Chapter Four: The Manifest of the Harikan Squall

Jun 14, 2016 6:14 pm
This place has no name.

Everil called it the Squalid Sett, but the inhabitants refer to it only as the Queen's City. The Queen protects them, the Queen provides, to give it a name would be to suggest that the place could endure or hold a purpose without the Queen.

At the end of the west canyon there sits a squat stone tower: this is the citadel of the Queen. In the mornings those who have need gather at the base of the tower to take their portion of the white mold that grows there and apply it to their skin. Some of them cut or scrape themselves bloody before doing so: this gives the mold a better place to take hold, and gives it quicker passage into the body, and thus it nourishes and enlightens them even more swiftly and effectively.

There are visitors here, those who have not accepted what the Queen offers, and they are tolerated. There are no zealots here, no forced conversions. Those who serve the Symbiont Queen do so because she has given them cause. With her they have a safety and a sustenance that is more reliable than any they could find in the world above.

The Queen herself is a servant, they say, not a tyrant. She serves a forgotten divinity and passes its blessings on to those who need it. Is it true that she took half the Ways from the badger kings of old? Well, yes. But only to secure for herself a simple domain in which to carry out her religious duties, and the age when one could claim a realm for oneself without impinging upon someone else's claim was long past.

And now the time has come and she will grant an audience to Marjo Gull and her hired men. Her servant Lubien leads them to the citadel. He is of a race none of you have seen in the flesh before: one of the dark elvenkind. The white mold grows in elaborate striped patterns all across his back, chest and arms, following the ridges of old and new scars. Lubien takes you into the tower but instead of ascending to the highest floor he leads you down, down, into the narrow, wormy tunnels of a deep cellar.

Lubien stops midway through a long, straight passage. "Go on ahead," he says in his whisper-soft voice. "She will receive you alone."

The doorway at the end of the passage, about sixty feet distant, glows with a faint indigo luminescence.
Jun 20, 2016 8:02 pm
"Right," mumbles Zangua. He is still uncomfortable wandering around without his weapons, wary of possible ambush. With clenched fists he leads the way towards the door to open it.
Jun 20, 2016 8:21 pm
What do we want/need from her? Just to pass through to Hazard?

Is it possible to partake of the white mold without becoming a "worker bee"? Does it seem to grant any special abilities or knowledge?
Jun 20, 2016 8:41 pm
Zora's plan is basically to trade intel about the Implacable killing (presumably) Everil for safe passage into Hazard. Leaving out, of course, the part about how the Implacable was down there looking for her. Her expectation is that this is such a small, reasonable thing to ask for, that there shouldn't be any difficulty.

As far as you've able to observe, the white mold seems to function as a mild stimulant and analgesic, possibly with some psychotropic effects, but it's hard to tell about that because a lot of people here are tripping balls on very potent mushroom tea much of the time. Some people also eat the mold when it starts to dry up and flake off.

In re: "worker bees," while the Queen does seem to have a staff of sorts, most folks here are either self-employed in some kind of entrepreneurial venture or just hanging around being unproductive.
Jun 20, 2016 8:47 pm
OK, I was assuming it was some kind of hive mind situation. I think Mordred will stress to Zora that we want to maintain plausible deniability here. Let's not come right out and say Everil is dead, but rather tell the Queen what happened and let her draw her own conclusions, in case Everil shows up later.
Jun 20, 2016 8:53 pm
Just to further clarify, the vibe here is more "hippie commune with a beloved figurehead," not so much "brainwashed cult." There are definitely outsiders who come and go, and they do seem to be mostly a criminal element taking advantage of the obscurity of the place, but none of the ones you've talked to came via Hazard directly. Plus, you seem to be under a kind of house arrest anyway, so you're not really sure they'd let you out if you tried to hire an independent guide. Zora thinks appealing directly to the Queen is your best bet at this point.
Jun 20, 2016 9:31 pm
The white mold intrigues Vad as he stares longingly at the squat tower. "Going to try some of that before we leave" he whispers to whoever happens to be next to him.
Jun 20, 2016 11:33 pm
The door is, in fact, a curtain of heavy black cloth. Zangua pushes it out of the way and looks into the throne room.

The room is about 40' wide and unremarkable -- just a rounded hollow that might have started out as a natural cavern -- with another curtained doorway in the back and to the left. To the left of this doorway there's a nice in the wall, and inside the niche, another small statue of a black dog with copper eyes.

The indigo glow comes from the Queen's throne, such as it is: a phosphorescent fungus growing out from the wall in layered discs, rather like a great many pancakes of varying size stacked together in a jumble. Thick, fuzzy coatings of mold grow up toward the ceiling behind it and to either side. All over the floor, but especially around the perimeter, are pale white cave toadstools and other patches of fungus.

The Symbiont Queen herself sits cross-legged on her throne, wearing nothing but a diadem made out of some braided organic material on her head and a string of beads -- similarly unidentifiable -- her neck. Her skin coloration is mottled shades of purple. Her hair is a muddy brown, thick and matted, cut into shaggy bangs that mostly cover her eyes. She has wings folded at her back -- tattered, dusty, membranous wings, like the wings of a moth that has beaten itself half to death against a lamp.

Zora stops at the doorway and seems to lose her nerve for a moment. She makes brief eye contact with Zangua, then glances back at the other behind her before taking a breath and walking in. There are no attendants in the throne room, no-one to give cues as to the proper protocols. The Queen tilts her head slightly but otherwise does nothing to acknowledge her visitors.

Zora clears her throat, gives a short bow. "Uh...your majesty," she says, after waiting a moment to see if the Queen would address her first. "My -- my name is Marjo Gull --"

"Marjo Gull," the Queen repeats. Zora starts.

"Yes, and, and these are my friends -- my men -- we were making our way to Hazard through the Badgerways, and --"

"Badgerways?" the Queen snaps.

"I'm sorry, the Sett, we were passing through the Sett to get to --"

"The Sett. The Sett to get. Get to the Sett to the get." The Queen smiles, then starts giggling. Zora looks back at you all, a rather stricken, despairing look on her face.

"Yes...so...I have to get to Hazard, and --"

"Marjo Gull?"

Zora blinks. "Yes?"

"Your name's not Marjo Gull." The Queen leans back in her throne. You can see her eyes better now, all glossy and brown like opals, no whites. You can also see the ground-down stumps of horns poking through her hair. "Don't lie to me again. Please. I can't stand to be lied to. I would prefer to not be told your name than to be given a false one."

"I -- I'm sorry, your majesty, it's --"

"Wait. No. I won't speak to you any more. I've decided." She leans forward again. "Let one of your men come forth and talk to me. He can start by giving me his true name."

So, who wants to volunteer?
Jun 20, 2016 11:44 pm
Zangua looks to Zora, then to the group. His eyes fall upon Mordred, who has thus far been an unofficial spokesperson for them. Of course, if Mordred seems hesitant, Zangua seems more than willing.
Jun 20, 2016 11:54 pm
Vad simply shrugs as Zangua looks his way.
Jun 21, 2016 9:59 am
Seeing the others hesitate, Felor steps forward and bows deeply.
"Your majesty, I am Felor Sturlusson. That is my full and true name. I am a humble servant of the mighty Fjorgyn."
Last edited June 21, 2016 12:34 pm
Jun 21, 2016 12:14 pm
Does Mordred have any idea what she is?

Rolls

Nature? - (1d20+1)

(6) + 1 = 7

Jun 21, 2016 12:34 pm
Ooh yeah, lets do some rolls. Trying to ID what creature the Queen is.

Rolls

Nature skill check - (1d20+3)

(3) + 3 = 6

Arcana skill check - (1d20+1)

(8) + 1 = 9

Jun 21, 2016 1:21 pm
Mordred is also going to attempt to intuit what is going on with her babbling and giggling. Some kind of intoxication or mental illness, or just a strange non-human intelligence?

Rolls

Insight - (1d20+2)

(12) + 2 = 14

Jun 21, 2016 3:52 pm
Zangua sticks close to Zora. The last thing he wants is their ward taken while they're all engaged with the weird lady.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Jun 21, 2016 4:05 pm
Mordred: those are all plausible theories, yes.

None of you are sure exactly what the Queen is, but "non-human" seems like a safe bet.


Zangua keeps his eye on Zora. She glances back at him and gives a barely perceptible shrug.

"Felor," the Queen says. "Felor Sturlusson. Felor Felor Felor. You're not from here, Felor Sturlusson. Where did you -- no, don't tell me. Sturlusson. Son of Sturlus. I don't want to know about your father. There is a very maternal energy woven into your purposes right now. Felor Sturlusson. All of you. Tell me about your mothers."
Jun 21, 2016 4:08 pm
Zangua returns Zora's shrug, and pans his eyes across the room, looking for potential exits or other oddities. When his eyes return to the Queen, he answers her question.

"Dead."
Jun 21, 2016 4:59 pm
"My name is Mordred Kaliban. My mother was a barmaid who had an ill-advised fling with a dark stranger from Felboc. She was kind and gentle and trusting, but overly fond of her ale and her mead and her rotgut. She died in agony when I was a boy. What else would you like to know?"
Jun 21, 2016 6:05 pm
"Dead mothers. Why do you have dead mothers? You need a living mother. Or a mother beyond life and death."

"Your majesty," Zora says, "I need to find my mother. That's why I have to get to Haz--"

The Queen holds up her finger. "Shush. Shush. I told you that you and I are no longer speaking." She turns to Mordred. "Did you know your father, tiefling? Did you know what he was before he was a dark stranger from Felboc?"
Jun 21, 2016 6:29 pm
"I never met him or even knew his name. I'm not sure she knew his real name. I have been told that Kaliban is a common false name for Infernals to give when they want to stay anonymous. Why do we need a living mother, your majesty? In many ways, she was my real mother." Mordred gestures towards Zora. "She fed me, clothed me, taught me. It's why I am here helping her find her mother."
Last edited June 21, 2016 8:37 pm
Jun 21, 2016 9:38 pm
Why does she want to know about my mother?

Vad waits for a small break in the others' conversations before introducing himself.

"Vad Fekete, Your Majesty." he starts as he gives a low respectful bow. "As for my mother, well, I assume she's still ashamed of me for becoming an entertainer."
Jun 21, 2016 11:54 pm
The Queen turns away from Mordred to look squarely at Vad.

"Does she have cause to be ashamed? Do something entertaining," she commands.
Jun 22, 2016 12:25 am
Not missing an opportunity to show off a bit, Vad waves his hand in front of him, producing a small floating blue orb. Reaching into the orb he extracts a deck of cards with his right hand and rifles the deck into the air. "Ace of Spades!" he yells, his left hand searching for his dagger. Shit! It's not on me! he panics, as cards rain down harmlessly on the ground.

Dejected he looks up at the queen, "Well, I guess she does have cause..." he responds to her question about his mother.
Jun 22, 2016 12:29 am
Zangua leans over to Zora and whispers, "I don't get it."
Jun 22, 2016 4:27 am
Leth is thoroughly uncomfortable with this whole situation. He feels helpless without his bow, and to be subject to the whims of this possibly insane... person...? is a bit more than he is used to dealing with. It doesn't help that he has been feeling stifled and cramped lately due to being stuck underground for so long. He is itching to get back to the surface world - to trees, and sunshine, and open plains - and he fears that if he speaks, his impatience might get the best of him. So for now he keeps his mouth shut and determines not to speak unless he is first spoken to directly.
Jun 22, 2016 9:01 am
Felor rolls his eyes at Vad's failed conjuring.
"My mother taught me how to use wittlemore leaves to staunch bleeding, how to find scorchmoss - that one's good for burns, and how to prepare starflower tea to treat a fever. She taught me a great many things about healing. She also said that Fjorgyn was, in many ways, mother to all of us who hail from the mountains."
Last edited June 22, 2016 9:20 am
Jun 22, 2016 2:36 pm
Since their arrival, Shamush has seemed positively enchanted with this weird, dank shithole. His sense of wonder hasn't been dampened by the loss of his weapons or his constant sneezing. He looks at the various sorts of fungus with a curious hunger, murmuring to himself all the while.

He steps forward to the queen, eyes gleaming with excitement. A violent sneeze flows awkwardly into a respectful bow and then he proclaims, "My Highness, er, Your Lady, I am Shamush! My mother squatted down in an alley and dropped me in the dust of the city of Darcra and I never knew her." He says this with a sort of perverse pride, then continues with earnest fervour, "The potent mystics known as the Selves Horizonists (Pure Sect of the Unbroken Line [Communionist Branch]) took me in and served as my family. I suckled on the teat of the Blessed Goat Oracular and her milk nourished me and transformed me into a seeker! You and your home here would seem to contain truth's bounty and I am at your service if you would but share a bit of your mind-opening ambrosia!"
Jun 22, 2016 3:59 pm
The Queen frowns at Vad's botched parlor trick, listens to Felor and repeats Fjorgyn's name a few times, and smiles broadly at Shamush's introduction, her solid brown eyes shining.

"Welcome, seeker! Take what you will of the white mold, milk of my own mother. It always grows in plentitude for those who hunger, ache, or fret, and never is scarce no matter how many partake of it. Perhaps you will stay. Perhaps you will persuade the lying girl you serve to stay and daughter herself to a better mother, a mother who does not hide herself in a diseased tomb."

Zora looks worried.
Jun 22, 2016 4:16 pm
"So you know something," Zangua says plainly. "About her, and what she seeks."
Jun 22, 2016 5:41 pm
"I know there is a disease in Hazard. A disease that has festered without symptom for a very, very long time. It wants to eat its way into the foundation of the city, the stilled heart, the life-in-death of Ilhaz himself, and it tries to spread its infection now, it tries now because it sees a path it never saw before. The mother you seek, the mother of this girl-who-is-not-Marjo-Gull, is she a vector of this disease? A victim? An antidote?" The Queen shrugs. "You will not show this disease a way into my mother's house. This disease is silence, this disease is control, this disease is the order that kills chaos and without chaos we are nothing, we are nothing, we are pieces on a game board, we are mathematics, are are dead to ourselves. The passage to Hazard is sealed. Why should I break it open for a liar?"
Jun 22, 2016 5:57 pm
"She did not lie to you, your majesty, but to the so-called King. The same King that we recently left for dead. My friend is not trying to deceive, but rather to remain concealed, as she has been hunted. I suspect that this disease you speak of is the same power behind those that hunt her. We also wish to keep this disease from extending its prongs into your house, and the faster you let us pass through, the better."

Mordred looks for the Queen's reaction to the word "prongs" and tries to remember anything about Ilhaz.

ETA: I hope I am saving the good rolls for combat.
Last edited June 22, 2016 6:02 pm

Rolls

Insight - (1d20+2)

(1) + 2 = 3

Arcana - (1d20+1)

(10) + 1 = 11

Persuasion - (1d20+4)

(6) + 4 = 10

Jun 22, 2016 5:58 pm
"Perhaps an exception can be made? We only want passage through, and seek not to return. The way can be sealed again once we are past?" asks Zangua. "Will an exchange of service be acceptable?"
Jun 22, 2016 6:16 pm
Mordred vaguely recalls "Ilhaz" as the name of the legendary founder of Hazard, but he can't recall much of the story. Something about giants fighting in the river?

The Queen gives no immediate non-verbal reaction to Mordred's reference to "prongs," but she does fix her gaze on him and say: "You all are concealing a great deal from me, still."

A voice sounds in your heads, as when Wizard spoke with the statue in town: Are you in danger, sister?

"I don't know," the Queen says.

Shall I come to you?

"Not yet. I will give them one last chance to explain themselves and reveal their true and full purpose." She glares sullenly at you all.

Zora gathers herself. "Your maj--"

"I HAVE TOLD YOU TWICE ALREADY, I DO NOT SPEAK TO LIARS!" the Queen screams.
Jun 22, 2016 6:31 pm
"What would you have from us, your majesty? Our friend - Zora Kells - is hunted because of something her father did. The powerful people that hunt her think she knows more than she truly does. Our only clue - an instruction from her late father - sends us to Hazard, perhaps to clear his name, perhaps to merely convince them that Zora does not have what they seek. We have fought our way into these tunnels in an attempt to reach Hazard, but we have no desire to do you or your people any harm. We just want to get to Hazard. What more can we tell you?"
Jun 22, 2016 6:32 pm
"If we're taking a vote, I vote we tell her all we know, little as that may be." Leth mutters.
OOC:
eta: Just saw rocksteady's post. Leth would have said that before Mordred, or not at all
Last edited June 22, 2016 6:34 pm
Jun 22, 2016 6:40 pm
"Tell her everything," Zora whispers, her voice tight. "Just tell her everything."
Jun 22, 2016 6:45 pm
Zangua folds his arms. He looks around for a possible source of that disembodied voice.

Rolls

Perception - (1d20+5)

(11) + 5 = 16

Jun 22, 2016 6:47 pm
The voice seems to come from the statues of the black dog with copper eyes; there was one in town and one in the Queen's throne room.
Jun 22, 2016 7:01 pm
Felor tries to recall any knowledge on the subject of black dogs with copper eyes.

Rolls

History/Religion skill check (same modifier) - (1d20+3)

(11) + 3 = 14

Jun 22, 2016 7:03 pm
Mordred metaphorically texts a link to the first three chapters to the Queen.
Jun 22, 2016 7:15 pm
The Queen demands actual chunks of dialogue!

Felor draws upon his breadth of knowledge on the subject of folklore, myth, and religion, and...yeah. nothing.
Jun 22, 2016 7:26 pm
"Bloody hells," mutters Zangua. To the Queen, he states, "Look, all I know is that this woman is on the run from a group marked with a six-pointed crown. Her dad got offed because of some iron sphere and these six-pointed crown guys have been leaving bodies around in their chase. We fled here, tussled with some goblins, got away from some crazy king with hair problems and a bad temper, got our asses nearly handed to us by some metal man-thing, and now we'd like to get through to see if her mom has some answers."
Jun 22, 2016 7:41 pm
"That is about the size of it, your majesty. Zora's father stole the Iron Sphere of Sthombo under duress, but hid it from the people who forced his hand - a group called the Six-Pronged Crown. They think she has it or knows where it is, but she does not. If you want to know more about that, you will have to allow her to speak. She was instructed to go to Hazard to contact her mother. I'm not sure I understand what you mean about a disease, but if you mean the Six-Pronged Crown, we all nearly died killing some kind of construct called The Implacable that they sent after Zora."
Jun 22, 2016 11:43 pm
The Queen listens, and is very still, and says nothing for a time.

"You are no match for the corruption that has taken root in Hazard, none of you. You stumble blindly into affairs that have been playing out over the course of centuries. You walk into the mouth of the thing that pursues you. What good will answers do you? The gods whose work it is to uproot foulness and cure disease have no love for this land. They will not help you. They will not walk with you." She sighs. "So what should I do with you? I could call my brother here to put an end to you. I could offer you rights of residency in my domain. But I don't know." She leans back. "What will you do if I deny your request?"
Jun 23, 2016 12:57 am
Zangua looks at Zora. "There another way through?"
Jun 23, 2016 9:04 am
"My lady, we have no quarrel with you. If the corruption of which you speak is no match for us, then what concern is it of yours if we are destroyed by it? If it is as terrible as you say, we must try to stop it, whatever the risk to ourselves."
Jun 23, 2016 4:57 pm
The alternate way through would be to go back to the surface and enter Hazard via the more conventional and conspicuous way.

Felor, I need a Persuasion roll to go with that.
Jun 23, 2016 7:31 pm
Shamush pales as the conversation seems to take a turn. He puts his hands forward, palms up in a beseeching gesture, saying quickly, "Wise lady, who has seen much more than we, please... this is our journey. We don't ask the gods to hold our hands, because we would not learn anything. Surely you have made sacrifices of your own to achieve your deep knowledge, sacrifices others might scorn or not understand. We travel with eyes open to the danger, even if we can not see all the angles you do."

He looks around and thumps his bear, sweaty chest, saying with force, "Some day I might like to return here, to live and learn. It seems like a deep well containing much truth, but I am too young yet, too young and foolish and full of piss and fight to gain much from settling here just yet. It isn't my time, and not my friends' time yet either. We would wither here. We may seem fools, but in truth I believe we are heroes, only still just rough metal being beaten into blades! You nurture potential here. Help us find ours, even if it means a short end for us!"
Jun 23, 2016 8:32 pm
The Queen starts to grin as she listens to Shamush's impassioned plea. By the end of it she is nodding along with his words.

"Brother," she says, beaming at Shamush, "as it happens, I will need you to come forth in a few hours time. We are going to tear down the Mycelium Wall to let these travelers into the city of Hazard."

Mother won't like it.

"Mother can grow a new one."

"Your majesty, thank--" Zora starts to say, but the Queen silences her with a quick glare, her expression changing instantly. Zora just smiles tightly and bows her head.

"I will send an attendant to escort you to the wall. Once you reach it, my dear brother will come forth and dismantle it for you." She looks back at Shamush. "And I will hope to see you return one day, when this errand is complete. You may leave my presence, now. I dismiss you. Wait at the House of Armilla for your escort." The Queen makes a shooing gesture with her hands.
Jun 23, 2016 8:35 pm
Zangua takes that cue and makes to depart the chamber. "Bloody hells, Shamush," he says to the barbarian as they leave. "How come you never talk like that to me at night?"
Jun 23, 2016 8:38 pm
If anybody has any business in town, now would be the time to do it.
Jun 24, 2016 2:08 am
Shamush bows so low that his tuft of oily black hair brushes the dusty ground before him. Its fringe barely obscures a wide, exuberant grin. He whispers loudly, "Thank you! Thank you! Some day I will return and tell you our story and share the white... stuff... with your people." He backs out awkwardly, catching one last peek at the strange woman before he leaves.
Jun 24, 2016 3:46 pm
Last chance for in-town business before we move on...
Jun 24, 2016 3:59 pm
What is there in town? Any stores or other businesses?
Jun 24, 2016 4:08 pm
There are shops and basic trades.
Jun 24, 2016 8:42 pm
OOC:
Yo, Spruce! So clutch. No way I could have come up with something that great.
Leth looks at Shamush incredulously as he speaks, and shakes his head in wonder as the Queen grants their request and sends them out. As they leave, he leans over to the barbarian and simply says, "Nice speech."


1) Leth would buy some arrows, if possible. I haven't really been keeping up with the exact amount I have since you said I'd normally be able to retrieve them, but I figure there's been enough combat and whatnot that he'd probably be running low.
2) Is there any place we could pick up some health potions, and maybe a bag of caltrops or ball bearings?
3) If it's cool with the group, would it be possible for Leth to use some party funds to pick up a set of Studded Leather armor?
Last edited June 24, 2016 9:18 pm
Jun 24, 2016 11:26 pm
1. Arrows, sure, no problem.
2. You could find some "medicinal tinctures" of dubious efficacy here, but no legit healing potions.
3. Whaddaya say, group?
Jun 24, 2016 11:33 pm
OOC:
Dubious medicine sounds like it could be fun. How much are those?
Jun 24, 2016 11:41 pm
Vad still wants to check out the moldy stuff and he's totally down with Leth getting himself some armor.
Jun 25, 2016 2:19 am
Shamush is interested in acquiring some of the white mold and any other hallucinogens he can bargain for. He's also interested in learning the story of the place, any additional information on its history and structure.
Jun 27, 2016 10:40 am
thedandyman says:
3) If it's cool with the group, would it be possible for Leth to use some party funds to pick up a set of Studded Leather armor?
Fine with me!
I don't want to get anything from the shops.
Last edited June 27, 2016 10:42 am
Jun 27, 2016 10:50 am
Go get yourself some studded armor, stud.
Jun 27, 2016 3:45 pm
thedandyman says:
OOC:
Dubious medicine sounds like it could be fun. How much are those?
Spruce says:
Shamush is interested in acquiring some of the white mold and any other hallucinogens he can bargain for. He's also interested in learning the story of the place, any additional information on its history and structure.
Dubious medicine would range from 5 SP to 10 GP depending on how dubious you want it to be. Random fungus-based psychoactive substances would go for anywhere from 3 CP to 1 GP. Anyone who wants to try some white mold can take some on their way out of the citadel.

You don't know if you have much time for information-gathering, but it's possible your escort might be able to answer some questions, and you do have a long walk to your destination. The sorts of people Shamush would be buying mushrooms from wouldn't be able to tell you much about the place beyond what was covered in the first post of this chapter.

Last chance for any business here, we'll move on to the next phase in a short while.
Jun 28, 2016 3:57 pm
Some time later, when you're all back at your quarters, your escort arrives to collect you. "You must be the Hazard party," he says as he steps into the hall to your rooms. "I'm Grimzo. The Lady Majestic herself sent for me to take you there." Grimzo is a tall, lanky man of middle age, with a long, lined face and stringy hair. He wears a wide-brimmed hat and a dirty gray duster, and speaks with a Gaadish accent. Three parallel lines of white mold run across his forehead. "You read to set off? We got a long walk ahead of us."
Jun 28, 2016 4:16 pm
Zangua rises, thankful at least for a moment's respite. His pack is ready, but he spends some time methodically donning the scale mail before securing the rest of his equipment.
Jun 29, 2016 4:28 am
Leth finishes adjusting his new armor, gives it one last inspection, then nods in satisfaction and shoulders his pack in preparation to leave.
OOC:
I think it would be fun to get a bunch of mystery medicine - who knows what wacky effects that could have - but I don't think Leth would be trusting enough to buy much of it. Since his Poultices can't really be used in the middle of combat, I think he probably spent a gold piece on a single vial of "medicine", in case of an extreme emergency.

eta: Oh, could he have sold his old armor? I didn't even think about that
Last edited June 29, 2016 4:29 am
Jun 29, 2016 11:09 am
"Lead on, Grimzo."

Lookin' fresh to death, Leth. Let me know how much to adjust the Party Lootz for the armor purchase.
Jun 29, 2016 4:17 pm
Yes, you can sell your old armor for 20% of the original PHB price.

Also, please deduct 20 GP from party loot so Zora can get herself some leather armor and a short sword.

While shopping, Leth picks up a vial of teal liquid with very tiny toadstools floating in it. It may or may not work as a healing item, but it looks pretty and it was only 1 GP.

Grimzo leads the party out to the south canyon. Children caked in white run shrieking past you, as children do. At the end of this long canyon, you pass through a guarded gate like the one you came to this place through. Beyond the gate, a short rocky passage gives way to a long, wide tunnel of soft, damp earth.

"This is the easy leg," Grimzo says. "After you're past the seal, we part ways. The going will be a little rougher but if you just keep heading south, you'll be fine. Once you're under the wicked city the real fun begins. Where Hazard connects to the Ways is in the depths of the Zapanim family crypts." He punctuates this with a suggestive leer. "You all look like you can handle yourselves, though. Any questions?"
Jun 29, 2016 4:22 pm
"You've been there?" asks Zangua. He hopes to follow up with another question of what "fun" they can expect, if the answer is affirmative.
Jun 29, 2016 4:39 pm
"I haven't," he says. "I've known folk who have. Now, they were the sort who would never tell you there weren't unquiet dead in whatever crypts they happened to find themselves in -- you know what I mean?" He waggles his eyebrows.
Jun 29, 2016 5:03 pm
Zangua spits on the ground. "Great."
Jun 29, 2016 6:49 pm
Shamush falls in beside Grimzo and gives the man a small salute in greeting. "Hoy there! Name's Shamush. Say now Grimzo, what can you tell us about the Lady Majestic? What's her story? I found her, uh... enchanting! Yeah, real enchanting!"

Shamush would buy 1.5 gp worth of psychoactive substances and take what he would judge to be a respectful amount of the white fungus to boot.
Jun 29, 2016 9:22 pm
There's no shortage of white mold, so you can assume you brought enough to share if anybody else wants some.

"She's a wonder, isn't she? No place like this in all of Bload. Maybe not in the whole Werld. She made it, and she lets us take part in it and she asks next to nothing of us. Her story?" He grins. "Her story's infinite, friend. She's not of this world. Surely you could see that when you were in her presence.

"So what's your story? Got to get to Hazard to deliver this little lass to her mama? Must be some good reason you can't just walk in the front gates."

Zora rolls her eyes.
Jun 30, 2016 4:35 am
OOC:
Studded armor cost 45 gp, I put 2 gp back from selling the old leather armor
Leth listens to Grimzo describe their destination with growing anxiety. He glances at the "new" sword at his side and shuffles over to Felor.
"You don't reckon a magical sword like this might be a little more effective against the living dead, do you?" He asks with a raised eyebrow.
OOC:
Asking for Leth and for me; I'm not super sure on what the rules about magical weapons are.
Jun 30, 2016 5:58 pm
"A magical sword?" Grimzo gives the weapon hanging from your side an exaggerated, goggle-eyed stare. "I'd say a magical sword is a good thing to have in just about any situation."

The tunnel narrows as you press deeper and deeper into its depths. Gauzy white mildew grows along the walls and ceiling. The air down here is thick and stale, unpleasant to breathe.

"How much further?" Zora asks.

"Maybe an hour?" Grimzo answers with a shrug.
Jun 30, 2016 9:43 pm
We are going to progress to a scene change of sorts next, so if anybody has any questions for Grimzo before that happens, now's the time.
Jun 30, 2016 10:51 pm
As they continue down the tunnel, it occurs to Felor that some further study of the medicinal properties of the white mold might be in order. He notices that Shamush has positively crammed his pack full of the stuff so there should be no shortage of samples.
Quote:
"You don't reckon a magical sword like this might be a little more effective against the living dead, do you?"
Felor nods. "Aye, if the enchanted blade can cleave that accursed construct, it can surely sunder some rotting corpses. But make no mistake - it's nothing when compared to the might of Fjorgyn. Her holy might can smash even the most powerful ghoul. Indeed, one of her most enduring legends is that of Brother Galen-of-the-valley, who it is said battled an entire necromantic host using just a rock that Fjorgyn had blessed with her great strength..." Felor goes on to regale the party with legends of Fjorgyn's faithful from times past, continuing even if no-one's really listening.
OOC:
I think a magical weapon in mechanical terms is literally just a bonus to hit and to damage assuming it's a simply "+1" sword without any bonus effects.
Jul 1, 2016 4:05 am
OOC:
I don't think Leth has anything particular he wants to ask... Just a heads up though; i'll be out of town tomorrow and saturday.
Jul 1, 2016 9:46 pm
The tunnel finally ends at a dense wall made up of some white fibrous substance.

"Here we are," Grimzo says, his tone noticeably less jovial than you'd all come to get used to. "Might want to step back a little."

He drops to one knee, removes his backpack, and takes out a small wooden folding stool, which he sets on the ground, and a small black figurine of a dog with copper eyes, which he sets on the stool.

"We are here," Grimzo says in a barely audible whisper. "Come forth, come forth. Your sister wills it. Your mother permits it. Come forth, Wigludru, come forth."

Your torches flicker as something like a great cold shadow passes over you. The stool tips over, and the dog figurine is no longer there. Grimzo draws a sharp breath.

Something massive and black coalesces next to the white wall. You can't make out its exact form, but it starts to move: armlike shadows rear back and swing down hard into the wall. White dust and rootlike fragments spray out as the shadow tears into the wall with rapid, unrelenting blows.

Would anybody like to do or say anything while the shadow-thing is attacking the wall?
Jul 1, 2016 11:39 pm
Considering his recent past encounters with a shapeshifting man-badger, nearly indestructible man-thing, and a truth-divining woman-fungus, Zangua barely bats an eye as the hulking shadow smashes through a wall.
Jul 3, 2016 3:50 am
OOC:
Nothing to say to the shadow, but it just occurred to me that we could maybe ask Grimzo about "wormfellow" before we leave him behind for good?
Jul 3, 2016 3:57 am
Flipping a dagger Vad merely watches as the figure attacks the wall.
Jul 4, 2016 8:34 am
"Incredible..." Felor mutters to himself. He liked to think he had a good knowledge of The Werld's religions and gods, but this... dog spirit? was new to him. As the shape continues to dig through the fungus wall, a thought occurs to him and Felor steps over to Grimzo.
"Tell me, friend, do you know anything of a "wormfellow"? We saw some graffitti after we first entered this underground network."
Jul 4, 2016 3:03 pm
Shamush watches the spectacle with wide-eyed appreciation. He whispers loudly to Grimzo, "You must feel a lot of, er, civic pride, seeing this sort of thing, huh? I love your fantastic cult town!"
Jul 5, 2016 3:51 pm
To your questions, Grimzo holds up a finger for silence while the shadow does its work.

At last, when a hole of sufficient size for the part to pass through has been torn through the wall, the shadow stops. It turns briefly, and you see two glowing, copper-colored eyes glaring malevolently at you, and then the shadow seems to fold in on itself, and a chill wind blows down the tunnel. Reflexively, all of you shudder and close your eyes.

When you open them again Grimzo is hurriedly gathering the figurine and the stool up, placing them back in his backpack. As soon as he's done, he wheels around to face Mordred. "Don't say his name again. He's the Lady's brother. That's all you need to know. Alright? And he's done his part." He spreads his hands, palms down, in a gesture of done-ness. He looks to Felor. "Who'd you say? 'Wormfellow?' Never heard of him. We don't truck much with folk from the Sett." He waves his arm toward the hole in the wall. "Anyway, there you have it. I go no farther. Just keep heading southward, should be a more or less linear path til you get to the crypts. If you see anything that looks like an interesting detour...don't take it." He grins, but in the aftermath of Wigludru's summoning, his grin has lost some of its prior insouciance. "Good luck to you all."
Jul 5, 2016 5:36 pm
Zangua nods his appreciation, a silent thank-you. He hefts the catchpole and steps through the hole in the wall, eyes peering into the darkness.

"Felor, give us a torch," he asks of the cleric, referring to the earlier trick of Light.
Jul 7, 2016 6:23 pm
Anything anyone wants to do here before pressing on to the crypts under Hazard?
Jul 8, 2016 10:02 am
Let's rock and roll.
Last edited July 8, 2016 10:02 am
Jul 8, 2016 10:03 am
Felor nods at Zangua and mumbles a cantrip, causing the end of his spear to glow brightly.
Jul 8, 2016 4:27 pm
I have some mapping to do, so as you make your way through the dank subterranean passage that leads beneath Hazard, it's time for another ABILITY CHECK THROWDOWN Y'ALL

The rules, in case anyone forgot:
Quote:
We are going to do something here that I picked up from CowboyCentaur's 5e game on Twitter, I can't remember what he called it, so I'm just going to refer to it as an Ability Check Throwdown:

1. Each one of you gets to make an ability check of your choice. You invent the justification for doing so. I.E. you do an Animal Handling check to catch a snake bare-handed, you do a Nature check to identify a plant you can eat, you do an Acrobatics check to hop up on a boulder to get a better look into the distance, whatever. Your DM will determine whether the checks succeed or not by assigning a difficulty rating after you make your ability check roll.

2. Each of you can do this twice, but unless everybody else has already gone, you can't roll two times in a row, you have to wait for somebody else to make a check before you can go again.

3. The winner of the Ability Check Throwdown will be determined by DM discretion, but the success of your checks will be a major factor. The prize is the temporary favor of the Old Gods of Bload, which you can cash in for Advantage on any one future roll of your choice.

4. The Throwdown is over in 48 hours, or after everybody has made two checks, whichever comes first. Good luck
You are in a very long, fairly linear, underground tunnel of varying composition and terrain. You will pass through rocky natural caves, smooth bores, and cramped manmade passages. Feel free to make use of any geological or other features these bring to mind as inspiration for your rolls.
Jul 8, 2016 4:40 pm
Zangua parkours along the terrain, not only to gain vantage points to scout the path ahead, but also to poke the catchpole into any nooks and crannies that might hold a creature in ambush.

Much of his travel is in silence. Zangua considers the Zapanim name and his mind starts to wander as he imagines what they'd find in the crypts, besides corpses.

Rolls

Acrobatics all over the tunnels - (1d20+2)

(19) + 2 = 21

History of the Zapanim - (1d20)

(3) = 3

Jul 8, 2016 5:12 pm
Mordred takes advantage of Zangua's flips and rolls as a distraction and quietly creeps ahead of him in one of the larger tunnels to see if he can get the drop on any cave-dwelling monsters.

Rolls

Stealth - (1d20+5)

(7) + 5 = 12

Jul 8, 2016 10:28 pm
Bored from all of the trudging along Vad has idea for a practical joke. He takes a few minutes to study Leth's clothing and overall appearance before dropping back behind the rest of the party and casting Alter Self. Appearing as Leth he then walks up to Felor and tries to convince him that he is Leth. He'll carry on the charade for just a few moments before switching back and having a laugh.
Last edited July 8, 2016 10:28 pm

Rolls

Deception - (1d20+6)

(15) + 6 = 21

Jul 10, 2016 8:05 pm
Shamush was keen to experiment with the white mold. He wincingly mad a long, shallow cut in his right forearm and applied a paste of the stuff therein. He tries to clear his addled mind, as he plods onward with the party.

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Jul 11, 2016 5:21 am
Curious as to what the local wildlife is like, Leth spends some time examining the ground looking for tracks and trying to determine what, if anything, comes through this area.

Rolls

Survival (tracking) - (1d20+5)

(4) + 5 = 9

Jul 11, 2016 10:42 am
Felor casts a keen eye over the geology of the tunnels and proceeds to bore Vad-Leth with what he's learnt from the dwarvern miners of his homeland. He goes on a length about the importance of properly studying the rock you're excavating in order to create safe and robust tunnels. And of course making the requisite offerings to the Mountain Goddess Fjorgyn is of paramount importance when operating in her domain.

Noticing that Shamush is experimenting with the white mold, Felor watches with interest to see if the substance appears to have any special healing properties - perhaps it helps the blood clot, reduces swelling, or assists in knitting together fleshwounds.

Rolls

Medicine skill check - (1d20+5)

(18) + 5 = 23

Jul 11, 2016 4:06 pm
Zangua tumbles adeptly down the tunnel, jabbing the catchpole into anyplace it'll fit. He wonders who the Zapanim were or are, and wonders and wonders.

Mordred crunches gravel under his feet as he tries to sneak around. Fortunately for him, the tunnel seems devoid of life.

Vad practices a few of his Leth-isms on a credulous Felor. The likeness is good enough that even the real Leth does a double take as he catches them out the corner of his eye as Felor regales Vad with rock lore.

Shamush applies white mold to his cut and tries to feel, really feel, what it does to him. His arm throbs mildly. There is a faint but pleasant tingle in the back of his neck, traveling up the back of his head and down his shoulders. He finds it is not so difficult to empty his mind of thoughts. Felor observes him, and takes note of how visibly the tension Shamush carries in his upper body seems to dissipate. The wound itself does not appear to react differently than it would under any other simple poultice.

The only life forms Leth finds down here deep in the rocky earth are tiny flatworms that cling to damp rocks in little congregations of a dozen or more.

Felor is declared the winner of the Ability Check Throwdown! Fjorgyn takes notice of his knowledge and devotion and will come to his aid with Advantage at any one point in the future.

Finally, after many long hours of walking miles and miles underground, a long, twisty passage of rocky narrows opens up to a 20x40' chamber. At the south end of the chamber is a small triangular opening, just tall and wide enough for a person to crawl through.

Something happened in this chamber. There is a broken longsword on the ground, and an intact bronze mace with an egg-shaped spiked head. Metal rings, some of them broken and twisted and others linked together, lay scattered about. The wooden cover of a bound book lies open with scorch marks along the spine, suggesting that all the pages were burned out. A scrap of brown linen hangs from a jagged rock near the west wall.
Jul 11, 2016 4:10 pm
Felor surveys the scene, attempting a forensic examination of the chamber. Is there evidence of a battle? Or had someone methodically destroyed all of the objects?

Rolls

Investigation skill check - (1d20+1)

(5) + 1 = 6

Jul 11, 2016 4:22 pm
Mordred tries to apply his knowledge of how to avoid leaving evidence behind to the surroundings. Is the linen from a piece of clothing? Were the linked rings part of a chain of some sort? Any clue as to what sort of a book it was?

Rolls

Investigation - (1d20+1)

(4) + 1 = 5

Jul 11, 2016 4:38 pm
notinventedhere says:
Felor surveys the scene, attempting a forensic examination of the chamber. Is there evidence of a battle? Or had someone methodically destroyed all of the objects?
Either or both of these could be possible.

The linen could be from clothing. The rings have some lateral linkage so, not a typical chain. The book bears no markings on its cover that could identify what it held, but bound books are very much a rarity in Bload.
Jul 11, 2016 4:49 pm
Zangua paces about, checking the ground for tracks or bloodstains. He ignores the items for the time being while he investigates.

Rolls

Investigation - (1d20)

(6) = 6

Jul 11, 2016 5:05 pm
We are the worst Private Detective agency in Bload.

ETA: What kinds of things would typically be bound into books, Octo? Religious texts? Business ledgers? I'm just trying to understand what assumptions Mordred might make when he sees a book.
Last edited July 11, 2016 5:06 pm
Jul 11, 2016 5:17 pm
Zangua sees some scuffs and stains on the ground but can't really analyze them with confidence.

Scrolls and flat papyri are generally considered to be honest media for written recordkeeping; the practice of binding sheets into a cover for ease of handling and transport was pioneered by spellcasters, and while non-magical books do exist, they tend to arouse suspicion anyway.
Jul 11, 2016 9:45 pm
Vad will investigate the book cover, trying to determine if there is anything still legible after the fire did its work.

Rolls

Investigation - (1d20+1)

(2) + 1 = 3

Jul 11, 2016 11:24 pm
Yes, you are the worst private detective agency in Bload.

From what Vad can tell, there was never anything written on the book cover.
Jul 12, 2016 11:16 am
Unable to deduce anything from the obvious clues, Mordred scours the area for anything they might have missed.

Unless someone else has other ideas (or an Investigation roll to make) let's gather up the evidence and move on.
Last edited July 12, 2016 12:13 pm

Rolls

Perception - (1d20)

(13) = 13

Jul 12, 2016 11:54 am
Felor carefully inspects the mace, looking for any clue as to its origin or former owner.

Does it appear to be a regular mace, or is it unusual in any way? Any skill you want me to roll?
Jul 12, 2016 4:14 pm
The mace is an unusual design, not the usual form everyday weaponsmiths are taught to craft in Bload. Other than that, noting about it seems remarkable.
Jul 12, 2016 4:25 pm
Zangua looks at the small triangular opening. He kneels and peeks in, without sticking his head through. "This is south, right?"
Last edited July 12, 2016 4:25 pm

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Jul 13, 2016 4:07 am
OOC:
Heck, I might as well give it a shot too.
As they enter the room, Leth takes a close look at the objects on the ground, as well as the surrounding earth itself, hoping to maybe find a clue or point of interest that the others had missed.
OOC:
Edit: Woo! Natural 20!
... now i just hope there actually is something worth noticing hahaha
Last edited July 13, 2016 4:08 am

Rolls

investigation - anything noteworthy that we've missed? - (1d20+4)

(20) + 4 = 24

Insight - what does all this mean? What happened here? - (1d20+3)

(6) + 3 = 9

Jul 13, 2016 4:08 pm
Yes, this is south.

Leth can't make much sense of what happened here -- a fight, perhaps? -- but he does notice something the party overlooked before, on the ground near the doorway: a small, tarnished brass key.
Jul 13, 2016 4:23 pm
"Well, if we're to continue southward, this is a single-file zone," says Zangua, looking back at the others from the triangular opening.
Jul 13, 2016 5:05 pm
Have we come across any locks we couldn't open thus far? I don't remember any.
Jul 15, 2016 4:39 pm
Leth squints at the ground, his attention drawn to a quick reflection of light from Felor's spear. He moves closer to inspect it.

"Hey guys, there's a key over here." He says as he sees the object on the ground. He reaches out to pick it up and look at a little more carefully.

"Should we hold on to it?"
Jul 15, 2016 4:51 pm
While you all search the cavern, Zora pokes her head into the triangular doorway. "It smells bad in there," she reports.
Jul 15, 2016 5:13 pm
"No other passage southward, though," says Zangua. He prepares to crawl through the opening.
Jul 15, 2016 6:57 pm
"It couldn't hurt, Leth. Does it smell like anything in particular, Zora? Rotting meat?"
Jul 18, 2016 3:46 pm
First through, Zangua notes that the foul odor is like a sickly sweet perfume laid over an old and profound mustiness.

Smells like a dungeon.

He emerges into a long, irregular chamber, part cavern and part masonry, about 15' wide by 40' long. There's a pile of smashed urns in the middle of this chamber. At the far south end is a stone archway.
Jul 18, 2016 4:19 pm
Mordred Kaliban, Private Eye steps up to investigate the urns.

ETA: Ha, I typoed my Perception roll into a d30 and I still got a 2!
Last edited July 18, 2016 4:19 pm

Rolls

Investigation - (1d20+1)

(17) + 1 = 18

Perception - (1d30)

(2) = 2

Jul 18, 2016 4:29 pm
Zangua readies himself with a defensive position, keeping watch as the others enter the chamber.

Of course, until Felor enters with the Light spell, it's rather hard to see.
Last edited July 18, 2016 4:30 pm

Rolls

Perception - (1d20+5)

(1) + 5 = 6

Jul 18, 2016 4:47 pm
good rolls guys

The urn shards vary in size and design. They look like they've been here awhile. You estimate around twenty urns make up the pile.
Jul 18, 2016 10:55 pm
"Where did all of these come from?" Vad wonders out loud and begins to look about the room.
OOC:
All those smashed urns and no rupees?

Rolls

Investigation - (1d20+1)

(8) + 1 = 9

Jul 19, 2016 3:50 am
Leth enters, bow drawn, and peers into the dark room for any sign of danger while the others examine the pottery.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Jul 19, 2016 3:55 pm
All is quiet in here. There are no signs of recent activity.

Peering into the archway, Leth sees that it splits off into three directions: east, west, and south.

Zora picks up a large urn shard and turns it around, examining it. She shrugs and tosses it back on the pile.
Jul 19, 2016 3:58 pm
"Let's not take any interesting detours," Zangua grunts, recalling the words of Grimzo. He proceeds into the south passage, on the lookout for any movement.
Jul 19, 2016 5:54 pm
The south passage leads to a narrow, 40' long hallway that ends in a circular room about 20' wide. Stone stairs spiral up the wall. At the foot of the stairs, directly opposite you, lies a body in tattered black clothes. It is mostly, but not completely skeletonized, suggesting to Zangua that its time here could be measured in months, not years.
Jul 19, 2016 6:33 pm
Any sense of what the body died of?

Rolls

Investigation - (1d20+1)

(12) + 1 = 13

Jul 19, 2016 6:38 pm
The head is resting at an unnatural angle, suggesting a broken neck may have done this person in.
Jul 19, 2016 7:35 pm
Mindful of the warnings about the restless dead, Zangua keeps the catchpole trained on the lifeless body while the others investigate.
Jul 19, 2016 10:55 pm
"South til we reach the crypts..." Leth mutters to himself as his eyes shift around the room. He is growing increasingly uncomfortable about their location and the findings around them, but is confident enough in the strength of the group that he isn't worried - at least not yet, anway.

"South, then?" Leth asks a little louder, for the group to hear. "Or do you reckon this is part of the crypt?"
Jul 20, 2016 5:02 pm
Shamush dusts himself off a bit and takes a chomp out of a roughly spherical hunk of a purple fungus, as if it were an apple. He coughs a little, releasing a smoky plume of spores into the air. Upon spying the desiccated corpse he sidles over to it and gives it a thoughtful prodding with his foot. He laughs and says to Leth, "If it is a crypt, they half-assed this poor sap's burial. Must have been that uncle no one liked."

Seeing the condition of the dead man's neck, he lifts his torch and gazes up at the stairs, squinting against the dark. He chews the rubbery meat and says around a mouthful, "Or maybe he was just some dumb asshole what fell down some stairs."

Congrats on the arrival of your 0-level henchmen in real life, EndsOfInvention!
Last edited July 20, 2016 5:03 pm
Jul 21, 2016 7:28 pm
"Those are funerary urns," Zora says, gesturing toward the pile. "I'd say this is it." She cranes her neck to try and look up the stairs.
Jul 21, 2016 7:38 pm
"Let's head on, then," says Zangua. He holds the catchpole in front like a ward, and proceeds up the stairs.
Jul 21, 2016 8:34 pm
The stairs lead up to another circular room of the same size. There is an exit to the south.

An old knapsack lies on the ground here.
Jul 22, 2016 11:22 am
There are no other exits than the stairs, right? Let's go up!
Last edited July 22, 2016 11:22 am
Jul 22, 2016 3:41 pm
Zangua takes position near the south exit, securing access while the others arrive (and possibly inspect the backpack).
Jul 22, 2016 4:42 pm
Mordred percepts the backpack.

Rolls

Perception - (1d20)

(4) = 4

Jul 22, 2016 5:58 pm
Is this a visual inspection only, or are you handling the backpack?
Jul 22, 2016 6:09 pm
Mordred is naturally wary of traps or other hidden dangers, so he merely looks at the backpack for now, first from a distance, then close-up.
Jul 22, 2016 7:07 pm
The backpack looks to be about half-full. There's some mildew on it.
Jul 22, 2016 7:30 pm
"You think it belongs to the fellow downstairs?" Zangua asks, rhetorically.
Jul 25, 2016 4:03 pm
Mordred will see if he can get a look in the pack without getting too close - opening the flap with the tip of his rapier, or similar. Nasty buggers can make nests in stuff like that, so he's being cautious.
Jul 25, 2016 4:05 pm
Everybody make a Perception check.
Jul 25, 2016 4:17 pm
Perception check!

Rolls

Perception - (1d20+3)

(20) + 3 = 23

Jul 25, 2016 4:22 pm
*looks carefully*

ETA: Bwahahahaha. I s2g Mordred is the least perceptive character I have ever played.
Last edited July 25, 2016 4:23 pm

Rolls

Perception - (1d20)

(1) = 1

Jul 25, 2016 5:09 pm
Zangua tries to peer into the darkness. It's a bit difficult with all the moving-around Felor does, as the light from his spear shifts to and fro.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Jul 25, 2016 6:24 pm
By the old gods and the new, please let Mordred find a pair of +4 Spectacles of Perception.
Jul 25, 2016 10:24 pm
Why is Mordred looking over there?

Rolls

Perception - (1d20)

(10) = 10

Jul 26, 2016 4:19 pm
A little glint in at the edge of his vision catches Shamush's eye. He walks over to it.

High up on the wall, set into a little niche, is a glass orb painted like an eyeball, life-size.

Meanwhile, Zangua notices that as soon as Mordred looks away from the backpack, it seems to just barely perceptibly move.
Jul 26, 2016 4:26 pm
Zangua turns his attention to the backpack. He levels the catchpole at it, holding the business end out while in a balanced stance. "Something moved," he mutters, poised to launch his weapon at the first sign of a threat.
Jul 26, 2016 4:32 pm
"Try and pick up the pack with your pole, Zangua. See if you can kind of tip whatever is inside it out."
Jul 26, 2016 4:43 pm
"Or maybe the thing is trapped, set to explode or something once it's moved," Zangua says, not taking his eyes off the backpack. "Maybe it's what killed the fella downstairs. I'm not opposed to seeing if something's in it, but I ain't being careful."

Wait, did that make sense? Zangua's expression clouds over as he considers his words. "I ain't being too careful, is what I ain't."
Jul 27, 2016 6:00 am
When Zangua mentions movement, Leth trains his arrow on the bag, ready to let an arrow fly should it prove to be dangerous.

Redied action: If the bag or something in/under the bag attacks anyone in the party, Leth will shoot at it.

Rolls

Readied arrow - (1d20+7, 1d8+4)

1d20+7 : (16) + 7 = 23

1d8+4 : (4) + 4 = 8

Jul 27, 2016 3:45 pm
The bag stops moving while you all stand poised and ready around it.
Jul 27, 2016 4:21 pm
OK, Mordred grabs the base of the pack and attempts to tip it out onto the floor.

Rolls

Sleight of Hand? - (1d20+5)

(5) + 5 = 10

Jul 27, 2016 10:01 pm
As Mordred lifts the pack, a black centipede about a foot long uncoils from beneath it and quickly scurries off to find cover. Leth looses his arrow, bisecting the creature. Its two halves squirm independently for a moment as the arrow ricochets off into the wall.
Jul 27, 2016 11:22 pm
Zangua shudders. "Guh, I hate bugs."
Jul 28, 2016 10:52 am
Mordred licks his lips and looks forward to roasting the delicious creature over a campfire later. For now, though, he contents himself with checking to see if there is anything else in the pack, or anything unusual about it.

Rolls

Perception (cue wah-waaaaah trumpet now) - (1d20)

(7) = 7

Jul 28, 2016 3:53 pm
Inside the pack is a hammer, four iron spikes, a wool blanket, a coil of rope, and a package of half-eaten, mostly-rotten rations.
Jul 29, 2016 8:02 pm
Zangua takes a moment to check the south exit, scouting a bit while the others decide what to do with the backpack and its contents.
Jul 29, 2016 8:08 pm
Mordred takes everything but the moldy rations and follows Zangua.
Jul 29, 2016 9:10 pm
The south exit leads to a 40' long hallway with an arched ceiling. There are painted reliefs on the walls of the hallway, although the paint that hasn't flaked off over the years is faded to a uniform dullish tan shade.

The relief on the east side depicts stout, bearded giant bearing the bodies of dead or sleeping men down the side of a mountain, to a valley where a strange figure with a horned head holds aloft a scale and a sword. The relief on the west side is a long table with numerous figures seated around it. The horned figure sits at the center of the table with his arms splayed out, with three human heads between them.
Jul 29, 2016 11:46 pm
Standing with his hands on his hips Vad inspects the relief on the east side. This... kind of reminds me of something he thinks, tilting his head to the right.

Rolls

History - (1d20+1)

(1) + 1 = 2

Jul 30, 2016 2:41 am
"Well... doesn't this look delightful." Leth comments with a raised eyebrow as he stares at the relief on the west wall, trying to recall if he might know what is going on in the painting.
Last edited July 30, 2016 2:41 am

Rolls

History - (1d20+2)

(14) + 2 = 16

Jul 30, 2016 10:01 am
"Looks like some kind of afterlife judgement thing."

Rolls

Religion - (1d20+1)

(19) + 1 = 20

Aug 1, 2016 4:04 pm
Nothing of Vad or Leth's historical knowledge sheds any light on the depicted scene. Mordred, however, recognizes certain universal elements of afterlife judgment things: the valley of death, the scale and the sword, the supper of the worthy. Whoever the Zapanim were or are, this horned figure seems to be a central figure in their faith, but it resembles no specific deity known to Mordred.

