TFW: OOC Intro & Questions

Dec 17, 2021 8:59 am
Hello & welcome to the oneshot "The Frigid Woe" adapted for Dungeon World!

The first thing I would like you to do is post a rough idea of the character you're making. Post here with the following information:
OOC:
[u]Character Info[/u]
Name: 
Age: 
Pronouns: 
Race/Class: 
Background: 
Why are they going on this mission?
If you have any OOC questions, please feel free to ask here, and I will be happy to help!

I look forward to playing with you all!
Dec 18, 2021 5:02 am
Character Info:
Name: Teorethefethyrio "Teo" Serinthyial (elves love their ridiculously long and strange names, no?)
Age: 21
Pronouns: he/they (when you think about it, druids must have a pretty fluid definition of identity, eh?)
Race/Class: Elf Druid
[ +- ] Appearance/Personality
[ +- ] Backstory
[ +- ] Character Image
OOC:
Still subject to change, and obviously still willing to change and adapt based on everyone else’s character and whatnot :)
Last edited December 20, 2021 2:02 am
Dec 18, 2021 5:06 am
Oh! And thanks for having me! It’s great to see you, Chalry, again, and its great to meet everyone else! :)
Dec 18, 2021 2:38 pm
Thanks for inviting me to your game, Data! I do love Dungeon World!
Chalrytharendir says:
@Jabes.plays.RPG I know I already took the bard, but maybe you could make a slight adaptation and make a bagpipe playing Barbarian in order to resurrect Bonepipe? 😆

I think he'd get along well with Mance, maybe too well 🔥🔥🌎🔥🔥
Every DW class I've played has been a blast! Sure, I can see Bonepipe (originally a bard) as the Barbarian instead. OR the Fighter. OR the Immolator. LOL!

Ha would still play a flaming bagpipe though. He and Mance could be bandmates!
Last edited December 18, 2021 2:39 pm
Dec 18, 2021 7:36 pm
Hello everyone! Excited to play with you all. I've played briefly with Jabes and Aquafina on different occasions and chatted briefly with Data on discord, but I'm excited to get to know you all a bit better through play.

I'm not sure if you all saw my character concept in the Games Tavern thread, but I'll repost here for better reference.
Jabes.plays.RPG says:
Ha would still play a flaming bagpipe though. He and Mance could be bandmates!
Definitely! Bagpipes would be the ultimate War Cry! And I'm sure Mance has composed a concerto for flaming bagpipes with Bonepipe in mind 😆
Dec 18, 2021 7:56 pm
Character Info:
Name: Mance Pyro
Age: Late 40s
Pronouns: He/him/his
Race/Class: Human Bard
Background:
Mance grew up in Nohme as a child, then left to travel the world, becoming a renowned bard, and now returned upon hearing about Nohme's dire situation in order to help. He probably still has some relatives and friends there. He's an expert musician/composer/conductor, magician, performer, sailor, and captain. He has lots of travel experience but otherwise is a relatively inexperienced adventurer (explaining why he's only level 1). He's never pursued dangerous endeavors into the unknown before now.
[ +- ] Mance returns to Nohme
[ +- ] Inspiration for 'The Symphony of Ice and Fire'
[ +- ] What's a flame-organ/pyrophone?
[ +- ] Inspiration for Ice Chimes
[ +- ] Inspiration for Mance Pyro's physical description
I'm definitely open to input and feedback about the character concept and willing to adjust it to fit with your concepts and the game setting/premise. So let me know what you think.
Last edited December 19, 2021 6:06 pm
Dec 18, 2021 8:00 pm
aquafina says:
Character Info:
Name: Teorethefethyrio "Teo" Serinthyial (elves love their ridiculously long and strange names, no?)
Age: 21
Pronouns: he/they (when you think about it, druids must have a pretty fluid definition of identity, eh?)
Race/Class: Elf Druid
Background/Reason for Adventuring: ~Might fill in later in more detail, but for now, he’s a druid from a local village not far from Nohme, and often acts as a courier/merchant for the village in relations with Nohme, buying/selling supplies/furs/rare herbs and whatnot. Game has been short recently, so he purchased some contaminated food supplies by accident, and now most of his tiny village has been affected by the Frigid Woe. He feels personally responsible, and has set out to find the cure for his people
OOC:
Still subject to change, and obviously still willing to change and adapt based on everyone else’s character and whatnot :)
I like your concept! I like druids a lot so I'm glad we've got one in the party! I think your hook into the adventure is great. Feeling responsible for helping spread the disease will be an interesting issue for your character to deal with.
Last edited December 18, 2021 8:02 pm
Dec 18, 2021 11:24 pm
@Data, I was wondering how you wanted to approach the druid's Shapeshifter move? Whenever I take an animal's form, the rules say,
Quote:
You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you’re out of hold, you return to your natural form.
I think we can either create a list of pre-approved animal forms that I can take and you can make up all their separate special moves before we start, or we can make them up as we go.

My understanding is that all the basic moves like hack and slash are still available to my character when shapeshifted, but each form also has one or two unique moves (the book uses the examples: "call the pack", "trample them", and "escape to the sky") that I can succeed in doing automatically by spending a hold, without rolling. But there's no defined list that I can find
Last edited December 18, 2021 11:26 pm
Dec 19, 2021 11:58 am
aquafina says:
I think we can either create a list of pre-approved animal forms that I can take and you can make up all their separate special moves before we start, or we can make them up as we go.
Yeah, it doesn't look like there's a defined list - I think we'll do a mix of pre-determined ones and then also do some on the fly if you have a specific idea. Here's a list of 10 animals in this area:
OOC:
Reindeer (Trample, Carry Rider)
Falcon (Escape to the Sky, Spot Prey)
Wolf (Call the Pack, Track Scent)
Hare (Dash, Burrow)
Mountain Goat (Climb Cliff, Ram)
Fox (Nimble Escape, Hide)
Lynx (Stalk Silently, Land on Feet)
Bear (Maul, Intimidate)
Owl (Silent Flight, Nightvision)
Orca (Escape Underwater, Sonar)
Those are the one's I think might be useful. If there are others you think of on the fly, we can figure it out then as well.
Dec 19, 2021 12:04 pm
Quote:
… Those are the one's I think might be useful. If there are others you think of on the fly, we can figure it out then as well.
That’s perfect! Thank you!
Dec 19, 2021 1:06 pm
Sorry for the wait everyone, I was making these sheets up!

@aquafina I really love Teo's concept! The motivation of feeling guilty for being the one to spread the disease to their village is really compelling, and I'd love to hear if there are particular people from their village he's most worried about.

In any case, here is the DRUID Custom Character Sheet - the moves should all be there, just make edits based on your character! Let me know if you notice anything missing!
[ +- ] Spoiler
@Chalrytharendir Ooh, I really love your writing! You're really good at invoking feeling with your description, and I felt like I could visualize everything in your text even before I saw the reference images! I love The Symphony of Ice and Fire - and I wonder if we can use that as the ship that takes the group to Eiselcross? The first stretch of the journey is by ship, and while one would normally be provided, it wouldn't be nearly as interesting as this one.

Mance already sounds like a very interesting character, and I'm excited to see how he fairs on his first 'dangerous' adventure! Here is the BARD Custom Character Sheet - the moves should all be there, just make edits based on your character! Let me know if you notice anything missing!
[ +- ] Spoiler
@Jabes.plays.RPG I am SO excited to meet Bonepipe! Let me know which class you would prefer him as and I'll draft up the sheet, but I was honestly physically incapable of seeing a class called "Immolator" and not immediately looking it up, so I have that character sheet on standby here for the moment:
[ +- ] Spoiler
If anyone has any questions, please let me know!
Dec 19, 2021 4:48 pm
Awesome! I'll start filling out my sheet and will submit it when I'm done.
Dec 19, 2021 5:56 pm
Also forgot to mention, taking "The Symphony of Ice and Fire" as our ship to Eiselcross is a great idea! I was hoping we might. I think it'll be fun to learn more about the ship and use it in at least part of the adventure.
Dec 19, 2021 7:21 pm
Holy crap! Those characters sheets are beautiful, thank you so much!! I filled out some of it, but still have some things to set in stone (backstory, looks, some moves choices, and bonds). I should have time either later today or tomorrow night :) I submitted the rough draft of the character sheet to the game
Dec 19, 2021 7:28 pm
Chalrytharendir says:
I like your concept! I like druids a lot so I'm glad we've got one in the party! I think your hook into the adventure is great. Feeling responsible for helping spread the disease will be an interesting issue for your character to deal with.
Sorry, I missed this post! Thank you! Mance seems like a fun and interesting character too!

