The Frigid Woe (DW) - Act 1

load previous

Narrator

Data Inactive for 6 months

Dec 29, 2021 12:47 pm
Narrator
OOC:
Nice! In that case, Mance's second option might have him bump into another one of the Symphony's crewmembers, which may pitch them overboard.
About how large is the crew on the Symphony, Mance?
Dec 30, 2021 12:57 am
The Captain watches the chaos unfolding across the ship as he tries to recover and is inspired by the heroics that he sees. Teo had looked doomed to fall overboard if not for his last second transformation, magically escaping into the air as a fleet-feathered falcon, while Bonepipe swung out over the edge of the ship, like the wings of Glory itself carried him, to save a handful of the crew about to slip off the deck.

The acts of his companions motivated his own efforts as he managed to right the ship, but only by also taking a sudden and unexpect step backwards to keep his footing and exert enough leverage on the wheel. Unfortunately, his leg drove directly into the path of a passing crew member.

Helga, the Master-at-arms of the Symphony and one of the longest serving and most trustworthy of the 30-person crew, had been hustling a massive bundle of harpoon bolts across the deck as the ill-timed evasive maneuver wreaked havoc. Her strong, shout dwarven stature, with its low center of gravity, had helped her steady herself as the ship's deck listed wildly, but she could not have foreseen Mance's sudden back-step while righting the wheel.

Harpoon bolts clattered across the deck as the woman lurched forward. Her short legs scrambled desperately to regain control, but the slick conditions made the attempt look almost comical as she disappeared over the railing!

"HELGA! NOOOOOO!" Mance rushed to where the woman had tumbled, only barely avoiding the same fate.

As smoothly as a melody floats from the strings to the horns of an orchestra, one of the helmsman stepped into replace Mance at the wheel, holding the ship steady now that it was in a better position.

Mance peered over the edge of the deck to see Helga's fate. Hanging upside down, only a few feet from plunging into the icy depths, the dwarf hung by her foot, tangled in the rope of a harpoon bolt.

Mance grabbed the rope and immediately realized that he didn't have the strength to pull her back, it was all he could do not to let her slip further towards the freezing water.

His deep commanding voice beckoned to the rest of the crew for aid ...

Rolls

Leading the Rescue! (Defy Danger + CHR) - (2d6+2)

(16) + 2 = 9

Narrator

Data Inactive for 6 months

Dec 30, 2021 2:20 pm
Narrator
OOC:
Before I go forward with the worse outcome, hard bargain, or ugly choice - does Bonepipe or Teo want to try to "Aid" Mance? The +1 from a successful Aid move would put rescue attempt over the 10 needed.
The ice-encrusted creature dips below the sea, it's darkened shadow in the water snaking around the ship and a short distance away, before one by one the iceberg-like protrusions on its back emerge from the depths, as the creature jets toward the ship once again.
OOC:
What do you do?
Dec 30, 2021 5:25 pm
Mance's call for help brings Bonepipe barreling across the maindeck and up to the helm. Wil he make it there in time to help pull Helga up?

Rolls

Aid Mance's rescue - (2d6+1)

(64) + 1 = 11

Dec 30, 2021 6:08 pm
A few of the nearby crew jumped in to to help pull Helga back onto the deck, but the loop around Helga's foot was slipping, it wasn't clear whether they'd be able to get her up in time.

But then, hearing Bonepipe behind him is music to Mance's ears. In fact, he suddenly has an idea for the end of Bonepipe's bagpipe concerto! But that must wait for now, he thinks to himself. With Bonepipe's added strength they quickly heave the wide-eyed and disoriented Helga back onto the deck.

"My sincerest apologies Helga! I fear that was completely my fault, but I'm glad the crew was ready to help at a moments notice!" He emphasizes Bonepipe's contribution by clasping Bonepipe's hand in celebration and pulling him in for a hearty slap on the back.
[ +- ] Bro Hug
Then turning to everyone else who helped he continues, "Great job everyone! Now where did that Leviathan go?"

"It's resurfaced there!" One crew member yells.

"It's charging the ship!" Another adds, panic on the edge of their voices.

Helga shakes the senses back into her head and grabs the harpoon bolt that had saved her life. Standing up, she quickly loads it into the nearest harpoon. "It's all yours, Captain!"

