Out of Character (OOC)

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Jun 2, 2022 5:26 am
I really wanted to help that patient. :(
Jun 2, 2022 5:45 am
annex says:
I really wanted to help that patient. :(
There will be more opportunities ahead 😏
Jun 6, 2022 9:04 am
I am drawing a blank trying to think of questions to ask Winter.
Jun 6, 2022 9:30 am
That's fair, I'll leave it open for a little while longer though. I think the biggest things you don't know about, which she probably does, surround the hospital & its fall into chaos (monsters? earthquakes? nightmares?) and looking forward to what's next (why don't they just leave? how much longer can they last on their supplies?)

I leave it up to you whether your characters would care to ask any of these things, of course.

You will absolutely be able to return and ask further questions of her later, so long as she remains friendly towards you.
Jun 11, 2022 7:49 am
Things we still have to assign before we go back out...
- Masterwork Chain Shirt (250gp)
- Potion of Virtue (25gp)
- +1 Dagger
- Phylactery of Faithfulness
- Masterwork Dagger
Jun 12, 2022 1:14 am
OOC:
Grim is ready to move on an check those other rooms first, I guess.
Jun 12, 2022 7:13 am
I agree that some more attention should be given to the gear that's being found and if it might have a use in staying alive, it's probably a good idea to have someone claim it that might be able to use it. This adventure doesn't allow for any kind of traditional shopping and relies on making use of found gear/items (and a tad bit of goodwill from this group of survivors).

As for exploration - pick a door, any door! (let me know which area you want to explore next specifically, and I'll get a post up.
Jun 12, 2022 11:06 am
How many masterwork daggers were in the room with Oathday? Rachel kept the dagger that doppelganger attacked the group with. Which I assumed was the masterwork dagger.
Jun 12, 2022 11:36 am
Grim has taboos against wearing the armor, disdains religious items, and prefers weapons that do more damage and don't require such closeness to be effective.
Jun 12, 2022 6:14 pm
There was one masterwork dagger, and one +1 dagger. (Masterwork gives +1 attack, +1 gives to attack AND damage)

There was also the silver masterwork dagger from a prior room, which might be helpful if there is something weak to silver.
Jun 13, 2022 2:39 am
The inclusion of these items does scream that we'll need them, especially something silvered.
With Axon's horrible melee stats, he's definitely not the one to wield anything stabby, and he can't wear armour.
That leaves the Potion of Virtue and the Phylactery of Faithfulness.
The Potion should probably go to a front liner since even 1 temp HP can save a life.
I could use the Phylactery to ensure interacting with something won't turn me chaotic evil or worse... lawful good. I'll take the Phylactery.
Jun 13, 2022 5:57 am
annex says:
The inclusion of these items does scream that we'll need them, especially something silvered.
With Axon's horrible melee stats, he's definitely not the one to wield anything stabby, and he can't wear armour.
That leaves the Potion of Virtue and the Phylactery of Faithfulness.
The Potion should probably go to a front liner since even 1 temp HP can save a life.
I could use the Phylactery to ensure interacting with something won't turn me chaotic evil or worse... lawful good. I'll take the Phylactery.
Excellent!
Jul 1, 2022 6:43 pm
I've got covid. :( Nothing serious but I may not be as active as usual.
Jul 1, 2022 6:58 pm
annex says:
I've got covid. :( Nothing serious but I may not be as active as usual.
That's terrible :( sorry to hear that, annex. Take care of yourself, hope you're able to get some rest and get better soon.
Jul 17, 2022 7:38 am
We've still got a few magic items to divvy up.
If no one wants the +1 dagger, I'll take it as backup but I still think a frontliner should wield it and the masterwork dagger.
Plus I can't help eyeing that Eye of Horrific Insight circling Iosef's head. :P
Jul 17, 2022 8:11 am
I think the only person that can make use of the MW Chain Shirt is Razhel, giving her +1 AC but giving her an armor check penalty of -1 (to athletics, swim, acrobatics, etc.).

Grim has a sort of anathema to any armor that has an armor check penalty. Worth noting the armor Razhel currently wears has 0 penalty and would give Grim +1 to AC.

Razhel having the MW silver dagger is great, in case we run onto something that has weakness to silver.

Someone should swap out any regular dagger they have for either the MW or the +1 version. Might as well, its a slight boost to hit and/or dmg.

Iosef is happy to carry the backpack and hold unclaimed loot, and to swap out anything he's using if someone else wants to make use of it.

Does Axon want a floating eyeball in front of his forehead for a bit? :)
Jul 17, 2022 5:41 pm
In the People and Places threads I noticed Zandulus's mentor is listed as unknown. I believe the notes Razhel read said Losandro was his mentor.
Jul 17, 2022 6:41 pm
Quote:
He had been a promising protégé of a doctor from a place called the Sincomakti School of Sciences out of Rozenport. After returning from a venture with that doctor, Ulver Zandalus began suffering terrifying nightmares and lost many facets of his mental functions, including his ability to speak. He was checked into Briarstone and has been under the direct care of one of the asylum's head doctors, Eliege Losandro
That was my bad, sorry. I can see how that gets blurred in the way I wrote it, but I did intend to differentiqte between the two doctors.

Zandalus was placed in the care of Losandro here at Briarstone BY the mentor/doctor from the school in Rozenport after Zandalus went loopy.
Jul 29, 2022 7:40 pm
Welp! I got us into this. It's fitting I should get mauled. :P :(
Jul 29, 2022 8:07 pm
:) Certainly not your fault. There is death behind all doors!

fwiw - Here's the breakdown of the 'Grappled' condition (which both Axon and the Nightgaunt both now have)

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler’s CMB + the level of the spell you’re casting) or lose the spell.
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