Chapter Four: The Manifest of the Harikan Squall
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Edit: Mordred is unharmed.
Zangua gets to his feet after Domarc hustles outside. At the same time, the strange sounds and sensations coming from inside the shrine begin to ebb, and the magical darkness recedes.
Adan Tuell has backed about thirty feet away from the shrine. He holds unsheathed a silver sword, short and broad-bladed, that sparkles with condensation in the moonlight and seems to emit a faint, eerie glow of its own.
Two men are jogging towards him from the direction of Ziu-Pater's temple. One is dressed in beggars' tatters and the other wears the white robe of an acolyte. Overhead, you hear the rattling buzz of Adan's beetle familiar's wings as it flies in slow circles.
"So you've decided to come out," Adan says. "Does that mean you've made your decision?"
Rolls
Mordred DEX saving throw - (1d20+5)
(18) + 5 = 23
Rolls
Initiative - (1d20+2)
(1) + 2 = 3
Rolls
Initiative - (1d20+3)
(2) + 3 = 5
Edit - Man, I'm rolling shitty
Rolls
Initiative - (1d20+3)
(1) + 3 = 4
Edit: The acolyte holds his rod upright, utters a strange and sharp word, and twists his hand to hold the rod in a horizontal orientation. A sudden constricting sensation seizes Zangua's chest and limbs. Zangua, make a Wisdom saving throw.
Adan, meanwhile, traces a circle in the air with the point of his blade and whispers something. Three glowing points of light appear within the circle and hover there for a second before darting out toward Mordred.
Edit 2: Mordred is thrown back into the doorway, flat on his back. Steam rises from his chest where the magical missiles struck.
Domarc, you can take an action.
Rolls
Adan Tuell initiative - (1d20)
(9) = 9
False Acolyte initiative - (1d20+2)
(18) + 2 = 20
"Beggar" initiative - (1d20)
(3) = 3
Mordred spell damage - (3d4+3)
(224) + 3 = 11
Rolls
WIS Save - (1d20+3)
(5) + 3 = 8
Mordred, you do get death saves, but if Felor doesn't step in, he will cure you by DM fiat this turn.
Domarc, you're up. Also, anyone who wants to should make an Insight check.
Rolls
Insight - (1d20+5)
(10) + 5 = 15
Cast Invisibility on self (that will end the Enhance Ability for Zangua), move towards the acolyte.
Bonus action - Bardic Inspiration for Zangua - add a d6 to an ability check, saving throw, or attack roll made in the next 10 minutes. Can wait until after the d20 roll to decide to use it, but must declare use before the DM announces the result.
Rolls
Insight check - (1d20+2)
(15) + 2 = 17
Zangua, for his part, has similar thoughts as he struggles against the unseen forces restraining his movement.
DM acting on Felor's behalf in his absence: Felor lays his hands on Mordred's chest and channels the healing power of Fjorgyn into him, finishing the prayer just as the blade-wielding beggar descends upon him.
Edit: Felor rolls out of the way just in time, but the acolyte steps forward and repeats the rod gesture and word of power he used against Zangua.
Edit 2: Felor's faith is greater than the false acolyte's; he shrugs off the paralytic forces that attempt to overtake him.
While all this is going on, Adan strolls up to the immobile Zangua and jerks the catchpole out of his hands. "We were missing this," he says.
Invisible Domarc and just-revived-from-near-death Mordred, go ahead and figure out how to save the party from a total wipe! It's your turns!
Rolls
Cure Wounds on Mordred - (1d8+5)
(8) + 5 = 13
"Beggar" scimitar attack vs Felor - (1d20+4)
(3) + 4 = 7
"Beggar" dagger attack vs Felor - (1d20+4)
(6) + 4 = 10
Felor WIS saving throw - (1d20+5)
(8) + 5 = 13