Im not sure how exactly to approach the Bonds, do we create those with NPCs or with the other player characters?
Dec 19, 2021 7:49 pm
aquafina says:
Chalrytharendir says:
I like your concept! I like druids a lot so I'm glad we've got one in the party! I think your hook into the adventure is great. Feeling responsible for helping spread the disease will be an interesting issue for your character to deal with.
Sorry, I missed this post! Thank you! Mance seems like a fun and interesting character too!

Im not sure how exactly to approach the Bonds, do we create those with NPCs or with the other player characters?
It will be with the other player characters and you only need to choose one - though with a party of 3 having one for each may be worth it. I think what we’ll do those collectively here after we have a good idea of each other’s characters.
Dec 19, 2021 7:52 pm
Ah ok sweet, I will finish the initial concept soon! :)
Dec 20, 2021 1:29 am
I believe Teo and his character sheet is ready to go (except for the Bonds of course)! I updated my earlier post with his full backstory and whatnot :)
Dec 20, 2021 7:29 am
Submitted my Character Sheet
I made it public, so Aquafina and Jabes can see it too.

I made one adjustment from the default options. He sort of has 3 instruments:
Quote:
Instrument: (2 weight, 1 armor)
-The Symphony of Ice and Fire, as conductor. Must be onboard with the crew ready and able.
-When off-ship, portable travel flame-organ: Looks like a shield made of pipes in one hand and a torch in the other. And he can also play his own dreadlocks as ice-chimes
This gives me a shield (1 Armor) and a torch, but to "pay" for it I bumped the Instrument weight from 0 to 2 and under "Defenses" I took the 0 Armor option, so I don't have more armor than a typical 1st level bard can have. I think that seems fair: 1 weight for 1 armor seems consistent and 1 weight for a very useful tool (like a torch), most other tools/items are 0 weight.

I thought this was more thematic for Mance. If you think I need to adjust it slightly to be more fair/balanced, let me know.


For Bonds I choose these:
Quote:
This is not my first adventure with Bonepipe.

I sang stories of Teo long before I ever met them in person.

I am writing a flaming-bagpipes concerto for Bonepipe.

Teo trusted me with a secret.
Let me know what you think.

Still working on picking an avatar.
Last edited December 20, 2021 7:31 am
Dec 20, 2021 7:30 am
aquafina says:
Mance seems like a fun and interesting character too!
Thanks! I'm really excited to play with him!
Dec 20, 2021 9:20 am
Chalrytharendir says:
I made one adjustment from the default options.
That looks fair to me! Approved!

For the Bonds, I think we should take the time to discuss them.

For example, what might Mance have heard about Teo that would cause him to sing songs about them?
Or, if Teo shared a secret, what was it, and when did that interaction occur?

Ideally everyone should have at least one bond with the other two PCs. and Bonds should be approved by both players!

I think we're only missing @Jabes.plays.RPG character sheet now, and a discussion on Bonds, then we should be ready to get started!
Dec 20, 2021 9:44 am
Sorry for the delay! I've given it some thought and I think given his personality, Bonepipe makes more sense as a Barbarian than Immolator. I'll throw a character sheet together tonight.
Dec 20, 2021 9:52 am
Chalrytharendir says:
I am writing a flaming-bagpipes concerto for Bonepipe.
Brilliant!🤘

For Bonepipe's Bonds I propose:

Mance shares my hunger for glory; the earth will tremble at our passing!

Teo's ways are strange and confusing.
Last edited December 20, 2021 9:53 am
Dec 20, 2021 10:06 am
@Jabes.plays.RPG

Cool! Here is the Barbarian one btw:
[ +- ] Spoiler
Dec 20, 2021 10:46 am
Roit. Ey Guv, can me "token of where you’ve traveled or where you’re from" be me flamin' bagpipe?

An' instead of an axe or sword can I just stomp blokes wi'h me bitchin' spiked boots (hand, +1 damage, 1 weight)? An' maybe blast 'em wi'h flames from me bagpipe (close)?
Dec 20, 2021 11:20 am
Jabes.plays.RPG says:
Roit. Ey Guv, can me "token of where you’ve traveled or where you’re from" be me flamin' bagpipe?

An' instead of an axe or sword can I just stomp blokes wi'h me bitchin' spiked boots (hand, +1 damage, 1 weight)? An' maybe blast 'em wi'h flames from me bagpipe (close)?
That sounds like fun! How about this:
Flaming Bagpipe can be a re-flavoring of your armament (close, +1 damage, 2 weight), and be your token.

The spiked boots (hand, 1 weight), can replace your "choose one" item (adventuring gear or chainmail).

Does that seem fair?
Dec 20, 2021 12:31 pm
Works for me! Thanks!

My understanding is it's a choice between chainmail vs. adventuting gear + a second instance of rations. So I'm giving those up for the boots.

Would the bagpipe flames attack be Volley (Dex based) or Hack & Slash (Str based). That's why I proposed the +1 damage be on the boots rather than the bagpipe.

Would either "weapon" or both gain the messy and forceful tags from Musclebound?
Last edited December 20, 2021 12:49 pm
Dec 20, 2021 1:02 pm
Jabes.plays.RPG says:
Works for me! Thanks!

My understanding is it's a choice between chainmail vs. adventuting gear + a second instance of rations. So I'm giving those up for the boots.

Would the bagpipe flames attack be Volley (Dex based) or Hack & Slash (Str based). That's why I proposed the +1 damage be on the boots rather than the bagpipe.

Would either "weapon" or both gain the messy and forceful tags from Musclebound?
Oh, right I forgot the rations - yes, you'd be giving those up for spiked boots.

Ah, that's a good point, the bagpipe would be Volley. Ok, the Boots can have the +1 then.

Yep, both of them can get that tag, since Musclebound doesn't specify what weapon. Flavor-wise, I can definitely see how Spiked Boots and a Flamethrower bagpipe could get Messy. Forceful on the boots probably more or less means kicking them back, while the bagpipe might cause them to fall back because of the fire.
Dec 20, 2021 7:04 pm
Data says:
For the Bonds, I think we should take the time to discuss them.

For example, what might Mance have heard about Teo that would cause him to sing songs about them?
Or, if Teo shared a secret, what was it, and when did that interaction occur?
Definitely agree!

Here are my suggestions, but it's just brainstorming, I don't have my heart set on any so make sure to give me your suggestions or comments if you have another idea.
Quote:
This is not my first adventure with Bonepipe.
In fact maybe he is currently a member of the crew of the ship. I don't know if @Jabes.plays.RPG has decided on a connection to Nohme, but if not, maybe he's coming to Nohme for the first time because he's traveling with The Symphony of Ice and Fire. So his connection to Nohme is actually Mance. Or alternatively, he has another connection in Nohme as well and we met years ago and bonded over our love of fire music and our mutual connection to Nohme.
Quote:
I am writing a flaming-bagpipes concerto for Bonepipe.
Sort of following on from the above. Mance loves Bonepipe's bagpipe solos, so trying to create a piece of music to allow Bonepipe to shine.
Quote:
I sang stories of Teo long before I ever met them in person.
The winter solstice festivals in the ports of the world are filled with various folklore. To add his own take to the myths, Mance wrote a song of a ever-young half-elf, half-reindeer being that travels down from the biting north to deliver presents to children on the solstice all over the world. He based it on Teo, who had recently started visiting Nohme to trade goods. He had an incredible affinity with the children of the village and would always bring them little knick-knacks from his village or the wild. The song is now a favourite during the solstice in most ports around the world. Mance had heard of Teo during one of his visits back to Nohme, but had never actually met him until now.
Quote:
Teo trusted me with a secret.
I'll leave this one up to @Aquafina to think of. And why would Teo have confided in Mance so soon after finally meeting each other?