Mance steps up to the device, grasps the trigger, takes aim ...

... If I can get one good shot, it might be enough of a deterrent to stop the sea creature from messing with us further ...

... and fires at the approaching beast.

Rolls

Volley (+DEX) - (2d6+0)

(34) = 7

Dec 30, 2021 7:06 pm
OOC:
Just a quick post
Teo in falcon form swiftly dodges all of the action occurring on the deck of the ship and flies out over the water and begins circling the ship overhead, trying to get a better view of the threat of this creature.
OOC:
Using my second hold to use Spot Prey, just trying to see what this creature is and how large it is

Narrator

Data Inactive for 6 months

Dec 31, 2021 5:38 am
Narrator
OOC:
We're going to go with a +2 to damage for the harpoon-shooter weapon, so Mance can roll his damage.
The harpoon shoots into the creature's eye, but it doesn't swerve, crashing headlong into the Symphony, and scratching the hull, before sliding beneath the waves again.

As the ship is rocked back and forth, the crew rushes to brace themselves from falling.
OOC:
Another Defy Danger+DEX, for Bonepipe and Mance but this time to avoid 1 point of damage from the hit to the ship. Then, you can make your counter attacks (if any).
Teo can see the full silhouette of the huge creature from high above - it's a fish, they note, but easily the size of their entire ship. Ice is encrusted along the creature's spine, and as the falcon watches, he can see the ice encroaching across even more of the giant creature's scales, as if it was spreading.
OOC:
This Giant Ice Fish is huge, solitary, and protected by scales.
OOC:
What will you do?

Rolls

Ramming the Symphony (Damage) - (1d10+3)

(1) + 3 = 4

Dec 31, 2021 11:16 am
The giant fish rocks the boat but Bonepipe is unfazed! He grabs a harpoon but instead of loading into the gun he raises the barbed missile over his head and roars out a challenge at the leviathan.

"That all ya got?! Come at me, ya overgrown bag o blubber!"
OOC:
Uh oh! The d6 is higher than the d8...
Last edited December 31, 2021 11:22 am

Rolls

Defy Danger (DEX) - (2d6+1)

(54) + 1 = 10

Herculean What Are You Waiting For?! - (1d6+1d8+1)

(6) + (5) + 1 = 12

Dec 31, 2021 8:53 pm
OOC:
Okay this took way too much time to make ... but it was fun and seems appropriate XD
[ +- ] Mance's Harpoon Shot vs Leviathan ... HIT!
"Huzzah!!!" Mance cheers as the harpoon hits the target ... Bullseye, no, Leviathan-eye! ... he thinks to himself with a chuckle until he realizes that the attack doesn't halt the sea monster's charge.

Mance swears and braces for impact by holding onto the harpoon launcher for dear life as the icy beast crashes directly into the hull of the ship ...

Rolls

Harpoon Damage (+2) - (1d6+2)

(3) + 2 = 5

Leviathan Crashes into Ship (Defy Danger + DEX) - (2d6+0)

(61) = 7

Dec 31, 2021 10:01 pm
OOC:
How does a partial success work for evading damage? I got 7 on the Defy Danger roll above.
Once the ship steadies after being rocked by the collision, Mance looks over the side of the boat to inspect the hull for damage (OOC: Discern Realities?) and then out towards the leviathan wondering whether the harpoon strategy had any chance of success.

"Teo," he yells up towards the falcon who has a better view and also understands the mentality of animals, "Do you think the harpoons are working? If we keep defending like this, will we scare it off? Or do we need another strategy? I'm not sure how much more the ship can handle before it takes serious damage!"

Thinking quickly, Mance forms a back-up plan. He had dabbled in mimicking whale-song with the lowest notes on the Symphony's flame-organ during a performance a few years ago, perhaps it would placate the beast?? Might as well prepare all options. "Firemaster Byron, stoke the furnaces! I want full heat for the organs, asap!"

In the meantime, he needed to be sure the hull was intact. If they were taking on water, they would be finished. "Helga! Bonepipe! Keep trying to scare the beast with the harpoons, or anything else you can think of! I need to go below deck to assess the damage."

