Chapter 2: The First Seal
As the tremor subsides, a muffled voice emerges from Laurent's pack. "What the bloody hell is going on, Grimm?!" It calls out. "Answer me now, dammit!"
Rolls
Deception / Performance check, guidance bonus - (1d20-1, 1d4)
1d20-1 : (10) - 1 = 9
1d4 : (1) = 1

INITIATIVE:
Group | Name | AC | HP | Status Effects |
A | Tilma | 14 | 22/22 | -- |
B | Grell | 12 | 55/55 | -- |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | -- |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus. But no pressure, feel free to focus on the basics of combat..
Rolls
Seabury Berry Timbers: Initiative - (1d20+3)
(8) + 3 = 11
Tilma: Initiative - (1d20+4)
(14) + 4 = 18
Laurent Gaudamus: Initiative - (1d20+1)
(7) + 1 = 8
grell: Initiative - (1d20+2)
(16) + 2 = 18
"Kill it!" she waltzes around the statue and moves away to M7 as she reloads her crossbow.
Rolls
Crossbow, light (piercing) to hit - (1d20+8)
(14) + 8 = 22
Crossbow, light (piercing) damage - (1d8+4)
(3) + 4 = 7
The grell keeps surging forward, heading straight for the smallest and easiest to carry target - Berry! It lashes it's 10ft long tentacles out at him, trying to stun hin and entangle him, but Berry is too swift!

INITIATIVE (ROUND 1)
Group | Name | AC | HP | Status Effects |
✅A | Tilma | 14 | 22/22 | -- |
✅B | Grell | 12 | 48/55 | -- |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | -- |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat..
Rolls
Grell attack vs. Berry - (1d20+4, 1d10+2)
1d20+4 : (5) + 4 = 9
1d10+2 : (7) + 2 = 9
Using Cunning Action to disengage.
Rolls
Light Crossbow to hit - (1d20+5)
(6) + 5 = 11
Light Crossbow damage - (1d8+3)
(1) + 3 = 4

INITIATIVE (ROUND 1)
Group | Name | AC | HP | Status Effects |
✅A | Tilma | 14 | 22/22 | -- |
✅B | Grell | 12 | 48/55 | -- |
✅C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | -- |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat..
Movement = J4-I4-H5-G6
Bonus action: cast Sanctuary (the grell must beat a DC12 WIS save to be able to attack Laurent).
Action: use mage hand to try to roll the green stone and its overflowing energy under the Grell (I know you described it as weighing 30-40 pounds, but the hand isn't trying to lift it, but just roll it closer to the abomination).

INITIATIVE (ROUND 2)
Group | Name | AC | HP | Status Effects |
A | Tilma | 14 | 22/22 | -- |
B | Grell | 12 | 48/55 | -- |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | Sanctuary |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat..
Encouraged by her success she shouts out "Hey! Brainbug! Come taste this juicy piece!" she slaps her tight trying to get the creature's attention.
Rolls
Crossbow, light (piercing) to hit - (1d20+8)
(5) + 8 = 13
Crossbow, light (piercing) damage - (1d8+4)
(7) + 4 = 11

INITIATIVE (ROUND 2)
Group | Name | AC | HP | Status Effects |
✅A | Tilma | 14 | 22/22 | -- |
✅B | Grell | 12 | 37/55 | -- |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | Sanctuary |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat.
Rolls
Grell attack vs. Laurent - (1d20+4, 1d10+2)
1d20+4 : (8) + 4 = 12
1d10+2 : (4) + 2 = 6
Grell DC12 WIS save vs. Sanctuary - (1d20)
(2) = 2
Rolls
Light Crossbow to hit - (1d20+5)
(9) + 5 = 14
Light Crossbow damage - (1d8+3)
(7) + 3 = 10

INITIATIVE (ROUND 3)
Group | Name | AC | HP | Status Effects |
A | Tilma | 14 | 22/22 | -- |
B | Grell | 12 | 27/55 | Bloodied |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | Dodge, Sanctuary |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat.
Rolls
Crossbow, light (piercing) to hit - (1d20+8)
(8) + 8 = 16
Crossbow, light (piercing) damage - (1d8+4)
(2) + 4 = 6

INITIATIVE (ROUND 3)
Group | Name | AC | HP | Status Effects |
✅ A | Tilma | 14 | 22/22 | -- |
✅ B | Grell | 12 | 21/55 | Bloodied, fleeing |
C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | Dodge, Sanctuary |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat.
Rolls
Grell DC12 WIS save vs. Sanctuary - (1d20)
(14) = 14
Grell attack vs. Laurent - (1d20+4, 1d10+2)
1d20+4 : (4) + 4 = 8
1d10+2 : (1) + 2 = 3
Rolls
Light Crossbow to hit - (1d20+5)
(7) + 5 = 12
Light Crossbow damage - (1d8+3)
(5) + 3 = 8

INITIATIVE (ROUND 3)
Group | Name | AC | HP | Status Effects |
✅ A | Tilma | 14 | 22/22 | -- |
✅ B | Grell | 12 | 13/55 | Bloodied, fleeing |
✅ C | Berry | 14 | 5/14 | -- |
C | Laurent | 11 | 13/13 | Sanctuary |
TERRAIN FEATURES: Feel free to interact with and find creative uses for the stone cavern walls, the petrified statues, the glowing purple crystal, the damaged green crystal, or the gateway. If you do something cinematic with these features, you might gain an advantage or bonus of some kind. But no pressure, feel free to focus on the basics of combat.