Anyways, like I said, these are just ideas off the top of my head. If anyone has other ideas, I'm all ears.
Dec 20, 2021 7:05 pm
@Aquafina, also meant to mention I went back and read the details you added about your character and backstory. It's great, looking forward to adventure alongside Teo.
Dec 20, 2021 7:07 pm
Jabes.plays.RPG says:
[i]Mance shares my hunger for glory; the earth will tremble at our passing!
Perfect! Mance definitely wants the glory of being the most renowned performer of all time and to live on in history forever in the form of music! He hopes bards will be playing his songs for centuries to come!
Last edited December 20, 2021 7:08 pm
Dec 20, 2021 10:06 pm
Quote:
Teo's ways are strange and confusing.
@Jabes.plays.RPG, this would definitely work, as Teo looks a little strange, is always talking about the spirits of the world, and transforms himself into animals quite often. Teo could think the same thing about Bonepipe it seems lol
Quote:
The spirits spoke to me of a great danger that follows [COMPANION].
Perhaps I have this one for Bonepipe, what would be a great danger that might follow Bonepipe, whether he knows it or not.
Quote:
I have showed [COMPANION] a secret rite of the Land.
Maybe this can go hand in hand with your Bond for Teo, @Chalrytharendir? His village is renowned for having wise oracles and people like that. Maybe Mance heard about it and wanted to ask Teo something while he was in town getting supplies, then Teo performed some kind of ritual or rite that his village uses to contact spirits. Performing those rites outside of the village is usually prohibited, but Teo did it for Mance secretly since he knew he was a good guy and Mance wrote a song about him lol. Maybe if Mance has a loved one they wanted to speak to one last time?

And i love the myth and song about Teo being a young shapeshifting Santa Claus, that is brilliant!
Dec 21, 2021 8:30 am
aquafina says:

Quote:
I have showed [COMPANION] a secret rite of the Land.
Maybe this can go hand in hand with your Bond for Teo, @Chalrytharendir? His village is renowned for having wise oracles and people like that. Maybe Mance heard about it and wanted to ask Teo something while he was in town getting supplies, then Teo performed some kind of ritual or rite that his village uses to contact spirits. Performing those rites outside of the village is usually prohibited, but Teo did it for Mance secretly since he knew he was a good guy and Mance wrote a song about him lol. Maybe if Mance has a loved one they wanted to speak to one last time?
@Aquafina, I like this idea a lot! In fact maybe it's how Teo joins the mission.

So trying to put it all together, here's what I'm thinking for the events leading up to the adventure: Nohme becomes infected. Teo accidentally spreads the disease to his village. Mance hears the news and comes back to Nohme to help (possibly with Bonepipe because they are currently bandmates and traveling companions already, or Bonepipe comes by another route and reunites with Mance upon arrival, I'll leave that up to @Jabes.plays.RPG). They pledge to go to Eiselcross together to search for the cure. But before going Mance thinks they should seek out the famous oracles of Teo's village for clues about their quest. The village refuses to see them because the elders are terrified of outsiders since the outbreak. Mance recognizes Teo as the elf-reindeer from his songs/stories and confronts him. He tells Teo of the impact his songs/stories have had around the world and thanks him for his kind nature as inspiration. Hearing the stories, Teo believes Mance is good and means well, so Teo helps by performing the secret ritual to provide an oracle for their upcoming journey. Learning of Mance's quest, Teo asks to join because he feels responsible and wants to help find the cure too. Mance gladly agrees. Bonepipe is wary of Teo because he thinks he's a weirdo XD, but trusts Mance's judgement. Feelings are mutual for Teo because he has visions of danger around Bonepipes (maybe these were part of the oracle), but feels compelled to join because of his guilt and good nature. The 3 companions set sail for Eiselcross on "The Symphony of Ice and Fire."

If there's any other preamble we need to do in Nohme before we leave, we can of course do that first, but I think that's shaping up to be a decent setup for why we are all together given our bonds. I'm open to edits, comments, or different ideas, let me know what you all think.
Dec 21, 2021 10:02 am
I think that all sounds great! Would everyone be alright with beginning on "The Symphony of Ice and Fire" ship, then? We'd be starting at the Nohme dock, since there may be some starting information you'll want to get from the Nohme Burgomaster - but if you start on the ship there's no need for you to go into town initially, and keeping a distance may be a good call, what with the plague and all.
Dec 21, 2021 4:59 pm
I need to go back and reread the setting as well as Teo's and Mance's backstories and then put something together for Bonepipe but spoiler alert, I tend to write only the barest framework and fill stuff in during play.

Yes, I think starting our story on the ship will work well.
Dec 21, 2021 7:15 pm
Data says:
Would everyone be alright with beginning on "The Symphony of Ice and Fire" ship, then? We'd be starting at the Nohme dock, since there may be some starting information you'll want to get from the Nohme Burgomaster - but if you start on the ship there's no need for you to go into town initially, and keeping a distance may be a good call, what with the plague and all.
That sounds good to me.
Jabes.plays.RPG says:
I need to go back and reread the setting as well as Teo's and Mance's backstories and then put something together for Bonepipe but spoiler alert, I tend to write only the barest framework and fill stuff in during play.
That's fine with me. I don't think you need a big backstory at the beginning. Coming up with backstory and character details as needed during play can be just as fun.
Dec 21, 2021 10:40 pm
Agreed! And the background story sounds great!
Dec 22, 2021 7:32 am
https://media1.tenor.com/images/feae60118c4d883a3e361c32571956fb/tenor.gif?itemid=10082194
Character Info
Name: Bonepipe
Age: 30
Pronouns: He/him
Race/Class: Human Outsider/Barbarian
Background: Bonepipe has made a name dor himself cracking skulls but now he's more focused on his music career and sees Mance as somewhat of a mentor. Wherever Mance goes, Bonepipe is there to back him up.
Last edited December 22, 2021 7:33 am
Dec 22, 2021 7:34 am
I don't think my sheet has been approved yet.
Dec 22, 2021 8:02 am
Jabes.plays.RPG says:
I don't think my sheet has been approved yet.
Oops, I thought I approved him. Approved now!
Dec 22, 2021 10:33 am
Thanks! Excited to start posting. Will wait for Chalrytharendir's description of the ship though.

I'm suprised that we're not doing XP. It's one of the main differences between this ruleset and the others you're comparing it to, and is a mechanic that profoundly influences how people play the game.
Last edited December 22, 2021 10:34 am
Dec 22, 2021 10:42 am
Jabes.plays.RPG says:
I'm suprised that we're not doing XP. It's one of the main differences between this ruleset and the others you're comparing it to, and is a mechanic that profoundly influences how people play the game.
Hm, in which case, maybe I should incorporate XP into it, if it will help with making the best comparison. D&D has XP too, of course, just with the option to do it based on milestones rather than specific actions.

The way DW does XP is interesting - but couldn't it also be the case where one character levels up much faster than the others?

I went ahead and removed that part, so you can mark XP. We'll just see how it goes!
Dec 22, 2021 12:36 pm
Quote:
The way DW does XP is interesting - but couldn't it also be the case where one character levels up much faster than the others?
Yes, it's very different in that you are rewarded for failure. The ethos of "failing forward" is hard-baked into everything in DW, the goal being that failure should develop the narrative just as interestingly as success, or even more so.

But yes, it can result in uneven advancement if not all players are equally proactive. The GM can help somewhat by focusing the spotlight on those who are lagging behind but ultimately it's up to the players to keep the narrative moving forward and be rewarded for it.

Another thing I love about DW is End of Session, a 'round the table OOC post mortem of the group'd recent adventures. Obviously in the PbP there are no sessions, so this tends to occur at the end of each chapter or milestone.
Last edited December 22, 2021 1:18 pm
Dec 22, 2021 4:06 pm
Jabes.plays.RPG says:
Yes, it's very different in that you are rewarded for failure. The ethos of "failing forward" is hard-baked into everything in DW, the goal being that failure should develop the narrative just as interestingly as success, or even more so.

But yes, it can result in uneven advancement if not all players are equally proactive. The GM can help somewhat by focusing the spotlight on those who are lagging behind but ultimately it's up to the players to keep the narrative moving forward and be rewarded for it.