Rolls

Discern Realities (+WIS) - (2d6+1)

(42) + 1 = 7

Narrator

Data Inactive for 6 months

Jan 1, 2022 7:15 am
Narrator
Bonepipe shouts his challenge to the giant fish, which turns its attention strictly onto the Barbarian. The leviathan respond to the challenge by breaching a good 20 feet out of the water before slamming back into the sea with a massive wave that rocks the ship again and soaks Bonepipe in frigid seawater, knocking the barbarian back with the force of the water.
OOC:
Bonepipe takes 6 damage from the water + the What Are You Waiting For focus.
[ +- ]
OOC:
Bonepipe's taunt has gotten the creature to focus in on him (he'll take +2 damage ongoing against it), but the complication is that Bonepipe is now soaked in frigid seawater. Bonepipe, roll a Defy Danger + CON to avoid becoming Shaky from the sudden cold - if you roll the a complication, you'll need to make the CON roll again (later), essentially until you dry off/warm up or roll a full success or failure.

Mance holds tight to the harpoon launcher as the ship tilts violently again. The harpoon launcher reels out of alignment, but Mance succeeds keeping his balance on the ship.
OOC:
Same basic premise, you succeed in evading the damage, but there's a complication, in this case the harpoon launcher getting out of alignment, that will need to be re-aligned before shooting it is possible again.
OOC:
I'm thinking it's the "What is about to happen?" question you'll want the answer to in this situation:
As Mance checks on the ship's hull below deck. It's still holding, and fortunately, it looks like there are no leaks caused by that last his - but the bard can tell that the Symphony isn't up for too many more hits from that creature. A few more small hits, or one large one could easily cause the ship to spring a leak, and they're much to far out to expect any assistance or rescue.

Getting it away from the ship is a high priority.

Rolls

Splash (+2 against Bonepipe) - (1d4+2)

(4) + 2 = 6

Jan 1, 2022 9:19 am
OOC:
Brrrr! Partial success. I assume that means I don't take the debility (at least not yet) but do come up against a complication.
The water's cold, so cold! Worse, it messes up Bonepipe's hair! With a roar that echoes across the water, the barbarian hurls the harpoon at the leviathan! A throw from too far away. An impossible throw. The first shot falls short, but with a snarl Bonepipe grabs another harpoon and this time the shot covers the distance!
[ +- ] Impossible throw
OOC:
For the partial success on the Volley I choose "You have to take what you can get: You have to take several shots, reducing your ammo by one."

Oh and that's another Herculean complication right there. XD
Last edited January 2, 2022 5:31 am

Rolls

Defy Danger (CON) - (2d6+1)

(61) + 1 = 8

Herculean Volley - (1d6+1d8+1)

(3) + (5) + 1 = 9

Volley damage (unsure whether hand-thrown harpoon is +2 damage or not) - (1d10)

(9) = 9

Jan 1, 2022 11:13 pm
As Teo soars above the ship studying the leviathan, he can't help but admire it. The enormity of it, the beauty of it, the strength of it, it's all just so wonderful. A spirit this large and powerful must be so wise to have such a hold over nature , to grow to be that size and survive in such harsh conditions. Then, the leviathan breaches the water and nearly capsizes the ship with a large wave, Teo is rocked back into the moment.

Teo swoops back down towards the ship after hearing Mance call out their name. He reverts back to his human form mid-air over the water to yell in response, "KEEP SHOOTING IT! I HAVE AN IDEA!"

Before hitting the water, his body dissipates and then expands tenfold into a massive black and light frost-blue orca (with tiny little reindeer antlers of course) that splashes into the water below. Teorca retreats a bit further below the surface before turning around and speeding towards the leviathan, attempting to bash the side of the enormous creature, hoping that if the party is able to do some damage to it and attack from multiple fronts, it might be scared off.

