Jan 29, 2022 12:11 pm
Race/Class:
(Some restrictions on race and class options in an effort to fit the setting, themes, and tone of the campaign)
- Race: Core Races
- Class: Core Classes, Hybrid Classes, Alchemist, Gunslinger, Inquisitor, Magus, Oracle, Witch, Occult Classes (warning: psychic spellcasting might be rough in this adventure - but thematically, they could be fun), Unchained Class Versions
Additional Notes:
- Ability Scores: 15 point buy. Minimum Wisdom score of 10 - Will saves shall be plentiful in this campaign.
- Archetypes: recommended as many are very thematic; if so, please choose from one of the many listed in the player's guide
- Alignment: Everyone starts with a clean slate, True Neutral. Your RP will dictate your alignment. Chaotic Evil is excluded.
- Traits: 2 Traits & 1 Drawback required; one trait MUST be from the Player's Guide. A 3rd trait is allowed w/ a 2nd drawback.
- Background: Identity is a key theme of this Adventure, therefore you will be required to submit a background for your character with the exception of the most recent 5 years of their life. The background may be as elaborate/thorough as you'd like, but should give me some understanding of who you were up to the beginning of your memory gap.
- Misc.:
----Elephant in the Room's Feat Tax system
----It is recommended you invest in at least one knowledge skill
----+1 skill point per level ONLY to be used in a skill you are proficient in AND is based on a mental stat
----Will saves will be important, it is recommended you don't neglect them
----You will face invisible creatures
----Expanded fear rules will be used
----Fear immunity will be changed to a type of fear resistance
----Corruptions will be used, if the right moment comes along in the story for a particular character
----The 'missing 5 years' of your memory will be largely crafted by the GM, but there will be strong effort to make it service the story and your character when eventually revealed