Another thing I love about DW is End of Session, a 'round the table OOC post mortem of the group'd recent adventures. Obviously in the PbP there are no sessions, so this tends to occur at the end of each chapter or milestone.
I’m very interested in seeing how that goes then! This game doesn’t have chapters, but should have 3 Acts, which I’ll use as "sessions".

Btw you don’t need to wait for Mance’s description of the Symphony to post, but if you need reference, Chalrytharendir put references for it on their second post in this thread.
Dec 22, 2021 6:20 pm
Quote:
I’m very interested in seeing how that goes then! This game doesn’t have chapters, but should have 3 Acts, which I’ll use as "sessions".
Looking forward to it!
Quote:
Btw you don’t need to wait for Mance’s description of the Symphony to post, but if you need reference, Chalrytharendir put references for it on their second post in this thread.
I'll post as soon as I form a clear picture of my homeland in my head. XD

BTW, I can't get over how awesome your DW sheet template is! I suggest you share it with the community via the Public Repository of Custom Games Sheets.
Dec 23, 2021 4:10 pm
I apologize, but the start of the game came at a little bit of a bad time. I just travelled back home for Christmas. I might be able to post later tonight, but otherwise I’ll be busy with Christmas the next couple days. Happy holidays!
Dec 23, 2021 4:18 pm
OOC:
What exactly is the Diarchy of Uthodurn? I understand they control Nohme, but are we citizens of the Diarchy or are we independents? Are they benevolent rulers or are we not too excited to have them as rulers of Nohme? What is their relationship with Dwendalin and Kurn? Are they bitter rivals or currently peaceful towards each other?
Dec 23, 2021 4:47 pm
OOC:
Where your characters are from is up to you! The Diarchy is the governing body of Nohme and roughly the whole of the Greying Wildlands (though the distance of everything and the weather means there is not a tremendous amount of oversight and is the most laissez faire of the Wildemount governing bodies).

Eiselcross is not under the control of any governing body, but the outpost you’ll likely be headed to first is of the Diarchy, while the Cobalt Station is run by Empire citizens.

The Diarchy is a neutral party in the war between the Kyrn Dynasty and Dwendalian Empire.
Dec 23, 2021 5:03 pm
OOC:
Okay thanks, and the crest we got is just to prove that we have official support from the Diarchy during our quest?
Dec 23, 2021 5:29 pm
OOC:
Yep! Specifically in this case they’ll also provide any supplies you need.
Dec 24, 2021 12:16 pm
OOC:
@Data How do you want to handle rolling for moves? At the table the player describes what he's doing, if the GM decides that triggers a Move they'll tell the player to roll it. After the player rolls, the GM narrates the result. Sometimes the resukt forces a player to make a difficult choice, so that's
yet anither exchange. In PbP that one exchange representing a split-second of in-game time can take a week or more of real time. One way I've found to streamline this is: players describe what they're doing, include in the post what Move they feel is appropriate, and leave it to the GM to adjudicate.

But it's your game, I'll go with whateveryou decide is best. ;-)
Dec 24, 2021 12:20 pm
That’s true - usually I would avoid that since I don’t have characters roll for everything, but with how DW is laid out I think the players can decide what moves make sense - I’ll mention if some are triggered and not mentioned or if one isn’t quite right.
Dec 24, 2021 12:25 pm
OOC:
Great! I attached discern Realities roll to my post. Use if appropriate, ignore if not.
Dec 26, 2021 5:51 am
Quote:
The man never shuts up but Mance has only heard his partner talk about his homeland once, and only to call it a 'right pile o' shite'—a place drab and dreary where he never belonged.
Does that earn XP via Outsider?
Quote:
Outsider
You may be elf, dwarf, halfling, or human, but you and your people are not from around here. At the beginning of each session, the GM will ask you something about your homeland, why you left, or what you left behind. If you answer them, mark XP.
Last edited December 26, 2021 5:52 am
Dec 26, 2021 9:40 am
Jabes.plays.RPG says:
'The man never shuts up but Mance has only heard his partner talk about his homeland once, and only to call it a 'right pile o' shite'—a place drab and dreary where he never belonged.'
Does that earn XP via Outsider?
OOC:
It's a bit vague. How about this: if you give me the name of Bonepipe's homeland OR describe a more specific way it was drab and dreary/a pile of shite, you can mark XP.
Dec 26, 2021 1:09 pm
OOC:
That's fair. Edited!
Quote:
The man never shuts up but Mance has only heard his partner talk about his homeland once, a place called Cokenay (Cheapside, naturally) which he described as a 'right pile o' shite'—a place drab and dreary where he never belonged.
Dec 27, 2021 9:40 am
OOC:
I got home a bit to late to post tonight (definitely half-asleep already), but I should be able to get the next part up later today. Sorry for the delay!
Dec 27, 2021 1:30 pm
It’s been very difficult to find an hour or two to sneak away from family and update my games 😂 but I hope to be able to within the next day :)
Dec 27, 2021 4:24 pm
Data says:
OOC:
I got home a bit to late to post tonight (definitely half-asleep already), but I should be able to get the next part up later today. Sorry for the delay!
No problem, sleep well!
aquafina says:
It’s been very difficult to find an hour or two to sneak away from family and update my games 😂 but I hope to be able to within the next day :)
No problem, have fun with your family and we'll look forward to you catching up soon!
Dec 28, 2021 3:39 pm
@aquafina Great intro post! I think you're grandma's spirit is going to be a fun part of your character.
Dec 28, 2021 10:47 pm
Thanks! Dungeon World’s druid seems much more spiritual than D&D 5e’s, so I was trying to find a fun way to reflect that!
Dec 29, 2021 4:30 am
Yeah I really like the way you've flavored Teo's transformations!
Jan 2, 2022 3:26 am
Happy New Year!

And just wanted to say I'm loving all the posts everyone! Super creative and fun to read. I'm really enjoying the start of this game and looking forward to seeing how the story progresses!
Jan 4, 2022 10:26 pm
FYI: I suggested that we might be able to add a new member to our game (HERE). I thought we still have room for one more player and we haven't gone very far yet, so thought we should offer. Sometimes it's hard for new players to find a game.

We could meet them in Syrinlya, or their ship was also attacked by the creature and are Mayday/SOS and we pick them up on the way, assuming we survive this encounter, or maybe they rescue us if we don't! Or we can pretend they've always been on board since we haven't really gone that far yet.

Anyways, sorry if I overstepped, but thought it's good to be inclusive with new members.
Jan 4, 2022 10:52 pm
Sure I don’t mind taking on another player if they’re interested! I’m not sure if I could run with more than 4, but having a 4th player works fine for me.

If we do I think it should be once this encounter is finished or about to finish, so any of those ideas about meeting in the outpost or on another ship would work. We’ll see what akorn says about DW.
Jan 4, 2022 11:31 pm
Sounds good. I saw you posted in their Intro thread to invite them. That's great. We'll see if they're interested.
Jan 5, 2022 1:28 am
Hello! Good news: I was! Let me just read through everything and then I’ll make a character pitch? And thank you so much for the invite!
Jan 5, 2022 1:58 am
Excellent! Welcome aboard! Let us know if you have any questions. I'm looking forward to hearing your ideas for a character once you feel oriented.
Jan 5, 2022 2:02 am
Welcome akorn!
Jan 5, 2022 2:47 am
Thank you both! I have a few immediate ideas:

1. The NPC Helga is on the ship with you all already, so she could potentially be a character option. (Of course, there are hireling rules and it’s certainly fun to have NPCs connected to a particular character. Not every named person needs a human behind them.)

2. It’s an icy story! But a fiery one too. A salamander Immolator might be fun. What’s the effect of fire on the Frigid Woe? We don’t know yet! I don’t know the Wildemount setting beyond the 5e character options (I ride for weird races), but a Dragonborn could be a reasonable analogue and I know they have those.

3. It would be the most complicated DW class I’ve ever played—though the pace of PbP gives me some time to memorize spells as a player—but a Cleric seems like someone who would be drawn to this problem and trying to solve it, and one could easily make a compelling case for roughly half the domains!

Any thoughts? Anything you’d prefer I cleave to, or avoid? I’d like to fit in as smoothly as possible both for me and for you all.
Jan 5, 2022 4:10 am
Ooh, all of those sounds like good ideas! I think @Chalrytharendir would be alright with having Helga become a PC? He was just naming a few people on the crew.