As Teorca's sturdy head rams into the underbelly of the leviathan, they can feel something inside the leviathan crack and snap loudly, but the bump to the head leaves Teo a bit dazed for a moment, leaving himself vulnerable for a moment too long!
OOC:
3 hold. (Orca Moves: Escape Underwater, Sonar)
Choosing to do an extra d6 damage and leave myself open to a counter attack

[EDIT]: Idk if "non-lethal" damage is a thing in DW, but I want to make it clear that Teo is mostly just trying to do enough damage to scare off the leviathan, but does not want to kill it. Idk how much health these things have lol
Last edited January 1, 2022 11:35 pm

Rolls

Shapeshifting roll - (2d6+2)

(64) + 2 = 12

Hack and Slash - (2d6+1)

(45) + 1 = 10

Damage - (2d6+1)

(43) + 1 = 8

Jan 2, 2022 3:20 am
Rushing back up to the deck after checking for damage, Mance hears Teo's encouragement for more harpoons before the druid transforms again and dives into the sea.

Following the suggestion, Mance hurries to the launcher, but finds Helga having trouble loading another bolt. "It keeps jamming Captain, the beast's impact with the ship mis-aligned it!"

He's about to help Helga re-align the launcher when he sees Bonepipe's meteoric hurl, the harpoon streaks towards the creature, sinking deep into the creature with incredible impact.

"Looks like we have a fully functional launcher right there," Mance says to Helga pointing to Bonepipe with a smile. "Don't worry about this one for now, go make sure Bonepipe has a steady supply of harpoons ... if we have any left!" he adds seeing how few harpoons were left in their supply. (OOC: given Bonepipe's partial success choice of using up ammo)

Reassessing the situation, he notices that despite the herculean effort, the barbarian was completely drenched in icy water. Bonepipe's focus on the leviathan was so strong that he was completely ignoring it, but it was going to freeze him solid before long, even if he refuses to acknowledge.

"Byron? Are those furnaces ready?" Mance runs over to the main flame-organ and blasts flames from all pipes at once. The resounding sound, like a horn out of hell, floods the entire ship with a blast of protective heat.

As the sound fades into the night air, he begins playing the deep soothing refrain of his whale-song inspired piece hoping it might sooth the creature from its attack.
OOC:
Using the flame-organ to use by Bard Move "Arcane Art" to either remove the ongoing CON check from Bonepipe from the icy splash ("Their mind is shaken clear of one enchantment") or if that doesn't make sense then "heal 1d8 damage."

The whale-song is more for flavour for now, but Mance hopes that it might help bring the beast out of it's aggressive mentality and help it move on (I'm happy for it to be his next "Move" if it needs a different roll).
Last edited January 2, 2022 3:28 am

Rolls

Arcane Art (+CHR) - (2d6+2)

(56) + 2 = 13

Narrator

Data Inactive for 6 months

Jan 2, 2022 12:00 pm
Narrator
OOC:
Yep, Bonepipe doesn't have the debility, but the complication is that you'll need to roll CON again later! A full success would let you power through the cold without needing the check again. So, it's not an immediate complication, but one he'll need to deal with later - though it looks like Mance has his back on that one!

The 1D8 was higher than the 1D6, so it's not a Herculean complication, just a Volley one, I think?

I'd say the hand-thrown harpoon doesn't get the +2, it's the harpoon launcher that gives it that extra oomph. Also I think our harpoons came at the Ranger standard 3 ammo - so we're now at 2 ammo with harpoons now!
Bonepipe hurls several harpoons, one of which flies straight and true right into the beasts side, sinking deep into its blubbery mass. It flails back into the sea, dark blood coloring the water in its wake.

Teorca rams full force into the leviathans underbelly, and the sharp crack of ice can be heard even by those on the ship. The beast rolls around in pain, smacking the dazed Teo with a fin.

The furnaces heat up, the air around the ship growing warm, then steamy, then dry as Mance's magic combines with the soulful sound of the flame-organ. Bonepipe can feel the frosty water drying on his skin and warming his bones.
OOC:
While it's not an enchantment, per say, I think it fits the fiction to have Mance's performance battle cold, considering he's using a fire-organ, so I'll allow it to clear that complication. Another roll would be needed to try to placate the creature, however.
The great creature lets out a deep gurgling sound of pain, bleeding profusely from the harpoon in its eye and side, and it's swimming seems to be slowed significantly from the hit it took from the druid. It dives down deeper into the water, to evade anymore incoming harpoons, though Teo can see it turning around to prepare for another leaping attack.
OOC:
What will you do?