You all hear a scraping, clattering sound coming from the room at the other end of the hall.
Aug 4, 2016 4:56 pm
Zangua steps forward to give a line of defense for the rest of the party, and prepares his catchpole for whatever might reveal itself from the far end of the hall.
Aug 4, 2016 5:32 pm
Mordred hides, to get the drop on whatever approaches.

Rolls

Stealth - (1d20+5)

(19) + 5 = 24

Aug 5, 2016 12:38 am
Vad decides to follow Mordred's lead and attempts to slip behind any cover that may be available.

Rolls

Stealth - (1d20+2)

(18) + 2 = 20

Aug 5, 2016 3:38 am
Not wanting to leave Zangua out in the open alone, Leth steps back a little bit towards the door they just walked through, and sets an arrow on his bowstring. He sights down the arrow towards the far end of the room, hoping that whatever is about to walk in on them is friendlier than he supposes it probably will be.
Aug 5, 2016 4:24 pm
The noise intensifies, growing louder and more cacophonous, and behind it all you begin to hear a rhythmic, xylophonic beat. The noise quiets down a bit, the xylophone hammers out a rapid pong-pong-pong-pong! then stops.

You hear footsteps.

A lone skeleton shambles into the hallway. It holds a crude stone sword in one hand and a small square cloth is fastened to its chest like a bib. The cloth is old and tattered and bears a painted portrait of a young woman's face.

The skeleton's jaw drops, as if in surprise, and it turns around and starts to stagger agitatedly back the way it came.
Aug 5, 2016 4:32 pm
OOC:
Is the skeleton leaving to the south?
Aug 5, 2016 5:06 pm
Yes, it came from the south, then turned and went back south.
Aug 5, 2016 5:11 pm
Zangua looks back at the party (at least, those he can see) with a question in his eyes. "Well, we need to keep heading south, right?" he finally says, and jogs off after the skeleton.
Last edited August 5, 2016 5:11 pm
Aug 5, 2016 5:29 pm
Do you have your own light source, or are you relying on Felor's spear?
Aug 5, 2016 5:36 pm
OOC:
Felor's spear!
As Zangua reaches the edge of Felor's light, he becomes aware of his own lack of vision, and slows.
Aug 8, 2016 4:09 pm
I'll give him a dungeon-masterly nudge...

Felor edges forward behind Zangua a bit, the glow from his spear just barely illuminating more than a dozen skeletal faces lurking in the room at the end of the hallway.
Aug 8, 2016 4:33 pm
"Oh sh-," snorts Zangua. "Trouble!" he calls out over his shoulder. Motioning Felor to follow, Zangua backs up, keeping an eye forward in case the skeletons charge.
Aug 8, 2016 10:30 pm
Vad rushes to join the others, but keeps a respectable distance as he see Zangua and Felor backing up. "What is it?"
Aug 8, 2016 10:39 pm
The xylophone beats start up again, and with a chorus of rattling and stomping, the skeletons start to charge into the hallway.

Roll for initiative.

Rolls

Skeleton vanguard initiative - (1d20+2)

(13) + 2 = 15

Zora initiative - (1d20+1)

(18) + 1 = 19

Aug 8, 2016 10:56 pm
"What in the...."

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Aug 8, 2016 11:41 pm
"Skeletons!" announces Zangua for the benefit of those behind. "Incoming!"

Rolls

Initiative - (1d20+2)

(14) + 2 = 16

Aug 9, 2016 11:07 am
Is Mordred hidden from that previous Stealth roll?

Rolls

Skellington Fight! - (1d20+3)

(20) + 3 = 23

Aug 9, 2016 11:16 am
I won't be around the computer much today, so assuming that 23 is good enough to win initiative, and assuming Mordred is hidden from the skellies as they rush in...

Mordred waits until one of the skeletons has its back to him and strikes with his rapier.
Last edited August 9, 2016 11:16 am

Rolls

Rapier - (1d20+5)

(18) + 5 = 23

Damage with Sneak Attack bonus - (1d8+3, 2d6)

1d8+3 : (7) + 3 = 10

2d6 : (53) = 8

Aug 9, 2016 12:51 pm
Leth's eyes widen at the sight of the seemingly living bones. He's heard a tale or two of sentient skeletons before, but had never seen it himself... And now that he has, he finds himself a little more shaken than he would care to admit. He levels his prepared arrow at them, but waves it around for a moment, trying to pick a good target, before asking,

"So, uh... What do I aim for? What powers these things? I don't see any vital organs; would it die if I put an arrow through its skull?"
Last edited August 9, 2016 12:51 pm

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Aug 9, 2016 3:36 pm
Shamush unlimbers his ugly club and hefts his shield. He cranes his neck to get a look at the oncoming assailants. He wonders aloud to Felor, "So how do you kill something that's already dead? Seems like something you might know, being a religious man and all."

Rolls

Initiative - (1d20+2)

(19) + 2 = 21

Aug 9, 2016 4:36 pm
Combat order, tier 1: Mordred, Leth, Shamush, Zangua
Tier 2: Zora
Tier 3: Skeleton vanguard
Tier 4: Vad, Felor (assuming Felor is on sabbatical until he checks in)

More skeletons will pour into the hallway next round! Remember that fight scene from Oldboy?


Mordred flattens himself against the wall as seven skeletons charge into the hallway, each one carrying a stone weapon and wearing a tattered cloth bearing a person's likeness. As one passes him, he turns and thrusts his rapier between its ribs and wrenches it around. The ribs crack, and whatever spirit animates the bones seems to depart as the skeleton clatters to the floor.

Leth, Shamush, Zangua, you're up!
Aug 9, 2016 5:01 pm
Using the extended reach of his catchpole, Zangua waits until the nearest skeleton approaches close enough and thrusts the bladed end forward. He presses his attacks to keep the skeletons in the hallway, hoping the confines prevents them from flanking the party. Another thrust of the glaive-like weapon, followed by a spin as Zangua brings the blunt end around to club another skeleton.

Rolls

Opportunity attack (Polearm Master feat) - (1d20+7, 1d10+5)

1d20+7 : (8) + 7 = 15

1d10+5 : (5) + 5 = 10

Regular attack, Damage - (1d20+7, 1d10+5)

1d20+7 : (3) + 7 = 10

1d10+5 : (1) + 5 = 6

Bonus attack with opposite end (Polearm Master feat), Damage - (1d20+7, 1d4+5)

1d20+7 : (12) + 7 = 19

1d4+5 : (1) + 5 = 6

Aug 10, 2016 3:56 pm
Shamush makes a running leap to Zangua's side, his club crashing downwards on the animate boneheaps.

Activating Rage.

Rolls

Skeleton attack - (1d20+4)

(11) + 4 = 15

Skeleton damage - (1d8+4)

(1) + 4 = 5

Aug 12, 2016 8:14 pm
Zangua meets the charge with two thrusts of the catchpole. The first crashes into the lead skeleton's ribcage, tearing the bib portrait loose; his second thrust misses, but when he swings the butt end of the pole around it completely shatters his target. Shamush follows this up by knocking another skeleton's skull clean off, but the body remains upright and animated.

Leth is up.
Aug 14, 2016 1:33 am
OOC:
Aight, I'm back!
Seeing several of the reanimated skeletons fall lifeless - as they should be - to the floor after succumbing to his allies' attacks, Leth feels a bit more confident about fighting. Nobody has yet answered his question directly, and he's not sure how easy it will be to strike moving bones with an arrow, but he has one set on his bow already and he decides it's worth a shot, literally. He lets the arrow loose, aiming at the largest target area of one of the creature's "bodies" - the skull.

Rolls

Arrow no jutsu - (1d20+7, 1d8+4)

1d20+7 : (20) + 7 = 27

1d8+4 : (2) + 4 = 6

Aug 15, 2016 11:48 am
Phew, glad you left some of the undead horde for me.
Is there a count for the number of skellingtons or is it just like "a whole bunch"?
Can I try and better my init roll?
Last edited August 15, 2016 11:49 am

Rolls

Initiative - (1d20+1)

(19) + 1 = 20

Aug 15, 2016 4:34 pm
You don't have an accurate skelecount yet. They keep pouring into the hall. I'll take that Initiative roll, you'll be Tier 1 and can take your action now.

Leth shoots the skull right off one of the oncoming skeletons, but like the one Shamush struck, this isn't sufficient to discombobulate it.

Felor is up.
Aug 15, 2016 11:58 pm
A shiver runs up Felor's neck as he sees the undead horrors piling into the room, before his resolve to defeat the menace kicks in.
Stepping forward alongside Zangua, Felor hold up his shield, painted with Fjorgyn's emblem - a mighty mountain peak, unshakeable and immovable.
"I call upon the mighty Fjorgyn! Let her light repulse these beings of false life! Let their evil be gone from this place!" This pronouncement is followed by something in Dwarven*.

Cast Turn Undead.
*If you know Dwarvern, you hear it as "Fjorgyn, aid your humble servants in our time of need!"
Last edited August 15, 2016 11:58 pm
Aug 16, 2016 4:31 pm
The skeletons are gonna make their saving throws vs Turn Undead in groups...

Edit: In the face of Fjorgyn's holy power, the skeletons' charge turns to chaos. The vanguard turns and tries to flee back down the hall while the skeletons behind them continue pushing forward, creating a bottleneck situation at the end of the hall. You hear bones snap and crunch as the skeletons struggle against each other. The xylophone starts up again, pounding out a rather frantic rhythm. Pressing the advantage, Zora swings her bone spear like a club at the back of the skeleton Shamush left headless.

Edit 2: Zora, sadly, whiffs that one. With the skeleton vanguard Turned and in retreat, Vad is up.

Rolls

Skeleton Group A Save vs Turn Undead - (1d20-1)

(10) - 1 = 9

Skeleton Group B Save vs Turn Undead - (1d20-1)

(15) - 1 = 14

Skeleton Group C Save vs Turn Undead - (1d20-1)

(8) - 1 = 7

Zora bone spear attack vs headless skeleton - (1d20+3)

(5) + 3 = 8

Aug 16, 2016 9:15 pm
Not wanting to waste any real power on a bunch of retreating enemies lazily points a finger in their general direction, says a few words, and fires of a ray of frost.

Rolls

Ranged Spell Attack (Ray of Frost) - (1d20+6, 1d8)

1d20+6 : (10) + 6 = 16

1d8 : (2) = 2

Aug 17, 2016 1:58 pm
OOC:
The xylophone is controlling the skeletons? ((is it a... necrodancer??))
Also, I wonder if the ribcage/the portrait is the weak point on these guys?
Aug 18, 2016 4:53 pm
I think you are right about the portrait. I initially assumed the reference to the xylophone was a Looney Tunes-ish audio metaphor for bones rattling, but you are saying we literally hear a xylophone, Octo?

Mordred steps in front of Zora and fans his fingers towards the doorway. He casts Burning Hands at as many of the jumbled skeletons as possible and attempts to get a glimpse - through the flames - at their accompanist.
Quote:
Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

Rolls

Perception - (1d20)

(12) = 12

Aug 19, 2016 4:11 pm
New round has started. Yes, you literally hear a xylophone. Whoever is playing it is not visible through the massed skeletons at the end of the hall.

The rime that freezes on the skeletons by Vad's hand is instantly melted off by Mordred's Burning Hands.

Edit: Bones sizzle and crack and portrait bibs go up in flames as Mordred's spell courses over the jumbled cluster of undead. But the strange percussive music keeps playing, and even as several more skeletons lose their animating spirit and become stilled, the ones unaffected by Felor's Turning start to crawl over their burned and broken comrades to enter the hallway.

There are six skeletons entering combat range in the hallway. Leth, Shamush, and Zangua are up.

Rolls

Skeleton group A saving throw - (1d20+2)

(6) + 2 = 8

Skeleton group B saving throw - (1d20+2)

(13) + 2 = 15

Damage to affected skeletons - (3d6)

(223) = 7

New skeleton group initiative - (1d20+2)

(7) + 2 = 9

Aug 19, 2016 5:05 pm
"Don't forget, south is where we have to go," grumbles Zangua. He presses further into the hallway to gain some ground and meet the attack. Zangua slashes with his polearm and follows with a sweep of the blunt end. He also keeps an eye for any skeleton that enters within 10 feet.
OOC:
I'll include the opportunity attack roll reaction here, but ignore if no opponent qualifies

Rolls

Regular attack, Damage - (1d20+7, 1d10+5)

1d20+7 : (1) + 7 = 8

1d10+5 : (4) + 5 = 9

Bonus attack with blunt end, Damage - (1d20+7, 1d4+5)

1d20+7 : (18) + 7 = 25

1d4+5 : (1) + 5 = 6

Opportunity attack reaction, Damage - (1d20+7, 1d10+5)

1d20+7 : (16) + 7 = 23

1d10+5 : (2) + 5 = 7

Aug 19, 2016 6:00 pm
Emboldened now the skeletons were recoiling from Fjorgyn's majesty, Felor presses forwards alongside Zangua. As he moves he swiftly slings his spear onto his back and pulls the small warhammer from his belt, binging it up to strike at the closest abomination.

Move up alongside Zangua, light hammer attack on nearest skeleton, aiming at the chest if possible.

Rolls

Hammer attack - (1d20+4)

(10) + 4 = 14

Hammer damage (bludgeoning) - (1d4+2)

(1) + 2 = 3

Aug 19, 2016 10:55 pm
OOC:
I think we were instructed to head south *until* we reach the crypt, right? I interpreted that to mean that once we reached the crypt, we didn't necessarily have to go south any more, as the exit could be anywhere in the crypt. I might have misunderstood that though.
Satisfied that his arrow did indeed affect the skeleton, even if it didn't outright drop it, Leth decides to keep up the archery for the time being, and shoots another arrow at the skeleton closest to him, all the while maintaining a safe distance from the undead horde.
Last edited August 19, 2016 10:56 pm

Rolls

arrow'd - (1d20+7, 1d8+4)

1d20+7 : (12) + 7 = 19

1d8+4 : (7) + 4 = 11

Aug 19, 2016 11:17 pm
Smamush snorts with frustration as his blow didn't land with the same satisfying feeling as it normally does against meatier foes. He stomps forward and swings his club again, his teeth gritted, his eyes bulging.

Rolls

Skeleton attack - (1d20+4)

(8) + 4 = 12

Skeleton damage - (1d8+4)

(3) + 4 = 7

Aug 23, 2016 4:29 pm
Zangua swings and misses but smashes clean through one oncoming skeleton's ribcage and batters its spine in half with the thrust from the butt end of the catchpole. Felor steps up next to him and breaks a few ribs on another, causing it to stagger back. Leth finishes this one off with a well-aimed arrow to the pelvis, splitting it such that the skeleton collapses in a heap. Shamush, sadly, fails to connect with his attack.

Zora hangs back, not wanting to crowd Zangua and his polearm in the hallway. "There's too many of them!" she says.

The four skeletons still remaining from the second wave converge on Zangua, Felor, and Shamush.

Edit: The skeleton's stone weapons find no purchase on Zangua or Shamush, but Felor is struck in the arm by one of the rough stone blades, leaving him with a long but shallow cut.

Edit 2: Skeleton count: 12 destroyed, 3 damaged, still 20+ in the room past the hallway.

Vad is up.

Rolls

Skeleton 2A attack vs Zangua - (1d20+4)

(7) + 4 = 11

Skeleton 2B attack vs Zangua - (1d20+4)

(11) + 4 = 15

Skeleton 2C attack vs Felor - (1d20+4)

(20) + 4 = 24

Skeleton 2D attack vs Shamush - (1d20+4)

(6) + 4 = 10

Skeleton stone sword damage to Felor - (1d6+2)

(2) + 2 = 4

Aug 23, 2016 4:52 pm
Could we get through the hallway into the other room, or is it too crowded? Would we be facing attacks of opportunity from all 20 skeletons if we did so? Would Stealth help in any way?
Aug 23, 2016 5:04 pm
I'm...not seeing how you could Stealth this one. Shoving your way into the main room would subject you to opportunity attacks from just the four skeletons still standing in the hallway.
Aug 23, 2016 10:24 pm
Seeing four of the skeletons converge on some of his friends, Vad raises his right hand and points four fingers forward while tucking his thumb underneath his palm. From each finger a magical dart appears and streaks towards the attackers.
OOC:
Magic missile, one for each of the four skeletons.

Rolls

Damage - (1d4+1, 1d4+1, 1d4+1, 1d4+1)

1d4+1 : (2) + 1 = 3

1d4+1 : (4) + 1 = 5

1d4+1 : (4) + 1 = 5

1d4+1 : (1) + 1 = 2

Wild Magic - (1d20)

(12) = 12

Aug 23, 2016 10:41 pm
Each of the four skeletons is struck by a numinous dart, sending bone chips flying. One of them loses its portrait bib to a dead-center strike. But only one of the four is felled by the magic attack.

Pong-PONG! Pong-PONG! PONGPONGPONG goes the xylophone. Six more skeletons rush into the hallway.

New round. Mordred, Leth, Shamush, and Zangua are up.

Rolls

Skeleton third wave initiative - (1d20+2)

(4) + 2 = 6

Aug 23, 2016 11:13 pm
"Maybe we can't advance," says Zangua, "but we can at least keep them from surrounding us. Try and keep 'em in the hallway!" He unholsters his hand crossbow and tosses it to those in the back for anyone to pick up and use, then returns his attention to slashing and smashing with the catchpole. Zangua keeps up a modest pace, saving his energy for the long haul.

Rolls

Catchpole vs Skeleton, slashing damage - (1d20+7, 1d10+5)

1d20+7 : (1) + 7 = 8

1d10+5 : (6) + 5 = 11

Bonus attack vs Skeleton, bludgeoning damage - (1d20+7, 1d4+5)

1d20+7 : (9) + 7 = 16

1d4+5 : (4) + 5 = 9

Aug 23, 2016 11:16 pm
"I'm going to try and burn them again, but we need to get into that room to stop the music. You three try and muscle your way through if I manage to clear them out." Mordred calls to Zangua, Shamush and Leth as he lets another round of Burning Hands loose at the 9 (?) skeletons in the hallway.
Aug 23, 2016 11:22 pm
There are 9, bottlenecked obvs and not all reachable by melee yet...

Zangua clips his catchpole on the ceiling of the hallway, botching his first swing, but once again the less refined butt-end smash does the trick, sending another skeleton to the floor in pieces.

Mordred casts sheets of flame into the mouth of the hallway for a second time...

Edit: The damaged skeletons succumb to the flames, clattering to the floor as their burning bones hiss and crack. The others, though charred and smoldering, endure.

Leth and Shamush are up.

Rolls

Skeleton group B saving throw - (1d20+2)

(10) + 2 = 12

Skeleton group C saving throw - (1d20+2)

(15) + 2 = 17

Damage to affected skeletons - (3d6)

(242) = 8

Aug 25, 2016 2:23 am
Shamush growls in frustration at the collective undead impediment and swings harder at whichever fleshless noggin happens to be adjacent!

So I'm gathering that this mass of skellingtons is unbreachable until with whittle it down some?

Rolls

Skeleton attack - (1d20+4)

(8) + 4 = 12

Skeleton damage - (1d8+4)

(4) + 4 = 8

Aug 25, 2016 5:26 am
Satisfied at the apparent success of his arrow, Leth sets another one to his string. The first may not have out right dropped his victim, but it had certainly done damage, and that was enough for him. Besides, with how crowded this hallway was getting, he preferred to stay at the back and attack from a distance.
Let the others attack from up close - they're better at that anyway. He thinks as he shoots at the furthest Skeleton away from the group that he can reliably aim at.

Rolls

Le Arrow - (1d20+7, 1d8+4)

1d20+7 : (7) + 7 = 14

1d8+4 : (6) + 4 = 10

Aug 25, 2016 11:59 am
Based on what Mordred sees/hears/feels/knows, are we talking about an essentially infinite amount of skeletons, and we need to figure out something other than just bashing them, or just a lot of skeletons, and we could conceivably beat them in a prolonged fight?

Rolls

Insight - (1d20+2)

(20) + 2 = 22

Perception - (1d20)

(17) = 17

Aug 25, 2016 4:05 pm
You could push your way past the skeletons, conceivably, but it would subject you to opportunity attacks. You have no reason to believe that infinite skeletons are spawning, there's just a lot of them.

Shamush, in his rage, swings and hits the wall. Leth's arrow flies past him, lancing the head off of a skeleton at the end of the hallway. This one falls over backwards, into the glut of its compatriots. Still unwilling to crowd in to get to melee range, Zora tries jumping in place, trying to see over heads to get a better look into the room the skeletons are coming from.

The five combat-ready skeletons in melee range launch themselves at Zangua, Felor, and Shamush.

Edit: Zangua and Shamush each take a blow from the skeletons' stone blades. Vad is up.

Rolls

Skeleton 3A attack vs Zangua - (1d20+4)

(17) + 4 = 21

Skeleton 3B attack vs Zangua - (1d20+4)

(4) + 4 = 8

Skeleton 3C attack vs Felor - (1d20+4)

(10) + 4 = 14

Skeleton 3D attack vs Felor - (1d20+4)

(9) + 4 = 13

Skeleton 3E attack vs Shamush - (1d20+4)

(15) + 4 = 19

Skeleton damage to Zangua - (1d6+2)

(1) + 2 = 3

Skeleton damage to Shamush - (1d6+2)

(4) + 2 = 6

Aug 25, 2016 10:17 pm
Not wanting to wade into the sea of bones Vad, still having his arm extended in front, fires of another salvo of magic darts.
OOC:
One for each of three that are in that pack of five closing in on the others.

Rolls

Magic Missile - (1d4+1, 1d4+1, 1d4+1)

1d4+1 : (1) + 1 = 2

1d4+1 : (2) + 1 = 3

1d4+1 : (3) + 1 = 4

Aug 25, 2016 10:26 pm
Vad blasts one skeleton to pieces, but the other two stay upright, despite one losing a few ribs and the other its entire right arm to the onslaught. Five more skeletons push through the hallway opening to join the fray.

Skelecount: 22 destroyed, 3 damaged, well over a dozen remaining.

Edit: Mordred, Leth, Shamush, Felor, and Zangua are up. After that, Zora, surviving skeletons, Vad, new incoming skeletons.

Rolls

Skeleton fourth wave initiative - (1d20+2)

(1) + 2 = 3

Aug 26, 2016 1:48 am
"We're making progress," encourages Zangua, thrusting and slashing with the polearm to keep up the assault.

Rolls

Catchpole vs Skeleton, slashing damage - (1d20+7, 1d10+5)

1d20+7 : (3) + 7 = 10

1d10+5 : (7) + 5 = 12

Polearm Mastery vs Skeleton, slashing damage - (1d20+7, 1d4+5)

1d20+7 : (6) + 7 = 13

1d4+5 : (2) + 5 = 7

Aug 26, 2016 11:18 am
After sending another blast of Burning Hands down the hallway, Mordred calls out, "I'm not going to be able to do that again without some rest."

Is the xylophone still playing?
Aug 26, 2016 6:42 pm
Yet again, Zangua misses with his first swing, but carves a skeleton clean in half with his next. Mordred spreads his hands and casts fire down the hall once more.

Edit: There was some extra-puissant magical oomph in that one; every remaining skeleton within range is incinerated. Your path out of the hallway and into the next room is clear. There are about a dozen skeletons inside. The xylophone is not playing at the moment.

Felor, Leth, and Shamush are up.

Rolls

Skeleton collective saving throw - (1d20+2)

(3) + 2 = 5

Damage to affected skeletons - (3d6)

(555) = 15

Aug 26, 2016 7:12 pm
Mordred, God of Fire, smites the hellspawn!

"Go, go, go!" Mordred waves the rest of the party forward. "Now that we have an opening, let's get in there and see if we can stop them at their source."

Seeing the result of his spell, can Mordred take a Cunning Action to Dash down the hallway, just shy of contact with the skellies in the next room?
Aug 26, 2016 7:41 pm
Mordred follows up his fires of doom by dashing down the hall, over blackened bones, into the room beyond. This large chamber is diamond-shaped, 45' across at the widest points, with exits at the four cardinal directions, and a whitewashed ceiling decorated with a few spare geometric patterns. Thirteen skeletons stand before Mordred, portraits on their chests, stone swords in their hands.

Mordred sees something small slip into the darkness at the far south end of the room, out of sight.

Felor, Leth, and Shamush are still up.
Aug 30, 2016 6:09 am
OOC:
Is the hallway too long for me to catch up with Mordred and attack in the same turn?
Aug 30, 2016 10:03 am
Felor barrels through the doorway after Mordred, crunching over charred bones.
"My friend, Fjorgyn has surely blesses you on this day!"
Turning to face the skeletons, he raises his hammer high and calls out
"GREAT FJORGYN! SMITE THESE ABOMINATIONS WITH YOUR MIGHTY HAMMER!"
As he says this, there's a flash of golden light that's almost blinding in this dim cellar. One of the skeletons is suddenly surrounded by a glorious golden flames, and a few seconds later a radiant, spectral warhammer appears in the air next to another. The ghostly weapon immediately whirls around and smashes down towards the nearest foe.

Move up as close as I can to the new group of bad guys.
Cast Sacred Flame (cantrip) on one of the skeletons.
OOC:
The target must succeed on a Dexterity saving throw or take 1d8 radiant damage.
Cast Spiritual Weapon (level 2 spell, bonus action) next to the skeletons, alongside me if I have reached melee range. Have it attack.
OOC:
When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
Last edited August 30, 2016 10:05 am

Rolls

Spiritual Weapon attack - (1d20+5)

(9) + 5 = 14

Spiritual Weapon damage (force) - (1d8+5)

(6) + 5 = 11

Sacred Flame damage if applicable (radiant) - (1d8)

(4) = 4

Aug 30, 2016 4:07 pm
Leth can make it down the hall and attack same turn.

The numinous hammer of Fjorgyn Felor calls into existence smashes the nearest skeleton into smithereens. Its portrait bib floats gently to the ground as bone fragments shower down around it.

Edit: The sacred flame, alas, flickers around the other skeleton's ribs but fails to catch.

Leth, Shamush, you're up.

Rolls

Skeleton saving throw - (1d20+2)

(12) + 2 = 14

Aug 30, 2016 6:56 pm
Leth rushes after Felor and Mordred, bow at the ready. He is a bit taken aback as he rounds the corner and sees the mass of skeletons.

How many of these things are there...? He mutters under his breath, before drawing an arrow back to his eye, aiming at the nearest skeleton, and releasing the string.

Rolls

A row a tack - (1d20+7, 1d8+4)

1d20+7 : (7) + 7 = 14

1d8+4 : (3) + 4 = 7

Aug 30, 2016 7:24 pm
Shamush snorts angrily and the weird look in his eyes gets all the more intense. He shakes his head, trailing frothy spittle and pushes into the fray.

Entering Frenzy, which gives me a bonus attack.

Rolls

Attack Roll #1 - (1d20+4)

(17) + 4 = 21

Damage Roll #1 - (1d8+4)

(3) + 4 = 7

Attack Roll #2 - (1d20+4)

(19) + 4 = 23

Damage Roll #2 - (1d8+4)

(5) + 4 = 9

Aug 30, 2016 7:47 pm
Leth splits a skeleton's breastbone with a shot at point blank range while Shamush smashes another two to bits in a raging frenzy. Zora dashes into the room. "Did you see that? Something went out through there!" she says, pointing at the south exit with her spear before swinging it like a threshing bat at a skeleton that has shuffled up next to her.

Edit: Zora knocks the skeleton's jaw off and sends it sprawling to the floor. The eight remaining skeletons mill around listlessly. One of them takes a halfhearted swing at Shamush.

Edit 2: The skeleton's unfocused attack fails to hit Shamush. Vad is up.

Rolls

Zora spear attack vs skeleton - (1d20+3)

(20) + 3 = 23

Spear damage to skeleton - (1d6+1)

(3) + 1 = 4

Skeleton attack vs Shamush - (1d20+4)

(9) + 4 = 13

Aug 30, 2016 9:44 pm
Arm pointed straight ahead Vad recites a few words as a frosty ray emerges from his hand and flings itself at one of the skeletons.

Rolls

Ray of Frost - (1d20+6, 1d8)

1d20+6 : (5) + 6 = 11

1d8 : (3) = 3

Aug 30, 2016 9:49 pm
The brunt of the frost passes through the gaps in the skeleton's ribs, leaving it unharmed.

A new round starts. Eight skeletons remain, but they seem unmotivated and disengaged, taking tentative, aimless steps around the room. Any player may take an action at this point.
Aug 31, 2016 1:47 am
Mordred rushes off after the shape to the south, tearing a portrait bib from one of the skeletons as he passes.

Rolls

Sleight of Hand - (1d20+5)

(17) + 5 = 22

Aug 31, 2016 7:35 am
Zangua follows Mordred's path southward, putting on a burst of speed to gain ground on their quarry.
OOC:
Using full movement of 40 feet. If our target is still out of range, will use Dash action to move another 40. Otherwise I hope to try and catch it.
Aug 31, 2016 11:26 am
Seeing that the undead creatures have become placid, Felor decides it's best to leave these unfortunate souls in peace and follows the others through the southern door.

Move max distance (30ft) along corridor - if Zangua doesn't successfully tackle the xylophonemancer, I will cast Hold Person (range 60ft, target must succeed on a Wisdom saving throw or be paralyzed for 1 min, target can make another Wisdom saving throw at the end of its turns, on a success spell ends)
Aug 31, 2016 4:10 pm
Mordred rips a bib off one of the standing skeletons as he passes, stealing a quick glance at it: the face is that of a thin, dignified-looking man in his late middle years, with receding hair.

The south exit leads to a short, wide hallway, about 10' wide and 20' long. There are niches in the wall to your right holding jars and urns, and there's a scene painted on the left wall -- you don't stop to examine it closely, but there's a large tree, lots of little portraits, and some ships.

The hall exits into the center of a chamber about 60' wide and 25' long. There are four arched passageways set at intervals along the south wall, and another hallway to your left, leading east. Inscribed copper plaques are affixed to the wall between each of the arched passageways. The west wall bears a large, faded painting of the strange horned figure, sitting cross-legged, with men, women, and children standing in attentive postures on either side of him. A large upside-down bowl has been painted above his head.

In the middle of this chamber, on the floor, is a small xylophone made of dark wood, and a single mallet with a round head.
Aug 31, 2016 4:25 pm
Zangua slows his pursuit. The presence of other passageways and the large chamber itself requires some inspection, as he does not want to simply run into a possible ambush. He scans the room to pick out areas of concern.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Aug 31, 2016 4:36 pm
"Well, I think we've found the source of the necromanic music," says Felor, nodding at the xylophone. Cautiously, he approaches the instrument and examines it.

edit: It seems to be SOME FORM of XYLOPHONE
Last edited August 31, 2016 4:37 pm

Rolls

Investigation skill check - (1d20+1)

(1) + 1 = 2

Aug 31, 2016 4:38 pm
Uh, I guess read the copper plaques after I've finished being mystified by the xylophone.
Aug 31, 2016 4:49 pm
With a careful eye, Zangua notices faint paths tramped into the dust on the floor: they connect each other four archways and lead out the hallway you came through (where your own foot traffic obscures any further tracking), but the dust on the east side of the chamber, where the other hallway leads out, seems comparatively undisturbed.

Felor picks up the xylophone. The old wood is a bit smoother and slipperier than he was expecting, and he drops it, knocking one of the bars loose. Chagrined, he sets it back down and ambles over to the plaques. The writing on them appears to be in the Old Mezian language.

Zora stares at the painting on the west wall, squints at a stylized curl of lettered ribbon floating by the horned figure's elbow. "Zapan, the father of wisdom," she quietly reads aloud.
Aug 31, 2016 5:30 pm
Have we seen this horned figure before?
Last edited August 31, 2016 5:30 pm
Aug 31, 2016 5:36 pm
Yes, there were paintings in previous hallways. See page 9
Sep 1, 2016 3:40 pm
Felor carefully examines the dusty footprints leading to the archways and tries to determine if any show which way their attacker went.

Rolls

Survival skill check - (1d20+5)

(5) + 5 = 10

Sep 1, 2016 3:58 pm
"What do you think?" asks Zangua. "Figure someone commanding skeletons with a musical instrument would be skilled enough to not leave tracks?" He eyes the eastern passage.
Sep 1, 2016 4:00 pm
The obvious inference is that the xylophone-player went into one of the four archways.
Sep 1, 2016 5:18 pm
Mordred checks each of the archways, to see if anything indicates the musician's direction.

Rolls

Perception - (1d20)

(12) = 12

Sep 1, 2016 6:00 pm
Each of the archways leads to a small room, about 8' x 15". None of them are quite identical, but each contains a stone sarcophagus, some number of niches and alcoves in the walls, and a small amount of unremarkable jars, urns, and other grave goods in the niches or on the floor. From his visual inspection from the archways, Mordred sees no sign of the musician.
Sep 1, 2016 6:03 pm
"What now? Pursue the music man, or continue on to where we're supposed to go?" asks Zangua.
Sep 1, 2016 6:07 pm
Could he be hiding in one of the alcoves? Are the sarcophagus lids of a size that a single person could move them? Are any of the urns big enough to hide a person/goblin?

Given that he hasn't seen an obvious exit, Mordred waves his hands and signals silence to the party. Whatever they saw might still be in the room. Mordred moves quietly into the east-most niche and looks for signs of... something.

Rolls

Stealth - (1d20+5)

(2) + 5 = 7

Perception - (1d20)

(16) = 16

Sep 1, 2016 6:17 pm
The thing you saw slip out of the skeleton room was small enough that it might have various concealment options in these tombs.

The easternmost tomb holds a sarcophagus of pink granite. Behind the sarcophagus sits a three-legged stool, and on the stool, four small crud-filled ceramic pots that may have held incense or perfume once upon a time. There are five niches in the walls of this tomb and all of them are empty.
Sep 2, 2016 7:06 am
Leth nods at Mordred and slowly creeps into the second room, next to the one Mordred is inspecting, his eyes roaming around the chamber for signs of recent activity.

Rolls

Stealth - (1d20+3)

(17) + 3 = 20

Perception - (1d20+5)

(14) + 5 = 19

Sep 2, 2016 11:11 am
For what it's worth, I think we need to find whoever was controlling the skellies so they don't try and regroup and attack again later.
Sep 2, 2016 11:59 am
OOC:
Second that. Seems obvious they're hiding in one of these rooms.
edit: they may be coerced into guiding us through the rest of the tunnels?
Last edited September 2, 2016 12:11 pm
Sep 2, 2016 12:13 pm
The threat of the skeletons now past, Felor swaps his hammer back for the spear, and carefully enters the third archway.

Rolls

Investigation skill check - (1d20+1)

(19) + 1 = 20

Sep 2, 2016 4:37 pm
Leth and Felor inspect the next two crypts.

Leth sees another pink granite sarcophagus and two large alcoves in the opposite wall. The one on the left is empty, but the one on the right contains a filigreed metal box shaped like a cathedral window, about three feet tall, fitted almost exactly to the shape of the alcove. There are incense burners and perfume boxes resting on the sarcophagus lid.

The crypt Felor inspects contains a whitish-gray limestone sarcophagus and several irregularly-placed niches, all of which are empty, save for one on the opposite wall where a clay oil lamp rests. The floor here is cluttered with parcels bound in disintegrating cloth, three ornate but worn folding stools that lean against the left wall, a 4' statue of a man with his right arm upraised and broken off at the wrist, and an overturned wooden bucket.
Sep 2, 2016 6:10 pm
Reasoning that he can chase down anything that flees, Zangua waits in the main chamber while the others inspect the crypts. He readies himself for a sprint, like a hunting dog eager to be unleashed.
Sep 2, 2016 8:22 pm
So far nothing is springing out of the crypts. The westernmost one remains uninspected.
Sep 2, 2016 11:45 pm
Mordred tries the final crypt.

Rolls

Perception - (1d20)

(6) = 6

Sep 3, 2016 12:00 am
The last crypt holds a white marble sarcophagus. A large crack runs across the middle of the lid. There are no niches in this crypt, but faint charcoal outlines of the places where someone might have intended to carve them out. In the far left corner of the crypt stands a painted plaster statue of a cat, a crude wooden doll with looped strings of beads for hair, and a black-and-gold square box about ten inches on each side.
Sep 3, 2016 12:09 am
"If I were hiding," says Zangua, "I'd be in a place that wasn't so obvious. Like maybe even in plain sight. You sure that statue is made of stone?"
Sep 4, 2016 12:07 am
Although Leth is curious about the box, he is hesitant to open it or even touch it. He's not particularly fond of disturbing the dead or the dead's belongings... unless of course the dead disturb him first. Before physically engaging with the box he looks at it carefully to see if it looks like it has been opened or otherwise messed with recently.

Rolls

Investigate - (1d20+4)

(5) + 4 = 9

Sep 5, 2016 9:17 am
Felor gingerly pokes the statue with his spear.
Sep 6, 2016 12:21 pm
Mordred moves into the fourth chamber.

How wide is the crack in the sarcophagus lid? Does it look like it might be recent?

Rolls

Perception - (1d20)

(6) = 6

Sep 6, 2016 4:19 pm
The box doesn't look like it's seen any action recently.

Felor pokes the statue. It reacts as statues do, it wobbles.

Mordred feels the sharpness of the crack with his finger. Based on the roughness of the edge, he...still doesn't know how recent the crack is. But it isn't so worn as to suggest it's been broken for ages.
Sep 6, 2016 4:24 pm
Mordred attempts to open the cracked lid.

#bendbarsliftgates4lyfe

Rolls

Strength? - (1d20-1)

(8) - 1 = 7

Sep 6, 2016 4:37 pm
Mordred is able to lift and slide off the two pieces of the lid, but struggles a bit with it in a way he'd rather hoped not to.

There is a small -- child-sized, you'd assume -- wooden coffin inside the sarcophagus. A pair of stylized horns are painted on the top of the coffin lid.
Sep 6, 2016 7:38 pm
Zangua maintains a watch of the perimeter while the others search. He pays careful mind to the passageway holding the skeletons, lest the undead begin a new charge.

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Sep 6, 2016 8:08 pm
Felor carefully flips the overturned bucket with his spear-tip, and then [assuming nothing lurks beneath] moves over to inspect the sarcophagus for signs of recent access.
Sep 6, 2016 8:09 pm
Felor flips the bucket and...nothing. It's empty underneath.

Which sarcophagus?
Sep 6, 2016 9:43 pm
Quote:
The crypt Felor inspects contains a whitish-gray limestone sarcophagus
Sep 6, 2016 9:56 pm
Felor sees no evidence that the sarcophagus has been disturbed recently, although he can't rule out that the lid hasn't been carefully removed and replaced.
Sep 7, 2016 11:00 am
This may be a close second to "Let's split the party" in terms of bad ideas in D&D, but

Mordred opens the child-sized coffin.
Sep 7, 2016 4:02 pm
Mordred removes the lid from the small coffin.

"I have a bad feeling about this," Zora mutters.

There is -- not unexpectedly -- what looks to be the body of a child inside, wrapped in linens. Strange, faint odors of herbs and perfumes emanate from the body. A square of fabric is pinned to the front of the wrappings, and the portrait of what appears to be a dark-haired, dour-faced young boy is painted on it.
Sep 7, 2016 4:27 pm
"Doesn't look like anybody's around. Might be long gone by now," says Zangua, referring to the one musically controlling the skeletons. "Do we continue on south?"
Sep 7, 2016 4:29 pm
There is no direct route south from this area; the obvious exit is to the west unless you want to go back to the skeleton room and try some other direction.
Sep 8, 2016 11:23 am
"Hrm. I suspect whoever - whatever - it was, they may still be here, somewhere." Felor replies from the alcove as he warily scans the surroundings. "As reluctant as I am to disturb these resting souls, I am more reluctant to be engulfed by another crowd of skeletal folk."
Sep 8, 2016 12:18 pm
Does the square of fabric on the body resemble the bibs from the skeletons at all?

"I agree with Felor." Mordred says. He looks closely at the corpse inside the coffin and the rest of this alcove.
Last edited September 8, 2016 12:18 pm

Rolls

Perception - (1d20)

(6) = 6

Sep 8, 2016 3:59 pm
It looks like a bit more effort may have gone into this portrait, but they're basically of the same type.
Sep 8, 2016 4:52 pm
"Any of this seem familiar to anyone? Zora?"

Maybe some Arcana/Religion checks all around?

Rolls

Religion - (1d20+1)

(11) + 1 = 12

Arcana - (1d20+1)

(17) + 1 = 18

Sep 8, 2016 6:22 pm
Some of the burial trappings here look vaguely familiar to Mordred. He bounces this off of Zora.

"Looks like Mezian burial...sort of," she suggests. "Not quite the same, They'd do a full-body portrait on these big elaborate shrouds...but even just putting a body in a coffin, let alone a sarcophagus...that's from Mez. You know how native Bloaders do for their dead. Bogs in the south, birds up north."

She refers, of course, to the southern practice of bog and dirt burials, and the custom in the northern and hilly parts of Bload to leave the dead exposed in sacred high places for carrion birds to claim.

"I wish I knew what this Zapan was all about. Some local god, I guess. There's a lot of gods in Mez." She shrugs. "Whoever he is, I don't really care for the idea of disturbing bodies consecrated to him. Especially when there's already quite a few up and walking around." She glances back in the direction of the skeleton chamber. "The sooner we get out of here, the better."
Sep 8, 2016 6:28 pm
"I'll start clearing a path. Hopefully those skeletons won't put up a fight," says Zangua. He turns for the chamber containing the animated undead, intent on bashing some skulls.

Rolls

Catchpole vs Skeleton, Slashing Damage - (1d20+7, 1d10+5)

1d20+7 : (6) + 7 = 13

1d10+5 : (1) + 5 = 6

Catchpole vs Skeleton, Bludgeoning Damage - (1d20+7, 1d4+5)

1d20+7 : (11) + 7 = 18

1d4+5 : (3) + 5 = 8

Sep 8, 2016 6:53 pm
It seems that without the music to inspire them, the skeletons aren't much for combat. Some of them react defensively to Zangua's onslaught, but too slow, too late to do anything about it.

The last one standing awkwardly jogs, bones clattering, toward the western exit.

Zangua, you can choose to let it go, or follow it, or destroy it before it reaches the exit.
Sep 8, 2016 6:56 pm
Zangua mutters aloud, "Maybe it's going for reinforcements," and decides to finish it off before it reaches the western exit.
Sep 8, 2016 7:02 pm
Zangua hooks the skeleton's lower spine with the catchpole and draws it back with a twist, putting an end to it in a rather artful way. As far as he can tell, there are no more animated skeletons up and about.
Sep 8, 2016 7:37 pm
Mordred sighs. "It's killing me to just pass blithely by all the strange and mysterious things we have seen in these tunnels, but we've got to move on. Someone either take that xylophone or smash it, so at least whatever was pulling the skeletons' strings will have to find a new instrument." He suggests the party continue through the west exit.
Sep 8, 2016 7:52 pm
So here's a rough map of your current area. The left question mark is where the last skeleton was headed before Zangua destroyed it.

http://i.imgur.com/tHA5dKB.jpg
Sep 10, 2016 2:00 am
Oops, I meant the east exit of the room with the alcoves, but if anyone else wants to backtrack to check other paths, I'm ok with that, too.
Sep 12, 2016 4:01 pm
Zangua checks to make sure nothing else is in the chamber, then rejoins the party at the alcoves.
Sep 12, 2016 4:18 pm
East of the alcoves, a hallway extends about 40' before turning north, to a flight of stone steps leading up.
Sep 12, 2016 5:37 pm
"Up is promising..."

Mordred takes the point, sneaking quietly up the steps.

Rolls

Stealth - (1d20+5)

(9) + 5 = 14

Sep 12, 2016 5:49 pm
Zangua nods. "Perhaps we've reached the end?" he asks, rhetorically. He waits for the others to advance, keeping an eye on the chamber lest something attempt to approach from behind.

Rolls

Perception - (1d20+5)

(2) + 5 = 7

Sep 12, 2016 6:06 pm
As you ascend the stairs, a large rat runs downstairs past you.

The stairs end at a long hallway going west about 55'.
Sep 12, 2016 6:17 pm
Can we see what is at the end of the hall?
Sep 12, 2016 6:20 pm
The end of the hall is a wall with another painting of the horned figure Zapan. To its right, leading north, is a door.
Sep 13, 2016 10:23 am
Waiting with Zangua as Mordred reconnoitres the stairs, Felor watches the rat run past, mildly curious if the local rat population is the same species as those in Jerma.
Last edited September 13, 2016 10:24 am

Rolls

Nature check - (1d20+3)

(6) + 3 = 9

Sep 13, 2016 4:27 pm
It's a bit larger and darker than the Jermal rats Felor is used to seeing.
Sep 13, 2016 4:43 pm
Examining the picture carefully for any further information about Zapan, Mordred eases open the door, and peeks inside the next room.

Rolls

Perception - (1d20)

(6) = 6

Stealth - (1d20+5)

(9) + 5 = 14

Sep 13, 2016 4:51 pm
The painting lacks text or details; you can't glean anything from it that you didn't already see in the earlier paintings.

The door opens to an octagonal room about 35' wide. Opposite the door, on the north side of the room, are stairs leading up to another door, with wide, white marble banisters. Two tall pinkish-gray marble urns stand on either side of the stairs, and in front of each urn, a stone bowl made of the same marble. The door at the top of the stairs is made of a rich, dark reddish-brown wood, with four horns (the same sort as on the Zapan figure) carved into it in: two pointing up and two pointing down.
Sep 13, 2016 5:01 pm
Mordred waves the rest of the party up the stairs and examines the bowls and urns.
Sep 13, 2016 5:02 pm
They appear to be empty, although you can't really see into the very bottom of the urns. They're nearly six feet tall.
Sep 13, 2016 5:05 pm
Zangua attempts to club the large rat with his catchpole as it runs past. Worst-case scenario, it's tonight's dinner.
OOC:
Does the catchpole's poison automatically release upon slashing, or can it be controlled? If it isn't triggered automatically, I'd like to attack the rat with the blade, too.

Rolls

Hunting for dinner, damage - (1d20+7, 1d4+5)

1d20+7 : (11) + 7 = 18

1d4+5 : (3) + 5 = 8

Sep 13, 2016 5:09 pm
The metal itself seems to be poisoned, so it isn't controllable.

Zangua thumps the rat with the end of his catchpole as it runs by. The rat lets out a loud squeal and flips tail-over-head down the next step, but quickly regains its footing and keeps running.
Sep 13, 2016 5:12 pm
Zangua reaches for his waist, but freezes. "Ah, crap," he laments. "Did anyone pick up my crossbow? I dropped it for someone to use back in the skeleton hall, but I don't think any of you did."

Barring any reply to the positive, Zangua turns and heads back to retrieve his weapon.
Sep 13, 2016 5:20 pm
Zangua heads back to the skeleton room. The rat appears to be heading the same way.

When Zangua reaches the spot where he left his crossbow, the rat runs off toward the east exit.
Sep 13, 2016 5:23 pm
If he has time and the opportunity, Zangua will fire off a bolt at the rat. Should it disappear into the darkness, he eschews the attack and rejoins the party.

Rolls

Hand Crossbow for dinner, damage (if able) - (1d20+4, 1d6+2)

1d20+4 : (4) + 4 = 8

1d6+2 : (3) + 2 = 5

Sep 13, 2016 5:30 pm
The rat is moving fast enough that by the time you get the crossbow up and aimed, he'd be far enough into the darkness of whatever is east of the skeleton room that you wouldn't have a clear shot, so I'll assume you save the bolt and go back to the party.
Sep 13, 2016 5:39 pm
Zangua lowers his crossbow, stomach protesting the missed opportunity. He returns up the stairs to the party.
Sep 13, 2016 5:51 pm
Wait, where did the rat come from? The door at the end of the hallway was closed, right? Are there rat-sized holes in the hallway or the octagonal room? Or, fuck, the thing we were chasing is a shapeshifter, maybe?
Sep 13, 2016 6:22 pm
I was afraid you were going to say that...

Rolls

Perception - (1d20)

(12) = 12

Sep 13, 2016 6:25 pm
The door at the end of the hallway was closed, and Mordred doesn't see any rat-sized holes. Of course, it could have scurried up here to hide when it heard the party making a ruckus downstairs...
Sep 13, 2016 7:20 pm
OOC:
Sorry all, been unexpectedly busy of late.
Leth moves to the stairs and puts his ear to the door, listening for any signs of activity on the other side.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Sep 13, 2016 7:44 pm
On the other side, Leth hears only silence.
Sep 13, 2016 8:08 pm
If the others are done examining the room they are currently in, Leth will open the door into the next room.
Sep 13, 2016 8:12 pm
The door does not open.

Given the general feel when you try to push it, and the lack of any keyholes or operable mechanisms, you're guessing that it's barred on the other side.
Sep 14, 2016 4:40 am
Leth frowns and examines the door a little closer. Is there room to slip something between the doors and jimmy the bar off?
Sep 14, 2016 9:07 am
Quote:
fuck, the thing we were chasing is a shapeshifter, maybe?
OOC:
I did wonder...
Sep 14, 2016 11:13 am
Mordred thinks back to the rat that ran past them and tries to compare it to the rats he knew so well in the sewers of Sthombo. "Zangua... This may seem like a stupid question, but was there anything suspicious about that rat you chased after? Maybe you should show us where it went..."

Rolls

Insight (into the rat's rattiness?) - (1d20+2)

(2) + 2 = 4

Sep 14, 2016 3:50 pm
"Suspicious? Not really," answers Zangua. "Looked kinda beefy, and it took a blow like it was nothing. Would have made a nice meal.

"It headed off to the east, from back where we fought the skeletons."
Sep 14, 2016 4:09 pm
thedandyman says:
Leth frowns and examines the door a little closer. Is there room to slip something between the doors and jimmy the bar off?
This is definitely within the realm of the possible, but there's not much of a gap, so you'd either need something very thin or you'd need to make the gap wider.
Sep 14, 2016 6:01 pm
"Before we do damage to this place, Leth, and risk the wrath of Zapan, I'd like to try another route. Maybe follow the rat?"

Star Wars Episode VIII: The Wrath of Zapan
Sep 14, 2016 6:12 pm
Hey all, sorry for the inactivity. Was in Montana last week in spots with no/unreliable connectivity. I'm back.
Sep 15, 2016 3:58 pm
Decision time, party: find a way to get through this door, or follow the rat/explore elsewhere?
Sep 15, 2016 9:47 pm
Leth shrugs at Mordred's suggestion. "If that's what you wanna do, I'm okay with it."
Last edited September 15, 2016 9:48 pm
Sep 15, 2016 11:20 pm
"Follow the rat? Not advice I'd ever thought I'd agree with, but, it seems a decent suggestion at this point."
Sep 16, 2016 11:13 am
OK, let's head quickly back down to the skeleton room and go east. Mordred looks for any rat droppings or other clues.

Rolls

Perception - (1d20)

(5) = 5

Sep 16, 2016 4:11 pm
Zangua jogs along, mildly hopeful that rat is back on the menu.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Sep 16, 2016 4:21 pm
East of the skeleton room, you follow a hall about 30' long. At the end of the hall is a wooden door. On the top half of the door is a faded painting of Zapan, seated and facing to the right, toward four robed men holding up what look to be gifts or offerings. The lower half of the door is painted with strange, interlocking geometric patterns, with the enclosed spaces within the patterns filled with dense text in a florid Old Mezian script.

There's no sign of the rat.
Sep 16, 2016 4:25 pm
Anything in the script or patterns meaningful to me? Or Zora?
Last edited September 16, 2016 4:25 pm

Rolls

Insight - (1d20+2)

(7) + 2 = 9

Sep 16, 2016 4:36 pm
"I can't read this, but it's wards and curses," Zora says. She rolls her eyes up toward the ceiling. "I know you weren't keen on breaking that upstairs door down, but there weren't any wards or curses on it. You sure you don't want to...just...get out of here?"
Sep 16, 2016 5:05 pm
"If you're sure that door is the way to Hazard, I'll bash it down myself if I have to. I just don't want to attract any unnecessary attention by going somewhere we are clearly not wanted. It doesn't look like this way is any more welcoming though."

I'm assuming Mordred has some sort of jimmying rig in his set of Thieves' Tools, no?
Sep 16, 2016 5:14 pm
"We have to go up to get out. That looked like the best way out to me."

There would be a file that can slip through the door crack, hard to say if it'll give you the leverage to lift the bar off until you try it, though.
Sep 16, 2016 5:35 pm
"OK, back to the other door everyone!"

This is seeming more and more like a Monty Python film.

Mordred uses his Thieves' Tools to attempt to jimmy the door.

So to use Thieves' Tools it's d20 + DEX modifier + Proficiency, right?

Rolls

Thieves' Tools - (1d20+7)

(15) + 7 = 22

Sep 16, 2016 5:36 pm
Does anybody want to stick with the warded/cursed door, or is going back upstairs the general consensus?
Sep 16, 2016 11:10 pm
Leth is just following Mordred and Zora's lead at this point, and not particularly interested in hanging around a cursed room.
Sep 19, 2016 11:45 am
As the others head back to the first door, Felor casts an eye over the wards to see if he can decipher any.

Not sure that check, if any, is relevant.

Rolls

Arcana check - (1d20+1)

(1) + 1 = 2

History check - (1d20+3)

(10) + 3 = 13

Reglion check - (1d20+3)

(12) + 3 = 15

Sep 19, 2016 3:54 pm
Felor can't read this language, but it fits a general pattern of woe-to-whoever-disturbs-the-eternal-rest-of-they-who-etc etc etc anti-graverobber boilerplate.

Upstairs, Mordred is able to get his file through the crack between the door and the frame and can feel some give on the bar on the other side, but he doesn't quite have the leverage to lift it all the way off.
Sep 19, 2016 4:29 pm
Any way to embed the handle of the file in something longer to get better leverage? A torch or maybe someone else has a quarterstaff or similar? Other ideas?
Sep 20, 2016 12:18 pm
I have a spear but I don't know how that could be usefully attached to a file. I don't think the spear tip would fit in the gap? I have a fishing rod and line if that would be useful?
Sep 21, 2016 4:03 pm
It'd be a tight fit, but you could probably jam the catchpole blade in there.
Sep 21, 2016 4:14 pm
Zangua catches up to the group after ensuring that nothing was trailing them, and stands at the back waiting for anything to happen.
Sep 21, 2016 5:58 pm
"Can I borrow your catchpole, Zangua?"

Assuming he allows Mordred to handle it...

Mordred carefully uses the venomous device to try and budge the bar on the far side of the door.