I have a slight bias for the Immolator, since I do already have that sheet made up:
[ +- ] Immolator Sheet
But definitely go with your gut on this!

The Wildemount setting is mostly just the flavor-text of things - the gameplay should all be Dungeon World, so I'd say Dragonborns are really Salamanders in this world.
Jan 5, 2022 4:48 am
You're definitely welcome to take Helga and turn her into a full PC, but I like all three ideas! I can see them all being fun and will add well to our party, so like Data said, go with your gut, which ever you're feeling more drawn to and if you can't decide, test out the dice and roll for it!

If you haven't used the dice yet, below is the roller. Select "Basic," click "Add," fill in "Reason" (e.g. Choosing Character), fill in "Roll" (e.g. 1d3). Make sure you have something in the Text box (anything, it just can't be empty) and then click "Post."
Jan 5, 2022 6:05 am
Welcome to the madhouse, akorn!
Jan 5, 2022 1:21 pm
Thank you, Jabes! Happy to be aboard, massive ice-fish attack notwithstanding 🤪

Truth be told like our illustrious DM I think I’m leaning Immolator—I like that it has no direct analogue in D&D, I like the slightly revolutionary flavor, and I like the way that dovetails with the setting’s Ravenite Dragonborn.

What I’ve always wondered is how bonds work when a character enters a session midway through… Do we start with one? Are they all "who is this guy?"-themed? Idk!!
Jan 5, 2022 2:38 pm
Well, all the characters have been around this area for a while, so they might have met before easily.

If you still go with Helga (or maybe even more likely, the NPC Firemaster Byron who stokes the Symphony’s furnaces a short while back) you can just jump in as having always been on the ship (maybe just below deck when the attack happened)?
Jan 5, 2022 3:07 pm
Ohh, I love that actually! Firemaster Byron!

Here’s my pitch for Mance and you all: Firemaster Byron is Byra Nashek—Byron for short. She trained as an apprentice firemaster since her adolescence, a position she was initially reluctant to fill.

She felt that her people had a future beyond labor, that they’d spent too long under the yokes of harsh masters, and she clashed regularly with the veteran who was teaching her.

Byron was assigned to Mance’s ship as punishment (all that ice!) but it turned out to be the greatest thing that could have ever happened to her, because the dude is just so cool (pun not intended). The ship’s crew became like a family to her, welcoming her into their fold and even willing to indulge her occasional political rants.

Byron learned that labor can be for the good of a collective who share in what it creates, that it’s not just work when you’re doing it with the people for whom you care.

She’s still got that spark of anger, though: you need to earn her respect. Mance and Bonepipe and Helga have, but there’s some room to grow with Teo (who I, Andrew, the player, love and think is awesome, but to whom the character might not yet have a great attachment).

Does this feel OK to you guys?
Last edited January 5, 2022 3:07 pm
Jan 5, 2022 4:38 pm
That works for me! From the Immolator's bonds I volunteer Bonepipe for
Quote:
I will teach ___________ the true meaning of sacrifice.
Neither of the two unfilled Barbarian bonds seem to fit Byron. I don't know, what do you think?
Quote:
___________ is puny and foolish, but amusing to me.

___________ is always getting into trouble—I must protect them from themselves.
Last edited January 5, 2022 4:38 pm
Jan 5, 2022 4:47 pm
I gladly accept your volunteership! 🤝

I could see Byron being a lovable troublemaker in the eyes of the crew, so maybe the second bond? It’s the sort of thing that would happen mostly on shore, where people hadn’t yet heard her schtick, but I don’t think a bit of insubordination is beyond her, and especially if it turned out OK in the past.
Jan 5, 2022 5:08 pm
Bonepipe is a rebel too, though. So that's not the sort of thing to make him feel protective LOL!
Jan 5, 2022 5:11 pm
What if I changed "Teo's ways are strange and confusing. to "Byron's ways..."
and then change the bond with Teo to "Teo is always getting into trouble—I must protect them from themselves."

What do you think, @aquafina and @akorn?

Oh, and if @Data will allow, of course!
Last edited January 6, 2022 5:55 pm
Jan 5, 2022 5:29 pm
So long as @aquafina and @Data are comfortable with that I’d have no problem with it! I don’t want to cause too much reshuffling, of course.
Jan 5, 2022 5:31 pm
That all fits perfectly for Byron! I love it!

I think I only mentioned Byron in two spots, so if you'd prefer Byra, then I can also edit my posts quick, but I also like how Byra Nashek would get shortened to Byron as a nickname. Let me know.

I don't really like the last pre-gen bond I have so I'm going to adapt one from the Wizard's Bonds because Bards have a touch of Arcane Arts.
Quote:
Having taught me the secrets of fireworks, I know Byron will play an important role in the events to come. I have foreseen it!
Mance has recurring dreams of encroaching ice spreading across the whole world causing nightmarish panic and suffering ... until suddenly magnificent fireworks burst all across the heavens ... the fireworks cause Mance to wake up with a jolt out of the dream but with a lingering feeling of salvation and thoughts of Byron who taught Mance about fireworks.
Jan 5, 2022 5:45 pm
I actually love Byron so no need to edit! I like the implied history and potential cross-cultural exchange in the nickname.

How would you feel about "Mance has felt the hellish touch of fire, now they know my strength"? It sort of hints at an initial clash—her original assignment as firemaster—that warmed into genuine respect.

The language is a little harsh for my liking so with permish I’d likely tone it down to "Mance has felt the touch of my fire, now they know its strength"? Its strength is my strength too, after all!

That leaves "I cast something into the fire for Teo and still owe them their due," which feels rich with subtext. Was I asked to? What do I owe? Let me know what you think, Aqua!
Jan 5, 2022 5:52 pm
akorn says:
How would you feel about "Mance has felt the hellish touch of fire, now they know my strength"? It sort of hints at an initial clash—her original assignment as firemaster—that warmed into genuine respect.

The language is a little harsh for my liking so with permish I’d likely tone it down to "Mance has felt the touch of my fire, now they know its strength"? Its strength is my strength too, after all!
Yes, that's perfect. It also works well as a reference to Byron teaching Mance about fireworks!
Jan 6, 2022 1:45 pm
Immolators also start with "a symbol of sacrifices past", so I’ve decided before she was apprenticed she wanted to be a hunter like her mother, who fed the family and much of the village with her prowess. Byron never had the knack, though, nor the temperament, so her symbol is a bracelet made from the bowstring of her starter bow and a bit of steel from its quiver.

It’s a symbol of a forgotten dream, and, if @aquafina is cool with it and she’s got a bit of a resentment toward Teo, it would add a layer there; she has some lingering jealousy over their closeness to nature and ability to master it in a less destructive way.
Jan 6, 2022 2:03 pm
I'm definitely good with everything discussed here! We'll wait a bit longer for @aquafina to chime in about the last Bond, but I think otherwise Byron is good to go!
Jan 6, 2022 5:47 pm
I like everything too. The bracelet is a nice sentimental touch that adds some great backstory!
Jan 7, 2022 12:56 am
Sorry guys, I’ve been wrapped up in moving into a new apartment the past couple days and it’s left me absolutely exhausted. I hope to be able to update all my games tmrw morning :)
Jan 7, 2022 1:02 am
Take the time you need imo! Enjoy the new digs 👍
Jan 7, 2022 1:29 am
No worries, good luck with the move!
Jan 7, 2022 4:32 pm
Jabes.plays.RPG says:
"Teo is always getting into trouble—I must protect them from themselves."
I'm not sure this really fits Teo, except for maybe that he still might not be completely learned in the way of civilized society and still sticks out like a ghostly thumb amongst common people.
The remaining two druid bonds feel too savage for Teo, who is more spiritual than bestial. So I was thinking maybe this one from the Ranger bond list for Byra?
Quote:
Byra does not understand life in the wild, so I will teach them.
So perhaps Byra swung by Teo's village once to help her learn to be a better hunter, Teo tried to teach her how to tap into nature's spirits, but she couldn't figure out how. So now she resents him a little bit, but he's still willing to teach her a few things? Maybe Byra feels bad for 'wasting' Teo's time and still feels like she owes him something for his time spent attempting to teach her?
Jan 7, 2022 4:40 pm
aquafina says:
Jabes.plays.RPG says:
"Teo is always getting into trouble—I must protect them from themselves."
I'm not sure this really fits Teo, except for maybe that he still might not be completely learned in the way of civilized society and still sticks out like a ghostly thumb amongst common people.
In that case I will leave the bond with Teo ("ways are strange to me...") untouched since we already agreed on that. I'll have a look around the other classes to find a fitting bond with Byron.
Jan 7, 2022 4:46 pm
@akorn, how about this one I took from the Fighter bonds:

"Byron owes me their life, whether they admit it or not."
Jan 7, 2022 5:20 pm
I’m happy with both of those for Teo and Bonepipe! This is one of my favorite things about the Bonda system honestly: the way it fleshes out characters through their relationships ☺️

@aquafina, should we just let whatever Byron cast into the fire for Teo come up in play? Would buy us a bit of time to feel out the exact dynamics of their interactions, so I’m in favor. Edit: Or no wait, I see. The time she felt she wasted was what was sacrificed, I like that. Pardon my reading comprehension error I’m unmedicated this morning lol
Last edited January 7, 2022 5:26 pm
Jan 7, 2022 5:28 pm
Haha, no worries!
Jan 7, 2022 6:05 pm
Great! Locking in the bond with Byron on Bonepipe's sheet. We can work out our shared history as we go along. 🙂
Jan 8, 2022 5:00 pm
Because Bonepipe successfully taunted the Leviathan he deals ongoing additional +2 damage against it, correct? I forgot to apply it to the harpoon attack (should be total 11) and the stomp attack (should total 14).

I've also been forgetting to subtract my Armor from incoming damage. Wave damage would have been 5, and then fin damage would have been 3.
Jan 8, 2022 6:38 pm
Quote:
I've also been forgetting to subtract my Armor from incoming damage
Oh you know what, I forgot to do that as well!
Jan 9, 2022 7:02 am
Ah, yeah, I forgot to account for that too (and the +2 against Bonepipe). Sorry, guys! I'll go back and audit the damage and things tomorrow. A write-up of it will probably be useful in any case.
Jan 9, 2022 7:53 am
Data says:
(and the +2 against Bonepipe). 
Sorry, isn't that +2 ongoing inflicted by the Barbarian against an enemy he has successfully taunted? In other words, +2 against the foe, not against the Barbarian?
Data says:
you should, however, roll CON to make sure you don't get Sick.
Added the roll to my existing post rather than make a new one. 😀
Looking forward to @akorn's first IC post!
Last edited January 9, 2022 7:56 am
Jan 9, 2022 1:33 pm
Jabes.plays.RPG says:
Sorry, isn't that +2 ongoing inflicted by the Barbarian against an enemy he has successfully taunted? In other words, +2 against the foe, not against the Barbarian?
I’m actually not too sure? It’s kind of written more ambiguously than most moves.

On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.

I wish they had said "you deal" or "you receive" rather than just "take".

The fiction kind of goes both ways too: the monster is so enraged and focused on you, it deals extra damage - or its so enraged it becomes sloppy and doesn’t defend itself as much... but in that case, it really seems like everyone else should deal +2 against this thing, since the barbarian is busy tanking.

I might need some clarification on it.
Jan 9, 2022 4:36 pm
Data says:
Jabes.plays.RPG says:
Sorry, isn't that +2 ongoing inflicted by the Barbarian against an enemy he has successfully taunted? In other words, +2 against the foe, not against the Barbarian?
I’m actually not too sure? It’s kind of written more ambiguously than most moves.

On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, take +2 damage ongoing against them.

I wish they had said "you deal" or "you receive" rather than just "take".

The fiction kind of goes both ways too: the monster is so enraged and focused on you, it deals extra damage - or its so enraged it becomes sloppy and doesn’t defend itself as much... but in that case, it really seems like everyone else should deal +2 against this thing, since the barbarian is busy tanking.

I might need some clarification on it.
Agreed on the analysis of the fiction.

The Arcane Duelist has a similar move, Throw Down the Gauntlet, and it uses similar wording.
Jan 9, 2022 4:59 pm
Yeah, "Throw Down the Gauntlet" makes more sense if the PC gets to add +1 to rolls against the one who didn't accept their challenge (since the other options are negative for the opponent - it makes sense for them to take extra damage/be more susceptible to hits if they're retreating or are losing face with their people).

Looking at the other uses of "take" in Arcane Duelist specifically, it does seem to mean "you do" +1 damage against rather than "you take" +1 damage against. Sorry about that, still getting used to the rules! I'm writing up a little summary of the game-so-far and I'm going to audit the rolls/damage to make sure everything is correct.
Jan 9, 2022 5:01 pm
I agree the wording isn't clear and I could see it going either way based on the fiction.

I searched other examples of how the word "take" is used in the rules and it seems to generally be used to mean "have this modifier for your rolls." The one example I could find where the player takes extra damage during the move, it was much more specific wording. Like the clerics "Penitent" and "Martyr" it says "When you take damage ... take +1d4 damage."

So I would lean towards it being a bonus for the barbarian. Especially since there's already a drawback in that the barbarian is going to be the focus of attack from enemies after the taunt so they're likely to already take more damage than they would have otherwise.

But I understand the reasoning if you decide it makes more sense that its a further trade-off.
Jan 9, 2022 5:56 pm
No reason to apologize! The wording really could have been much clearer, and the fiction really could go either way.
Jan 10, 2022 9:37 pm
OOC:
Sorry for the late response, allergies killed me last night. Here's a quick combat write up:
GM Post 1: Leviathan makes a wave that rocks the ship (no specific mechanics).

- Bonepipe's Discern Realities = 9, he sees the creature and gains +1 forward to his response
- Mance's Defy Danger (WIS) = 3, he turns the wheel of the ship too fast and marks XP

GM Post 2: Mance's sudden turn throws the ship off kilter, and several crewmembers begin sliding down the deck, toward the sea. A Defy Danger+DEX is needed to maintain footing and not fall.

- Bonepipe's Defy Danger (DEX) (using +1 Forward) = 11, to stay on his feet
- Bonepipe's Herculean Defy Danger (DEX) = 14, to swing awesomely from the rigging and snatch the falling sailors up before they fall
- Mance's Defy Danger (DEX) = 8, to avoid falling and turn the wheel of the ship back
- Teo's Defy Danger (DEX) = 5, he shapeshifts, but his owl talons to slip on the deck - he marks XP

GM Post 3: Mance's hard bargain is to grab the wheel to prevent his falling, but crash into the creature, or to slip and knock a crewmember overboard instead (originally Teo, but switches to Helga).

- Teo's Shapeshifting (Falcon) = 11, which gives him 3 Hold - he uses one to Escape to the Sky and avoid falling overboard
- Mance slips and knocks into Helga, who begins to fall overboard and ends up hanging precariously from a rope
- Mance's Defy Danger (CHA)= 9, to call for help in pulling Helga up
- Bonepipe's Aid = 11, to help and turn Mance's roll into a 10 (+1), hauling Helga back up onto the deck
- Mance's Volley = 7, to shoot the harpoon launcher at the Leviathan, doing 5 damage - AC to the creature
- Teo uses 1 Hold to Spot Prey, to give him an idea of the size of the creature

Leviathan takes 2 damage.

GM Post 4: The harpoon shoots the creature's eye, but (complication on the Volley 7) it continues its charge and rams into the ship, causing 4 damage to the Symphony. This calls for another Defy Danger (DEX) for those on the deck.
Teo sees from the air that the creature is huge, solitary, and protected by scales - he can also see the ice spreading on the creature's scales.

- Bonepipe's Defy Danger (DEX) = 10, to keep his feet
- Bonepipe's Herculean What Are You Waiting For = 12, to gloriously call out a challenge to the creature (full focus and +2 ongoing damage against the creature, but also Herculean Complication)
- Mance's Defy Danger (DEX) = 7, to avoid falling & taking damage
- NPC Byron stokes the fires
- Mance's Discern Realities = 7, to check on the status of the ship

Symphony takes 4 damage.

