Ideas thread

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Nov 14, 2021 1:38 pm
Maybe make something like a waiting list? A separate way to apply to a game that keeps an order?
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Nov 14, 2021 2:01 pm
Not sure how I feel about that. It wouldn't hurt but I don't think it'd really help. The people who expressed interest in May might not be available still in October when someone needs to be replaced. So you'd still have to ask the waiting list people, which isn't different from referring to the old interest check and asking the people who applied there and didn't get in first.
If it's easy to implement (Let's say when someone applies to your game you can either accept them, reject them or put them on a waiting list), then it might see some use but it feels niche to me. I'd vote with a decisive meh.

Actively following along with a game is a better indicator because it means that the person is invested and they already know whether this game would be a fit for them or not.
Unless you mean that only people on the waiting list get access to follow along to observe and comment, in which case, why?
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Nov 14, 2021 2:21 pm
Definitely not the second. There's no way to know if someone is following along with the thread unless they are actively posting about it somewhere so that doesn't seem like an easy to track metric.
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Nov 14, 2021 2:33 pm
That's why I'd like a thread for people to follow along and comment in public games. Would be more useful and entertaining than a waiting list, in my opinion
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Nov 14, 2021 8:17 pm
Adam says:
Reveal and react
Adam says:
gmmap to prevent maps being quote revealed.
I'd like to hear more about those two. Otherwise all of the above look great.
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Nov 14, 2021 8:35 pm
Ugh. Reveal and react... Yeah, this came to me in a fever dream (always a good sign, right?)

You know those IRL moments when something big is revealed by a player or GM and everyone reacts? Maybe that last hit killed the BBEG, or the pirate captured turns out to be a PCs daughter. The critical and the surprise moments.

It's trying to recreate that spontaneity of an IRL game in a fundamentally asynchronous medium. ie. it's probably doomed to fail.

The idea is you mark a section as [reveal] [/reveal] and it's blurred out until clicked on by a user.
Clicking on it reveals the text and gives a textbox for your reactions "OMG - Vader's his father? No way!". Reacts are shown to subsequent users on reveal too. This discourages the reacts (which normally get posted OOC) acting as spoilers until the reveal is revealed.
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Nov 14, 2021 8:39 pm
Adam says:
... "OMG - Vader's his father? No way!".
Hey! Spoilers!
[ +- ] Spoiler
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Nov 14, 2021 8:40 pm
Antiproduct says:
gmmap to prevent maps being quote revealed.
This is more of a tidy up for people who are paranoid about cheating.

Let's say I've prepared this map, but commented out the baddy

[map]
https://otfbm.io/26x14/@c60/b5:10x6

--Tokens
/a1-Alice
/b1-Bob
-- /c1-Invisible BBEG

?bg=https://i.imgur.com/jIpAjkT.jpg
[/map]


If a user quotes the map then the BBEG appears in the user's post BBCode and it kinda gives it away.

Maybe something like gmmap instead of map could strip comments on quote and maybe obfuscate the img URL a bit.

Dunno, or maybe I should just get maps to do this instead of a new tag (it knows who the GM is). Just something to investigate.
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Nov 14, 2021 8:40 pm
Why not just generally allow reacts to posts? Feels weird that only the GM (or person making the post) is allowed to decide what is react-worthy. What if someone made an amazing pun and I want to tell them that it was great but they didn't decide it's react-worthy?
What if someone included something in a reveal that nobody found that amazing so they don't get reacts and are disappointed?
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Nov 14, 2021 8:41 pm
vagueGM says:
Adam says:
... "OMG - Vader's his father? No way!".
Hey! Spoilers!
[ +- ] Spoiler
There's no react to a spoiler. You can guess what's in the spoiler by the OOC in the next post. Maybe spoilers should have reacts.
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Nov 14, 2021 8:43 pm
bowlofspinach says:
Feels weird that only the GM (or person making the post) is allowed to decide what is react-worthy.

What if someone included something in a reveal that nobody found that amazing so they don't get reacts and are disappointed?
Dunno Bowl. It might be worth a discussion or I might want to lay off the hallucinogens.

You make a good point about the disappointment of not getting reacts. I'm quite nervous about reacts in general for this very reason.
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Nov 14, 2021 8:47 pm
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only the GM (or person making the post)
Anyway. I like the idea of reacts. That's neat I just don't think that they should be dependent on the person making the post opening them up.

The reveal function seems kind of pointless to me and like it might be annoying but that might be the kind of feature that I'd actually end up liking and using if implemented and that I just don't like in theory. Can't say for certain
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Nov 14, 2021 8:52 pm
The curmudgeon in me is leery of 'reactions', but if we do add them they surely should be available for all posts?
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Nov 14, 2021 8:54 pm
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
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Nov 14, 2021 8:56 pm
bowlofspinach says:
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
That is true. I, too, have wanted that on many occasions.
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Nov 14, 2021 8:56 pm
vagueGM says:
The curmudgeon in me is leery of 'reactions', but if we do add them they surely should be available for all posts?
I'm not keen on reacts either.

I wanted something that felt and looked like it was a big moment. A marker for a big thing.
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Nov 14, 2021 8:58 pm
bowlofspinach says:
Reacts could also easily serve as a "Read this, nothing to add" thing, which I've been wanting my entire life. So I'm definitely in favor of them
Maybe I'm using the word "react" wrongly. I didn't mean emoji. I meant text.
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Nov 14, 2021 8:58 pm
Adam says:
... something that felt and looked like it was a big moment. A marker for a big thing.
Feels a bit artificial. Either players find something exiting or they don't, we can not craft that for them like we do in a book.
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Nov 14, 2021 8:59 pm
Adam says:
Maybe I'm using the word "react" wrongly. I didn't mean emoji. I meant text.
Yes, please. I can only parse text, not emojis. ;-/
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Nov 14, 2021 9:00 pm
vagueGM says:
Feels a bit artificial. Either players find something exiting or they don't, we can not craft that for them like we do in a book.
Sure. But currently, there's no way to react to a big moment without the reaction also acting as a spoiler.

(and I'm not sure a book can craft whether the reader finds something exciting).
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