) + 4 = 11

Hand crossbow (attack, piercing damage) - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (5) + 3 = 8

Dec 15, 2021 9:20 pm
Melianne isn't familiar with combat enough to pay attention to what is happening on the other side of the rubble pile, but Annika's comment reaches her ears amids the sound of battle and she glances over to see Tenebra retreat behind Krenmuth, visibly battered. Still, the Wavewarden seems like an unshakeable cover to her, so the dancer mentally marks the Captain as relatively out of danger and instead focuses on assisting in combat.

She tries to nick the skeletal ribs again with her rapier before jumping back and lifting her horn to her lips, the loud notes of a war march echoing through the chamber. She attempts to give it a slightly thunderous mood, or maybe a shanty-like rhythm - something that will be fitting for someone whos title is Wavewarden...
OOC:
Action: Rapier --> Skeleton #4
Bonus: Bardic Inspiration --> Krenmuth.
Move: none.

(Just as a reminder, I believe Tenebra still has my Bardic Inspiration. You know, just in case you'll need it. XD)
Last edited December 15, 2021 9:21 pm

Rolls

Rapier (piercing) - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (5) + 2 = 7

Dec 16, 2021 6:53 pm
Korrin furrows his eyebrows and once again strikes at the skeleton in front of Melianne with grim determination that is seldomöy seen in a halfling.

Rolls

Attack main hand - (1d20+3)

(11) + 3 = 14

Attack off hand - (1d20+3)

(2) + 3 = 5

Damage main hand - (1d6+1)

(5) + 1 = 6

Dec 16, 2021 7:12 pm
https://www.dropbox.com/s/cszyddg94debt12/Temple_Map6d.png?dl=1

Krenmuth, possibly distracted by the shuffling behind him misses his opponent.

Scags takes a few steps up a rubble pile to let Annika pass through.

Annika stabs at the skeleton that Scags previously attacked but ultimativley misses. The skeleton wants to rise its axe to strike in retaliation but suddenly Annika's hand-crossbow lets loose a bolt which shatters the skeleton's skull. The rest of the undead's body collapses into a harmless pile of bones.

Melianne can't really hit the skeleton on front of her but she is able to stir up Krenmuth's spirits

Korrin's axe however smashes the skeleton's lower spine and it snaps in two, inanimate, halfs.

The remaining skeletons swing their axes in wide arcs in order to hit Annika and Krenmuth. Both attacks miss though.

Astrid gives Scags an affirmative pat on the shoulder. While Hjalmar hops from on foot to the other in excitement over the two destroyed skeletons.
The ghoul meanwhile still cowers in the corner of the room.
OOC:
Great job. Two skeletons down. Two more to go. (+ a shivering ghoul)
Turn 4
You can act now

Rolls

Skeleton #2 attack on Annika - (1d20+4)

(3) + 4 = 7

Skeleton #3 attack on Krenmuth - (1d20+4)

(6) + 4 = 10

Dec 17, 2021 2:59 am
Suddenly an idea pops into Krenmuth's mind. It won't be expecting an attack from below. Krenmuth steps back, then forward, all the while swinging his warhammer in an upward arc at the skeleton.

Rolls

Warhammer attack/damage vs. skeleton - (1d20+3, 1d8+1)

1d20+3 : (3) + 3 = 6

1d8+1 : (2) + 1 = 3

Bardic inspiration - (1d6)

(3) = 3

Dec 17, 2021 7:10 am
"Don't try to get fancy, Krenmuth," Annika says, opening the nearest skeleton's guard with her blade and then shooting it point-blank in the face. "They don't react like living creatures. You won't catch them by surprise."
OOC:
Action: Attack Skeleton #2 with rapier
Bonus: Attack Skeleton #2 with hand crossbow
Annika | 15/15 (+8) hp | AC 14 | Spells: 1/2 | Concentration: Hex
Last edited December 17, 2021 7:17 am

Rolls

Rapier (attack, piercing damage) - (1d20+6, 1d8+4)

1d20+6 : (8) + 6 = 14

1d8+4 : (8) + 4 = 12

Hand crossbow (attack, piercing damage) - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (6) + 3 = 9

Dec 17, 2021 10:51 am
Getting enough time to recuperate, the grizzled veteran Scags had enough time to gather his wits and berate himself for getting flanked.

decades of battlefield experience...thrown out of window due to carelessness...I am getting old for this...

The thought stirred something deep inside Sardonius. It was anger pure and seething, like a long dormant volcano now waking up in a rising crescendo of violent fury. To think he almost died because of a rookie mistake...

The volcano erupted.