I'm going to call using the catchpole as a slim jim just a flat DEX skill check, without my proficiency bonus. If that's wrong, Octo, feel free to adjust the roll however you see fit.
Last edited September 21, 2016 5:59 pm

Rolls

X-Treme Thieves' Tools - (1d20+3)

(16) + 3 = 19

Sep 21, 2016 6:16 pm
With some effort, Mordred manages to wedge the catchpole blade into the crack, shaving some wood off the door in the process, and lift off the bar on the other side.

Strangely, nobody hears the bar clatter to the ground on the other side of the door.
Sep 22, 2016 4:15 am
Suspicious of the lack of sound, Leth cautiously sets an arrow on his bowstring and raises an eyebrow at Mordred.
Sep 22, 2016 4:43 pm
The door can be pushed open now, if anyone dares.
Sep 22, 2016 4:47 pm
Zangua takes back possession of the catchpole, and uses it to push the door open.
Sep 22, 2016 5:33 pm
There's some resistance, but the door gives way, opening to a cluttered, dusty basement. The locking bar rests on bolts of fabric that had fallen to the floor. Stacks of broken furniture and piles of old clothes and linens loom to the right, boxes and bins and more piles of cloth to the left. There is a narrow trail through the mounds of junk leading to wooden ascending stairs at the opposite end of the basement.
Sep 22, 2016 6:35 pm
Mordred stealthily goes up the stairs to see where they lead.

Rolls

Stealth - (1d20+5)

(20) + 5 = 25

Sep 22, 2016 7:04 pm
The stairs lead to another closed door. A normal wooden door, with a bronze handle.
Sep 22, 2016 7:27 pm
Zangua spends some time looking around the basement, in case there is something out of the ordinary.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Sep 22, 2016 7:35 pm
Seeing that they are in no immediate danger, Leth puts away the arrow he had drawn and relaxes a bit.

"Say..." He muses out loud. "We don't know where this is going to lead out at, do we? Could very well be some temple or maybe even a personal family crypt... we're bound to run into somebody once we start nearing the top. What are we gonna tell them?"
Sep 22, 2016 7:35 pm
Mordred opens the door slowly, continuing the stealthy behavior he engaged in going up the stairs and thus prolonging the effect of that nat 20, he hopes.
Sep 22, 2016 7:39 pm
Zangua just sees lots of household junk -- furniture, containers, tools, clothing, fabrics. There's a sour, musty smell to it all.

As soon as Mordred begins to open the door at the top of the stairs, somebody screams: a loud, brief shriek. Then, footsteps rapidly pounding as somebody starts running, yelling "AUNTIE! AUNTIE! Graverobbers! I TOLD you!"
Sep 22, 2016 7:41 pm
OOC:
Didn't speak soon enough... lol
"...Just like that." Leth finishes his thought as the voice runs off.
"We better come up with our explanation fast."
Sep 22, 2016 7:50 pm
Zangua starts heading up the stairs. "We came in through the tunnels, which they're welcome to investigate."
Sep 22, 2016 7:50 pm
You hear more footsteps and more yelling, but you can't quite make out what's being said. You hear a crash, as though somebody just knocked over a small table with something breakable on it.
Sep 23, 2016 11:11 am
"I think it best if the demon-man hangs back while you lot do the talking." Mordred sheepishly goes back down to the basement and replaces the bar on the door they entered from.
Sep 23, 2016 3:15 pm
Felor nods at Mordred's suggestion, and lays his helmet, spear, and shield on the ground before approaching the door at the top of the stairs.
Gently starting to push it open, he calls out "Friends! We mean no harm! We are just lost travellers seeking to leave these tombs!"

Slowly push the door open, then stand there hands slightly raised in an "I'm an unarmed friendly guy" gesture.
Sep 23, 2016 4:09 pm
Zangua hangs back; he's not about to give up his equipment, much less leave themselves unprepared for a possible attack. "Find out if we're in Hazard, too."
Sep 23, 2016 4:55 pm
Vad will keeps his eyes forward, ready to jump to Felor's aid should something go wrong.
Sep 23, 2016 5:09 pm
So if we need to use pseudonyms while in Hazard, I call Rosco P. Coltrane.
Sep 23, 2016 5:48 pm
Felor sees the spearpoint rounding the corner to his left just in time to lunge out of its way as its wielder skids to a stop in front of him.

Holding the ancient bronze weapon is an old woman, her gray hair pinned up in a messy approximation of a high court style and wearing a gauzy gray dress. A woman of about forty, similarly coiffed and dressed, follows behind her, a look of abject terror on her face, tightly gripping a tarnished silver candelabra in both hands.

"Back!" the old woman snarls. "The guards are already on their way! If you lay a hand on us you'll be skinned and quartered and fed to dogs! Now lay down what you stole and get OUT of this house and I'll CONSIDER telling them to be lenient on you!"

"PLEASE DON'T KILL US!" the younger woman screams.
Sep 23, 2016 5:54 pm
Zangua mutters to Mordred and Zora, "They should get the guards, and tell 'em there's tunnels in their tombs."
Sep 26, 2016 4:47 am
Leth raises his hands slowly and speaks as calmly as possible.

"I swear to you, we haven't stolen anything. We accidentally found our way into the tomb from the tunnels - the badgerways, if you've heard of that - in what we thought was just a shortcut to Hazard. We mean you no harm; we simply want to get back up to the outside world and the light of day."
OOC:
edit: of all the times to roll crap...
Last edited September 26, 2016 4:48 am

Rolls

Persuasion - (1d20+1)

(7) + 1 = 8

Sep 26, 2016 4:05 pm
"You can tell a thief by the lies he tells!" the old woman snaps, jabbing the air in front of Leth with her spear. "You heard me. Lay it all down. Then out with you. The guards will be here any moment! You don't want them to see you menacing two vulnerable ladies! They will cut you down where you stand!"
Sep 26, 2016 4:28 pm
Zangua steps forward and loosens the strings of his coin purse. He lets it drop to the ground and resonate with the thud of 90 copper. "We ain't stole nothing but the way here. If you're looking for a toll, this should cover all of us."

He starts walking past, slowing enough to ask, "By the way, which of you likes to play the xylophone?"
Sep 26, 2016 5:07 pm
The old woman presses her spearpoint into Zangua's side as he steps past, but Zangua has little concern of her piercing his armor. After he asks his question, the younger woman gasps. "The family dance!" The old woman makes a shushing sound.

"That's it, out you go. And the rest of you. Drop what you stole and follow this one out."
Sep 26, 2016 5:53 pm
Mordred, hooded and staying in the shadows as best as possible, attempts to trick the women into explaining more. "Yes, we know all about the family dance. That's why we were in the tunnels at all. We want to help."

Rolls

Deception - (1d20+6)

(13) + 6 = 19

Sep 26, 2016 6:01 pm
The young woman covers her mouth and exclaims softly: "They know...!"

The old woman squints. "He says you wandered in here by accident," she says, pointing the spear at Leth. "And you say you're here to help. And I say you're graverobbers!"

"Auntie, if they saw...if they tell the guards..."

The old woman's eyes dart back and forth. She lowers the spear slightly. "All of you just get out, begone! Might be if you hurry the guard won't catch you. Small price to pay if it gets you out of my sight faster. Go on, go!" She waves her arm to the left, presumably in the direction of the nearest exit.
Sep 26, 2016 6:43 pm
"The guards don't have to know anything. It is true that we ended up in your basement by accident, and yet it is also true that we would like to help. We are here in Hazard to clear a man's name, and we need to learn about the city quickly and quietly, if we can. Mayhaps we can help you with the... unnatural things we saw in the tombs, if you can help us learn what we need to know about Hazard, and maybe help us move around the city without attracting attention." Mordred takes out the bib he took from one of the skeletons without unfolding it and looks first at it, and then at the young woman. "My name is Rosco. What's yours?"
Sep 26, 2016 6:57 pm
The younger woman's eyes grow wide as she sees the folded cloth.

"What is that?" the old woman snaps. "What do you have there?"
Sep 26, 2016 7:05 pm
As the women are distracted, Zangua continues out to scout the rooms beyond. He looks for the exit, and also to see if the guards really are on their way.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Sep 26, 2016 7:17 pm
Around the corner, Zangua sees an open doorway and a staircase on the outer wall, leading up to the second floor of the house. The walls are dirty and the house has a musty, sour smell, as though it hasn't been cleaned properly in a very long time. The pale light coming in through the small high windows and the nearby birdsong suggests it's very early in the morning. Zangua doesn't hear any guards or anything.
Sep 26, 2016 7:29 pm
"What? This? Just a bit of fabric we found in the tombs." Mordred holds up the cloth, still keeping it folded.

Should I reveal what it is? I'm thinking I can Sleight-of-Hand replace it with another rag if we want to keep the bib a secret. Their reaction leads me to believe it is dangerous, so maybe we should come clean so we can destroy it ASAP if needs be.
Sep 26, 2016 7:37 pm
Mordred's statement, even without the reveal, seems to be sufficient to confirm whatever suspicions the two women had about the piece of fabric. "OH, NO! WHO DID YOU TAKE IT FROM!? WHO!?" the younger woman screams, as the old woman starts trying to beat Mordred about the head with the spear.

"Fiends! Despoilers!" she yells. "I knew it! I knew it!"

Rolls

Old woman spear-swatting attack vs Mordred - (1d20-2)

(1) - 2 = -1

Sep 26, 2016 7:50 pm
Hmm. That didn't work out so great, guys. I think it's naptime for our friends.

Mordred casts Sleep on the two women.

Rolls

Sleep (number of hit points that can be put to sleep) - (5d8)

(84536) = 26

Sep 26, 2016 8:03 pm
In perfect synchronicity, the two womens' eyes roll back in their heads and they let out sighing exhalations as magical sleep overtakes them and they slump to the floor.

"We should get out of here," Zora suggests.
Sep 26, 2016 8:13 pm
OOC:
Hmm yep I would have just taken the opportunity to leave when they gave it to us lol
"I wholeheartedly agree... that probably could not have gone much worse." Leth says in response to Zora's suggestion. "Could still get worse, if we run into guards." He then begins to move in the direction the older lady had earlier indicated as a possible exit.
Sep 26, 2016 8:22 pm
The doorway ahead leads to a large room with a hearth, a small table, and two ornate carved chairs with disintegrating cushions. There are quite a lot of dirty plates, empty jugs and bowls, and even discarded bones and uneaten food piled up in the corners of this room, and the hearth is overflowing with ash. There are open doorways straight ahead and to the left.
Sep 26, 2016 10:17 pm
Zangua begins to exit the home, pausing only briefly to check what traffic may be outside at this early hour.
Sep 26, 2016 10:41 pm
Left from the hearth hall is a foyer from which a southward-facing set of large double doors would appear to be the obvious way out. There's quite a bit of mud and old leaves on the floor of this foyer, Garden and household tools lean against the wall and lie on the floor, and next to a small table that has fallen over are the shards of a painted vase and the dead flowers it contained. There are also exits to the north and east.

Zangua cracks the double doors and peers out. He sees a gated garden full of weeds, a broad avenue, and many other tall, expensive-looking townhouses. There are gardeners pruning a fruit tree in front of one home, and an armed doorman slumped by the porch columns of another. None of these people seem to be alert to anything going on at the house of the Zapanim.
Sep 27, 2016 11:21 am
Mordred is intrigued by the state of the home. Why so unkempt? He uses his burglary training to case the house briefly to try and learn anything he can about the two women.

Rolls

Perception - (1d20)

(20) = 20

Insight (?) - (1d20+2)

(6) + 2 = 8

Sep 27, 2016 2:08 pm
Shamush immediately homes in on the piles of food and starts rooting through them for something non-fungal and nominally edible. He rubs his nose, muttering, "Shit, I can't wait to taste some sunlight. Hell, and a bath, to boot! I can take a little scum, but I think I hear the layers of dirt cracking every time I move a limb." He glances back at the others and asks casually, "This place might have some good loot, huh? Or should we just go?"

How many days were we underground, anyhow? Just curious.
Sep 27, 2016 3:59 pm
Mordred surmises that these two women live alone, without even servants, and have maintained this reclusive lifestyle for quite some time.

Shamush pokes around for edibles. The freshest food seems to be what's still left on the table: half a goblet of vinegary-smelling wine, an apple with a single bite out of it, a heel of stale bread, and two bowls of porridge (one mostly finished, one apparently untouched).

You've all lost track of time somewhat, but you spent around five days in the Squalid Sett waiting for an audience with the Queen, and a little over a full day of travel from there to the crypts.
Sep 27, 2016 4:26 pm
Any sense of why they were doing the Hazard version of Grey Gardens? Could it be anything to do with the tombs? Anyone have ideas? As the party leaves, Mordred makes a note of the address/location so he can possibly return at some point.

And just as a sort of general reminder, at this point there is no time pressure on the party, right? I'm so used to chasing Zora that I feel like we have to keep moving, but there is nothing stopping us from doing a sidequest or two at this point, is there? I'm sure Zora is eager to meet her mother, but other than the general sense that the Six-Prongers are after us, we are not up against a deadline as far as I can remember. Let me know if that's not correct, Octo.
Sep 27, 2016 5:26 pm
There is no time pressure that you know of except for the fact that the 6PC is still after Zora, although they've probably lost the trail now that The Implacable is out of commission. However, it's reasonable to assume that they anticipated her going to Hazard.
Sep 27, 2016 5:35 pm
Gotcha. That said, I'm inclined to attempt some to get some Hazardians on our side - by clearing rats out of their basement, or fetching their grandfathers' sword from bandits, or whatever - if the opportunity arises. As someone who is used to having the silent power of the Guild behind him, Mordred dislikes the idea of going up against whatever authorities or eldritch forces are next without a solid plan and a safehouse to fall back to.
Last edited September 27, 2016 5:36 pm
Sep 27, 2016 5:47 pm
Zora looks out the door, nods, ducks back in. "Okay, I have a rough idea where we are. North of the river, east side. We're not far from where we need to go. The West Bload Trading Company headquarters is right by the Shoulder Bridge. She's got a couple houses uptown, but that's pretty much where she lives." You can hear the eyeroll in her voice. "Let's go before Auntie Spears wakes up."
Sep 27, 2016 6:04 pm
Zangua nods, and heads out the door.
Sep 27, 2016 6:25 pm
Assuming you're all ready to leave the House of the Zapanim...

You are on a quiet residential street in a wealthy neighborhood in the northeast part of Hazard. It is just after dawn on a cool, misty morning. Zora indicates that you can reach her mother's place of business by heading west, towards the mercantile district on the north side of the river in the very center of the city.
Sep 27, 2016 8:50 pm
Shamush picks up the stale heel of bread and liberally douses it with wine from the bottle until it starts to get mushy. He then slowly and deliberately wads the entire thing into his mouth and walks out of the house after the others, wine bottle still in hand.
Sep 28, 2016 7:20 am
Seeing Shamush pilfer the residents' food, Felor leaves behind a couple of days worth of rations and a small pile of copper coins on the table as they leave.
Sep 28, 2016 4:22 pm
Do you want Zora to lead you to the Trading Company HQ, or does anyone have any alternate plans/suggestions?
Sep 28, 2016 4:42 pm
"You think they might be waiting for us?" offers Zangua, wary of an ambush. If the Six-Pointed Crown know of their destination, that is.
Sep 28, 2016 4:47 pm
"I don't know," Zora says quietly. "I don't know if they know who my mother is. Dad usually wasn't very forthcoming about who she is and what she does, when people would ask." She sighs. "But what can we do? I have to see her. It's the last thing he asked me to do."
Sep 28, 2016 4:53 pm
Zangua nods. "Well, we can go straight there, or take a sight-seeing tour. Something tells me these guys ain't the type to confront us in the open, though."
Sep 28, 2016 8:26 pm
Leth speaks up. "We're very close to our destination now... I vote we head straight there. We can decide where we want to go and what we want to do more easily after that."
Sep 29, 2016 12:02 pm
"I think we should go as well, but we should scout the area carefully before approaching your mother's shop. Standard practice in my line of work is to walk past the target building at least once and then double back. We should all be on the lookout for ambushes and stakeouts."

Let's all make Perception checks as we approach the building. As the party gets close, Mordred will pass by the entrance and attempt to look further down the street for anything out of the ordinary, whether or not the rest of the party follows him or goes right in.

Also, for what it may be worth, Mordred has the City Secrets ability:
Quote:
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Rolls

Perception - (1d20)

(5) = 5

Sep 29, 2016 12:08 pm
"Aye, that sounds like a wise course of action" Felor replies to Mordred. "We should be as discrete as possible, you never know who's watching or listening in a place like this"
Felor keeps a sharp eye out for ambushes or suspicious characters following the party as they head towards the trading company.

Rolls

Perception check - (1d20+3)

(18) + 3 = 21

Sep 29, 2016 4:27 pm
Zangua has no issue with scouting the area first.

Rolls

Perception - (1d20+5)

(14) + 5 = 19

Sep 29, 2016 4:37 pm
Zora leads the party through this residential area down toward a large public park near the river's edge. As you follow a path that runs alongside a canal, a city guardsman uniformed in a cylindrical cap and short cape makes small talk with a young man and woman selling fruit from a cart. He glances over at the party as you approach. Zora beams at him and makes a shaking gesture with her hand; the guard smiles back and returns to his conversation. Under a tree, a man in a turban with a silver prosthetic nose takes a few coins from his purse and tosses them in a basket at his feet as he goes through a singer's vocal exercises. You take high arcing bridge over the canal and continue on near the outskirts of the park, past a gang of adolescent boys fishing and swapping crude jokes. Far ahead and to your left, you can see the Isle of Ilhaz in the middle of the river and the few ancient structures that remain on it, the oldest buildings still standing in this city. Through the misty morning gloom you can make out the familiar shape of the broken tower whose likeness is stamped on so many of the Hazard-minted copper pieces ubiquitous throughout Bload.

After leaving the park and passing through a block of expensive-looking inns and taverns, the relative quiet gives way to the noise of hooves and shouting, barges being loaded, prices being called out and objected to. Zora and Mordred exchange a quick glance and nod at an intersection and turn there, bypassing the waterfront to make their way west through less-trafficked side streets. Here you cross over another canal and pass another guard, who doesn't even bother to look over at you as he leans against a stone wall and watches the blades of his spetum spin as he idly fidgets with it.

A little further ahead, you step through an olive oil spill in the street as a fat, red-faced man stands over a broken amphora and loudly berates the teary-eyed worker who dropped it. On the corner of the next block is a four-story wooden building with a small crowd milling about the entrance while two ox-carts are being loaded. A city guardsman is posted near the main entrance, watching the activity dispassionately.

"That's it," Zora says. "You wanted to go past it and circle back around, right?"
Sep 29, 2016 5:19 pm
[To be clear: there are no signs of ambush or anything so far. Does anybody want to do anything before coming back around?]
Sep 29, 2016 5:31 pm
"Step around the oil if you can, friends. We don't want our footprints to glisten." Mordred whispers as they approach the spill. "Zora, as we pass, point out the spill to the guardsman, and suggest that you think the argument is about to get violent. See if you can get him to leave his post.

Are there any other ways in or out of the building?"
Last edited September 29, 2016 5:32 pm
Sep 29, 2016 5:44 pm
Zora elbows through the waiting clients to speak to the guard. "Duly noted," he says, but does not leave his post.

Mordred scouts around the building. There is a side entrance, but the door is closed; and there looks to be a small warehouse attached to the back of the building with a few large men hanging around it.
Sep 29, 2016 5:48 pm
OK, ready to go in unless anyone else has other ideas.
Last edited September 29, 2016 5:49 pm
Sep 29, 2016 5:49 pm
Given that they're in public streets, Zangua boldly steps into the building where Zora's mother is said to be.
Sep 29, 2016 6:00 pm
Zangua steps into a spacious lobby, followed by Mordred and Zora. There are benches arranged along the walls, and a long desk opposite the entrance. The place is liberally decorated with potted plants.

A head pops up from behind the desk. "Ay, ay. It's not business hours yet. Wait outside until --" The fellow's gaze finds Zangua's catchpole. "Crackers, that's an interesting piece. Is the arms appraiser expecting you?"

Is everybody else coming in, or does anyone intend to wait outside?
Sep 29, 2016 10:31 pm
A cheerful whistling sound comes from up the stairs to the left of the desk. A moment later, the whistler descends the stairs - a human man, well dressed, with long dark hair, blue eyes, and a crooked grin. He is carrying a few pieces of parchment.

Ozen, do you have that list of vendors for the Scallop Festival? I need to go over -

He pauses as he takes in the group that has captured Ozen's attention, eyebrow twitching slightly upwards at the sight of Mordred. But his smile is warm and his eyes sparkling as he makes a leg and then steps forward, hand extended.

Welcome to the offices of the West Bload Trading Company. I'm Domarc Sirar, Client Accounts. Whatever your business, West Bload Traders are here to help you expand your market share. I'd be happy to sit down with you and discuss your needs and how we can help.

He lowers his voice and in a confiding tone says Your timing is excellent. We just wrapped up the breakfast meeting upstairs, so I can offer you hot tea and some fresh baking. Why don't we go sit down and you can tell me what brings you to the WBTC?
Sep 29, 2016 10:38 pm
Leth sees no reason to hang around outside, so he proceeds in with Zora, Mordred, and Zangua. When the man behind the desk comments on the catchpole, however, Leth tenses up ever so slightly with a realization.

The catchpole... anyone in the six pronged crown might easily recognize it. We should have hidden it before walking through the city. Who knows who may have seen us with it and made the connection... He makes a mental note to pass this advice on to Zangua when he gets the chance, but keeps silent about it for now.
Last edited September 29, 2016 10:38 pm
Sep 29, 2016 11:10 pm
(The stairs are on Domarc's left, the party's right)

Zora steps forward. "We're not here on business. I need to speak to Martjan va Locra immediately, please. Privately. Tell her it's a family emergency. She'll know who I am."
Sep 30, 2016 12:17 am
Domarc bows slightly, his face going still as he considers Zora for a moment.

"Of course. If you would take a seat, I'll let Martjan know immediately. If I could have your name?"
Sep 30, 2016 3:59 am
"Uh, just tell her it's...Zee," Zora answers.
Sep 30, 2016 4:32 am
"Thank you. I will return shortly."

Domarc turns and walks back to the desk, where he pauses and turns to study the group once more. "You look as if you have had a difficult journey. Mr. Ozen will be happy to provide refreshments if you wish." With that, Domarc heads back up the stairs, resuming his whistling.
OOC:
I'm taking a closer look at Zee and her friends, who appear to be heavily armed, wondering if Zee is under duress or if this whole thing is some kind of scam or robbery. I'm assuming that is an insight check. Whatever the result, Domarc will still leave the room, heading upstairs.

Rolls

Insight check - (1d20+3)

(8) + 3 = 11

Sep 30, 2016 9:00 am
This Zee has quite a motley crew of retainers with her, but she seems entirely comfortable with them, and her request to see Martjan was more blunt and underembellished than he'd expect from a scammer.

Martjan is where Domarc last saw her: at a table in a meeting room with several other officers of the company, reviewing documents. She raises an eyebrow without looking up. "Forget something?"
Sep 30, 2016 11:45 am
"Mr. Ozen, a pleasure. Is there somewhere private we could wait for Ms. va Locra? We shouldn't want to be in the way."
Sep 30, 2016 12:30 pm
BullOctorok says:
This Zee has quite a motley crew of retainers with her, but she seems entirely comfortable with them, and her request to see Martjan was more blunt and underembellished than he'd expect from a scammer.

Martjan is where Domarc last saw her: at a table in a meeting room with several other officers of the company, reviewing documents. She raises an eyebrow without looking up. "Forget something?"
"A young lady downstairs, Martjan. Says her name is Zee and that she needs to speak with you, on an urgent matter. Travelling with a rough crew, but she did ask for you by name; seemed to think that you might know her."

Domarc pauses, not wanting to mention the family connection in front of others, but hums instead, a few bars of a song about mothers and daughters. Edited to add: The song is "The Mother & Child Reunion"
Last edited September 30, 2016 1:03 pm
Sep 30, 2016 4:27 pm
Ozen looks at Mordred & co., then at the door. "Ah...you can have a seat wherever you like," he says, sinking back down slowly to a seat behind the desk.

~meanwhile, upstairs~

"Everybody thinks their matters are urgent. Tell her to --" Martjan stops mid-sentence, makes eye contact with Domarc. She rolls up the scroll in front of her and hands it to the man to her right. "Never mind. I'll see what this is about." She gets up and walks out of the room, giving Domarc a small nod to follow as she passes. On the stairs, she says quietly: "Stay alert."

~and now back to main party POV~

After only a moment or two of waiting, a woman descends the stairs, followed closely by Domarc. She is short and slim, with thick curly hair and an aquiline nose, dressed in a simple black skirt and laced vest. She looks first at Zora, then at the rest of you, then back to Zora.

"What's this about?" she asks.

"We need to talk privately," Zora replies.

"You've brought mercenaries. I'm going to need a little more by way of explanation."

"My father is dead," Zora says through gritted teeth. "Can we go talk somewhere, please?"

Martjan clasps her hands together. "I'm sorry to hear that." She sighs, her eyes dart around. "Domarc, go up and clear out the meeting room for us."

Anybody have anything to interject here before we continue?
Sep 30, 2016 4:44 pm
Does seeing her spark any insights, based on what I know of Zora's childhood?

Rolls

Insight - (1d20+2)

(20) + 2 = 22

Sep 30, 2016 4:47 pm
Mordred notes how guarded she is at Zora's being here, but isn't completely sure what to make of it.
Sep 30, 2016 5:05 pm
Domarc nods and heads back upstairs. He takes a moment to find his rapier and buckle it on, before chivvying the remaining members of the morning meeting out of the room.
Sep 30, 2016 5:53 pm
Zora gestures to Shamush and Zangua. "Will you two stay down here and keep an eye out for trouble?"

"Trouble?" Martjan asks, an arch note to her voice. "You've brought here?"

Zora shoots a sour glare at her mother. "Might be I did. Sorry."

"And if those two are staying down here, I suppose the rest of them will be joining our so-called 'private' meeting?"

"They're friends."

"Of course they are."

When Domarc comes back down the stairs to let her know the room is free, she turns to follow him up, and mouths the words stay in there with me. Zora follows her.

Upstairs and down a short hall, Domarc stands aside and gestures you all into a large room with a round table made of fine golden-hued wood. A pitcher of tea and the remnants of a fig cake still sit atop it. Martjan finds a seat; Zora sits a few chairs away. The rest of you seat yourselves as Domarc closes the door and takes an empty chair near Martjan.

Martjan takes a breath. "So --"

Zora cuts her off. "I'm not happy I'm here either. But coming here to see you was the last thing Dad asked me to do before he died, and I was hunted the whole way here. These men saved my life. So try not to act too put out."

"Zora, you're going to have to forgive me for not liking surprises. Whatever trouble Edvers got you involved in, if you need to stay here --"

"I'm not staying here. I'm trying to find out what happened to Dad. Have you ever heard of something called the Six-Pronged Crown?"

"Sure. I've heard of it, but that's all," Martjan says with a shrug. "There's a thousand secret societies in Hazard."

"How about the Iron Sphere of Sthombo?"

Martjan frowns. "What about it?"

"The Six-Pronged Crown made Dad steal it. They coerced him or something, I don't know. But he stole it, and instead of giving it to them he hid it somewhere. And before he was arrested and executed for stealing it, he gave me something and told me I had to deliver it to you. So I really hope you have something to say when you see this, because me and all these friends of mine nearly got killed trying to bring it here." She takes the hippocampus tile out of her pocket and slides it across the table to her mother.

Martjan stares at the tile for a long moment, then looks back up at Zora. Her face has changed. There is fear in her eyes now.

~meanwhile, downstairs~

After a few moments, another clerk comes downstairs and takes her place behind the desk, and Ozen gets up and walks to the front doors. Throwing them open, he announces: "The West Bload Trading Company is open for business! Queue up in an orderly fashion, please!" He returns to the desk as merchants, traders, buyers and suppliers begin to file into the lobby.

Zangua and/or Shamush, please give me a Perception roll. Everybody else, please feel free to interject with any comments or actions you may want to take before we resume the upstairs scene.
Sep 30, 2016 6:29 pm
"The worth of a secret depends on who it is being kept from," Domarc observes. "So my first curiosity with this pointed crown group is who they are hiding from, if the secrets they keep are worth the death of this young lady's father and, apparently, hers as well. But it is passing strange to kill someone for a secret they carry but do not understand. Whatever comes of this, Martjan, at least let us know what secret we all now possess that threatens our lives, because I think that by being in this room we are all now sharing that risk. I, for one, would hate to die with my curiosity unsated - unlike a cat, I don't think I shall be back." He smiles and helps himself to a slice of fig cake.

Have I heard anything of the 6PC, the Iron Sphere, or this hippocampus tile?
Last edited September 30, 2016 6:30 pm

Rolls

Knowledge History check - (1d20+2)

(12) + 2 = 14

Sep 30, 2016 6:50 pm
Domarc has never heard of the 6PC, has a passing knowledge of the Iron Sphere as a notable object associated with Sthombo, and can't make any sense of the hippocampus tile.

"No secrets," Martjan says quietly. "I could take you to a bookseller a few streets away where you'd find a volume with this very drawing in it. It was only a few days ago I decided it was finally time to part with it...isn't that ironic? Or maybe..." She shakes her head as if to rid herself of an unwelcome thought. "No matter. That drawing is an illustration of one of the Horgul prophecies." She looks skyward for a moment, concentrating, and then recites:

"See what lies on Culsu's door:
Sleeping sea-horse, curled in a ball.
Tickle him awake, and your city will fall!
Ice and flood through the broken gate
An early death is the last Child's fate
Set a crown of frost on the tomb of the Old
And never again will men dwell upon Bload."


She smiles sadly. "You see, Zora? You think me heartless, but all the things Edvers and I shared...I never forgot them. I still carry it all with me. I was certain there was much truth still to be mined from Horgul's writings. Edvers thought it was all fever-dream nonsense. But still. That book was one of the first gifts he gave me."
Sep 30, 2016 9:07 pm
"Well, Horgul might do prophecy, but he's not a great poet. Is this pointy crown group trying to fulfill the prophecy then? Perhaps they are all about the crown of frost. The Iron Sphere...perhaps it is the sleeping sea-horse curled in a ball? No clue on the last Child bit, though."

He frowns and shakes his head.

"Prophecy is a mug's game. Just once I'd like to hear one that is straightforward and simple. But it's either in the fulfillment or the prevention of fulfillment of prophecy that the stories worth telling are told. Should I track down that bookseller? Perhaps more of Horgul's mystery poems will shed some light on this."
Last edited September 30, 2016 9:07 pm
Sep 30, 2016 9:51 pm
"And what does this prophecy mean to you, ma'am?"
Sep 30, 2016 10:04 pm
"The 'last Child' is generally understood as a reference to the Innocent of Hazard," Martjan says.

ICYMI: "But the leadership of Hazard was one of the least well understood things about it. The city was ruled by a child-potentate called the Innocent, who served for a limited term of seven years, who was advised by a Hierophant, who served for life, and these two were appointed by the ancient noble houses of Hazard according to rules that nobody but themselves were privy to."

"...But no, one does not read Horgul for his command of verse. I recall Edvers and I discussed a few of the better-known interpretations of that one. What it means to me -- what it means to most who read it -- is that it anticipates the destruction of Hazard by some invading force or natural disaster, with dire consequences for every living person on Bload. But we never connected the Iron Sphere with --"

"That's not the only one Dad mentioned," Zora interrupts. "He said he thought I might be 'the last dream' of Horgul. Do you remember that one?"

Martjan looks rather stricken. "He said that? Was he serious? Zora, I don't know what Edvers has gotten himself into these past few years, but that...yes, I remember it. It relates to the other prophecy. How does it go...

"Hazard's daughter
Stops the water
And the cold.
She who makes heads bare
And feeds the sea-horse its own tail.
But oh, the price she pays.
But oh, the price Bload pays."


Martjan stares at Zora. You can almost seem to see the wheels turning in her mind. "So Edvers stole the Sphere from Sthombo. Under the command of this...Six-Pronged Crown. But instead of giving it to them, he hid it away. And they hunted you? Because they think you know where it is? But you don't, do you?"

Zora nods, then shakes her head. "Right. I don't."

"And of all the places to send you for your own safety, Edvers Kells -- the man who use to make fun of my interest in Horgul, who called it 'silly doggerel' -- spoke of you fulfilling the last prophecy and told you to come here. To Hazard. To see me."

"He did."

"Because he knew I would understand the oblique references to the Horgul prophecies," she says, slowly. "Because I would be in a position to warn the rulers of Hazard of danger. Because I have the resources to give you shelter and safety. And because I can almost certainly guess where he hid the Sphere away." She leans on the table and steeples her fingers together. "Would you say I've assessed his intentions correctly?"

Anybody, feel free to jump into the conversation if you have questions or observations. Still need Perception checks from Shamush and Zangua!
Sep 30, 2016 11:43 pm
When the group began to head upstairs, Leth spoke quietly to Zangua before leaving, "I don't know how easy it would be to hide that polearm of yours, but if you can, it may be wise to do so. Could be that it's recognizable by anyone pursuing us."

Once they gathered upstairs, he positioned himself against the wall and just listened, glad to finally be getting some answers to questions that had plagued them since they had first set out from Sthombo.

When Martjan gets to the line about the Last Child's fate, he stiffens a bit. Hadn't Zora said Ed thought she was the subject of one of those Horgul prophecies? He thinks to himself, and gives a brief worried glance her direction. He is relieved when Martjan says that line is referring to the Innocent, however, it is a short lived relief as the next prophecy isn't much better.

"I don't much like the sound of that 'price to pay'..." Leth mutters to Felor.
OOC:
Also, a creature eating it's own tail sounds vaguely familiar... haven't we encountered that somewhere before? Or am I making that up?
Last edited September 30, 2016 11:44 pm
Oct 2, 2016 4:29 am
Zangua tries his best to stay out of the way. He remains at the foot of the door, now with a canvas wrap over the business end of the catchpole.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Oct 4, 2016 7:22 pm
sorry for the delay, had A Situation

Zangua notices a youngish man with swept-back gray hair standing in the queue whose eyes keep drifting over in his direction.

At one point, as he nears the head of the queue, he quietly gestures for the merchant standing behind him to go ahead before him.
Oct 5, 2016 12:21 am
Zangua folds his arms across his chest, staring down the obvious loiterer.

Rolls

Intimidation - (1d20+3)

(11) + 3 = 14

Oct 5, 2016 3:05 pm
"With all respect, Martjan, there is a secret here. Who belongs to the pointy hat crew? We do not know. And without that knowledge, we cannot know who to trust - beyond those in this room, I would suggest. Can you trust the rulers of Hazard with this? Might some of them be members of the pointy hat crew? More immediately, would the pointy hat crew think that this office might have been Zee's destination - or could they have been watching this office, or do they have access to magics that might allow them to locate her here? Perhaps the first question we need to answer is if we are safe. Because -" Domarc smiles "- if I were telling this as a story, this would be a choice moment to have the villains attack."
OOC:
I'm guessing that the offices of the WBTC are protected against scrying, but who knows?
Oct 5, 2016 4:30 pm
"Sir, I can tell you that they have access to magics far beyond anything I have ever seen or heard of. They have tracked Zee across half of Bload, and if they do not know that we are in this office with you now, it would be a shock to me.

Madam, with respect, I think you should tell us exactly what you know of the Sphere and any ideas you may have on how we can get it back to its rightful place before the Six-Pronged Crown can get their hands on it."

Rolls

Persuasion - (1d20+4)

(20) + 4 = 24

Oct 5, 2016 4:34 pm
The man smiles placidly back at Zangua.

Domarc is not privy to the details of the WBTC's scryersecurity measures.

Martjan side-eyes Domarc. "You're right. And that's why I think that before we involve anyone else in this, we ought to find out exactly why anyone might go to such lengths to get their hands on the Sphere. Sky-iron isn't cheap, but I don't believe they're after it for the melt value." She turns to Zora. "Your father and I had a shared interest in treasure hunting. We did a lot of research into legends of old artifacts together. And there were always stories that the Iron Sphere was more than it appeared to be. There was a master elementalist, a feyblood, what the northerners call 'elves.' We found references to him in records from when the Sphere was kept as a trophy in Hazard. The records were circumspect...but if you were inclined to read between the lines, as we were...there were hints that he discovered something about it. That he had solved the mystery of the Sphere, somehow. And not long after that, the Sphere was returned to Sthombo, and the elementalist left Hazard on a ship called...cursed gods, what was it called? The Haferan...no, the Harikan Squall. We talked about trying to track him down. Those elvenkind, they live near to forever, you know. Unless he met some violent end, he's still alive. But that was just one of many big plans we never followed through on. The manifest of the Harikan Squall was lost, and we didn't know where to look for him."
Oct 5, 2016 5:38 pm
"There would seem to be a few priorities to attend to, then," Domarc says, ticking them off on his fingers. "Ensuring Zee is safe, given the interest of the pointy hats in her. Either securing the Sphere itself or ensuring your safety, Martjan, or at the least, the safety of the knowledge you hold on the location of the Sphere. Understanding the nature of the Sphere by tracking down this elven elementalist. And lastly, foiling the plot of the spiky headgear society and saving the world. Or this corner of it. Have I missed anything?"

He looks around the room at everyone. "I feel I should let you know that this is not the normal agenda of a business meeting at West Bload Trading. But it is a deal more exciting."
Last edited October 5, 2016 5:38 pm
Oct 5, 2016 6:33 pm
Quote:
The manifest of the Harikan Squall was lost, and we didn't know where to look for him.
The thing! She said the thing!

Leth pushes himself off the wall and steps forward to speak."That does seem to be the short of it, yes. As for your first point..." He says in response to Dormac's summation, and then turns to Zora.
"I think I probably speak for all of us when I say we're willing to see this through with you to the end. Edvers deserves that much. Besides, if the... pointy hat crew..." he says glancing at Dormarc with a trace of a smile, "Truly are bent on world domination, well... I don't know about you all, but personally, I would rather they didn't accomplish their goal", He says wryly to the rest of the group, before turning his attention back to Zora. "The question is, would you be safer coming with us or staying here? We are willing and able to protect you, but our quest will certainly be dangerous in it's own right, and may even lead us to direct interaction with our enemies. Coming with us may not necessarily be safer than not. We should also consider this prophecy that is supposedly about you - it may be worth trying to learn more about it before we put you in any more danger."

He then turns to Martjan. "Secondly, it seems apparent now that you yourself may be in danger, as Dormac suggests. You could come with us, if you don't have someplace safe to hide out until this is over, but I feel that either way it would be wise to tell us as much as you can about the location of the sphere as soon as you feel that it is safe to do so. Given how effectively our pursuers have managed to keep track of us thus far, it certainly seems as though the walls themselves have ears and conspire against us."
Oct 5, 2016 6:37 pm
It's like when they say the name of the movie in the movie!

But it is a deal more exciting.

"You have no idea how exciting it has been, sir. None of us got into this business planning for such a grand adventure, but Zee has always had that effect on the people around her." He winks playfully at his old friend. "In addition to the location of the sphere, as Leth says, we must know who in Hazard would know anything about this elf or the ship he departed on? Or about the comings and goings of ships in general? Even if we can't find the manifest, maybe someone remembers something of him."
Oct 5, 2016 8:23 pm
"I don't really want to stay here," Zora says. "But also I'm kind of tired of running for my life."

"I have friends -- friends I would trust with my own life, who have the means to keep you safe -- that you could stay with," Martjan says gently. "And if you have a role to play in preventing some catastrophe from occurring -- and for now, I think we'd best act on the assumption that you might -- then your safety is of paramount importance."

Zora glances at Mordred, her expression silently asking: what do you think?

"Now, the elf, the ship...let me try to remember," Martjan says, leaning back in her chair. "Pafthinel. That was his name. He left Hazard about...a hundred and fifty years ago, when the House of Mahael had control of the river. Their descendants were all too happy to sell the old family business records for a little silver, so it was easy enough to trace Pafthinel's route from Hazard to Utwar, where he set off on the Harikan Squall. That much was common knowledge in our circles. But that ship was known to trade all along the coasts from Hafer, into Mez, and all the way up to Jerma, and nobody knows where he disembarked. The port of Utwar's copy of the manifest was probably destroyed in the Nine-Day Fire, and the ship itself was lost somewhere in the Quartz Sea about ten years after the voyage that carried Pafthinel. So. A bit of a dead end, there. Pafthinel was initially brought to Hazard to serve the House of Orjo, but their fortunes have faded as well. Their lineage might well be extinct for all I know."

~meanwhile, downstairs~

The smiling man turns away from Zangua and steps out of the queue. He walks out of the lobby, whistling a tune that sounds vaguely familiar.
Oct 5, 2016 9:20 pm
Zangua tries to remember where he heard that song before.

Rolls

Intelligence? - (1d20)

(12) = 12

Oct 6, 2016 12:30 am
OOC:
I'm afeared we might have had a magically eavesdropping friend downstairs...
Last edited October 6, 2016 12:31 am
Oct 6, 2016 9:11 am
OOC:
Kind of lost track whether Felor is upstairs with Mordred & co or downstairs with Zangua.
Oct 6, 2016 2:57 pm
OOC:
I think Zangua and Shamush stayed downstairs and everyone else came up?
Oct 6, 2016 3:44 pm
Zangua recognizes the melody as a Gurmari drinking song, but can't recall the words.

nubs is correct; only Zangua and Shamush are downstairs
Oct 6, 2016 4:41 pm
Pafthinel was initially brought to Hazard to serve the House of Orjo, but their fortunes have faded as well

"Was Pafthinel in their employ when he studied the Sphere? Might he have left notes behind?"
Oct 6, 2016 4:56 pm
Martjan nods. "He was. If he kept notes, he may have taken them with him, but if any were left behind...well, I can't imagine how we'd track those down. That House was at the height of its power in those days, three Innocents in a row were Orjo children. But when the older generation died off and their heirs took over, everything fell apart rather quickly. The last candidate they submitted for Innocentship failed the trials and fled Hazard. The rival factions within the House started pointing fingers and assassinating each other. Their properties were sold off. So it goes. You can hardly find a trace of them, now."
Oct 6, 2016 5:32 pm
"And the Squall wouldn't have stopped anywhere else on Bload during its voyage? Orsen, perhaps on its way to the mainland?"
Oct 6, 2016 5:40 pm
"Perhaps. Or Sood. Or Dule. We don't know."
Oct 6, 2016 5:46 pm
"Do you know of any other elves living in Hazard now? Perhaps they would remember something or even remain in contact with this Pafnuty or whatever his name was."
Oct 6, 2016 5:46 pm
That new avatar is... distressingly veiny, Octo.
Oct 6, 2016 5:55 pm
Martjan looks thoughtful for a moment. "The Lady Grekta dra Aia, a very dear friend of mine, employs a bodyguard whose father was a feyblood from Engol. But I can count on one hand the number of pure feybloods I have seen in my life, and I consider my self well-traveled. The House of Tragga hosted a small delegation of them a few years back, but they did not stay in the city for long."

Edit: rocksteady, what good is a DM who does not keep their players in distress in as many ways as possible?
Oct 7, 2016 11:48 am
"Madam, if you'll allow me, I think you'll find 'elf' is the preferred terminology for the ancient race. I understand they consider 'feyblood' to be indelicate at best and offensive at worst. Friends, let's give Zo... Zee and her mother a chance to be alone for a moment while we regroup with our compatriots downstairs and decide our next steps. Domarc, perhaps you would join us, in case we have questions that rely on local knowledge of Hazard?"

I'd like to see if we can get in contact with some elves. Their long memories will be more accurate than any rumors passed down through generations of humans. I suggest we check out House va Tragga and see if there are any leads there, but I'd love to hear other ideas.
Oct 7, 2016 3:33 pm
Shamush stares at the ceiling, his eyes a little weary, his expression flat. Finally he looks over to Zangua and is about to say something when he sees him glaring at the suspicious man. He looks from one to the other and mutters to his friend, "He look like trouble to you?"
Oct 7, 2016 4:16 pm
"Yeah," replies Zangua in a low voice. "Stands in line, lets other go past him while staring at us, and now he leaves without buying anything. That song he whistled sounded familiar, but I can't place it. Got my hackles up, for some reason."
Oct 7, 2016 4:48 pm
As Zangua and Shamush watch the smiling man leave the building, one of the customers at the front desk begins to get loud and agitated, insisting that his invoice is not what was agreed upon and demanding to speak to Madam va Locra.
Oct 7, 2016 5:13 pm
What's the equivalent of the Sense Motive skill in 5e?
Oct 7, 2016 5:21 pm
Shamush is going to try and put two and two together and determine if these guys are part of a team. He has a rich history as a thug and gang member, who probably used similar tactics... and that's a whiff.
Last edited October 7, 2016 5:21 pm

Rolls

Insight - (1d20+1)

(4) + 1 = 5

Oct 7, 2016 5:34 pm
Zangua keeps his eye on the departing man, while his ears listen in on the argument.

Rolls

Insight - (1d20+5)

(10) + 5 = 15

Oct 7, 2016 5:50 pm
Shamush can't draw any connections between the smiling man and the angry customer. Zangua listens in. The customer is a wine-seller, and the nature of the dispute seems to be over whether some longstanding discount was to remain a fixed amount or be recalculated based on the fact that the Darcran vintner's guild raised their prices this year. The dispute ends with the clerk promising to go and fetch Madam va Locra and asking him to please have a seat.

Harrumphing, the wine merchant stomps over to the bench adjacent to the one Zangua and Shamush are sitting on. He gives the both of you a what-are-miscreants-like-you-doing-in-a-respectable-place-like-this look and sits down. The clerk heads upstairs.
Oct 7, 2016 5:56 pm
OOC:
Can Zangua attempt to stop the clerk? I assumed Shamush and I were at the foot of the stairs.
Oct 7, 2016 6:07 pm
There's a little distance between the stairs and the closest bench, but you have time to get up and intercept the clerk if you want.
Oct 7, 2016 6:41 pm
Domarc, perhaps you would join us, in case we have questions that rely on local knowledge of Hazard?

"I'm a relative newcomer here, having come over from Mez not too long ago. That being said, I do have some fluency in the Elven tongue. And I am intrigued by the mystery, and would love to help find the answers. However, if we are to go haring off after the this Parfinal? Pathfinder? Pafthinel! with such limited information, I wonder if the Sphere is safe in its present location. If we are to leave it wherever it currently is, will it remain unfound? And how do we make sure the knowledge of that location - which we might be best to not know if our journey does not involve its retrieval - is safe as well?"
Oct 7, 2016 6:45 pm
"Maybe you didn't hear your boss," Zangua says to the clerk, stepping over to the stairs. "She's in an important meeting with important clients and asked not to be bothered. Just trying to save your job, you know?"
Oct 7, 2016 6:56 pm
Martjan spreads her hands. "Nothing ever truly stays hidden forever. I can only guess that Edvers hid it in the safest place he could, and I think I know where that place is. I agree that the fewer the people that know of it, the better -- but it also might not be best if I am the only one who knows of it."

~meanwhile, downstairs~

The clerk, already somewhat frazzled, gives Zangua a stricken look. "I don't know you," he says. "Excuse me." He continues toward the stairs.

"What's that about, then?" the wine-seller snaps. "Mind your own business, sellsword."
Oct 7, 2016 7:05 pm
"I'm the one Martjan said to keep the meeting private," Zangua interjects, continuing to position himself at the base of the stairs. "I'm fine with waiting patiently for her business to finish, and I'm sure we all can. They'll probably be done soon, so let's wait."
Oct 7, 2016 7:26 pm
I wonder if the Sphere is safe in its present location.

"If they knew where it was, they wouldn't be following us, and I agree that it is best if Madam va Locra keeps that knowledge as private as possible for now - who knows what kind of scrying or eavesdropping magics the Six-Pointed Crown has at their disposal. Two can keep a secret if one of them is dead, as they say. Is there a way that you can tell either Zee or Domarc the location using only information that they and only they have? Like if I wanted to tell Zee that it was in the winecellar of the Stone and Thistle Inn in Sthombo I could tell her it was in the place where she first taught me to drink my least favorite drink in all of creation. Do you take my meaning?"
Last edited October 7, 2016 7:29 pm
Oct 7, 2016 8:19 pm
Shamush lopes over to where the merchant is seated and leans over him, planting his hand against the wall. Naturally the gesture causes his armpit to open wide and the already pungent miasma of various subterranean effluvia and the brute's own cocktail of aged body odour wafts over the other man, hitting him like a breaker on a rock.

Smiling, Shamush says pleasantly, "Good afternoon, my lord. I represent the complaints department here at West Bload Trading. My name is Riverdump, Slit-Throat Riverdump of the Darcra Riverdumps. How do you do? If you're having a problem with your service, like, I encourage you to let me know and I'll do whatever is in my power to make your trading experience as good and wonderful and fucking cheerful as it can possibly be." He shows the man a snaggle-toothed grin.
Oct 7, 2016 8:25 pm
The wine-seller stands up. The other clerks are watching this scene now, and the other customers are starting to pay attention too. One of them makes a quick pivot and slips out the front door.

"P-perhaps I could get someone else to assist Master Firzal," the clerk suggests. "I-I won't disturb the meeting. If you'd kindly let me pass, please..."

Edit: When Shamush stands over the merchant and delivers his threat, one of the clerks remaining behind the desk backs up to the wall and starts fumbling for something near the shelves. The merchant just shrinks back from Shamush with a look of terror on his face.

~meanwhile, upstairs~

Martjan gives Mordred a tight smile. "I do. But I'm afraid Zee and I don't have much history of shared experiences that lend themselves to that sort of communication. However...this place I'm thinking of, I only know of it. I've never been there." She looks at Zora. "But you might have."

"I don't want to know yet," Zora says. "Dad died to keep that thing away from the people who wanted it. He had me risk my life to come here and tell you about it. Oh, and it comes with a prophecy about wiping out all life on Bload." She cocks her head. "You said the two of you studied the Sphere together back in the day? I think he thought you'd have had it figured out by now. I don't think we're safe doing anything until we know what in the Nine Hells this Sphere really is. You said that ship the elf was one might have stopped at Sood or wherever. If that's true, then there could be more copies of the manifest out there."

Martjan taps her fingernails on the table. "You know," she says softly, "you sound a lot like him when you talk."
Oct 8, 2016 9:27 pm
"I'd love to let you pass," says Zangua, "when the meeting is done. Now, the fact is that even if you were to get someone else, that'd still disturb the meeting, and where does that put us? Both you and me are gonna be at fault.

"Maybe now's the chance for you to show what you got. Maybe you can take care of Master Firzal's issue, eh? Test out your negotiating skills."

Rolls

Persuasion - (1d20+1)

(18) + 1 = 19

Oct 10, 2016 10:06 am
Felor listens with great interest to the discussion in Martjan's office. It all seems to be a bit over his head, but he perks up when Martjan mentions that the Harikan Squall's trade route extended as far as his homeland, Jerma. He racks his brains for anything he can recall from his time in the Jermal ports that might be relevant.

Rolls

History skill check - (1d20+3)

(16) + 3 = 19

Oct 10, 2016 4:20 pm
"Ah, yes," the clerk says, shrinking away from Zangua. "I take your point...however...I lack the authority to --"

"See here!" one of the customers says, stepping forward. He is tall, with a squarish head and a long gray mustache. "You can't go intimidating this man in his place of employ. I know not what savage hill-town you hail from, but in this city the conduction of business is an honored thing. You'll not detain this man from his duties, or you'll answer to me." He crosses his arms, planting himself in between Zangua and the clerk.

At this moment, the clerk behind the desk finds what he was fumbling for, and begins tugging a cord. You hear the muffled sound of a bell ringing somewhere.

~meanwhile, upstairs~

Jermal ports, to Felor's best recollection, tend to be informally-run; it seems unlikely to him that any of the port towns he's familiar with would keep a copy of a ship's manifest for very long, if they took it at all.

Of elves, though, he knows more than a little. More than once Marn took him to study herblore from the small community of elves at Wichee Copse, and while he had never been there, he had heard stories of the great hidden elf-cities deep in the fir and pine forests of the Upper Gultor, said to be the largest and oldest elven nation west of the Ochlu Mountains.

Everybody in the meeting room hears a bell ringing somewhere nearby. Martjan frowns. "Domarc. Go see what's the matter."
Oct 10, 2016 4:41 pm
Domarc nods and gets up from the table. "Probably just some wine merchant out of sorts about the changes with the fees from the vintners guild, or the like. Don't make any big decisions about the fate of the world without me." He heads out of the room and goes downstairs.
Oct 10, 2016 4:46 pm
"Then honor the business taking place upstairs," retorts Zangua, looking up at the interposing man yet not budging from his place. "They's not to be disturbed until their meeting is done."
Oct 10, 2016 4:58 pm
Domarc goes downstairs to find what looks to be an awkward standoff between Zangua, the clerk Boldo Gagrippa, and the Speaker of the Dyemakers' Guild, whose name Domarc can't quite recall. Shamush is standing threateningly over the wine-seller Otomonis Firzal. All the other clerks and customers have stopped what they're doing to watch, and Ozen Carp is behind the desk near the cord that rings the emergency bell, trying to catch your eye with a pained look on his face.

Domarc cannot help but wonder what in the Nine Hells made everything go sideways so quickly.
Oct 10, 2016 5:25 pm
"Gentlemen," Domarc says, with a grin. "You all look as if there is a trade war about to begin, and surely it is too early in the morning for such a thing. Otominis, come and chat with me for a moment, you look white as a sheet. And I beg the indulgence of the Dyemakers for a moment longer. The morning has been a busy one, and new opportunities abound, which has resulted in the morning meeting going long. But let's get back to work!"

Domarc tries to smooth things over.

Rolls

Persuasion - (1d20+8)

(19) + 8 = 27

Oct 10, 2016 5:41 pm
The wine-seller slinks out from under Shamush's looming form to stand next to Domarc. The Speaker uncrosses his arms and takes a step back. The customers seem to relax, and begin shuffling back into queue formation.

The front door opens and the smiling man walks back in. This time, he is accompanied by a very short man in an ice-blue hooded robe. They take their place at the end of the queue. The smiling man looks around the room, placidly beaming at one and all.
Oct 10, 2016 5:46 pm
Zangua leans over to Domarc and mutters in a low voice, "Who's the happy man and the blue guy?"
Last edited October 10, 2016 5:47 pm
Oct 10, 2016 5:54 pm
Domarc has never seen either of those two before.
Oct 10, 2016 7:46 pm
"I do not know them, but I presume they are trouble." says Domarc, also keeping his voice low. He assumes a stance like he is telling Zangua off for the scene earlier, shaking a finger and frowning at him. "But now we are on stage, so let us see if we can perhaps cause some misdirection."

