OOC:
Sorry for the late response, allergies killed me last night. Here's a quick combat write up:
GM Post 1: Leviathan makes a wave that rocks the ship (no specific mechanics).
- Bonepipe's Discern Realities =
9, he sees the creature and gains +1 forward to his response
- Mance's Defy Danger (WIS) =
3, he turns the wheel of the ship too fast and marks XP
GM Post 2: Mance's sudden turn throws the ship off kilter, and several crewmembers begin sliding down the deck, toward the sea. A Defy Danger+DEX is needed to maintain footing and not fall.
- Bonepipe's Defy Danger (DEX) (using +1 Forward) =
11, to stay on his feet
- Bonepipe's Herculean Defy Danger (DEX) =
14, to swing awesomely from the rigging and snatch the falling sailors up before they fall
- Mance's Defy Danger (DEX) =
8, to avoid falling and turn the wheel of the ship back
- Teo's Defy Danger (DEX) =
5, he shapeshifts, but his owl talons to slip on the deck - he marks XP
GM Post 3: Mance's hard bargain is to grab the wheel to prevent his falling, but crash into the creature, or to slip and knock a crewmember overboard instead (originally Teo, but switches to Helga).
- Teo's Shapeshifting (Falcon) =
11, which gives him 3 Hold - he uses one to Escape to the Sky and avoid falling overboard
- Mance slips and knocks into Helga, who begins to fall overboard and ends up hanging precariously from a rope
- Mance's Defy Danger (CHA)=
9, to call for help in pulling Helga up
- Bonepipe's Aid =
11, to help and turn Mance's roll into a 10 (+1), hauling Helga back up onto the deck
- Mance's Volley =
7, to shoot the harpoon launcher at the Leviathan, doing 5 damage - AC to the creature
- Teo uses 1 Hold to Spot Prey, to give him an idea of the size of the creature
Leviathan takes 2 damage.
GM Post 4: The harpoon shoots the creature's eye, but (complication on the Volley 7) it continues its charge and rams into the ship, causing 4 damage to the Symphony. This calls for another Defy Danger (DEX) for those on the deck.
Teo sees from the air that the creature is huge, solitary, and protected by scales - he can also see the ice spreading on the creature's scales.
- Bonepipe's Defy Danger (DEX) =
10, to keep his feet
- Bonepipe's Herculean What Are You Waiting For =
12, to gloriously call out a challenge to the creature (full focus and +2 ongoing damage against the creature, but also Herculean Complication)
- Mance's Defy Danger (DEX) =
7, to avoid falling & taking damage
- NPC Byron stokes the fires
- Mance's Discern Realities =
7, to check on the status of the ship
Symphony takes 4 damage.
GM Post 5: Bonepipe is splashed by the enraged creature and buffeted by freezing-cold water (takes 4 damage - AC). For the Herculean complication, he has to make a CON Defy Danger to avoid being Shaken. For Mance's Defy Danger Complication, he grabs onto the Harpoon Launcher to keep balance, but it throws it out of alignment.
Mance discovers that the hull is holding, but can't take much more abuse.
- Bonepipe's Defy Danger (CON) =
8, to avoid being Shaken from the cold
- Bonepipe's Herculean Volley =
9, to throw a harpoon at the creature with his bare hands, which deals 11 damage - AC to the creature (with the +2 for WAYWF)
- Teo's Shapeshifting (Orca) =
12, which is 3 Hold
- Teorca's Hack & Slash =
10, to smash into the creature, leaving himself open to a counter-attack - he does 8 damage - AC to the creature.
- Mance's Arcane Art =
13, to take off the ongoing CON check of Bonepipe
Bonepipe takes 3 damage.
Leviathan takes 8 + 5 damage.
GM Post 6: Bonepipe's Volley complication loses some harpoons (Ammo is now at 2). The Leviathan turns and smacks Teorca with a giant fin, dealing 7 damage - AC to Teo. The creature dives beneath the sea, then begins charging at the ship from below.
- Teo's Defend =
6, to protect the ship, but doesn't make it in time, and marks XP
- Bonepipe begins celebrating early
- Mance's Defy Danger (CHA) =
7, to play a calming Whale Song to soothe the beast
Teo takes 5 damage.
GM Post 7: Mance's song succeeds in calming the creature, but (Defy Danger complication) since it's charging below the ship, when it diverts itself it ends up lifting the ship out of the water and onto its back and begins swimming off with it.
- Mance's Arcane Art =
4, to sing instructions and boost their cooperation, but the crew becomes confused, and Mance marks XP
- Mance can see the magic in the creature's ice protrusions and recognizes it as the Woe
- Mance's Volley =
9, to dump hot coals on the creature, dealing ? damage
- Bonepipe's Herculean Hack & Slash =
10, to swing down on a rope and begin stomping the monster with his boots, dealing 14 damage - AC (with the +2 for WAYWF)
- Teo leaps back onto the deck
Leviathan takes 11 damage.
GM Post 8: Mance (Volley complication) has to lean dangerously off the side of the boat to dump the coals on the beast. Meanwhile, the creature jerks from Bonepipe's attacks, smacking him with a fin and dealing 4 - AC damage to the barbarian. The creature dives, and Bonepipe begins to fall into the sea.
- Bonepipe turns it into a dive, then his Defy Danger (STR) =
11, to climb out of the water and back onto the deck
- Bonepipe's Defy Danger (CON) =
11, to resist becoming Sick
Bonepipe takes 3 damage.OOC:
You all dealt 28 damage to the creature (very nearly killing it).
Bonepipe took 6 damage total (has 1 XP from his Background, not related to the battle).
Teo took 5 damage total and marked XP twice.
Mance took no damage and marked XP twice.
The Symphony took 4 damage total.
OOC:
This was actually a pretty epic fight guys, good job!
[ +- ] (Defeated) Ice-Mad Giant Fish
huge, solitary, and protected by scales
HP: 2/30
Attack: Fin (1d10+3); Splash (1d4+2) - requires Defy Danger (CON) or Shaken
AC: 3
OOC:
ACTUALLY, you might have killed it, since I don't think Mance rolled for damage when he tossed coals at the thing - if he did at least 2 damage (which, I'm suspecting he would have) you all would have taken it down. I know Teo was trying to use non-lethal damage - what do you guys think?