The former mercenary captain bellowed a ringing battlecry that shook the four corners of the dusty room. With halberd in front, he charged with unbridled rage towards the remaining bone walkers summoning all his remaining strength and anger towards his attacks.
OOC:
HP (Current/Total): 6/24
Temp HP: 0
AC: 16
Actions: Attack the Skeleton over Krenmuth (I use the reach property of my weapon if applicable)
Reactions: N/A
Bonus Actions: use SECOND WIND
HP After SECOND WIND Current/Total: 18/24
Special: use ACTION SURGE
ACTION SURGE ACTIONS:

1.) Attack previous target again (If target already died in the first normal attack, move and attack other target instead)
Last edited December 17, 2021 11:04 am

Rolls

Second Wind - (1d10+2)

(10) + 2 = 12

Halberd to hit (Normal Action) - (1d20+5)

(8) + 5 = 13

Halberd damage (Normal Action) - (1d10+3)

(1) + 3 = 4

Halberd to hit (Action Surge) - (1d20+5)

(11) + 5 = 16

Halberd damage (Action Surge) - (1d10+3)

(4) + 3 = 7

Dec 19, 2021 5:00 pm
Melianne cheers as Korrin dispatches the skeleton in-between the two of them, and with renewed energy turns towards the remaining undead. The ghoul is still cowering somewhere in a far away corner, not a threat, so the dancer instead pounces at the skeleton engaged with Krenmuth - her own earlier success at dodging their attacks emboldening her desire to show off her fencing skills.
OOC:
Move: towards the skeletons.
Action: Rapier -> Skeleton #3.
Bonus: none.

Edit: I'm rerolling with luck. :D
Last edited December 19, 2021 5:01 pm

Rolls

Rapier (piercing) - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (5) + 2 = 7

Attack Reroll - (1d20+4)

(19) + 4 = 23

Dec 20, 2021 10:49 pm
While Krenmuth's attack misses all of his companions hit their targets.
Annika staps the spine of her foe and then finishes it off with a bolt to the head.

Scags pushes himself beyond his limits but it pays off. With two swift blows of his halberd he smashes the skeleton into three pieces.
Melianne's stab at the skeleton pierces the eyesocket of the skull.
Suddenly the battlefield is quiet again. Melianne still has the skeleton's skull dangling from her rapier.
The only thing that is still making sounds is the ghoul in the corner that is scratching on the wall. Time to finish off the last foe...
OOC:
As I'm positive that you can finish off a lone ghoul if you all attack it at once you can just describe how you kill it and what you want to do afterwards.
Dec 21, 2021 12:28 am
Melianne pauses to catch her breath, then blinks at the skeleton skull still stuck on her weapon and promptly yelps, frantically shaking the blade to get the skull off it. The skull slides off, launches through the air - narrowly missing everyone around - and lands down by the wall with a dull thud. The dancer sighs in relief and crosses her arms, expecting the others to deal with the ghoul themselves. Well, unless they actually call for her to join, then she can just throw her dagger at it... or something.

Once they deal with the ghoul, Melianne will look around the chamber and check the piles of stones for anything of interest, then move on to the door in the northern wall to check if it's locked.
Last edited December 21, 2021 12:29 am
Dec 21, 2021 3:00 am
Krenmuth rushes forward with pent-up fury. Aiming his war hammer carefully, he crushes the ghoul's rib cage with one swing. The shattered bones pierce the creature's internal organs and the wide-eyed ghoul collapses to the floor.
Last edited December 21, 2021 3:01 am
Dec 21, 2021 2:55 pm
"Well. I can see why it was afraid of you, Wavewarden."
Dec 21, 2021 7:55 pm
Still staring at the fallen ghoul, Krenmuth says, "It is written: 'The undead show no mercy and thus deserve none in return.'"
Dec 22, 2021 12:16 am
https://www.dropbox.com/s/2z3o8qtl0pi0ifd/Temple_Map6e.png?dl=1
Astrid steps forward and admires your work. Well done. I have the feeling that those skeletons were a bit harder to defeat than the ones that attacked us earlier on. But you prevailed she says and affirmatively nods her head.
Hjalmar on the other side seems to be a bit shakey I... I hope that there are not more of those buggers. I mean... they are scary...

Melianne examines the stone piles and you all have a chance to have a look at the chamber you are in.
It seems to have been plundered at some point in the past. You can see that statues and columns as well as furniture have been toppeled and smashed to pieces.
Scorch marks are all over the walls and ceiling.
Nevertheless you can see that this chamber must've been important. In some part the walls and ceiling still have some frescoes painted on them and are decorated with intricate chiseled patterns.

Melianne sifts through the rubble, but she can't find anything of value. Only shards of ceramics, glass and metal as well as splinters of rotten wood.
Annika and Krenmuth on the other side see an amulet hanging from the neck of the slain ghoul.

Melianne checks the door. A small pile of rubble is in front of it but it is quickly removed and the door seems to move easily. If she wants to she could open it.
Dec 24, 2021 5:32 pm
"Aw, Hjalmar, but you have big tough adventurers here to protect you!" Melianne giggles and returns back to the archeologists, catching the man's arm again and pulling him towards the center of the room. "Come on, I want to hear your opinion on what this room used to be. These decorations look fancy, and I think it's the most spacious hall we entered yet... And I found glass among the rubble - that's interesting."

The dancer seems engrossed in pestering Hjalmar - whether to make him relax or just out of natural chattiness, - and displays no interest in opening the new door first. She might have forgotten about it whatsoever for all the attention it receives.
Last edited December 24, 2021 5:33 pm
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