"If you have business with our traders, the queue is over there," Domarc says, voice raised, pointing to the end of the line. "I don't care who you claim to know, I have never heard of them and they are not here! Now, join the line or else I bid you good day, sir!"

Domarc then turns to Otominis and begins to converse with him about his concern, while keeping an eye on the queue.

If opportunity permits, Domarc will subtly cast Message to Martjan: "Possible trouble. Suggest you all get to safety."
OOC:
Message: You point your finger toward a creature within range
and whisper a message. The target (and only the target)
hears the message and can reply in a whisper that only
you can hear.
You can cast this spell through solid objects if you
are familiar with the target and know it is beyond
the barrier. Magical silence. 1 foot o f stone, 1 inch of
common metal, a thin sheet of lead, or 3 feet o f wood
blocks the spell. The spell doesn’t have to follow a
straight line and can travel freely around corners or
through openings.
Rolls if needed, not sure what was best:

Rolls

Performance (for conversation with Zanuga) - (1d20+6)

(3) + 6 = 9

Deception (for conversation with Zanuga) - (1d20+8)

(4) + 8 = 12

Deception (for spell casting) - (1d20+8)

(18) + 8 = 26

Oct 10, 2016 8:02 pm
Martjan sits up very straight. "Something's going on. I believe we had best get you all out of here. Follow me." She gets up from her chair, heads out into the hall outside the meeting room, and whispers a Message response back to Domarc: "Meet us in the west storeroom as soon as you're able."
Oct 11, 2016 1:34 pm
As Mordred follows Martjan and the rest of the party out, he casts a quick Minor Illusion on the meeting room they were in - for the next minute, the sound of a general hubbub of voices will emanate from the room - and closes the door.
Oct 11, 2016 4:16 pm
Mordred follows Zora and the rest of the party as they head down the hall behind Martjan.

~meanwhile, downstairs~

There is a sudden clamor of footsteps on the floor above you. The smiling man glances up, then looks at his short friend in the blue robe and waggles his eyebrows.

The man in the blue robe reached up into his left sleeve and pulls out a live cricket. He utters a phrase: "Buuru bakaab," crushes the cricket between his fingers, and makes a flicking motion toward the base of the stairs where Zangua and the others are standing.

Edit: The timid clerk is the first to fall to the ground. Next, the wine-seller slumps back against the wall and slides down, unconscious. The Speaker's knees buckle and he drops, his eyes rolling back in his head, and the sharply-dressed young woman standing near him topples over on top of him. Domarc feels a soft, heavy, almost pleasant sensation overwhelm his brain, like the rush of the first big gulp of strong wine, but...gentler, irresistible...he closes his eyes, the room is so bright...everything feels so distant, so unimportant...

Even as Domarc collapses at the foot of the stairs, Zangua and Shamush feel the heaviness, the pull of arcane sleep trying to drag them down, but it's not enough to take them down.

The smiling man draws a curved, filigreed silver blade from a sheath concealed behind his cape at the small of his back. "You all should leave," he tells the customers and employees who were not within the range of the sleep spell. "This business day has ended, and you may not care to see the transactions that will now take place."

Zangua and Shamush, roll for initiative.

Rolls

Sleep spell affected HP - (9d8)

(582885174) = 48

Oct 11, 2016 5:15 pm
Zangua unslings the catchpole as he mentally marks his targets.

Rolls

Initiative - (1d20+2)

(2) + 2 = 4

Oct 11, 2016 5:48 pm
Back upstairs, Martjan rounds a corner and turns down a hall leading to the west side of the building, then heads down a stairwell.

Those of you upstairs are free to take actions/ask questions, but you don't know what's happening in the lobby right now. Still need an initiative roll from Shamush.
Oct 11, 2016 5:58 pm
"What is happening, Madam va Locra? What are we running from?"
Oct 11, 2016 6:12 pm
"Some sort of incident in the lobby. Domarc...has his methods of subtle communication. From all you've said, I wouldn't be surprised if the Crown cult knew to watch for your arrival here." She shoots a look at Zora. "It might have been prudent to arrange for you to meet me at some neutral location."

"Arrange with who? You think I know anybody else in this stupid city?" Zora snaps back.

"Well, it's too late now," Martjan says, stopping at a landing to open a door. You follow her inside to a spacious, darkened room, full of shelves and boxes, with ladders and handcarts lined up neatly against the near wall. "There's a concealed door to the back alley. If there's danger, we should be able to give it the slip. We need only wait for the others to get here."
Oct 11, 2016 6:49 pm
Candy-colored clowns dance in Domarc's dreams.
Oct 11, 2016 6:55 pm
"I do not like the idea of leaving Zangua and Shamush alone if the incident in the lobby is anything like the incidents we have had so far. I'm going to check it out."

Mordred stealthily returns to the stair leading to the lobby and tries to get a look at whatever is happening.

Rolls

Stealth - (1d20+5)

(6) + 5 = 11

Oct 11, 2016 6:57 pm
Quote:
Candy-colored clowns dance in Domarc's dreams.
Nightmares now too!
Oct 12, 2016 4:15 am
"I'll back you up if you need it." Leth tells Mordred before he heads downstairs. "And If you think we should keep going, signal back to me and I'll relay that to the others." Leth approaches nears the top of the staircase, following Mordred with his eyes but trying his best to stay out of sight, waiting to see what Mordred reports.

Rolls

Stealth to remain out of sight of others downstairs - (1d20+3)

(16) + 3 = 19

Oct 12, 2016 4:57 pm
Still need an Initiative roll from Shamush! Mordred, it will take you a full combat round to get back to the lobby.

Rolls

Smiling Man initiative - (1d20+2)

(12) + 2 = 14

Blue Robe initiative - (1d20+1)

(15) + 1 = 16

Oct 13, 2016 8:41 am
Seeing Mordred head downstairs to assist the others, Felor elects to stay with Martjan and Zora. As Leth also leaves, Felor places his hand on the man's shoulder and says "May Fjorgyn's might go with you".

Cast Guidance on Leth
Quote:
Casting Time: 1 action
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check
Last edited October 13, 2016 8:42 am
Oct 14, 2016 4:56 pm
If Shamush doesn't show up soon, we'll just executively decide that his action this turn is waking up Domarc.

Sizing up the man with the catchpole as the most immediate threat, the smiling man closes in with a quick, dancelike crossover step and slashes at Zangua's throat with his silver blade. At the same time, the man in the blue robe raises his left hand in a contorted gesture and utters the word "vark!" A blue bolt of lightning arcs out from his hand toward Zangua.

Edit: Zangua ducks the lightning bolt, which sears into the wall behind him, but can't avoid taking a cut from the blade.

Edit 2: The "attack vs Shamush" references in the dice rolls below should be "vs Zangua," oops.

Zangua, you're up. Shamush, you around?

Rolls

Smiling Man knife attack vs Shamush - (1d20+5)

(20) + 5 = 25

Blue Robe witch bolt vs Shamush - (1d20+5)

(3) + 5 = 8

Knife damage to Zangua - (1d4+2)

(4) + 2 = 6

Oct 14, 2016 4:59 pm
Note: Mordred and Leth, to get back to the lobby you have to go back up the stairs at the rear of the building, down hall you came through on the second floor, then back downstairs to the lobby. One more round of combat would take place before you arrive.
Oct 14, 2016 5:28 pm
Zangua growls, trying to shake off the aftereffects of the Sleep spell and the ionized air surrounding him. Magicians are dangerous, but this knife-wielder's too close to ignore. Zangua thrusts the catchpole out as the man closes in, then spins the other end around for a smash to the ribs. Completing the circle, the warrior brings the blades around again to finish the sweep.
OOC:
Assuming that I am able to use an opportunity attack when the man closes to within 10' despite losing initiative because of Polearm Master.

Rolls

Reaction Catchpole Opportunity Attack, Damage - (1d20+7, 1d10+5)

1d20+7 : (18) + 7 = 25

1d10+5 : (5) + 5 = 10

Attack Catchpole, Damage - (1d20+7, 1d10+5)

1d20+7 : (5) + 7 = 12

1d10+5 : (4) + 5 = 9

Bonus Attack Catchpole, Damage - (1d20+7, 1d4+5)

1d20+7 : (17) + 7 = 24

1d4+5 : (4) + 5 = 9

Oct 14, 2016 5:40 pm
Zangua slashes into the smiling man as he closes in, misses with the butt-end spin, but manages to get a good slice off after taking his own hit from the man's knife.

Edit: The man staggers back, clutching the deep cut in his side. His smile falters.

Last chance to jump in this round, Shamush! Anybody else doing anything? Vad still playing?

Rolls

Smiling man CON saving throw - (1d20+1)

(9) + 1 = 10

Catchpole poison damage - (2d4)

(31) = 4

Oct 19, 2016 4:04 pm
Shamush shakes Domarc until he wakes up.

Domarc, roll for initiative for the next round.
Oct 19, 2016 7:54 pm
Domarc startles awake.

Rolls

Initiative - (1d20+3)

(13) + 3 = 16

Oct 20, 2016 9:44 am
Waiting in the darkened storeroom, Felor turns to Martjan and asks "Is there somewhere safe we can go to when we leave? It seems this is no longer a good place to be."
Oct 20, 2016 3:54 pm
"I have a few people and places in mind," Martjan says. "The sooner we can get out of here, the better. I hope the others aren't much delayed."

~meanwhile, in the lobby~

Domarc rouses quickly, lurching to his feet. Though badly wounded, the smiling man immediately jerks his head in Domarc's direction. Seemingly intent on returning Domarc to an incapacitated state, he darts forward, bringing his knife up in an underhanded swing.

Edit: Domarc feels the bite of sharp silver in his abdomen as the smiling man stabs him. Domarc, you're up next, then blue robe, then Zangua.

Rolls

Smiling man knife attack vs Domarc - (1d20+5)

(8) + 5 = 13

Knife damage to Domarc - (1d4+2)

(4) + 2 = 6

Oct 20, 2016 4:27 pm
Domarc briefly wonders if he's woken up or if this is just another nightmare. Not seeing any clowns, he decides that it isn't.

"Time for a different tune," he says and casts Dissonant Whispers on the smiling man.

Edit: Saving throw DC is 14

Current hp = 12
Dissonant Whispers - You whisper a discordant melody that only one creatureof your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
Last edited October 21, 2016 3:15 pm

Rolls

Discordant Whispers Damage - (3d6)

(254) = 11

Oct 21, 2016 3:44 pm
Shamush, roll for initiative!

Edit: durr, you already rolled damage

The smiling man stiffens, tilts his head as a distressed look comes over his face. His eyes roll back in his head and he makes a retching, coughing sound twice before tipping over to collapse on the ground.

The man in the blue robe does not hesitate, casting a second Witch Bolt at Zangua.

Edit 2: Burning electrical arcane fire sears into Zangua's chest and neck! He staggers back in agony.

Zangua, you're up. Shamush, you can take an action too, but roll for initiative for the next round! Mordred, you go ahead and roll initiative too, you're almost at the stairs...

Rolls

Smiling man WIS saving throw - (1d20)

(3) = 3

Smiling man psychic damage - (3d6)

(424) = 10

Blue robe witch bolt vs Zangua - (1d20+5)

(20) + 5 = 25

Witch bolt damage to Zangua - (2d12)

(67) = 13

Oct 21, 2016 4:16 pm
Enveloped in a leash of electricity, Zangua does what any wild animal would do and lashes out. He leaps over the not-smiling man, thrusting the blunt end of his polearm for Blue Robe's abdomen. Zangua follows that with a spin to bring the blade around the shoulder, and then surges forward to try and capture the wizard with the catchpole's bite.
OOC:
Assuming I'll need an Athletics check with the catchpole if I hit on the grapple attempt? I'd like to pull the magic-user prone afterward.

Just realized that I was referring to the Grappling rules when using a free hand. How does it work with the Catchpole?
Last edited October 21, 2016 4:18 pm

Rolls

Bonus attack, bludgeoning damage - (1d20+7, 1d4+5)

1d20+7 : (6) + 7 = 13

1d4+5 : (4) + 5 = 9

Slashing attack, damage - (1d20+7, 1d10+5)

1d20+7 : (6) + 7 = 13

1d10+5 : (9) + 5 = 14

Action surge: Grapple attack with Catchpole, Athletics check? - (1d20+7, 1d20+6)

1d20+7 : (19) + 7 = 26

1d20+6 : (5) + 6 = 11

Oct 21, 2016 4:27 pm
You attack at Disadvantage to use the grapple feature, so give me a second attack roll.

Edit: also plz note that the special attack still does blade damage
Oct 21, 2016 4:40 pm
Zangua's thrust to capture the wizard is awkward.

Rolls

Catchpole Grapple Attack Disadvantage, Damage - (1d20+7, 1d10+5)

1d20+7 : (3) + 7 = 10

1d10+5 : (9) + 5 = 14

Oct 21, 2016 5:04 pm
Zangua delivers a hell of a beating on the mage, smacking him hard across the head and slashing a deep cut into his side, but misses with the blade-grab.

It's Shamush's turn and I need initiative rolls from him and Mordred.
Oct 21, 2016 5:30 pm
Shamush jumps to Zangua's side, his club whipping out toward the mage.

Going to make the attack non-lethal, if it'd kill him. As I understand it, in 5e you just choose if a blow that would put an enemy below 0hp kills them or merely renders them unconscious.

Also using Reckless Attack, so I have advantage this round, and any attack roll against me also gets advantage.

Rolls

initiative - (1d20+2)

(2) + 2 = 4

attack roll - (1d20+4)

(14) + 4 = 18

attack roll advantage - (1d20+4)

(12) + 4 = 16

damage - (1d8+2)

(8) + 2 = 10

Oct 21, 2016 5:45 pm
Shamush clocks the mage upside the head. His knees buckle beneath the blue robe, and he drops with a thud.

Mordred springs down the stairs just in time to see the customers and workers asleep on the floor, Shamush standing over a lumpy form in a blue robe, Zangua and Domarc bleeding from stab wounds, a man in a cape bleeding out and frothing at the mouth before them, and the rest of the ordinary folk in the lobby either cowering in the corners or bolting for the door.
Oct 21, 2016 6:01 pm
Assuming we're out of bullet time

"Sorry everyone, but we do have a very strict policy: no refunds without a receipt." Domarc says. "I'm afraid we'll have to close briefly to deal with all this."

Domarc gently shakes Ozen awake (if he was asleep) and asks him to close up for the moment and explain to the guard that a couple of people tried to rob the company.

He gestures to Zangua and Shamush. "Gentlemen, we should head upstairs. There will be some questions."
Oct 21, 2016 6:15 pm
Blinking the soupy fog of magical sleep away, Ozen gapes at the carnage in the lobby. As the remaining customers make their exit, a young man of the city guard enters and visibly starts as he sees the bodies on the floor. "Ziu-Pater's beard, what happened here?" he asks.
Oct 21, 2016 6:19 pm
EDIT: Nevermind, scooped by Domarc.

"A robbery, good sir! If you hurry you can catch them. They headed for the bridge!" He points out the door.
Last edited October 21, 2016 6:22 pm

Rolls

Deception - (1d20+6)

(16) + 6 = 22

Oct 21, 2016 6:22 pm
If Zangua has heard Domarc, he gives no indication. He rolls the blue-robed man over with his boot and kneels to rummage through the belongings for any clues to the man's identity, such as the six-pointed crown symbol. "Search that one," barks Zangua in the tone of a soldier, pointing to the caped man on the floor. "Mind yourself if he snaps out of it. These men tried to kill us."
Oct 21, 2016 6:24 pm
I'm stepping on everyone's lines. Sorry.
Oct 21, 2016 6:27 pm
OOC:
I'll play that Zangua's actions are ignorant of the guard as well, and his "command" was to anyone in general. He's got tunnel vision at this point and is hoping to capture and interrogate these two.
Oct 21, 2016 6:42 pm
The guard squints and glances back at the door.

"There was no robbery!" howls an older, well-dressed man still crouched against the far wall. He points his finger at Zangua. "This one started making threats -- and then there was sorcery! Violence! I have never seen the like!"

Ozen looks at the guard, then at Domarc, then back at the guard. "I don't -- there was -- I don't know what's going on," he stammers unhelpfully.

Another guard bursts into the lobby, accompanied by one of the customers who fled at the first sign of combat. "What the --" he starts to say.

"Go get the lieutenant," the first guard says. "And hurry."

Zangua finds a compartmented deerskin pouch on the mage's belt, presumably holding his spell components. He also has a sheathed knife and wears a thick silver ring. Under the hood, his face is ordinary; a middle-aged man with furry eyebrows and pox-scars.

As the newly-arrived guard turns back around and leaves to find, presumably, his lieutenant, the first guard interposes the butt of his spear between Zangua and the unconscious mage. "Step -- step away from him, and lay down your weapon," he says. You can hear anxiety in his voice.

~meanwhile, on the other side of the building~

"What's taking so long?" Martjan hisses.

"I have a bad feeling about this," mutters Zora.
Oct 21, 2016 7:00 pm
Domarc casts "Friends" and steps up to the Guard.

"This is all just an unfortunate misunderstanding," he says, sighing. "This has been such an unpleasant morning all around - unwelcome guests and then an attempted robbery. Confusing and upsetting for us all, especially when this one cast some spell to make people fall asleep! I'll secure the troublemakers upstairs while you wait for your lieutenant. We do want to clear this up as fast as possible and get back to business."

Not sure if this is Persuasion or Deception, but my modifier is the same either way

Would I have enough of a sense of where Martjan is to cast Message?
Friends: For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.

edit - darn, I'm going to make him hostile for advantage on a roll where I probably didn't need it
Last edited October 21, 2016 7:08 pm

Rolls

Persuasion or Deception - (1d20+8)

(18) + 8 = 26

Persuasion or Deception advantage - (1d20+8)

(13) + 8 = 21

Oct 21, 2016 7:04 pm
Zangua uses the distracting conversation to search the caped man, taking careful note to remove the slender dagger.
Oct 21, 2016 7:27 pm
Mordred subtly makes an evil hand gesture and sticks his tongue out at the tattletale, then puts his hand on Shamush's shoulder and guides him upstairs. "I've got this one, Domarc. You take the other."

On his way up the stairs, Mordred casts Thaumaturgy to generate voices that appear to come from the street outside. "Guards! Help!"
Oct 21, 2016 7:34 pm
The guard nods slowly. "I see. Yes. Terrible situation." He looks around uncertainly. At the sound of Mordred's Thaumaturgy, he jerks in surprise, then goes to the door and looks outside.

Zangua takes the smiling man's dagger and finds a coin purse as well.
Oct 21, 2016 8:58 pm
"We have to move," Domarc says, kneeling beside Zangua. "He's going to be pissed when he figures out what just happened, and my natural charms will only get me so far. Is he alive?"

If he's alive, Domarc will help Zangua carry the unconscious person upstairs. If not, Domarc urges Zangua to get a move on. Domarc will also grab the ring from the bearded man if possible.
Last edited October 21, 2016 8:58 pm
Oct 21, 2016 9:09 pm
Blue robe is alive but unconscious, smiling man is dead.
Oct 21, 2016 10:25 pm
Zangua slaps away Domarc's hand. "Get your paws away from him. Don't know who you are, but you better step back."
Oct 22, 2016 3:26 am
Domarc gets up and heads for the stairs.

"I'd say you have about a minute before he's back here. Your choice on where you want to be; I'm going to go help your friends get your...package...stowed away somewhere safe."

At the foot of the stairs, he turns to look at Ozen.

"Tell the guard what you saw; there was an argument here, and then these two -" Domarc indicates the blue robe and the smiling man - "came in. One of them cast a sleep spell on the room, likely to rob us. We fought them off. Martjan has been called away on urgent business; you don't know when she'll be back. And Ozen -" Domarc gives him a half-smile & wink "it's been good working with you. Sorry about the mess."
Oct 22, 2016 5:00 am
OOC:
Well... that happened fast. I'm not even sure where Leth is right now lol
Oct 22, 2016 6:26 am
Zangua growls. Wordlessly, he pulls the blue-robed man and carries the unconscious body up the stairs.
Oct 24, 2016 8:37 am
BullOctorok says:

~meanwhile, on the other side of the building~

"What's taking so long?" Martjan hisses.

"I have a bad feeling about this," mutters Zora.
"I'm sure our friends have everything under control," says Felor. "We dealt with far worse than a pair of city scoundrels on our journey here. Fjorgyn has guided us with her all-knowing wisdom and lent us her holy strength. She would not desert us now."
Oct 24, 2016 12:42 pm
Well... that happened fast. I'm not even sure where Leth is right now lol

I think Mordred and Leth did that thing where you walk into the kitchen as the last dish is being placed on the drying rack and then ask if there is anything else you can do to help clean up.

I think unless these guards want to stop us, we are all heading back to Martjan and Zora. CancerMan, why is Zangua bringing a hostage?
Oct 24, 2016 3:06 pm
I think we are clear of guards for the moment; but yeah, I think the next move is for all of us to head for the warehouse.

I think the thinking is that a hostage might answer some questions.
Oct 24, 2016 3:40 pm
Leth watches Zangua carry a limp figure in a blue robe up the stairs.

Everybody heading back to Martjan & co.?
Oct 24, 2016 3:44 pm
Domarc heads for the west storeroom.
Oct 24, 2016 4:02 pm
Shamush follows Mordred's lead, putting away his club for the moment.
Oct 24, 2016 4:31 pm
Zangua follows Domarc, carrying his prisoner for future interrogation.
Oct 24, 2016 4:53 pm
The party hurries back up the stairs and down the halls and then downstairs again to rejoin the rest of their companions. Martjan's eyes grow wide with horror when she sees what Zangua is carrying.

"What? No! No! What is this!? What happened back there?"

"The Six-Pronged Crown," Zora says flatly.

Martjan puts her hand on her forehead. "Is he alive? What in the Nine Hells are you planning to do with him?"
Oct 24, 2016 5:10 pm
"I saw one of them watching us," begins Zangua, raising an eyebrow at the appearance of yet another new person. "He left and brought this fellow back in, and they started wrecking the place. This guy is a magic user; I figure he's probably smart enough to know what's going on, so figure out what questions you want to ask before he wakes up."
Oct 24, 2016 5:23 pm
"Beyond the pointy hat crew, we're going to have city guards here soon enough," Domarc says. "They are going to have lots of questions, and I don't think we have satisfactory answers. Whatever we are going to do, we need to do it fast."
Oct 24, 2016 5:28 pm
"Wrecking the place? Wrecking how? Who is dealing with this? Are the guards --" she stops, takes a deep breath. "We don't have time for an interrogation. If they know we're here, we need to get out immediately. I may never be safe here again and I can't even consider the implications of that right now." Her eyes dart over toward Zora: a fleeting, accusatory glance. "Let's go. We can leave him in the alley. Come on."

"I think Zangua's right. I think we should question him," Zora says.

Players, you have a few different courses of action you can advocate for right now:

1) Ditch blue robe in the alley and follow Martjan to a safe house
2) Wake blue robe up and question him right here
3) Take blue robe out of the WBTC and question him at or on the way to the safe house
4) ??? player's choice
Oct 24, 2016 6:32 pm
I say ditch him. We already have some leads to follow up on for now (elves, shipping records, others?) and if the 6PC can track this guy somehow, we can't risk bringing him to a safehouse. As Martjan says, there may be additional 6PCers en route, not to mention the guards, so we don't have enough time to question him here.
Last edited October 24, 2016 6:32 pm
Oct 24, 2016 6:35 pm
Zangua takes the spell component pouch, knife, and ring.
Oct 25, 2016 9:41 am
OOC:
I say ditch, I'd like to take the guy to the warehouse and question him but I suspect hauling an unconscious guy through town will attract guard attention.
Oct 25, 2016 2:59 pm
"Our need now is speed. And if we can, to create some confusion amongst the pointy hats about where we went from here."

Domarc smiles at Martjan. "I warned you I would get bored at some point. But I didn't expect trouble to come find me."
Oct 25, 2016 3:32 pm
"Martjan, how effectively could we hide from the guards here in your building? Are there other secret passages or hiding places? A storeroom that even the tax bureau doesn't know about? Everyone will assume we are going to run, but if we could hide here long enough for the heat to die down we could throw them off the trail considerably."
Oct 25, 2016 5:20 pm
Zangua looks about the group for their vote. He has the smiling man's slender blade in his hand, ready to dispatch the decision.
OOC:
So far that's three to ditch (Felor, Martjan, Mordred), two to question (Zangua, Zora).
Oct 25, 2016 6:16 pm
Martjan smirks at Mordred. "I don't know why you would assume the West Bload Trading Company deals in contraband, but if we did, surely we wouldn't hide it in our very heavily trafficked company headquarters. We may have an out-of-the-way supply closet or two but I'm afraid this isn't a bandit's hideout, there aren't any secret passages here."

I'm afraid we might have to pull a Chuck Cunningham on Vad, I haven't seen him post in quite some time...
Oct 25, 2016 7:31 pm
Yeah, hate to lose our MU though... Does anyone have contact with szemely outside the game?
Oct 26, 2016 6:35 pm
Leth is immediately reminded of the time they questioned their would-be assassin at the grave of Edvers, what seems like an eternity ago. Tzipporah had just outright killed the man when he couldn't provide them with the information they wanted.

I wonder where the others are now? Is the crown cult after them too? Were they captured and questioned by the authorities in Sthombo? Leth wonders briefly before his attention comes back to the task at hand. There had been so much bloodshed since the start of their journey together, and all at the hand of this cult. When they set out, Leth had been vehemently against killing their first captive, but now... now he's seen what this group is capable of doing, and the lengths they would go to in order to accomplish their terrible goal. He was surprised to find that he found himself not caring whether this blue-robed man lived or died. So much has changed since we first left sthombo... I wonder if that's for the better?

Leth finally speaks up. "I say we ditch him. We don't have time to question him, and he could potentially be a problem when he wakes up."
Oct 26, 2016 6:40 pm
Zangua shrugs, and lowers the man to the floor. He then plunges the knife into the wizard's throat.
Oct 26, 2016 6:50 pm
The mage's eyes fly open as the knife goes in. He convulses, spewing blood from his mouth with a hideous death-gurgle.

"Oh gods, oh, gods," Martjan says, horrified, flinching away from the gruesome scene.

Zora watches him die. "Take him into the alley," she says as soon as he stops breathing. "Let's go."

For the sake of expediency, here is the loot you collected from Smiling Man and Blue Robe: 5 GP, 30 SP, a Ring of Protection +1, a Silver Dagger +1.

As soon as you're all outside, Martjan, though still breathing rapidly and seemingly in a bit of shock from what she just witnessed, takes command. "Follow me, but spread out, so we're not all walking in one cluster. Walk briskly. If anything happens, let me do the talking. All right? Come on."

Any last actions before leaving the WBTC?
Oct 26, 2016 6:58 pm
Zangua does as ordered, dropping the body into the alley.
OOC:
Who wants the Ring and Dagger?
Oct 26, 2016 7:28 pm
Before going into the alley, Domarc pauses and casts a spell. His appearance changes, becoming that of Zora.

"Confusion to our enemies," he says.
OOC:
Disguise Self
1st-level illusion
Duration: 1 hour
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone w ho touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was
seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Oct 27, 2016 11:03 am
I'll take the dagger, if no one else wants it. I'm ready to leave.
Oct 27, 2016 4:01 pm
Zangua hands the dagger to Mordred.
Oct 27, 2016 4:34 pm
Martjan leads you west a ways, through narrow streets and alleys, past workrooms and storehouses piled high with worker tenements atop them, then cuts north and doubles back to the east, alongside a wide canal. Pole-driven skiffs laden with sundry freight come and go, occasionally catcalling or demanding blessings or singing curious songs as they pass by.

Eventually you find yourself back in the large residential district that the House of the Zapanim was in. Martjan zig-zags you through the cobbled streets, heading further north, to where the fancy townhouses yield to larger estates.

"I'm cashing in the biggest favor I can," Martjan says. "This is about the most secure place I can possibly get you into, Zora." She turns pointedly toward a sprawling walled-in expanse of lush gardens, fruit trees, and airy, finely-constructed outbuildings surrounding a rather ugly, boxy stone keep. "Do you know whose house this is?"

"Why would I?" Zora asks.

"This is the House of Gahmez. The lord of this manor is one of the richest men in the city, and his nephew is currently serving as the Innocent of Hazard. If you're not safe here..." she gestures with her palms up, then finger-combs her hair a bit and turns back to face the rest of the party. "I'll try to get guest rights extended to all of you for the time being, but I can't promise the sun and moon. In any case, try to...try to be on your best behavior."

She walks up to a vine-shrouded side gate and shouts; "I am here, Martjan va Locra, blood and friend to the estimable Chorcarz dra Gahmez! I ask you, let me in!" She quickly looks back over her shoulder as if to see if anyone was around to hear. There are citizens and guards in the vicinity, but nobody seems to be paying any attention.

A moment or two later, you hear a clink and the gate swings open. A tall, tattooed man of Haferan complexion stands at the entry. "Madam va Locra, you were not expected." His gaze flicks over to take in the motley crew behind her.

"I know. I'm afraid this is no social call, but rather an emergency. My daughter is in grave danger and I beg the help of my dear friend Chorcarz. Will you ask him to grant me a moment of his time? Please."

The doorman nods. "Wait here." He shuts the gate and walks up the garden path behind it.

Martjan turns around. "Formalities," she mutters. "He'll see me, don't worry."

To be continued later this morning. In the meantime, characters should feel free to ask any questions or take any actions they want while they're waiting for the doorman to come back.
Oct 27, 2016 4:36 pm
Martjan leads you west a ways, through narrow streets and alleys, past workrooms and storehouses piled high with worker tenements atop them, then cuts north and doubles back to the east, alongside a wide canal. Pole-driven skiffs laden with sundry freight come and go, occasionally catcalling or demanding blessings or singing curious songs as they pass by.

Eventually you find yourself back in the large residential district that the House of the Zapanim was in. Martjan zig-zags you through the cobbled streets, heading further north, to where the fancy townhouses yield to larger estates.

"I'm cashing in the biggest favor I can," Martjan says. "This is about the most secure place I can possibly get you into, Zora." She turns pointedly toward a sprawling walled-in expanse of lush gardens, fruit trees, and airy, finely-constructed outbuildings surrounding a rather ugly, boxy stone keep. "Do you know whose house this is?"

"Why would I?" Zora asks.

"This is the House of Gahmez. The lord of this manor is one of the richest men in the city, and his nephew is currently serving as the Innocent of Hazard. If you're not safe here..." she gestures with her palms up, then finger-combs her hair a bit and turns back to face the rest of the party. "I'll try to get guest rights extended to all of you for the time being, but I can't promise the sun and moon. In any case, try to...try to be on your best behavior."

She walks up to a vine-shrouded side gate and shouts; "I am here, Martjan va Locra, blood and friend to the estimable Chorcarz dra Gahmez! I ask you, let me in!" She quickly looks back over her shoulder as if to see if anyone was around to hear. There are citizens and guards in the vicinity, but nobody seems to be paying any attention.

A moment or two later, you hear a clink and the gate swings open. A tall, tattooed man of Haferan complexion stands at the entry. "Madam va Locra, you were not expected." His gaze flicks over to take in the motley crew behind her.

"I know. I'm afraid this is no social call, but rather an emergency. My daughter is in grave danger and I beg the help of my dear friend Chorcarz. Will you ask him to grant me a moment of his time? Please."

The doorman nods. "Wait here." He shuts the gate and walks up the garden path behind it.

Martjan turns around. "Formalities," she mutters. "He'll see me, don't worry."

To be continued later this morning. In the meantime, characters should feel free to ask any questions or take any actions they want while they're waiting for the doorman to come back.
Oct 27, 2016 4:48 pm
Zangua looks around, then to Martjan. "I'm not that dumb and can figure out who you are," he says, nodding to Zora's mother. "But who's this guy?" The rough warrior turns to Zora and Domarc, gesturing his hand to both in order to apply context to which one it actually is.
Last edited October 27, 2016 4:49 pm

Rolls

Investigation, which Zora? - (1d20)

(4) = 4

Oct 27, 2016 6:05 pm
Zangua comically does a double take, wipes off his glasses, rubs his eyes, etc, as he fails to tell the two Zoras apart.

After ten minutes or so, the gate swings open again. The Haferan is now accompanied by a short man of about sixty years, with wispy gray hair and a sagging double chin, dressed in a simple brown tunic. "Martjan. How pleasantly unexpected to see you," he says.

Martjan bows her head. "Chorcarz, I am so sorry to surprise you like this, but I am in desperate need of your help. May I introduce you to my daughter, Zora?" She gestures to Zora, who copies the head bow her mother just made.

Chorcarz smiles. "I didn't know you had a daughter." His gaze shifts to Domarc. "Twins, from the looks of it."

Martjan takes a deep breath. "A glamour. These are company men I have employed to protect her. Chorcarz, may we speak somewhere away from the public eye?"

"Of course, yes. I ask only that your company men leave their arms here at the gate, in Rolon's care."
Oct 27, 2016 6:11 pm
Zangua folds his arms. "I'll stay here. If it's anything like last time, we'll want someone to support Roll-on."
Oct 27, 2016 6:36 pm
"If I may..." Leth says. When the attention shifts to him, he tries to imitate the same head-bow that Martjan and Zora just performed. "Please, I don't mean to be rude, but Zora really is in a great deal of danger, and as Martjan says, we have been charged with protecting her. I'm afraid we will be woefully unable to perform that duty without our weapons, and I would rather keep them on my person, at least until we are sure she is safe. Is that permitable for the time being?" He says, mentally praying that he is not overstepping his bounds in an irreparable way.

Rolls

persuasion - can we please keep our weapons? - (1d20+1)

(16) + 1 = 17

performance - I promise I'm not ungrateful, just concerned - (1d20+1)

(10) + 1 = 11

Oct 27, 2016 6:48 pm
Quote:
"But who's this guy?" The rough warrior turns to Zora and Domarc, gesturing his hand to both in order to apply context to which one it actually is.
"I am a singer of songs, teller of tales, a worker of wile;
jack of all trades and master of some; truth-teller and a liar
buy me some drinks and my tongue will never tire."


Domarc laughs.

"I am a bard, good neighbour, and one who amused Martjan enough for her to keep me for labour. I know the importance of the young lady whose face I now wear and the task that you bear. And this tale is not yet fully told; there may be a role for me if I am bold."
Oct 27, 2016 6:54 pm
Still in disguise, Domarc hands over a rapier and a hand crossbow, attempting to keep a dagger concealed on his person.
OOC:
I have no idea if me giving items over breaks the spell (my items become part of the illusion) or not; I'll make a Slight of Hand check to try to keep the dagger concealed somewhere. I want to have it tucked away where it wouldn't be visible - say in my boot?
edit - crap. I guess I drop the dagger while trying to conceal it, and I attempt to sweep it up and hand it over as if it were the plan all along
Last edited October 27, 2016 6:55 pm

Rolls

Slight of Hand - conceal dagger - (1d20+5)

(1) + 5 = 6

Oct 27, 2016 6:58 pm
Rolon raises an eyebrow at Zangua's statement while Martjan gives Leth a discreet death glare. Chorcarz cocks his head. "I see. Well, I should not want to force you into a position where you feel you are derelict in your duty. Come into the grounds, all of you, I invite you in as guests."

Rolon steps aside, clearing the way for you all to pass through the side gate.
Oct 27, 2016 7:01 pm
Although he manages to keep his weapons, Leth immediately regrets his actions when he sees Martjan glaring at him.

Oh well. Nothing to be done about it now.
Oct 27, 2016 7:01 pm
Domarc re-equips. And out of politeness to the host, lets the illusion drop.
Last edited October 27, 2016 7:04 pm
Oct 27, 2016 7:10 pm
As you begin to file through the gate, Chorcarz says: "Martjan, if I may ask a moment of patience from your retinue, will you come with me to the Semla shrine that I might speak privately with you? Bring your daughter as well."

"Certainly," Martjan says, giving you all a fairly clear don't-butt-into-this look.

"Rolon, will you show these doughty men to the sundial table?" asks Chorcarz. Rolon nods, and starts to lead the way down a garden path to the left. Chorcarz places his hand on Martjan's shoulder and starts to walk with her up towards a small columned outbuilding next to a large knucklenut tree. Zora looks weary and impatient, but follows her mother.
Oct 27, 2016 7:14 pm
Zangua mutters irritably after Domarc's lengthy spiel, "Outta all that, still never said 'is name." He did, however, manage to suss out that the bard is in the employ of Zora's mother, and lets it go. He takes a deep breath and follows the group, hoping there will be time to rest.

Rolls

Second Wind - (1d10+4)

(1) + 4 = 5

Oct 27, 2016 7:24 pm
"Gentlemen," Domarc says as they make their way to the sundial table. "It has been a most eventful morning. I have the privilege of being Domarc Sirar, as I believe I said when we first met at the Trading Company. Time for introductions has been short all around and in the absence of our host, or Martjan, I feel that I must extend the hand of hospitality. Could I have your names? And if it would please you, I would be happy to entertain while we wait."
Oct 27, 2016 7:33 pm
The sundial table is a large round stone table in a flower garden next to a fish pond. Rolon remains standing at attention near the pond as you take your seats to wait.

After a few minutes of idle talk and introductions with Domarc, a young woman arrives with a serving tray and a blue glass pitcher. She sets down a dish of savory pastries and pours a cup of sweet white wine for each of you. When she is done, she exchanges a few words with Rolon in a language none of you understand, and heads back up the path towards the keep.
Oct 27, 2016 7:51 pm
Will this interlude count as a short rest? If so, Domarc will do Song of Rest - everyone rolling to recover HP gets an extra d6
Oct 27, 2016 7:54 pm
Sure, this counts as a Short Rest. Everybody roll for HP regeneration, if applicable.
Oct 27, 2016 7:58 pm
HP recovery - 1 die

Current hp - 15
Last edited October 27, 2016 7:59 pm

Rolls

Short rest - (1d8)

(1) = 1

Short rest- Song of rest bonus - (1d6)

(2) = 2

Oct 27, 2016 8:04 pm
OOC:
Spending Hit Dice... back to full 40/40
Last edited October 27, 2016 8:05 pm

Rolls

1 Hit Dice - (1d10+3)

(3) + 3 = 6

1 Hit Dice - (1d10+3)

(10) + 3 = 13

Oct 27, 2016 8:19 pm
Is anybody else injured? Just go ahead and roll when you can, if so.

About fifteen minutes pass after the refreshments arrive, and then you see Chorcarz approaching, alone. He tosses something into the table: a small drawstring sack stuffed with coins, several of which spill out onto the table surface, bright and gold.

"All right," he says. "I'll have the truth from you lot. And think carefully before you dissemble; there's more where that came from and little to be gained from trying to pull a ruse on we Gahmezi. Why did that woman bring you here, you and that girl she calls her daughter? What in the tarry Hells does she want from me? Out with it, and be straight with me."
Oct 27, 2016 8:28 pm
Zangua does not partake in the refreshments, applying bandages to his fresh wounds and chewing dried dog meat. He's also not much of a talker, and remains silent to allow Leth, Mordred, or the chatty newcomer to speak.
Oct 27, 2016 8:52 pm
OOC:
Quote:
Is anybody else injured? Just go ahead and roll when you can, if so.
The Song of Rest applies to any who can hear it, so if anyone else is rolling, you can add a d6

"Martjan va Locra named you blood and friend," Domarc says, taking a moment to refill his wine. "She brought us all here in search of safety for her daughter. She believed she would find it with you, though she was loath to ask. The young lady is her daughter by both her claim and Martjan's, and Martjan has never given me reason to doubt her word. Now, my loyalty is to Martjan as both employer and friend. Her daughter I have just met, but the rest of my new friends seem most attached to her.

At a table such as this, gold does not buy truth nor deception. We are here for deeper reasons, and before I answer another of your questions, I would know where Martjan and her daughter are. For if Martjan was wrong in her estimation of you, then I think you shall find little cooperation amongst our number."
Oct 27, 2016 8:56 pm
"Martjan and the girl are at the Semla shrine, where I said they would be, waiting with food and drink and a singer for my return. Your 'deeper reasons' are precisely what I am asking to know, and if gold does not move your tongue, I will find something that does."
Oct 27, 2016 11:36 pm
Domarc eyes Chocarz over the rim of the wineglass.

"If your singers have not sung you songs about the bonds loyalty and how it can drive men to act with no need of reward, you have hired poor singers. As for moving my tongue, my new friend over there -" Domarc points at Zangua "will tell you I speak endlessly, but say little."
Want to see if Chocarz is lying/being deceptive

Rolls

Insight check - (1d20+2)

(4) + 2 = 6

Oct 28, 2016 1:46 am
"Keep your gold, friend. Martjan brought us here for safety, and the more we say, the less safe we all are, you and yours included. We are here to clear Zora's father's name, and If that's not all you need to hear, you are no blood or friend of hers or her mother's, and you should send them out here now so we can take our leave."
Last edited October 28, 2016 1:47 am

Rolls

Persuasion (if needed) - (1d20+4)

(20) + 4 = 24

Oct 28, 2016 1:49 am
Mordred also takes no refreshments. Most human food is not to his liking.
Oct 28, 2016 4:37 am
Chorcarz gives Mordred a very sour look. "Martjan seems quite desperate to find sanctuary for her endangered offspring, and I daresay she will be gravely disappointed to find the generous offer I was about to extend to this -- to be frank, rude and ill-mannered -- child rescinded due to the poorly-considered remarks of her hired mercenaries. Whether I be blood or friend or no, it is my ward and sister's brat whose bottom warms the Throne of Innocence of late, and if the implications of that are lost on you, then I can only pity you for wandering into this ancient and noble city in such a state of ignorance. I could not care less who the girl's father is, but unless you would all prefer to be ejected swiftly from my property, you will tell me now, before we reconvene with that slippery woman and her fables, from whom is that girl Zora in danger, and why?"
Oct 28, 2016 6:36 am
Zangua spits out a piece of dried gristle and uses his fingernail to pick out something from between his teeth. "They call themselves the Six-Pronged Crown. Crafty sort, keen on the shadows and quick to bleed someone out for lookin' at them wrong. They're after some metal ball." Whatever pretense of concealing themselves is now lost on Zangua, having been inconvenienced enough to now want to get things started without the need for doublespeak.
Oct 28, 2016 11:05 am
"I hope that was worth it, friend. You may have just signed your own death warrant. You could ask the Badger King or the Five Stones Ranch about the Six-Pronged Crown." His eyes flash red with Thaumaturgy before fading back to their usual black.
Oct 28, 2016 12:40 pm
Felor watches the proceedings carefully, observing Chorcarz. As the others converse he closes his eyes and says a silent prayer: Wise Fjorgyn, lend me your insight; is this man to be trusted?

Cast Guidance and use on my Insight roll.

Rolls

Insight skill check - (1d20+3)

(5) + 3 = 8

Guidance roll - (1d4)

(1) = 1

Oct 28, 2016 3:08 pm
Domarc sighs and sits back.

"I feel that we have gotten off on the wrong foot. Thank you for your hospitality and welcome, Chocarz, and your indulgence in allowing armed strangers into your home. We have repaid your kindness poorly; I took your offer of gold for our knowledge as means to test where loyalties lie, and if they could be easily bought.

You fear we have brought danger with us, that threatens your House and your city, and I would not dissuade you from that thought. But that danger is not us. The group that pursues the young lady is ruthless and bold; already this morning they have tried to take her and blood has been shed. They believe she knows the location of the artifact they seek."


Do I have any knowledge of the Innocent of Hazard and what that means?

Rolls

Knowledge History check - (1d20+2)

(2) + 2 = 4

Oct 28, 2016 4:15 pm
Fjorgyn, as usual, isn't taking Felor's calls.

Domarc don't know much about politics, but I can repost what was previously said about the Innocent:

Quote:
But the leadership of Hazard was one of the least well understood things about it. The city was ruled by a child-potentate called the Innocent, who served for a limited term of seven years, who was advised by a Hierophant, who served for life, and these two were appointed by the ancient noble houses of Hazard according to rules that nobody but themselves were privy to.
Chorcarz listens, an increasingly bemused expression coming over his face. "The Six-Pronged Crown?" he says. "Them? I can't say this worries me much. They may have some success harrying young girls travelling alone in the countryside, but they're well-contained in Hazard, I assure you." He chuckles and takes a seat, helping himself to one of the unclaimed cups of wine. "I remember the last time they attempted one of their little excursions into the Mastaba. It only took four patrolmen to root out the lot of them, and the only one who gave them trouble was that treasure-hunter they hired, and it was his silken words, not his sword, that was the danger there. I was one of the judges who heard their trial. The perpetrators were only exiled, nothing more than simple mischief could be proven against them. It surprises me to hear they would be so bold as to shed blood in Hazard, but many years have passed, and even the mildest thief is capable of wreaking violence when pressed." He snaps his fingers. "Rolon, go fetch Madam va Locra and her daughter. I suppose they have been straightforward with me; we might as well reconvene." Rolon heads down the path. "Now, what of this artifact? A metal ball, you say?"
Oct 28, 2016 4:49 pm
Zangua nods in response to the question. "These guys know more about it," he says, tipping his head in Felor's direction. "As for the Pronged Crown, I think they beefed up their ranks since you saw 'em last. They started trailing us from Sthombo and set an unnatural metal monster after us through the Sett, and if the attack here was any indication, were waiting for our arrival."
Oct 28, 2016 5:15 pm
"You can take our warning or not, as you see fit. The 'metal ball' is the Iron Sphere of Sthombo, which Zora's father has been accused of stealing. The Six-Pronged Crown believe Zora has it, or at least knows where it is. Might we have a private place to talk with Madam va Locra and Miss Kells for a few minutes?

We are indeed grateful for your hospitality, but I urge you to take what we say about the Crown seriously. It is no laughing matter. I know that you are a powerful man of intellect, and as such it can be hard to take advice from those who appear to be your inferiors, but we are a band of seasoned adventurers, and we barely escaped from their grasp with our lives."
Oct 28, 2016 7:03 pm
"Sthombo has lost its Sphere again? We ought never to have given it back," Chorcarz chuckles. He ignores Mordred's question and watches Rolon, Martjan, and Zora approach. With impeccable timing, the servant returns with more cups and wine just as they arrive to seat themselves. Martjan casts worried looks over each of you.

"I have been getting to better know your men," says Chorcarz. "Stalwart and purpose-driven, they are. They have told me a little of your predicament. My understanding is that Zora's flight from Sthombo was precipitated by her father's theft -- excuse me, alleged theft -- of some notable heirloom? And that one of our city's own nefarious local cults has been hard at work trying to track her down to obtain the location of this stolen treasure?"

"That's correct," Martjan says, as Zora nods.

"And you wish for Zora to stay here, indefinitely, until the threat has passed?"

"At least until we know why any of this happened in the first place. They attacked us at the Trading Company, Chorcarz. From what I've been told, I don't know when this will end unless they find what they're looking for, or the cult itself is driven out of existence..." She gives a suggestive lilt to that last remark.

"These secret societies are like grease-beetles, Martjan. You know that. You can scatter them, but they always regroup and endure."

"I have no intention of staying in hiding forever," Zora says. "They want that thing for a reason. They've killed many people to get at it." She looks at her mother. "It's pretty clear to me now that Dad didn't just send me here so you could keep me safe. He wanted you to keep the Sphere safe. From them."

"We return now to the old rumors that the Iron Sphere of Sthombo is more than meets the eye, then?" Chorcarz asks.

"Yes," Martjan says, "but we still don't know what it is. Maybe Edvers thought I would have figured it out by now. But I haven't."

"It seems the safest thing to do might be to return the Sphere to the treasury of Hazard. If it could be done in such a way as to let the cult know that Zora is no longer the key to its retrieval, but not thumb the eye of Sthombo."

"She doesn't know where the Sphere is. I have...an idea where it might be hidden. That's all. But we were trying to figure out what the Sphere is, why they want it, before we take any action that might lead them to it."

"And how might you uncover this information?"

Martjan shakes her head. "I don't know. Unless you happen to know where the elementalist Pafthinel went after he left Hazard."

"I'm afraid the name is not familiar to me."

To be continued, feel free to jump in with comments/questions!
Oct 28, 2016 7:18 pm
Mordred watches Chachi carefully as he and Martjan talk. Is he trustworthy? Does he trust her? What's his whole deal?

Rolls

Insight - (1d20+2)

(4) + 2 = 6

Oct 28, 2016 7:25 pm
Man none of you can get a bead on this guy.

Based on what he's said, you don't get the sense that Chorcarz entirely trusts Martjan, but he seems to be willing to hear her out now that he's gotten over his initial knee-jerk suspiciousness.
Oct 28, 2016 7:27 pm
As the discussion continues, Zangua reaches forward for a cup of wine.
Oct 28, 2016 10:01 pm
"Without knowing what the Sphere can do or what its nature is, we cannot be entirely sure why the Pointy Hat Gang wants it. Martjan, you felt there might be clues in Horgul's prophecies, but perhaps my question is - does it matter that we understand what the Sphere does, or is it more important to understand what they think it does? The true story of the sphere may not matter as much as the story they are telling themselves.

And beyond that, how did the Sphere come to be in Hazard? Why was it returned? And if the ignorance of a traveller from Mez can be forgiven further, I would like to understand more of the role of the Innocent of Hazard."
Oct 28, 2016 10:24 pm
"Prophecies! By the stars, Martjan, what have you gotten yourself into?" Chorcarz chuckles to himself and takes a sip of wine. "Hazard and Sthombo were at war, once, long ago. Sthombo was sacked and the Sphere taken back to Hazard as a prize. We kept it a good long while, but relations eventually warmed to friendly once more, and we gave back the Sphere as a gesture of goodwill. This was all well before my time, of course, I'm not so old as that!"

"The role of the Innocent is to give voice to the will of the gods as it relates to the governance of Hazard," Martjan says. "And the Hierophant is there to...well, to massage that voice into the shape of workable policy. Whether the voice or the interpretation has more influence depends on the relative power of the families of the Innocent and the Hierophant."

"How crudely you demystify our ancient and sacred methods," Chorcarz says, sloshing the wine around in his cup.

"Forgive me," Martjan says. "As it so happens, we currently live in a time where the Innocent is the more dominant of the two. I'm sure my noble friend won't mind me saying that."

"And of course, a child needs wise and competent advisors to...better help him hear the subtle words of the gods," Chorcarz says with a knowing smile, raising his cup. "We are proud to be a kingless city. When I was a youth and little Welg Orjo failed the trials, there was talk of placing a crown on the Hierophant's head and conforming to a more conventional system of rule. We put a stop to that nonsense!" He takes another sip. "But back to the matter at hand. Might I be of any help in locating this...elementalist? Or if it is only the Crown cult's understanding of the Sphere that is relevant, perhaps you need only bait one of them out for capture, and give him over to a skilled questioner."
Oct 28, 2016 11:18 pm
Zangua shrugs, and says nothing.
Oct 29, 2016 6:21 am
OOC:
Reading back through old posts, trying to remember something, and I came across this from our run in with Adan in Beerpool:
Quote:
In response to Mordred's last question, Adan looks up thoughtfully for a moment before answering. "If you see her in Hazard, entreat her to seek refuge at the Shrine of Culsu."
Might be worth checking into, or at least asking about, the Shrine of Culsu, if we really want to get our hands on a member of the crown cult.

Also... do we know how large the sphere is? For some reason, this whole time I'd been picturing something preposterously large, like the spaceship in Flight of the Navigator, but after thinking about it, I realize it's probably much smaller than that.
"I'm afraid the cult may be much more dangerous now than you remember them being in the past." Leth speaks up, not wanting their current dilemma to be underestimated or swept aside. "Our encounters with them so far have been harrowing and disturbing - they've sent assassin's after us, managed to coerce Edvers into getting involved with the Sphere, and murdered two innocent women in Sthombo - I suspect they may have at least a small amount of influence within the authority of Sthombo itself. Among their number is a man named Adan who is responsible for the deaths of at least two people in the town of Beerpool, and he seemingly has the ability to instantaneously travel great distances with magic, or at least project an apparition of himself wherever he chooses. Adan himself is only a learner among them; he has a teacher and "masters" whose powers I could not begin to guess. They had in their employ a great and terrible metal man, I think created and driven by some foul magics, who easily killed three people in the village of five stones, and forced the rest of the village to evacuate. We ran into it in the badgerways, where it killed the shapshifting king of the tunnels, and nearly put an end to us before we were finally able to destroy it - but it was a near thing. Not to mention the fact that they seem to have an extensive network of spies and people who report to them, and they were certainly waiting for us to show up at the Trading Company, where they immediately attacked us." Leth finishes, counting off each of these instances with his fingers as he spoke.

"This is not a rag-tag group of miscreants. This is an organized, powerful cult bent on retrieving the sphere to resurrect some ancient being to seize control of Bload, and it would seem that they have the means to do so. I beg you not to brush them off; innocent people have already died on account of our underestimation of this group." He sighs.

"You say there have been other dealings with them here in hazard before - what do you know about them? Do you know who specifically they have made their dark pact with? Does their group have a name?"
Last edited October 29, 2016 12:06 pm
Oct 31, 2016 9:30 am
[post removed - didn't see the recent posts]
Last edited October 31, 2016 9:31 am
Oct 31, 2016 2:02 pm
"Chorcarz, Martjan, we have some reason to suspect that the Six-Pronged Crown has some connection with the Shrine of Culsu. What can you tell us about that?"
Oct 31, 2016 2:03 pm
I want to say we have been told that the Sphere is about 1m in diameter? Maybe that's just my own personal interpretation. Perhaps it can alter its size?
Oct 31, 2016 4:14 pm
The Iron Sphere is...
Quote:
about two and a half feet in diameter
Chorcarz listens to Leth's recounting with an increasingly wide-eyed if not fully credulous expression. "An ordeal, to be sure," he says at the end. "But not without precedent. The Order of the Golden Worm killed hundreds in their vain attempt to bring about apocalypse, and counted many dozens of warlocks and necromancers among their number. And where are they now? Extinct. Nevertheless, I will be cautious." He smiles. "As for the Six-Pronged Crown, most of what I know of them comes from the trial I previously mentioned. We did not delve deeply into the theological underpinnings of their attempted burglary. The ones who were caught implicated others, of course, but the true leadership of such groups always insulate themselves well from the loose tongues of their lower functionaries. They have done little to attract the attention of the masters of Hazard since."

Mordred inquires about the Shrine of Culsu.