Rolls

Fin Damage on Teo - (1d10+3)

(4) + 3 = 7

Jan 2, 2022 1:39 pm
Teorca shakes off the counter slam and when he reevaluates his surroundings it seems the leviathan is gone! They’ve scared him off! …until he looks down and sees the leviathan barreling towards him from deep below him.

Teorca swiftly repositions himself to stand in the leviathan’s path, and readies himself to redirect the leviathan’s next attack, hoping to shove the beast towards the surface to give his allies a better chance to hit the creature.
OOC:
Using Defend move, hoping to use the ‘give allies +1 forward’ option

FAIL! I’ll mark XP
Last edited January 2, 2022 1:50 pm

Rolls

Defend roll+con - (2d6+1)

(41) + 1 = 6

Jan 2, 2022 3:14 pm
With many exultant chest-poundings and hip-thrustings, and fiery blasts from his bagpipe, Bonepipe dances around the main deck, fully confident that they've scared the monster off.

"HAH! Did ya see that harpoon throw?! That tosser's tossed, innit?!"
Jan 2, 2022 10:07 pm
Seeing Bonepipe's celebrations makes Mance think that it's working! He's not sure if it was the harpoons, Teorca or his whale-song, or a combination of all, but he continues to play just in case. He doesn't want to stop prematurely only to have the Leviathan return. Also, something doesn't seem completely right, Teorca hasn't resurfaced yet either, which worries Mance and makes him skeptical whether the danger has completely resolved ...
OOC:
I think my idea of the whale-song is that it soothes the creature to consider us less of a threat and therefore it isn't willing to die to get rid of us and will leave us alone after less HP total damage. Sort of like we're not worth the trouble. Or something like that.

Rolls

Whale-song (Defy Danger + CHR) - (2d6+2)

(23) + 2 = 7

Narrator

Data Inactive for 6 months

Jan 3, 2022 1:11 pm
Narrator
OOC:
I truly agonized over how to give you a worse outcome, hard bargain, or ugly choice on a roll to calm a giant fish-creature, and this is what I came up with.
Still a little dazed from the blow before, Teorca isn't able to get between the leviathan and the ship in time, getting pushed back by the force of the the larger creature's movements.

Just as it seems like the creature will surely try to tip the ship, the sound of Mance's whale song can be heard permeating the sea in a haunting melody. The creature hesitates, it's momentum slowing until when it comes to the ship it simply pushes up against it.

The celebrating Bonepipe can see the creature's iceberg-like protrusions on the creature's spine coming up around the sides of the ship, holding it like a claw and lifting it slightly out of the water.

The creature makes a long sonorous call back, a sound full of both melody and pain, then begins to swim away, with the Symphony still nested on top of it.
OOC:
The giant fish has stopped being hostile, but you are now going on a ride on it. Some basic options are to attack it again and risk angering it (or potentially killing it), or keeping on it and letting it take you (potentially) off course. There may be other options as well, but on a giant ice-fish's back is the status at the moment.
OOC:
What will you do?
Jan 3, 2022 7:22 pm
OOC:
Awesome! I actually think that's a great idea for a partial success on my whale-song!
Seeing their predicament, Mance thinks their best option is to tilt the ship forward to encourage it to slide off the iceberg-like formation, perhaps with a little encouragement from Teorca.

He continues to play the flame-organ to keep the leviathan calm and sings inspirational instructions to the crew with poetic lyrics that effectively communicate ... "Everyone to the bow ... the weight will tilt us forward ... to slide the boat off ... throw Teorca a rope ... they can help pull ...
OOC:
Ha ha, sorry I'm don't have time to make the lyrics pretty or impressive, so you'll have to imagine what they sound like yourself.

I'm using Bard's Arcane Arts to "The next time someone successfully assists the target with aid, they get +2 instead of +1." Feel free to do whatever action you think is best. My idea is that Teorca can Aid and Bonepipes can lead the crew in the sliding (Defy Danger) action or vice versa, i.e. Bonepipes can Aid by getting the crew to the front (or some other helpful idea to tilt us forward) and Orca pulls us free with a Defy Danger action. Or if you have any better ideas, then my +2 bonus can apply to that instead.

Rolls

Arcane Art (+CHR) - (2d6+2)

(11) + 2 = 4

load next

You do not have permission to post in this thread.