The next two days are a race against time. You don't know if there are other messengers to rally the scout patrols, but even if there aren't, the invaders are coming in force.
Your task to warn the inhabitants of the Rhyhold had interrupted your quest to gather the mysterious yet so far underwhelming power of Astromancy. Is it even worth it, you can't know. Only vague prophecy and a few visions delivered by magic guide your destiny.
The night of the second day passes. You sleep fitfully, yet fully. The outdoor march, the fresh air and clean surroundings remind you of the vast beauty that is the Rhyhold. For each of you, this has been your home for all your lives, a sanctuary in a broader world that does not tolerate racial diversity to the same extent that is seen here. This invading force under the tyrannical control of the mind controlling master (of which you know nothing), would eliminate those differences in favor of obedience and slavery.
On the third day, you come upon the first scouts near the town of Numentor.
You spot them hiding in a small grove, a thicket really, waiting with an unnatural patience. A half dozen, no five night people, wearing similar uniform to the thralls from whom you rescued Storg.