Martjan looks thoughtful. "It's in the South Temple District. It's very old and quite small. I've been inside it once or twice but I can't recall much about it, I'm afraid."

"An unremarkable place," Chorcarz agrees. "It no longer has a dedicated staff. For many years now, acolytes from the Ziu-Paterian College have been assigned to hold the key and maintain the altar."
Oct 31, 2016 4:47 pm
Leth silently ponders his response for a moment.
OOC:
The Order of the Golden Worm sounds interesting - do I know anything about that?

And... might that have any connection to wormfellow from the badgerways?

Rolls

history - (1d20+2)

(9) + 2 = 11

insight - (1d20+3)

(7) + 3 = 10

Oct 31, 2016 4:49 pm
Leth has never heard of the OotGW.
Oct 31, 2016 5:34 pm
I'm one more dismissive reply away from telling Zangua to catchpole this turd.

I'm inclined to avoid the Shrine until we know more about the Sphere and where it may be. But a stakeout to capture one of the 6PC is a possiblity.

"Another lead Martjan suggested is the elven elementalist she mentioned earlier - Pafthinel. He sailed from here on a ship called the Harikan Squall some years ago, but all records of where he might have gone are lost. Given his kind's longevity, we can assume he still lives. Do you know anyone in Hazard - other elves, perhaps - who might still be in contact with him? Mayhap there is a society or guild he would have been member of? Or might you have any idea how we could trace this untraceable ship?"

Mordred gives a look and gesture to Martjan, suggesting that she might add any pertinent information that she did not mention to the party earlier.

ETA: I hope we are saving the good rolls for combat.
Last edited October 31, 2016 5:35 pm

Rolls

History (Worm Knowledge) - (1d20+1)

(4) + 1 = 5

Oct 31, 2016 5:46 pm
Zangua loses his battle of willpower, and reaches for one of the pastries.
Oct 31, 2016 6:26 pm
A reminder that this guy is basically the Sheldon Adelson of Hazard, catchpoling him may, uh, result in some major shifting of narrative priorities.

Mordred has no worm knowledge.


"Hmm. There are two such beings currently taking refuge in the Temple of Isis, a mother and her daughter, I believe, from one of the forest kingdoms of Engol. My sister employs a woman whose mother was of fey blood to educate her other children, but I doubt she would be able to provide you with any useful information on this matter. There may be others, but those are the only ones to which I can personally attest. As for the ship, there is a maritime historian of great renown who advises the Archmagus of Banwod." Chorcarz turns to Martjan with a conspiratorial smile. "Mainly as a shipwreck-locator. Banwod is...very creative in finding ways to repay its debts."

Martjan raises an eyebrow. "The Parzian ingots?"

Chorcarz nods.
Oct 31, 2016 7:29 pm
Ha, no, I was being hyperbolic, I wouldn't actually attack him over his crappy attitude.

I vote for checking out the elves first.
Oct 31, 2016 9:51 pm
It would seem we have a multitude of directions to go here, and I feel like pbo is dropping potential story hooks in every comment! I want to run all of them down!

I see three options:

1. Understand the Sphere: Chase down the elf who researched it; starting with the elves in city and then going to Banwod to see what we can learn about the last voyage of the Harikan Squall.

2. Retrieve the Sphere: Find out where Martjan thinks it is, get it, and secure it.

3. Figure out the 6PC: Investigate the Shrine(?) and see what we can do to take one of the cultists alive (I know we already had one, but the timing was not...auspicious for an interrogation and we couldn't risk taking him along).

I think we could do 1 or 2 and also work towards 3 simultaneously.

If we are going to be around Hazard for a bit to talk to the elves/investigate the shrine, we should figure out a way to move about the city so that we aren't drawing 6PC interest to where Zee will be hiding
Oct 31, 2016 10:35 pm
nubs says:
It would seem we have a multitude of directions to go here, and I feel like pbo is dropping potential story hooks in every comment! I want to run all of them down!
My favorite is the one that nobody has noticed so far!
Oct 31, 2016 11:29 pm
OOC:
I knew we should have checked out that olive oil spill! :P

Is it your favorite hook because we haven't noticed it, or are you frustrated that we haven't noticed your favorite hook?

Also, because of this comment I went back a little bit and re-read some stuff in the chapter and realized we've forgotten about the tile Zora had, and the book related to it that Martjan gave away. It also mentions Culsu.

As far as what we should do next, I think we should find the sphere. The longer it's out there, the greater the chance that the bad guys could find it. OR... it could be that our attempt to find it leads the bad guys right to it, so perhaps we *should* learn more about it and determine what we will do with it before we go looking for it? I am very wary of Martjan being... harmed... before we get the chance to get it's location from her though.
Nov 1, 2016 3:04 am
Yeah, I think we need to know wtf we are going to do with this giant ball of metal before we get our hands on it. I also agree that we should encourage Martjan to tell someone where it is in case something happens.
Last edited November 1, 2016 11:49 am
Nov 1, 2016 2:44 pm
"What about the horned god Zapan? Is there any way that he or his faithful are involved with the Six-Pronged Crown or the hiding place of the Sphere at all? We couldn't help but noticing his image blazoned all over some tombs we found ourselves in beneath the city."
Nov 1, 2016 4:12 pm
Quote:
Is it your favorite hook because we haven't noticed it, or are you frustrated that we haven't noticed your favorite hook?
It's mostly just an easter egg, I wouldn't fault anyone for missing it...

"Ah, so that's how you came into the city? Clever. I'm not sure that old beast has any faithful left, it's not clear that the remnants of that house understand their own family history. At any rate, they have been kind enough to not produce heirs, and I look forward to the day when Hazard may claim title over their decrepit manse and stop up that tunnel once and for good."

A young man in a black tunic and a white sash comes down the path from the keep, a bundle of scrolls tucked under his arm. He waits a respectful distance away, and Chorcarz acknowledges him with a glance.

"My affairs of business and state have tracked me down, I'm afraid. You may linger as long as you need, and young Zora is invited to take up residence here for as long as is required for her safety. Rolon will attend you. Is there anything else any of you would have of me before I take leave of you?"
Nov 1, 2016 4:48 pm
"Yeah," says Zangua, mouth muffled with delicious pastry. "What IS this stuff?"
Nov 1, 2016 5:38 pm
"I'm sorry our discussion began so... adversarially, Mr. dra Gahmez. Zora saved my life when I was a young boy on the streets of Sthombo, and as you can imagine, people like her do not often give a second thought to people like me. I owe her everything, and I do get emotional when her safety is threatened. My deepest apologies.

"I do have three additional favors to ask, if I might be so bold? First, we do not know our way around Hazard, and I suspect it will be essential that we travel about the city quickly and without attracting attention. In my experience, those best equipped to guide us in that sort of travel are humble messengers or couriers, especially young ones. Do you have such a messenger in your employ that we might make use of while our adventure keeps us in your fair city? We will of course reimburse you for their salary. Secondly, when we take our leave of your luxurious estate, I think it would be best for all if there was a way we could exit it without being seen. I assume you have such an exit? If so, may we make use of it when we go?"


Mordred looks over at Zangua.

"And another dozen of the crullers, I think."
Last edited November 1, 2016 5:42 pm
Nov 1, 2016 5:40 pm
Leth nearly asks about the Order of the Godlen Worm, but then decides it would only solidify Chorcarz's small opinion of the 6PC by further proving his point. I'll just ask Martjan later...

"One more thing I can think of: I'm sure the authorities are looking for us after our run-in with the cult at the Trading Company. Can we resolve this soon, so we can walk around Hazard freely, without landing ourselves in Jail? And how would you advise us to treat any future encounters with the cult to similarly avoid such a result?"
Last edited November 1, 2016 5:41 pm
Nov 1, 2016 6:08 pm
Chorcarz bites off half a pastry, peers at the other half. "Sheep's cheese. Those little black forest mushrooms, whatever they're called. And of course, Haferan spices." He stands up. "Rolon, fetch Makis Meti and inform him that he will serve as a guide and escort to our guests here while they traverse the city. Reimbursement of salary won't be necessary, of course. Oh, and when they leave the grounds, have them go through the Skink's Door."

"Yes, sir."

Chorcarz turns to Martjan. "I will send for Bautulo, he will accompany you to meet with the District Captain to clear up the matter of...whatever it is that happened at the Trading Company today. Bautulo's presence should be all you need to author whatever version of events and outcome you wish them to put into the official record."

Martjan rolls her eyes. "Bautulo is a pig."

"Bautulo is the best jurisconsult in Hazard."

"I know, I know. I'm grateful, believe me."

Chorcarz looks at Leth. "We can sweep a single incident under the rug easily enough, but I cannot vouchsafe you to wreak havoc in the city with impunity. If the Crown cult confronts you again, try to maintain a posture for yourselves as innocent travelers undeservedly set upon by fanatics. Seek to involve the city guard or other authorities. If one of the cultists can be taken into custody, I will intervene to have him questioned."

Chorcarz and Rolon head up the path toward the keep.
Nov 1, 2016 6:21 pm
His goodbye seemed a bit brusque, and Mordred wonders if Chorcarz can be trusted, or if he is just discomfited at having some dusty ruffians trampling his flowerbeds.

What should we do, gang? Mordred is inclined to track down the elves, as he has never had the chance to have too many dealings with other non-humans and the idea of meeting actual elves is very appealing to him. He would be willing to hear other ideas as well.

Rolls

Insight - (1d20+2)

(20) + 2 = 22

Nov 1, 2016 6:34 pm
Chorcarz seemed to want to check in with that scroll-bearing messenger in a hurry. Certainly, he is a man with many irons in many fires, so any number of things could be demanding his attention right now.
Nov 1, 2016 6:42 pm
"Does that man in the white sash mean anything to you, Martjan? Chorcarz seems in a hurry to speak with him."
Nov 1, 2016 7:14 pm
"It's a messenger from the Trigon. He's carrying daily reports on the state of the city, its finances, its neighbors, it's dark secrets, what-have-you." She watches Chorcarz confer with the messenger, take one of the scrolls, and read it as he ascends to the keep. "If there's anything in there that needs to be dealt with, he'll throw a feast with his nephew's father's family, and in between bouts of debauchery they'll come to some sort of agreement about what's to be done, and then, wouldn't you know, that will turn out to be exactly the advice the gods whisper to little nephew the next day. And that, my dears, is how you run a city of three hundred thousand people."
Nov 1, 2016 8:36 pm
"Martjan, do you need assistance in dealing with the District Captain? I am happy to be part of explaining what happened this morning. Well, happy is the wrong word, but I did kill one of the attackers and can speak as an employee of the Company to what transpired.

That being said, I do feel the tug of adventure - as I think we both knew I would eventually. If this group would have me, I would like to join them and see what more of the story we can discover. Plus, I am very interested to hear more of the journey that brought them here. The king of the badgerways and this mechanical man sounds very much like the beginnings of a ballad."
Nov 2, 2016 12:19 am
"That won't be necessary, Domarc. The idea here is that when they see Bautulo, they'll know that getting to the bottom of this will be more trouble than it's worth. I'd rather you stayed with Zora's friends. I'm sure the guide Chorcarz will provide is trustworthy, but...I think it's best if he's not the only one familiar with the city leading you all around. And you," she says, turning to Zora, "for the love of everything sacred, stay here awhile. You've been through enough danger already."

Zora looks at Mordred. "I'll stay here for as long as they're in Hazard...I don't want to attract any attention that might put them in danger. But if what we learn means we have to leave the city to deal with the Sphere, I'm going with them, you can't stop me." Her gaze shifts to the walls surrounding the estate. "Or maybe you can," she mutters.

"One step at a time," Martjan says. "Gods, I don't even know if it's safe for me to go back to my business. I'll go mad if I have to hide out here. Maybe if we added a few more guards-for-hire..."
Nov 2, 2016 12:24 am
"Want me to stay with you?" Zangua asks. "I'm not much for the nosing around in secret. And maybe them guard's still got it out for me 'cause of what happened."
Nov 2, 2016 9:18 am
Felor listens to the conversation in silence - big city politics and rich pastries all being a bit too much for his mind and stomach to take in at once. The mention of the Order of the Golden Worm does peak his interest, and he also ponders if it's connected to the "Wormfellow" they saw mentioned in the tunnels.
OOC:
Tracking down the elf seems as good a course of action as any. Probably no need to investigate the 6PC directly, I imagine we will run into them again anyway. We could then attempt the capture/interrogation of one of them.

Rolls

History skill check - (1d20+3)

(19) + 3 = 22

Nov 2, 2016 9:22 am
OOC:
PBO: Do I know enough about the Sphere to use the spell Locate Object?
Quote:
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close–within 30 feet–at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
Nov 2, 2016 3:30 pm
"If we plan to stay in Hazard for a short time, I would suggest we speak with the Elves who are here. Going to the Shrine might draw the attention of the Pointy Hat Crew, so we might want to plan for that both in terms of potentially capturing one of them and the fact that it might tip them to the fact that we understand at least some of their plan.

I would be more than happy to assist. I have some knowledge of the city, and I also speak Elven...and because I am a curious fellow, I would also like to know what situation in Engol has caused the two Elves to seek refuge here."
Nov 2, 2016 3:58 pm
Sure, we'll say Felor saw the Sphere once, you can cast Locate Object. However, you know nothing about the OotGW.

Zora assures Zangua that she'll be fine, that the party is safer with him accompanying them.

After a few moments have passed, you see two figures coming down the path: a thin young man in a teal-and-gray hooded tunic, and the serving woman from earlier.

Sounds like you all want to go to the Temple of Isis to talk to elves first?
Nov 2, 2016 4:54 pm
OOC:
Nice! Will grab that spell next time we have a long rest.
Nov 2, 2016 7:19 pm
Let's go! I assume this behoodied youngster is our guide?
Nov 2, 2016 8:24 pm
The thin youth waves to you with his left arm, which draws your attention to the fact that he appears to be missing his right arm entirely. "Greetings to all of you!" he says. "I am Makis Meti. The Generous Master says I am to guide you about the city, wherever you wish to go."

The serving woman sets a cloth bundle down on the table and turns to depart.
Nov 2, 2016 8:37 pm
Quote:
Plus, I am very interested to hear more of the journey that brought them here. The king of the badgerways and this mechanical man sounds very much like the beginnings of a ballad.
"Well, when it was happening, it was a lot less exciting and a lot more terrifying." Leth comments. "Although, speaking of ballads and old stories... do you, or anyone else, happen to know anything about that Golden Worm he mentioned?" He asks, mostly directing the question at Domarc and Martjan.
Nov 2, 2016 9:07 pm
"Ah, the Golden Worm," Martjan says. "I was four or five, I think, when that all happened, but I remember it well -- my parents were scared out of their wits that they'd come for us. It was such a strange affair. The head of the Chirurgeon's Guild started preaching in the streets, saying he'd gone for a walk deep into the woods and encountered a great golden worm that sent him visions, and the long and short of it was that the Mezians and their gods were going to destroy Bload, that we never should have been allowed in, and that native Bloaders needed to rise up and drive us out. And his sect grew and grew, and then there were murders, and then one night there was a march on the New Temple District, and there was killing in the streets, and many homes and temples were burned.

"But, that was as bad as it got. Their prophet died in the riots that night, and within a year the remaining leaders of the sect were rounded up, and many of its followers quietly went back to their normal lives."
Nov 3, 2016 2:25 am
Quote:
"Well, when it was happening, it was a lot less exciting and a lot more terrifying." Leth comments.
Domarc grins. "The trick is all in the telling. In the right hands it should be terrifying, thrilling, triumphant and capture the truth of those that lived it. It is a complex and subtle thing."
Nov 3, 2016 11:37 am
Maybe we should find an inn that won't ask too many questions and take a rest now?
Nov 3, 2016 3:46 pm
While I neglected to cover this with in-game dialogue, you all are welcome to crash here in the servants' quarters as needed.
Nov 3, 2016 4:44 pm
OOC:
I don't mind if we rest now or not, I'm only down one spells slot and a Channel Divinity. Full health.
Nov 3, 2016 6:52 pm
It's still early in the day, how about we rest y'all to full HP/spells and advance the game clock a few hours? Everybody good with that, and ready to proceed to the Temple of Isis afterwards?
Nov 3, 2016 6:54 pm
Zangua palms a few more pastries to store into his pack and finishes his wine, before retiring to the servants' quarters for some rest.
Nov 3, 2016 7:41 pm
Quote:
The serving woman sets a cloth bundle down on the table and turns to depart.
(This contained more pastries, btw.)
Nov 4, 2016 9:40 am
BullOctorok says:
It's still early in the day, how about we rest y'all to full HP/spells and advance the game clock a few hours? Everybody good with that, and ready to proceed to the Temple of Isis afterwards?
Sounds good to me.
Nov 4, 2016 2:47 pm
Yeah, I think everyone is a little more beat up/resource drained than I am, so it makes sense
Nov 4, 2016 3:52 pm
Any last questions for Zora and/or Martjan before you part ways for now?
Nov 7, 2016 4:45 pm
Anybody around today and ready to proceed?
Nov 7, 2016 5:10 pm
Zangua has no questions. He only gives a silent nod to Zora as he readies to depart with the group, wherever they intend to go.
Nov 7, 2016 5:26 pm
"How do we reconnect when our various errands are done? I don't wish to lead the Pointy Hats to whatever safe haven we have found."
OOC:
Did the bag of gold get left on the table?
Nov 7, 2016 5:46 pm
"We can send Makis Meti to collect Martjan and Zora once we know more." Mordred puts his arm around the young man's shoulders and explains exactly the level of secrecy and speed they will need moving around the city, without divulging the reasons for that secrecy yet.

"The Temple of Isis, please, Makis."
Nov 7, 2016 5:51 pm
Were we taking a long rest as suggested above?
Nov 7, 2016 6:06 pm
Yes, you all rested a couple hours, consider yourselves at full HP and spells.

Chorcarz left the bag of gold on the table.
Nov 9, 2016 9:43 am
Let's assume we scoop up the gold for the party coffers.
Nov 9, 2016 5:52 pm
There are 270 gold pieces in the bag. Adventures will resume tomorrow, probably. I have a bad hangover right now.
Nov 9, 2016 6:07 pm
Take it easy, Octo, but I know I could sure use a good dose of escapism in the near future.
Nov 9, 2016 6:29 pm
It's coming! Writing a decent scene transition from here to the Temple is just a bit much for me today tho
Nov 9, 2016 6:58 pm
I don't think I have ever wanted to disappear into a mega D&D session as I do right now. But I also understand the hangover.

Which just means I should be working on my own campaign.
Nov 9, 2016 7:14 pm
It's all good. I really appreciate all the work you put in to this.
Nov 9, 2016 7:37 pm
Yeah, a huge thanks. Just even reading through the back threads while thinking about character ideas really made me appreciate the depth and energy you bring to the gaming table. It's seriously inspiring for me as I get ready to get back into the DM's chair myself for my kids.
Last edited November 9, 2016 7:37 pm
Nov 10, 2016 12:00 pm
I've seen behind PBO's DM screen in the past (for his Twitter 1e D&D game) and the amount of effort he puts into the backstory and detail of the world is really awesome, and what made me want to play in his game. It also inspired me to DM a game for my friends. Take all the time you need PBO!
Nov 10, 2016 5:27 pm
Unless szemely pops back up, we're going to assume Vad is no longer traveling with the party.

Later in the afternoon, after you've all had some rest (and been supplied with cloaks and other outer garments of Hazardian make, to help you blend in a little better), the party sets out with Makis Meti to visit the Temple of Isis and the elven refugees there.

From the Gahmez estate, it's a short walk past a few other mansions to a crumbling stone wall, overgrown with vines, with a wide underpass that leads to the New Temple District. Two guards stand at either side of the passage; Makis Meti greets three of them by name and introduces himself to the fourth.

Makis Meti is a chatty fellow, eager to fill up any silences with talk about the wonders of Hazard, his early life as a pickpocket and burglar, or the generosity of the Gahmez family who gave him a chance to redeem himself and make something better of his life. As you walk through the charitable houses, minor shrines, and seminaries of the outer fringes of the New Temple District, he expounds on his odd personal religious beliefs, which he claims to have developed himself through careful rational thought and meditation, about how the Sun is the one Supreme Being and all the so-called gods and goddesses are merely empty vessels through which It works Its will.

Deeper into the heart of the district, you begin to see the grand temples of various cosmopolitan deities. Felor takes note of the long wooden hall and rustic columns of Wotan's temple; it's strange for him to see such familiar Jermal architecture so far out of its usual context. Right beside it is the temple of Thoth-Hermes, a tower of black, glossy stone abutted by an imposing, featureless rectangular building that Makis Meti identifies as a library. Clusters of scholar-priests and their students are gathered all about the grounds and even on the roof of the library, holding little symposiums. Further ahead is a broad public square full of preachers and prophets, each competing to be louder and more dramatic than the others, and vendors standing by their carts, hawking foods and medicines and religious trinkets. Makis Meti steers you to the north side of the square. "There, it's right there," he says, pointing. "You can see the obelisk." On the elevated ground behind the row of temples to the north, you can see the top of a stone obelisk poking up behind some trees.

Everybody make Perception checks!
Nov 10, 2016 5:31 pm
Domarc exchanges conversation with Makis, particularly interested in his time as burglar and he came to lose his arm.

Edit - obviously, it would seem that Domarc is very interested in what Makis has to say and banters with him for the entire walk.
Last edited November 10, 2016 5:32 pm

Rolls

Perception - (1d20+2)

(2) + 2 = 4

Nov 10, 2016 5:44 pm
Mordred and Makis exchange some hot takes about the best manufacturers of thieves' tools.

Rolls

Perception - (1d20)

(14) = 14

Nov 10, 2016 5:46 pm
...

Rolls

Perception - (1d20+5)

(9) + 5 = 14

Nov 10, 2016 6:07 pm
"Didn't lose my arm! Never had it to begin with. I was a monstrous birth, you see," Makis Meti says brightly. To Mordred's inquiries he demurs, insisting that the life of thievery and its ways is no longer of interest to him.

One of the vendors in the square catches the attention of Zangua and Mordred: a man in a pale pink robe selling chunks of curative ice from a handcart. It's strange to see ice being sold at all during the cooler months of the year, and "curative ice" is a novel concept for both of you.
Nov 10, 2016 6:14 pm
Zangua truly finds Makis' story boring and has tuned out the man's babble. His eyes hover over the cart, but he remains with the group should the others decide to continue on.
Nov 10, 2016 7:58 pm
"...OK, Makis, but you are missing my blistering takedown of Sthombo Metalworkery's new line of files. No bite at all on the backstroke, I tell you. Hey, what's curative ice?"
Last edited November 10, 2016 7:59 pm
Nov 10, 2016 9:10 pm
"Curative ice? You've got me there. I don't know. Never tried it. I swear by waxen dolls when I need an ill cured, personally."
Nov 11, 2016 9:30 am
A temple to Wotan! By Fjorgyn's mighty fist, it was heartening to see a sight that reminded Felor so much of home. And Wotan, no less. There were some sects that held that Wotan and Fjorgyn were husband and wife, and parents to some of the other Jermal gods. While that was not the orthodox view, devotees of Wotan and Fjorgyn were however, friendly enough to each other. Felor had enjoyed many a tankard of honey-ale with the priest of Wotan from the neighbouring valley settlement.

Felor's reminiscing is interrupted by the discussion of "curative ice". Interesting.
Do I know anything about it?

Rolls

Medicine skill check - (1d20+5)

(16) + 5 = 21

Nov 11, 2016 1:04 pm
"What about the vendor, Makis? Seem odd in any way? Is he usually at that location? There's something about him that caught my eye, but I can't quite place it."
Nov 11, 2016 7:50 pm
Ice treatments are widely used in Jerma for various common injuries, but Felor has never seen ice with any special healing properties.

"It's the robe, I think," Makis Meti answers Mordred. "What a fetching color! I noticed it the last time I passed through here. I should like to have a robe like that! But it wouldn't do to stand out, no. I represent the servants of the House of Gahmez, it's not for me to stand out and catch eyes."
Nov 11, 2016 8:16 pm
Does that color mean anything to us? Use the following rolls, as appropriate.

Rolls

History/Arcana/Investigation - (1d20+1)

(10) + 1 = 11

Insight - (1d20+2)

(7) + 2 = 9

Nov 11, 2016 11:25 pm
The color doesn't mean anything special to Mordred.
Nov 14, 2016 4:46 pm
Any further interest in Pink Ice Guy or are we moving ahead to the Temple?
Nov 14, 2016 4:56 pm
Zangua wanders over to the curative ice man. "What's this?" he asks, bluntly.
Nov 14, 2016 5:27 pm
"Pure ice harvested from a mountain peak unconquered by men, proven to cure ailments of both the body and the spirit," the man in pink answers. "A single cube costs two silver, but for a proper holistic treatment you will require six cubes, which I would sell you for one gold piece."
Nov 14, 2016 5:29 pm
"How do you use it?" asks Zangua.
Nov 14, 2016 5:46 pm
"You may consume it. You may apply it directly to wounds or wens. The most optimal method, however, is to place a cube of ice on each of the six points of confluence of bodily energies and allow it to melt naturally."
Nov 14, 2016 6:07 pm
Zangua considers this. "So it melts? You can't keep it for when you need it?"
Nov 14, 2016 6:09 pm
"If the mountain peak is unconquered by men, how are you getting it?" Domarc asks, hearing the pitch. "It would seem to me one would have to conquer the peak to harvest this ice."

Rolls

Insight check - this seems fishy - (1d20+2)

(7) + 2 = 9

Nov 14, 2016 6:11 pm
The man in pink favors Zangua with a patient smile. "It is ice, my friend. To become water again is a fate it cannot avoid."
Nov 14, 2016 6:14 pm
To Domarc, he explains: "Those beings who dwell upon the mountain gift the ice to the men who commune with them, and from them I am given a portion to sell to the people of Hazard."
Nov 14, 2016 6:28 pm
"What's so special about the mountain?" asks Zangua, curiosity clear in his voice.
Nov 14, 2016 6:44 pm
"It is an ennobled place, a peak seen often in dreams, but rarely by eyes. The dirt and impurities of the common Werld cannot reach it. There is nothing to the ice but the purest elemental water and the numinous character of the peak and its masters."
Nov 14, 2016 7:51 pm
Zangua shrugs, and fishes out two silver. "I'll try one."
Nov 14, 2016 8:17 pm
"Thank you kindly," the man in pink says. He opens his cart and takes a small cube of ice from the insulated, straw-lined interior, which he places in Zangua's hand. "Should you develop an affinity for curative ice, you will find me here again."
Nov 14, 2016 8:20 pm
Assuming it is easily consumed, Zangua pops the ice cube into his mouth, and tries to chew it.
Nov 14, 2016 8:58 pm
Zangua eats the ice cube.

It has a pleasant, fresh taste. It is very cold and not watery at all; although it has surely been in the handcart for awhile, it feels as if it had been freshly cut from a block and hadn't yet begun to melt.
Nov 14, 2016 9:02 pm
There is something more to this guy, but I have no idea what it is or how to figure it out.
Nov 14, 2016 9:05 pm
Zangua raises his eyebrows, his expression indicating a nice curious feeling. With a nod, he turns and walks away to rejoin the group.
Nov 14, 2016 9:24 pm
"Ah...on to the Temple, then?" Makis Meti asks the group.
Nov 14, 2016 10:22 pm
"Indeed, we should not let ourselves get distracted."
Nov 14, 2016 10:35 pm
From the square, Makis Meti leads you to a narrow lane that winds up a low hill behind the Temple of Marduk, past small shrines, a tiny, fenced-in, and very dense graveyard, and several large oak trees, to a large cleared area paved flat with sandstone. The stumps of palm trees that could not survive Bload's climate line either side of the paved area. Before you is a tall obelisk, and past that is the temple itself, the rather compact front doorway flanked by two large pylons painted with colorful murals in the Mezian style. There are about a dozen beggars camped out by the front of the temple, one of whom has a loud, ceaseless hacking cough. A young novitiate in a heavy black wig and a gauzy dress paces in circles around the obelisk, swinging an incense burner.

"Behold, the Temple of Isis," Makis Meti says.
Nov 15, 2016 10:09 am
Felor wonders if he shouldn't start shipping in ice from Jerma and hawk it in the market. Seems like a lucrative scam.
Nov 15, 2016 10:14 am
Felor moves over to the coughing beggar, crouches, and lays a hand on his forehead. "May the mighty and loving Fjorgyn bless and heal you my friend"

Can I tell if that's a real cough or if he's putting it on for the purposes of begging?

Rolls

Medicine skill check - (1d20+5)

(16) + 5 = 21

Nov 15, 2016 4:50 pm
Sounds like a nasty and legitimate case of phthisis to Felor.
Nov 15, 2016 5:03 pm
"Brother, avail yourself of the curative ice from the market. It may give you some respite." He presses two silver coins into the beggar's palm.
Nov 15, 2016 5:11 pm
"Thank you, good man. May the goddess bless you," the beggar says. Coughing and spitting omitted for clarity.

A well-dressed young couple walks out of the temple. The woman has a blank, stony look on her face. The man is sobbing. They hurry past you.
Nov 15, 2016 5:18 pm
Zangua steps out of the way of the young couple.
Nov 15, 2016 6:13 pm
Some of the other beggars, having witnessed Felor's generosity towards the cougher, start crowding around him, explaining the nature of their maladies or misfortune and requesting similar aid.
Nov 15, 2016 6:16 pm
Yep, thinks Zangua, sliding along to avoid the crush of beggars and leaving Felor to his fate.
Nov 15, 2016 8:02 pm
Makis Meti beckons the party toward the door of the temple. Everybody ready to go in?
Nov 15, 2016 8:17 pm
Zangua follows, approaching the door to the temple.
Nov 15, 2016 8:38 pm
Yeah, let's not attract any more attention. In we go.
Nov 15, 2016 8:50 pm
Through the doorway you pass through a candlelit vestibule to a courtyard full of flowers and a large ritual basin. Strong competing smells of perfume and incense assail your senses. Several devotees sit beside the columns along the sides, meditating or praying. Near the basin is a plinth with an ornate lockbox chained to it. A novitiate stands beside it, and nods to greet the party as they enter the courtyard.

"Welcome, children," the young woman says. "Are you here to participate in the Mysteries? They begin at sundown."
Nov 16, 2016 10:54 am
"Friends! Friends! Fjorgyn has love and warmth enough for you all!" Noticing the others head into the temple, he hastily adds "I must go now, but fear not, she will protect and embrace the faithful. Praise Fjorgyn!" before quickly entering the temple before he's overwhelmed.

Inside, he replies to the young woman.
"Mysteries? Forgive me, my lady, but we are unfamiliar with the rituals of Isis."
Nov 16, 2016 12:21 pm
"Indeed, we thank you for your welcome, but as my friend says, we are not here to worship, though we would love to participate in your ceremonies, if non-believers are welcome. We come instead in search of some that have sought refuge here. Two elves, a mother and daughter. I promise you we wish them no ill, but rather seek to reward them - and your temple - for some information they may have."

[If the novitiate is hesitant or resistant]

"As someone who once sought refuge myself as an orphan child I understand and respect your desire to protect these two. The information we seek will help to clear the name of a man who was wrongly executed, and may help to weaken or destroy a dangerous and deadly cult. We will agree to any terms you may have if we could just speak with them briefly. If they hear our questions and do not wish to answer them, we will leave peacefully, after leaving a significant donation."
Nov 16, 2016 5:32 pm
The novitiate immediately stiffens, and a very stricken look comes over her face. "Those who seek refuge -- if there were any -- it's not our place to allow outsiders to --"

"Honored Sister, we are sent on this errand by the great man Chorcarz dra Gahmez," Makis Meti interrupts.

The novitiate purses her lips and is silent for a moment. Then she says, "Please wait," and hurries into the great hall of the temple.

"I have participated in the Mysteries of Isis," Makis Meti says while you wait. "They are quite something. I cannot speak of them, of course. Though I would like to. But it is forbidden to speak of the Mysteries to those who have not experienced them. They are very enlightening, though, very thought-provoking, that much I suppose I can say. But I can say no more, sadly."

Soon thereafter the novitiate returns with a priestess, a woman of about thirty whose rank is denoted by her more elaborate wig and the red girdle knotted about her waist.

"You say you come at the behest of the House of Gahmez. What is your proof?"

"Honored Mother, I am Makis Meti, servant of the great and generous Chorcarz dra Gahmez, and here is my proof." Makis Meti holds up his hand to show the priestess the copper signet he wears.

The priestess gives a little deflated shrug. "I suppose I cannot refuse a request from such a benefactor, but I feel you are wasting your time if you've been sent to interrogate these poor creatures. To us, they have explained little. And I will not tolerate their being intimidated or threatened in any way. Follow me."

The priestess leads you through a side door into a narrow hallway that leads back toward the rear of the temple. This hallway takes you to the wood-and-plaster apartments built onto the east side of the temple. Down a long hallway lined with the tiny, doorless rooms where the novitiates sleep, the priestess leads you up a staircase to the second floor. Here, one of the rooms has had a curtain strung across the doorway for privacy. The priestess stops outside it and says, "My dear ones. There are men here to meet you, sent by a great lord of the city. I cannot refuse them. Will you speak with them for a moment?"

A gray hand draws the curtain aside. An elven woman, with ash-colored skin, silver hair, and whitish-gray eyes stands in the doorway, wearing a simple dress of white muslin. Behind her, sitting cross-legged on a cot, is one who looks nearly identical to her. It is not at all apparent which is the mother and which is the daughter.

"What do you want?" the elf in the doorway asks in a thickly accented voice.
Nov 16, 2016 6:18 pm
"The mysteries of Isis are indeed something to experience, friends. Very...intense. A trip like no other."
Domarc bows, and then speaks in Elvish.

"We are sorry to intrude upon you. We seek only information, about an Elven man who may be missing, and have come to you in the hopes that his name might be one you know. The lord who sent us also wanted us to see that you are comfortable and safe, given the ordeal you have been through."
Nov 16, 2016 6:38 pm
Brackets indicate the speaker is talking in Elvish.

"[We will never be safe again,]" the elf seated on the cot says.

"[The women of this temple have been very kind to us,]" says the one in the doorway. Her dialect is a bit different from the Elvish Domarc learned. "[Your lord need not worry for our welfare. We will find our own way when we are able.]"
Nov 16, 2016 6:54 pm
Zangua hangs back, but cranes his neck to observe the strange creatures before them.
Nov 16, 2016 7:08 pm
"[I am pleased to hear that you are safe and well-looked after. I would expect no less from those who serve Isis."] Domarc says. ["May I ask as to what caused you to flee your home? It may be that the same events have overtaken the person we seek. And even if not, our lord may worry that they are a threat to the people of this city."]
Nov 16, 2016 7:13 pm
As they proceeded through the temple towards the Elves, Leth could not help but feel this was a bit of a long shot. They are looking for an Elf, so they had come to the temple to speak with two Elves who lived there because... they were Elves too? Did all Elves know each other? That seems unlikely. Regardless, they don't have a lot of other solid leads at the moment, so searching here is just about as good an option as any. He follows the others, observing the temple curiously as they proceeded further into it.

As Domarc and the Elves begin conversing, Leth struggles to keep up with what they're saying. He had learned some Elvish in his youth, but it has been some time since he's needed to recall any of it, but he can understand enough to get the gist of what they are saying. For now, he hangs back and and is content to let Domarc, who seems to be much more Fluent in Elvish, do the talking.
OOC:
How rare are elves, exactly? In character creation, I was allowed to learn two extra languages. Dwarves seem to maybe be a bit more common than elves, so knowing dwarvish would make sense, but I'm not sure where or why he would have learned Elvish if they're so rare in Bload.
Last edited November 16, 2016 7:27 pm
Nov 16, 2016 7:21 pm
They are looking for an Elf, so they had come to the temple to speak with two Elves who lived there because... they were Elves too?

That's kind of the idea. They are rare in Bload (in the world?) and long-lived, so we are hoping that they might at least know where he went.

Mordred clears his throat at Domarc, suggesting that he might want to translate for the rest of the party when he has a chance.
Last edited November 16, 2016 7:21 pm
Nov 16, 2016 7:41 pm
Elves are not native to Bload and are extremely rare here. Their largest habitations are in Jerma and Engol.

"[We are from Suprora, in the west of the land men call Engol,]" the one in the doorway says. "[Who are you to ask us what happened there? It is a source of great pain and heartsickness to us. You are men. You fear the chill in the weather, you fear the insect that crawls, you fear the knife in the hand of a stranger. Do not fear the thing we fled from. It cares not for you or the cities you build.]"

Despite the language barrier, the rising contempt in her voice is evident to everyone listening.
Nov 16, 2016 7:45 pm
Zangua seems clueless to the contempt, though aware of it. He is content to be a gawker upon these weird individuals.
Last edited November 16, 2016 7:46 pm
Nov 16, 2016 7:57 pm
"[Apologies,]" Domarc says, lowering his head. "[Men are all the things you say, but also curious creatures who sometimes need to be reminded of our place. I will ask our question and we will go and leave you peace.]"

He turns to the rest of the group. "I am going to ask about the missing Elven scholar now."

"[We seek an Elf by the name of Pathfinel, an elementalist. He lived here for a time, but left to return and be among his kind. We know it is unlikely you know of him, but felt it worthwhile to ask when we came to see about your welfare.]"
Nov 16, 2016 8:00 pm
Zangua mutters in an aside to whomever happens to be closest, at Domarc's statement, "What in the Nine Hells was all that before? Some kind of elven hello?"
Nov 16, 2016 9:02 pm
"[Of course we know of the vagabond Pafthinel. He lived for sixty years in Suprora, studying the root-lore of our elders.]"

"[Do not tell them of Pafthinel! What is it to them?]" the seated elf says sharply.

Her companion ignores her. "[Pafthinel traveled to Mez after he left us. Where he went after that, we do not know. Whether this was before or after his residency in Bload, we do not know. Of his current whereabouts, we do not know.]"
Nov 17, 2016 12:05 am
"[Thank you kindly for your information. Could you say what year he left Suprora? That would help us know if it was before or after he left Bload.]"

Domarc turns to the group.

"They know of Pathfinel, but do not know where he is currently; nor if the time he spent in Suprora was before or after he left Bload. It does sound like he is a bit of a traveler, though, so we might learn more of him if we encounter other Elves. I'm not sure there is much more knowledge to be gained here, unless you can think of a question."
Nov 17, 2016 12:24 am
As there is not a great deal of concordance between elven and human calendars, it takes a bit of back and forth, with some heckling from the elf on the cot, before Domarc comes to the understanding that Pafthinel left Suprora a little over two hundred years ago.
Nov 17, 2016 1:29 pm
"Let's go." Mordred bows his head and leaves a stack of 10 GP on the bedside table. He hands another 10 GP to the novitiate who helped them as he heads down the passageway.
Nov 17, 2016 4:27 pm
Zangua silently follows. He casts one final glance back, as if to memorize the distinctive features of elves.
Nov 17, 2016 4:42 pm
Anybody else have any questions for the elves?
Nov 17, 2016 5:24 pm
Domarc thanks the Elves for their time and information, attempting to make small chat - usually not easy with an Elf - while waiting to see if anyone else has a question for them.

If Pafthinel left Suprora two hundred years ago, that's before he came to Bload - Martjan said he left Hazard 150 years ago. And if he went back to Suprora, it sounds like he would have been noticed, he thinks to himself.
Nov 17, 2016 5:41 pm
Quote:
Domarc thanks the Elves for their time and information, attempting to make small chat - usually not easy with an Elf
Indeed, give me a Performance check.
Nov 17, 2016 7:42 pm
Here goes nothin...

Edit: doh!
Last edited November 17, 2016 7:42 pm

Rolls

Performance Check - (1d20+6)

(1) + 6 = 7

Nov 17, 2016 8:32 pm
The doorway elf grows more reticent to speak as the seated elf grows more and more vexed with Domarc's attempts to engage them.

"I think that's enough," the priestess says. "Perhaps you should be on your way."
Nov 17, 2016 11:49 pm
OOC:
How does one crit fail a small talk check XD
Quote:
"What in the Nine Hells was all that before? Some kind of elven hello?"
Leth opens his mouth to reply, then stops and considers for a moment, and shrugs. "Essentially."
Quote:
"They know of Pathfinel, but do not know where he is currently; nor if the time he spent in Suprora was before or after he left Bload. It does sound like he is a bit of a traveler, though, so we might learn more of him if we encounter other Elves. I'm not sure there is much more knowledge to be gained here, unless you can think of a question."
Huh. I guess all elves DO know each other. He muses. Although we're still not really any closer to finding him.

It's apparent that they have overstayed their welcome, so Leth bows humbly and begins to leave. (presumably with the others)
Last edited November 17, 2016 11:49 pm
Nov 18, 2016 12:36 am
Zangua mumbles to Leth, "No wonder they live so long. Take 'em a year to ask what's for lunch."
Nov 18, 2016 11:32 am
How does one crit fail a small talk check XD

That's a Basil Fawlty level Performance check.
Nov 18, 2016 4:03 pm
Everybody okay with letting the novitiate escort you out now?
Nov 18, 2016 4:28 pm
Quote:
OOC:
How does one crit fail a small talk check XD
OOC:
The Elves of Suprora have a bit of a superiority complex...something I may have contributed to in the 1st Ed Twitter game pbo was running. So I completely get how I could fail a small talk check with them. I'm just glad I didn't get shanked.
I'm good with going
Nov 18, 2016 5:28 pm
The novitiate walks you to the front door and bids you farewell.

A few steps out of the temple you notice somebody standing just beyond the obelisk: a man nearing his middle years, tall and fit, dressed in simple black clothes with a brown cloak pinned at his left shoulder and a brown garrison cap. At his waist is a curved sword in a black scabbard.

He waves to the party.
Nov 18, 2016 5:40 pm
"So much for keeping a low profile in town." Mordred grumbles. He looks around for somewhere private they could meet with this person, both for their protection and his.

Rolls

Perception - (1d20)

(7) = 7

Nov 18, 2016 5:45 pm
There's some trees and vegetation around the paved area and the lane leading up to the temple that are off the public thoroughfares enough to provide some degree of privacy for a conversation.
Nov 18, 2016 5:47 pm
Zangua briefly wonders if this is another ice seller, but the man has no wares. He is almost of the mind to ignore the fellow, but the last time that happened things got pretty hectic. He also looks around the area, but for signs of a possible ambush.

Rolls

Perception - (1d20+5)

(4) + 5 = 9

Nov 18, 2016 5:50 pm
It occurs to Zangua that the presence of the aforementioned trees and vegetation make this rather not a bad place to set up an ambush, but he can't see any obvious signs of one.
Nov 18, 2016 6:30 pm
"Makis, do you recognize him?" Domarc also scans the area, but continues moving forward. "We're supposed to act like normal travellers, fellows, so let's play the part."

Domarc raises his hand and waves back.

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Nov 18, 2016 7:19 pm
Makis Meti frowns. "I...don't know? His garment looks familiar."

"Greetings!" the man in the brown cap calls out. "It's my understanding that you gentlemen were involved in a violent incident at the West Bload Trading Company offices early today, and were later seen receiving guest-rights at the House of Gahmez. Would you speak with me for a moment?"
Nov 18, 2016 7:23 pm
"Over here, sir." Mordred gestures to a stand of dense shrubbery and puts a finger across his lips to indicate quiet. He whispers to the party "Everyone take a look around and see if we are being observed."

Rolls

Perception - (1d20)

(7) = 7

Nov 18, 2016 7:28 pm
The man follows Mordred over and smiles. "I assure you, you are being observed. You are dangerous men. I know that. But I have no ill intent toward you. I hope that we will leave this conversation as friends." He extends his hand. "My name is Gethro Moag. I am the Amanuensis of the Hierophant of Hazard."

Mordred's eye falls upon the man's cloak-pin: a copper tablet and stylus.
Nov 18, 2016 11:14 pm
Hello Gethro. I am Rosco, and these are my compatriots Boe, Luc, and Djessi. You may know Domarc and Makis already. How can we be of assistance to the Heirophant?"
Nov 18, 2016 11:35 pm
"I do not," he says, nodding to Domarc and Makis, "but it is a pleasure to meet you all. Rosco, I'm afraid you have things backward -- the Hierophant serves the people of this city, and it is his wish to be of assistance to you. We know that the bloodshed at the Trading Company was instigated by members of the Six-Pronged Crown, a militant sect we have been trying to neutralize for several years now. If Makis Meti will forgive me for speaking bluntly about his benefactor...it was of some concern to the Hierophant that the targets of this attack, foreign visitors to the city, were immediately taken under the wing of the House of Gahmez. It is not my wish to insult the honorable Chorcarz dra Gahmez, but for all that he speaks of his political power and influence, you must remember that he is only the maternal uncle of the Innocent. The child's father and grandfather are the ones who hold the strings, and this frustrates Chorcarz greatly. The Hierophant wanted to warn you that Chorcarz may see this as an opportunity for intrigues, and that you ought to be wary. While his personal generosity, indeed, cannot be questioned --" Gethro pauses here to acknowledge Makis Meti with a look -- "his true fealty, in the end, is to his own ambitions. Do not allow yourselves to be used as instruments of his will."

Makis Meti, for once, is speechless. and quite red in the face.
Nov 21, 2016 3:47 pm
Zangua remains quiet, looking about for signs of this 'observation.'

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Nov 21, 2016 4:40 pm
"I do not much care for intrigues and politics, but would be greatly interested to hear what you know of the Six-Pronged Crown. They have caused us and our friends much grief in recent times, and given the amount of blood they have shed with their dark magics thus far, we are very concerned about what devilry they may unleash next."
Nov 21, 2016 4:48 pm
"Yes, very interested. My group has a few more errands to carry out this afternoon, and then we would be pleased to join you at your offices for further discussion. Makis, I suppose you know where we can find Mr. Moag's place of employ later?"

Mordred doesn't trust this guy, and is trying to get him to show his hand - if we can meet him at Heirophant HQ later, it is more likely that he is on the level.
Nov 21, 2016 8:07 pm
Zangua doesn't see anybody, but he can identify a few points of cover where he would plant an archer if he was in charge of securing the area.

"My Jermal friend, the devilry you are most likely to see from the Six-Pronged Crown is the wordly kind, I'm afraid," Gethro answers Felor. "Theft. Murder. The desecration of hallowed places. They are, we believe, one of many cults that are convinced there is power in the remains of Ilhaz. If there ever was an Ilhaz, I doubt there is much of him left beneath the Mastaba. But old myths have a power of their own, and men will do terrible things in the service of false beliefs. I am sure you know this well." To Mordred, he says: "Chorcarz will know of our meeting here, but to avoid the blatant appearance of intrigues, I think it would be best if you didn't visit our side of the Trigon for now. I will reach out to you again -- at the appropriate place and time. In the meantime, take this. A token of the Hierophant's goodwill." He hands Mordred a small tin cylinder.
Nov 22, 2016 9:49 am
BullOctorok says:
"My Jermal friend, the devilry you are most likely to see from the Six-Pronged Crown is the wordly kind, I'm afraid," Gethro answers Felor. "Theft. Murder. The desecration of hallowed places. They are, we believe, one of many cults that are convinced there is power in the remains of Ilhaz. If there ever was an Ilhaz, I doubt there is much of him left beneath the Mastaba. But old myths have a power of their own, and men will do terrible things in the service of false beliefs. I am sure you know this well."
Felor frowns and shakes his head - this man was either ignorant or deliberately downplaying the threat. "There was nothing mythical about the unholy metal golem which hounded us and slaughtered many innocents. It was propelled by a great magical power and only by great effort was the device stopped. Do not try to tell me this is some mere witch-cult - they have access to some powerful sorcery."

Insight check - does this guy believe what he's saying or is he lying about how big a threat the 6PC are?
Was Ilhaz mentioned previously or is this a new name?
Last edited November 22, 2016 11:48 am

Rolls

Insight skill check - (1d20+3)

(15) + 3 = 18

Nov 22, 2016 11:22 am
Mordred carefully and subtly examines the cylinder.

Rolls

Perception (?) - (1d20)

(19) = 19

Investigation (?) - (1d20+1)

(5) + 1 = 6

Nov 22, 2016 4:30 pm
"Forgive me, Gethro, but I am new to the wonders of Hazard and Bload," Domarc says, emphasizing his Mez accent, "The remains of Ilhaz? The Mastaba? I do not know these things, but they would seem to be important to understanding the motives of this Pointy Hat Gang. For as you state, the truth of their beliefs matters not, but the substance of those beliefs is of interest."
Nov 22, 2016 5:01 pm
Ilhaz and the Mastaba have been mentioned before, in passing. The island in the river in the middle of Hazard is called the Isle of Ilhaz, and Chorcarz mentioned that his initial brush with the 6PC was when they tried to break into the Mastaba. Feel free to make a History check for more info.

"If you are going to involve yourself in the affairs of Hazard, you should learn its history," Gethro tells Domarc with a smile. "That would be prudent. That would be wise. Good day to you all." He turns and starts to walk away.

Mordred finds that one end of the cylinder twists right off. There is a small, dirty parchment scroll inside.

"Don't pay him any mind," Makis Meti mutters, as soon as Gethro is a few yards away. "The Hierophant is nothing more than a figurehead these days. All he has are schemes and rumors to make himself feel important. Everybody knows this."
Nov 22, 2016 5:13 pm
Did I get a read on the guy with my Insight check?

Ilhaz... a name Felor had heard before, but now this man talks of his "remains", and of the Six-Pointed Crown trying to find them. Hmm.

Rolls

History skill check - (1d20+3)

(1) + 3 = 4

Nov 22, 2016 5:18 pm
Felor has a hard time reading Gethro. He doesn't seem to be outright duplicitous, but he's also making a point of the fact that he's not showing you all his cards yet. That History check is a big ol' goose egg though.
Nov 22, 2016 5:45 pm
OOC:
Is there a search function for the past threads? Normally I have extensive notes on things, but I didn't take any on my read through, obviously. So much for playing the ignorant foreigner to gain information!

Rolls

History Check - (1d20+2)

(11) + 2 = 13

Nov 22, 2016 6:03 pm
Domarc recalls a little: Ilhaz was the legendary titan who, as the stories go, reclaimed Bload from the Lord of Beasts and made it safe for mortals to inhabit. He was said to have died in battle with the Great Green Serpent of the Ophid River, and where he fell became the Isle of Ilhaz, and the Mastaba was erected by the founders of Hazard to honor him.

Prior references to Ilhaz etc:
Quote:
Far ahead and to your left, you can see the Isle of Ilhaz in the middle of the river and the few ancient structures that remain on it, the oldest buildings still standing in this city.
Quote:
"I remember the last time they attempted one of their little excursions into the Mastaba. It only took four patrolmen to root out the lot of them, and the only one who gave them trouble was that treasure-hunter they hired, and it was his silken words, not his sword, that was the danger there. I was one of the judges who heard their trial. The perpetrators were only exiled, nothing more than simple mischief could be proven against them."
Edit: I missed an Ilhaz reference; the Queen of the Squalid Sett mentions him in her little diatribe about Hazard on page 2 of this chapter.

Mordred tips the parchment out into his hand and unrolls it a bit. He reads the first few lines at the top of it. The script is unusual to him, but legible. It reads:

Manifest of Passengers aboard the Harikan Squall on its departure from Blessed Utwar on the Ninth Day of Nethunsmoon in the Fourth Year of the Reign of King Abladsar the Knock-Kneed
Nov 22, 2016 6:11 pm
"It would seem we've stumbled into the local politics, gentlemen. Makis, tell me what you know of the schemes of the Heirophant - a figurehead he may be, but not all figureheads are without influence or followers.

I also suggest we continue moving, or else find somewhere to sit and plan our next move, rather than stand about like slack-jawed yokels.

As for the Elves in the Temple of Isis, I think we learned two things of value. First off, Pathfinel would seem to have some notoriety amongst Elves - we may find further clues about him if we find other Elves. Secondly, he was in Suprora 200 years ago to go to Mez, but left Hazard 150 years ago. So while we still do not know where he is now -"
Domarc grins "we at least know places where he is not; if he had returned to Suprora, the Elves would have noted it. And he is not in Hazard. If we can eliminate all the places he is not, then we will know where he is."
Nov 22, 2016 6:31 pm
Makis Meti stammers a bit about how the Hierophant is a sour and resentful old man who accomplishes nothing but to create obstruction where he can and ought to recognize the fact that the march of history has reduced his position to one that is ceremonial at best. It is fairly clear that all Makis Meti knows is what he has heard Chorcarz venting about, and that he lacks any real insight into the political situation in Hazard.
Nov 22, 2016 6:36 pm
Zangua turns his back to Makis Meti and mutters low into Felor's ear, "So who do we trust? Zora's at this guy's house, only because her mom took her there."
Nov 22, 2016 7:06 pm
I also suggest we continue moving, or else find somewhere to sit and plan our next move, rather than stand about like slack-jawed yokels.

"Yes, we need to find a quiet place immediately. There is something of great interest on this paper."

Are libraries a thing on Bload? Mordred asks if there is one nearby that they can get access to, or a very sleepy inn.
Nov 22, 2016 7:07 pm
When we finally get to a quiet spot, Mordred is going to ask Makis to step away - perhaps to keep watch over the entrance of wherever they find themselves - before he discusses the contents with the party. I still do not trust Chorcarz.
Nov 22, 2016 7:35 pm
Libraries exist, but not really public libraries in the sense of places you can hang out all day and flip through books without anyone hassling you. Sleepy inns would definitely be easier to find.
Nov 22, 2016 7:42 pm
Quote:
Manifest of Passengers aboard the Harikan Squall
Title drop! Second one this chapter!
Nov 22, 2016 7:53 pm
"Makis, could you take us to an inn or a common house? Somewhere quiet we could have a drink, perhaps some food."
Nov 22, 2016 8:10 pm
"Certainly, I know just the place. The best stew this side of the river. They say the pot has been cooking in perpetuity for four hundred years, can you believe that? I'm not sure I do, but it's delicious all the same. Very quiet too, a good place to talk, I had what I would consider to be my third or fourth most enlightening conversation about philosophy there. I'll tell you all about it. Follow me."

Makis Meti leads you back to the square and a few blocks south to a neighborhood of modest homes and apartments abutted by a large and imposing dormitory building for some religious order. At the corner here is a small inn, identified by the image on its shingle as the Spotted Egg.