GM Post 5: Bonepipe is splashed by the enraged creature and buffeted by freezing-cold water (takes 4 damage - AC). For the Herculean complication, he has to make a CON Defy Danger to avoid being Shaken. For Mance's Defy Danger Complication, he grabs onto the Harpoon Launcher to keep balance, but it throws it out of alignment.
Mance discovers that the hull is holding, but can't take much more abuse.

- Bonepipe's Defy Danger (CON) = 8, to avoid being Shaken from the cold
- Bonepipe's Herculean Volley = 9, to throw a harpoon at the creature with his bare hands, which deals 11 damage - AC to the creature (with the +2 for WAYWF)
- Teo's Shapeshifting (Orca) = 12, which is 3 Hold
- Teorca's Hack & Slash = 10, to smash into the creature, leaving himself open to a counter-attack - he does 8 damage - AC to the creature.
- Mance's Arcane Art = 13, to take off the ongoing CON check of Bonepipe

Bonepipe takes 3 damage.
Leviathan takes 8 + 5 damage.

GM Post 6: Bonepipe's Volley complication loses some harpoons (Ammo is now at 2). The Leviathan turns and smacks Teorca with a giant fin, dealing 7 damage - AC to Teo. The creature dives beneath the sea, then begins charging at the ship from below.

- Teo's Defend = 6, to protect the ship, but doesn't make it in time, and marks XP
- Bonepipe begins celebrating early
- Mance's Defy Danger (CHA) = 7, to play a calming Whale Song to soothe the beast

Teo takes 5 damage.

GM Post 7: Mance's song succeeds in calming the creature, but (Defy Danger complication) since it's charging below the ship, when it diverts itself it ends up lifting the ship out of the water and onto its back and begins swimming off with it.

- Mance's Arcane Art = 4, to sing instructions and boost their cooperation, but the crew becomes confused, and Mance marks XP
- Mance can see the magic in the creature's ice protrusions and recognizes it as the Woe
- Mance's Volley = 9, to dump hot coals on the creature, dealing ? damage
- Bonepipe's Herculean Hack & Slash = 10, to swing down on a rope and begin stomping the monster with his boots, dealing 14 damage - AC (with the +2 for WAYWF)
- Teo leaps back onto the deck

Leviathan takes 11 damage.

GM Post 8: Mance (Volley complication) has to lean dangerously off the side of the boat to dump the coals on the beast. Meanwhile, the creature jerks from Bonepipe's attacks, smacking him with a fin and dealing 4 - AC damage to the barbarian. The creature dives, and Bonepipe begins to fall into the sea.

- Bonepipe turns it into a dive, then his Defy Danger (STR) = 11, to climb out of the water and back onto the deck
- Bonepipe's Defy Danger (CON) = 11, to resist becoming Sick

Bonepipe takes 3 damage.
OOC:
You all dealt 28 damage to the creature (very nearly killing it).
Bonepipe took 6 damage total (has 1 XP from his Background, not related to the battle).
Teo took 5 damage total and marked XP twice.
Mance took no damage and marked XP twice.
The Symphony took 4 damage total.
OOC:
This was actually a pretty epic fight guys, good job!
[ +- ] (Defeated) Ice-Mad Giant Fish
OOC:
ACTUALLY, you might have killed it, since I don't think Mance rolled for damage when he tossed coals at the thing - if he did at least 2 damage (which, I'm suspecting he would have) you all would have taken it down. I know Teo was trying to use non-lethal damage - what do you guys think?
Jan 10, 2022 9:59 pm
Wow, great write-up! I appreciate the effort, but definitely not something you should feel you need to do, unless you enjoy it, of course. :)

I would say leave it as it is, otherwise we'd have to go back and edit our posts (just slap another 5 HP onto it lol). Teo was trying not to kill the beast, but I don't think he ever communicated that to the group really, so it's all up to Mance I suppose
Jan 10, 2022 10:04 pm
Though I didn’t directly participate in the fight, I like that it was left alive—this way it can come back and cause (or solve!) problems when we least expect it!
Jan 11, 2022 4:18 am
Outstanding summary! Very much appreciated! But yeah please don't feel obligated to do it.

That was a hreat scene, everybody! You rock! 🤘
Jan 11, 2022 4:23 am
No worries guys, this was my first DW combat, so I wanted to make sure I had a good overview of how it went - and I did want to audit the damage vs AC points a bit, so make sure everything was correct.

I probably won't do this for every combat - just the confusing ones, haha.
Jan 12, 2022 7:41 am
Yes, awesome recap Data! But I agree with the general sentiment you shouldn't feel obligated in the future if you don't have time.

Just a heads up. My mid January schedule is getting a little busy now (as I warned at the beginning of the game). I'm hoping to keep up, but if I miss a day, feel free to NPC Mance as needed if everyone else has posted and you need to move the game forward.
Last edited January 12, 2022 7:42 am
Jan 20, 2022 7:19 am
Sorry everyone, I'm at the peak of my busy time that I mentioned, so I can't post every day, but luckily it seems to have come at a good time in the game where Mance can just hanging out on the Symphony while everyone else is exploring the wreck. Hopefully I'll be back up to full speed soon.
Jan 31, 2022 7:14 am
Jabes.plays.RPG says:
So sorry for my absence, I've been dealing with a migraine.
Yikes, I hate migraines! They can really make it tough to work at a screen. Hope you're feeling better soon @Jabes.plays.RPG!
Jan 31, 2022 7:17 am
@aquafina Btw, nice writing on the crowsnest post with Teo's granny. I'm loving the voice in his head aspect of his character.
Jan 31, 2022 12:50 pm
Chalrytharendir says:
Yikes, I hate migraines! They can really make it tough to work at a screen. Hope you're feeling better soon @Jabes.plays.RPG!
Much better now. Thanks!
Jan 31, 2022 2:45 pm
Jabes.plays.RPG says:
Chalrytharendir says:
Yikes, I hate migraines! They can really make it tough to work at a screen. Hope you're feeling better soon @Jabes.plays.RPG!
Much better now. Thanks!
Awesome, that's great to hear!
Jan 31, 2022 2:46 pm
@akorn I edited my post. I meant to include this last night but then forgot as I was writing it
Quote:
and asks Byron if she has any experience traveling along lava given her relationship with fire.
Jan 31, 2022 3:45 pm
Cheers, I see ya! It’s probably narratively more interesting for the answer to be yes but I just don’t think it’s likely; figured I’d at least drop a characterful response 🤪
Jan 31, 2022 3:56 pm
Quote:
@aquafina Btw, nice writing on the crowsnest post with Teo's granny. I'm loving the voice in his head aspect of his character.
Thanks! :) I honestly keep forgetting about it, but it kinda makes sense that he might only speak to her in the quiet moments he's feeling down or lost (aka whenever I remember it lol)
Jan 31, 2022 6:25 pm
akorn says:
Cheers, I see ya! It’s probably narratively more interesting for the answer to be yes but I just don’t think it’s likely; figured I’d at least drop a characterful response 🤪
That's great, I like a characterful posts to fill out backstory and personality and allow for more character interactions.
Quote:
... can’t be worse than the Frigid Woe-stricken cold.
That reminds me, but I'll ask in character ...
Feb 1, 2022 1:24 am
Hey guys, just wanted to let you know that I might be posting intermittently or less the next few days so feel free to make decisions without my input and pilot Teo around if need be. I broke up with my partner of 2 1/2 years over the weekend; everything is fine, it was clean and drama-free, but I need some time to just relax and recuperate from a stressful and emotional-filled weekend :)
Last edited February 1, 2022 1:24 am
Feb 1, 2022 1:28 am
Glad you’re doing okay! Take the time you need—I’m willing to post as much or as little as anybody else is down to do. Get some good relaxing in!!
Feb 2, 2022 6:34 am
No problem @aquafina. Like akorn said, take whatever time you need and you can catch up when you're feeling ready. We'll take care of Teo for you :)
Feb 7, 2022 6:47 am
The last few days have been super hectic for me, but I'll be back to posting tomorrow.
Feb 7, 2022 8:01 am
No worries! I think it's been a busy weekend for everyone -- I'm going to pause for the day so everyone has the chance to catch up!
Feb 9, 2022 9:16 am
Date says:
Notice: I might not be able to post on-time tomorrow, because it's my birthday, and I think I might have some IRL people vying for my attention!
https://i.imgflip.com/5prx2z.jpg
Feb 9, 2022 5:56 pm
Happy birthday!!!! 🎈🎊🎁🎉
Feb 11, 2022 4:20 am
Happy Birthday 🎉🎉🎉
Feb 11, 2022 12:03 pm
Hold on, Bonepipe was challenging Urdon, not Arl. He's been in Elf Ranger & Urdon's faces this whole time. The drinking challenge is just a continuation of that.
Last edited February 11, 2022 12:03 pm
Feb 11, 2022 2:10 pm
Jabes.plays.RPG says:
Hold on, Bonepipe was challenging Urdon, not Arl. He's been in Elf Ranger & Urdon's faces this whole time. The drinking challenge is just a continuation of that.
Oops! Sorry I misread that - that does make more sense - I’ll make the edit!
Feb 11, 2022 6:15 pm
For anyone who didn't recognize the sea shanty, it was based on "The Wellerman," although my favourite version is this one called "The Kittyman." It definitely gave me the idea for the final line. Ever since hearing it, I've been hoping to find a game where I can play a cat character named Whiskers Jelly 😆

