Session 2: Tomb of the Necrodancer
Rolls
Insight on the half-orcs. - (1d20)
(7) = 7
Rolls
Insight - (1d20+5)
(2) + 5 = 7
Rolls
Nature Roll - (1d20+1)
(13) + 1 = 14
Stealth Roll - (1d20+2)
(5) + 2 = 7
"They're ambushing us!"
All three unsheathe their weapons, making that cool 'schwing' sound. The handsome one looks a little sad, but he points the tip of his longsword towards Qiora nevertheless.
"Thought you could sneak one past us, eh? Bards are always full of it!"
...
Rhograx silently curses himself for hiding on the wrong side of the rock, but he does notice something about the area. As his boot sinks into the sand, it reveals some spherical objects... insect eggs?
@Qiora - Roll a 1d20 for the group's initiative.

Rolls
Scarred Half-Orc's Perception - (1d20+2)
(19) + 2 = 21
Half-Orc Initiative (All three) - (1d20)
(3) = 3
Rolls
Initiative (no modifiers?) - (1d20)
(13) = 13
When it is my turn in initiative, I'd like to cast Bardic inspiration on Valrakas, saying "Feel the snake bite enter your veins!"
I'd like to cast Bane on the three Orcs. DC of 13
Bardic Inspiration:
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Bane:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Rolls
Longbow attack - (1d20+6)
(9) + 6 = 15
Damage - (1d8+2)
(4) + 2 = 6
Rolls
Persuasion? - (1d20+8)
(6) + 8 = 14
Party - 14
Half-orcs - 3
"Don't listen to her, she's still trying to trick us!"
The handsome one listens to Qiora for a moment, but still keeps his guard up.
"You definitely aren't looking for truffles with that kind of gear. I don't like liars, but I'll try not to cut your face.
In the back, Kyros notices that Nalu is frozen in fear, but is looking straight at the sand instead of the half-orcs.
Rolls
Average (CHR Save) - (1d20-1)
(7) - 1 = 6
Scars (CHR Save) - (1d20)
(19) = 19
Handsome (CHR Save) - (1d20+2)
(20) + 2 = 22
Handsome Insight - (1d20)
(18) = 18
Handsome Insight (disadv) - (1d20)
(11) = 11
"Now is not the time to ask for my sword, maybe when your group is feeling a bit less stabby."
Rolls
Handsome Wis Save - (1d20+2)
(17) + 2 = 19
Bonus action to Rage.
AC: 13 (with shield)
Rolls
Goring Rush (advantage from Reckless Attack) - (1d20+5, 1d20+5)
1d20+5 : (20) + 5 = 25
1d20+5 : (17) + 5 = 22
damage - (1d10+5)
(1) + 5 = 6
crit damage - (1d10)
(10) = 10
The average one screams at Valrakas, and slashes his his poleaxe. Kyros looses his arrow immediately, and nails the half-orc in the thigh. The blade connects, and gashes Valrakas across his side.
"You bastards!"
Lastly, the handsome one catches his blade in midair and rushes past the Valrakas to get to Qiora. (Valrakas can also take a reaction here, if he didn't attack the scarred one.) He attacks Qiora with a quick downward slash, but doesn't aim for any vital points.
...
At the end of the first round, Nalu and Peat come frantically charging into the fray.
"T-this place is a nest! There are Ankhegs under the sand!
On cue, three large ankhegs rise up from the ground while shaking off the loose sand.
Rolls
Handsome wall damage - (1d6)
(2) = 2
Scar's climbing attempt - (1d20+5)
(5) + 5 = 10
Average's attack - (1d20+5)
(4) + 5 = 9
Average's adv attack - (1d20+5)
(15) + 5 = 20
Poleaxe damage (with bane) - (1d12-1)
(12) - 1 = 11
Kyros extra sneaky damage - (1d6)
(4) = 4
Handsome catch (athletics) - (1d20+4)
(12) + 4 = 16
Handsom attack - (1d20+5)
(16) + 5 = 21
Handsome attack damage - (1d6+3)
(3) + 3 = 6
Ankheg initiative - (1d20)
(7) = 7
Party - 14
Ankhegs - 7
Half-orcs - 3
We are at the top of the round, so you guys can move again. I consider speech a free action, as well as most skills that don't involve moving around. Since the big bugs are still 'waking up' they won't take any opportunity attacks.

Rolls
Horns (advantage from Reckless Attack), damage - (1d20+5, 1d20+5, 1d10+5)
1d20+5 : (10) + 5 = 15
1d20+5 : (12) + 5 = 17
1d10+5 : (5) + 5 = 10
Rolls
Horns (advantage from Reckless Attack), damage - (1d20+5, 1d20+5, 1d10+5)
1d20+5 : (11) + 5 = 16
1d20+5 : (13) + 5 = 18
1d10+5 : (6) + 5 = 11
Athletics check (Shove) with advantage - (1d20+5, 1d20+5)
1d20+5 : (16) + 5 = 21
1d20+5 : (10) + 5 = 15
Rolls
Dissonant Whispers psychic damage - (3d6)
(361) = 10
"Jeeze, now's really not the time to be fighting! These bugs are trying to protect their eggs!"
Nalu spins around with his shortbow to take a shot and the rear ankheg, but his bowstring snaps and slaps him in the face.
Rolls
Nalu attack - (1d20+6)
(1) + 6 = 7