Inside, about half the tables are full, and there's a low hubbub of chatter -- what passes for "quiet" in Makis Meti's estimation. An empty booth in the corner beckons, and as you make your way there a barmaid with her hair in looped braids asks in a thick Mezian accent what she can start bringing you.
Nov 23, 2016 11:36 am
Mordred pulls the barmaid close. "A round of stew and ale for my friends, and for me, a decent cut of meat, as raw as you'll cook it and a strong cup of tea. Whatever that costs, we will pay double if no one bothers us while we eat. On our way out, we will ask you if anyone seemed to be watching us or asked about us. If you tell us true, there is a gold piece in it for you." He flashes his eyes white and winks as he releases her arm and heads to the table.

Rolls

Persuasion (Ol' Mord turns on the charm) - (1d20+4)

(12) + 4 = 16

Nov 23, 2016 4:59 pm
Helpless to counteract Mordred's charm attack, the barmaid nods enthusiastically and heads off to the kitchen.

Are you sending Makis Meti away now?
Nov 26, 2016 6:48 am
Chorcarz and Makis Meti tell us the heirophant is just a figurehead... but Gethro tells us that the house of Gahmez is not as powerful as he would have us believe... which of them is telling the truth, if either of them are, I wonder? Leth ponders to himself as they talk to Gethro. [Insight Check] The most particularly interesting thing to him is the name Ilhaz. Perhaps that's who they are trying to revive... we should try to find out more about that as well.

"So, Mordred... what's the paper you have there?" Leth asks once they get situated at the booth. (If we are sending Makis away, he will wait until he is gone to ask)

Rolls

insight - who was more truthful about who has the power in hazard - Chorcarz or Gethro? - (1d20+3)

(8) + 3 = 11

Nov 27, 2016 1:40 am
Makis Meti is visibly disappointed to be excluded, but goes and stands watch outside the door regardless.

Leth is unsure which of the two to believe. Both of them seemed fairly confident in their own assessments of the balance of political power in Hazard. The truth, he tells himself, probably lies somewhere in the middle.
Nov 29, 2016 5:10 pm
"It's the supposedly lost manifest of the Harikan Squall."

Mordred unrolls the parchment on the table and begins to read silently, beckoning his companions to do the same.
Nov 29, 2016 5:59 pm
"This is a gift horse we may want to take a closer look at...How did the Heirophant know the Pointy Hat Gang attacked us this morning? And how did he know that we seek a individual listed on that document? Wheels within wheels here," Domarc says. "We may need to play both sides of the political street here, as we are entrusting Chocarz with the safety of your friend, but it would seem the Heirophant has more of the relevant information - and, indeed, views the Pointy Hats as a threat rather than dismissing them."

Domarc stares out over the tavern, but his eyes indicate he is not really seeing the room. "Whatever information that scroll contains, we are going to have to think through what we say when we go back to Chocarz's estate - Makis will tell him of the meeting."
Nov 29, 2016 6:03 pm
Zangua yawns, quietly. Reading was never his thing and he seems fine with letting the others look at the parchment. And politics always gave him a headache.
Nov 29, 2016 7:16 pm
Scanning through the list of names written in a fine and cramped script on the manifest, you find Pafthinel's entry near the end:

NAME: Pafthinel, AGE: Unknown, OCCUPATION: Scholar of the Elements, RACE: Fey, LAST RESIDENCE: Hazard, House of Orjo

The entry under the last heading is written in a different ink, by a different hand:

DESTINATION: Island of Vorch

The barmaid returns with your food and drinks.
Nov 29, 2016 7:40 pm
Does Vorch mean anything to us?

ETA: Boom! Guess Mordred majored in Vorchian History.
Last edited November 29, 2016 7:41 pm

Rolls

History? - (1d20+1)

(20) + 1 = 21

Nov 29, 2016 7:59 pm
The warrior immediately begins to eat and drink, giving no thought to the manifest.
Last edited November 29, 2016 7:59 pm
Nov 29, 2016 8:08 pm
Domarc asks the serving lady if she could take a tankard of ale to "our man" Metis, who is waiting outside the front door.
Nov 29, 2016 8:30 pm
BTW, I missed an Ilhaz reference, which has been edited into my post on the top of the previous page.

The serving lady nods and goes to fetch ale for Makis Meti.

Mordred remembers hearing of Vorch: a small, untamed island somewhere off the south tip of Bload, named for the King of Malch who was exiled there some five hundred years ago. It was said that his descendants returned twenty years after his exile to bring him back, but that he fled from them, and hid in the wilderness, and had lost his ability to speak.
Nov 29, 2016 9:02 pm
"Well, if he got off the boat on Vorch, at least he didn't go down with the ship," Domarc says. "But it sounds like a place where answers might be hard to come by. Still, it seems the best lead we have.""
Nov 30, 2016 12:31 pm
Yeah, I'm not inclined to rush off to an untamed island hundreds (?) of miles away, but I do think it is good news that Pafthinel is probably not dead, and perhaps he will learn that the Sphere is back in the news, so to speak, and he will come back to Bload at some point in the story.

What other leads to we have to follow?
Nov 30, 2016 3:01 pm
Investigate this Ilhaz business more thoroughly? If the Pointy Hat Crew are trying to get in there, it may be connected to the Sphere.
Nov 30, 2016 5:00 pm
The Island of Vorch is about 90 miles south of Sood. As far as other leads, Chorcarz suggested engineering a confrontation with the 6PC so you could take a captive and question him. Also, Martjan still seems to think she knows where the Sphere actually is.

It's getting dark. You eat and drink and mull over the contents of the manifest and your options from here. More patrons come and go. "Lookee here, a devilkin," one of them mutters in your table's direction.
Nov 30, 2016 7:29 pm
"Well, my mother always did say my father was the devil," Domarc says pleasantly. "But I always took it as a more metaphoric statement. Though he was a disagreeable man, to be sure, and as I became older I found I could have some sympathy for him."
Nov 30, 2016 10:10 pm
The patron ignores Domarc to glare at Mordred, but moves on to his own table without escalating things further.

Is the party ready to head back to the Gahmez estate?
Dec 1, 2016 1:29 am
Mordred nods to Domarc in gratitude, pulls his hood further over his head, and leads the party out of the inn. As they pass through the door, he uses Mage Hand to dump the man's bowl of stew into his lap.

I think we should go find the sphere. It might not be the most prudent plan, but Mordred is tired of other, more powerful entities knowing their every move, and this is clearly the one thing they don't already know.
Dec 1, 2016 3:00 am
Zangua is the last to leave, finishing his drink and food.
Dec 1, 2016 4:48 pm
The party leaves the Spotted Egg to the sound of a man yelping in surprise as hot perpetual stew soaks his lap.

Makis Meti is a few feet outside the door, chatting up a neighborhood patrolman when he sees you emerge. He quickly excuses himself. "All done, then? Let's hurry back before the streets are dark."

A little while and several Makis Meti anecdotes later, you return to the gates of the House of Gahmez. A servant you haven't seen before lets you in, and shows you to the servants' quarters, a modest dormitory building near the main house.

"A pleasure and an honor it has been to meet and serve you all," Makis Meti says. "Is there anything else you would ask of me before I take my leave?"
Dec 1, 2016 5:44 pm
"Makis, I thank you for your time and energy today - you have been a wonderful host and guide for us," Domarc says, squeezing his shoulder. "I am pleased to know we have a friend in you. On the morrow, we may wish to see the Shrine of Culsu; tell me, is it far from here?

Also, the representative from the Heirophant suggested we not cross to their side of the Trigon. I'm curious, is the city divided between the Heirophant and the Innocent?"

So we seem to have the same choices as before - go find the sphere, go find Pathy the wandering elf, or continue some investigation here in Hazard with the Shrine and maybe capturing a member of the 6PC as sort of reasonable next steps, along with a possible new one - investigating the Mastaba, which I think is the structure on the Isle of Illhaz, which is supposed built over the remains of Illhaz. I'm thinking if we want to visit the shrine, we may want to do it tonight under cover of darkness and without Makis in tow in case we get jumped. But I'm not sure where it is, and it may be on the other side of the Trigon (which I think is the river in Hazard, or is that the Ophid?), which the Hierophant's representative warned us to stay away from.

I'm kinda reluctant to stick around Hazard long; the local politics seem murky and somewhat dangerous given that we don't have much of a clue as to how the balance of power is working at the moment. I'm good with either going after the Sphere or chasing down the elf; my only question is if getting the Sphere leaves us a little vulnerable without having another place to secure it - I don't think Chocarz should be holding all the pieces we think are important.

I'm going to have to do up some notes on Hazard and what we've learned about the city, because I think we'll be back here and it's kinda hard to dig through the forums to find back the names of everything...
Dec 1, 2016 6:11 pm
Makis Meti gives you directions to the Shrine of Culsu, which is in the Old Temple District on the south side of the river.

The river running through Hazard is the Ophid, you are correct about the Mastaba, and the Trigon is the administrative center of the city, consisting of the Hierophant's Palace on the west side, the Innocent's Palace on the east side, the City Hall between them where the bureaucrats and district representatives work, and a public space forming the "point" of the triangle to the south where citizens can show up to have petitions heard, cases judged, etc.

Makis Meti's understanding of the politics of Hazard is that it is not divided, that the uneducated masses believe the Hierophant and the Innocent are truly inspired by the gods and work together harmoniously, and that those who are shrewd and knowledgeable (like himself) understand that the role of the Hierophant has been in decline and that the family of the Innocent holds the true power and has the allegiance of the district representatives. He reiterates his opinion that the current Hierophant is a grasper whose defining characteristic is his frustration with his own irrelevance.
Dec 1, 2016 6:15 pm
I'm thinking if we want to visit the shrine, we may want to do it tonight under cover of darkness and without Makis in tow in case we get jumped.

I'm in favor of this idea.
Dec 1, 2016 6:55 pm
Anybody else vote for scoping out the Shrine of Culsu while the night is dark?
Dec 1, 2016 6:57 pm
Zangua is fine with anything. Scouting is his forte.
OOC:
Well, back when he wore leather armor.
Last edited December 1, 2016 6:58 pm
Dec 1, 2016 8:22 pm
Would it be better to scope it out at night, when it could be seen as suspicious for us to be sneaking about; or during broad daylight when we're less likely to provoke an attack from the cult and/or suspicion from the general populace?
Also, if we want to capture a cultist, I'm okay with that, but it does seem potentially incriminating - Chocraz did advise us to try and keep our heads down and our hands clean. Capture and interrogation seems a bit risky, but like I said, if that's what you guys want to do, I'm down.

I'm not a huge fan of going off-island at the moment, especially when our destination is so far away and the only information we might glean is what the boat's (and our elven friend's) next stop was.


Gethro suggested we learn the history of Hazard. Where could we go about doing that, if libraries aren't really a viable option?
Last edited December 1, 2016 8:23 pm
Dec 1, 2016 8:31 pm
Considering the cult didn't have a problem with going after us in the middle of a crowded room (where I thought I could use the crowd to provide cover for a chance for a conversation), I don't think daylight is likely to slow them either. I think if we do get attacked, night will give us the best chance for some vigorous questioning and disposal options.

Not sure what is the wisest course on any front at this point and I'm good to go along with whatever.
Dec 1, 2016 8:34 pm
Agree with nubs. Night time is the right time.
Dec 2, 2016 4:28 pm
Your best resource for Hazard history would probably be word-of-mouth; Martjan and Chorcarz know a lot, and could probably direct you to other knowledgeable sources.

Look like we have the votes to push a nighttime visit to the Shrine of Culsu through, any objections, speak now...
Dec 5, 2016 5:14 pm
You have several options to get across the river to the south side of Hazard. There is a bridge at the south end of this residential area, near the House of the Zapanim; there are two bridges that lead to the Isle of Ilhaz in the middle of the commercial area where the Trading Company is located (with a single bridge connecting the Isle to the south side), and one bridge at the west end of that same commercial area. The Shrine of Culsu is in the Old Temple District on the west side of Hazard, near the river, so that last bridge is the one nearest to it. Which route do you want to take?
Dec 5, 2016 5:55 pm
Would we be able to pass by the Mastaba if we took the Isle route?
Last edited December 5, 2016 5:56 pm
Dec 5, 2016 6:27 pm
Maybe do that route on the way there? We may want the quick way back for our return.
Dec 5, 2016 6:41 pm
If you're going through the Isle you can take the (nearer) Peddler's Bridge or the (further) Tower Bridge. I'll post a (very) rough map of Hazard in a bit.
Dec 5, 2016 7:19 pm
Rough Schematic Map of Hazard:

http://i.imgur.com/ZcKmEmf.jpg
Dec 5, 2016 7:21 pm
Whichever one is less traveled. I'm guessing Peddler's? Mordred will be very careful about keeping his hood up and walking in shadow if he can.

EDIT: And remind me again the significance of being on the other side of the river?
Last edited December 5, 2016 7:22 pm
Dec 5, 2016 7:27 pm
The north side has all the wealthy neighborhoods, the newer temples, the governmental buildings, and is more culturally Mezian. The south side is poorer, has the older temples, and is more culturally native Bloader.
Dec 6, 2016 9:29 pm
So y'all are taking the Peddler's Bridge (that's the eastmost bridge to the Isle on the map) to cross over to the south side? Moving ahead with that if nobody objects...
Dec 6, 2016 9:45 pm
Peddler's bridge sounds fine to me
Dec 6, 2016 10:35 pm
Slipping out of the confines of the Gahmez estate as nighttime settles over Hazard, the party makes its way back down toward the waterfront. As you draw nearer to the river, you find that darkness has not yet put all of the city to sleep, as you pass several noisy, firelit taverns and a few women and men lurking on the streetcorners call after you with offers of turpitudinous goods and services. There are guards, too, pacing their rounds in their distinctive cylindrical caps and carrying torches. Crossing a small footbridge over a canal, you pass a young man vomiting loudly into the water below.

At the waterfront itself, laborers are still busy unloading barges. Massive river pikes fly through the air before you as fishers toss them off their boats to workers who deftly catch them.

Soon enough, you can see points of orange light over the river, torches carried by the guards patrolling the Peddler's Bridge. You're almost there.

Everybody roll a Perception check.
Dec 6, 2016 10:39 pm
Zangua walks casually, trying to look like he belongs.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Dec 6, 2016 10:42 pm
Mordred looks about.

Rolls

Perception - (1d20)

(20) = 20

Dec 6, 2016 10:47 pm
Mordred first catches sight of him a few blocks away from the Gahmez estate and thinks little of it at first, but when he sees him again by the waterfront, walking with long strides in the shadows of the shuttered storefronts, there is little doubt in his mind that the party is being followed.

Zangua catches a glimpse of him too. He wears a brown cloak and a wide-brimmed hat.
Dec 6, 2016 11:09 pm
OOC:
See if I can join the party

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Dec 6, 2016 11:16 pm
Domarc finds a copper piece on the ground, but doesn't notice anyone tailing the party.
Dec 7, 2016 12:52 am
Ahead you can see an orange point of light passing over the water: a guard patrolling the bridge.

The man in the hat is still following you, keeping to the shadows some distance behind.
Dec 7, 2016 1:00 pm
Mordred's City Secrets feature (from his Urchin background) gives him (and companions) double speed in cities:
Quote:
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Would that allow us to pick up speed and lose this hat guy? I'll throw in a Deception roll if that is applicable...

Rolls

Deception - (1d20+4)

(17) + 4 = 21

Dec 7, 2016 5:13 pm
cue Scooby_Doo_chase_music.mp3

Mordred leads his companions on a curious detour, through empty buildings and hidden alleys, until he is satisfied that they've lost the man following them.

The party reaches the Peddler's Bridge, and crosses without incident. The guard on patrol gives your group a thoughtful glance as you pass, but makes no attempt to detain you.

You stand now on the Isle of Ilhaz, on the east side where a cluster of private houses, many of them quite ancient, stand. To your west is the temple of Achlae the river god, and near it the old hospital, a guardhouse, and a few other contemporary structures. In this area you will find the one bridge that connects the Isle to the southern half of Hazard. Further west are the ruins: the crumbling ramparts, the broken tower where Ziu-Pater supposedly struck down the last King of Hazard, and the low flat expanse of the Mastaba.

The Isle is quiet. You can see the faint glow of hearth fires in a few of the nearby houses, and the flicker of guards' torches near the guardhouse and hospital.
Dec 7, 2016 5:19 pm
Wait, Edvers is really dead, right? We aren't going to pull off Adan's mask to reveal it was Old Man Kells all along, are we?

Are we in sight of the Mastaba? What is the area around it like? Is it an actively used building, or more like a tomb?
Dec 7, 2016 5:40 pm
A good number of people saw him beheaded and buried so you're pretty sure he's dead and not masterminding this nonsense.

You can't really see the Mastaba from here, it's behind the temple/guardhouse/hospital clump of buildings to your west and it's not a tall building by any stretch. There isn't much around the Mastaba besides the foundations and stones of other structures that used to stand here. The Mastaba itself (Domarc would be able to fill you in on the basics) is a flat sandstone building about 200' wide and 275' long and only about 15' high, like a gigantic slab on the ground, basically.
Dec 8, 2016 6:33 pm
"I didn't think it very exciting to be honest," Domarc sniffs. "Sandstone, and nothing really of architectural interest. It's flat and large and a drab slab. But, now that we have stories about a titan possibly being buried underneath, well...sometimes the story behind something makes all the difference, don't you think?"
Dec 8, 2016 6:53 pm
There are several entrances to the Mastaba, some of them built in at its construction, others opportunistically made later. All of them have since been bricked up.

Approaching the Mastaba, you see a trio of guardsman sitting on the northeast corner of its roof, playing dice and bantering by the dim light of a coal-filled iron basket.
Dec 8, 2016 7:51 pm
Mordred is loath to interact with guardsmen at all, especially where he doesn't really know what he is looking for at/in the Mastaba. He is glad to know where it is and have a sense of the surroundings, as he feels their investigations may take the party there in the future, but for now he suggests moving on to the Shrine.
Dec 8, 2016 8:41 pm
Any objections to moving on to the Shrine of Culsu?
Dec 8, 2016 9:33 pm
Domarc nods agreement. "Worth the look, but nothing to do here. And lingering may draw attention."
Dec 9, 2016 12:00 am
Leaving the Isle behind for now, the party crosses over the bridge to the south side of Hazard and finds themselves in what would, in the daytime, be a bustling, crowded marketplace. They are hardly alone as they wend their way through the narrow streets between shuttered shops and stalls, finding guards on their rounds and less savory characters prowling in the darkness where the guards' torches don't reach, but none of them harass or detain you.

Heading west, the party makes its way to the South Temple District, whose aging stone edifices are built so close as to seem to lean against each other, and every bit of space between them seems to be filled with some sort of ad hoc shrine. It's quite a contrast with the orderly plan of the New Temple District. At one claustrophobic intersection the party has to stop to wait for a procession of men and women in white shrouds to carry an idol of Aitas through the streets on a litter.

The streets are narrow and mazelike, but eventually you make your way to the massive Temple of Ziu-Pater with its enormous stone columns and Y-shaped iron fork stretching high up from the cupola on its roof, and in its shadow you find a small, round, domed structure made of limestone with an image of scissors and a repeating looping ribbon pattern carved into its wooden door. This is the Shrine of Culsu. A heavy padlock hangs from the door, but it isn't secured to the frame: apparently whoever's job it was to lock the shrine up for the night has forgotten to do so.

There are people -- beggars or the devout, it's hard to say -- sitting and sleeping on the steps of Ziu-Pater's temple, and a pair of guards standing near the adjacent Temple of Erat, but there doesn't seem to be anyone paying much attention to the party or the shrine right now.
Dec 9, 2016 12:29 pm
"See what lies on Culsu's door: Sleeping sea-horse, curled in a ball. Tickle him awake, and your city will fall!" Mordred quietly repeats part of the prophecy and carefully examines the carving on the door.

Rolls

Perception - (1d20)

(20) = 20

Dec 9, 2016 5:00 pm
The door doesn't look nearly as weathered as the rest of the shrine; it must have been replaced at some point in the recent past. The wood appears to be oak. The carving is well-done, but not particularly elaborate or finely-detailed -- Mordred takes it for the work of a skilled contractor, not a loving devotee of Culsu.
Dec 9, 2016 5:27 pm
"Does the carving strike anyone else as odd?" Domarc asks quietly. "I confess to not being a religious man - lest love of wine, song, and fellowship be counted as worship - but I understood Culsu to be associated with doors and passages. Scissors?"
Dec 9, 2016 5:42 pm
Who wants to give me a Religion check?
Dec 9, 2016 6:11 pm
Here goes nuthin...

edit - maybe I know something after all.
Last edited December 9, 2016 6:11 pm

Rolls

Religion - (1d20+1)

(18) + 1 = 19

Dec 9, 2016 6:35 pm
A little reflection jogs Domarc's memory; Martjan gave him a rundown on native Bloader mythology soon after he started working for her. Culsu is the patroness of doors and passages, but her true divine station is to stand at the gateway between the Werld and the planes beyond, where the souls of dead mortals are brought to her by the psychopomp Vanth. There she cuts the silver cord that binds them to their life with her scissors as they pass over its threshold.
Dec 9, 2016 7:01 pm
Is there any evidence around the door that would suggest whether the door suffered some kind of damage or was just replaced due to regular wear and tear? I'm thinking bits of rotted wood and worn hinges would suggest a natural replacement, while scorch marks or chips taken out of the surrounding doorjamb might suggest someone forced their way in.

Rolls

Investigation - (1d20+1)

(18) + 1 = 19

Dec 9, 2016 7:05 pm
Mordred sees no evidence that any previous doors were retired due to foul play.
Dec 9, 2016 7:17 pm
"The door stands unlocked and unguarded; should we enter and see what lies within?" Domarc asks.
Dec 9, 2016 7:34 pm
"I think so. Let me scout ahead."

Mordred quietly opens the door and slips into the shrine.

I assume my previous Perception check would have included checking for any traps on the door?

Rolls

Stealth - (1d20+5)

(13) + 5 = 18

Dec 9, 2016 7:37 pm
"We don't gotta convert, do we?" asks Zangua.
Dec 9, 2016 7:59 pm
No traps spring as Mordred opens the door.

In the center of the shrine is a statue of Culsu wearing only a calf-length skirt and holding a pair of scissors in her right hand. Her upraised left hand is broken off, but probably would have held a torch. A simple horned altar stands before the statue, bare of offerings. A few old tallow candles are clustered around its base. A bench, a stool, and a few rolled-up rugs are set aside near the entrance.

There are two tiers of painted reliefs on the circular wall of the shrine interior. The lower tier depicts eleven doorways, each with a scene or symbol on top of it: a fortress wall, a tangle of vines, a pair of wrestlers...a hippocampus.

The upper tier depicts five open arches, with a landscape painted inside each: a river running through a forest, a mountain range, a city on a hill, a sprawling palace, a desert and a jungle incongruously side-by-side.

A silver spiral pattern is painted on the ceiling dome.

Make an Insight check, Mordred or anyone who follows him in.
Dec 9, 2016 8:06 pm
Zangua glances up at the walls and takes in the decor.

Rolls

Insight - (1d20+5)

(14) + 5 = 19

Dec 9, 2016 8:10 pm
Something clicks in Zangua's head: the doorways on the lower tier represent the other twelve city-states of Hazard (with Sood and Malch sharing one doorway), and the ones on top represent the nations of Engol, Jerma, Mez, Parz, and Hafer.
Dec 9, 2016 8:13 pm
"Huh." Probably means nothing.
Last edited December 9, 2016 8:13 pm
Dec 9, 2016 8:35 pm
No actual exits other than the one we came in, just paintings?
Dec 9, 2016 8:36 pm
"Interesting," Domarc says. He takes a closer look at the hippocampus. "Doors both literal and metaphorical...I wonder, if one had the right magic, if these could be used as passageways to and from these locations. Zangua, you say these represent the different city-states - what symbol goes with which?"

Rolls

Insight check - (1d20+2)

(15) + 2 = 17

Dec 9, 2016 8:39 pm
Zangua briefly flinches, shaken out of his thoughts. "What? I said something?"
Dec 9, 2016 8:48 pm
Sorry, I just kind of assumed you shared your insight with the group via the magic of the DM speaking. If not, I'm sorry for the assumption. Still want to have a closer look at that hippocampus though; here is the literal sea-horse on Cuslu's door.
Dec 9, 2016 8:58 pm
OOC:
I'm cool with muttering something aloud. Zangua himself doesn't realize.
Dec 9, 2016 9:42 pm
Clockwise from the entrance: Dule (a stone cairn), Darcra (a boar spear over a hide shield), Felboc (tangled vines), Sood and Malch (a pair of wrestlers), Bohul (a fortress wall), Orsen (a scale), Sthombo (a hippocampus), Gurmar (the moon and its watery reflection), Gaad (a knotted club), Utwar (a trireme), Banwod (a branch with mistletoe).
Dec 9, 2016 9:56 pm
Is there anything odd or weird about the hippocampus image above Sthombo's door?
Dec 9, 2016 11:54 pm
Nothing weird and no, no other exits.
Dec 12, 2016 4:35 pm
Anybody have anything else they want to do at the shrine? Also, not to ask leading questions, but is anyone keeping watch outside?
Dec 12, 2016 4:50 pm
Zangua looks around, and not one to be asking questions of priests or anyone in charge, elects to stand outside and keep watch.
Dec 12, 2016 4:58 pm
While the others are examining the shrine, Zangua notices the return of the man in the brown cloak who had been following them. He approaches the guards near Erat's temple, and they appear to have a brief conversation, and the guards hurry off down a westbound street.
Dec 12, 2016 5:06 pm
Yeah, probably not good, thinks Zangua. "Hey, we're probably going to have company soon. Might want to hurry up."
Dec 12, 2016 5:20 pm
"I still wonder if these might have served as methods of transport," Domarc says, taking a look at each of the images in turn before turning to consider the statue and the altar; Domarc considers what he knows of means of magical transportation.

"Anyone think there's anything else worth checking out? Might be worth it to disappear back into the city before anyone knows we came here..."

Back to my usual rolls...
Last edited December 12, 2016 5:23 pm

Rolls

Knowledge - Arcana check - (1d20+5)

(3) + 5 = 8

Dec 12, 2016 5:23 pm
The man in the brown cloak faces in Zangua's direction for a long moment, then starts walking toward him at a relaxed pace. He is, perhaps, 200' away at the start of his approach.
Dec 12, 2016 5:26 pm
Domarc slips out of the shrine.

"Remember, we're tourists," he whispers to Zangua.
Dec 12, 2016 5:26 pm
The painted doorways are suggestive, but Domarc cannot think of a precedent for such a method of magical transportation. Even the archmages of Banwod are not known to make use of permanent dimensional gateways.
Dec 12, 2016 6:57 pm
Mordred examines the statue and altar for any other clues. Hearing Zangua's warning, Mordred whispers loudly at the rest of the party.

"If someone's coming, get in here! If we need to take someone down, let's do it in private!"
Last edited December 12, 2016 6:57 pm

Rolls

Investigation - (1d20+1)

(20) + 1 = 21

Dec 12, 2016 7:11 pm
Mordred finds little information to be gleaned from the relatively bare state of the altar. Culsu seems to be a largely ignored deity in Hazard these days.

The man in the brown cloak, meanwhile, continues to approach the shrine. When he comes to within speaking distance of Zangua, he says: "Luke! We meet again."
Dec 12, 2016 7:12 pm
Zangua makes no reply, and steps into the shrine. Undoubtedly the man in the brown cloak is speaking to someone else.
Dec 12, 2016 7:22 pm
How about an Insight roll, Zangua?
Dec 12, 2016 7:25 pm
OOC:
Insight!

Rolls

Insight - (1d20+5)

(16) + 5 = 21

Dec 12, 2016 7:27 pm
As Zangua slips back into the shrine, he recalls that "Luke" was the pseudonym Mordred made up for him when they met with Adan Tuell in Beerpool.
Dec 12, 2016 7:45 pm
OOC:
Jeez that was almost a year ago.
"The guy's from Beerpool," Zangua says quietly. "Back when we checked out the house with the crown." He attempts to remember if the man currently on approach is the same Adan Tuell they met.

Rolls

INT check? - (1d20)

(8) = 8

Dec 12, 2016 7:47 pm
The man's face was obscured by his hat but you can't rule out that it isn't, in fact, Adan Tuell.
Dec 12, 2016 9:05 pm
"Was he friend or foe?" Domarc asks.
Dec 12, 2016 9:22 pm
Zangua shrugs. "Hard to say. He did speak to the guards briefly, maybe to send them off somewhere."
Dec 12, 2016 11:34 pm
The door to the shrine swings open. The man in the brown cloak stands about ten feet outside the doorway, his stance wide, his hands behind his back. "Luke, is Jek in there with you? It has been many days since we last spoke! Now, I told you to send Zora to the Shrine of Culsu should she arrive in Hazard, not yourselves -- you seem to have misremembered me. But it is good to see you as well, and these friends of yours."

He takes a step forward. By the sound of his voice and his now-visible face Zangua and Mordred can plainly see that it is indeed Adan Tuell. What you take at first for a pewter brooch on his chest moves slightly, and you realize that it is actually a large bluish-gray beetle.

"Let us talk! We were duplicitous with each other the last time we spoke. We should try honesty and plain dealing this time, and perhaps the outcome will be better for all of us. It is not my desire to see any harm come to Zora Kells, or her mother -- but if I am left with no choice but to extract her by force from the House of Gahmez, well, I will do what I must. Help us all to avoid that ugly outcome. Please. You fellows are perhaps the only ones who can negotiate a bloodless resolution to this terrible misunderstanding. Speak with me, I beg you."
Dec 13, 2016 1:36 pm
Fuuuuuuuck. Can I tell if this is actually Adan in the flesh or another projection? Perhaps my knowledge of Illusion magic can reveal some clues if my natural senses cannot.

"Look, Adan. Let's not talk about 'bloodless resolutions' here. We still don't know just what you and your little cult are up to, but the prophecies and myths surrounding the Sphere suggest that massive amounts of death and destruction are somewhere in your plans. Even so, I promise you that I. Don't. Care. I am a thief from the sewers of Sthombo. My friends and companions are mercenaries and travelers. You can turn this island into a smoking crater from Banwod to Darcra, just leave us and Zora out of it. We can't help you, because we don't know anything. Whatever Edvers did or didn't do for you, he certainly didn't let Zora in on it. I'm sure she knows less than you do about the Sphere and its current whereabouts."
Last edited December 13, 2016 5:41 pm

Rolls

Perception - (1d20)

(18) = 18

Arcana (?) - (1d20+1)

(18) + 1 = 19

Dec 13, 2016 4:48 pm
This Adan looks corporeal to Mordred, but can he trust what his senses tell him?

"Her mother knows," Adan says quietly. He takes a few more steps closer. "Prophecies are for fools, Jek, and myths for children. I and my brothers are no dream-chasing mystics. Our plans and purposes are rooted in the reality of this universe. When Edvers Kells and I communed with the First Servant in the deepest crypts of Nethuns' temple, he heard the same words I did. What led him astray, I will never know. Perhaps his proximity to the Sphere itself drove him to madness. But this mad chase, this peril his daughter finds herself in -- this was never what he wanted. Let us put an end to it. Deliver Martjan va Locra to us, that she might show us where the Sphere is hidden, and all of this conflict will recede into the past."
Dec 13, 2016 5:41 pm
If he knows that Martjan knows, why has he been chasing after Zora? The 6PC is spying on us somehow, and we've got to figure out how. Maybe some controlled misdirection?

"What are you talking about? Martjan barely knew Zora existed before this morning! Look, your clockwork man wasn't enough to stop Zora, and it was barely a match for us. You have no leverage here, Adan. If your circle of god-botherers was strong enough to take Zora and Martjan from out of hiding you would have done so already. Go away."
Dec 13, 2016 6:10 pm
If he is able, Zangua attempts to sidle around and behind Adan.
Dec 13, 2016 7:06 pm
Since you'll have go to back out the doorway he's standing smack in front of, there's no way to sidle around behind Adan that won't be incredibly obvious to him. Still want to try?

Adan sighs. "Demanding a show of leverage is the sort of thing that turns a civil negotiation ugly, Jek." He taps the beetle on his chest on its head. It spreads its wings and flies slowly up and away. "But I will see what I can arrange. As I told you -- brute force is a last resort. While the chance remains that a few persuasive words could end this, that is the path I will pursue. The Iron Sphere of Sthombo has been invested with a terrible purpose. One day or another, that purpose will be fulfilled. It could be for the acquisition of base, temporal power, as was originally intended, or it could be for something greater, something new in the Werld, something unbound by time. Right now, one individual has thwarted the grand designs in which the Sphere had a part. This cannot be. Help us to correct this error, or die trying in vain to protect these women who do not even understand why they oppose us. This is your choice."
Dec 13, 2016 7:34 pm
Could he have literal bugs planted on us?
Dec 13, 2016 7:41 pm
You haven't noticed being particularly bug-infested lately, certainly not by beetles almost as big as the palm of your hand.
Dec 13, 2016 7:44 pm
Zangua, not seeing a way to flank behind Adan, remains where he is.
OOC:
It's probably the catchpole. :)
Dec 13, 2016 7:46 pm
"If you are so convinced of the rightness of your intentions for the Sphere, why not tell us what they are? Why all the threats and secrecy? Surely we will be converted to your ways once we hear the truth. Or perhaps you are just as base and temporal as the rest of us, despite all your self-important blather?"

Mordred casts Thaumaturgy to slam the door shut behind Adan.

ETA: Did not slam the door, read on.
Last edited December 13, 2016 8:39 pm
Dec 13, 2016 8:06 pm
To be clear, Adan still wasn't past the threshold, so your intention was to slam the door in his face, yes? With the party inside the shrine?

Edit: Also, was anyone carrying a light source? Lantern, torch, glowing spear, anything?
Dec 13, 2016 8:29 pm
If there had been a need for light prior to this moment, Domarc would have cast light on a rock or other small piece of whatever that he could hold in his hand.

If we need light after the door slams, he will cast it on the altar.
Dec 13, 2016 8:38 pm
Oh, erp, no. I thought he had come inside. Nevermind.
Dec 13, 2016 9:20 pm
Adan smiles. "When you tell a man there are things older than the gods themselves, they rebuke you out of ignorance. When you tell a man the order of the Werld that we take to be natural is a false construct, they lash out in fear. This is why the dearest knowledge is kept secret from those who cannot understand it." He takes another step forward, so that he stands almost at the threshold of the shrine. He lowers his voice to a whisper, but all of you inside the shrine can hear him clearly. "Do you want to know? Take the mark upon yourself. Be baptized in ice which has no memory of water. Let the Servant be your master. We will teach you what the crown means." His mouth twists up into a smirk. "Well. At least consider it, won't you?"

The door slams shut, and before any of you can react, you hear a loud thump on the other side of it.
Dec 13, 2016 10:18 pm
"Well," says Domarc. "Whatever he is, he knows how to make an exit."
Dec 13, 2016 10:25 pm
The stone Domarc enchanted with magical light suddenly, rapidly grows dark.

All of you feel a bitter chill as the temperature in the shrine abruptly drops.

A faint, wet, whispery sound starts to emanate from the walls.
Dec 13, 2016 10:25 pm
Zangua tries to open the door, imagining what might be affixed to it.
Dec 13, 2016 10:28 pm
The door doesn't open. It feels stuck.
Dec 13, 2016 10:35 pm
OOC:
Can we see anything, or are we in the black if we don't have darksight?
"I am starting to feel more certain in naming this Adan as a foe."
Dec 13, 2016 10:47 pm
None of you can see anything. The ground starts to feel uneven beneath your feet, and the gurgling susurrations grow louder. The air in the shrine becomes painfully frigid.

Edit: Each of you takes cold damage as indicated below. We might retcon Leth as being back at the Gahmez estate if he doesn't show up to post during the shrine excursion, though.

Rolls

Mordred cold damage - (2d6)

(66) = 12

Domarc cold damage - (2d6)

(44) = 8

Zangua cold damage - (2d6)

(12) = 3

Felor cold damage - (2d6)

(51) = 6

Leth cold damage - (2d6)

(24) = 6

Dec 13, 2016 10:57 pm
Zangua tries to break down the door, at the very least to give the group a means of egress.

Rolls

Strength Check - (1d20+4)

(3) + 4 = 7

Dec 13, 2016 11:03 pm
Zangua tries to drive his shoulder into the door, but between the uncertain footing and the deep chill he ends up just sort of ineffectually throwing himself against it, and it remains shut.
Dec 13, 2016 11:16 pm
Domarc casts Enhance Ability on Zangua, granting him Bull's Strength.
Enhance Ability
2nd level transmutation

Duration: Concentration, up to 1 hour.
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
Bull’s Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
Eagle’s Splendor. The target has advantage on Charisma checks.
Fox’s Cunning. The target has advantage on Intelligence checks.
Owl’s Wisdom. The target has advantage on Wisdom checks.
Dec 13, 2016 11:23 pm
Zangua can try again in a moment; does anyone else want to take an action in the meantime?
Dec 14, 2016 12:22 pm
Mordred has darkvision, FYI.

"Get back, Zangua!" Mordred casts Fire Bolt on the door.
Quote:
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn’t being worn or carried. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Rolls

Attack roll against door? - (1d20+3)

(10) + 3 = 13

Damage - (1d10)

(1) = 1

Dec 14, 2016 8:50 pm
Mordred manages to singe the door, but it's still standing firm.

The pressure in the air changes and you all start to feel a slimy yet abrasive wriggling sensation against whatever skin you have left exposed. Everybody make a Dexterity saving throw!
Dec 14, 2016 8:54 pm
"For someone that wants a peaceful solution, their methods leave a lot to be desired," deadpans Zangua, before charging the door once again.

Rolls

Dexterity save - (1d20+2)

(19) + 2 = 21

Strength check, Advantage - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (15) + 4 = 19

Dec 14, 2016 9:06 pm
OOC:
Oh goody, saving throws

Rolls

Dex saving throw - (1d20+5)

(9) + 5 = 14

Dec 14, 2016 10:34 pm
This time, Zangua knocks the door right off its hinges and lands on top of it as he, and the door, slam to the ground. He flinches; even the darkness of the city at night is disorientingly bright after the unnatural blackness he'd just been immersed in.

Zangua escapes further damage, but Domarc takes acid damage as rolled below. Still need a saving throw from Mordred; I'll roll for Felor for now and if Leth doesn't show up in time to roll he's officially back at the estate and not on this excursion.

Edit: Felor is unharmed as well.

Rolls

Domarc acid damage - (2d6)

(11) = 2

Felor DEX saving throw - (1d20+1)

(19) + 1 = 20

Dec 14, 2016 10:39 pm
Domarc hustles out of the shrine, trying not to step on Zangua as he goes.
Dec 14, 2016 10:41 pm
For Domarc, too, everything is a blur. He blinks and rubs his eyes as dark, indistinct shapes begin to take form.
Dec 14, 2016 11:33 pm
OOC:
Are these dark, indistinct shapes moving? Also, do I need to do a concentration check to keep Enhance Ability going?
Last edited December 14, 2016 11:35 pm
Dec 14, 2016 11:44 pm
No concentration check is needed yet. I'll go ahead and roll Mordred's saving throw so we can advance this...

Edit: Mordred is unharmed.


Zangua gets to his feet after Domarc hustles outside. At the same time, the strange sounds and sensations coming from inside the shrine begin to ebb, and the magical darkness recedes.

Adan Tuell has backed about thirty feet away from the shrine. He holds unsheathed a silver sword, short and broad-bladed, that sparkles with condensation in the moonlight and seems to emit a faint, eerie glow of its own.

Two men are jogging towards him from the direction of Ziu-Pater's temple. One is dressed in beggars' tatters and the other wears the white robe of an acolyte. Overhead, you hear the rattling buzz of Adan's beetle familiar's wings as it flies in slow circles.

"So you've decided to come out," Adan says. "Does that mean you've made your decision?"

Rolls

Mordred DEX saving throw - (1d20+5)

(18) + 5 = 23

Dec 15, 2016 6:40 pm
Unless any of you want to try to continue to talk this out with Adan, you should go ahead and roll for initiative.
Dec 15, 2016 6:44 pm
"Don't appreciate that," Zangua says, plainly, as the catchpole is made ready.

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Dec 15, 2016 7:03 pm
Mordred is down to 11 HP, y'all, FYI. I don't think this is going to go well.

Rolls

Initiative - (1d20+3)

(2) + 3 = 5

Dec 15, 2016 7:14 pm
Also you guys have been up since the wee hours of the morning (remember, this is still the same day you fought all those skeletons in the crypt of the Zapanim!) with only an afternoon nap for rest so I really should apply fatigue penalties!
Dec 15, 2016 7:38 pm
I don't know, y'all. I don't think we should fight, but I don't have any other ideas as to how to distract/misdirect/trick Adan...
Last edited December 15, 2016 7:38 pm
Dec 15, 2016 8:48 pm
Yeah, this is bad - I'm down to 8HP. I could try to cast Calm Emotions on Adan, but I suspect that will have to occur inside of combat unless the DM judges otherwise.

Edit - Man, I'm rolling shitty
Last edited December 15, 2016 8:49 pm

Rolls

Initiative - (1d20+3)

(1) + 3 = 4

Dec 15, 2016 11:32 pm
The two men running from the temple close in. The one in tatters draws a curved sword from under his soiled tunic with his right hand and a dagger with his left; the false acolyte holds a metal baton. Adan grins at the party. "As it should be, then," he says.

Edit: The acolyte holds his rod upright, utters a strange and sharp word, and twists his hand to hold the rod in a horizontal orientation. A sudden constricting sensation seizes Zangua's chest and limbs. Zangua, make a Wisdom saving throw.

Adan, meanwhile, traces a circle in the air with the point of his blade and whispers something. Three glowing points of light appear within the circle and hover there for a second before darting out toward Mordred.

Edit 2: Mordred is thrown back into the doorway, flat on his back. Steam rises from his chest where the magical missiles struck.

Domarc, you can take an action.

Rolls

Adan Tuell initiative - (1d20)

(9) = 9

False Acolyte initiative - (1d20+2)

(18) + 2 = 20

"Beggar" initiative - (1d20)

(3) = 3

Mordred spell damage - (3d4+3)

(224) + 3 = 11

Dec 16, 2016 1:40 am
Welp, that's 0 HP for me gang. 5th Edition does the Death Saves mechanic, right?
Dec 16, 2016 2:57 am
Zangua struggles against the arcane magic.

Rolls

WIS Save - (1d20+3)

(5) + 3 = 8

Dec 16, 2016 3:29 am
Zangua is held fast by the paralyzing spell.

Mordred, you do get death saves, but if Felor doesn't step in, he will cure you by DM fiat this turn.

Domarc, you're up. Also, anyone who wants to should make an Insight check.
Dec 16, 2016 3:40 am
Lacking the ability to move, Zangua's thoughts turn inward at how badly this whole situation is turning out.

Rolls

Insight - (1d20+5)

(10) + 5 = 15

Dec 16, 2016 7:03 am
Well, this is turning to dung pretty fast, Domarc thinks. "Time for some thrilling heroics, Zangua!"

Cast Invisibility on self (that will end the Enhance Ability for Zangua), move towards the acolyte.

Bonus action - Bardic Inspiration for Zangua - add a d6 to an ability check, saving throw, or attack roll made in the next 10 minutes. Can wait until after the d20 roll to decide to use it, but must declare use before the DM announces the result.

Rolls

Insight check - (1d20+2)

(15) + 2 = 17

Dec 16, 2016 7:47 pm
Domarc becomes invisible. As he fades from sight, it occurs to him that this may not be a fight they can win head-on, as Adan appears to be a skilled magic-user.

Zangua, for his part, has similar thoughts as he struggles against the unseen forces restraining his movement.

DM acting on Felor's behalf in his absence: Felor lays his hands on Mordred's chest and channels the healing power of Fjorgyn into him, finishing the prayer just as the blade-wielding beggar descends upon him.

Edit: Felor rolls out of the way just in time, but the acolyte steps forward and repeats the rod gesture and word of power he used against Zangua.

Edit 2: Felor's faith is greater than the false acolyte's; he shrugs off the paralytic forces that attempt to overtake him.

While all this is going on, Adan strolls up to the immobile Zangua and jerks the catchpole out of his hands. "We were missing this," he says.

Invisible Domarc and just-revived-from-near-death Mordred, go ahead and figure out how to save the party from a total wipe! It's your turns!

Rolls

Cure Wounds on Mordred - (1d8+5)

(8) + 5 = 13

"Beggar" scimitar attack vs Felor - (1d20+4)

(3) + 4 = 7

"Beggar" dagger attack vs Felor - (1d20+4)

(6) + 4 = 10

Felor WIS saving throw - (1d20+5)

(8) + 5 = 13

Dec 16, 2016 9:28 pm
Crap, I accidentally edited CancerMan's comment instead of replying to it. Sorry! You asked if you get another chance to break free of the paralysis, and the answer was that we're into the second combat round and you will get another chance at the end of this round.
Dec 17, 2016 12:19 am
OOC:
I have a vague plan forming. What are the possibilities for getting into an alleyway or something similar, where I would be out of direct view of Adan's crew?
Dec 17, 2016 12:26 am
Being invisible, you could duck pretty easily between the shrine and its adjacent buildings pretty easily. If you wanted to get farther away, you might need two turns' worth of movement.
Dec 17, 2016 2:21 am
OOC:
Well, let me tell you want I'm thinking and you can tell me how feasible it is; I want to get to where they can't see me, drop Invisibility in favour of Disguise Self, and emerge...but I want to be far enough away that they couldn't reach me on their turn of movement. How long would that take?
Dec 17, 2016 3:04 am
You can Dash at 2x speed, so they wouldn't be able to close in and attack you next round. But if they hear you running toward the place the disguised you emerges from, you're gonna have a hard time fooling them. So fastest turnaround would be Dash this round, cast and emerge next round, but you'll need to make a Stealth check.
Dec 17, 2016 11:27 pm
Turns out Leth is here! Roll for initiative, Leth!
Dec 17, 2016 11:39 pm
OOC:
I believe I didn't take any damage in the skeleton fight, so I just have the 6 HP lost from the cold damage, right?

Also, what about that DEX saving throw I missed earlier? Auto-fail? Roll it now?

31/37 HP
Last edited December 17, 2016 11:40 pm

Rolls

Initiative - Leth Joins the Fight! - (1d20+3)

(18) + 3 = 21

possible very late dex saving throw? - (1d20+5)

(2) + 5 = 7

Dec 17, 2016 11:50 pm
I forgot about the DEX save, since you were honest (but failed it) you'll take the minimum damage: 2.

Go ahead and take an action, Leth! Mordred and Domarc are up too.
Dec 17, 2016 11:50 pm
Quote:
So fastest turnaround would be Dash this round, cast and emerge next round, but you'll need to make a Stealth check.
I'll give that a try; would I have advantage on the Stealth roll due to being Invisible?

Rolls

Stealth check - (1d20+4)

(6) + 4 = 10

Stealth check (advantage if allowed) - (1d20+4)

(13) + 4 = 17

Dec 17, 2016 11:55 pm
Welllll...it's auditory stealth you need, but I'm inclined to give you guys a little break where I can.

Domarc runs full tilt to an alleyway nearby. The acolyte looks searchingly in his general direction.

Leth and Mordred, you're up!
Dec 18, 2016 12:16 am
Leth stumbles out of the darkness to see the rest of the gang not looking so good. He hears the words of Chorcarz in his head:
Quote:
"...If the Crown cult confronts you again, try to maintain a posture for yourselves as innocent travelers undeservedly set upon by fanatics. Seek to involve the city guard or other authorities."
and grimaces, thinking to himself, This is probably what we get for trying to do this at night, away from any one who could see us...
He doesn't take much more time, though, and quickly sets an arrow on his bowstring, aiming it at Adan.
29/37 HP

If the arrow hits, I'm using Distracting Strike, which gives the next person to attack Adan advantage.
OOC:
What seems to be the plan then, gang? Get away/find help, or fight? Would Leth remember there being any guards nearby that could come and (hopefully) help us? Or is that just an altogether bad idea :P
Last edited December 18, 2016 12:20 am

Rolls

Arrow Attack - (1d20+7)

(9) + 7 = 16

Arrow Damage - (1d8+4)

(6) + 4 = 10

Possible Distracting Strike extra damage (if attack is successful) - (1d8)

(2) = 2

Insight - any guards nearby that can help, and would calling them be a good idea? - (1d20+3)

(15) + 3 = 18

Dec 18, 2016 1:21 am
OOC:
I don't think we can take this fight head to head; I'm looking for distraction/find help and escape. But Adan did something to get the guards to leave this area...
Dec 18, 2016 9:01 am
"Hah-ah!" Adan exclaims as Leth's arrow sticks in his shoulder. He staggers back a step, his glib smile replaced by a scowl of rage and pain.

There were the guards Adan sent away, they can't have gotten far, and there's probably other guards on patrol nearby. They're surely less likely to kill the party outright than Adan and his friends, so getting them involved surely couldn't make things much worse...

Mordred, you're up. Zangua go ahead and make your WIS save to see if you're paralyzed next round.
Dec 18, 2016 5:50 pm
Zangua focuses his mind and flexes his arms, trying to resist the arcane magic holding him in place.

Rolls

WIS Save - (1d20+3)

(3) + 3 = 6

Dec 18, 2016 9:39 pm
OOC:
Don't forget you have a Bardic Inspiration d6 you can use too...
Dec 18, 2016 9:43 pm
OOC:
Sure, let's hope the DC is really really low.

Rolls

Bardic Inspiration - (1d6)

(4) = 4

Dec 19, 2016 2:19 am
Zangua is not quite inspired enough to break the spell.

Mordred, you're up!
Dec 19, 2016 9:52 am
Caught up, sorry for the absence. Where am I in the turn order?
Dec 19, 2016 12:07 pm
It's been a while since Felor experienced an icy chill that bad - probably the last occasion was when he was caught by a sudden blizzard while crossing a mountain pass back in Jerma. But no time for reminiscing now - to battle!

How far away from us are the bad guys? How spaced apart are they?

How are people with me unleashing a continuous AOE effect on the bad mans (assuming the positioning works out)? It would prevent anyone (us or them) closing for melee without taking damage. Do we have enough ranged attacks to mess them up?
Last edited December 19, 2016 12:13 pm

Rolls

Initiative - (1d20+1)

(15) + 1 = 16

Dec 19, 2016 3:24 pm
You're all pretty close in together, Adan and the beggar took melee-range actions last. The acolyte is still maybe 15' back.

Felor and Mordred, you can take actions now.
Dec 19, 2016 3:54 pm
Ah, didn't realised they'd closed in already. Well, maybe if we take down Adan the others will scatter, so I'll focus on him.

"We will put your dark magics to an end, Adan!" proclaims Felor. Stretching his hand out towards their opponent, Felor calls upon Fjorgyn to lay her judgement on this practitioner of evil.

Cast Guiding Bolt on Adan.
If it hits, the next attack roll made against this target before the end of my next turn has advantage
Last edited December 19, 2016 3:55 pm

Rolls

Ranged attack vs Adan - (1d20+5)

(12) + 5 = 17

Guiding Bolt damage (radiant) - (4d6)

(2256) = 15

Dec 19, 2016 4:10 pm
"Guards!" Mordred shouts as loud as he can, while blasting Adan while blasting Adan (and any of his associates he can get in range) with Burning Hands.
Quote:
Casting Time: 1 action

Range: Self (15-foot cone)

Components: V, S

Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.
Dec 19, 2016 4:46 pm
A beam of pure clear light smites Adan; he recoils from the light and staggers back another step as Mordred calls for guards. As soon as he turns to face the party again, Mordred casts his spell, spraying sheets of flame in a cone aimed directly at him. The false acolyte, a little behind and to the right of Adan, is caught in the blast as well.

Edit: Adan and the false acolyte cover their faces and turn away from the flames, patting their smoldering clothes down as soon as the spell abates.

Some of the beggars and transients on the temple steps have started to stand up and come a little closer, watching the scene at Culsu's shrine play out before them. One of them cries out: "Sorcery! Sorcery, in the sight of the holy places!"

Seeing Mordred as the clearest and most present danger after that display, Adan's false beggar springs up from his crouch towards him, blades flashing.

Edit 2: Mordred manages to parry away the scimitar with his off hand but leaves himself open to the dagger that plunges into his side.

The third combat round begins. Felor goes first, then the false acolyte, then Leth, then Adan, then everybody else in the party, then the "beggar."

Rolls

Adan DEX save - (1d20)

(11) = 11

False Acolyte DEX save - (1d20+2)

(10) + 2 = 12

Adan base damage - (3d6)

(662) = 14

False Acolyte base damage - (3d6)

(336) = 12

"Beggar" scimitar attack vs Mordred - (1d20+4)

(2) + 4 = 6

"Beggar" dagger attack vs Mordred - (1d20+4)

(19) + 4 = 23

Dagger damage to Mordred - (1d4+2)

(3) + 2 = 5

Dec 19, 2016 5:32 pm
Felor moves to Mordred's side, and clamping his hand down on his ally's wrist, says "My friend, let Fjorgyn protect you!"
Mordred's skin immediate transmutes from his normal infernal red to a dull, woody brown, and takes on a texture not unlike that of tree bark.
Then, turning back to Adan, he shouts "May Fjorgyn's light further rebuke you, fiend!"

Cast Barkskin on Mordred
Quote:
Barkskin
Duration: up to 1 hour
You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
Cast Sacred Flame (cantrip) on Adan
Quote:
The target must succeed on a Dexterity saving throw or take 1d8 radiant damage.
Last edited December 20, 2016 9:21 am

Rolls

Sacred Flame damage if applicable (radiant) - (1d8)

(5) = 5

Dec 19, 2016 5:41 pm
Felor presses his faith-based offensive against Adan.

Edit: Adan seems to shrug off the sacred flame and extends his silver sword toward Felor. "You should have stayed in your grove, wood-priest."

Two crackling bolts of pale blue infernal energy shoot toward Felor.

Edit 2: Felor lunges away from the first bolt but the second seems to track his movements, slamming into his chest and bursting into sharp, cascading waves of breathtaking pain.

I mixed up Adan and the acolyte's turns, oops. Leth, you're up.

Rolls

Adan DEX save - (1d20)

(20) = 20

Agonizing Blast to Felor - (1d20)

(4) = 4

Agonizing Blast to Felor - (1d20)

(18) = 18

Damage to Felor - (1d10+3)

(8) + 3 = 11

Dec 19, 2016 5:57 pm
Zangua, on review the Burning Hands would have broken the acolyte's concentration; you're free of the Hold Person spell now and can act after Leth and the acolyte take their turns for this round.
Dec 19, 2016 8:14 pm
OOC:
I guess I'll take advantage of Felor's guiding bolt.
....
sorry about that one.