Feb 11, 2022 10:41 pm
That was awesome lmao, I love the front guy's telescope glasses haha
Feb 15, 2022 7:06 am
Quote:
We'll you all can definitely skip this plot thread and just party for a bit! Or we could move on to the Buyer.
The drinking contest was just to stop them from leaving and give the others time to press Ava and Urdon for information. Byron seemed to be getting somewhere with Urdon. But I guess they're not going to let on any more than they already have.
Feb 15, 2022 8:27 am
@akorn If Byron still wants to try to get more info out of Urdon or Ava she could follow him any try a Parley move. If Bryon shares some of the information she got with the group, they could try to parley or aid as well.
Feb 15, 2022 4:10 pm
Andrew easily rolls a miss! That’s what Byron and I get for not informing the crew first, haha.
Feb 19, 2022 8:37 am
Just about to head to bed, so I'll post for act 2 tomorrow, but thought I'd suggest we start a new thread for act 2 so it's easier to look back and reference things. I find that harder to do sometimes if a thread gets really long.
Feb 19, 2022 8:45 am
That's a good point! I'll go ahead and do that!
Feb 19, 2022 8:48 am
Love the description of the Buyers yurt by the way. I immediately imagined this, although it's probably a bit extreme:
https://josephmallozzi.com/wp-content/uploads/Warehouse.gif
Feb 19, 2022 6:36 pm
Oops, I forgot to do my leveling! Been busy, sorry—I’ll work on it in an hour or so?
Mar 7, 2022 10:05 am
Chalrytharendir says:
OOC:
Also Check out my post about new character sheet features (HERE). I updated my character sheet for Mance. Let me know if you'd like to update your character sheet and I can help make a template for your class.
I've been watching that conversation with great interest. Definitely want to make an updated sheet for Bonepipe!
Mar 9, 2022 7:32 am
Jabes.plays.RPG says:
Definitely want to make an updated sheet for Bonepipe!
I haven't had time to make the Barbarian template yet, but it's first on my list!
Mar 11, 2022 2:27 pm
Quote:
I’m sorry for my absence, I was in the hospital for a sudden emergency and didn’t really have internet/time.

The last few weeks have really been one thing after another, so I’m afraid I need to call a temporary hiatus while I recover. I’m not sure how long, but I will try to get back to the games I’m running as soon as possible.

Thank you everyone who sent me a message while I was gone - I appreciate the well wishes and miss you all!

Could those of you in my games post this notice in the game forums too? I’m home now, but in bed on my phone, and it’s tougher to copy paste.
- Data, from the Absences thread.

Hope you feel better soon, I know you’ve been going through it lately!!
Mar 11, 2022 9:59 pm
Yikes! Hope you feel better soon @Data. Thanks for letting us know. We're thinking of you and looking forward to your recovery and return, but take all the time that you need!
Mar 14, 2022 5:07 pm
Data says:
I’m sorry for my absence, I was in the hospital for a sudden emergency and didn’t really have internet/time.


The last few weeks have really been one thing after another, so I’m afraid I need to call a temporary hiatus while I recover. I’m not sure how long, but I will try to get back to the games I’m running as soon as possible.

Thank you everyone who sent me a message while I was gone - I appreciate the well wishes and miss you all!

Could those of you in my games post this notice in the game forums too? I’m home now, but in bed on my phone, and it’s tougher to copy paste.
Hi! I've been going through a rougher than usual time, so I was away when this was posted.

I wish you all the best, Data!
Mar 17, 2022 1:28 pm
Aw @Data, I hope you’re recovering well! Glad to hear you’re okay. And @Jabes.plays.RPG I hope things are improving for you too!

This is the nature of living lives—I have no problem with taking a hiatus ❤️
Apr 3, 2022 1:20 pm
7 years! Wheeeeeee! 🥳 I want to thank each one of you for being part of why I love this community!

https://i.imgur.com/AUruEHg.jpg
Apr 3, 2022 2:36 pm
Wow, thats impressive! Congrats and happy cakeday!
Apr 3, 2022 3:05 pm
I considered making myself a cake to celebrate but remembered my beholder avatar actually IS a cake I made long ago! 😆

https://i.imgur.com/an2yoLe.jpg
Last edited April 3, 2022 3:21 pm
Apr 4, 2022 2:11 am
Happy GP Anniversary @Jabes.plays.RPG ! I've heard of your famous Beholder cake before, but I haven't seen it until now. That's so cool!

Here's my gift to you:
[ +- ] New Bonepipe Character Sheet!
I think I got all the details right, but feel free to adjust anything. If you have any questions about how to use it or modify it let me know. I didn't fill in the details of the Level 5-10 moves yet because I figure we probably won't get up that high in a one shot.

Hope you like it,

Cheers!
Apr 5, 2022 12:53 pm
@Chalrytharendir that's awesome! Thanks!!!

@Data I've withdrawn the old sheet and submitted the new one for your approval. Thanks!
Last edited April 5, 2022 12:53 pm
Apr 19, 2022 9:17 pm
So it's been 3 weeks since any post from @Data. I think Data's absence before was health-related, so I hope they are okay. But since I haven't seen any messages at all this time, what's everyone thinking about this game? Does anyone else have word from Data?

I've been a little busy recently, so I haven't been getting too impatient, however my time is freeing up a bit now and I'd like to play, so I'm considering other games, but I don't want to over commit by joining another game if this one is going to start up again soon.

I'm thinking of giving this one more week to see if Data returns, but then I might start exploring other options.

I probably won't "Leave" the game, at least not for awhile, so if Data eventually returns and I haven't committed to my full capacity by then, then I would consider continuing at that time, but I just want to be open with everyone that I might prioritize other games if I commit to others in the meantime.

Any thoughts?
Apr 19, 2022 10:04 pm
I really hope they are okay, and are just taking more time to recover.

I have not heard anything from them, and I remember there was some discussion in the #general thread in the discord about them a few days ago, so I don't think anyone's heard from them unfortunately. I do not plan on leaving the game for now, but I completely understand if you and anyone else begins prioritizing other games soon.
Apr 20, 2022 3:14 pm
I hope Data is okay. I'm staying as well.
Apr 20, 2022 6:18 pm
I’ll be hangin’! I also hope Data is doing well—tried to drop them a message but I don’t know if it went through (a site hiccup, not anything on their end). I’ll remain around!
Apr 22, 2022 4:32 am
Okay, sounds good. Fingers crossed Data is okay and is able to return at some point. It would be great to continue with you all!
Jun 27, 2022 11:15 am
Hey all, I think unfortunately at this point it’s safe to assume that Data is not coming back any time soon. I hope the best for them, and hope to see you guys in other games, but imma go ahead and leave the game. If they do ever come back I would love to rejoin :)
Jun 27, 2022 2:16 pm
If Data ever returns, I will definitely consider rejoining this game too, but I think at this point it more than fair to commit to another game.

It was great playing with you @aquafina ! Hope we get to play together again some time.
Jun 27, 2022 2:22 pm
So long, folks! It was fun while it lasted!
Jun 27, 2022 10:29 pm
Hope to see you all around, though I’m less around than I’d like these days!

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