(Also technically Felor, you should have had advantage on your attack from my distracting strike, I think? Not that it really matters; you hit him anyway.
Seeing Adan distracted by Felor, Leth seizes the opportunity to strike at Adan again, moving a bit to the side to hopefully keep himself out of range of anyone that might want to come after him.
29/37 HP
OOC:
A question: "Creature" means any living thing, right? I have this ability:
Quote:
Colossus Slayer: Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.
This means I can get an extra d8 damage against Adan, assuming he's a "creature" right?
Edit: ....boooooooooo die rolls
Last edited December 19, 2016 8:21 pm

Rolls

Arrowing Adan - (1d20+6)

(4) + 6 = 10

Arrowing Adan Advatageously - (1d20+6)

(3) + 6 = 9

D'Arrow Damage - (1d8+4)

(6) + 4 = 10

Colossus Slayer! (Hopefully) - (1d8)

(4) = 4

Dec 19, 2016 8:18 pm
You know what? Superiority Dice!
Quote:
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.
Just not sure which attack roll this would apply to?

Edit again: .....sigh.
Last edited December 19, 2016 8:21 pm

Rolls

Precision Strike, don't fail me now - (1d8)

(3) = 3

Dec 19, 2016 8:27 pm
Leth sends an arrow whizzing past Adan's head.

Yes, he counts as a creature.

"We should have brought more," the false acolyte hisses under his breath as he repeats the motions of his Hold Person spell, this time directed at Leth. Leth, make a Wisdom saving throw.

Somewhere in the distance, you hear bells ringing.

Domarc, Mordred, and Zangua, you can take your actions.

Edit: That superiority die moved the arrow a little closer to Adan's head, but it's still a miss.
Dec 19, 2016 8:29 pm
OOC:
With the way I just rolled, I'm not expecting great things here... how does one throw away and get a new set of electronic dice?

Rolls

Wisdom saving throw - (1d20+3)

(8) + 3 = 11

Dec 19, 2016 8:36 pm
Here's a little good news: your saving throw succeeded.

Domarc, Mordred, and Zangua are up.
Dec 19, 2016 8:40 pm
Now out of sight, Domarc drops invisibility and casts Disguise Self to change his appearance to that of Zora. Taking a deep breath, he walks back out into the street and lets out a long, loud, high-pitched scream.

Bonus action: Bardic Inspiration die to Zangua.
Last edited December 19, 2016 8:42 pm
Dec 19, 2016 9:59 pm
All heads whip around to the source of the scream. After registering the sight of Zora emerging from an alleyway screaming, Adan looks back, his expression flat. "Darux. Get her."

The "beggar" takes off running toward Domarc-Zora. In the distance, the bells keep ringing.

Mordred and Zangua, you're up!
Dec 19, 2016 10:24 pm
"Assassins!" cries Zangua, trying to maintain the appearance of an innocent traveler. He draws his club and throws a handaxe toward Adan. The fighter then surges forward, another handaxe appearing in his hand as he lays into the man he feels is responsible for the whole mess.

Rolls

Thrown Handaxe vs Adan, Damage - (1d20+6, 1d6+4)

1d20+6 : (12) + 6 = 18

1d6+4 : (6) + 4 = 10

Action Surge, Club vs Adan, Damage - (1d20+6, 1d4+4)

1d20+6 : (8) + 6 = 14

1d4+4 : (1) + 4 = 5

Bonus Action Handaxe vs Adan, Damage - (1d20+6, 1d6+4)

1d20+6 : (2) + 6 = 8

1d6+4 : (1) + 4 = 5

Dec 19, 2016 10:40 pm
Zangua's handaxe flips end over end as it flies through the air in a tight, fast arc that ends in Adan's thigh. Adan screams and stands frozen in shock as Zangua closes in and batters him with his club, following up with an offhand swing of his other handaxe that misses its mark as Adan stumbles backwards, badly wounded.

All the poor folk who were resting on the temple steps are up now and watching intently as the battle plays out, and cowled heads peek out of the windows of the dormitory next to Erat's temple. One of them is entreating you all, in the name of the gods, to lay down your arms and stop spilling blood. From a narrow side street on the other side of the temple, orange light and shadows flicker against the sides of the buildings, accompanied by indistinct shouts. And all the while, the bells keep ringing, faint but clear.

Mordred, it's your turn.
Dec 20, 2016 9:39 am
OOC:
Quote:
I guess I'll take advantage of Felor's guiding bolt.
That only lasted until the start of my next turn, which already happened, but doesn't matter as it didn't help...
Dec 20, 2016 7:13 pm
As a reaction to the damage I took from the beggar, I am going to Hellish Rebuke him.
Quote:
Reaction to taking damage

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.
Standing up, Mordred closes on Adan (Cunning Action Dash if needed) and takes advantage of his distracted state to deliver a Sneak attack with his sword.

Rolls

Hellish Rebuke damage - (3d10)

(388) = 19

Sneak Attack - (1d20+5)

(14) + 5 = 19

Base Damage - (1d8+3)

(3) + 3 = 6

Sneak Attack Bonus Damage - (2d6)

(51) = 6

Dec 20, 2016 7:17 pm
As Darux the "beggar" runs off towards Domarc, he bursts into flames. Screaming, he tumbles on the ground.

Edit: Darux writhes on the ground, and then the flames vanish as quickly as they appeared. He lurches back to a standing position, and casts a dazed look back at Adan -- "B-behind you!" he cries, too late to warn Adan in time to avoid the bite of Mordred's blade. Adan drops his short sword and wheels around, defensively holding the catchpole out before him with both hands, his lips pressed together tightly.

The light coming from the left of Erat's temple grows brighter, and two guards race into view from the side street, skidding to a halt in front of the temple. "Halt! Lay down your weapons!" one of them shouts.

"VANDALS!" Adan screams before anyone else can react. "They broke down the door to Culsu's shrine! I and these others tried to stop them!"

"There are sorcerers among them!" somebody yells from the steps of Ziu-Pater's temple.

The guards exchange a quick look and start to jog toward you. At the same time, Darux remembers his instructions and starts running toward Domarc again.

The fourth combat round begins. Felor goes first, then the false acolyte, then Leth, then Adan, then everybody else in the party, then Darux. I might move some turns around to keep things moving if necessary.

Rolls

Darux DEX save - (1d20)

(7) = 7

Dec 20, 2016 10:01 pm
OK here's what I wanna do: Adan and the false acolyte are hesitant to attack the party in front of the guards, so their turns will be delayed until the end of this round. Any party member can take an action now!
Dec 20, 2016 10:29 pm
"We are innocent! Arrest us all if you have to!" shouts Zangua. "Look out! He has a poisoned blade!" As if to defend himself, Zangua lashes out with his weapons to try and knock Adan unconscious.

Rolls

Bonus action Handaxe vs Adan, knockout damage - (1d20+6, 1d6+4)

1d20+6 : (7) + 6 = 13

1d6+4 : (3) + 4 = 7

Club vs Adan, knockout damage - (1d20+6, 1d4+4)

1d20+6 : (13) + 6 = 19

1d4+4 : (1) + 4 = 5

Dec 20, 2016 10:41 pm
As soon as Zangua makes his move, the guards rush in. Adan ducks the blunt end of Zangua's handaxe, but isn't fast enough to avoid the folllowup from his club. The false acolyte rushes behind him to catch him as he stumbles.

The guards will close to melee range next round. Domarc, Felor, Leth, Mordred, you can all take your turns.

Rolls

Two city guards' initiative - (1d20)

(16) = 16

Dec 20, 2016 11:16 pm
How close to me is Darux? And are the guards moving towards us at all?
Dec 20, 2016 11:18 pm
Darux is about halfway to you, so roughly 30' away. The guards are moving toward Adan & the rest of the party; you're further off to the northeast of their position.
Dec 21, 2016 10:17 am
Felor turns to the approaching town guard. He quickly whispers to himself "Fjorgyn, help me show them the Truth", then shouts: "Guards! Fetch Chorcarz dra Gahmez! We have captured members of the witch-cult the Six-Pointed Crown! Make haste, time is of the essence!"

Cast Guidance (cantrip) on myself, add to Persuasion check.
edit: sorry that was supposed to be 1d20 + 1d4, not 1d20+1 + 1d4, so total is 21.
Last edited December 21, 2016 10:19 am

Rolls

Persuasion with Guidance - (1d20+1, 1d4)

1d20+1 : (17) + 1 = 18

1d4 : (4) = 4

Dec 21, 2016 3:16 pm
The guards keep coming, their reaction to Felor's entreaty as yet indeterminate.

Domarc, Leth, Mordred, you're up.
Dec 21, 2016 3:25 pm
Domarc casts Healing Word on himself (bonus action). I am otherwise holding action to see what Darux does.

Because I can't figure out how else to do this in terms of timing it, if Darux attacks me, I use Cutting Words (reaction); it will take the result of a 1d6 off of an attack roll or ability check. "Your momma proud of you attacking women in the street?"

I will decide on my main action once I see what Darux does.

HP: 18/18

Edit: I guess his momma is proud of him.
Last edited December 21, 2016 3:32 pm

Rolls

Healing Word - (1d4+6)

(4) + 6 = 10

Cutting Words - (1d6)

(1) = 1

Dec 21, 2016 4:49 pm
Let's just give Darux his turn and resolve this now. Disguise Self doesn't say anything about changing your voice, so I'll assume you're doing your best impression?

As Darux closes in, Domarc delivers his cutting rebuke. He can almost see a look of guilt on the man's face as he dives in for a tackle.

Edit: And of course that roll below should have a -1 penalty

Domarc, make an Athletics or Acrobatics check (your choice) to contest Darux's grapple attempt. Leth and Mordred, it's your turns!

Rolls

Darux grapple attack vs Domarc - (1d20+4)

(11) + 4 = 15

Dec 21, 2016 7:56 pm
Domarc attempts to slip Darux's grapple. While doing so, he screams again. "Help! Assassin!"

Edit: I'm ok this round, but should he make contact, he will likely perceive the illusion:
Disguise Self
You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can’t change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent
of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
Last edited December 21, 2016 8:05 pm

Rolls

Performance Check - impersonating Zora (or at least a female voice) - (1d20+6)

(13) + 6 = 19

Acrobatics Check - avoiding grapple - (1d20+5)

(16) + 5 = 21

Dec 21, 2016 8:33 pm
Domarc slips away, but this is all too much for one old man on the temple steps. "Beast! Unhand her!" he cries, bounding down the steps on wobbly legs to come to Domarc's rescue.

Leth and Mordred are up.
Dec 21, 2016 8:56 pm
OOC:
This might get messy. Well, messier.
Dec 22, 2016 2:37 am
If Leth and Mordred don't take their actions by tomorrow morning, we'll go ahead with Adan and the false acolyte's turns.
Dec 22, 2016 5:53 pm
As the false acolyte holds a supportive hand against Adan's back, he looks downward and mutters something. Adan seems to draw a deep breath, and a bit of color returns to his face. He looks at the oncoming guards, makes a subtle beckoning gesture, and whispers a few words...

Edit: "The vandals!" Adan snaps. "Put them down like the animals they are!"

"You heard him, let's get those bastards!" one of the guards shouts, holding his spear up in a ready position as he charges toward the party.

The other guard whips his head around toward his partner. "Wait, what?"

Leth and Mordred, you're up!

Rolls

Your DM is - (1d8+3)

rolling a few dice - (1d20)

behind his screen - (1d20)

Dec 23, 2016 7:29 am
OOC:
Should I roll to discern that

A) Zora is actually Domarc in disguise, and

B) the guard who wants them dead is being influenced by Adan?

Rolls

possibly rolling for meta - perception is +5, insight is +3, arcana is +2 - (1d20)

(14) = 14

perhaps I should roll once for each? - (1d20)

(13) = 13

Dec 23, 2016 10:10 am
I'm gonna say that you guys can suss out that this is Domarc playing tricks. You can have your suspicions about Adan charming the guard, but there's no way to confirm it at this point.
Dec 23, 2016 8:12 pm
Mordred swipes at Adan again and shouts, "My friend is right! These men are wanted by the authorities and their leader has ensorcelled your friend.

Sneak Attack again, if possible (allowed if the target has another opponent within 5 feet) and Cunning Action to Disengage.

Rolls

Attack Roll - (1d20+5)

(12) + 5 = 17

Base Damage - (1d8+3)

(1) + 3 = 4

Sneak Attack Damage - (2d6)

(21) = 3

Dec 23, 2016 8:24 pm
Mordred slips in for a quick poke at Adan while his attention is on the guards, and backpedals away.

Right now the guards are coming in from the 11 o'clock position and are about thirty feet away. Domarc and Darux are at 2 o'clock about sixty feet away with the old indigent fellow jogging toward them to come to "Zora's" rescue. Adan is badly wounded but shows no signs of being ready to yield, standing before the party with the false acolyte at his back. His beetle familiar is circling in the air above. A distant bell is ringing. There are people watching this scene from the temple steps and the windows of the nearby convents.

As soon as Leth takes his turn this round will end and the next one will start, with the guards and the old man involved in the action.
Dec 23, 2016 9:41 pm
Leth hardly has time to react to Zora's unexpected arrival at the scene. What is she doing here?! He begins to move towards her when it suddenly occurs to him that Domarc had disappeared only moments ago, and also possesses the ability to change his appearance. He glances back to see how Adan would react, when suddenly,
BullOctorok says:
"You heard him, let's get those bastards!" one of the guards shouts, holding his spear up in a ready position as he charges toward the part
"Wait, what?" Leth asks, echoing the other guard, and looking just as incredulous. Did he… is Adan doing that? He’s not sure, but the guard did seem to be acting out of order, and Adan had done some suspicious-looking hand waving. Leth quickly gathers himself and shouts:

"No, wait, we're under the protection of Chorcarz dra Gahmez! He has given us sanctuary! We were just here to see the temple, and we were attacked by this lot!" He says gesturing broadly to Adan and his crew. "He's trying to possess your minds with sorcery!" He finishes, pointing to the guards.
OOC:
I'm going to assume all that talking leaves me no time for an action other than moving a bit towards Domarc and Darux... which is fine, since Leth would probably not want to provoke the guards any more than they already have
Last edited December 23, 2016 9:43 pm
Dec 23, 2016 9:53 pm
Since we're all a little all over the place over the holidays, I'm messing with the initiative order to make things flow as smoothly as possible.

"Hordon, wait, wait! We need to break them up for questioning! Not lethal! Not lethal!" the one guard shouts, ineffectually, as his partner makes a beeline for Mordred, thrusting with his spear.

The false acolyte keeps murmuring, sliding his hands down Adan's back.

Edit: The spear glances off Mordred's barkskin. The first guard throws his torch to the ground as he catches up to his combative partner and grabs him by the shoulder, holding his own spear out warily in Adan's direction. "We need backup," he mutters to himself, then shouts at the top of his lungs: "MELEE IN THE PLAZA! MELEE IN THE PLAZA! ALL ASSIST! ALL ASSIST!"

Some of the people watching the scene unfold start shouting back at the guards, offering their own opinions as to who the guards should assume to be the worse threat. A door slams, and a woman wrapped in a blue blanket and wearing a golden tiara over long, mussed hair starts running towards the party from a dwelling-house attached to Erat's temple.

While all this is going on, the old man reaches Domarc's side and swings a wild haymaker at Darux.

Edit 2: The old man lands a solid punch to Darux's jaw. Darux reels for a moment, then swings back with a backhanded upward sweep of his scimitar.

Edit 3: Darux slices the old man from his chest up through his neck. The old man's jaw drops, blood gushing from his mouth and the wound. His legs give and he falls to the side. An angry cry goes up from the temple steps, and suddenly more of the folk gathered there -- three, four, five people -- start charging down towards Domarc and Darux.

Any party member may take an action now.

Rolls

City guard spear attack vs Mordred - (1d20+2)

(8) + 2 = 10

Mystery roll - (1d8+3)

Old man initiative - (1d20-1)

(6) - 1 = 5

Old man fist attack vs Darux - (1d20)

(18) = 18

Darux scimitar attack vs old man - (1d20+4)

(6) + 4 = 10

Damage, if applicable - (1d6+2)

(4) + 2 = 6

Dec 23, 2016 10:20 pm
"Murderer!" Domarc-as-Zora screams, backing away from Darux. "The cult of the Six Pointed Crown is murdering innocents!"
Dec 23, 2016 11:07 pm
Zangua presses his attacks on Adan, smashing with his club and the poll of his handaxe.

Rolls

Club vs Adan, Knockout Damage - (1d20+6, 1d4+4)

1d20+6 : (12) + 6 = 18

1d4+4 : (1) + 4 = 5

Handaxe vs Adan, Knockout Damage - (1d20+6, 1d6+4)

1d20+6 : (19) + 6 = 25

1d6+4 : (2) + 4 = 6

Improved Critical on Handaxe - (1d6)

(1) = 1

Dec 24, 2016 1:57 am
The less-aggressive guard tries to wedge himself between Zangua and Adan as Zangua batters the cultist about the head and shoulders, leaving him with a split lip and a swollen eye. "Stand down, man, stand down!" the guard shouts. "This ends now!" With the guard interposing, Adan and his acolyte back up a little more.

"You will cease fighting at once and lay down your arms!" the woman running over from Erat's temple cries in a loud, commanding voice. "In the name of the gods most high and the laws of Hazard, there will be no more blood shed in this place!"

"Mercy, Mater, mercy!" Adan moans. "I only sought to right a wrong! They tried to murder me!"

"It is as he says!" the false acolyte yells.

Felor, Leth, and Mordred, you can take your actions now.
Dec 24, 2016 2:36 am
OOC:
Am I allowed to speak after I've taken my turn?
Dec 24, 2016 5:56 am
"Mind that one!" shouts Zangua, pointing at Adan from over the guard's shoulder. "He ensorcels the body and summons dark forces. Arrest us all if you want, but do not let him bewitch you!"
Dec 24, 2016 7:12 pm
Everybody gets an early Christmas present: you all have Inspiration.

Felor, Leth, Mordred, it's your turns.
Dec 27, 2016 9:50 pm
While we're waiting for Felor, Leth, and Mordred to shake off their eggnog hangovers and get back in the swing, anybody who's around should feel free to roll checks for whatever passive mental skills they can come up with a justification for -- Perception, Insight, etc.
Dec 27, 2016 10:37 pm
Zangua keeps his eyes on Adan and the false acolyte, wary of another spell being cast by either of them.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Dec 27, 2016 10:50 pm
Out of the corner of his eye, Zangua sees a shadow pass swiftly over the face of the moon.

Felor, Leth, Mordred, it's your turns.
Dec 28, 2016 7:51 pm
Leth, hoping that their connections to important people in the city will be able to eventually get them out of this mess, decides to lay down his weapons. The more innocent we can make ourselves seem, the better...

As he does so, however, he points towards Darux. "We've done nothing wrong and will cooperate. But he is slaying bystanders! These are dangerous men who are lying to your face! You must stop them before they hurt more people!"
29/37 HP
Last edited December 28, 2016 8:04 pm
Dec 28, 2016 8:11 pm
A slow smile spreads across Adan's battered face as Leth lays down his weapons.

Felor and Mordred, you're up!
Jan 3, 2017 10:28 am
Felor nervously glances at Leth, who seems very willing to trust the city guard. He recalls fleeing the Justicars in Sthombo, who supposedly upheld the law but in reality seemed more interested in finding a scapegoat.
Gripping his spear, and holding it aloft, Felor calls upon Fjorgyn again: "Great Fjorgyn, restrain this evil cultist so that justice may be served!"

Case Hold Person on Adan.
HP 15/32
Last edited January 3, 2017 2:57 pm
Jan 3, 2017 3:23 pm
Hi everyone! Octo, can we get an overview of where everyone is and how injured (or not) the NPCs appear to be as a reminder?

Mordred is at 8/23 HP.
Last edited January 3, 2017 3:26 pm
Jan 3, 2017 4:15 pm
OOC:
Zangua is at 37/40, but has a guard facing him in front of Adan and the false acolyte.
Jan 3, 2017 4:48 pm
Darux and Adan are pretty bloodied, but the False Acolyte is only a little scratched up. Here's a rough diagram of the battle map, usual disclaimers about scale and accuracy apply:

http://i.imgur.com/MKT8Z2G.jpg

Edit: "Call not upon your heathen gods!" the priestess roars, but Adan appears to be unaffected regardless. In the silence that follows the priestess' rebuke of Felor's unanswered prayer, there is no warning of what comes next.

Six shards of radiant green light descend from the sky like shooting stars, falling upon the two guards.

Rolls

Adan WIS saving throw - (1d20+3)

(17) + 3 = 20

Magic Missile damage to guard - (3d4+3)

(113) + 3 = 8

Magic Missile damage to charmed guard - (3d4+3)

(113) + 3 = 8

Jan 3, 2017 5:07 pm
Butts, that's against my spell save DC right? Which is 13, so Person not Holded.
Jan 3, 2017 5:11 pm
Dang, so I might have been able to outright kill Adan after all...
Jan 3, 2017 5:15 pm
The guards are knocked to the ground, howling and writhing in pain. Something swoops down from the sky, landing swiftly but light-footedly beside Adan.

It's a man in a long, silky black cloak, perhaps forty years old, with long brown hair parted down the middle and large, intense blue eyes under a heavy brow. He glances down at the fallen guards, then over at the party.

"Adan, Adan. Why do you get us into such messes?" he asks.

Edit: Party members, any of you may take an action now. Please note that if you attack the flying man, you do so at Disadvantage.

Rolls

Flying Man initiative - (1d20+2)

(7) + 2 = 9

Jan 3, 2017 5:34 pm
"They've attacked the guards!" shouts Zangua, using this opportunity to launch another series of blows against Adan. This time, Zangua strikes to kill, slashing out with the blade of his handaxe and thrusting with his club.

Rolls

Club vs Adan, Damage - (1d20+6, 1d4+4)

1d20+6 : (5) + 6 = 11

1d4+4 : (4) + 4 = 8

Handaxe vs Adan, Damage - (1d20+6, 1d6+4)

1d20+6 : (17) + 6 = 23

1d6+4 : (5) + 4 = 9

Jan 3, 2017 5:37 pm
A dracula!

"Mordred my friend, it looks like you could use some help." Touching his hand to Mordred's brow, Felor mumbles a healing incantation. Turning to face the interloper, Felor reaches the same hand out and says "And I smite thee, demon!".

Cast Cure Wounds on Mordred using a level 2 spell slot.
Cast Sacred Flame (cantrip) at the dracula (target must succeed on a Dexterity saving throw or take 1d8 radiant damage).

Rolls

Cure Wounds (lvl 2 slot) - (2d8+5)

(18) + 5 = 14

Sacred Flame damage (radiant) if applicable - (1d8)

(4) = 4

Jan 3, 2017 5:54 pm
Zangua leaps over the injured guards and shoves past the black-cloaked man to attack Adan, swinging at air with his club but bringing his axe down hard on Adan's clavicle. The false acolyte holds him tightly by the shoulders from behind, dragging him back, repetitively chanting in a sonorous voice. Even as blood pours down his front, Adan keeps his eyes on Zangua and a hard grip on the catchpole.

Edit: The black-cloaked man's shoulder suddenly bursts into flame. He gives it a quizzical look. "I don't like these people, Adan. Best to fly. We have what we need; the greater work beckons." He pats the flame down. Adan lets go of the catchpole with one hand and starts to make little gestures with it as he mutters something through bloodied lips.

"What is this!? What is this!? Stop, please! This violence must end!" the priestess begs you all. Her cry goes unheard by the angry mob descending upon Darux.

Edit 2: Darux manages to give most of them the slip, but one wiry young beggar tackles him at the waist, bringing both of them crashing to the ground. An older woman with a missing tooth rushes up to Domarc-as-Zora, clutching her by the upper arm. "Are you hurt, my dear? Are you--" She breaks off, seeming to realize the incongruity of the way the arm looks and the way it feels under her touch.

Domarc, Leth, Mordred, you're up.

Rolls

Secret roll - (1d8+3)

Flying Man DEX save - (1d20+2)

(5) + 2 = 7

Flying Man DEX save, advantage - (1d20+2)

(7) + 2 = 9

Angry mob attack vs Darux - (5d20)

(1894412) = 47

Jan 3, 2017 6:03 pm
Sorry, forgot to include the spell save DC again: 13. Do you actually need me to include it each time PBO?
OOC:
haha, oh Darux. Nice work nubs!
Last edited January 3, 2017 6:04 pm
Jan 3, 2017 6:04 pm
"Stay back!" Domarc-as-Zora yells to the onrushing crowd. We want to make sure it's clear who the bad guys are, he thinks, and resists drawing his weapon.

Domarc takes the Dodge action.

Edit - sorry, didn't refresh the thread before posting. I'll make another post if I can
Last edited January 3, 2017 6:19 pm
Jan 3, 2017 6:06 pm
It's kind of nice to have the spell save DCs in the post but I can always look it up on your character sheets, so if you forget, don't worry about it.

Leth and Mordred, you're up.
Jan 3, 2017 6:10 pm
Hrm. Is Adan a Six-Pointed Crown extremist? Sorry about the guards, but at least we don't have to deal with the law again. I hope "We have what we need" isn't in reference to Zora or Martjan.

Mordred takes advantage of the excitement to draw his cloak a little tighter about himself and attempts to hide amongst the shadows around the temple entrance.

Thanks for the heal, Felor.

22/23 HP
Last edited January 3, 2017 6:15 pm

Rolls

Stealth - (1d20+5)

(18) + 5 = 23

Jan 3, 2017 6:18 pm
A refresher on what the deal is with Adan, if anyone needs it.

As Mordred slinks back into the darkness, Adan suddenly rises up into the air, dragging the false acolyte up with him a few feet until his grip on Adan's shoulders fails and he falls hard on his knees to the paving stones below. The black-cloaked man takes flight again as well, rising up beside Adan, as the beetle familiar circles around them both.

Leth, you're up.
Jan 3, 2017 6:37 pm
OOC:
Not sure when I'll have a chance to post again today, and don't want to miss out on my next action in this fast moving combat! So this is my planned action:
"Thank you, grandmother, I am well," Domarc-as-Zora says, and gently disengages himself from her. "We should all head for somewhere safe!"

And Domarc-as-Zora dashes back down the alley, looking for a place where he can drop his disguise and then return.

Edit - rolls that might be needed
Last edited January 3, 2017 6:38 pm

Rolls

Performance Check - (1d20+6)

(18) + 6 = 24

Persuasion or Deception Check - (1d20+8)

(1) + 8 = 9

Jan 3, 2017 6:40 pm
Should I assume I cannot both pick up my bow again and then attack on the same turn?
Jan 3, 2017 6:42 pm
If you're not doing any other movements or anything for this turn, you can pick up your bow and get a shot off.
Jan 3, 2017 7:11 pm
Also, I am curious if Domarc's "female" voice is more Monty Python or more Kids in the Hall.
Jan 3, 2017 7:15 pm
Leth, seeing the guards incapacitated and the bad guys getting away, quickly reaches down for his bow and tries to get off one last parting shot at Adan.
OOC:
edit for Precision strike!
Quote:
When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

29/37 HP
Last edited January 3, 2017 7:17 pm

Rolls

Arrowing! - (1d20+7, 1d8+4)

1d20+7 : (5) + 7 = 12

1d8+4 : (6) + 4 = 10

Precision Strike - (1d8)

(6) = 6

Jan 3, 2017 7:30 pm
Quote:
Also, I am curious if Domarc's "female" voice is more Monty Python or more Kids in the Hall.
Sir, you wound me! Think more like Nathan Lane in the Birdcage.
Jan 3, 2017 7:33 pm
Leth scrambles for his bow as Adan takes off, nocking, drawing, and releasing as the cultist takes magical flight, aiming by instinct more than sight. The arrow whistles through the night air.

The arrow strikes Adan square in the chest. He wobbles there in the air for a moment, a look of dull surprise on his face, and then his spell fails. Bound by the laws of gravity again, he falls straight down, landing on his back, his head bouncing against the ground with a nauseating sound. Another, smaller impact follows, as his beetle familiar joins him in descent and death.

The false acolyte staggers over to him and throws himself on top of Adan's body, probing at his neck and chest, chanting -- to no avail. The priestess of Erat rushes forward to join in, kneeling over him, as the stricken guards help each other to their feet, trembling in pain from their arcane wounds.

The angry mob from the temple steps swarms over Darux, beating him senseless as Domarc extricates himself from the old woman's grasp and slips away.

From the streets to the west you see approaching torchlight: more guards must be on their way. The black-cloaked man, still floating high overhead, looks down and shakes his head, muttering something inaudible to himself before turning and soaring in a great ascending arc to the north, quickly vanishing from sight.

For now, combat is over. Any party member may act freely.
Jan 3, 2017 7:40 pm
Zangua returns his weapons to their loops at his belt. If he has an opportunity, the warrior attempts to reclaim the catchpole before trying to assist the guards.
Jan 3, 2017 7:51 pm
The priestess stands tall at Zangua's approach. "Stand back! I will brook no more transgressions of civility and order here! This man is no prize for you to loot." To the false acolyte, she points to the beat-down over by Ziu-Pater's temple and says: "Go and put a stop to that. I will attend to this one."

The false acolyte looks uneasy. "He was...my friend," he says quietly. "I do not wish to leave him."

The priestess looks pleadingly to the guards. The one who was not charmed takes a deep breath and jogs over toward Ziu-Pater's temple. The other guard stands there, leaning on his spear, looking lost and frightened.
Jan 3, 2017 8:00 pm
Zangua acknowledges the request, not eager to get in the way of a priestess who appears to have the backing of the guard. He looks to the confused guard and says while pointing at the false acolyte, "Arrest that one, if you're looking for direction. He was involved in the attack and should be detained." He then raises his hands to await apprehension.
Jan 3, 2017 8:05 pm
Felor moves towards Adan's body.
"Madam, this false acolyte was in league with a witch-cult! He must be detained and questioned, not sent on errands. I hazard Ziu-Pater would not stand to have one who consorts with demons defiling his temple."
Jan 3, 2017 8:17 pm
Leth sighs with relief as Adan falls lifeless to the ground. Their fight with the 6 pronged crown is far from over, but seeing one of their possible leaders be bested is comforting, in a way. The newcomer is worrisome, to be sure, but Leth now has tangible proof that they are quite mortal, and fallible - perhaps they have a hope of fully defeating this cult after all.

Now that the threat is over, Leth relaxes a bit, slings his bow across his back, and looks over at the others for any cues as to what they should do next.
29/37 HP
Last edited January 3, 2017 8:17 pm
Jan 3, 2017 8:20 pm
Zangua appears willing to be taken into custody. However, he keeps his eyes on the false acolyte lest the man attempt subterfuge.
Jan 3, 2017 8:21 pm
Domarc edges his way back into the square, keeping an eye on his friends and watching the crowd for anything odd or suspicious. Might be better off staying on the fringes here, in case I need to go for help.
Jan 3, 2017 8:31 pm
"I will not presume to understand what took place here or who is at fault," the priestess says. "If you would put yourself on the side of justice, then remain here, and do as the city guard commands, and give testimony at the proper time and place." Kneeling down again, she closes Adan's eyes and softly asks Erat to give him comfort and a warm hearth in the afterlife.

From the west, four more guards come running into the plaza. They spread out, spears at the ready, and slow to approach cautiously. "By Aitas's stones, what is going on tonight?" one of them asks nobody in particular.

"A man...flying..." the waiting guard babbles. "A sorcerer...struck us down...I..."

"A sorcerer? Come on, man."

"In Erat's name, he speaks the truth. I saw it myself," the priestess says.

"And fire-bells on the other side of the river, still ringing," the evident leader of the new cohort of guards muses. "There's likely a connection. Too strange for coincidence."

"Ho! These ones are armed," another guard says, waggling his spear-tip in the general direction of Zangua and the others.
Jan 3, 2017 8:36 pm
"Ask if he would place himself in the hands of justice," says Zangua, tipping his head at the false acolyte. He remains stationary, hands raised as a show of surrender. "He wears the robes of the faithful, but we have witnesses to his true actions. Mind his sorcery."
Jan 3, 2017 8:42 pm
Leth tenses up.

"Fire-bells on the other side of the river?" He asks, visibly worried.
OOC:
If Domarc and Mordred can get away from this, you guys should definitely go check in on House Gahmez! I'll bet anything that's where Count von Floaty is heading!
Last edited January 3, 2017 8:43 pm
Jan 3, 2017 8:49 pm
Fuck. If those fire bells are not coming from the Gahmez estate, Mordred will eat his horns.

Mordred reaches deep into his arcane abilities. He casts Thaumaturgy to dim all the flames in the square as low as possible. Seconds later, another instance of the cantrip creates the sound of an explosion from out of sight behind a building. Seconds after that, a Minor Illusion causes the sounds of screams and wailing from the same general area for the next minute.

"Come on!" he whispers to Zangua and the rest. "We've got to get out of here!"
Last edited January 4, 2017 12:56 pm
Jan 3, 2017 9:13 pm
The guards whip their heads around at the sights and sounds of Mordred's arcane trickery. "This is madness!" one of them snaps. They exchange quick glances and split up to investigate.

Meanwhile, by Ziu-Pater's temple, the guard there manages to disperse the crowd that had set itself upon Darux, who now lays bloody and unconscious on the ground, not far from the body of the old man he killed.

The priestess sits up, as confused as the rest, wondering what fresh hell this new commotion heralds.
Jan 3, 2017 9:19 pm
Domarc uses Message on Zangua.

"Going to see what's what out there. I think the best play is to stay here and cooperate for as long as it seems sensible. Will be back. Ta!"

Domarc then slips away, heading back towards the estate.
Jan 3, 2017 9:23 pm
Insight check, anyone but Domarc?
Jan 3, 2017 9:25 pm
Felor, not sure whether to flee with Mordred or not, tries to make sense of the scene around him.

Rolls

Insight - (1d20+3)

(10) + 3 = 13

Jan 3, 2017 9:28 pm
With everyone distracted by Mordred's cantrips, it occurs to Felor that if there was ever a time to just run for it, this might be it.
Jan 3, 2017 9:29 pm
"What?" Leth whispers back to Mordred. "But... we can't leave now; that will only make us look guilty!"

Rolls

Insight - (1d20+3)

(15) + 3 = 18

Jan 3, 2017 9:42 pm
"They'll call us guilty whatever we look like! Remember Sthombo?" With that, Felor makes off after Mordred.
Jan 3, 2017 9:42 pm
Leth reckons that fire-bells on the north side of town have a considerably greater than zero chance of meaning that Zora and the others are in danger.
Jan 3, 2017 10:02 pm
Leth curses and takes off after the others, dismayed to be thrown back into danger just when he thought they had a caught a breather... and hoping they make it in time to help Zora and Martjan.
Jan 3, 2017 10:10 pm
Zangua, are you going with or still surrendering?
Jan 3, 2017 10:40 pm
OOC:
I'll decide based on my Insight!

Rolls

Insight - (1d20+5)

(19) + 5 = 24

Jan 3, 2017 11:02 pm
Zangua's street smarts tell him it would be smart to hit the streets right now and follow the others.

~meanwhile, on the north side of town~

The meeting had been an awkward one, to be sure. The knife was an antique, yes, and the cinnabar gems embedded in its hilt gave it value, certainly, but without a better record of its provenance, there was absolutely no way to confirm that the knife was, in fact, the fabled Vermillion Vespa of Iwhan the Dancer, and to be really blunt about it, it looked far more like a Darcran ritual knife than anything likely to have come out of Gurmar during Iwhan's reign. But try telling an obscenely rich collector that his prized acquisition wasn't worth a fraction of what he'd paid for it...with all the bluster and denial and wounded pride he'd had to assuage, Vhezyen had hardly even had the opportunity to process his own disappointment that he likely wasn't going to get the chance to study the unique enchantments the legendary blade was said to hold, after all.

The fire-bells had saved him from dwelling on the unpleasant encounter for too long. They started not long after he'd left the collector's house, and it wasn't long before he saw the orange glow over the rooftops and the smoke obscuring the stars, and he quickened his pace to get himself to the scene of the blaze. Rare was the wealthy homeowner in this part of town who didn't own at least some treasures of historical or numinous import that wouldn't be worth trying to save...
Jan 3, 2017 11:12 pm
Zangua uses the distraction to hasten his escape and follows the others into the night. He laments losing the catchpole, but better that than his head.
Jan 4, 2017 12:06 am
Leth hurriedly says to the Priestess as they pass by her, "Sorry we can't stay to clear this up; our friends are in danger!" It sounds like a pathetic excuse, and he knows it, but to him it's worth saying. His greatest concern is what lies the false acolyte - and possibly Darux, if he survives - might weave in their absence, but there's nothing to be done about it now.
Jan 4, 2017 12:11 am
If y'all could refer back to this map, which route would you want to take back to the Gahmez estate?
Jan 4, 2017 12:33 am
Vhezyen knew these streets like the back of his hand. Although he no longer prowled them as he once did, casing homes and businesses for late night heists, he was familiar enough to know the shortcuts. The bells still rang, distorting anything useful to be gleaned from listening, but he could smell the smoke as he drew near to whatever structural conflagration lay ahead.

He glanced up at the glow in the sky again, maintaining his bearings as he moved through streets, keeping one eye over his shoulder as he did so. Complimenting his efforts to see others before being seen, on the lookout for the looters to descend like wolves on sick prey, he took the occasional glance through his familiar's eyes, a small brown owl resting on his shoulder. A question tugged at his mind: What is on fire?
Last edited January 4, 2017 12:34 am

Rolls

Perception (Advantage via Owl's Keen Sight) - (1d20+8)

(17) + 8 = 25

Perception (Advantage via Owl's Keen Sight) - (1d20+8)

(12) + 8 = 20

Investigation: Deduce what might be on fire? - (1d20+10)

(11) + 10 = 21

Jan 4, 2017 12:36 am
Portent Rolls (from Divination school)

Rolls

Portent - (1d20)

(18) = 18

Portent - (1d20)

(16) = 16

Jan 4, 2017 12:43 am
OOC:
North to the bridge, cross the river, then beeline for the estate?
Jan 4, 2017 12:54 am
thedandyman says:
OOC:
North to the bridge, cross the river, then beeline for the estate?
OOC:
Works for me.
Jan 4, 2017 1:08 am
With his keen perception, Vhezyen doesn't have much difficulty sussing out the relative location of the fire; it has to be coming from the large, walled-off estates to the northwest, some of the most expensive real estate in Hazard. But whose house? Ibetbal? Gahmez? Cron? It has to be one of the big mansions burning, they probably wouldn't even bother with the bells if it was just a servant dormitory or something -- just tear it down quick before the fire could spread to anything that mattered.

A water cart passes him as he reaches the afflicted neighborhood and makes his way toward the fire. Servants from nearby houses race ahead of him, carrying empty buckets on loan from their masters. Guards trundle by with long hooks for tearing down structures burned beyond hope. It's not long before he overhears the answer to his question: it's the Gahmez house that's burning. That takes Vhezyen a bit by surprise. What could have caused such a conflagration in that great old mansion of stone?
Jan 4, 2017 4:59 am
Once away from the plaza, the party quickly regroups and makes their way to the nearest bridge over the Ophid. Guards and hoodlums alike take note of the party as they race as fast as they can through the waterfront district towards the Gahmez estate, but with word of manses on fire and strange creatures taking flight over the city and murders before the steps of the old temples, none bother to make the pursuit of five running men their priority.

Though none of you dared doubt that it was any other house but the House of Gahmez burning, the reality doesn't hit you until you stagger to a stop, breathless and sweat-drenched, before the massive crowd gathered at the estate's main gate. Guards, servants, neighbors, gawkers stand in noisy chaos outside the walls, while inside the great house burns like an enormous stone furnace, walls glowing from the fires within as black smoke streams upward. The servant's entrance has already collapsed into a pile of ash and embers. Though there are water carts and a bucket brigade at the ready, the futility of trying to douse the inferno contained within the stone walls, evident to all, has left them standing impotently outside the walls, watching as the flames consume what they will.

Not far from the gate, in the thickest knot of bodies, you see Chorcarz and a dozen or so of his immediate family and most trusted servants surrounded by guards and two watch captains. Some of them are barely dressed, most of them are weeping. Chorcarz himself, his face scarlet and twisted in a rictus of fear and fury, is leaning into Rolon's broad chest as if he can barely keep himself standing. Rolon, you notice, has a savage gash on the side of his face; his clothes are drenched with blood.

There are guards pacing along the estate walls, on the inner and outer sides, and a few prowling the grounds, searching. Near where the party comes to a stop, a scholarly-looking fellow is gently but persistently probing a man in an embroidered silk robe -- probably a neighbor -- with questions about whether the Gahmez family was in possession of any irreplaceable artifacts or relics that might be imperiled by the fire.

Chorcarz hasn't noticed the party's arrival yet. Conspicuously absent from the gathering outside the gate are Zora, Martjan, Shamush, and Vad.
Jan 4, 2017 10:12 am
"Should we talk to Chorcarz? I fear we may find the finger of accusation pointed at us, again. But perhaps he may know more about the Six Pointed Crown and that... devil... than he let on."
Jan 4, 2017 12:50 pm
"I was wondering the same, Felor, but I think we must take the risk if it means we can learn even the slightest clue about what has happened to our friends. Let's talk to him." Mordred casts his eyes at the conflagration for any signs of movement or life.

No one has any water or frost spells, do they? Mordred is exactly the wrong kind of guy to put out a fire. It might be pertinent to note that Mordred has Fire Resistance (1/2 damage from fire and presumably a greater tolerance for getting up close and personal with the flames?) in case that is relevant to anything.

Rolls

Perception - (1d20)

(16) = 16

Jan 4, 2017 2:20 pm
OOC:
From the description it's raging inferno and highly unlikely anyone could be rescued at this point.
No water spells here, unfortunately.
Jan 4, 2017 4:14 pm
Vhezyen's ears perk up. Six Pointed Crown? Devil? Suddenly his interest in valuables was abated by something far more intriguing. Although he had never encountered a devil, he knew they existed, having learned much on the subject from his studies. A devil's work might even explain how a mansion of stone was gutted by flame. Abruptly ignoring the silk-robed neighbor he had been questioning, he made his way toward the bonfire's most recent arrivals, who clearly weren't your typical citizens of Hazard, equipped as they were.

Mindful of social graces, more often than not he considered them a burden, unnecessary for societal function. Unsure of who exactly spoke the words he had heard, Vhezyen inserted himself into the conversation, addressing them as one. "Pardon me. While this may be a bit intrusive, I couldn't help but overhear one of you mention the word 'devil'." Having gauged them as more than your average sort, and not one for being timid, his curiosity led him out on a limb. "And, while many may consider them mere superstition, a tale to frighten children, the reality is far less comforting. They are, in fact, quite real." He gestured toward the Gahmez mansion as a point of reference."Although possible by more mundane means, this could very well be the work of a devil. Have you perchance seen one tonight?" Vhezyen's eyes widened imperceptibly in anticipation of an answer.

It would take dozens of coordinated mages to put that out. If the actual structure of the Ghamez mansion is 100% stone it's going to need some new furniture. Otherwise, parts of it might collapse when flammable components of the building (e.g., wooden interior walls and floors) are consumed, leaving it in ruin.
Jan 4, 2017 4:28 pm
Always vigilant, and curious, Vhezyen keeps his ears open, primarily eavesdropping on the important looking Chorcarz group nearby.

Rolls

Eavesdropping - (1d20+8)

(14) + 8 = 22

Jan 4, 2017 4:35 pm
"We've seen things you wouldn't believe..." Domarc mutters, shouldering past in an attempt to get to Chorcarz. "Safe houses on fire near the uncle of the Innocent. Beetles flying in the dark near the Shrine of Culsu..."
Jan 4, 2017 5:03 pm
Vhezyen and the party members can hear snatches of conversation from the citizens and officials conversing nearby:

"...twenty of them, give or take. We've recovered eight. Most of them had their heads bashed in by that outlander."

"All of it, everything. And little Horcra, oh, little Horcra. It's unimaginable..."

"...not a myth at all. It's said the Emperor of Saien is one. Now, that may be only a rumor, but the point is..."

"...something about a magic orb from Sthombo, or maybe a crown..."

"...haven't found a breach, that still wouldn't explain..."

"...I know, I know, but there were many witnesses. It flew, whatever it was."

"What? No, never heard that name before. Gorham?"

"...politically motivated. But I can't fathom why."
Jan 4, 2017 5:20 pm
Religion/History check (same modifier) - do I have any idea what Flying Man was?
Last edited January 4, 2017 5:20 pm

Rolls

Religion/History skill check - (1d20+3)

(8) + 3 = 11

Jan 4, 2017 5:26 pm
Flying Man was a human male of roughly forty years of age, ethnically Bloader/Engolan, as far as Felor could tell.
Jan 4, 2017 5:32 pm
Ezeriah says:
"And, while many may consider them mere superstition, a tale to frighten children, the reality is far less comforting. They are, in fact, quite real." He gestured toward the Gahmez mansion as a point of reference."Although possible by more mundane means, this could very well be the work of a devil. Have you perchance seen one tonight?"[/color]
"We saw something tonight, aye. Not sure what to make of it though. We were set upon by adherents to a witch-cult, up to some unholy business in the temple district. When we gained the upper hand, a... man flew down from the sky. I say man, clearly there was devilry at work unless you city-types can all fly off into the night like that. There's all sorts of dark sorcery at work here, and no mistake." Felor looks to the people milling about around them. "Seems he might have had his hand in this, too."
Jan 4, 2017 5:39 pm
Quote:
"All of it, everything. And little Horcra, oh, little Horcra. It's unimaginable..."
"An early death is the last Child's fate" Domarc says quietly.
Quote:
Most of them had their heads bashed in by that outlander."
Domarc turns at this, and tries to find the speaker.

Rolls

Investigation - (1d20+3)

(19) + 3 = 22

Jan 4, 2017 5:41 pm
Domarc can trace the source of that dialogue to a watch captain and a guard standing near the Gahmez family.
Jan 4, 2017 5:46 pm
"Pardon me, Captain," Domarc says. "But you mentioned an outlander. I fear he may have been a friend of mine. Do you know where he is? Did he escape this?"
Jan 4, 2017 5:49 pm
Quote:
"And, while many may consider them mere superstition, a tale to frighten children, the reality is far less comforting. They are, in fact, quite real."
Seeing that the newcomer is a knowledgeable local and potential witness, Mordred decides to trust him for now. He pulls back his hood slightly, so that his red face and horns are visible to the two of them only. "You don't have to tell us about devils, friend, though I do not think that any of that kind were directly involved here. My companion speaks metaphorically. We know who is responsible for this, and why, but we may not be able to trust the authorities with that information just yet. Did you see what happened here?"
Jan 4, 2017 5:50 pm
Chorcarz looks up and glares balefully at Domarc after he makes his presence known, but does not speak. The watch captain points to the right of the gate. "Around the corner. I'll warn you, he's in bad shape."
Jan 4, 2017 5:57 pm
"Metaphor all you want, friend, but not all devils have horns. Some are men with a devil's heart. The end result is the same."
Hearing that their compatriot was injured, Felor heads around the corner.
Jan 4, 2017 6:06 pm
Around the corner of the wall surrounding the estate, kept separate from the throngs out front by a pair of guards, a watch captain, and a bald man in what looks to him like a city official's togs, Felor finds some familiar faces: Shamush, seated on the ground and leaning against the wall, covered in blood and staring vacantly ahead as if still in the grips of that fighting trance he sometimes slips into; Vad, upright but leaning on the wall beside Shamush, his clothes ripped and singed and his face bearing the telltale blistering and bruising patterns of arcane energy burns; and Zora, soot on her face and ash in her hair, looking up darkly as the city official talks at her, and holding a piece of black cloth or clothing tightly in her hands. She is the first to see Felor round the corner, and though she does not smile, you can see something like relief loosen her countenance and posture.
Jan 4, 2017 6:14 pm
Zangua notes that someone is missing, but does not mention the name aloud just yet. He follows the others around the corner to their compatriots.
Jan 4, 2017 6:24 pm
Who's worst off?

Rolls

Medicine - (1d20+5)

(15) + 5 = 20

Jan 4, 2017 6:30 pm
Visually, Shamush, who has has multiple cuts and stab wounds, but it's more difficult to assess the internal damage from the magical injuries Vad received. Zora doesn't look to be seriously wounded.
Jan 4, 2017 7:04 pm
Vhezyen digested Felor's words about witch cults and men flying down from the sky. He was truly captivated by the events of the evening, along with the inherent possibilities and implications, and had never imagined the night would become so enthralling.

He turned to Mordred. "So you have seen one. Truly. However, make no assumptions. A devil would be anything but simple, and they are known to possess many forms."

Interesting. A tiefling. Not every day you see one of those, given the suspicious nature of Bloadian culture. As a practitioner of magic, Vhezyen could relate to avoiding suspicion. Much like the tiefling did with his hood, he often kept his knowledge of the arcane arts quite secret, and generally avoided the practice of flashier spellwork.

Suddenly he heard a name stick out from the crowd's chatter. Gorham. He remembered it from his arcane studies in Bandwod, years ago. Gorham was a brilliant, charismatic, intense, and somewhat mercurial man, having had his own clique of followers and students, despite being somewhat looked down on as a showy dilettante by the Banwod establishment. A new pupil at Banwod then, Vhezyen had the chance, on one occasion, to express his fascination with archaeology to Gorham. Eager to pick an expert's mind, their interaction evolved into a somewhat lengthy conversation about the primeval history of Bload, before the Age of Man. The highlight of the conversation had been Gorham's interest in the lower planes, and, more specifically, finding safe and reliable ways to contact them. Devils. Having been a mere novice at the time, Vhezyen listened with rapt attention, but wasn't sure how plausible contacting the lower planes actually might be. Years later, and wiser, he now believed, with absolute certainty, that it was very possible, and only a question of how.

Gorham. Vhezyen was suspicious, based on current events and possible probabilities. Did Gorham have something to do with this? "Although I am most intrigued by your story, and very much like to hear every detail, if possible, it will have to wait." Appreciating Mordred's transparency in showing his tiefling heritage, Vhezyen returned the favor in kind, with trust. "I just heard the name of... a former teacher. One I haven't seen in a long time. Perhaps I can locate the speaker? Please, join me if you like." Vhezyen gave the slightest polite nod to Mordred and and sought out the person, or persons, speaking of Gorham.

Assuming I find the source, I'd like some details on how they knew him, why they mention his name, did they see him. The basic Who/What/Where/When/Why. If that's asking too much outside of RPing, just finding the source is enough, and we can RP it from there.

Making an Investigation roll to deduce where the voice came from, in case it's needed.
Last edited January 4, 2017 7:09 pm

Rolls

Investigation - (1d20+10)

(12) + 10 = 22

Jan 4, 2017 7:19 pm
Vhezyen identifies the origin of the Gorham reference as a woman wrapped in furs, speaking to a man Vhezyen recognizes as the majordomo of the House of Ibetbal. The majordomo explains that he had overheard the name mentioned as being one of the individuals possibly involved in the attack on the House of Gahmez, and was asking the woman -- who introduces herself only as a "friend" of Alicarc Ibetbal -- if she knew the name.
Jan 4, 2017 7:22 pm
Domarc's mouth tightens when he does not see Martjan, and he looks at the cloth that Zora is holding.
Jan 4, 2017 7:28 pm
The cloth Zora holds is black, larger than a kerchief, smaller than a shirt. The way she's gripping it, it's hard to tell what it is.
Jan 4, 2017 8:21 pm
Mordred makes a note of where Vhezyen heads off to, but can't resist making a beeline for Zora as soon as he sees her. He rushes to her side and asks her what happened and - more quietly - if she knows where her mother is.
Jan 4, 2017 8:47 pm
Felor quickly moves to treat the worst of Shamush's wounds and examine Vad, attempting to ascertain the extent of his injuries. He continuously mutters prayers to Fjorgyn under his breath as he works.

Give them both a Cure Wounds each

Rolls

Cure wounds Shamush - (1d8+5)

(6) + 5 = 11

Cure wounds Vad - (1d8+5)

(2) + 5 = 7

Jan 4, 2017 8:56 pm
Leth initially considers approaching Gahmez, but following Felor around the corner and seeing Zora, Vad, and Shamush, his first instinct is to speak with those he is more familiar with. Seeing Zora occupied with the officials, he speaks to Vad and Shamush first.

"By the gods, what happened here?"
Jan 4, 2017 9:21 pm
"And now a devilkin shows up," the captain observes. "This whole mess gets stranger with every passing moment."

Vad takes Mordred lightly by the arm and tells the officials that Mordred and the others who rounded the corner with him are friends of theirs, and asks if he can take them aside and tell them what happened.

"Stay where I can see you," the captain commands.

"I want to go with them," Zora says quietly.

"Then hand over the hood, girl. It's not up to us if you can keep it." The captain holds out his hand, and after a moment of hesitation, Zora gives him the black cloth. Vad beckons all of you to follow him a few yards down the wall, giving you personal space but not exactly privacy. Shamush remains seated where he is.

There, Vad tells you what happened after you left to investigate the Shrine of Culsu. Zora interjects occasionally to clarify some of the events Vad wasn't privy to, but she seems largely reluctant to speak.

After nightfall, about twenty men armed men in black clothing made their way into the grounds of the estate, not through any gate, but passing by the walls in some mysterious -- probably magical -- fashion. They killed the guards and servants they came across and set fire to the outbuildings before attempting to gain entry to the main house. At this time, Shamush went out with Rolon to fight them off, and Vad stayed upstairs with Zora and Martjan.

While everyone was distracted by the fighting outside, two individuals landed on the roof of the house, then gained entry to the room Zora and Martjan were staying in through the window. One was a human, dressed in a long black cloak and a pointed hood, the other was a creature Vad had never before seen, a white-scaled dragonborn. Vad tried to fight them off as best he could, but he was out-magicked by both of them, struck down unconscious after a brief exchange of sorceries.

The rest of what happened, he heard from Zora, and tries to recount it for her. The black-hooded man tried to use some word of power against Zora, but the spell failed, and she threw herself upon him, and pulled off his hood before the dragonborn grabbed her by the neck and lifted her effortlessly off him. At that point Martjan put a knife to her own throat and told them that she alone knew where the Sphere was, that Zora did not know, that they would never find the Sphere without her help, and that she would do so only on the condition that they leave Zora here, unharmed. And the first words out of Martjan's mouth to him were: Gavrel Gorham, I should have known you'd be involved in something like this, and she made a point of saying his name several times again when she spoke to him.

At this time the lower levels of the house had started to burn and they could feel the head rising up through the floorboards. Gavrel Gorham told Martjan he was amenable to her offer, but that he'd need some kind of surety, and the dragonborn threw Zora face-down on the bed and etched the symbol of the Six-Pronged Crown on the back of her neck with his taloned finger, and Gorham said well now, that will keep things honest between the three of us, and the dragonborn picked up Martjan, and flew out the window with her, and Gorham said to Zora, now you hold your mother's life in your hands, and she yours, do you understand? and then he flew out the window as well, and by that time smoke was filling the room, and Zora poured a pitcher of watered wine on Vad's face to wake him up, and they were able to get down to a lower floor and safely jump out one of the windows there, though Vad remembers none of this.

"All right then," the captain calls over. "You have the story, then. The Prefect will have more questions for the girl and we won't want her head all filled with confusion before the scribes get here. We've sent for a healer as well, she'll be in good hands." He starts to walk over to collect her.

Zora coughs, twice, covering her mouth as she does, then grasps Mordred's hand and squeezes it. "Thank you for coming back," she says. "I was worried about you."

Mordred keeps his hand closed as she walks away with the captain, feeling in his palm the wet, stringy object she placed there.
Jan 4, 2017 9:36 pm
Domarc's face turns darker as he hears the tale and he looks to the sky.

"We seem to be further behind than we were before, and I fear my suggestion of visiting the Shrine muddied our priorities. Mayhaps had we all been here..."
Jan 4, 2017 9:57 pm
OOC:
Might not wanna mention us visiting the Shrine out loud just yet...
Leth feels defeated. Martjan, the only one who could have told them where to find the sphere, is gone and in the hands of the enemy. Zora has had their symbol etched onto her neck - he shudders considering what kind of foul sorcery may have have come with it. The protection they had been receiving at the Gahmez estate is no more; who knows how he will feel about them now. At the very least they will have to find new lodgings. They are wanted by the authorities, or they will be very soon. And so much more death and destruction had been added to the ledger held by the cult of the Six Pronged Crown.

"It does seem that things get worse at every turn..." Leth mutters in reply to Domarc.
Jan 4, 2017 10:34 pm
Zangua says nothing, mindful of loose lips, and folds his arms across his chest while scanning the crowd. He tries to pick out anyone that seems to show more than a passing interest in the events.

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Jan 4, 2017 10:56 pm
Zangua watches for a moment. Lots of people here are showing a keen interest in what's going on...but many of those people are friends and neighbors of the Gahmez family, whose fears and fascination at what took place here are entirely understandable.

The guards carry three bodies out to a waiting cart. The first two are men dressed all in black, no doubt the attackers Vad spoke of. The third is a slim young man in gray, missing his right arm.
Jan 4, 2017 11:59 pm
Gorham, involved in the attack? Had he somehow achieved his goal? If he had contacted the lower planes...

A clear picture was becoming more salient by the minute in Vhezyen's mind. He was, of course, open to other possibilities, but clues from various sources seemed to be pointing toward an attack by something foul, seemingly otherwordly. And, if Gorham had turned his obsession into a reality, he very well could have facilitated access to our world, unleashing a potential host of fiends and the like to contend with. But perhaps that was only one possibility. It was possible that the fire started via more mundane means, and Vhezyen wasn't one to jump to conclusions.

"So, have either of you heard of this Gorham? And what makes you think he was involved?"
Jan 5, 2017 9:18 am
Satisfied that Vad and Shamush's injuries were stable for now, Felor goes to inspect the bodies the guards are bringing out for any helpful clues.

Do we recognise the man in grey?

Rolls

Investigation skill check - (1d20+1)

(20) + 1 = 21

Jan 5, 2017 1:12 pm
Quote:
Mordred keeps his hand closed as she walks away with the captain, feeling in his palm the wet, stringy object she placed there.
Eww.

Mordred turns to face the wall and leans forward onto it, as if in grief. Thus concealed from view, he checks to see what is in his hand.
Last edited January 5, 2017 1:13 pm
Jan 5, 2017 4:42 pm
notinventedhere says:
Do we recognise the man in grey?
Yes, it's Makis Meti.

Mordred examines the thing in his hand.

It's a short length of string with several knots in it.
Jan 5, 2017 4:44 pm
As Zora is taken away under apparent volunteer conditions, Zangua kneels next to Shamush to make small talk and take their minds off the injuries.
Jan 5, 2017 5:19 pm
Shamush is not much for talking.

Once the scribes and more lawmen arrive, the blaze dies down to a smoke and embers, and dawn begins to lighten the sky to the east, the assembled guards decide it's time to disperse the crowd, shooing people away from the gate and urging them to return home. The Gahmez family and their body servants are escorted to the estate of Nastrono Cron, along with Zora. Vad, too, is met by a healer from Semla's church, and a guard, and asked to join them.

Zangua notices a young woman in a smart brown outfit and cap walking alongside Chorcarz, and exchanging words with him. The conversation seems to heat up rather quickly, but the guards escorting them pointedly ignore the altercation. Chorcarz raises his voice loud enough that you can hear his final outburst: "...I have lost my home! And a grandson! And he is probably glad of it! Leave me, you parasite!"

The woman bows her head and stops, allowing the procession to continue on to the House of Cron without her.
Jan 5, 2017 5:55 pm
"I begin to understand why you were all tight lipped and reluctant when you first came to the Trading Company," Domarc says, looking at the bodies on the cart. "It does seem that everyone even slightly touched by this tale is at risk, even those we try to shield by limiting their involvement. Heroism is clean and simple in the stories, but rarely so in real life." He takes a deep breath, smelling the soot and ash. "We likely shouldn't linger here, lest we attract more attention. But I am at a loss as to where to go. Chorcarz does not seem welcoming, though at least Zora still seems to be under his protection."
Quote:
The woman bows her head and stops, allowing the procession to continue on to the House of Cron without her.
Domarc quietly walks up beside her. "He has lost much this night, and anger comes from that. Whatever business you bring him, give him time if you can. Decisions made in the midst of anger and grief are often wrong."
Jan 5, 2017 6:13 pm
The woman gives Domarc a sidelong glance. "He is the Gahmez patriarch, his business waits for nothing. But I came only to offer condolences on behalf of the Hierophant."
Jan 5, 2017 6:13 pm
With the crowd dispersal etc, I'll just assume that I didn't get much out of the Ibetbal group talking about Gorham. Vhezyen also wasn't sure it would be wise to mention that he himself had met Gorham in the past, and knew him by name.

Vhezyen lingered, curious as to what could be pieced together between himself and this most curious group of individuals he had recently met. They were clearly part of something greater, or so it seemed. Drawn out of contemplation by Chorcarz's frustration at the woman, he cast about for the group, and noticed the tiefling. Certain that he, and his companions, were attempting to wrap their minds around recent events, Vhezyen approached him, seeking to somehow replace questions with answers.

"Have you found something? All I could gather from the crowd was that a man named 'Gorham' seems involved in the attack. Gavrel Gorham. I know of him, from my younger years." Lost in thought for a moment, in the recesses of time, he caught himself.

"Please, allow me to introduce myself. Vhezyen Khagbal. I am an academic by trade." Remembering the tiefling's honesty when they first met, he elaborated. "And a dabbler in the arcane arts." He grinned, reaching out to shake hands as part of introduction. "Although recently, I have reinvented myself. I suppose you could say I'm an archaeologist now, eager to trade the libraries I've long cherished for experience in the field."
Jan 5, 2017 6:24 pm
Yeah, the people Vhezyen talked to didn't really know anything about Gorham, they'd just overheard the name.
Jan 5, 2017 7:08 pm
Quote:
It's a short length of string with several knots in it.
Does that mean anything to Mordred? And can he tell what it is wet with?
Last edited January 5, 2017 7:08 pm

Rolls

Perception - (1d20)

(3) = 3

Jan 5, 2017 7:21 pm
"Do you live here in Hazard, Vhezyen? My friends and I are in need of somewhere to stay, and if you know anything about anyone tied to this attack, we should talk somewhere private. Though I must warn you, as my friend says, people that get involved with this mystery find themselves dead on a surprisingly regular basis."
Jan 5, 2017 7:21 pm
Mordred does not yet reveal the string to anyone, for what it's worth.
Jan 5, 2017 7:23 pm
The string is wet with spit. It was in her mouth.

Mordred isn't sure what to make of it. It's about seven inches long, with eight knots in it, spaced irregularly. Some of the knots are simple, others are somewhat elaborate.
Jan 5, 2017 8:12 pm
Is this a string of Yllish story knots? I literally just read the Kingkiller Chronicles over the holidays.
Jan 5, 2017 8:21 pm
Metaknowledge! HISSSSSSS

Mordred is bright enough to understand that the string is surely intended to communicate something and Zora didn't just give it to him for funsies, but knot code is not anything he's familiar with, nor anything Zora ever spoke to him about.
Jan 5, 2017 9:41 pm
Quote:
The woman gives Domarc a sidelong glance. "He is the Gahmez patriarch, his business waits for nothing. But I came only to offer condolences on behalf of the Hierophant."
Domarc pauses for a moment. "I do not know Chorcarz well, but he strikes me as a man who might be looking for the political angle behind your presence at this time and in this place, though I have no doubt your message is free of any such intent.

"If you would be so kind, however, please tell Gethro that the Pointy Hat Gang was behind tonight's actions - if he doesn't already know this. I believe the city guard may have two of their members in custody as a result of an incident tonight near the Temple of Ziu-Pater. Tell him that we still wish to avoid any appearance of intrigue, but look forward to talking again soon, if he thinks it prudent."

See also Quipu
Jan 6, 2017 1:08 am
rocksteady says:
"Do you live here in Hazard, Vhezyen? My friends and I are in need of somewhere to stay, and if you know anything about anyone tied to this attack, we should talk somewhere private.
Octo, perhaps Vhezyen could figure out some accommodations? Being a part time resident in Hazard for stretches at a time, is there somewhere Vhezyen would know of that would take them in? I've assumed that when he is in Bload, he most likely stays at the temple. Is it plausible they would be welcome as guests there (not exactly private, though)? I know he's not exactly a socialite, but I'd like to think after a dozen years of back and forth, he might know someone who could house them for the night.

Beyond that, I'm fine with an inn or the like as well. A quiet room with hushed talk would allow for the group to exchange notes, so to speak.
Jan 6, 2017 2:02 am
I was thinking Vhezyen's residence in Hazard would have to be in one of the temple dormitories. You could talk privately there, but there wouldn't be sleeping accommodations for the rest of the party. And these guys have been awake for how long now?

Vhezyen would probably suggest the party get rooms at the Caryatid, an old and spacious inn near the Temple District. The proprietor shares his interest in historical curiosities and has a son attending the seminary attached to the Temple of Thoth, so Vhezyen knows her fairly well.
Jan 6, 2017 2:12 am
OOC:
The Kingkiller Chronicles are my favorite books. I need to re-read them soon...
Leth glances at Vhezyen. He had heard him asking questions earlier, but amid all the commotion and the urgency of the moment, he hadn't bothered to pay him much attention; but now he's claiming to know the man that abducted Martjan.

People acquainted with our enemies who aren't also trying to kill us are rare... Seems like he could be worth talking to. Leth decides, and then is suddenly hit with a wave of exhaustion. As a huntsman, he is no stranger to being awake for long periods of time, or at unusual times, but today had been an exhausting day, and he is beginning to feel the need for rest. He agrees with Mordred, saying, "It does seem that an exchange of information is in order, but not here or now. We should first find ourselves a place to stay, and get some rest. It's been a long day."
Jan 6, 2017 2:47 am
rocksteady says:
"Do you live here in Hazard, Vhezyen? My friends and I are in need of somewhere to stay, and if you know anything about anyone tied to this attack, we should talk somewhere private. Though I must warn you, as my friend says, people that get involved with this mystery find themselves dead on a surprisingly regular basis."
"Worry not about my death, friend. It would simply be a new beginning, would it not?" Vheyzen pondered for a moment. "Regarding lodgings, I believe I can help you. When in Hazard, I myself reside at the temple of Thoth, and although I unfortunately cannot offer you rest at the dormitories, I can, however, recommend an excellent inn, the Caryatid. It's an antiquated establishment, with more than enough room, near the temple district. I know the proprietor quite well, and believe we would find the accommodations and amenities provided more than suitable to meet our needs."

Vhezyen could see that the man with the bow, a woodsman it would seem, was exhausted. He imagined the others might be as well. "Perhaps we could gather your friends, and make our way there soon? I am a glutton for mysteries and the unknown, and would hear more of your tales regarding devils and the like."
Jan 6, 2017 10:05 am
Felor yawns and wishes he'd prepared a "Summon Caffiene" ritual last time the party rested, whenever that was. He's having trouble remembering.
"An inn with a trustworthy keeper would be most welcome, friend. I feel there is not much more we can accomplish without first resting."
Last edited January 6, 2017 10:05 am
Jan 6, 2017 12:31 pm
A couple of quick questions about the Bloadian underworld before Mordred retires for the night: 1. Can I assume that Hazard has a Thieves' Guild or similar? 2. If so, would Mordred know how/where to find it? 3. If he finds it, would they be inclined to offer assistance to a card-carrying member of the Sthombo Thieves' Guild? Obviously, he wouldn't know for sure, but he might know that there was generally a custom of cooperation across the land...
Jan 6, 2017 12:51 pm
Vhezyen has contacts at the Hazard thieves' guild. He started life as a burglar, not to mention that his recent career change, leaving the libraries and studies behind to become a field archaeologist (aka treasure hunter) prompted him to reestablish those connections, paving the way to fence any future treasures he might 'discover'. However, I'm guessing they're not the kind of organization that puts you up for the night, if that's what you're going for. To me, it seems like an organization based more on greed and profit than a helping hand and solidarity.
Last edited January 6, 2017 12:51 pm
Jan 6, 2017 3:30 pm
He's actually looking for someone he can ask about the knotted thread (other than his old friend Kvothe) without letting anyone know about it - even the rest of the party - and is hoping they have a language expert or cryptologist hanging around. Given how easily the Six-Pronged Crown is able to track them, he is absolutely paranoid about infosec at this point.
Jan 6, 2017 3:34 pm
Mordred could probably make contact with the Hazard thieves' guild with or without Vhezyen's help; how they'd feel about trusting and helping a tiefling from Sthombo is anyone's guess.
Jan 6, 2017 3:41 pm
Mordred promises to meet up with the rest of the party at the inn shortly, explaining that he is professionally obligated to check in with the local Guild upon spending the night in town. He suggests they eat without him, as he will pick up a few grubs and beetles along the way.

PBO, if you want me to roleplay the meeting with the Guild, we can take it to email or Twitter or something so as not to clutter up the thread - I'm fine if you just want to tell me what happens though.
Jan 6, 2017 3:48 pm
You can find some seedy establishments near the waterfront and flash gang signs at whoever's lurking around until you get a positive response, but at what point would you mention the string? To the first guildie you meet? Or would you ask for a meeting with someone higher up the ranks?

Rest of the party: will you be proceeding to the Caryatid?
Jan 6, 2017 4:04 pm
"The Caryatid sounds fine to me," Domarc says. "We need rest - and the one small bright side to this, it seems to me, is that for the moment we may not be of interest to anyone. From there, we can decide what our next steps may be. It is difficult to know. Mordred, before you go - did Zora say anything? Anything that be be a message or a pointer on what might help?"
Jan 6, 2017 4:20 pm
Having kept relatively quiet up until now, Zangua mutters, "Wasn't we at the shrine for something? Did we even get what it was we went for? I thought we was going for an elf on Vorch, but then we went all religious."
Jan 6, 2017 4:22 pm
"I'm afraid not, Domarc. I do have some ideas, but I want to see what the rumors are around the Guild before I say anything out loud. I'm sure you understand."

I'll ask the first person I meet if the Guild has anyone who does confidential translations. I tell them I've found a map that has a promising looking X on it, but I don't understand the instructions, and that I can pay.
Jan 6, 2017 5:15 pm
While the party discusses their next move, Shamush abruptly stands up, reaches into his pack, smears a handful of the Queen's white mold across his face, and without a word to anyone, starts walking south. Something about his bearing tells you all that it is pointless to go after him, and that you are not likely to see him again.

As dawn's rosy fingers claw their way into the sky, Mordred heads down to the riverfront area while Vhezyen leads the rest of the party to the Caryatid, not far away. The inn is a large, vine-covered stone building, taking its name from the massive column carved in the likeness of a giant woman set near its front doors, a salvage from some long-forgotten temple that must once have stood in Hazard. At this hour, the cavernous common room is nearly empty, occupied only by a teenage girl sweeping the floor and a man in elaborate clerical vestments sitting with his eyes closed before a steaming cup of tea at one of the long tables. At Vhezyen's request, the sweeper fetches the proprietor, and arrangements are made for room and board.

Vhezyen can get a good package deal from the proprietor; you all can stay here, with meals included, for 1 GP per day per character. The final bill can be settled in the next chapter, once we know how long you've stayed.

Meanwhile, Mordred makes his way down to the grittier neighborhoods around the commercial district. Though this is the hour when the underworld starts to make itself scarce for the day, the brothels and gambling dens here aren't hard to pick out, and after making guild gestures at a few passers-by Mordred gets a hit from a one-eyed lout of a man who returns the gesture and follows it up with one that means, roughly, you've got my attention, now what in the hells do you want, so Mordred sidles casually up to him and asks him about the "map" he needs translated.

The man smiles; only half of his mouth fully commits to the expression. "I know just the one for you, devilkin. It'll be two silver for a name and three more if you want to know where you're like to find her."

I assume Mordred would readily pay this modest fee. Deduct 5 SP from your inventory.

"Two streets out, by the fountain that an't working no more, house with the blue flowers. Ask for Leija and tell 'em your cousin Nordle sent yeh. Happy day, devilkin."

It takes a bit of searching to find the place -- turns out "out" means "in the direction away from the river" when you're giving directions in Hazard; Mordred learns something every day -- but once he stumbles upon the fountain with three dolphins back-to-back silently refusing to spit water up into the air as they must have done in days gone by, it doesn't take him long to find a grimy little two-level house next to a cobbler's shop with some rather crude-looking blue flowers painted on the upstairs window shutters.

Mordred knocks. No answer, but he can hear some muffled indications of life inside. He knocks again.

"Who is it?" somebody shouts from inside.
Jan 6, 2017 5:48 pm
Vhezyen's mind was considering possibilities, as it often did, as the tiefling's behavior was strange. Interesting. The tiefling needs to check in with the Hazard thieves' guild? Vhezyen didn't recall such obligations from his time as a member, just to be in the city. Now, if you were going to go about 'working' as a thief in Hazard, then you would be obligated to make your presence known before getting to 'work', and your intentions, known, as a way of making sure guild leaders got their cut of the profits. Given the sequence of events, it seemed extraordinarily unlikely that the devilkin was suddenly about to plan a heist.

Did the tiefling find something, or learn something? Now, at this hour, he runs off in the morning light to... plan crimes? Vhezyen didn't buy it.

Taking notice of the man in elaborate clerical vestments, Vhezyen looked for any identifying markers as to his faith or affiliation.

An Investigation check on the cleric, a deduction of his background. Rather than roll here, I'm going to use Vhezyen's Portent roll of 16 (+10 for Investigation) = 26 to check the guy out.
EDIT: Realizing Religion might be more appropriate, the same Portent could be used (+7) to get a 23 for the check.


Even if I didn't know the metagame around Mordred's activities, they would still seem rather strange, especially given the events of the evening and the timing of his departure.

And too bad Mordred is so secretive/untrusting of the party! Or perhaps it's just Vhezyen's presence. :)

Vhezyen might (and I say might) be able to give that string a look and roughly (?) translate it, or identify its origins (he is a Sage). He's got a lot of time with books and studies across multiple fields, and knows 5 languages in addition to common and thieves' cant. If anything, he also has the Sage Researcher background, and would likely have been able to direct us to a solution (especially given he would have a plethora of scholarly contacts in Hazard):

Ezeriah says:
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you
do not know that information, you often know where and
from whom you can obtain it. Usually, this information
comes from a library, scriptorium, university, or a sage
or other learned person or creature. Your DM might
rule that the knowledge you seek is secreted away in an
almost inaccessible place, or that it simply cannot be
found. Unearthing the deepest secrets of the multiverse
can require an adventure or even a whole campaign.

Also, Vhezyen introduced himself to Mordred as an 'academic and dabbler in the arcane arts', so it seems possible Mordred could have asked him to take a look. But I get that Rocksteady is RPing Mordred's lack of trust. That makes sense :)

And yes, admittedly, as a player, I mention all of this because I would have really liked to help unravel the mystery behind the string, and built my character to do exactly these kinds of things! Just being honest!
Last edited January 6, 2017 5:59 pm
Jan 6, 2017 6:40 pm
Vhezyen is fairly certain this man is the Theodidact of Hur-Maz, one of the gods of Parz the Mezians introduced to Bload along with their countless local deities. The Parzian gods -- who many native Bloaders insist are dead or never existed, else why would Parz have come to such ruin? -- tend to be favored by the wealthy and intellectual elite, although the cult of Mit-Ratu, the god of oaths and contracts, flourished in Sthombo, of all places, probably encouraged by the law-and-order-minded rulers there.
Jan 6, 2017 6:45 pm
Quote:
Also, Vhezyen introduced himself to Mordred as an 'academic and dabbler in the arcane arts', so it seems possible Mordred could have asked him to take a look. But I get that Rocksteady is RPing Mordred's lack of trust.
Yeah, I originally thought to ask you, but decided Mordred wouldn't do that. I really wanted to, especially as I am worried I won't get a full rest before we get attacked/firebombed again, but I felt like this was most in-character. He's terrified that Zora could easily have ended up on the slab with poor Makis Meti, and he's really going to start keeping secrets now, I'm afraid. To be honest, I was hoping one of the other characters would twig to the fact that Mordred's excuse was pretty flimsy - as it gives them a chance to press him for the info when he gets back.

"Keep the change and forget you ever saw a devilkin tonight, friend. It might save your life." Mordred tosses his informant a full gold piece.

--

After knocking on the door, Mordred replies to the question, "Name's Rosco. My cousin Nordle said Leija has a way with words, and I've got a bit of a puzzle for her."
Jan 6, 2017 7:30 pm
From the other end of the door, silence. Then you hear a chuckle. A moment later, footsteps. The door swings open. Pungent comingled odors of smoke and incense, clinging to the heavy air inside, hit Mordred's nose rather forcefully. A gaunt, shirtless man with heavily kohl-rimmed eyes stands on the other side, beckoning you inside.

The air in the house is heavy with smoke and incense. It's cluttered with furniture, cups, jugs -- and people. Mordred counts at least six sets of eyes studying him as he stands in the doorway, and there seem to be a few more sleeping in whatever space they could find for themselves, too.

"Ey, everyone. Nordle's cousin," the man at the door says. This gets another chuckle from the people inside. "She's upstairs. Good luck waking her up." He points to the steep, rickety stairs to Mordred's left. There's a small man wrapped in a blanket seated on the stairs, cradling a wooden bowl. He's looking at Mordred, but makes no move to get out of the way.
Jan 6, 2017 7:39 pm
"Mind if I get by?" Mordred attempts to be polite and patient at first, but if the man won't respond, Mordred will attempt to carefully kind of tip-toe around him.

Rolls

Acrobatics - (1d20+5)

(10) + 5 = 15

Jan 6, 2017 7:58 pm
The man scoots himself about an inch closer to the wall, but Mordred manages to get around him without causing bodily offense.

The upstairs floor is partitioned into two halves by a blue-and-gold patterend curtain. The morning light bleeds through the painted shutters he saw from outside. A pile of clothes and blankets rests on a couch set against the wall, subtly rising and falling to betray the fact that a person is somewhere under there. Mordred tries to rouse her as unobtrusively as he can, saying her name, first at a normal volume, and then a little louder. The third repetition does the trick, and the pile whips around, blankets falling to the floor, as the person underneath suddenly becomes awake and alert.

To Mordred's surprise, the person underneath is a young tiefling woman, ochre-skinned, with short sharp horns and a gold ring in her nose. She blinks up at him, eyes darting, reaching with one hand under a pillow that isn't there for a weapon that also isn't there. "Who are you?" she asks.
Jan 6, 2017 8:18 pm
*waynes_world_dreamweaver.gif*

"Uh, I'm Mordred. Rosco! ... Mordred Rosco. You must be Leija. Um, I have something that needs translating. Have you ever heard of a language or code that involves... string?"
Jan 6, 2017 8:20 pm
"Translating?" the amount of annoyed perplexity she manages to put into that single world of her reply is astounding. "What does this have to do with me? Who sent you here?"
Jan 6, 2017 8:41 pm
*record_scratch.mp3*

Mordred visibly deflates.

"Hells, I'm sorry. I asked someone from the Guild about a translator and he told me he had "just the person for me'. Told me to come here and say that Nordle's cousin sent me. Seems like I've wasted your time. I'll take that money I gave him out of his back if I see him again."

Mordred starts to back out of the room, suddenly alert to the possibility that he has walked into a trap.
Last edited January 6, 2017 8:42 pm

Rolls

Perception - (1d20)

(5) = 5

Jan 6, 2017 8:46 pm
Domarc yawns and stretches as he examines the common room.

"Should we see if they have breakfast, gentlemen, before we turn in? I always find it helpful to go to bed on a full stomach when I see the sunrise before a pillow. And, I must admit, I would feel better if our friend wasn't off on a mysterious errand. We've lost enough tonight, I would sleep better knowing he was back."
Jan 6, 2017 8:52 pm
Leija sits up. "Nordle's cous-- oh. I get it. Nordle probably thought it'd be funny to send you to me because we're both...you know..." she gestures vaguely at her horns. "I'm not a translator, sorry. I can't read string code. Got any Mezian friends? Ask them." She leans down and pulls an empty chamber pot out from under the couch. "You can leave, now."
Jan 6, 2017 11:21 pm
Vhezyen smiled at Domarc's idea for breakfast, suddenly aware of his own hunger. "Breakfast is an excellent idea." He took a moment to request meals all around from the proprietor, with mulled wine if it was available. Returning, he spoke to the group. "That man with the tea over there is the Theodidact, or high priest, of Hur-Maz, who is one of the gods of Parz the Mezians introduced to Bload."
Last edited January 6, 2017 11:37 pm
Jan 6, 2017 11:30 pm
Whoops, sorry, I could have phrased that a little better -- that guy is just a high priest of Hur-Maz the Parzian god, basically. You've seen him at public events, recognize the outfit, etc.
Jan 6, 2017 11:35 pm
I see it now. Some editing is in order! What is Hur-Maz the god of?
Last edited January 6, 2017 11:38 pm
Jan 6, 2017 11:56 pm
He is the chief deity of the Parzian pantheon, the lord of wisdom. Not much about him is widely known; the Neo-Parzian cults tend to be very secretive about the specific lore and practices of their religion.
Jan 7, 2017 12:27 am
Obviously I can't psychically communicate this to Mordred, but I imagine that this high priest might be able to do something with that string Mordred took to get translated, as he worships a god delivered to Bload by Mezians.
Last edited January 7, 2017 12:27 am
Jan 7, 2017 3:13 am
OOC:
Quote:
"Nordle probably thought it'd be funny to send you to me because we're both...you know..."
I think we've all learned a valuable lesson in utilizing the Insight Check today.

...that *is* the 5e equivalent of Sense Motive (among other things), right? Or is it not used for that?


When the party sits down for breakfast, Leth groggily joins them. He takes a deep breath, blinks a few times, sits up straight, and stares intently at the table, as if he is trying to wake himself up.
Last edited January 7, 2017 3:14 am
Jan 7, 2017 3:31 am
Vhezyen enjoys the meal, More than anything, he appreciates the new, yet strange company. It's in his nature to enjoy tales of all kinds, and he eagerly hopes for his new friends (?) to regale him their most interesting stories. He's well aware that they all have a story to tell, complete with perspective. As such, he focuses on listening more than anything. Either way, such a meal, shared with such company, is something he would most definitely appreciate and savor, aware that very few individuals get to experience such rare moments in life.
Jan 7, 2017 4:09 am
The party, minus Mordred, sits down for a traditional Hazardian breakfast of red spelt bread, fish paste, pickled eggs, dried fruit, and milk tea.
Jan 7, 2017 5:20 am
"I haven't lived here long," Domarc says, observing the spread, "but I doubt that no matter how long I do, I will not get used to the idea of pickled eggs at breakfast."
Jan 7, 2017 6:06 am
Yeah... that breakfast sounds like shite. Of course, being a transient local of sorts, I'm sure Vhezyen can stomach it.

Fish paste... fish paste.
Last edited January 7, 2017 6:08 am
Jan 7, 2017 6:38 am
As Vhezyen gains insight into what is clearly the company of adventurers, he is more than willing to share the knowledge he has gleaned from the night's events, although he takes pains to be secretive about such knowledge, vigilant for eavesdroppers.. Specifically, he makes a point of sharing the fact the he knows Gorham, and heard from chatter among the crowd that Gorham was suspected to be part of the attack on the Gahmez estate. Naturally, he clarifies his relationship to Gorham, which is one that essentially is limited to a chance meeting in Banwod 10 years ago that evolved into a most interesting conversation about primoridal Bload history and Gorham's seemingly obsessive interest in finding ways to establish contact with the lower planes (meaning the Hells, consisting of Demons and Devils).

This is where Vhezyen shares everything he knows about what he learned during the conflagration that was the Gahmez mansion. What Vhezyen knows about Gorham, the group now knows. At this juncture, I think it's safe to say that Vhezyen realizes he is part of something greater, and his interest is piqued to the point of insisting that he help the group with their mission. Particularly, in addition to the group's tales of their adventure in general, Vhezyen is interested in the 6PC.

Naturally, the group should pick a direction. If you're willing to facilitate knowledge Octo, Vhezyen shares that, before he encountered the Gahmez catastrophe, he was intent on scouring the Ilhaz Mastaba for archaeological treasures, on his own. And, although he is aware that the Ilhaz Mastaba is protected legally by Hazardian law, Vhezyen believes that the knowledge, and artifacts, that could be gained from exploring the Matasba are highly valuable, not to mention that the Mastaba is largely unexplored, due to Hazardian law in tandem with 'superstition'. Pointedly, he would elaborate that his historical understanding of the Ilhaz Mastaba was that a court wizard, over 1,000 years ago, had discerned that there was something of value within the Mastaba, although said wizard was exiled before he could acquire whatever said object of value. Most important, Vhezyen would mention that he had learned all of the above from Gorham, an alleged attacker of the Gahmez estate last night. Perhaps the group could learn more by exploring the Mastaba? Also, Vhezyen would be more than comfortable sharing his past relations with Gorham, limited as they were.
Last edited January 7, 2017 6:40 am
Jan 7, 2017 6:59 am
Zangua lets the scholarly folk talk about politics and intrigue, while he stuffs his face with breakfast. He feels a certain responsibility in keeping his strength up, reasoning that with the departure of Shamush, someone has to eat more.
Jan 7, 2017 3:21 pm
Mordred returns to the inn, keeping the string to himself for now - partially out of secrecy, partially out of embarrassment.
Jan 7, 2017 4:44 pm
Domarc listens intently to to Vhezyen, for once keeping his mouth shut except for the occasional question.

"I must admit, that when I came over from Mez, I did not think that Bload would contain so many intrigues and mysteries. And I don't think we have ever discussed exploring the Mastaba as one of our options...I fear the events of last night have left us several steps behind. We must assume that Martjan - as strong as I know her to be - has divulged the location of the Sphere to the Pointy Hat crew, and that knowledge is now beyond us. Possibly for good."

His voice breaks a little at that.

"So, we can attempt to follow up on the little knowledge we do have: track the Elven scholar, or we could set out in a new direction."
Jan 7, 2017 5:12 pm
Mordred arrives at the Caryatid just as Domarc is trying to steer the conversation toward their future plans. The Theodidact has left, the common room has begun to fill up with the regular morning clientele, and the breakfast spread is almost gone.

The string weighs heavy on his mind; he cannot be sure when Zora will be released from official custody to confer with her friends again in private, but whatever information it encodes must be important, and surely has some bearing on what steps they should take in the aftermath of this terrible night.

Mordred, make an Insight check.
Jan 8, 2017 12:35 am
If no one else spoke up, Leth would have shared a short synopsis of their adventure thus far, prefaced by saying that he's uncomfortable using specific names in such a public place - and I would assume Felor probably helps out as well:

A friend of ours was forced by some bad guys to steal an ancient magical artifact, and got executed for it, but he first managed to hide it away from the bad guys. We tried to look into what happened, got wrongfully accused of crime, were forced to flee sthombo (here we met Mordred) and started looking for our late friend's daughter - the girl who was attacked tonight - to both get more answers and to protect her from the bad guys (here we met Zangua/Shamush). We followed her underground to the badgerways, nearly died at the hands of a fierce metal construct, learned she was going to Hazard to get answers herself and decided to join her, finally got into Hazard (here we met Domarc), found refuge at the Gahmez estate, went out at night to case the shrine, ran into the bad guys again, fought them off and ran back to the estate where we met him.

Leth would answer any specific questions Vehzyen has without naming names, and says he'll be willing to go into more detail later in a more private place, and after they've had a chance to get some rest. He also says all of this very quietly to try and prevent anyone from other tables from overhearing.
Last edited January 8, 2017 1:59 am
Jan 8, 2017 3:06 am
Vhezyen, always one for a good tale, particularly those of mystery and intrigue, remained silent as Leth got him up to speed. Once Leth had finished, Vhezyen nodded his thanks. "I see. Then there is much to consider regarding direction from this point, and what's at stake. If you'll excuse me for just a moment, I'm going to get some air."

Vhezyen rose from the table, exiting through the front door, stopping outside, off to the side of the inn's entrance. He spoke to his familiar telepathically. Do us all a favor. Stay on the roof, keep watch. With that he released the owl, watching as it found a perch on the roof above the door.

Breathing in the fresh air for a moment, he quickly returned to the table. On the way to his seat, he stopped next to Mordred and addressed him. "So, did you accomplish whatever it was you set out to do?"

Thanks for catching me up dandyman.

Ezeriah sent a note to BullOctorok
Last edited January 8, 2017 3:07 am
Jan 8, 2017 7:06 am
Vhezyen elaborated on his question after a moment's pause, speaking as he took his seat, careful of eavesdroppers. "I'm not sure why you would be so clandestine. From what I've heard, you should be able to trust the company at this table." Vhezyen's eyes quickly panned over the group. "All of you have been through a great deal together. It seems, to me, that trust would be implied, if not established." He looked at Mordred from his seat. "I must say, given the circumstances, your secretive ways could actually pose a threat to the health and longevity of those who sit at this table. All of whom, except for me, have fought by your side, entering into a conflict against what would seem to be dark forces and their attached machinations. I believe that everyone at this table, including myself, is aligned in purpose, albeit for a variety of reasons."

With that, he picked up his milk tea. "It's Mordred, correct? I understand if you're not quite sure what to do with what Zora gave you." He took a drink. "Beyond that, I would ask about your concerns with... string? Perhaps Mezians... and female tieflings as well?"

Octo, whenever we do move to finally sleep, Vhezyen will perform the ritual for an Alarm spell, from inside the privacy of his room, specifically designed to 'ping' him should anyone try to access the room's door except Vhezyen.
Last edited January 8, 2017 7:20 am
Jan 9, 2017 1:48 am
Ezeriah says:
"I understand if you're not quite sure what to do with what Zora gave you." He took a drink. "Beyond that, I would ask about your concerns with... string?"
I don't think Mordred told anyone about the string, did he?
Last edited January 9, 2017 1:48 am
Jan 9, 2017 2:10 am
He didn't, but Vhezyen may have other information-gathering tools at his disposal.
Jan 9, 2017 3:13 pm
Being a practitioner of magic, not to mention a disciple of Thoth (god of Knowledge/Secrets/Magic), Vhezyen would have been highly motivated to discern what Mordred's strange/suspicious behavior was all about, and definitely has other means of gathering information. :)

The thing is, although Mordred did what he did due to his suspicions/inability to trust the group, his odd behavior the morning after the fire actually painted Mordred himself as suspicious (running off like that was very strange and Mordred's reasons weren't believable). Given all of the above, in conjunction with the circumstances surrounding the group, which include the threat of dark, supernatural forces, Vhezyen felt it was pragmatic to get closer to the truth of what was going on.
Jan 9, 2017 3:15 pm
Y'alls rooms are ready, so you can go talk in private if you want.
Jan 9, 2017 3:37 pm
Having finished his meal, Vhezyen was ready to move the conversation somewhere less prone to prying ears. "If everyone has gotten their fill, perhaps we could continue the conversation in one of our rooms?"

Unless there's some RP event we're unaware of between getting up from the table and meeting in private, is it possible we could just do a scene change Octo, and resume our conversation from where we left off? It seems like that was what you were getting at, just being sure.
Last edited January 9, 2017 3:37 pm
Jan 9, 2017 6:11 pm
Domarc raises an eyebrow at the mention of a string, but says nothing.

"Privacy might be good. Though I will observe that when we broke our fast together yesterday, these men had not slept."
Jan 9, 2017 7:37 pm
We can handwave you all into one of your rooms upstairs; go ahead and assume you can speak without fear of being eavesdropped on.
Jan 9, 2017 8:21 pm
Also this chapter will end when you people finally decide to GO TO SLEEP. But we should see what Mordred's going to do about being semi-confronted about the string first.
Jan 9, 2017 8:25 pm
So, you're saying we're being strung along? Or perhaps hanging by a thread?
Jan 9, 2017 8:42 pm
nubs says:
So, you're saying we're being strung along? Or perhaps hanging by a thread?
OOC:
Wah-wah.

To be honest, given everything that's just happened, Leth is way more suspicious of Vehzyen than Mordred (He knows Gorham, he keeps prodding the party for information, he left the table and went outside immediately upon getting that information, and he knows stuff about Mordred that Mordred hasn't shared with us... given everything that's happened to the party so far in this adventure, that's a lot of red flags to Leth) but I'm trying to consider whether he would speak up about it to his face or not...
Jan 9, 2017 9:06 pm
Should I throw you guys a random combat encounter as a trust-building exercise?
Jan 9, 2017 9:08 pm
OOC:
Worked well for Shamush and Zangua's introductions.
Jan 9, 2017 10:13 pm
Zzzzzzzzzzzzz.

*snort*

Felor starts awake as something occurs to him. He retrieves some items from his pack and heads over to Vhezyen.

"You seem like a man who knows his artefacts and mystical items. Any idea what these are?" Felor produces a copper vial sealed with red wax, and a set of five copper rings. "I know the rings have some sort of enchantment."
Last edited January 9, 2017 10:41 pm
Jan 9, 2017 11:17 pm
Some thoroughness, in the interest of moving things along...
thedandyman says:
Leth is way more suspicious of Vehzyen than Mordred (He knows Gorham, he keeps prodding the party for information
Makes sense, although he admitted to knowing Gorham, which seems counterproductive to earning trust (which is why he kept it to himself when conversing with NPC's during the fire). In fact, him admitting he knew Gorham was a leap of faith ("I know this guy, who apparently is bad news. Maybe I can help?"). In the end, Vhezyen shares because it's bound to happen, sooner or later. The sharing of info helps the group, and once I can RP someone who knows the whole story, the sooner I can legitimately help connect the dots.

Anyway, much like Rocksteady's RPing his character, I'm RPing mine, who has the tools to get answers, and given the situation, thought it extremely wise to use them, for RP reasons already mentioned. Vhezyen was blunt about his knowledge of the string from Zora, etc. because he's (1) not shy, and (2) as a player, it seemed like the 'string' was vital to work out.

RP wise, I get why Leth would be suspicious of Vhezyen. He's the new guy. What Vhezyen can't get, and unsettles him a bit, is why Mordred would keep things from a group he's faced near death with (Badgerways, and at the Shrine when he was put down to zero HP, IIRC).

Ultimately, the reason Vhezyen is so outgoing and 'keeps prodding' is that as a player, I'm trying to expedite the 'new character to the group, introduction/information exchange, okay yes we're going to adventure together process' and get caught up to speed. I like RP, but I'm fine with skipping over a lot of that, for the sake of getting back to the story. But it's RP, so I get it. It's all in good fun. As I write this, I have to admit I prefer dungeons to politics, which explains why I might be trying to expedite things.

I used Detect Thoughts to get Mordred's surface thoughts so we could move on and avoid...

notinventedhere says:
Zzzzzzzzzzzzz.
It seemed Mordred had what the rest of us needed to move forward with any kind of meaning, and initially I was just waiting for him to drop the dice on that Insight roll Octo requested. When I checked the game late on Saturday night, the Insight roll was still hanging, and I figured Vhezyen had the tools to help advance the plot, so why not? The longer the 'secret thread' stayed secret, the longer it seemed we would be fumbling around in the dark.

And, if we have to have a random combat encounter as a trust-building exercise, I guess that's what we have to do. It's what the dice are for anyway :) Although, in the interest of moving the story along, I wouldn't mind avoiding it.

And that's pretty much it. In the end, I'm trying to get to the next stage, where we get back to the adventure. And the string seems to be a key component in our being able to do so.
Jan 9, 2017 11:24 pm
We can move forward even if Mordred decides not to disclose the string to anyone for now, but I want to find out what he's going to do before we wrap this chapter.
Jan 9, 2017 11:25 pm
Always intrigued by artifacts and other rare objects, especially those thought to be enchanted or otherwise magical, Vhezyen places them carefully on the bed, and examines them, cautiously avoiding incidental magical effects as he discerns their nature and implementation.

Vhezyen will use Identify as a ritual, always prepared as part of his Knowledge domain from Thoth.
Jan 9, 2017 11:26 pm
BullOctorok says:
We can move forward even if Mordred decides not to disclose the string to anyone for now, but I want to find out what he's going to do before we wrap this chapter.
You and me both :)
Last edited January 9, 2017 11:26 pm
Jan 10, 2017 12:00 am
Identify won't work on the sealed vial, as you aren't touching whatever's inside.

Vhezyen studies the rings, sensing through the ritual a sort of magical vacuity...as if the only enchantment in them is the barest numinous architecture for enchantment itself...and yet, the form of the metal itself forms a conductive loop, allowing the magic to--

The answer hits him. They're Rings of Spell Storing, empty of charge.
Jan 10, 2017 1:31 am
Nice. Those will rings will come in handy.

By the way, as long as we're on utility, I was thinking that Continual Flame (2nd Level Cleric) might be useful to cast on some of the party's gear. It would be especially useful to cast on real torches, allowing them to be stowed/concealed in backpacks, hiding their light, but looking like regular torch light when taken out. I didn't get it as a Wizard spell as I knew Felor had access to it.

Ezeriah says:

Continual Flame

2nd-level Evocation (Cleric, Wizard)
Casting Time: 1 action
Range: Touch
Components: VSMgp
Duration: Until dispelled

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Jan 10, 2017 4:42 am
I think you're RP'ing Vehzyen perfectly; I have no problems with anything you've done so far. That's all logical; it just seems suspicious to Leth. As a player I think it's great; I want to know what's up with the string and get to what's next as much as you do

I actually think that while Leth would have preferred that Mordred at least give them some kind of hint as to what he was doing/where he was going, he understands the need for extreme secrecy, especially if this could turn out to be something very important. The need to keep information from the 6PC is a top priority, and we haven't exactly had time to discuss any of tonight's events at length in a safe/private place until just now, so he's not really distrustful of or annoyed at Mordred much at all, especially having spent so much time with him, as you noted, and knowing how deeply Zora trusts him. If Zora gave him something and he chose not to immediately disclose that with the group, he'd be a little annoyed with being kept in the dark, but ultimately he trusts Mordred's instinct, as long as he lets the group know about it soon when they get a chance to talk in private - like once we get in our rooms.
Last edited January 10, 2017 4:43 am
Jan 10, 2017 9:34 am
What's the difference between Continual Flame and Light? I remember reading a bunch of different "create light" type spells at different levels but I don't quite understand why wouldn't just use Light (which is a cantrip) all the time.

re: the rings, PBO can you specify the exact functionality?

Also, I read that you can identify potions by taking a sip - is that correct and can we do that with the sealed vial?
Last edited January 10, 2017 9:35 am
Jan 10, 2017 12:47 pm
Mordred narrows his eyes at his the party's new friend. "I'm afraid I don't know what you are talking about, Vezhyen." He raises his eyebrows and glances about. "But even if I did, I would be hesitant to discuss it out loud, when certain forces have been able to track our every move since before we left Sthombo."

He places the knotted string on the bed.

Belated Insight, if it is still relevant.
Last edited January 10, 2017 1:07 pm

Rolls

Insight - (1d20+2)

(5) + 2 = 7

Jan 10, 2017 2:01 pm
Spells can be cast into these rings and discharged later. It's strange to find a set of five like this. You can't be sure of their capacity.

Domarc experiences a flash of recognition when he sees the knotted string on the bed.
Jan 10, 2017 2:31 pm
Vhezyen raises an eyebrow, then nods, taking Mordred's implied meaning. The point here was to play along, as if unwanted ears were listening in on their conversation. Vhezyen spoke even softer, to show respect for Mordred's concern, although the group had already been speaking in hushed tones. "I see. However, we have the privacy of this room. Beyond this, only powerful magic could be used to spy on us." He glanced around the room, addressing all. "If that's the case, then our efforts to be clandestine are in vain. Such magic would allow them not only to hear us, but to see as well, from any distance on this plane of existence."

With that, Vhezyen picks up the knotted string, thoughtful. "If we are being spied upon in this manner, there may be something we can do to avoid passing knowledge to our enemies." Turning it over in his hands, he thoroughly examines the knotted string, paying close attention for any clues it might hold.

Even though Vhezyen doubts the group is being watched, he's new to the situation so respects the possibility. As such, he attempts to discern the meaning of the knotted string to the best of his ability. I'll use my last Portent roll of 18, along with whatever is appropriate: Arcana, History, Investigation (all +10), coming out to a 28. Also, whatever info Vhezyen gets he can put on paper using the 'Illusory Script' ritual, making sure only those present can read the words, no matter who is watching.

I had the above typed up before I saw Octo's post about Domarc's recognition, so might as well drop it in, as it might support or elaborate on what Domarc discerns. I was wondering when we'd get to this (I didn't know Domarc was Mezian until he dropped the clue during breakfast!).
Jan 10, 2017 2:50 pm
notinventedhere says:
What's the difference between Continual Flame and Light?
You can only have one Light cantrip running at a time (it ends if you cast it again), and it only lasts for an hour. Continual Flame lasts until dispelled, which means you can also throw whatever object that you targeted with the spell in your backpack until it's needed again, concealing the light. It would prove useful in situations where spells can't be cast, or it's too windy to light up a torch. Also, cast it on the ends of torches, and Continual Flame looks/acts like part of the torch, natural flame, minus the heat and need for oxygen (helping avoid suspicion of magic if we encounter someone, rather than them seeing an unnaturally glowing object). Also, Continual Flame illuminates as well as Light.

I'm not concerned about Vhezyen in the dark, but I thought this would be a useful tool, especially for those without access to spells to have a reliable light source, even though it would still be a good idea for real torches and tinder to be on hand (you never know when magic might not work, or you'd need real fire).
Last edited January 10, 2017 2:51 pm
Jan 10, 2017 3:16 pm
The knots seem very deliberate in their placement and differences, but Vhezyen doesn't know how to interpret them. For Domarc, however, taking a closer look as Vhezyen examines it, there is no doubt: these are shiqq knots, and like many Mezians, he can read them quite easily.
Jan 10, 2017 4:04 pm
Zangua tip-toes to look over everyone's shoulder at what the fuss is all about. "Maybe there's something written inside," he says. "Just untie them, or use a blade." So simple.
Jan 10, 2017 4:10 pm
Ezeriah says:

You can only have one Light cantrip running at a time (it ends if you cast it again), and it only lasts for an hour. Continual Flame lasts until dispelled, which means you can also throw whatever object that you targeted with the spell in your backpack until it's needed again, concealing the light. It would prove useful in situations where spells can't be cast, or it's too windy to light up a torch. Also, cast it on the ends of torches, and Continual Flame looks/acts like part of the torch, natural flame, minus the heat and need for oxygen (helping avoid suspicion of magic if we encounter someone, rather than them seeing an unnaturally glowing object). Also, Continual Flame illuminates as well as Light..
Ah OK, that makes sense. I think that will need to wait until I've got more Prepared Spell space though.
Jan 10, 2017 4:14 pm
BullOctorok says:
For Domarc... there is no doubt: these are shiqq knots, and like many Mezians, he can read them quite easily.
Excellent. I really like the 'quite easily' part. Of course, we could just cut them open for the messages within :)
Last edited January 10, 2017 4:14 pm
Jan 10, 2017 5:15 pm
Quote:
"If that's the case, then our efforts to be clandestine are in vain. Such magic would allow them not only to hear us, but to see as well, from any distance on this plane of existence."
Mordred shrugs and tries to make hand gestures communicating the universal sentiment of "Yeah, but what are you gonna do?"
Quote:
Also, whatever info Vhezyen gets he can put on paper using the 'Illusory Script' ritual, making sure only those present can read the words, no matter who is watching.
That's a great idea.
Jan 10, 2017 6:06 pm
Venzo is somewhat taken aback by what he ultimately construes as a degree of paranoia on Mordred's part. "Really, if things are that bad, 'they' will see and hear everything, wherever we go. If that's the case, there's nothing I think that any of us can do about it, at least for the time being. I can be certain, however, that allowing such worries to keep us from working together effectively would be most detrimental to our success, perhaps even more so than what 'they' might learn." He paused. "If 'they' are even watching."

Venzo notes Domarc's recognition of the knot string. Never one to stand in the way of comprehension, he hands it carefully to him without delay.

Plot football handed off in every possible way now.

At this point, Domarc will have to decide how quiet things should be kept. Briefly Vhezyen imagined a sequence of trying to set up Domarc's relaying the message to Vhezyen, who then creates the Illusory Script for all to read, or Domarc's simply whispering the meaning one by one to all. However, this really seems unnecessary, and Vhezyen just isn't that worried about it.
Last edited January 10, 2017 6:08 pm
Jan 10, 2017 6:51 pm
"It is a knotty situation, to be sure," Domarc says, taking the string. "The Pointy Hat Gang always seems to be ahead of us. However, after last night, they may no longer care about us - they have obtained the crucial information they sought, and the person we were protecting is no longer in our care...at this point, we are nothing more than a gang of mercenaries at the end of our string, without employer or purpose or any certain path."

As he speaks, his fingers work over the shiqq knots.
Jan 10, 2017 8:00 pm
Domarc runs the knots through his fingers. The strings could be read by sight, but it was easier if you went by feel as well.

Long ago in Mez, the story went, when Prince Jash was in exile, the jinn of the desert sent to his aid their servitors, a goblinoid race called the shiqq, who taught him, among other things, a secret language of knots that could be used to communicate with his rebel allies without drawing the attention of the Pharaoh Geset IV or his agents. In the current era the knots were more of a folk tradition than a serious method of cryptography, but Martjan had mentioned using them on occasion to pass discreet messages to Mezian suppliers and customers.

Domarc orients the string; usually a long unknotted tail indicated the end of a message, so he starts at the knot closest to its own end of the string, actually two simple knots almost but not quite touching. A numerical sequence. After that pair was a large double knot, which could indicate a building or a point of origin, which contextually generally meant one's own residence. Next was another pair of knots threaded together with a loop -- a tricky one, shiqq knots were easier read than made -- that meant that the thing previous was near or adjacent to the thing that followed -- and after that were three tied-off loops, right on top of each other: the knot for "water" in triplicate, meaning the largest proximate body of water.

Sequence of two, one's own residence, next to, the largest body of water around. Well, Bload was an island. What did the knots say, then?

Second home by the sea.
Jan 10, 2017 8:11 pm
I'm about to step into another meeting, will be back to communicate what I now know - I want to do it proper
Jan 10, 2017 10:54 pm
Domarc looks up from the string to see everyone looking at him. He smiles and reaches for his lute.

"We are all tired and should seek our rest soon. But first let me play you a song; it is not an uplifting song, I am afraid, but one that perhaps suits this time and moment. It is about someone who found something they didn't expect, and then found themselves trapped by what they had found. It's by a Mezian bard named Toney Banx, who indulged his love of both song and instrument here. The song is in two parts; let us see if you can guess the name of both parts - though I will say that Toney was not very imaginative with names."

He begins to play in a pentatonic scale.

"Creeping up the blind side, shinning up the wall
stealing thru the dark of night
Climbing thru a window, stepping to the floor
checking to the left and the right
Picking up the pieces, putting them away
something doesn't feel quite right

Help me someone, let me out of here
then out of the dark was suddenly heard
welcome to the Home by the Sea

Coming out the woodwork, thru the open door
pushing from above and below
shadows but no substance, in the shape of men
round and down and sideways they go
adrift without direction, eyes that hold despair
then as one they sign and they moan

Help us someone, let us out of here
living here so long undisturbed
dreaming of the time we were free
so many years ago
before the time when we first heard
welcome to the Home by the Sea

Sit down Sit down
as we relive our lives in what we tell you

Images of sorrow, pictures of delight
things that go to make up a life
endless days of summer longer nights of gloom
waiting for the morning light
scenes of unimportance, pictures in a frame
things that go to make up a life

Help us someone, let us out of here
cos living here so long undisturbed
dreaming of the time we were free
so many years ago
before the time when we first heard
welcome to the Home by the Sea

Sit down Sit down
as we relive out lives in what we tell you
let us relive out lives in what we tell you..."

Domarc lets the music trail off. "Well," he says. "I won't make you sit through the *cough*second part, because the song does go on. But I hope it entertained and maybe illuminated..."
Jan 10, 2017 11:26 pm
Through the magic of song, Domarc successfully communicates to you all his translation of the shiqq knots.

Zangua pulls a fur around his shoulders as his leaden eyelids slip shut. A powerful chill seems to have come over him, which he attributes to his lack of sleep. How long has it even been? The crypts...the attack at the Trading Company...following Makis Meti around the city...Adan Tuell, turning that shrine into a house of horrors...and then the fire. He pulls the fur tighter and shivers as the images flicker through his mind.

The rest of you are exhausted as well, even Vhezyen, though of course not as bone-tired as the others. The "second home by the sea" calls nothing specific in mind for any of you, and it feels as though there is little to be done at this point but get some much-needed sleep and plot out your next course of action with clear heads.

Thus ends the party's first twenty-four hours in the city of Hazard.

This concludes Chapter Four of The Secret History of Bload. All player characters should advance their characters to the fifth experience level, if they haven't already done so.

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